ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

Closed Thread
 
Thread Tools
  #8776    
Old September 7th, 2013 (9:24 AM).
Tavok's Avatar
Tavok Tavok is offline
     
    Join Date: Aug 2013
    Gender: Male
    Posts: 8
    Ok... Tried your script, but the game just stops working. It does not even show the dialogue :/. Oh, and are you suggesting I should change the flags? Do you think that may be the problem?

    Relevant Advertising!

      #8777    
    Old September 7th, 2013 (9:41 AM).
    GoGoJJTech's Avatar
    GoGoJJTech GoGoJJTech is offline
    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
    • Gold Tier
     
    Join Date: Nov 2012
    Location: Earth
    Age: 18
    Gender: Female
    Nature: Jolly
    Posts: 2,477
    Quote:
    Originally Posted by Tavok View Post
    Ok... Tried your script, but the game just stops working. It does not even show the dialogue :/. Oh, and are you suggesting I should change the flags? Do you think that may be the problem?
    Yes, you can't use extra flags without Jambo's extension!
    __________________
    I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
    The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
    Romhack.me Profile - Pokecommunity Profile - Youtube Channel

    Support me at my site!
    Pokémon Platinum Red and Blue
      #8778    
    Old September 7th, 2013 (12:24 PM).
    Avara Avara is offline
    Author Of Tales
       
      Join Date: Dec 2011
      Location: Avlar
      Gender: Female
      Nature: Adamant
      Posts: 597
      Does anyone here know what the XSE command is to check the pokedex? Have looked at oaks aide scripts but cant figure it out. Thanks!
      __________________


      Looking for a good mapper to help me with MoT. PM me if interested!
        #8779    
      Old September 7th, 2013 (12:24 PM).
      GoGoJJTech's Avatar
      GoGoJJTech GoGoJJTech is offline
      (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
      • Gold Tier
       
      Join Date: Nov 2012
      Location: Earth
      Age: 18
      Gender: Female
      Nature: Jolly
      Posts: 2,477
      Quote:
      Originally Posted by avaramoon View Post
      Does anyone here know what the XSE command is to check the pokedex? Have looked at oaks aide scripts but cant figure it out. Thanks!
      It's probably a special, not a command.
      __________________
      I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
      The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
      Romhack.me Profile - Pokecommunity Profile - Youtube Channel

      Support me at my site!
      Pokémon Platinum Red and Blue
        #8780    
      Old September 7th, 2013 (2:06 PM).
      Avara Avara is offline
      Author Of Tales
         
        Join Date: Dec 2011
        Location: Avlar
        Gender: Female
        Nature: Adamant
        Posts: 597
        Quote:
        Originally Posted by avaramoon View Post
        Does anyone here know what the XSE special is to check the pokedex? Have looked at oaks aide scripts but cant figure it out. Thanks!
        Also, how do I check for a certain move? And is there somewhere I can find the move numbers in hex?
          #8781    
        Old September 7th, 2013 (2:53 PM).
        Edan's Avatar
        Edan Edan is offline
           
          Join Date: Aug 2013
          Gender: Male
          Posts: 12
          So I just figured out how to make a hidden item work (using Emerald), and I was wondering if anybody has a list of unused Hidden IDs for hidden item scripts. I couldn't find a list anywhere on the internet, and it's kind of necessary to avoid having two hidden items share the same hidden ID and screwing up the game.

          I apologize if this doesn't actually qualify for script help, but I think it's close enough.
            #8782    
          Old September 7th, 2013 (3:12 PM). Edited September 7th, 2013 by GoGoJJTech.
          GoGoJJTech's Avatar
          GoGoJJTech GoGoJJTech is offline
          (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
          • Gold Tier
           
          Join Date: Nov 2012
          Location: Earth
          Age: 18
          Gender: Female
          Nature: Jolly
          Posts: 2,477
          Quote:
          Originally Posted by avaramoon View Post
          Also, how do I check for a certain move? And is there somewhere I can find the move numbers in hex?
          checkattack in XSE, and in the XSE ini, go to the bottom it says:
          STD=1
          STDItems=0
          STDPoke=0
          STDAttacks=0

          Set each to =1
          then in XSE do
          checkattack ATK_POUND for example

          Quote:
          Originally Posted by Edan View Post
          So I just figured out how to make a hidden item work (using Emerald), and I was wondering if anybody has a list of unused Hidden IDs for hidden item scripts. I couldn't find a list anywhere on the internet, and it's kind of necessary to avoid having two hidden items share the same hidden ID and screwing up the game.

          I apologize if this doesn't actually qualify for script help, but I think it's close enough.
          Sorry, but there's only a list for FR. You can just use flags from scripts you deleted. That makes them free.
          __________________
          I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
          The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
          Romhack.me Profile - Pokecommunity Profile - Youtube Channel

          Support me at my site!
          Pokémon Platinum Red and Blue
            #8783    
          Old September 7th, 2013 (9:49 PM).
          rangerstar6 rangerstar6 is offline
             
            Join Date: Sep 2013
            Gender: Male
            Posts: 3
            HELP
            Hello, I am attempting to create a new hack and after hours of tutorials on youtube and reading different blogs/ threads I am left with a few unanswered questions and would greatly appreciate it if I received positive feedback with good answers.
            1. How am I going to be able to change the way the game pans out?
            as in the events within the game through advance map and xse ect.

