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  #8951    
Old November 2nd, 2013 (7:05 AM).
Aruaruu Aruaruu is offline
     
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    Quote:
    Originally Posted by ~Pokedude~ View Post
    You must have a complete new offset for the script.
    Because 2 scripts overwrote each other, this abnormal thing has outputted.
    I am not really sure what you mean.
    I forgot to put the msgbox there I just realized. Will report back if it fixes it or more problems.

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      #8952    
    Old November 2nd, 2013 (7:12 AM).
    ~Pokedude~'s Avatar
    ~Pokedude~ ~Pokedude~ is offline
       
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      You put msgbox there afterwards, and you forgot to repoint the script, so everything is messed up now.
        #8953    
      Old November 2nd, 2013 (8:25 AM). Edited November 3rd, 2013 by Aruaruu.
      Aruaruu Aruaruu is offline
         
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        Quote:
        Originally Posted by ~Pokedude~ View Post
        You put msgbox there afterwards, and you forgot to repoint the script, so everything is messed up now.
        It appears that I have it working. Both the when fighting the e4 for the first time and on the rematch.
        Also think I understood that. Thanks.
          #8954    
        Old November 2nd, 2013 (12:20 PM).
        Rezordaxx's Avatar
        Rezordaxx Rezordaxx is offline
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          what is the command to make the player follow a move script?
          like applymovement 0x.. @move

          I used 0xFE and it doesnt work i am using XSE
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            #8955    
          Old November 2nd, 2013 (12:21 PM).
          GoGoJJTech's Avatar
          GoGoJJTech GoGoJJTech is offline
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          Quote:
          Originally Posted by Rezordaxx View Post
          what is the command to make the player follow a move script?
          like applymovement 0x.. @move

          I used 0xFE and it doesnt work i am using XSE
          0xFF is the player. 0xFE is the camera. But you need specials for the camera to move.
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            #8956    
          Old November 2nd, 2013 (2:33 PM).
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            Quote:
            Originally Posted by gogojjtech View Post
            0xFF is the player. 0xFE is the camera. But you need specials for the camera to move.
            0x7E (or maybe 0x7F) is the camera. It isn't 0xFE. Just FYI.
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              #8957    
            Old November 3rd, 2013 (1:27 AM).
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              This may be slightly noobish and i have gone through it 100 times atleast but it doesn't seem to be doing what i want.
              [SPOILER]#dynamic 0x740000

              #org @start
              checkflag 0x6080
              if 0x1 goto @done1
              clearflag 0x6089
              applymovement 0xFF @move1
              pause 0x30
              msgbox @1 0x5
              compare LASTRESULT 0x1
              if 0x1 goto @take
              msgbox @2 0x6
              applymovement 0xFF @move
              pause 0x30
              release
              end

              #org @take
              checkflag 0x6089
              if 0x1 goto @done
              msgbox @2 0x6
              applymovement 0xFF @move
              pause 0x30
              release
              end

              #org @done
              msgbox @3 0x6
              setflag 0x6080
              release
              end

              #org @done1
              release
              end

              #org @move
              #raw 0x11
              #raw 0xFE

              #org @move1
              #raw 0x02
              #raw 0xFE

              #org @1
              = Do you have a ticket?

              #org @2
              = You do not have the\nticket.\pReturn when you obtain the\nticket.

              #org @3
              = You do have the ticket\nyou may go through.[\SPOILER]
              Where it says (#org @take
              checkflag 0x6089
              if 0x0 goto @done) It does not go to the correct place even if i clear flag set flag.

              All i want it to do is if you have the ticket it lets you proceed if you don't but you still click yes it goes to the you dont have the ticket message but that part doesnt work properly any help?
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                #8958    
              Old November 3rd, 2013 (1:43 AM).
              ep!c ep!c is offline
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                You clear the flag 0x6089 (I dunno why you want to mess up the variable-area..)
                at the beginning of the script, which makes no sense, cause if you have the ticket, the flag is still cleared and you cant proceed. Then, always use "waitmovement 0x0" after an applymovement. It saves you 1 byte and is much more accurate.

