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  #8776    
Old September 7th, 2013 (9:24 AM).
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Tavok Tavok is offline
     
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    Ok... Tried your script, but the game just stops working. It does not even show the dialogue :/. Oh, and are you suggesting I should change the flags? Do you think that may be the problem?

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      #8777    
    Old September 7th, 2013 (9:41 AM).
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    Quote:
    Originally Posted by Tavok View Post
    Ok... Tried your script, but the game just stops working. It does not even show the dialogue :/. Oh, and are you suggesting I should change the flags? Do you think that may be the problem?
    Yes, you can't use extra flags without Jambo's extension!
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      #8778    
    Old September 7th, 2013 (12:24 PM).
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    Does anyone here know what the XSE command is to check the pokedex? Have looked at oaks aide scripts but cant figure it out. Thanks!
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      #8779    
    Old September 7th, 2013 (12:24 PM).
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    Quote:
    Originally Posted by avaramoon View Post
    Does anyone here know what the XSE command is to check the pokedex? Have looked at oaks aide scripts but cant figure it out. Thanks!
    It's probably a special, not a command.
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      #8780    
    Old September 7th, 2013 (2:06 PM).
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    Quote:
    Originally Posted by avaramoon View Post
    Does anyone here know what the XSE special is to check the pokedex? Have looked at oaks aide scripts but cant figure it out. Thanks!
    Also, how do I check for a certain move? And is there somewhere I can find the move numbers in hex?
      #8781    
    Old September 7th, 2013 (2:53 PM).
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      So I just figured out how to make a hidden item work (using Emerald), and I was wondering if anybody has a list of unused Hidden IDs for hidden item scripts. I couldn't find a list anywhere on the internet, and it's kind of necessary to avoid having two hidden items share the same hidden ID and screwing up the game.

      I apologize if this doesn't actually qualify for script help, but I think it's close enough.
        #8782    
      Old September 7th, 2013 (3:12 PM). Edited September 7th, 2013 by GoGoJJTech.
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      Quote:
      Originally Posted by avaramoon View Post
      Also, how do I check for a certain move? And is there somewhere I can find the move numbers in hex?
      checkattack in XSE, and in the XSE ini, go to the bottom it says:
      STD=1
      STDItems=0
      STDPoke=0
      STDAttacks=0

      Set each to =1
      then in XSE do
      checkattack ATK_POUND for example

      Quote:
      Originally Posted by Edan View Post
      So I just figured out how to make a hidden item work (using Emerald), and I was wondering if anybody has a list of unused Hidden IDs for hidden item scripts. I couldn't find a list anywhere on the internet, and it's kind of necessary to avoid having two hidden items share the same hidden ID and screwing up the game.

      I apologize if this doesn't actually qualify for script help, but I think it's close enough.
      Sorry, but there's only a list for FR. You can just use flags from scripts you deleted. That makes them free.
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        #8783    
      Old September 7th, 2013 (9:49 PM).
      rangerstar6 rangerstar6 is offline
         
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        HELP
        Hello, I am attempting to create a new hack and after hours of tutorials on youtube and reading different blogs/ threads I am left with a few unanswered questions and would greatly appreciate it if I received positive feedback with good answers.
        1. How am I going to be able to change the way the game pans out?
        as in the events within the game through advance map and xse ect.

        2. Am I able to alter the way the game starts?
        as in when emerald begins the player starts off in a moving truck can
        I change that and if so how?

        3. Am I allowed to add a firered map to an emerald rom in advance map editor? and
        if so how?

        4. Am I allowed to have 2 sets of gym leaders?

        5. How do I know the sequence of my scripts within the game? From what I see and
        interpret it feels like the game will not change we only change what they say and look like. But for example on the hacked rom pokemon light platinum he had two regions two sets of gym leaders and a completely original story. What do I need in order to do that?

        It will help if you can assist me with any of the 5 points. If you know just 1 or 2 of the 5 please post it to help me out. Thank you for all of your help.



        EXTENSION,
        also can anyone let me know what is wrong with this script? what is supposed to happen is
        the player walks on the script tile the camera moves to the left shows the talk scene then both the characters move another talk scene happens then the camera moves back to the start position then the player is able to move again. I cannot find what is wrong with it. please help.

