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  #1226    
Old May 31st, 2009 (5:48 AM).
Larsie13 Larsie13 is offline
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Location: The Netherlands
Age: 26
Nature: Modest
Posts: 159
Quote:
Originally Posted by PlatniumPiano View Post
Spoiler:
Another buggy script...

So this script I have is made up of two parts, a green map tile which is supposed to call the person event, and the person event itself. (Thankfully, this time when I stepped onto the tile, it didn't freeze! It just did nothing... well its an improvement!) I have the Script tile's Var number set to 0905 as well as the person event for the person ID number.
What is supposed to happen is:

1. The game sets the "lockall" command into play.
2. A message box is displayed, and a "!" pops over my head and I face left.
3. The Professor's Sprite is unveiled from a couple blocks away (it was set to hidden on A-map before) and he starts to walk over to me.
4. We talk, I get item, and he leaves.
5. When the Professor's 2nd movement is completed, the sprite is hidden, and I go along my merry way.

The problem is that first off, when I step on the script tile, nothing happens. Also, if I press a (z if you will) where the sprite is supposed to be hidden, the event plays without the sprite showing up.

So I guess what I'm asking is:
How do I get the script tile to call the event, show the sprite, play the dialouge, and then hide the sprite?

Any help is much appreciated

The Person Event:

Spoiler:

#dynamic 0x21ECA7

#org @start
checkflag 0x905
if 0x0 goto @stop
release
end

#org @stop
lockall
msgbox @wait MSG_NORMAL
applymovement 0xFF @whoa
waitmovement 0x0
showsprite 0x5
applymovement 0x5 @walking
waitmovement 0x0
msgbox @poke MSG_NORMAL
giveitem 0x4 0x5 MSG_OBTAIN
fanfare 0x13E
waitfanfare
setflag 0x905
msgbox @luck MSG_NORMAL
applymovement 0x5 @goback
waitmovement 0x0
releaseall
end

#org @wait
= Wait, [PLAYER]!

#org @whoa
#raw 0x56 0x02 0xFE

#org @walking
#raw 0x07 0x07 0x05 0x05 0x07 0x07 0x05 0x03 0xFE

#org @poke
= [PLAYER]!\pHow has that Ponyta been working\nout for you?\p... ... ...\n... ... ...\pWell, that's good.\nListen, before you go to\pthe next town, there is\nsomething you should know.\pPonyta won't be your only POKéMON.\pI know, it's crazy, but you can catch\nothers with a tool called aPOKéBALL.\pI have some for you here.\nTry it!

#org @luck
= Just throw one when a POKéMON\nyou want to catch is weak.\pIf all goes well, the POKéMON\nwill be under your command!\p... ... ...\nAnd a word of advice...\pThe next town is the middle-ground\nbetween Terracasa and Crescent.\pIt might be rough.\pBut, good luck anyways.\nIf you were able to defeat Lord Aspen,\pthis should not be a problem for you.

#org @goback
#raw 0x4 0x6 0x6 0x6 0x4 0x4 0x6 0x6 0xFE


The Script Tile (Shortened from Script Below+Person Event Above to just Script Below:

Spoiler:

'---------------
#org 0x1E66E8
call 0x21ECA7
Well, first off, why use the script tile like that? Just give it the same offset as the Person event, that saves some space, and it would still work the same way. Also, and I see that happening a lot, your dynamic offset is too low. You could risk overwriting important data, so use #dynamic 0x800000. Thirdly, var number 0x905 is also too low. Try 0x5000 and up. They're never used by the game. (Except 0x80XX.)
And lastly, if you use setflag 0x905, you should put that as the People ID number for the Professor, and use a hidesprite command before setting the flag. And don't forget to move the setflag to AFTER the last movement, otherwise the professor will disappear before talking and walking away. You'll also have to include a setvar. For instance, use setvar 0x5000 0x1, and give the script tile Var Number 5000, and Var Value 0000.

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  #1227    
Old May 31st, 2009 (6:10 AM).
DarkPrince304's Avatar
DarkPrince304 DarkPrince304 is offline
Back to Hacking after exams!!!
     