                Do you use a green S-field with this script?
                Then I recommend you using a variable such as "setvar 0x4080 0x1". In AdvanceMap
                put at "flag" 4080 then. As I metioned above, dont use flags above 0xFFF..
                Well that's everything I found wrong in the script..
                This would be my correction:

                Code:
                #dynamic 0x740000
                
                #org @start
                checkflag 0x200
                if 0x0 call @done1
                applymovement 0xFF @move1
                waitmovement 0x0
                msgbox @1 0x5
                compare LASTRESULT 0x1
                if 0x1 goto @take
                msgbox @2 0x6
                applymovement 0xFF @move
                waitmovement 0x0
                release
                end
                
                #org @take
                checkflag 0x201
                if 0x1 goto @done
                msgbox @2 0x6
                applymovement 0xFF @move
                waitmovement 0x0
                release
                end
                
                #org @done
                setvar 0x4090 0x1
                msgbox @3 0x6
                setflag 0x200
                release
                end
                
                #org @done1
                clearflag 0x201
                return
                
                #org @move
                #raw 0x10
                #raw 0xFE
                
                #org @move1
                #raw 0x02
                #raw 0xFE
                
                #org @1
                = Do you have a ticket?
                
                #org @2
                = You do not have the\nticket.\pReturn when you obtain the\nticket.
                
                #org @3
                = You do have the ticket\nyou may go through.
                Just don't forget to put the var 4090 into AdvanceMap!
                  #8959    
                Old November 3rd, 2013 (3:36 PM).
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                  mhh anyone can explain me a Follow here Script?
                  pls °O°
                    #8960    
                  Old November 3rd, 2013 (8:39 PM).
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                    Quote:
                    Originally Posted by KuroSeka View Post
                    mhh anyone can explain me a Follow here Script?
                    pls °O°
                    You have the person that's following be one step behind the person that's being followed. Essentially, you're gonna have them have the same movements but the follower will be one movement behind the followee.
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                      #8961    
                    Old November 3rd, 2013 (9:56 PM).
                    ep!c ep!c is offline
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                      Its possible with a little ASM snippet, which compares your button imput and lets a virtual sprite (or a real sprite which you have placed in the map) move.
                      This is easy, but map switch, warps, etc are a huge problem.
                        #8962    
                      Old November 4th, 2013 (6:24 AM).
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                      Airikita Airikita is offline
                         
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                        Does anyone know if I need a call or something else to go to a custom script/asm in a GBC rom? I need to go from a specific ROM bank location to a custom one, meaning to go from RO14 to RO1E or RO1F...
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                          #8963    
                        Old November 4th, 2013 (12:19 PM). Edited November 4th, 2013 by miksy91.
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                        miksy91 miksy91 is offline
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                          Quote:
                          Originally Posted by Airikita View Post
                          Does anyone know if I need a call or something else to go to a custom script/asm in a GBC rom? I need to go from a specific ROM bank location to a custom one, meaning to go from RO14 to RO1E or RO1F...
                          See what they say here in Pandocs --> Memory Bank Controllers under "MBC3".

                          Code:
                          2000-3FFF - ROM Bank Number (Write Only)
                           
                          Same as for MBC1, except that the whole 7 bits of the RAM Bank Number are written directly to this address. As for the MBC1, writing a value of 00h, will select Bank 01h instead. All other values 01-7Fh select the corresponding ROM Banks.
                          To make more sense, what this small text string here says is that by writing a value to somewhere in ram between addresses $2000 and $3FFF, the rom bank that is currently accessable from addresses $4000-$7FFF is changed.
                          (Writing 00 won't "work" since rom bank 0 has to be always accessable right here between $0000-$3FFF.)

                          This is how you can change rom banks in all of its simplicity. However, it's safe to say that we would run into problems if all we could do would be jumping from rom bank into another without being able to call anything from another rom bank. In Gold and Silver, "RST 8" is made to function as a "3-byte call" from current address to rom address determined by a and hl (a = rom bank, hl = address).

                          Code:
                          ld a, (rom bank)
                          ld hl, (address)
                          RST 8
                          ....
                          ---------
                          00:0008
                          jp 2E27
                          ---------
                          00:2E27 // whole functionality
                          1) Stores the current rom bank onto stack
                          2) Calls RST 10 to switch the rom bank
                          3) Call 2E48 calls "jp hl" which now jumps to the address determined before RST 8 (a:hl). When that routine ends with "ret", we return here after this call 2E48.
                          4) Value of bc is stored in CFE0-CFE1.
                          5) Original rom bank (and the value of f register) is popped into bc.
                          6) Call RST 10 returns the original rom bank.
                          7) Original value of bc is taken back from CFE0-CFE1.
                          8) Routine ends and we go back executing code at the original routine (after RST 8).
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                            #8964    
                          Old November 5th, 2013 (7:11 PM).
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                          awipe1 awipe1 is offline
                             
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                            Alright so I am writing a script where when you talk to this man, him and his abra will teleport you across the lake. When he does, you him and his abra will appear on the otherside and you can talk to him again and get teleported again.