        #org $script
        jingle
        special 0x113
        applymovement 0x7F $cameramove
        cameramove 1 ; #binary 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0xFE
        pausemove 0
        applymovement 0x7F cameramove1
        cameramove1 1 ; #binary 0x11 0x11 0xFE
        pausemove 0
        message $talk
        $talk 1 = Professor Odin: GAAAHHH!!!! SOMEBODY HELP!!!!
        boxset6
        message $talk2
        $talk 2 = ???: Shut up Professor, you're coming with me!
        boxset6
        applymovement 7 $walk
        $walk 1 ; #binary 0x1E 0x1E 0x1E 0x1E 0x20 0x20 0x20 0x02 0xFE
        pausemove 0
        applymovement 8 $walk1
        $walk1 1 ; #binary 0x1E 0x1E 0x1E 0x1E 0x1E 0x20 0x20 0xFE
        applymovement 9 $walk2
        $walk2 1 ; #binary 0x1E 0x1E 0x1E 0x1E 0x1E 0x20 0x20 0xFE
        message $talk3
        $talk3 = ???: You are only making this harder on yourself Odin.
        boxset6
        applymovement 0x7F cameramove2
        vameramove2 1 ; #binary 0x11 0x11 0x13 0x13 0x13 0x13 0x13 0x13 0x13 0xFE
        pausemove 0
        applymovement 0x7F cameramove3
        cameramove3 1 ; #binary 0x13 0x13 0xFE
        special 0x114
        setvar 0x6000 0x0001
        release
        end
          #8784    
        Old September 7th, 2013 (11:43 PM).
        Satoshi Ookami's Avatar
        Satoshi Ookami Satoshi Ookami is offline
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        Quote:
        Originally Posted by gogojjtech View Post
        It's probably a special, not a command.
        If it's FR then it's flag 0x828.
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          #8785    
        Old September 8th, 2013 (8:17 AM). Edited September 8th, 2013 by kelewele_.
        kelewele_ kelewele_ is offline
           
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          So i'm making this script were as soon as the player has beaten the league a second time and walks out their their house prof.oak comes and tells them them that they can now go to the johto region but for some reason it doesnt work , does anyone know why?
          i went to header in am and used map type: on entering map/not on menu close [03]

          #dyn 0x740000
          #org @start
          checktrainerflag 0x2E3
          if == call @beatengarytwice
          end

          #org @beatengarytwice
          lock
          movesprite 0x4 0xB 0xE
          spritebehave 0x4 0x7
          applymovement 0x4 @moveoak
          pauseevent 0x0
          msgbox @talk
          callstd MSG_NORMAL
          applymovement 0x4 @moveoak2
          disappear 0x4
          pauseevent 0x0
          release
          end

          #org @talk
          = OAK: Ah, \v\h01!\pGuess what! I just got a call and\nit looks like the path to JOHTO\lis finally open again!\pI told ELM to be expecting you\nso I'll visit soon, just have to do\la few things.\pPOK\eMON around the world wait for\nyou, \v\h01! Hohoho.

          #org @moveoak
          m walk_up walk_up walk_up walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_left look_up end

          #org @moveoak2
          m walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down end
            #8786    
          Old September 8th, 2013 (1:30 PM).
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            When both 340 and 34B are true then it should function as a normal Mart. However, the item pictures are fuzz and the descriptions extend beyond the box. The only items that work are the TM's. What did I do wrong?
            Spoiler:

            //---------------
            #org 0x741847
            lock
            faceplayer
            checkflag 0x340
            if 0x1 goto 0x874185D
            msgbox 0x87418A3 MSG_NORMAL //"You can browse through the shelves..."
            release
            end

            //---------------
            #org 0x74185D
            lock
            faceplayer
            checkflag 0x34B
            if 0x1 goto 0x8741A23
            msgbox 0x8741873 MSG_NORMAL //"I can't believe this is happening."
            release
            end

            //---------------
            #org 0x741A23
            preparemsg 0x8741A77 //"How may I help you today?"
            waitmsg
            pokemart 0x8741A56
            msgbox 0x81A5190 MSG_KEEPOPEN //"Please come again!"
            release
            end

            //-----------
            // MartItems
            //-----------
            #org 0x741A56
            #raw word 0x4
            #raw word 0x6
            #raw word 0x8
            #raw word 0xA
            #raw word 0xB
            #raw word 0xE
            #raw word 0xF
            #raw word 0x10
            #raw word 0x11
            #raw word 0x12
            #raw word 0x22
            #raw word 0x24
            #raw word 0x129
            #raw word 0x13B
            #raw word 0x13C
            #raw word 0x0
              #8787    
            Old September 8th, 2013 (1:32 PM). Edited September 8th, 2013 by GoGoJJTech.
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            Quote:
            Originally Posted by gameguru View Post
            When both 340 and 34B are true then it should function as a normal Mart. However, the item pictures are fuzz and the descriptions extend beyond the box. The only items that work are the TM's. What did I do wrong?
            Spoiler:

            //---------------
            #org 0x741847
            lock
            faceplayer
            checkflag 0x340
            if 0x1 goto 0x874185D
            msgbox 0x87418A3 MSG_NORMAL //"You can browse through the shelves..."
            release
            end

            //---------------
            #org 0x74185D
            lock
            faceplayer
            checkflag 0x34B
            if 0x1 goto 0x8741A23
            msgbox 0x8741873 MSG_NORMAL //"I can't believe this is happening."
            release
            end

            //---------------
            #org 0x741A23
            preparemsg 0x8741A77 //"How may I help you today?"
            waitmsg
            pokemart 0x8741A56
            msgbox 0x81A5190 MSG_KEEPOPEN //"Please come again!"
            release
            end

            //-----------
            // MartItems
            //-----------
            #org 0x741A56
            #raw word 0x4
            #raw word 0x6
            #raw word 0x8
            #raw word 0xA
            #raw word 0xB
            #raw word 0xE
            #raw word 0xF
            #raw word 0x10
            #raw word 0x11
            #raw word 0x12
            #raw word 0x22
            #raw word 0x24
            #raw word 0x129
            #raw word 0x13B
            #raw word 0x13C
            #raw word 0x0
            You most likely corrupted the Mart routine. You can't fix it unless you know where it is. That happens when repointing to un-free space. Also, using a-map 1.95.

            Quote:
            Originally Posted by kelewele_ View Post
            So i'm making this script were as soon as the player has beaten the league a second time and walks out their their house prof.oak comes and tells them them that they can now go to the johto region but for some reason it doesnt work , does anyone know why?
            i went to header in am and used map type: on entering map/not on menu close [03]

            #dyn 0x740000
            #org @start
            checktrainerflag 0x2E3
            if == call @beatengarytwice
            end

            #org @beatengarytwice
            lock
            movesprite 0x4 0xB 0xE
            spritebehave 0x4 0x7
            applymovement 0x4 @moveoak
            pauseevent 0x0
            msgbox @talk
            callstd MSG_NORMAL
            applymovement 0x4 @moveoak2
            disappear 0x4
            pauseevent 0x0
            release
            end

            #org @talk
            = OAK: Ah, \v\h01!\pGuess what! I just got a call and\nit looks like the path to JOHTO\lis finally open again!\pI told ELM to be expecting you\nso I'll visit soon, just have to do\la few things.\pPOK\eMON around the world wait for\nyou, \v\h01! Hohoho.

            #org @moveoak
            m walk_up walk_up walk_up walk_up walk_up walk_up walk_left walk_left walk_left walk_left walk_left look_up end

            #org @moveoak2
            m walk_right walk_right walk_right walk_right walk_right walk_down walk_down walk_down walk_down walk_down walk_down end
            I get this all the time. For some reason, you must use 5 or 7 instead of 3. When 3 fails, go with one of the other two. It works.
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              #8788    
            Old September 8th, 2013 (2:55 PM).
            Avara's Avatar
            Avara Avara is offline
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            Does anyone have any idea what could be wrong with this script? What's going wrong is the question yesno box pops up, but it just repeats itself and doesn't go to the pointers no matter which option you pick.

            The script is supposed to:

            Give the player an option whether they want to take the quest
            Give the player an item only once
            Wait for a flag to be set ie item delivered
            Give the player a pokemon and money as a reward only once
            Then finally say something generic when the whole quest Is done ie flag 1003 is set


            Thanks


            Quote:
            #org @start
            lock
            faceplayer
            checkflag 0x1003
            if 0x0 goto @mooquestintro
            if 0x1 goto @moofinished
            release
            end
            #org @mooquestintro
            checkflag 0x1001
            if 0x0 goto @moodelintro
            if 0x1 goto @moodelgiven
            release
            end
            #org @moodelintro
            msgbox @moomoodelivery1 0x5
            if 0x1 goto @yesanswermoo
            if 0x0 goto @nomoomoodelivery
            release
            end
            #org @moodelgiven
            checkflag 0x1002
            if 0x0 goto @tookmoochal
            if 0x1 goto @moocompleted
            release
            end
            #org @yesanswermoo
            msgbox @yesmoomoodelivery 0x6
            giveitem 0x1D 0x10 0x0
            setflag 0x1001
            release
            end
            #org @moocompleted
            msgbox @delmoodone 0x00
            countpokemon
            compare 0x800D 0x6
            if 0x1 goto @noroomformiltank
            givemoney 0x9F9 0x00
            givepokemon 0xF1 0x16 0x0 0x0 0x0 0x0
            fanfare 0x13E
            msgbox @delmoorewards 0x6
            waitfanfare
            setflag 0x1003
            release
            end