            2. Am I able to alter the way the game starts?
            as in when emerald begins the player starts off in a moving truck can
            I change that and if so how?

            3. Am I allowed to add a firered map to an emerald rom in advance map editor? and
            if so how?

            4. Am I allowed to have 2 sets of gym leaders?

            5. How do I know the sequence of my scripts within the game? From what I see and
            interpret it feels like the game will not change we only change what they say and look like. But for example on the hacked rom pokemon light platinum he had two regions two sets of gym leaders and a completely original story. What do I need in order to do that?

            It will help if you can assist me with any of the 5 points. If you know just 1 or 2 of the 5 please post it to help me out. Thank you for all of your help.



            EXTENSION,
            also can anyone let me know what is wrong with this script? what is supposed to happen is
            the player walks on the script tile the camera moves to the left shows the talk scene then both the characters move another talk scene happens then the camera moves back to the start position then the player is able to move again. I cannot find what is wrong with it. please help.

            #org $script
            jingle
            special 0x113
            applymovement 0x7F $cameramove
            cameramove 1 ; #binary 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0xFE
            pausemove 0
            applymovement 0x7F cameramove1
            cameramove1 1 ; #binary 0x11 0x11 0xFE
            pausemove 0
            message $talk
            $talk 1 = Professor Odin: GAAAHHH!!!! SOMEBODY HELP!!!!
            boxset6
            message $talk2
            $talk 2 = ???: Shut up Professor, you're coming with me!
            boxset6
            applymovement 7 $walk
            $walk 1 ; #binary 0x1E 0x1E 0x1E 0x1E 0x20 0x20 0x20 0x02 0xFE
            pausemove 0
            applymovement 8 $walk1
            $walk1 1 ; #binary 0x1E 0x1E 0x1E 0x1E 0x1E 0x20 0x20 0xFE
            applymovement 9 $walk2
            $walk2 1 ; #binary 0x1E 0x1E 0x1E 0x1E 0x1E 0x20 0x20 0xFE
            message $talk3
            $talk3 = ???: You are only making this harder on yourself Odin.
            boxset6
            applymovement 0x7F cameramove2
            vameramove2 1 ; #binary 0x11 0x11 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
            pausemove 0
            applymovement 0x7F cameramove3
            cameramove3 1 ; #binary 0x13 0x13 0xFE
            special 0x114
            setvar 0x6000 0x0001
            release
            end
              #8784    
            Old September 7th, 2013 (11:43 PM).
            Satoshi Ookami's Avatar
            Satoshi Ookami Satoshi Ookami is offline
            Memento Mori
            • Gold Tier
             
            Join Date: Jul 2008
            Location: Abyss of Time, Great Seal
            Age: 24
            Gender: Male
            Nature: Calm
            Posts: 14,466
            Quote:
            Originally Posted by gogojjtech View Post
            It's probably a special, not a command.
            If it's FR then it's flag 0x828.
            __________________
            ROM hacking FAQ - Read before asking how to play a hack.

            Anime List | PSN Trophy List
              #8785    
            Old September 8th, 2013 (8:17 AM). Edited September 8th, 2013 by kelewele_.
            kelewele_ kelewele_ is offline
               
              Join Date: May 2013
              Gender: Male
              Posts: 25
              So i'm making this script were as soon as the player has beaten the league a second time and walks out their their house prof.oak comes and tells them them that they can now go to the johto region but for some reason it doesnt work , does anyone know why?
              i went to header in am and used map type: on entering map/not on menu close [03]

              #dyn 0x740000
              #org @start
              checktrainerflag 0x2E3
              if == call @beatengarytwice
              end

              #org @beatengarytwice
              lock
              movesprite 0x4 0xB 0xE
              spritebehave 0x4 0x7
              applymovement 0x4 @moveoak
              pauseevent 0x0
              msgbox @talk
              callstd MSG_NORMAL
              applymovement 0x4 @moveoak2
              disappear 0x4
              pauseevent 0x0
              release
              end

              #org @talk
              = OAK: Ah, \v\h01!\pGuess what! I just got a call and\nit looks like the path to JOHTO\lis finally open again!\pI told ELM to be expecting you\nso I'll visit soon, just have to do\la few things.\pPOK\eMON around the world wait for\nyou, \v\h01! Hohoho.

              #org @moveoak
              m walk_up walk_up walk_up walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_left look_up end

              #org @moveoak2
              m walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down end
                #8786    
              Old September 8th, 2013 (1:30 PM).
              gameguru's Avatar
              gameguru gameguru is offline
                 
                Join Date: Nov 2009
                Location: Your Mind
                Gender: Male
                Nature: Careful
                Posts: 43
                When both 340 and 34B are true then it should function as a normal Mart. However, the item pictures are fuzz and the descriptions extend beyond the box. The only items that work are the TM's. What did I do wrong?
                Spoiler:

                //---------------
                #org 0x741847
                lock
                faceplayer
                checkflag 0x340
                if 0x1 goto 0x874185D
                msgbox 0x87418A3 MSG_NORMAL //"You can browse through the shelves..."
                release
                end