    Join Date: May 2009
    Location: PokeCommunity
    Gender: Male
    Nature: Calm
    Posts: 167
    hello again guys
    Here's a script
    Spoiler:

    #dynamic 0x800000
    #org @start
    lock
    faceplayer
    checkflag 0x200
    if 0x1 goto @5
    applymovement 0xFF @1
    waitmovement 0xFF
    showsprite 0x58
    applymovement 0x58 @2
    waitmovement 0x1
    message @3
    boxset 6
    setflag 0x200
    message @4
    boxset 6
    release
    end

    #org @1
    #raw 0x62
    #raw 0x20
    #raw 0x02
    #raw 0xFE

    #org @2
    #raw 0x62
    #raw 0x20
    #raw 0xFE

    #org @3
    = [PLAYER]!\nWhat am I seeing!\lDo you know its so late\lnight? Go to bed immediately!

    #org @4
    = [PLAYER]! Go to bed!

    #org @5
    message @6
    boxset 6
    clearflag 0x200
    release
    end

    #org @6
    = ASH:Hmm...zzz\n...\pzzz\n...\pCharmander I choose you!\n.....\pSquirtle I choose you!\n.....\pGo Bulbasaur!


    And here's what the script supposed to do
    I begin my game then go to the stairs and mom comes up saying
    [PLAYER]!\nWhat am I seeing!\lDo you know its so late\lnight? Go to bed immediately!
    and mom remains standing there till I don't sleep
    before sleeping if I talk to mom she says "[PLAYER]! Go to bed!
    But what the problem is that when I go to the stairs mom comes up and says
    [PLAYER]!\nWhat am I seeing!\lDo you know its so late\lnight? Go to bed immediately! [PLAYER]! Go to bed!

    She says both of the lines
    But I want mom to only speak 1st line and the 2nd line when I try to speak to her before speaking
    So PLease correct my script and help me
    Thanks
    __________________
    I am the creator of Pokemon Gotta Catch em' All! Game.







    Click on the Banner to go to main thread
      #1228    
    Old May 31st, 2009 (7:12 AM). Edited May 31st, 2009 by metapod23.
    metapod23's Avatar
    metapod23 metapod23 is offline
    Hardened Trainer
       
      Join Date: Mar 2009
      Gender: Male
      Nature: Timid
      Posts: 673
      Quote:
      Originally Posted by Allegretto View Post
      Thx for the help with the specialheal givepokemon script combo. Have a problem with the next applymovement script. He dosn't go where he needs to go. Th person should go 3 steps up first then 3 steps left and finally 4 steps up before ending up where he should end up.

      Here's the script as i compiled it.

      Spoiler:
      #dynamic 0x8013D8

      #org @start
      checkflag 0x828
      if 0x1 goto @done
      msgbox @1 0x6
      applymovement 0x03 @move
      waitmovement 0x0
      applymovement 0xFF @move2
      pause 0x30
      msgbox @2 0x6
      playsong 0x13E 0x0
      applymovement 0x03 @move3
      applymovement 0xFF @move3
      waitmovement 0x0
      fadesong 0x12C
      release
      end

      #org @done
      release
      end

      #org @move
      #raw 0x62
      #raw 0x11
      #raw 0x11
      #raw 0x11
      #raw 0xFE

      #org @move2
      #raw 0x03
      #raw 0xFE

      #org @move3
      #raw 0x12
      #raw 0x12
      #raw 0x12
      #raw 0xFE

      #org @1
      = Waaaiiiitttt!!!

      #org @2
      = You can't go out there\nwithout your own Pokemon.\pWild Pokemon will hurt you.








      Can you help?
      I don't see a move script for the 4 steps up in your code. It looks like your code would make person 0x3 step up three, person 0xff face right, 0x3 and 0xff then step left three. EDIT: Also, I realized that person 0xff can't be a correct code, since it needs to be a sprite number, so am not sure what that's supposed to do?

      I guess you'd need to add another move script like:

      Code:
      @move4
      #raw 0x11
      #raw 0x11
      #raw 0x11
      #raw 0x11
      #raw 0xFE
      to make him go 4 more steps up?
        #1229    
      Old May 31st, 2009 (2:00 PM).
      PlatniumPiano's Avatar
      PlatniumPiano PlatniumPiano is offline
      You are now breathing manually
         
        Join Date: Dec 2008
        Location: Yesterday
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        Nature: Lax
        Posts: 480
        Quote:
        Originally Posted by Larsie13 View Post
        Well, first off, why use the script tile like that? Just give it the same offset as the Person event, that saves some space, and it would still work the same way. Also, and I see that happening a lot, your dynamic offset is too low. You could risk overwriting important data, so use #dynamic 0x800000. Thirdly, var number 0x905 is also too low. Try 0x5000 and up. They're never used by the game. (Except 0x80XX.)
        And lastly, if you use setflag 0x905, you should put that as the People ID number for the Professor, and use a hidesprite command before setting the flag. And don't forget to move the setflag to AFTER the last movement, otherwise the professor will disappear before talking and walking away. You'll also have to include a setvar. For instance, use setvar 0x5000 0x1, and give the script tile Var Number 5000, and Var Value 0000.

