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  #8751    
Old September 1st, 2013 (11:24 AM).
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    Okay fixed that problem but now..
    the script works but it stops after the trainer battle..

    Script :
    Spoiler:
    #org 0x801B52
    lockall
    special 0x65
    message 0x801BE0 MSG_NORMAL
    applymovement MOVE_PLAYER 0x801C59
    applymovement 4 0x801C5E
    trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
    msgbox 0x801BDB 0x6
    hidesprite 3
    hidesprite 4
    fadescreen 0x1
    showsprite 5
    fadescreen 0x0
    applymovement MOVE_PLAYER 0x801C61
    message 0x801C65 MSG_NORMAL
    setvar 0x4050 0x0001
    release
    end

    #org 0x801BA1
    = Who are you brat?

    #Org 0x801BB5
    = Grrr, you wont defeat us\nnext time!

    #org 0x801BDB
    =
    release
    end

    #org 0x801BE0
    = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

    #org 0x801C59
    #raw 0x0B ' step right1
    #raw 0x09 ' step up1
    #raw 0x0B ' step right1
    #raw 0xFE 'End of Movements

    #org 0x801C5E
    #raw 0x54 ' jump0 left
    #raw 0xFE 'End of Movements

    #org 0x801C61
    #raw 0x0B ' step right1
    #raw 0x09 ' step up1
    #raw 0xFE 'End of Movements

    #org 0x801C65
    = This text was a big part of the story of the game i wont put it on PC yet..


    can someone yet again help
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      #8752    
    Old September 1st, 2013 (11:26 AM).
    GoGoJJTech's Avatar
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    Quote:
    Originally Posted by Rezordaxx View Post
    Okay fixed that problem but now..
    the script works but it stops after the trainer battle..

    Script :
    Spoiler:
    #org 0x801B52
    lockall
    special 0x65
    message 0x801BE0 MSG_NORMAL
    applymovement MOVE_PLAYER 0x801C59
    applymovement 4 0x801C5E
    trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
    msgbox 0x801BDB 0x6
    hidesprite 3
    hidesprite 4
    fadescreen 0x1
    showsprite 5
    fadescreen 0x0
    applymovement MOVE_PLAYER 0x801C61
    message 0x801C65 MSG_NORMAL
    setvar 0x4050 0x0001
    release
    end

    #org 0x801BA1
    = Who are you brat?

    #Org 0x801BB5
    = Grrr, you wont defeat us\nnext time!

    #org 0x801BDB
    =
    release
    end

    #org 0x801BE0
    = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

    #org 0x801C59
    #raw 0x0B ' step right1
    #raw 0x09 ' step up1
    #raw 0x0B ' step right1
    #raw 0xFE 'End of Movements

    #org 0x801C5E
    #raw 0x54 ' jump0 left
    #raw 0xFE 'End of Movements

    #org 0x801C61
    #raw 0x0B ' step right1
    #raw 0x09 ' step up1
    #raw 0xFE 'End of Movements

    #org 0x801C65
    = This text was a big part of the story of the game i wont put it on PC yet..


    can someone yet again help
    The command trainerbattle has many alterations. 0x0 means just the battle, nothing after. 0x1 means it continues afterwards. 0x3 (i believe) is a battle, continues afterwards, AND if you lose, the script still goes on. 0x9 (in FR) does the whole vs Rival with Oak commentating.
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      #8753    
    Old September 1st, 2013 (11:35 AM).
    karatekid552's Avatar
    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
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      Quote:
      Originally Posted by gogojjtech View Post
      The command trainerbattle has many alterations. 0x0 means just the battle, nothing after. 0x1 means it continues afterwards. 0x3 (i believe) is a battle, continues afterwards, AND if you lose, the script still goes on. 0x9 (in FR) does the whole vs Rival with Oak commentating.
      NOOOO. If you lose on 0x3, you still go to the POKECENTER. Only 0x9 continues. 0x3 just doesn't require a pointer to continue IF YOU WIN.

      I have said this before, to you, specifically. This is why I am slightly concerned.
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        #8754    
      Old September 1st, 2013 (11:36 AM).
      GoGoJJTech's Avatar
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      Quote:
      Originally Posted by karatekid552 View Post
      NOOOO. If you lose on 0x3, you still go to the POKECENTER. Only 0x9 continues. 0x3 just doesn't require a pointer to continue IF YOU WIN.

      I have said this before, to you, specifically. This is why I am slightly concerned.
      :D
      I don't remember you saying...
      But there's a thread in r&d on it, I thought that's what it said
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        #8755    
      Old September 1st, 2013 (11:41 AM).
      Rezordaxx's Avatar
      Rezordaxx Rezordaxx is offline
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        okayy...
        I changed this line
        trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
        to this
        trainerbattle 0x0 0x00C 0x1 0x801BA1 0x801BB5
        cause if i change to
        trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5
        it gives a compile error

        but it still doesnt continu
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          #8756    
        Old September 1st, 2013 (11:48 AM).
        GoGoJJTech's Avatar
        GoGoJJTech GoGoJJTech is offline
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        Quote:
        Originally Posted by Rezordaxx View Post
        okayy...
        I changed this line
        trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
        to this
        trainerbattle 0x0 0x00C 0x1 0x801BA1 0x801BB5
        cause if i change to
        trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5
        it gives a compile error

        but it still doesnt continu
        Hmmm... I see. First off, it's this:
        trainerbattle 0x1
        But IDK about the rest of it.
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          #8757    
        Old September 1st, 2013 (1:13 PM).
        Renegade's Avatar
        Renegade Renegade is offline
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          Quote:
          Originally Posted by Rezordaxx View Post
          okayy...
          I changed this line
          trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
          to this
          trainerbattle 0x0 0x00C 0x1 0x801BA1 0x801BB5
          cause if i change to
          trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5
          it gives a compile error

          but it still doesnt continu
          You need to change it to this:
          trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5

          But you also need to add an extra pointer at the end like this:
          trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5 0xXXXXXX

          The extra pointer should direct the script to its next commands to be executed. So, your original script:
          Code:
          #org 0x801B52
          lockall
          special 0x65
          message 0x801BE0 MSG_NORMAL
          applymovement MOVE_PLAYER 0x801C59
          applymovement 4 0x801C5E
          trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
          msgbox 0x801BDB 0x6
          hidesprite 3
          hidesprite 4
          fadescreen 0x1
          showsprite 5
          fadescreen 0x0
          applymovement MOVE_PLAYER 0x801C61
          message 0x801C65 MSG_NORMAL
          setvar 0x4050 0x0001
          release
          end
          
          #org 0x801BA1
          = Who are you brat?
          