                //---------------
                #org 0x74185D
                lock
                faceplayer
                checkflag 0x34B
                if 0x1 goto 0x8741A23
                msgbox 0x8741873 MSG_NORMAL //"I can't believe this is happening."
                release
                end

                //---------------
                #org 0x741A23
                preparemsg 0x8741A77 //"How may I help you today?"
                waitmsg
                pokemart 0x8741A56
                msgbox 0x81A5190 MSG_KEEPOPEN //"Please come again!"
                release
                end

                //-----------
                // MartItems
                //-----------
                #org 0x741A56
                #raw word 0x4
                #raw word 0x6
                #raw word 0x8
                #raw word 0xA
                #raw word 0xB
                #raw word 0xE
                #raw word 0xF
                #raw word 0x10
                #raw word 0x11
                #raw word 0x12
                #raw word 0x22
                #raw word 0x24
                #raw word 0x129
                #raw word 0x13B
                #raw word 0x13C
                #raw word 0x0
                  #8787    
                Old September 8th, 2013 (1:32 PM). Edited September 8th, 2013 by GoGoJJTech.
                GoGoJJTech's Avatar
                GoGoJJTech GoGoJJTech is offline
                (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                • Gold Tier
                 
                Join Date: Nov 2012
                Location: Earth
                Age: 18
                Gender: Female
                Nature: Jolly
                Posts: 2,477
                Quote:
                Originally Posted by gameguru View Post
                When both 340 and 34B are true then it should function as a normal Mart. However, the item pictures are fuzz and the descriptions extend beyond the box. The only items that work are the TM's. What did I do wrong?
                Spoiler:

                //---------------
                #org 0x741847
                lock
                faceplayer
                checkflag 0x340
                if 0x1 goto 0x874185D
                msgbox 0x87418A3 MSG_NORMAL //"You can browse through the shelves..."
                release
                end

                //---------------
                #org 0x74185D
                lock
                faceplayer
                checkflag 0x34B
                if 0x1 goto 0x8741A23
                msgbox 0x8741873 MSG_NORMAL //"I can't believe this is happening."
                release
                end

                //---------------
                #org 0x741A23
                preparemsg 0x8741A77 //"How may I help you today?"
                waitmsg
                pokemart 0x8741A56
                msgbox 0x81A5190 MSG_KEEPOPEN //"Please come again!"
                release
                end

                //-----------
                // MartItems
                //-----------
                #org 0x741A56
                #raw word 0x4
                #raw word 0x6
                #raw word 0x8
                #raw word 0xA
                #raw word 0xB
                #raw word 0xE
                #raw word 0xF
                #raw word 0x10
                #raw word 0x11
                #raw word 0x12
                #raw word 0x22
                #raw word 0x24
                #raw word 0x129
                #raw word 0x13B
                #raw word 0x13C
                #raw word 0x0
                You most likely corrupted the Mart routine. You can't fix it unless you know where it is. That happens when repointing to un-free space. Also, using a-map 1.95.

                Quote:
                Originally Posted by kelewele_ View Post
                So i'm making this script were as soon as the player has beaten the league a second time and walks out their their house prof.oak comes and tells them them that they can now go to the johto region but for some reason it doesnt work , does anyone know why?
                i went to header in am and used map type: on entering map/not on menu close [03]

                #dyn 0x740000
                #org @start
                checktrainerflag 0x2E3
                if == call @beatengarytwice
                end

                #org @beatengarytwice
                lock
                movesprite 0x4 0xB 0xE
                spritebehave 0x4 0x7
                applymovement 0x4 @moveoak
                pauseevent 0x0
                msgbox @talk
                callstd MSG_NORMAL
                applymovement 0x4 @moveoak2
                disappear 0x4
                pauseevent 0x0
                release
                end

                #org @talk
                = OAK: Ah, \v\h01!\pGuess what! I just got a call and\nit looks like the path to JOHTO\lis finally open again!\pI told ELM to be expecting you\nso I'll visit soon, just have to do\la few things.\pPOK\eMON around the world wait for\nyou, \v\h01! Hohoho.

                #org @moveoak
                m walk_up walk_up walk_up walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_left look_up end

                #org @moveoak2
                m walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down end
                I get this all the time. For some reason, you must use 5 or 7 instead of 3. When 3 fails, go with one of the other two. It works.
                __________________
                I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                Support me at my site!
                Pokémon Platinum Red and Blue
                  #8788    
                Old September 8th, 2013 (2:55 PM).
                Avara Avara is offline
                Author Of Tales
                   
                  Join Date: Dec 2011
                  Location: Avlar
                  Gender: Female
                  Nature: Adamant
                  Posts: 597
                  Does anyone have any idea what could be wrong with this script? What's going wrong is the question yesno box pops up, but it just repeats itself and doesn't go to the pointers no matter which option you pick.