            #org @moomoodelivery1
            We've been having such bad luck recently. Our delivery guys have all left for new jobs, so we're struggling to get our MOOMOO MILK orders out to customers. I don't suppose you could spare some time to help us out?
            #org @yesmoomoodelivery
            Really? Oh, thank you! Thank you so much! You will be paid, of course. Could you take this batch of MOOMOO MILK to one of our customers in Clifftop Town?
            #org @nomoomoodelivery
            Oh... OK. I understand. Of course you're busy with your own things to deal with. Sorry to have troubled you.
            #org @tookmoochal
            Have you delivered the MOOMOO MILK to the old lady in Clifftop Town yet?
            #org @delmoodone
            [PLAYER], I can't thank you enough for making that delivery for us. You really helped us out - business is back to normal again! My husband and I decided that giving you money as a reward wasn't enough! So, we want you to have one of our MILTANK.
            #org @delmoorewards
            [PLAYER] received a MILTANK and [$]2500!
            #org @noroomformiltank
            Oh. We were going to give you one of our MILTANK as a reward, but you have no room for it...
            #org @moofinished
            We love all our POKeMON on this farm. We have MILTANK, RAPIDASH and TAUROS in the paddock!
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              #8789    
            Old September 8th, 2013 (3:25 PM).
            GoGoJJTech's Avatar
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            Quote:
            Originally Posted by avaramoon View Post
            Does anyone have any idea what could be wrong with this script? What's going wrong is the question yesno box pops up, but it just repeats itself and doesn't go to the pointers no matter which option you pick.

            The script is supposed to:

            Give the player an option whether they want to take the quest
            Give the player an item only once
            Wait for a flag to be set ie item delivered
            Give the player a pokemon and money as a reward only once
            Then finally say something generic when the whole quest Is done ie flag 1003 is set


            Thanks
            You're forgetting the compare LASTRESULT after the message
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              #8790    
            Old September 8th, 2013 (4:48 PM).
            kelewele_ kelewele_ is offline
               
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              Quote:
              Originally Posted by gogojjtech View Post
              I get this all the time. For some reason, you must use 5 or 7 instead of 3. When 3 fails, go with one of the other two. It works.
              i thought that might be the problem and tried those already bt they dont seem to work either, even tried everything else and this is what happens

              screen goes black with music still playing in map types:
              -setmaptile script [1]
              -on entering map/on mune close [05]
              -??? [06]

              nothing happens in map types:
              -validates values loads handler 0x3000E0B0 [playba
              -on entering map/not on menu close [03]
              -validates values loads handler 0x3000F28 [04]

              nothing happens till a menu option is selected and exited, at which point it goes black with music still playing in map
              -on entering map/on mue close [07]
                #8791    
              Old September 8th, 2013 (4:49 PM).
              GoGoJJTech's Avatar
              GoGoJJTech GoGoJJTech is offline
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              Quote:
              Originally Posted by kelewele_ View Post
              i thought that might be the problem and tried those already bt they dont seem to work either, even tried everything else and this is what happens

              screen goes black with music still playing in map types:
              -setmaptile script [1]
              -on entering map/on mune close [05]
              -??? [06]

              nothing happens in map types:
              -validates values loads handler 0x3000E0B0 [playba
              -on entering map/not on menu close [03]
              -validates values loads handler 0x3000F28 [04]

              nothing happens till a menu option is selected and exited, at which point it goes black with music still playing in map
              -on entering map/on mue close [07]
              Well for two and four, follow Cooley's tutorial - http://www.pokecommunity.com/showthread.php?t=141650
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                #8792    
              Old September 9th, 2013 (11:42 AM).
              Avara's Avatar
              Avara Avara is offline
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              Quote:
              Originally Posted by gogojjtech View Post
              You're forgetting the compare LASTRESULT after the message

              Where exactly would I put it and what do I need to add? its a long script and ill probably get confused. lol.
                #8793    
              Old September 9th, 2013 (12:44 PM).
              GoGoJJTech's Avatar
              GoGoJJTech GoGoJJTech is offline
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              Quote:
              Originally Posted by avaramoon View Post
              Where exactly would I put it and what do I need to add? its a long script and ill probably get confused. lol.
              Well an example
              .....
              msgbox @question 0x5
              compare LASTRESULT 0x0
              if 0x1 goto @answeredno
              goto @answeredyes
              .....