          #Org 0x801BB5
          = Grrr, you wont defeat us\nnext time!
          
          #org 0x801BDB
          = 
          release
          end
          
          #org 0x801BE0
          = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!
          
          #org 0x801C59
          #raw 0x0B ' step right1
          #raw 0x09 ' step up1
          #raw 0x0B ' step right1
          #raw 0xFE 'End of Movements
          
          #org 0x801C5E
          #raw 0x54 ' jump0 left
          #raw 0xFE 'End of Movements
          
          #org 0x801C61
          #raw 0x0B ' step right1
          #raw 0x09 ' step up1
          #raw 0xFE 'End of Movements
          
          #org 0x801C65
          = This text was a big part of the story of the game i wont put it on PC yet..
          Should look like this:
          Code:
          #org 0x801B52
          lockall
          special 0x65
          message 0x801BE0 MSG_NORMAL
          applymovement MOVE_PLAYER 0x801C59
          applymovement 4 0x801C5E
          trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5 0xXXXXXX
          end
          
          #org @XXXXXX
          msgbox 0x801BDB 0x6
          hidesprite 3
          hidesprite 4
          fadescreen 0x1
          showsprite 5
          fadescreen 0x0
          applymovement MOVE_PLAYER 0x801C61
          message 0x801C65 MSG_NORMAL
          setvar 0x4050 0x0001
          release
          end
          
          #org 0x801BA1
          = Who are you brat?
          
          #Org 0x801BB5
          = Grrr, you wont defeat us\nnext time!
          
          #org 0x801BDB
          = 
          release
          end
          
          #org 0x801BE0
          = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!
          
          #org 0x801C59
          #raw 0x0B ' step right1
          #raw 0x09 ' step up1
          #raw 0x0B ' step right1
          #raw 0xFE 'End of Movements
          
          #org 0x801C5E
          #raw 0x54 ' jump0 left
          #raw 0xFE 'End of Movements
          
          #org 0x801C61
          #raw 0x0B ' step right1
          #raw 0x09 ' step up1
          #raw 0xFE 'End of Movements
          
          #org 0x801C65
          = This text was a big part of the story of the game i wont put it on PC yet..
            #8758    
          Old September 1st, 2013 (3:19 PM).
          Rezordaxx's Avatar
          Rezordaxx Rezordaxx is offline
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            Quote:
            Originally Posted by CrystalStatic View Post
            You need to change it to this:
            trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5

            But you also need to add an extra pointer at the end like this:
            trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5 0xXXXXXX

            The extra pointer should direct the script to its next commands to be executed. So, your original script:
            Code:
            #org 0x801B52
            lockall
            special 0x65
            message 0x801BE0 MSG_NORMAL
            applymovement MOVE_PLAYER 0x801C59
            applymovement 4 0x801C5E
            trainerbattle 0x0 0x00C 0x0 0x801BA1 0x801BB5
            msgbox 0x801BDB 0x6
            hidesprite 3
            hidesprite 4
            fadescreen 0x1
            showsprite 5
            fadescreen 0x0
            applymovement MOVE_PLAYER 0x801C61
            message 0x801C65 MSG_NORMAL
            setvar 0x4050 0x0001
            release
            end
            
            #org 0x801BA1
            = Who are you brat?
            
            #Org 0x801BB5
            = Grrr, you wont defeat us\nnext time!
            
            #org 0x801BDB
            = 
            release
            end
            
            #org 0x801BE0
            = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!
            
            #org 0x801C59
            #raw 0x0B ' step right1
            #raw 0x09 ' step up1
            #raw 0x0B ' step right1
            #raw 0xFE 'End of Movements
            
            #org 0x801C5E
            #raw 0x54 ' jump0 left
            #raw 0xFE 'End of Movements
            
            #org 0x801C61
            #raw 0x0B ' step right1
            #raw 0x09 ' step up1
            #raw 0xFE 'End of Movements
            
            #org 0x801C65
            = This text was a big part of the story of the game i wont put it on PC yet..
            Should look like this:
            Code:
            #org 0x801B52
            lockall
            special 0x65
            message 0x801BE0 MSG_NORMAL
            applymovement MOVE_PLAYER 0x801C59
            applymovement 4 0x801C5E
            trainerbattle 0x1 0x00C 0x0 0x801BA1 0x801BB5 0xXXXXXX
            end
            
            #org @XXXXXX
            msgbox 0x801BDB 0x6
            hidesprite 3
            hidesprite 4
            fadescreen 0x1
            showsprite 5
            fadescreen 0x0
            applymovement MOVE_PLAYER 0x801C61
            message 0x801C65 MSG_NORMAL
            setvar 0x4050 0x0001
            release
            end
            
            #org 0x801BA1
            = Who are you brat?
            
            #Org 0x801BB5
            = Grrr, you wont defeat us\nnext time!
            
            #org 0x801BDB
            = 
            release
            end
            
            #org 0x801BE0
            = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!
            