                  The script is supposed to:

                  Give the player an option whether they want to take the quest
                  Give the player an item only once
                  Wait for a flag to be set ie item delivered
                  Give the player a pokemon and money as a reward only once
                  Then finally say something generic when the whole quest Is done ie flag 1003 is set


                  Thanks


                  Quote:
                  #org @start
                  lock
                  faceplayer
                  checkflag 0x1003
                  if 0x0 goto @mooquestintro
                  if 0x1 goto @moofinished
                  release
                  end
                  #org @mooquestintro
                  checkflag 0x1001
                  if 0x0 goto @moodelintro
                  if 0x1 goto @moodelgiven
                  release
                  end
                  #org @moodelintro
                  msgbox @moomoodelivery1 0x5
                  if 0x1 goto @yesanswermoo
                  if 0x0 goto @nomoomoodelivery
                  release
                  end
                  #org @moodelgiven
                  checkflag 0x1002
                  if 0x0 goto @tookmoochal
                  if 0x1 goto @moocompleted
                  release
                  end
                  #org @yesanswermoo
                  msgbox @yesmoomoodelivery 0x6
                  giveitem 0x1D 0x10 0x0
                  setflag 0x1001
                  release
                  end
                  #org @moocompleted
                  msgbox @delmoodone 0x00
                  countpokemon
                  compare 0x800D 0x6
                  if 0x1 goto @noroomformiltank
                  givemoney 0x9F9 0x00
                  givepokemon 0xF1 0x16 0x0 0x0 0x0 0x0
                  fanfare 0x13E
                  msgbox @delmoorewards 0x6
                  waitfanfare
                  setflag 0x1003
                  release
                  end

                  #org @moomoodelivery1
                  We've been having such bad luck recently. Our delivery guys have all left for new jobs, so we're struggling to get our MOOMOO MILK orders out to customers. I don't suppose you could spare some time to help us out?
                  #org @yesmoomoodelivery
                  Really? Oh, thank you! Thank you so much! You will be paid, of course. Could you take this batch of MOOMOO MILK to one of our customers in Clifftop Town?
                  #org @nomoomoodelivery
                  Oh... OK. I understand. Of course you're busy with your own things to deal with. Sorry to have troubled you.
                  #org @tookmoochal
                  Have you delivered the MOOMOO MILK to the old lady in Clifftop Town yet?
                  #org @delmoodone
                  [PLAYER], I can't thank you enough for making that delivery for us. You really helped us out - business is back to normal again! My husband and I decided that giving you money as a reward wasn't enough! So, we want you to have one of our MILTANK.
                  #org @delmoorewards
                  [PLAYER] received a MILTANK and [$]2500!
                  #org @noroomformiltank
                  Oh. We were going to give you one of our MILTANK as a reward, but you have no room for it...
                  #org @moofinished
                  We love all our POKeMON on this farm. We have MILTANK, RAPIDASH and TAUROS in the paddock!
                  __________________


                  Looking for a good mapper to help me with MoT. PM me if interested!
                    #8789    
                  Old September 8th, 2013 (3:25 PM).
                  GoGoJJTech's Avatar
                  GoGoJJTech GoGoJJTech is offline
                  (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                  • Gold Tier
                   
                  Join Date: Nov 2012
                  Location: Earth
                  Age: 18
                  Gender: Female
                  Nature: Jolly
                  Posts: 2,477
                  Quote:
                  Originally Posted by avaramoon View Post
                  Does anyone have any idea what could be wrong with this script? What's going wrong is the question yesno box pops up, but it just repeats itself and doesn't go to the pointers no matter which option you pick.

                  The script is supposed to:

                  Give the player an option whether they want to take the quest
                  Give the player an item only once
                  Wait for a flag to be set ie item delivered
                  Give the player a pokemon and money as a reward only once
                  Then finally say something generic when the whole quest Is done ie flag 1003 is set


                  Thanks
                  You're forgetting the compare LASTRESULT after the message
                  __________________
                  I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                  The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                  Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                  Support me at my site!
                  Pokémon Platinum Red and Blue
                    #8790    
                  Old September 8th, 2013 (4:48 PM).
                  kelewele_ kelewele_ is offline
                     
                    Join Date: May 2013
                    Gender: Male
                    Posts: 25
                    Quote:
                    Originally Posted by gogojjtech View Post
                    I get this all the time. For some reason, you must use 5 or 7 instead of 3. When 3 fails, go with one of the other two. It works.
                    i thought that might be the problem and tried those already bt they dont seem to work either, even tried everything else and this is what happens

                    screen goes black with music still playing in map types:
                    -setmaptile script [1]
                    -on entering map/on mune close [05]
                    -??? [06]

                    nothing happens in map types:
                    -validates values loads handler 0x3000E0B0 [playba
                    -on entering map/not on menu close [03]
                    -validates values loads handler 0x3000F28 [04]

                    nothing happens till a menu option is selected and exited, at which point it goes black with music still playing in map
                    -on entering map/on mue close [07]
                      #8791    
                    Old September 8th, 2013 (4:49 PM).
                    GoGoJJTech's Avatar
                    GoGoJJTech GoGoJJTech is offline
                    (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                    • Gold Tier
                     
                    Join Date: Nov 2012
                    Location: Earth
                    Age: 18
                    Gender: Female
                    Nature: Jolly
                    Posts: 2,477
                    Quote:
                    Originally Posted by kelewele_ View Post
                    i thought that might be the problem and tried those already bt they dont seem to work either, even tried everything else and this is what happens

                    screen goes black with music still playing in map types:
                    -setmaptile script [1]
                    -on entering map/on mune close [05]
                    -??? [06]

                    nothing happens in map types:
                    -validates values loads handler 0x3000E0B0 [playba
                    -on entering map/not on menu close [03]
                    -validates values loads handler 0x3000F28 [04]

                    nothing happens till a menu option is selected and exited, at which point it goes black with music still playing in map
                    -on entering map/on mue close [07]
                    Well for two and four, follow Cooley's tutorial - http://www.pokecommunity.com/showthread.php?t=141650
                    __________________
                    I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                    The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                    Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                    Support me at my site!
                    Pokémon Platinum Red and Blue
                      #8792    
                    Old September 9th, 2013 (11:42 AM).
                    Avara Avara is offline
                    Author Of Tales
                       