              Don't have another goto since that's a waste. Just continue the execution.
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                #8794    
              Old September 10th, 2013 (10:50 PM).
              chrunch chrunch is offline
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              Tried scripting again after a few months and I don't get why none of the applymovements (except the camera and player) are working. :(
              Code:
              #dynamic 0x800000
              
              #org @start
              checkflag 0x211
              if 0x01 goto @done
              lock
              faceplayer
              playsong 0x112 0x1
              special 0x113
              applymovement 0x7F @move
              waitmovement 0x0
              special 0x114
              msgbox @1 0x6
              msgbox @2 0x5
              compare 0x800D 0x1
              if 0x1 goto @help
              applymovement 0x12 @move2
              applymovement 0x11 @move2
              waitmovement 0x0
              msgbox @3 0x6
              applymovement 0x11 @move3
              applymovement 0x12 @move4
              waitmovement 0x0
              msgbox @4 0x6
              applymovement 0x13 @move5
              waitmovement 0x0
              special 0x113
              applymovement 0x7F @move6
              waitmovement 0x0
              special 0x114
              setflag 0x211
              release
              end
              
              #org @help
              applymovement 0xFF @move7
              waitmovement 0x0
              applymovement 0x12 @move8
              applymovement 0x11 @move8
              waitmovement 0x0
              msgbox @5 0x6
              trainerbattle 0x1 0x15F 0x0 @6 @7 @next
              release
              end
              
              #org @next
              trainerbattle 0x1 0x160 0x0 @8 @9 @final
              release
              end
              
              #org @final
              msgbox @10 0x6
              applymovement 0x11 @move9
              applymovement 0x12 @move10
              waitmovement 0x0
              applymovement 0x13 @move11
              waitmovement 0x0
              msgbox @11 0x6
              giveitem 0x3 0x1 MSG_OBTAIN
              msgbox @12 0x6
              applymovement 0x13 @move12
              waitmovement 0x0
              special 0x113
              applymovement 0x7F @move13
              waitmovement 0x0
              special 0x114
              setflag 0x211
              setflag 0x212
              release
              end
              
              #org @done
              release
              end
              
              #org @1
              = [blue_fr]???: Give us your Pokémon, kid.\nOr we'll have to take it from\lyou. \pKid: I already told you, you\ncan't take my [green_fr]Caterpie[blue_fr]! It's mine!
              
              #org @2
              = Would you like to help him?\p([green_fr]Note[blue_fr]: Choices you make\nduring the storyline can affect\lfuture events, and change the\loutcome of them.)
              
              #org @3
              = [blue_fr]Kid: Hey! Stop!
              
              #org @4
              = [blue_fr]Kid: Come back! Give my\n[green_fr]Caterpie[blue_fr] back!
              
              #org @5
              = [blue_fr]???: Don't bother us, kid. leave\nbefore you get hurt too.\p\c\h08ó.\c\h08ó.\c\h08ó. no?
              
              #org @6
              = [blue_fr]???: You're going to regret this.
              
              #org @7
              = [blue_fr]What? How is this possible[.]
              
              #org @8
              = [blue_fr]Grunt 2: Pathetic. Let me try.
              
              #org @9
              = [blue_fr]Wow, this kid is strong[.]
              
              #org @10
              = [blue_fr]Grunt: Fine, we'll let you go\nfor now. But we won't forget this.
              
              #org @11
              = [blue_fr]Thanks for helping me! Those\nmen came up and asked for my\lPokémon, and when I said no they\lstarted threatening me[.] Here,\ltake this for your help.
              
              #org @12
              = [blue_fr]You looked pretty strong when\nyou were battling. Maybe you\lshould try to take on the Azure\lCity GYM Leader[.]
              