            #org 0x801C59
            #raw 0x0B ' step right1
            #raw 0x09 ' step up1
            #raw 0x0B ' step right1
            #raw 0xFE 'End of Movements
            
            #org 0x801C5E
            #raw 0x54 ' jump0 left
            #raw 0xFE 'End of Movements
            
            #org 0x801C61
            #raw 0x0B ' step right1
            #raw 0x09 ' step up1
            #raw 0xFE 'End of Movements
            
            #org 0x801C65
            = This text was a big part of the story of the game i wont put it on PC yet..
            Okay! I will try it tomorow its around midnight in my country so i am going to sleep now
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              #8759    
            Old September 1st, 2013 (4:23 PM).
            Archanem's Avatar
            Archanem Archanem is offline
               
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              Hi. I was wondering what I was doing wrong with my script. I have two pokeballs in the same room. One is supposed to give the player a Hard stone, then go away, much like in the vanilla game. The other would do the same except that it would give the player an Expert belt. I'm having three problems.

              1. Only one works at any given time, usually the last one I edited.

              2. Talking to the one that works makes both disappear, and talking to the one that doesn't makes the one that does disappear.

              3. No matter what happens, when I take a step both reappear.


              I've done a little searching, but nothing seems to help. I think I might just be overthinking it. Here are the scripts:

              Hard Stone:
              Spoiler:
              '---------------
              #org 0x3B9878
              lock
              checkflag 0x1004
              if 0x1 goto 0x83B98CC
              giveitem 0xCC 0x1 MSG_FIND
              setflag 0x1001
              hidesprite 0x1002
              release
              end

              '---------------
              #org 0x3B98CC
              msgbox 0x83B98F8 MSG_SIGN '"It's empty you greedy bastard!"
              hidesprite 0x1003
              release
              end


              '---------
              ' Strings
              '---------
              #org 0x3B98F8
              = It's empty!


              Expert Belt:
              Spoiler:
              '---------------
              #org 0x3B9820
              lock
              checkflag 0x1001
              if 0x1 goto 0x83B98CC
              giveitem 0xCF 0x1 MSG_FIND
              setflag 0x1001
              hidesprite 0x1003
              release
              end

              '---------------
              #org 0x3B98CC
              msgbox 0x83B98F8 MSG_SIGN '"It's empty you greedy bastard!"
              hidesprite 0x1003
              release
              end


              '---------
              ' Strings
              '---------
              #org 0x3B98F8
              = It's empty!
                #8760    
              Old September 1st, 2013 (6:45 PM).
              destinedjagold's Avatar
              destinedjagold destinedjagold is online now
              Oh Hai Thar~
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              Quote:
              Originally Posted by Archanem View Post
              Hi. I was wondering what I was doing wrong with my script. I have two pokeballs in the same room. One is supposed to give the player a Hard stone, then go away, much like in the vanilla game. The other would do the same except that it would give the player an Expert belt. I'm having three problems.

              1. Only one works at any given time, usually the last one I edited.

              2. Talking to the one that works makes both disappear, and talking to the one that doesn't makes the one that does disappear.

              3. No matter what happens, when I take a step both reappear.


              I've done a little searching, but nothing seems to help. I think I might just be overthinking it. Here are the scripts:

              Hard Stone:
              Spoiler:
              '---------------
              #org 0x3B9878
              lock
              checkflag 0x1004
              if 0x1 goto 0x83B98CC
              giveitem 0xCC 0x1 MSG_FIND
              setflag 0x1001
              hidesprite 0x1002
              release
              end

              '---------------
              #org 0x3B98CC
              msgbox 0x83B98F8 MSG_SIGN '"It's empty you greedy bastard!"
              hidesprite 0x1003
              release
              end


              '---------
              ' Strings
              '---------
              #org 0x3B98F8
              = It's empty!


              Expert Belt:
              Spoiler:
              '---------------
              #org 0x3B9820
              lock
              checkflag 0x1001
              if 0x1 goto 0x83B98CC
              giveitem 0xCF 0x1 MSG_FIND
              setflag 0x1001
              hidesprite 0x1003
              release
              end

              '---------------
              #org 0x3B98CC
              msgbox 0x83B98F8 MSG_SIGN '"It's empty you greedy bastard!"
              hidesprite 0x1003
              release
              end


              '---------
              ' Strings
              '---------
              #org 0x3B98F8
              = It's empty!
              1. Use a safer free space offset, preferably, offset 0x800000.
              2. Your ‘Hard Stone’ script is setting the wrong flag.
              3. Make sure that each Pokeballs have person IDs the same as their flags in their individual scripts.
              Spoiler:

              4. Write ‘hidesprite lasttalked’ instead of ‘hidesprite 0x1003’. But since your giveitem command uses the ‘msg_find’, then there's no need for the hidesprite command.

              Rewriting your script, it could simply be like this...
              Code:
              dynamic 0x800000
              
              #org @hardstone
              giveitem 0xCC 0x1 MSG_FIND
              end
              
              #org @expertbelt
              giveitem 0xCF 0x1 MSG_FIND
              end
              Just make sure they use a free flag and are not sharing the same flag.

              :3
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                #8761    
              Old September 2nd, 2013 (4:45 AM).
              Rezordaxx's Avatar
              Rezordaxx Rezordaxx is offline
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                ITS SIROUSLY DRIVING ME CRAZY NOW!
                Grrrr.

                i put this script in
                Spoiler:
                '---------------
                #dynamic 0x801698

                #org 0x8016DB
                lockall
                special 0x65
                msgbox 0x80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
                applymovement MOVE_PLAYER 0x8019D3
                applymovement 0x4 0x8019D8
                trainerbattle 0x1 0xC 0x0 0x8017A5 0x8017B9 0x801708

                #org 0x801708
                fadescreen 0x1
                hidesprite 0x3
                hidesprite 0x4
                showsprite 0x5
                fadescreen 0x0
                applymovement MOVE_PLAYER 0x8019DB
                msgbox 0x8017DF MSG_NORMAL '"[player]: What was this all about?..."
                setvar 0x40FF 0x0001
                releaseall
                end


                '---------
                ' Strings
                '---------
                #org 0x80172C
                = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                #org 0x8017A5
                = Who are you brat?