                      Join Date: Dec 2011
                      Location: Avlar
                      Gender: Female
                      Nature: Adamant
                      Posts: 597
                      Quote:
                      Originally Posted by gogojjtech View Post
                      You're forgetting the compare LASTRESULT after the message

                      Where exactly would I put it and what do I need to add? its a long script and ill probably get confused. lol.
                        #8793    
                      Old September 9th, 2013 (12:44 PM).
                      GoGoJJTech's Avatar
                      GoGoJJTech GoGoJJTech is offline
                      (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                      • Gold Tier
                       
                      Join Date: Nov 2012
                      Location: Earth
                      Age: 18
                      Gender: Female
                      Nature: Jolly
                      Posts: 2,477
                      Quote:
                      Originally Posted by avaramoon View Post
                      Where exactly would I put it and what do I need to add? its a long script and ill probably get confused. lol.
                      Well an example
                      .....
                      msgbox @question 0x5
                      compare LASTRESULT 0x0
                      if 0x1 goto @answeredno
                      goto @answeredyes
                      .....

                      Don't have another goto since that's a waste. Just continue the execution.
                      __________________
                      I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                      The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                      Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                      Support me at my site!
                      Pokémon Platinum Red and Blue
                        #8794    
                      Old September 10th, 2013 (10:50 PM).
                      chrunch chrunch is offline
                      • Gold Tier
                       
                      Join Date: Oct 2009
                      Gender: Male
                      Posts: 1,348
                      Tried scripting again after a few months and I don't get why none of the applymovements (except the camera and player) are working. :(
                      Code:
                      #dynamic 0x800000
                      
                      #org @start
                      checkflag 0x211
                      if 0x01 goto @done
                      lock
                      faceplayer
                      playsong 0x112 0x1
                      special 0x113
                      applymovement 0x7F @move
                      waitmovement 0x0
                      special 0x114
                      msgbox @1 0x6
                      msgbox @2 0x5
                      compare 0x800D 0x1
                      if 0x1 goto @help
                      applymovement 0x12 @move2
                      applymovement 0x11 @move2
                      waitmovement 0x0
                      msgbox @3 0x6
                      applymovement 0x11 @move3
                      applymovement 0x12 @move4
                      waitmovement 0x0
                      msgbox @4 0x6
                      applymovement 0x13 @move5
                      waitmovement 0x0
                      special 0x113
                      applymovement 0x7F @move6
                      waitmovement 0x0
                      special 0x114
                      setflag 0x211
                      release
                      end
                      
                      #org @help
                      applymovement 0xFF @move7
                      waitmovement 0x0
                      applymovement 0x12 @move8
                      applymovement 0x11 @move8
                      waitmovement 0x0
                      msgbox @5 0x6
                      trainerbattle 0x1 0x15F 0x0 @6 @7 @next
                      release
                      end
                      
                      #org @next
                      trainerbattle 0x1 0x160 0x0 @8 @9 @final
                      release
                      end
                      
                      #org @final
                      msgbox @10 0x6
                      applymovement 0x11 @move9
                      applymovement 0x12 @move10
                      waitmovement 0x0
                      applymovement 0x13 @move11
                      waitmovement 0x0
                      msgbox @11 0x6
                      giveitem 0x3 0x1 MSG_OBTAIN
                      msgbox @12 0x6
                      applymovement 0x13 @move12
                      waitmovement 0x0
                      special 0x113
                      applymovement 0x7F @move13
                      waitmovement 0x0
                      special 0x114
                      setflag 0x211
                      setflag 0x212
                      release
                      end
                      
                      #org @done
                      release
                      end
                      
                      #org @1
                      = [blue_fr]???: Give us your Pokémon, kid.\nOr we'll have to take it from\lyou. \pKid: I already told you, you\ncan't take my [green_fr]Caterpie[blue_fr]! It's mine!
                      
                      #org @2
                      = Would you like to help him?\p([green_fr]Note[blue_fr]: Choices you make\nduring the storyline can affect\lfuture events, and change the\loutcome of them.)
                      
                      #org @3
                      = [blue_fr]Kid: Hey! Stop!
                      
                      #org @4
                      = [blue_fr]Kid: Come back! Give my\n[green_fr]Caterpie[blue_fr] back!
                      
                      #org @5
                      = [blue_fr]???: Don't bother us, kid. leave\nbefore you get hurt too.\p\c\h08ó.\c\h08ó.\c\h08ó. no?
                      
                      #org @6
                      = [blue_fr]???: You're going to regret this.
                      
                      #org @7
                      = [blue_fr]What? How is this possible[.]
                      
                      #org @8
                      = [blue_fr]Grunt 2: Pathetic. Let me try.
                      
                      #org @9
                      = [blue_fr]Wow, this kid is strong[.]
                      