                            I have it set up so there are two old man (one is always hidden with a flag) and there is always an abra beside the old man (there are two but one is always hidden by a flag).

                            This is what ACTUALLY happens when I talk to the old man. I get teleported across, but the old man I just talked to doesn't disapear while the abra does. When I try to talk to the other old man, he just stops after he tells abra to teleport.

                            this is the code

                            Spoiler:
                            #dynamic 0x800000

                            #org @main
                            lock
                            faceplayer
                            textcolor 0x0
                            msgbox @talk2 MSG_YESNO
                            compare LASTRESULT 0x1
                            if 0x1 goto @main3
                            msgbox @talk3 MSG_NORMAL
                            release
                            end

                            #org @main3
                            msgbox @talk4 MSG_NORMAL
                            checkflag 0x3C
                            if 0x1 goto @main4A
                            checkflag 0x36
                            if 0x1 goto @main4B
                            release
                            end

                            #org @main4A
                            applymovement 0x8 0x880175F
                            waitmovement 0x0
                            msgbox @talk5 MSG_NORMAL
                            fadescreen 0x1
                            clearflag 0x3C
                            clearflag 0x4B
                            setflag 0x36
                            setflag 0x37
                            hidesprite 0x8
                            hidesprite 0xB
                            showsprite 0x9
                            showsprite 0xA
                            warp 0x3 0x20 0xFF 0x18 0x1E
                            applymovement MOVE_PLAYER 0x8800EE1
                            waitmovement 0x0
                            fadescreen 0x0
                            goto @main5

                            #org @main4B
                            applymovement 0x9 0x8800EDB
                            waitmovement 0x0
                            msgbox @talk5 MSG_NORMAL
                            fadescreen 0x1
                            clearflag 0x36
                            clearflag 0x67
                            setflag 0x3C
                            setflag 0x4B
                            hidesprite 0x9
                            hidesprite 0xA
                            showsprite 0x8
                            showsprite 0xB
                            warp 0x3 0x20 0xFF 0x1E 0x06
                            applymovement MOVE_PLAYER 0x8800EDB
                            waitmovement 0x0
                            fadescreen 0x0
                            goto @main5

                            #org @main5
                            msgbox @talk6 MSG_NORMAL
                            release
                            end

                            #org @talk2
                            = Hello there!\nMe and my ABRA teleport people\lacross the water.\pWould you like us to teleport you\nto the other side?

                            #org @talk3
                            = Alright well I will always be here\nso if you change your mind let\lme know!

                            #org @talk4
                            = Alright hold on!\nABRA use teleport!

                            #org @talk5
                            = ABRA: Abrraaaa!

                            #org @talk6
                            = There you go young one!\pIf you want to go back, ask me\nand I will be more than willing\lto teleport you back!


                            Anyone know what's wrong with my script? Please let me know!
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                              #8965    
                            Old November 7th, 2013 (11:54 AM).
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                            JordanB500 JordanB500 is offline
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                              Emerald:
                              Person Event:
                              PKSV-UI:
                              Spoiler:
                              #org 0x86B475C
                              checkflag 0x201
                              if B_True goto $GotBall
                              checkitem 0x2
                              compare LASTRESULT 10
                              if B_<< goto $NoUltra
                              message $WantBall
                              $WantBall 1 = Oh, You have ten Ultra Balls.\pIf you want i can trade you a MasterBall \lfor ten of your UltraBalls...\pWhat do you say?
                              boxset 5
                              compare LASTRESULT 10
                              if B_FALSE goto $DontGet
                              giveitem 0x1 1
                              removeitem 0x2 10
                              Release
                              end

                              #ORG $GotBall
                              Lock
                              Faceplayer
                              message $Likeballs
                              $Likeballs 1 = Smart Choice!
                              boxset 6
                              release
                              end

                              #ORG $NoUltra
                              Lock
                              Faceplayer
                              message $ugotnoballs
                              $ugotnoballs 1 = Oh, you... dont have ten Ultra Balls!?\lCome back when you get ten!!/p and ill give ya something good!!
                              boxset 6
                              release
                              end

                              #ORG $DontGet
                              Lock
                              Faceplayer
                              message $badchoice
                              $badchoice 1 = its your loss!!\nI guess ill be keeping these for myself.
                              boxset 6
                              release
                              end


                              Did i do that correctly??