                #org 0x8017B9
                = Grrr, you wont defeat us\nnext time!

                #org 0x8017DF
                = Not on pc Yet


                '-----------
                ' Movements
                '-----------
                #org 0x8019D3
                #raw 0xB 'Step Right (Very Slow)
                #raw 0x9 'Step Up (Very Slow)
                #raw 0xB 'Step Right (Very Slow)
                #raw 0xFE 'End of Movements

                #org 0x8019D8
                #raw 0x54 'Jump in Place (Facing Left)
                #raw 0xFE 'End of Movements

                #org 0x8019DB
                #raw 0xB 'Step Right (Very Slow)
                #raw 0x9 'Step Up (Very Slow)
                #raw 0xFE 'End of Movements


                compile it no errors save it
                and when I open the script again
                it looks like this

                Spoiler:
                '---------------
                #org 0x801698
                lockall
                special 0x65
                msgbox 0x88016E9 MSG_NORMAL '" Yç\h80Ë\h4FÇ dç\h80Ë(ÀÏ 4á\h80Ë..."
                applymovement MOVE_PLAYER 0x880198F
                applymovement 0x4 0x8801994
                trainerbattle 0x1 0xC 0x0 0x8801762 0x8801776 0x88016C5
                '---------------
                #org 0x8016C5
                fadescreen 0x1
                hidesprite 0x3
                hidesprite 0x4
                showsprite 0x5
                fadescreen 0x0
                applymovement MOVE_PLAYER 0x8801997
                loadpointer 0x0 0x652569
                msgbox 0x880172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
                applymovement MOVE_PLAYER 0x88019D3
                applymovement 0x4 0x88019D8
                trainerbattle 0x1 0xC 0x0 0x88017A5 0x88017B9 0x8801708
                '---------------
                #org 0x801708
                fadescreen 0x1
                hidesprite 0x3
                hidesprite 0x4
                showsprite 0x5
                fadescreen 0x0
                applymovement MOVE_PLAYER 0x88019DB
                msgbox 0x88017DF MSG_NORMAL '"[player]: What was this all about?..."
                setvar 0x40FF 0x1
                releaseall
                end


                '---------
                ' Strings
                '---------
                #org 0x8016E9
                = Yç\h80Ë\h4FÇ dç\h80Ë(ÀÏ 4á\h80Ë[x]á\h80ËËá\h80Ë

                #org 0x801762
                = THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                #org 0x801776
                = S!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                #org 0x80172C
                = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                #org 0x8017A5
                = Who are you brat?

                #org 0x8017B9
                = Grrr, you wont defeat us\nnext time!

                #org 0x8017DF
                = not on pc yet


                '-----------
                ' Movements
                '-----------
                #org 0x80198F
                #raw 0xE8 'movE8
                #raw 0xAB 'movAB
                #raw 0x0 'Face Down
                #raw 0xCE 'movCE
                #raw 0xC2 'movC2
                #raw 0xBF 'movBF
                #raw 0xD3 'movD3
                #raw 0x0 'Face Down
                #raw 0xBE 'movBE
                #raw 0xC3 'movC3
                #raw 0xBE 'movBE
                #raw 0x0 'Face Down
                #raw 0xD1 'movD1
                #raw 0xC2 'movC2
                #raw 0xBB 'movBB
                #raw 0xCE 'movCE
                #raw 0xAB 'movAB
                #raw 0xFE 'End of Movements

                #org 0x801994
                #raw 0xBF 'movBF
                #raw 0xD3 'movD3
                #raw 0x0 'Face Down
                #raw 0xBE 'movBE
                #raw 0xC3 'movC3
                #raw 0xBE 'movBE
                #raw 0x0 'Face Down
                #raw 0xD1 'movD1
                #raw 0xC2 'movC2
                #raw 0xBB 'movBB
                #raw 0xCE 'movCE
                #raw 0xAB 'movAB
                #raw 0xFE 'End of Movements

                #org 0x801997
                #raw 0xBE 'movBE
                #raw 0xC3 'movC3
                #raw 0xBE 'movBE
                #raw 0x0 'Face Down
                #raw 0xD1 'movD1
                #raw 0xC2 'movC2
                #raw 0xBB 'movBB
                #raw 0xCE 'movCE
                #raw 0xAB 'movAB
                #raw 0xFE 'End of Movements

                #org 0x8019D3
                #raw 0xB 'Step Right (Very Slow)
                #raw 0x9 'Step Up (Very Slow)
                #raw 0xB 'Step Right (Very Slow)
                #raw 0xFE 'End of Movements

                #org 0x8019D8
                #raw 0x54 'Jump in Place (Facing Left)
                #raw 0xFE 'End of Movements

                #org 0x8019DB
                #raw 0xB 'Step Right (Very Slow)
                #raw 0x9 'Step Up (Very Slow)
                #raw 0xFE 'End of Movements


                i am working on this script for 2 days now and I cant get it right...
                Helpppp
                __________________

                My hack
                  #8762    
                Old September 2nd, 2013 (5:36 AM).
                karatekid552's Avatar
                karatekid552 karatekid552 is offline
                What happens if I push it?....
                   
                  Join Date: Nov 2012
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                  Posts: 1,766
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                  Quote:
                  Originally Posted by Rezordaxx View Post
                  ITS SIROUSLY DRIVING ME CRAZY NOW!
                  Grrrr.

                  i put this script in
                  Spoiler:
                  '---------------
                  #dynamic 0x801698

                  #org 0x8016DB
                  lockall
                  special 0x65
                  msgbox 0x80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
                  applymovement MOVE_PLAYER 0x8019D3
                  applymovement 0x4 0x8019D8
                  trainerbattle 0x1 0xC 0x0 0x8017A5 0x8017B9 0x801708

                  #org 0x801708
                  fadescreen 0x1
                  hidesprite 0x3
                  hidesprite 0x4
                  showsprite 0x5
                  fadescreen 0x0
                  applymovement MOVE_PLAYER 0x8019DB
                  msgbox 0x8017DF MSG_NORMAL '"[player]: What was this all about?..."
                  setvar 0x40FF 0x0001
                  releaseall
                  end


                  '---------
                  ' Strings
                  '---------
                  #org 0x80172C
                  = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                  #org 0x8017A5
                  = Who are you brat?