                      #org @10
                      = [blue_fr]Grunt: Fine, we'll let you go\nfor now. But we won't forget this.
                      
                      #org @11
                      = [blue_fr]Thanks for helping me! Those\nmen came up and asked for my\lPokémon, and when I said no they\lstarted threatening me[.] Here,\ltake this for your help.
                      
                      #org @12
                      = [blue_fr]You looked pretty strong when\nyou were battling. Maybe you\lshould try to take on the Azure\lCity GYM Leader[.]
                      
                      #org @move
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0x12
                      #raw 0xFE
                      
                      #org @move2
                      #raw 0x12
                      #raw 0x12
                      #raw 0xFE
                      
                      #org @move3
                      #raw 0x20
                      #raw 0x20
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x14
                      #raw 0x1D
                      #raw 0xFE
                      
                      #org @move4
                      #raw 0x20
                      #raw 0x20
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x14
                      #raw 0x1D
                      #raw 0xFE
                      
                      #org @move5
                      #raw 0x20
                      #raw 0x20
                      #raw 0x20
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x14
                      #raw 0x1D
                      #raw 0xFE
                      
                      #org @move6
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0xFE
                      
                      #org @move7
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0x1F
                      #raw 0xFE
                      
                      #org @move8
                      #raw 0x3
                      #raw 0x62
                      #raw 0xFE
                      
                      #org @move9
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x14
                      #raw 0x1D
                      #raw 0xFE
                      
                      #org @move10
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x1D
                      #raw 0x14
                      #raw 0x1D
                      #raw 0xFE
                      
                      #org @move11
                      #raw 0x10
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0xFE
                      
                      #org @move12
                      #raw 0x10
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0x13
                      #raw 0xFE
                      
                      #org @move13
                      #raw 0x13
                      #raw 0x13
                      #raw 0xFE
                      __________________
                        #8795    
                      Old September 11th, 2013 (4:25 AM).
                      Renegade's Avatar
                      Renegade Renegade is offline
                      Time for real life...
                         
                        Join Date: Nov 2011
                        Location: United States
                        Gender: Male
                        Nature: Careful
                        Posts: 998
                        Quote:
                        Originally Posted by chrunch View Post
                        Tried scripting again after a few months and I don't get why none of the applymovements (except the camera and player) are working.
                        Code:
                        #dynamic 0x800000
                        
                        #org @start
                        checkflag 0x211
                        if 0x01 goto @done
                        lock
                        faceplayer
                        playsong 0x112 0x1
                        special 0x113
                        applymovement 0x7F @move
                        waitmovement 0x0
                        special 0x114
                        msgbox @1 0x6
                        msgbox @2 0x5
                        compare 0x800D 0x1
                        if 0x1 goto @help
                        applymovement 0x12 @move2
                        applymovement 0x11 @move2
                        waitmovement 0x0
                        msgbox @3 0x6
                        applymovement 0x11 @move3
                        applymovement 0x12 @move4
                        waitmovement 0x0
                        msgbox @4 0x6
                        applymovement 0x13 @move5
                        waitmovement 0x0
                        special 0x113
                        applymovement 0x7F @move6
                        waitmovement 0x0
                        special 0x114
                        setflag 0x211
                        release
                        end
                        
                        #org @help
                        applymovement 0xFF @move7
                        waitmovement 0x0
                        applymovement 0x12 @move8
                        applymovement 0x11 @move8
                        waitmovement 0x0
                        msgbox @5 0x6
                        trainerbattle 0x1 0x15F 0x0 @6 @7 @next
                        release
                        end
                        
                        #org @next
                        trainerbattle 0x1 0x160 0x0 @8 @9 @final
                        release
                        end
                        
                        #org @final
                        msgbox @10 0x6
                        applymovement 0x11 @move9
                        applymovement 0x12 @move10
                        waitmovement 0x0
                        applymovement 0x13 @move11
                        waitmovement 0x0
                        msgbox @11 0x6
                        giveitem 0x3 0x1 MSG_OBTAIN
                        msgbox @12 0x6
                        applymovement 0x13 @move12
                        waitmovement 0x0
                        special 0x113
                        applymovement 0x7F @move13
                        waitmovement 0x0
                        special 0x114
                        setflag 0x211
                        setflag 0x212
                        release
                        end
                        
                        #org @done
                        release
                        end
                        
                        #org @1
                        = [blue_fr]???: Give us your Pokémon, kid.\nOr we'll have to take it from\lyou. \pKid: I already told you, you\ncan't take my [green_fr]Caterpie[blue_fr]! It's mine!
                        
                        #org @2
                        = Would you like to help him?\p([green_fr]Note[blue_fr]: Choices you make\nduring the storyline can affect\lfuture events, and change the\loutcome of them.)
                        
                        #org @3
                        = [blue_fr]Kid: Hey! Stop!
                        
                        #org @4
                        = [blue_fr]Kid: Come back! Give my\n[green_fr]Caterpie[blue_fr] back!
                        
                        #org @5
                        = [blue_fr]???: Don't bother us, kid. leave\nbefore you get hurt too.\p\c\h08ó.\c\h08ó.\c\h08ó. no?
                        
                        #org @6
                        = [blue_fr]???: You're going to regret this.
                        
                        #org @7
                        = [blue_fr]What? How is this possible[.]
                        