                              i used a modifyed sample of a script that i got from a thread on pokecommunity i tryed to compile it but even the sample script wouldnt compile kept saying "Unknown value in IF (Value must be integer)" so i was wondering is there a way to fix this script also idk if im doing this right with the modified script i want to be able to trade 10 ultra balls for a masterball

                              but i also want to be able to repeat the event
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                                #8966    
                              Old November 7th, 2013 (12:09 PM).
                              Rezordaxx's Avatar
                              Rezordaxx Rezordaxx is offline
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                                Quote:
                                Originally Posted by JordanB500 View Post
                                Emerald:
                                Person Event:
                                PKSV-UI:
                                Spoiler:
                                #org 0x86B475C
                                checkflag 0x201
                                if B_True goto $GotBall
                                checkitem 0x2
                                compare LASTRESULT 10
                                if B_<< goto $NoUltra
                                message $WantBall
                                $WantBall 1 = Oh, You have ten Ultra Balls.\pIf you want i can trade you a MasterBall \lfor ten of your UltraBalls...\pWhat do you say?
                                boxset 5
                                compare LASTRESULT 10
                                if B_FALSE goto $DontGet
                                giveitem 0x1 1
                                removeitem 0x2 10
                                Release
                                end

                                #ORG $GotBall
                                Lock
                                Faceplayer
                                message $Likeballs
                                $Likeballs 1 = Smart Choice!
                                boxset 6
                                release
                                end

                                #ORG $NoUltra
                                Lock
                                Faceplayer
                                message $ugotnoballs
                                $ugotnoballs 1 = Oh, you... dont have ten Ultra Balls!?\lCome back when you get ten!!/p and ill give ya something good!!
                                boxset 6
                                release
                                end

                                #ORG $DontGet
                                Lock
                                Faceplayer
                                message $badchoice
                                $badchoice 1 = its your loss!!\nI guess ill be keeping these for myself.
                                boxset 6
                                release
                                end


                                Did i do that correctly??




                                i used a modifyed sample of a script that i got from a thread on pokecommunity i tryed to compile it but even the sample script wouldnt compile kept saying "Unknown value in IF (Value must be integer)" so i was wondering is there a way to fix this script also idk if im doing this right with the modified script i want to be able to trade 10 ultra balls for a masterball

                                but i also want to be able to repeat the event
                                Remove

                                checkflag 0x201
                                if B_True goto $Gotball
                                if you want to repeat it

                                Does it give you a line at the error like @line 22 or something?

                                I recommend XSE instead of pokescript xse is much easy'r to work with,
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                                  #8967    
                                Old November 7th, 2013 (12:14 PM).
                                Teh Blazer's Avatar
                                Teh Blazer Teh Blazer is offline
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                                  Quote:
                                  Originally Posted by Rezordaxx View Post
                                  Remove

                                  checkflag 0x201
                                  if B_True goto $Gotball
                                  if you want to repeat it

                                  Does it give you a line at the error like @line 22 or something?

                                  I recommend XSE instead of pokescript xse is much easy'r to work with,
                                  In addition to that, you're also forgetting a dynamic.
                                  (If pksv doesn't use dynamics, then please ignore me completely)
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                                    #8968    
                                  Old November 7th, 2013 (12:44 PM). Edited November 7th, 2013 by JordanB500.
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                                  JordanB500 JordanB500 is offline
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                                    Initialized.
                                    #ORG
                                    -> 0x86B475C
                                    CHECKITEM
                                    -> 0x2
                                    Unknown value in CHECKITEM (Value must be integer)

                                    btw tried usin xse and it crashed
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                                      #8969    
                                    Old November 7th, 2013 (2:02 PM).
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                                    Orifiel Orifiel is offline
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                                      Quote:
                                      Originally Posted by JordanB500 View Post
                                      Initialized.
                                      #ORG
                                      -> 0x86B475C
                                      CHECKITEM
                                      -> 0x2
                                      Unknown value in CHECKITEM (Value must be integer)