                  #org 0x8017B9
                  = Grrr, you wont defeat us\nnext time!

                  #org 0x8017DF
                  = Not on pc Yet


                  '-----------
                  ' Movements
                  '-----------
                  #org 0x8019D3
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0x9 'Step Up (Very Slow)
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0xFE 'End of Movements

                  #org 0x8019D8
                  #raw 0x54 'Jump in Place (Facing Left)
                  #raw 0xFE 'End of Movements

                  #org 0x8019DB
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0x9 'Step Up (Very Slow)
                  #raw 0xFE 'End of Movements


                  compile it no errors save it
                  and when I open the script again
                  it looks like this

                  Spoiler:
                  '---------------
                  #org 0x801698
                  lockall
                  special 0x65
                  msgbox 0x88016E9 MSG_NORMAL '" Yç\h80Ë\h4FÇ dç\h80Ë(ÀÏ 4á\h80Ë..."
                  applymovement MOVE_PLAYER 0x880198F
                  applymovement 0x4 0x8801994
                  trainerbattle 0x1 0xC 0x0 0x8801762 0x8801776 0x88016C5
                  '---------------
                  #org 0x8016C5
                  fadescreen 0x1
                  hidesprite 0x3
                  hidesprite 0x4
                  showsprite 0x5
                  fadescreen 0x0
                  applymovement MOVE_PLAYER 0x8801997
                  loadpointer 0x0 0x652569
                  msgbox 0x880172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
                  applymovement MOVE_PLAYER 0x88019D3
                  applymovement 0x4 0x88019D8
                  trainerbattle 0x1 0xC 0x0 0x88017A5 0x88017B9 0x8801708
                  '---------------
                  #org 0x801708
                  fadescreen 0x1
                  hidesprite 0x3
                  hidesprite 0x4
                  showsprite 0x5
                  fadescreen 0x0
                  applymovement MOVE_PLAYER 0x88019DB
                  msgbox 0x88017DF MSG_NORMAL '"[player]: What was this all about?..."
                  setvar 0x40FF 0x1
                  releaseall
                  end


                  '---------
                  ' Strings
                  '---------
                  #org 0x8016E9
                  = Yç\h80Ë\h4FÇ dç\h80Ë(ÀÏ 4á\h80Ë[x]á\h80ËËá\h80Ë

                  #org 0x801762
                  = THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                  #org 0x801776
                  = S!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                  #org 0x80172C
                  = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                  #org 0x8017A5
                  = Who are you brat?

                  #org 0x8017B9
                  = Grrr, you wont defeat us\nnext time!

                  #org 0x8017DF
                  = not on pc yet


                  '-----------
                  ' Movements
                  '-----------
                  #org 0x80198F
                  #raw 0xE8 'movE8
                  #raw 0xAB 'movAB
                  #raw 0x0 'Face Down
                  #raw 0xCE 'movCE
                  #raw 0xC2 'movC2
                  #raw 0xBF 'movBF
                  #raw 0xD3 'movD3
                  #raw 0x0 'Face Down
                  #raw 0xBE 'movBE
                  #raw 0xC3 'movC3
                  #raw 0xBE 'movBE
                  #raw 0x0 'Face Down
                  #raw 0xD1 'movD1
                  #raw 0xC2 'movC2
                  #raw 0xBB 'movBB
                  #raw 0xCE 'movCE
                  #raw 0xAB 'movAB
                  #raw 0xFE 'End of Movements

                  #org 0x801994
                  #raw 0xBF 'movBF
                  #raw 0xD3 'movD3
                  #raw 0x0 'Face Down
                  #raw 0xBE 'movBE
                  #raw 0xC3 'movC3
                  #raw 0xBE 'movBE
                  #raw 0x0 'Face Down
                  #raw 0xD1 'movD1
                  #raw 0xC2 'movC2
                  #raw 0xBB 'movBB
                  #raw 0xCE 'movCE
                  #raw 0xAB 'movAB
                  #raw 0xFE 'End of Movements

                  #org 0x801997
                  #raw 0xBE 'movBE
                  #raw 0xC3 'movC3
                  #raw 0xBE 'movBE
                  #raw 0x0 'Face Down
                  #raw 0xD1 'movD1
                  #raw 0xC2 'movC2
                  #raw 0xBB 'movBB
                  #raw 0xCE 'movCE
                  #raw 0xAB 'movAB
                  #raw 0xFE 'End of Movements

                  #org 0x8019D3
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0x9 'Step Up (Very Slow)
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0xFE 'End of Movements

                  #org 0x8019D8
                  #raw 0x54 'Jump in Place (Facing Left)
                  #raw 0xFE 'End of Movements

                  #org 0x8019DB
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0x9 'Step Up (Very Slow)
                  #raw 0xFE 'End of Movements


                  i am working on this script for 2 days now and I cant get it right...
                  Helpppp
                  Spoiler:
                  '---------------
                  #dynamic 0x801698

                  #org @start
                  lockall
                  special 0x65
                  msgbox 0x80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
                  applymovement MOVE_PLAYER 0x8019D3
                  applymovement 0x4 0x8019D8
                  trainerbattle 0x1 0xC 0x0 0x8017A5 0x8017B9 0x801708
                  end

                  #org 0x801708
                  fadescreen 0x1
                  hidesprite 0x3
                  hidesprite 0x4
                  showsprite 0x5
                  fadescreen 0x0
                  applymovement MOVE_PLAYER 0x8019DB
                  msgbox 0x8017DF MSG_NORMAL '"[player]: What was this all about?..."
                  setvar 0x40FF 0x0001
                  releaseall
                  end


                  '---------
                  ' Strings
                  '---------
                  #org 0x80172C
                  = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                  #org 0x8017A5
                  = Who are you brat?