              #org @move
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0x12
              #raw 0xFE
              
              #org @move2
              #raw 0x12
              #raw 0x12
              #raw 0xFE
              
              #org @move3
              #raw 0x20
              #raw 0x20
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x14
              #raw 0x1D
              #raw 0xFE
              
              #org @move4
              #raw 0x20
              #raw 0x20
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x14
              #raw 0x1D
              #raw 0xFE
              
              #org @move5
              #raw 0x20
              #raw 0x20
              #raw 0x20
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x14
              #raw 0x1D
              #raw 0xFE
              
              #org @move6
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0xFE
              
              #org @move7
              #raw 0x1F
              #raw 0x1F
              #raw 0x1F
              #raw 0x1F
              #raw 0x1F
              #raw 0x1F
              #raw 0x1F
              #raw 0x1F
              #raw 0x1F
              #raw 0xFE
              
              #org @move8
              #raw 0x3
              #raw 0x62
              #raw 0xFE
              
              #org @move9
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x14
              #raw 0x1D
              #raw 0xFE
              
              #org @move10
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x1D
              #raw 0x14
              #raw 0x1D
              #raw 0xFE
              
              #org @move11
              #raw 0x10
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0xFE
              
              #org @move12
              #raw 0x10
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0xFE
              
              #org @move13
              #raw 0x13
              #raw 0x13
              #raw 0xFE
              __________________
                #8795    
              Old September 11th, 2013 (4:25 AM).
              Renegade's Avatar
              Renegade Renegade is offline
              Time for real life...
                 
                Join Date: Nov 2011
                Location: United States
                Gender: Male
                Nature: Careful
                Posts: 998
                Quote:
                Originally Posted by chrunch View Post
                Tried scripting again after a few months and I don't get why none of the applymovements (except the camera and player) are working.
                Code:
                #dynamic 0x800000
                
                #org @start
                checkflag 0x211
                if 0x01 goto @done
                lock
                faceplayer
                playsong 0x112 0x1
                special 0x113
                applymovement 0x7F @move
                waitmovement 0x0
                special 0x114
                msgbox @1 0x6
                msgbox @2 0x5
                compare 0x800D 0x1
                if 0x1 goto @help
                applymovement 0x12 @move2
                applymovement 0x11 @move2
                waitmovement 0x0
                msgbox @3 0x6
                applymovement 0x11 @move3
                applymovement 0x12 @move4
                waitmovement 0x0
                msgbox @4 0x6
                applymovement 0x13 @move5
                waitmovement 0x0
                special 0x113
                applymovement 0x7F @move6
                waitmovement 0x0
                special 0x114
                setflag 0x211
                release
                end
                
                #org @help
                applymovement 0xFF @move7
                waitmovement 0x0
                applymovement 0x12 @move8
                applymovement 0x11 @move8
                waitmovement 0x0
                msgbox @5 0x6
                trainerbattle 0x1 0x15F 0x0 @6 @7 @next
                release
                end
                
                #org @next
                trainerbattle 0x1 0x160 0x0 @8 @9 @final
                release
                end
                
                #org @final
                msgbox @10 0x6
                applymovement 0x11 @move9
                applymovement 0x12 @move10
                waitmovement 0x0
                applymovement 0x13 @move11
                waitmovement 0x0
                msgbox @11 0x6
                giveitem 0x3 0x1 MSG_OBTAIN
                msgbox @12 0x6
                applymovement 0x13 @move12
                waitmovement 0x0
                special 0x113
                applymovement 0x7F @move13
                waitmovement 0x0
                special 0x114
                setflag 0x211
                setflag 0x212
                release
                end
                
                #org @done
                release
                end
                
                #org @1
                = [blue_fr]???: Give us your Pokémon, kid.\nOr we'll have to take it from\lyou. \pKid: I already told you, you\ncan't take my [green_fr]Caterpie[blue_fr]! It's mine!
                
                #org @2
                = Would you like to help him?\p([green_fr]Note[blue_fr]: Choices you make\nduring the storyline can affect\lfuture events, and change the\loutcome of them.)
                
                #org @3
                = [blue_fr]Kid: Hey! Stop!
                
                #org @4
                = [blue_fr]Kid: Come back! Give my\n[green_fr]Caterpie[blue_fr] back!
                
                #org @5
                = [blue_fr]???: Don't bother us, kid. leave\nbefore you get hurt too.\p\c\h08ó.\c\h08ó.\c\h08ó. no?
                
                #org @6
                = [blue_fr]???: You're going to regret this.
                
                #org @7
                = [blue_fr]What? How is this possible[.]
                
                #org @8
                = [blue_fr]Grunt 2: Pathetic. Let me try.
                
                #org @9
                = [blue_fr]Wow, this kid is strong[.]
                
                #org @10
                = [blue_fr]Grunt: Fine, we'll let you go\nfor now. But we won't forget this.
                