                        #org @8
                        = [blue_fr]Grunt 2: Pathetic. Let me try.
                        
                        #org @9
                        = [blue_fr]Wow, this kid is strong[.]
                        
                        #org @10
                        = [blue_fr]Grunt: Fine, we'll let you go\nfor now. But we won't forget this.
                        
                        #org @11
                        = [blue_fr]Thanks for helping me! Those\nmen came up and asked for my\lPokémon, and when I said no they\lstarted threatening me[.] Here,\ltake this for your help.
                        
                        #org @12
                        = [blue_fr]You looked pretty strong when\nyou were battling. Maybe you\lshould try to take on the Azure\lCity GYM Leader[.]
                        
                        #org @move
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0xFE
                        
                        #org @move2
                        #raw 0x12
                        #raw 0x12
                        #raw 0xFE
                        
                        #org @move3
                        #raw 0x20
                        #raw 0x20
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move4
                        #raw 0x20
                        #raw 0x20
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move5
                        #raw 0x20
                        #raw 0x20
                        #raw 0x20
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move6
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0xFE
                        
                        #org @move7
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0xFE
                        
                        #org @move8
                        #raw 0x3
                        #raw 0x62
                        #raw 0xFE
                        
                        #org @move9
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move10
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move11
                        #raw 0x10
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0xFE
                        
                        #org @move12
                        #raw 0x10
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0xFE
                        
                        #org @move13
                        #raw 0x13
                        #raw 0x13
                        #raw 0xFE
                        It looks like you are not using hexadecimal numbers for your movements. For example, if you have four person events on any given map and their "person event numbers" are 10-15, make sure you use "applymovement 0xA, 0xB, 0xC, ect...".
                          #8796    
                        Old September 11th, 2013 (6:23 PM).
                        destinedjagold's Avatar
                        destinedjagold destinedjagold is offline
                        Oh Hai Thar~
                        • Silver Tier
                         
                        Join Date: May 2007
                        Location: Philippines
                        Age: 26
                        Gender: Male
                        Nature: Careful
                        Posts: 8,512
                        Quote:
                        Originally Posted by chrunch View Post
                        Tried scripting again after a few months and I don't get why none of the applymovements (except the camera and player) are working.
                        Spoiler:
                        Code:
                        #dynamic 0x800000
                        
                        #org @start
                        checkflag 0x211
                        if 0x01 goto @done
                        lock
                        faceplayer
                        playsong 0x112 0x1
                        special 0x113
                        applymovement 0x7F @move
                        waitmovement 0x0
                        special 0x114
                        msgbox @1 0x6
                        msgbox @2 0x5
                        compare 0x800D 0x1
                        if 0x1 goto @help
                        applymovement 0x12 @move2
                        applymovement 0x11 @move2
                        waitmovement 0x0
                        msgbox @3 0x6
                        applymovement 0x11 @move3
                        applymovement 0x12 @move4
                        waitmovement 0x0
                        msgbox @4 0x6
                        applymovement 0x13 @move5
                        waitmovement 0x0
                        special 0x113
                        applymovement 0x7F @move6
                        waitmovement 0x0
                        special 0x114
                        setflag 0x211
                        release
                        end
                        
                        #org @help
                        applymovement 0xFF @move7
                        waitmovement 0x0
                        applymovement 0x12 @move8
                        applymovement 0x11 @move8
                        waitmovement 0x0
                        msgbox @5 0x6
                        trainerbattle 0x1 0x15F 0x0 @6 @7 @next
                        release
                        end
                        
                        #org @next
                        trainerbattle 0x1 0x160 0x0 @8 @9 @final
                        release
                        end
                        
                        #org @final
                        msgbox @10 0x6
                        applymovement 0x11 @move9
                        applymovement 0x12 @move10
                        waitmovement 0x0
                        applymovement 0x13 @move11
                        waitmovement 0x0
                        msgbox @11 0x6
                        giveitem 0x3 0x1 MSG_OBTAIN
                        msgbox @12 0x6
                        applymovement 0x13 @move12
                        waitmovement 0x0
                        special 0x113
                        applymovement 0x7F @move13
                        waitmovement 0x0
                        special 0x114
                        setflag 0x211
                        setflag 0x212
                        release
                        end
                        
                        #org @done
                        release
                        end
                        
                        #org @1
                        = [blue_fr]???: Give us your Pokémon, kid.\nOr we'll have to take it from\lyou. \pKid: I already told you, you\ncan't take my [green_fr]Caterpie[blue_fr]! It's mine!
                        
                        #org @2
                        = Would you like to help him?\p([green_fr]Note[blue_fr]: Choices you make\nduring the storyline can affect\lfuture events, and change the\loutcome of them.)
                        
                        #org @3
                        = [blue_fr]Kid: Hey! Stop!
                        
                        #org @4
                        = [blue_fr]Kid: Come back! Give my\n[green_fr]Caterpie[blue_fr] back!
                        
                        #org @5
                        = [blue_fr]???: Don't bother us, kid. leave\nbefore you get hurt too.\p\c\h08ó.\c\h08ó.\c\h08ó. no?
                        
                        #org @6
                        = [blue_fr]???: You're going to regret this.
                        
                        #org @7
                        = [blue_fr]What? How is this possible[.]
                        