                  #org 0x8017B9
                  = Grrr, you wont defeat us\nnext time!

                  #org 0x8017DF
                  = Not on pc Yet


                  '-----------
                  ' Movements
                  '-----------
                  #org 0x8019D3
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0x9 'Step Up (Very Slow)
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0xFE 'End of Movements

                  #org 0x8019D8
                  #raw 0x54 'Jump in Place (Facing Left)
                  #raw 0xFE 'End of Movements

                  #org 0x8019DB
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0x9 'Step Up (Very Slow)
                  #raw 0xFE 'End of Movements
                  __________________

                  Paired with Simba
                    #8763    
                  Old September 2nd, 2013 (9:20 AM).
                  Rezordaxx's Avatar
                  Rezordaxx Rezordaxx is offline
                  Asks many questions!
                     
                    Join Date: Aug 2013
                    Location: The Netherlands
                    Age: 18
                    Gender: Male
                    Nature: Relaxed
                    Posts: 290
                    Quote:
                    Originally Posted by karatekid552 View Post
                    Spoiler:
                    '---------------
                    #dynamic 0x801698

                    #org @start
                    lockall
                    special 0x65
                    msgbox 0x80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
                    applymovement MOVE_PLAYER 0x8019D3
                    applymovement 0x4 0x8019D8
                    trainerbattle 0x1 0xC 0x0 0x8017A5 0x8017B9 0x801708
                    end

                    #org 0x801708
                    fadescreen 0x1
                    hidesprite 0x3
                    hidesprite 0x4
                    showsprite 0x5
                    fadescreen 0x0
                    applymovement MOVE_PLAYER 0x8019DB
                    msgbox 0x8017DF MSG_NORMAL '"[player]: What was this all about?..."
                    setvar 0x40FF 0x0001
                    releaseall
                    end


                    '---------
                    ' Strings
                    '---------
                    #org 0x80172C
                    = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!

                    #org 0x8017A5
                    = Who are you brat?

                    #org 0x8017B9
                    = Grrr, you wont defeat us\nnext time!

                    #org 0x8017DF
                    = Not on pc Yet


                    '-----------
                    ' Movements
                    '-----------
                    #org 0x8019D3
                    #raw 0xB 'Step Right (Very Slow)
                    #raw 0x9 'Step Up (Very Slow)
                    #raw 0xB 'Step Right (Very Slow)
                    #raw 0xFE 'End of Movements

                    #org 0x8019D8
                    #raw 0x54 'Jump in Place (Facing Left)
                    #raw 0xFE 'End of Movements

                    #org 0x8019DB
                    #raw 0xB 'Step Right (Very Slow)
                    #raw 0x9 'Step Up (Very Slow)
                    #raw 0xFE 'End of Movements
                    doesnt work
                    I tried

                    Its ******* driving me crazy almost 3 days wasted on that script
                    __________________

                    My hack
                      #8764    
                    Old September 2nd, 2013 (9:48 AM).
                    karatekid552's Avatar
                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
                      Join Date: Nov 2012
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                      Quote:
                      Originally Posted by Rezordaxx View Post
                      doesnt work
                      I tried

                      Its ******* driving me crazy almost 3 days wasted on that script
                      It should work. Post the new script here.
                      __________________

                      Paired with Simba
                        #8765    
                      Old September 2nd, 2013 (9:57 AM).
                      GoGoJJTech's Avatar
                      GoGoJJTech GoGoJJTech is offline
                      (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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                      Location: Earth
                      Age: 18
                      Gender: Female
                      Nature: Jolly
                      Posts: 2,477
                      Quote:
                      Originally Posted by karatekid552 View Post
                      It should work. Post the new script here.
                      He means the message box. He forgot to repoint when doing existing scripts. Thus the text gets screwed.
                      __________________
                      I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                      The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
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                        #8766    
                      Old September 2nd, 2013 (11:23 AM).
                      Rezordaxx's Avatar
                      Rezordaxx Rezordaxx is offline
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                        Join Date: Aug 2013
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                        Quote:
                        Originally Posted by gogojjtech View Post
                        He means the message box. He forgot to repoint when doing existing scripts. Thus the text gets screwed.
                        no i didnt forgot i repointed everything but still the script is F'd up
                        __________________

                        My hack
                          #8767    
                        Old September 2nd, 2013 (11:26 AM).
                        GoGoJJTech's Avatar
                        GoGoJJTech GoGoJJTech is offline
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                        Quote:
                        Originally Posted by Rezordaxx View Post
                        no i didnt forgot i repointed everything but still the script is F'd up
                        Somehow you're putting data there, and your movements and msgbox are going nuts because they're loading some other data. Try again to repoint everything, everything. Then just change the person event or script tile or whatever. Just use a-map 1.92.
                        __________________
                        I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                        The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
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                        Support me at my site!
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                          #8768    
                        Old September 2nd, 2013 (12:39 PM).
                        karatekid552's Avatar
                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
                          Join Date: Nov 2012
                          Location: Do you really want to know? Really?
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                          Posts: 1,766
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                          Quote:
                          Originally Posted by gogojjtech View Post
                          Somehow you're putting data there, and your movements and msgbox are going nuts because they're loading some other data. Try again to repoint everything, everything. Then just change the person event or script tile or whatever. Just use a-map 1.92.
                          Lol, I didn't even look at the messages. I just saw all of the scripts running together which usually causes an issue.