        Thanks, it worked when I stepped on the script tile! The only problem there is now is that the sprite doesn't show :/

        Do I have the setvar command, or showsprite command in the wrong place, or is it because the sprite is set to "hidden" on A-map?

        Feel free to make revisions:
        Spoiler:

        '---------------
        #org 0x8003EE
        checkflag 0x905
        if 0x0 goto 0x88003FA
        release
        end
        '---------------
        #org 0x8003FA
        lockall
        msgbox 0x8800452 MSG_NORMAL '"Wait, [player]!"
        setvar 0x5000 0x1
        showsprite 0x5
        applymovement MOVE_PLAYER 0x880045E
        waitmovement 0x0
        applymovement 0x5 0x8800462
        waitmovement 0x0
        msgbox 0x880046C MSG_NORMAL '"[player]!\pHow has that Ponyta bee..."
        giveitem 0x4 0x5 MSG_OBTAIN
        fanfare 0x13E
        waitfanfare
        msgbox 0x88005A7 MSG_NORMAL '"Just throw one when a POKéMON\nyou..."
        applymovement 0x5 0x88006FB
        waitmovement 0x0
        hidesprite 0x5
        setflag 0x905
        releaseall
        end

        '---------
        ' Strings
        '---------
        #org 0x800452
        = Wait, [player]!
        #org 0x80046C
        = [player]!\pHow has that Ponyta been working\nout for you?\p... ... ...\n... ... ...\pWell, that's good.\nListen, before you go to\pthe next town, there is\nsomething you should know.\pPonyta won't be your only POKéMON.\pI know, it's crazy, but you can catch\nothers with a tool called aPOKéBALL.\pI have some for you here.\nTry it!
        #org 0x8005A7
        = Just throw one when a POKéMON\nyou want to catch is weak.\pIf all goes well, the POKéMON\nwill be under your command!\p... ... ...\nAnd a word of advice...\pThe next town is the middle-ground\nbetween Terracasa and Crescent.\pIt might be rough.\pBut, good luck anyways.\nIf you were able to defeat Lord Aspen,\pthis should not be a problem for you.

        '-----------
        ' Movements
        '-----------
        #org 0x80045E
        #raw 0x56 'Exclamation Mark (!)
        #raw 0x2 'Face Left
        #raw 0xFE 'End of Movements
        #org 0x800462
        #raw 0x7 'Step Right (Slow)
        #raw 0x7 'Step Right (Slow)
        #raw 0x5 'Step Up (Slow)
        #raw 0x5 'Step Up (Slow)
        #raw 0x7 'Step Right (Slow)
        #raw 0x7 'Step Right (Slow)
        #raw 0x5 'Step Up (Slow)
        #raw 0x3 'Face Right
        #raw 0xFE 'End of Movements
        #org 0x8006FB
        #raw 0x4 'Step Down (Slow)
        #raw 0x6 'Step Left (Slow)
        #raw 0x6 'Step Left (Slow)
        #raw 0x6 'Step Left (Slow)
        #raw 0x4 'Step Down (Slow)
        #raw 0x4 'Step Down (Slow)
        #raw 0x6 'Step Left (Slow)
        #raw 0x6 'Step Left (Slow)
        #raw 0xFE 'End of Movements
          #1230    
        Old May 31st, 2009 (3:55 PM). Edited June 7th, 2009 by PI Hudson.
        PI Hudson's Avatar
        PI Hudson PI Hudson is offline
        Can be random for hugs> PIE!!!
           