                                      btw tried usin xse and it crashed
                                      Try downloading Unofficial XSE, also the script works completely different in XSE.
                                      If you are gonna use XSE then you must take XSE tutorial.
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                                        #8970    
                                      Old November 7th, 2013 (2:04 PM).
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                                      Rezordaxx Rezordaxx is offline
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                                        Quote:
                                        Originally Posted by JordanB500 View Post
                                        Initialized.
                                        #ORG
                                        -> 0x86B475C
                                        CHECKITEM
                                        -> 0x2
                                        Unknown value in CHECKITEM (Value must be integer)

                                        btw tried usin xse and it crashed
                                        If u say it crashed we cant help you tell us the error message of the crash mine crashed before too bit now it works fine

                                        The value must always come right after the command so CHEKITEM 0x2
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                                          #8971    
                                        Old November 7th, 2013 (2:23 PM). Edited November 7th, 2013 by JordanB500.
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                                        JordanB500 JordanB500 is offline
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                                          ]i did it just says it that way in the log and the error is
                                          run-rime error 9
                                          Subscript out of range

                                          also where do i get the unofficial version?



                                          sorry still new to adding screenshots to the posts
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                                            #8972    
                                          Old November 7th, 2013 (10:54 PM).
                                          Rezordaxx's Avatar
                                          Rezordaxx Rezordaxx is offline
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                                            Quote:
                                            Originally Posted by JordanB500 View Post
                                            ]i did it just says it that way in the log and the error is
                                            run-rime error 9
                                            Subscript out of range

                                            also where do i get the unofficial version?



                                            sorry still new to adding screenshots to the posts
                                            http://youtu.be/EQFv9DsvWMI
                                            Maybe this wil help you with your error
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                                              #8973    
                                            Old November 8th, 2013 (7:15 AM). Edited November 8th, 2013 by JordanB500.
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                                            JordanB500 JordanB500 is offline
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                                              ty one more question is there a way to change the script for the opening sequence with prof birch? or use different music for that part? i know i couldnt find that in am

                                              Edit: just changed the script again now it says
                                              Spoiler:
                                              #org 0x86B475C
                                              checkitem 0x2 10
                                              if B_<< goto $NoUltra
                                              message $WantBalls
                                              $WantBalls = Oh, You have ten Ultra Balls.\pIf you want i can trade you a MasterBall \lfor ten of your UltraBalls...\pWhat do you say?
                                              boxset 5
                                              compare LASTRESULT 10
                                              if B_FALSE goto $DontGet
                                              giveitem 0x1 1
                                              removeitem 0x2 10
                                              Release
                                              end

                                              #ORG $NoUltra
                                              Lock
                                              Faceplayer
                                              message $NoBalls
                                              $NoBalls 1 = Oh, you... dont have ten Ultra Balls!?\lCome back when you get ten!!/p and ill give ya something good!!
                                              boxset 6
                                              release
                                              end

                                              #ORG $DontGet
                                              Lock
                                              Faceplayer
                                              message $Badchoice
                                              $Badchoice 1 = its your loss!!
                                              boxset 6
                                              release
                                              end


                                              and in xse it says too many parameters on line 4 the correct number is 2

                                              so still gettin nowhere
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                                                #8974    
                                              Old November 8th, 2013 (12:20 PM).
                                              GoGoJJTech's Avatar
                                              GoGoJJTech GoGoJJTech is offline
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                                              Join Date: Nov 2012
                                              Location: Earth
                                              Age: 19
                                              Gender: Female
                                              Nature: Jolly
                                              Posts: 2,477
                                              Quote:
                                              Originally Posted by JordanB500 View Post
                                              ty one more question is there a way to change the script for the opening sequence with prof birch? or use different music for that part? i know i couldnt find that in am

                                              Edit: just changed the script again now it says
                                              Spoiler:
                                              #org 0x86B475C
                                              checkitem 0x2 10
                                              if B_<< goto $NoUltra
                                              message $WantBalls
                                              $WantBalls = Oh, You have ten Ultra Balls.\pIf you want i can trade you a MasterBall \lfor ten of your UltraBalls...\pWhat do you say?
                                              boxset 5
                                              compare LASTRESULT 10
                                              if B_FALSE goto $DontGet
                                              giveitem 0x1 1
                                              removeitem 0x2 10
                                              Release
                                              end