                        #org @8
                        = [blue_fr]Grunt 2: Pathetic. Let me try.
                        
                        #org @9
                        = [blue_fr]Wow, this kid is strong[.]
                        
                        #org @10
                        = [blue_fr]Grunt: Fine, we'll let you go\nfor now. But we won't forget this.
                        
                        #org @11
                        = [blue_fr]Thanks for helping me! Those\nmen came up and asked for my\lPokémon, and when I said no they\lstarted threatening me[.] Here,\ltake this for your help.
                        
                        #org @12
                        = [blue_fr]You looked pretty strong when\nyou were battling. Maybe you\lshould try to take on the Azure\lCity GYM Leader[.]
                        
                        #org @move
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0x12
                        #raw 0xFE
                        
                        #org @move2
                        #raw 0x12
                        #raw 0x12
                        #raw 0xFE
                        
                        #org @move3
                        #raw 0x20
                        #raw 0x20
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move4
                        #raw 0x20
                        #raw 0x20
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move5
                        #raw 0x20
                        #raw 0x20
                        #raw 0x20
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move6
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0xFE
                        
                        #org @move7
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0x1F
                        #raw 0xFE
                        
                        #org @move8
                        #raw 0x3
                        #raw 0x62
                        #raw 0xFE
                        
                        #org @move9
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move10
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x1D
                        #raw 0x14
                        #raw 0x1D
                        #raw 0xFE
                        
                        #org @move11
                        #raw 0x10
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0xFE
                        
                        #org @move12
                        #raw 0x10
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0x13
                        #raw 0xFE
                        
                        #org @move13
                        #raw 0x13
                        #raw 0x13
                        #raw 0xFE
                        I'm going to quote myself. :3

                        Quote:
                        Originally Posted by destinedjagold View Post
                        Anyway, methinks you got confused with hex and decimal values.
                        Your NPC is probably Person number 12, correct.
                        Therefore, 0x12(hex) and 12(decimal) are not the same.
                        Either type applymovement 12 @move or applymovement 0xC @move .

                        :3
                        __________________


                        FC: 0061-1111-6462
                        TSV: 1364(X), 0790(OR)

                          #8797    
                        Old September 12th, 2013 (3:35 PM).
                        gameguru's Avatar
                        gameguru gameguru is offline
                           
                          Join Date: Nov 2009
                          Location: Your Mind
                          Gender: Male
                          Nature: Careful
                          Posts: 43
                          Quote:
                          Originally Posted by gogojjtech View Post
                          You most likely corrupted the Mart routine. You can't fix it unless you know where it is. That happens when repointing to un-free space. Also, using a-map 1.95.
                          I doubt it, all the default marts work. Just not my custom mart. And, what is wrong with a-map 1.95?
                            #8798    
                          Old September 12th, 2013 (3:59 PM).
                          karatekid552's Avatar
                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
                            Join Date: Nov 2012
                            Location: Do you really want to know? Really?
                            Gender: Male
                            Nature: Bold
                            Posts: 1,766
                            Send a message via AIM to karatekid552 Send a message via Windows Live Messenger to karatekid552
                            Quote:
                            Originally Posted by gameguru View Post
                            I doubt it, all the default marts work. Just not my custom mart. And, what is wrong with a-map 1.95?
                            You can't mix TMs with standard items.... There is a reason the dept store has a separate counter for them. They have a completely different display format.
                            __________________

                            Paired with Simba
                              #8799    
                            Old September 12th, 2013 (4:19 PM).
                            gameguru's Avatar
                            gameguru gameguru is offline
                               
                              Join Date: Nov 2009
                              Location: Your Mind
                              Gender: Male
                              Nature: Careful
                              Posts: 43
                              Quote:
                              Originally Posted by karatekid552 View Post
                              You can't mix TMs with standard items.... There is a reason the dept store has a separate counter for them. They have a completely different display format.
                              Thank you! I didn't know that. By the way, is there a reason I shouldn't be using a-map 1.95?
                                #8800    
                              Old September 12th, 2013 (5:06 PM).
                              GoGoJJTech's Avatar
                              GoGoJJTech GoGoJJTech is offline
                              (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                              • Gold Tier
                               
                              Join Date: Nov 2012
                              Location: Earth
                              Age: 18
                              Gender: Female
                              Nature: Jolly
                              Posts: 2,477
                              Quote:
                              Originally Posted by gameguru View Post
                              Thank you! I didn't know that. By the way, is there a reason I shouldn't be using a-map 1.95?
                              Here's a... quick explanation: http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
                              __________________
                              I believe in Jesus Christ my Savior. If you do too, and aren't scared to admit it, then copy and paste this into your signature.
                              The HGSS Music Patch - The BW/2 Music Patch - ASM: Switch Music Based on Seasons
                              Romhack.me Profile - Pokecommunity Profile - Youtube Channel

                              Support me at my site!
                              Pokémon Platinum Red and Blue
                              Closed Thread
                              Quick Reply

                              Sponsored Links
                              Thread Tools

                              Posting Rules
                              You may not post new threads
                              You may not post replies
                              You may not post attachments
                              You may not edit your posts

                              BB code is On
                              Smilies are On
                              [IMG] code is On
                              HTML code is Off

                              Forum Jump


                              All times are GMT -8. The time now is 1:16 PM.