                #org @11
                = [blue_fr]Thanks for helping me! Those\nmen came up and asked for my\lPokémon, and when I said no they\lstarted threatening me[.] Here,\ltake this for your help.
                
                #org @12
                = [blue_fr]You looked pretty strong when\nyou were battling. Maybe you\lshould try to take on the Azure\lCity GYM Leader[.]
                
                #org @move
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0xFE
                
                #org @move2
                #raw 0x12
                #raw 0x12
                #raw 0xFE
                
                #org @move3
                #raw 0x20
                #raw 0x20
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move4
                #raw 0x20
                #raw 0x20
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move5
                #raw 0x20
                #raw 0x20
                #raw 0x20
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move6
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0xFE
                
                #org @move7
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0xFE
                
                #org @move8
                #raw 0x3
                #raw 0x62
                #raw 0xFE
                
                #org @move9
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move10
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move11
                #raw 0x10
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0xFE
                
                #org @move12
                #raw 0x10
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0xFE
                
                #org @move13
                #raw 0x13
                #raw 0x13
                #raw 0xFE
                It looks like you are not using hexadecimal numbers for your movements. For example, if you have four person events on any given map and their "person event numbers" are 10-15, make sure you use "applymovement 0xA, 0xB, 0xC, ect...".
                  #8796    
                Old September 11th, 2013 (6:23 PM).
                destinedjagold's Avatar
                destinedjagold destinedjagold is offline
                Oh Hai Thar~
                • Silver Tier
                 
                Join Date: May 2007
                Location: Philippines
                Age: 27
                Gender: Male
                Nature: Careful
                Posts: 8,574
                Quote:
                Originally Posted by chrunch View Post
                Tried scripting again after a few months and I don't get why none of the applymovements (except the camera and player) are working.
                Spoiler:
                Code:
                #dynamic 0x800000
                
                #org @start
                checkflag 0x211
                if 0x01 goto @done
                lock
                faceplayer
                playsong 0x112 0x1
                special 0x113
                applymovement 0x7F @move
                waitmovement 0x0
                special 0x114
                msgbox @1 0x6
                msgbox @2 0x5
                compare 0x800D 0x1
                if 0x1 goto @help
                applymovement 0x12 @move2
                applymovement 0x11 @move2
                waitmovement 0x0
                msgbox @3 0x6
                applymovement 0x11 @move3
                applymovement 0x12 @move4
                waitmovement 0x0
                msgbox @4 0x6
                applymovement 0x13 @move5
                waitmovement 0x0
                special 0x113
                applymovement 0x7F @move6
                waitmovement 0x0
                special 0x114
                setflag 0x211
                release
                end
                
                #org @help
                applymovement 0xFF @move7
                waitmovement 0x0
                applymovement 0x12 @move8
                applymovement 0x11 @move8
                waitmovement 0x0
                msgbox @5 0x6
                trainerbattle 0x1 0x15F 0x0 @6 @7 @next
                release
                end
                
                #org @next
                trainerbattle 0x1 0x160 0x0 @8 @9 @final
                release
                end
                
                #org @final
                msgbox @10 0x6
                applymovement 0x11 @move9
                applymovement 0x12 @move10
                waitmovement 0x0
                applymovement 0x13 @move11
                waitmovement 0x0
                msgbox @11 0x6
                giveitem 0x3 0x1 MSG_OBTAIN
                msgbox @12 0x6
                applymovement 0x13 @move12
                waitmovement 0x0
                special 0x113
                applymovement 0x7F @move13
                waitmovement 0x0
                special 0x114
                setflag 0x211
                setflag 0x212
                release
                end
                
                #org @done
                release
                end
                
                #org @1
                = [blue_fr]???: Give us your Pokémon, kid.\nOr we'll have to take it from\lyou. \pKid: I already told you, you\ncan't take my [green_fr]Caterpie[blue_fr]! It's mine!
                
                #org @2
                = Would you like to help him?\p([green_fr]Note[blue_fr]: Choices you make\nduring the storyline can affect\lfuture events, and change the\loutcome of them.)
                
                #org @3
                = [blue_fr]Kid: Hey! Stop!
                
                #org @4
                = [blue_fr]Kid: Come back! Give my\n[green_fr]Caterpie[blue_fr] back!
                
                #org @5
                = [blue_fr]???: Don't bother us, kid. leave\nbefore you get hurt too.\p\c\h08ó.\c\h08ó.\c\h08ó. no?
                