                          One sec, let me fix it:

                          Here:

                          Code:
                          '---------------
                          #dynamic 0x801698
                          
                          #org @start
                          lockall
                          special 0x65
                          msgbox @80172C MSG_NORMAL '"TELL US NOW!\nMOM: NO!\pJAKE: m m ..."
                          applymovement MOVE_PLAYER @8019D3
                          applymovement 0x4 @8019D8
                          trainerbattle 0x1 0xC 0x0 @8017A5 @8017B9 @801708
                          end
                          
                          #org @801708
                          fadescreen 0x1
                          hidesprite 0x3
                          hidesprite 0x4
                          showsprite 0x5
                          fadescreen 0x0
                          applymovement MOVE_PLAYER @8019DB
                          msgbox @8017DF MSG_NORMAL '"[player]: What was this all about?..."
                          setvar 0x40FF 0x0001
                          releaseall
                          end
                          
                          
                          '---------
                          ' Strings
                          '---------
                          #org @80172C
                          = TELL US NOW!\nMOM: NO!\pJAKE: m m mommy...\nTELL US WHERE THAT RARE\pPOKÉMON IS!\nMOM: NO I WONT TELL\pYOU ANYTHING THIEVES!
                          
                          #org @8017A5
                          = Who are you brat?
                          
                          #org @8017B9
                          = Grrr, you wont defeat us\nnext time!
                          
                          #org @8017DF
                          = Not on pc Yet
                          
                          
                          '-----------
                          ' Movements
                          '-----------
                          #org @8019D3
                          #raw 0xB 'Step Right (Very Slow)
                          #raw 0x9 'Step Up (Very Slow)
                          #raw 0xB 'Step Right (Very Slow)
                          #raw 0xFE 'End of Movements
                          
                          #org @8019D8
                          #raw 0x54 'Jump in Place (Facing Left)
                          #raw 0xFE 'End of Movements
                          
                          #org @8019DB
                          #raw 0xB 'Step Right (Very Slow)
                          #raw 0x9 'Step Up (Very Slow)
                          #raw 0xFE 'End of Movements
                          Just take all pointers, replace the 0x with @, and bam, you have a dynamic script again.
                          __________________

                          Paired with Simba
                            #8769    
                          Old September 5th, 2013 (2:04 PM). Edited September 5th, 2013 by 277772.
                          277772 277772 is offline
                             
                            Join Date: Sep 2013
                            Gender: Male
                            Posts: 3
                            Game: Sapphire
                            Type: Person
                            Editor: XSE
                            Script:
                            Spoiler:
                            #dynamic 0x800020

                            #org @start
                            lock
                            checkflag 0x1500
                            if 0x1 goto @done
                            msgbox @q 0x05
                            compare LASTRESULT 0x1
                            if 0x1 goto @giveitem
                            release
                            end

                            #org @done
                            msgbox @check 0x06
                            release
                            end

                            #org @giveitem
                            giveitem 0x01 0x01 0x00
                            msgbox @rec 0x06
                            setflag 0x1500
                            release
                            end

                            #org @q
                            = It looks like someone lost their bag! Would you like to search it?

                            #org @check
                            = There is nothing else in the bag.

                            #org @rec
                            = /v/h01 found a Master Ball!



                            The problem is that nothing happens when I talk to the Person. It just makes the "bleep" sound.
                              #8770    
                            Old September 5th, 2013 (2:59 PM).
                            Le pug's Avatar
                            Le pug Le pug is offline
                            Creator of Pokémon: Discovery / Fat Kid
                            • Crystal Tier
                             
                            Join Date: Aug 2013
                            Location: Le bed
                            Age: 24
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                            Quote:
                            Originally Posted by 277772 View Post
                            Game: Sapphire
                            Type: Person
                            Editor: XSE
                            Script:
                            Spoiler:
                            #dynamic 0x800020

                            #org @start
                            lock
                            checkflag 0x1500
                            if 0x1 goto @done
                            msgbox @q 0x05
                            compare LASTRESULT 0x1
                            if 0x1 goto @giveitem
                            release
                            end

                            #org @done
                            msgbox @check 0x06
                            release
                            end

                            #org @giveitem
                            giveitem 0x01 0x01 0x00
                            msgbox @rec 0x06
                            setflag 0x1500
                            release
                            end

                            #org @q
                            = It looks like someone lost their bag! Would you like to search it?

                            #org @check
                            = There is nothing else in the bag.

                            #org @rec
                            = /v/h01 found a Master Ball!



                            The problem is that nothing happens when I talk to the Person. It just makes the "bleep" sound.
                            That's weird, should work. Looks fine to me. Just tested it out in my ruby hack (make sure you fix your @q message because it doesn't wrap .. maybe to " It looks like someone lost their\nbag! Would you like to search it?")

                            But yeah it worked for me just make sure in AdvanceMap, you're putting the offset on the right person event. Literally, in this case all you need to do in advancemap is find your person event and paste your offset 800020 to the script offset.



                            le proof



                            I used a different offset, but I completely copied and pasted your code and it worked.


                            My best guess: you didn't put the right offset on the right person
                            __________________







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                              #8771    
                            Old September 5th, 2013 (4:03 PM).
                            277772 277772 is offline
                               
                              Join Date: Sep 2013
                              Gender: Male
                              Posts: 3
                              The offsets did not match. I have a video showing whats happening, but I can't post it(I haven't made 15 posts or more)
                                #8772    
                              Old September 5th, 2013 (4:13 PM).
                              GoGoJJTech's Avatar
                              GoGoJJTech GoGoJJTech is offline
                              (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                              • Gold Tier
                               
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                              Quote:
                              Originally Posted by 277772 View Post
                              The offsets did not match. I have a video showing whats happening, but I can't post it(I haven't made 15 posts or more)
                              This XSE man, yours is OLD: https://www.dropbox.com/s/0t2wylmh4juzvux/Unofficial_XSE.zip
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                                #8773    
                              Old September 6th, 2013 (2:22 AM).
                              277772 277772 is offline
                                 
                                Join Date: Sep 2013
                                Gender: Male
                                Posts: 3
                                Thanks gogojtech after installing the newer version of XSE and compiling, the script worked!
                                  #8774    
                                Old September 6th, 2013 (8:09 PM).
                                Tavok's Avatar
                                Tavok Tavok is offline
                                   
                                  Join Date: Aug 2013
                                  Gender: Male
                                  Posts: 8
                                  I have a little problem with a script in my hackrom, and I wondered if you could help me solve it...