                                              #ORG $NoUltra
                                              Lock
                                              Faceplayer
                                              message $NoBalls
                                              $NoBalls 1 = Oh, you... dont have ten Ultra Balls!?\lCome back when you get ten!!/p and ill give ya something good!!
                                              boxset 6
                                              release
                                              end

                                              #ORG $DontGet
                                              Lock
                                              Faceplayer
                                              message $Badchoice
                                              $Badchoice 1 = its your loss!!
                                              boxset 6
                                              release
                                              end


                                              and in xse it says too many parameters on line 4 the correct number is 2

                                              so still gettin nowhere
                                              The intro is not a script. It's ASM with text. You can find the offsets with a-text but I advise not using it to repoint
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                                                #8975    
                                              Old November 8th, 2013 (1:57 PM). Edited November 8th, 2013 by awipe1.
                                              awipe1's Avatar
                                              awipe1 awipe1 is offline
                                                 
                                                Join Date: Aug 2012
                                                Gender: Male
                                                Posts: 215
                                                Alright so I am writing a script where when you talk to this man, him and his abra will teleport you across the lake. When he does, you him and his abra will appear on the otherside and you can talk to him again and get teleported again.

                                                I have it set up so there are two old man (one is always hidden with a flag) and there is always an abra beside the old man (there are two but one is always hidden by a flag).

                                                This is what ACTUALLY happens when I talk to the old man. I get teleported across, but the old man I just talked to doesn't disapear while the abra does. When I try to talk to the other old man, he just stops after he tells abra to teleport.

                                                this is the code

                                                Spoiler:
                                                #dynamic 0x800000

                                                #org @main
                                                lock
                                                faceplayer
                                                textcolor 0x0
                                                msgbox @talk2 MSG_YESNO
                                                compare LASTRESULT 0x1
                                                if 0x1 goto @main3
                                                msgbox @talk3 MSG_NORMAL
                                                release
                                                end

                                                #org @main3
                                                msgbox @talk4 MSG_NORMAL
                                                checkflag 0x3C
                                                if 0x1 goto @main4A
                                                checkflag 0x36
                                                if 0x1 goto @main4B
                                                release
                                                end

                                                #org @main4A
                                                applymovement 0x8 0x880175F
                                                waitmovement 0x0
                                                msgbox @talk5 MSG_NORMAL
                                                fadescreen 0x1
                                                clearflag 0x3C
                                                clearflag 0x4B
                                                setflag 0x36
                                                setflag 0x37
                                                hidesprite 0x8
                                                hidesprite 0xB
                                                showsprite 0x9
                                                showsprite 0xA
                                                warp 0x3 0x20 0xFF 0x18 0x1E
                                                applymovement MOVE_PLAYER 0x8800EE1
                                                waitmovement 0x0
                                                fadescreen 0x0
                                                goto @main5

                                                #org @main4B
                                                applymovement 0x9 0x8800EDB
                                                waitmovement 0x0
                                                msgbox @talk5 MSG_NORMAL
                                                fadescreen 0x1
                                                clearflag 0x36
                                                clearflag 0x67
                                                setflag 0x3C
                                                setflag 0x4B
                                                hidesprite 0x9
                                                hidesprite 0xA
                                                showsprite 0x8
                                                showsprite 0xB
                                                warp 0x3 0x20 0xFF 0x1E 0x06
                                                applymovement MOVE_PLAYER 0x8800EDB
                                                waitmovement 0x0
                                                fadescreen 0x0
                                                goto @main5

                                                #org @main5
                                                msgbox @talk6 MSG_NORMAL
                                                release
                                                end

                                                #org @talk2
                                                = Hello there!\nMe and my ABRA teleport people\lacross the water.\pWould you like us to teleport you\nto the other side?

                                                #org @talk3
                                                = Alright well I will always be here\nso if you change your mind let\lme know!

                                                #org @talk4
                                                = Alright hold on!\nABRA use teleport!

                                                #org @talk5
                                                = ABRA: Abrraaaa!

                                                #org @talk6
                                                = There you go young one!\pIf you want to go back, ask me\nand I will be more than willing\lto teleport you back!
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