                #org @6
                = [blue_fr]???: You're going to regret this.
                
                #org @7
                = [blue_fr]What? How is this possible[.]
                
                #org @8
                = [blue_fr]Grunt 2: Pathetic. Let me try.
                
                #org @9
                = [blue_fr]Wow, this kid is strong[.]
                
                #org @10
                = [blue_fr]Grunt: Fine, we'll let you go\nfor now. But we won't forget this.
                
                #org @11
                = [blue_fr]Thanks for helping me! Those\nmen came up and asked for my\lPokémon, and when I said no they\lstarted threatening me[.] Here,\ltake this for your help.
                
                #org @12
                = [blue_fr]You looked pretty strong when\nyou were battling. Maybe you\lshould try to take on the Azure\lCity GYM Leader[.]
                
                #org @move
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0x12
                #raw 0xFE
                
                #org @move2
                #raw 0x12
                #raw 0x12
                #raw 0xFE
                
                #org @move3
                #raw 0x20
                #raw 0x20
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move4
                #raw 0x20
                #raw 0x20
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move5
                #raw 0x20
                #raw 0x20
                #raw 0x20
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move6
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0xFE
                
                #org @move7
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0x1F
                #raw 0xFE
                
                #org @move8
                #raw 0x3
                #raw 0x62
                #raw 0xFE
                
                #org @move9
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move10
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x1D
                #raw 0x14
                #raw 0x1D
                #raw 0xFE
                
                #org @move11
                #raw 0x10
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0xFE
                
                #org @move12
                #raw 0x10
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0x13
                #raw 0xFE
                
                #org @move13
                #raw 0x13
                #raw 0x13
                #raw 0xFE
                I'm going to quote myself. :3

                Quote:
                Originally Posted by destinedjagold View Post
                Anyway, methinks you got confused with hex and decimal values.
                Your NPC is probably Person number 12, correct.
                Therefore, 0x12(hex) and 12(decimal) are not the same.
                Either type applymovement 12 @move or applymovement 0xC @move .

                :3
                __________________


                FC: 0061-1111-6462
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                  #8797    
                Old September 12th, 2013 (3:35 PM).
                gameguru's Avatar
                gameguru gameguru is offline
                   
                  Join Date: Nov 2009
                  Location: Your Mind
                  Gender: Male
                  Nature: Careful
                  Posts: 43
                  Quote:
                  Originally Posted by gogojjtech View Post
                  You most likely corrupted the Mart routine. You can't fix it unless you know where it is. That happens when repointing to un-free space. Also, using a-map 1.95.
                  I doubt it, all the default marts work. Just not my custom mart. And, what is wrong with a-map 1.95?
                    #8798    
                  Old September 12th, 2013 (3:59 PM).
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
                    Join Date: Nov 2012
                    Location: Do you really want to know? Really?
                    Gender: Male
                    Nature: Bold
                    Posts: 1,766
                    Quote:
                    Originally Posted by gameguru View Post
                    I doubt it, all the default marts work. Just not my custom mart. And, what is wrong with a-map 1.95?
                    You can't mix TMs with standard items.... There is a reason the dept store has a separate counter for them. They have a completely different display format.
                    __________________

                    Paired with Simba
                      #8799    
                    Old September 12th, 2013 (4:19 PM).
                    gameguru's Avatar
                    gameguru gameguru is offline
                       
                      Join Date: Nov 2009
                      Location: Your Mind
                      Gender: Male
                      Nature: Careful
                      Posts: 43
                      Quote:
                      Originally Posted by karatekid552 View Post
                      You can't mix TMs with standard items.... There is a reason the dept store has a separate counter for them. They have a completely different display format.
                      Thank you! I didn't know that. By the way, is there a reason I shouldn't be using a-map 1.95?
                        #8800    
                      Old September 12th, 2013 (5:06 PM).
                      GoGoJJTech's Avatar
                      GoGoJJTech GoGoJJTech is offline
                      (☞゚ヮ゚)☞ http://GoGoJJTech.com ☜(゚ヮ゚☜)
                      • Gold Tier
                       
                      Join Date: Nov 2012
                      Location: Earth
                      Age: 19
                      Gender: Female
                      Nature: Jolly
                      Posts: 2,477
                      Quote:
                      Originally Posted by gameguru View Post
                      Thank you! I didn't know that. By the way, is there a reason I shouldn't be using a-map 1.95?
                      Here's a... quick explanation: http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
                      __________________
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