                                  Game: Pokemon Ruby USA
                                  Type: Person Event.
                                  Editor: I use Notepad to make the scripts, then compile them with Poketscript.
                                  Script
                                  Spoiler:
                                  #org $sadkid
                                  lock
                                  faceplayer
                                  msgbox $notleave
                                  $notleave 1 = :sniff, sniff:\pHmm? Who are you? Leave me alone!\p...\n...\pSo, my mom's looking for me?\nWell, I don't care! I am not leaving!\pMy mom wants us to move, and she\nsays I must release POLIWAG.\pI don't want to!\pWhat? That I should think what's\nbetter for POLIWAG?\pBut, if I don't see POLIWAG anymore,\nI will be sad forever!\pHmm? That, even if I leave, we can still\nbe friends? You really think so?\pMaybe you are right...\pMother must be very worried. I should go with\nher. Thank you.
                                  boxset 6
                                  removesprite 15
                                  removesprite 16
                                  setflag 0x1202
                                  setflag 0x1203
                                  clearflag 0x1204
                                  clearflag 0x1205
                                  release
                                  end

                                  What this is supposed to do, is say its dialogue, then make the screen go black, remove the sprite I’m talking to and another sprite that is in the same map, and clear two flags to make two other sprites in another map appear. However, what happens is that, after the dialogue, I get a black screen, I get a red cursor and get to select one of two or three invisible options, and after I select either one the screen either fades back to normal but there are a lot of characters in the screen that do not disappear unless I use a warp, or the black screen stays. Also, the script does not make the sprites disappear or reappear. Help, anyone?


                                  Screenshots:
                                  I do not know how to post the screenshots, so I'll be uploading them as attachments... I hope this is not a problem.

                                  Thanks in advance!
                                  Attached Images
                                  File Type: png him.png‎ (48.7 KB, 3 views) (Save to Dropbox)
                                  File Type: png talking.png‎ (46.4 KB, 3 views) (Save to Dropbox)
                                  File Type: png this happens.png‎ (23.0 KB, 3 views) (Save to Dropbox)
                                  File Type: png oneoftheresults.png‎ (22.9 KB, 3 views) (Save to Dropbox)
                                    #8775    
                                  Old September 7th, 2013 (7:39 AM).
                                  GoGoJJTech's Avatar
                                  GoGoJJTech GoGoJJTech is offline
                                  (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
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                                  Location: Earth
                                  Age: 18
                                  Gender: Female
                                  Nature: Jolly
                                  Posts: 2,477
                                  Quote:
                                  Originally Posted by Tavok View Post
                                  I have a little problem with a script in my hackrom, and I wondered if you could help me solve it...

                                  Game: Pokemon Ruby USA
                                  Type: Person Event.
                                  Editor: I use Notepad to make the scripts, then compile them with Poketscript.
                                  Script
                                  Spoiler:
                                  #org $sadkid
                                  lock
                                  faceplayer
                                  msgbox $notleave
                                  $notleave 1 = :sniff, sniff:\pHmm? Who are you? Leave me alone!\p...\n...\pSo, my mom's looking for me?\nWell, I don't care! I am not leaving!\pMy mom wants us to move, and she\nsays I must release POLIWAG.\pI don't want to!\pWhat? That I should think what's\nbetter for POLIWAG?\pBut, if I don't see POLIWAG anymore,\nI will be sad forever!\pHmm? That, even if I leave, we can still\nbe friends? You really think so?\pMaybe you are right...\pMother must be very worried. I should go with\nher. Thank you.
                                  boxset 6
                                  removesprite 15
                                  removesprite 16
                                  setflag 0x1202
                                  setflag 0x1203
                                  clearflag 0x1204
                                  clearflag 0x1205
                                  release
                                  end

                                  What this is supposed to do, is say its dialogue, then make the screen go black, remove the sprite I’m talking to and another sprite that is in the same map, and clear two flags to make two other sprites in another map appear. However, what happens is that, after the dialogue, I get a black screen, I get a red cursor and get to select one of two or three invisible options, and after I select either one the screen either fades back to normal but there are a lot of characters in the screen that do not disappear unless I use a warp, or the black screen stays. Also, the script does not make the sprites disappear or reappear. Help, anyone?


                                  Screenshots:
                                  I do not know how to post the screenshots, so I'll be uploading them as attachments... I hope this is not a problem.

                                  Thanks in advance!
                                  Use this: https://www.dropbox.com/s/0t2wylmh4juzvux/Unofficial_XSE.zip
                                  Then do this:
                                  Spoiler:
                                  #dynamic 0x800000
                                  #org @sadkid
                                  lock
                                  faceplayer
                                  msgbox @notleave 0x6
                                  hidesprite 0x15
                                  hidesprite 0x16
                                  setflag 0x1202
                                  setflag 0x1203
                                  clearflag 0x1204
                                  clearflag 0x1205

                                  release
                                  end


                                  #org @notleave
                                  = :sniff, sniff:\pHmm? Who are you? Leave me alone!\p...\n...\pSo, my mom's looking for me?\nWell, I don't care! I am not leaving!\pMy mom wants us to move, and she\nsays I must release POLIWAG.\pI don't want to!\pWhat? That I should think what's\nbetter for POLIWAG?\pBut, if I don't see POLIWAG anymore,\nI will be sad forever!\pHmm? That, even if I leave, we can still\nbe friends? You really think so?\pMaybe you are right...\pMother must be very worried. I should go with\nher. Thank you.

                                  The red is because you need to read this: http://www.pokecommunity.com/showthread.php?t=302347
                                  __________________
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