          Join Date: May 2009
          Location: Minnesota
          Age: 24
          Gender: Male
          Nature: Modest
          Posts: 33
          Editor XSE 1.1.1
          Game Emerald (U) (BPEE)

          I have a script that works perfect when used in one place, but stops working in the two other places

          Spoiler:
          #dynamic 0x9C0C74

          #org @start
          checkflag 0x503
          if 0x1 goto @done
          lock
          setflag 0x503
          sound 0x15
          applymovement 0x6 @a
          applymovement 0x7 @a
          waitmovement 0x6
          msgbox @1 0x6
          getplayerpos 0x800C 0x800D
          compare 0x800D 0x10
          if 0x1 call @work1
          compare 0x800D 0x12
          if 0x1 call @work2
          applymovement 0x6 @b
          applymovement 0x7 @b
          applymovement 0xFF @b
          waitmovement 0x0
          msgbox @2 0x6
          applymovement 0x0 @c
          msgbox @3 0x6
          applymovement 0x0 @d
          msgbox @4 0x6
          warpteleport 0x0 0x9 0x0 0x0 0x0
          release
          end

          #org @done
          end

          #org @a
          #raw 0x56 0x14 0x14 0x14 0xB 0xB 0xB 0xB 0xB 0xFE

          #org @1
          = ALEX: Hey, [player]!\nPROF. ALDER isn't going to wait for\lus!\lLet's get to the farmhouse.

          #org @work1
          #raw 0x8 0x27 0xFE
          return

          #org @work2
          #raw 0x9 0x27 0xFE
          return

          #org @b
          #raw 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0x26 0xFE

          #org @2
          = PROF. ALDER: ...and those are the\nPOKéMON in the contest. We have\lalready sent in some people to\lprepare the area.

          #org @c
          #raw 0x27 0xFE

          #org @3
          = This man here has let us use his\nfield for this contest so don't go\lpast the fence without his\lpermission.

          #org @d
          #raw 0x25 0xFE

          #org @4
          = PROF. ALDER: You will be\nteleported to the area by my\lPOKéMON momentarily.
          a problem when I compile it is that @work1 and @work2 become this

          Spoiler:
          '---------------
          #org 0x9C1947
          gotostd 0x27

          '---------------
          #org 0x9C194C
          callstd 0x27
            #1231    
          Old May 31st, 2009 (7:19 PM).
          Kalsard's Avatar
          Kalsard Kalsard is offline
          Looking for time travellers.
             
            Join Date: May 2009
            Location: New Zealand
            Age: 22
            Gender: Male
            Nature: Calm
            Posts: 95
            I have a question for Firered.
            My script doesn't work :
            -The person event 1- Lugia- Does not move when it is supposed to
            -Trainer battle does not trigger- it just freezes-
            Thanks =)

            Spoiler:
            '---------------
            #dynamic 0x808824

            #org @start
            msgbox @string1 0x2 '"I don't get it. Where is Lugia?\n ..."
            applymovement 0x1 @move1
            waitmovement 0x0
            msgbox @string2 0x2 '"It's...it's here..."
            applymovement 0x2 @move2
            waitmovement 0x0
            applymovement 0xFF @move3
            waitmovement 0x0
            msgbox @string3 0x2 '"Get out of the way!\nThis is a cha..."
            applymovement 0x1 @move4
            pause 0x20
            msgbox @string4 0x2 '"Wait! Come back!"
            applymovement 0x2 @move5
            waitmovement 0x0
            hidesprite 0x1
            applymovement 0x2 @move6
            applymovement 0xFF @move7
            waitmovement 0x0
            trainerbattle 0x1 0x2 0x0 @string5 @string6 @later
            release
            end

            #org @later
            msgbox @string7 0x2 '"I must go back to base and inform\..."
            applymovement 0x2 @move8
            waitmovement 0x0
            hidesprite 0x2
            setflag 0x1006
            release
            end


            '---------
            ' Strings
            '---------
            #org @string1
            = I don't get it. Where is Lugia?\n The weather signs are according\lto the book.

            #org @string2
            = It's...it's here...

            #org @string3
            = Get out of the way!\nThis is a change to catch Lugia!

            #org @string4
            = Wait! Come back!

            #org @string5
            = This is all your fault!\nPrepare to face the wrath of Team Rocket!

            #org @string6
            = I must inform the others...

            #org @string7
            = I must go back to base and inform\nthe others about Lugia.\pWe'll meet again...


            '-----------
            ' Movements
            '-----------
            #org @move1
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0xFE 'End of Movements

            #org @move2
            #raw 0x11 'Step Up (Normal)
            #raw 0xFE 'End of Movements

            #org @move3
            #raw 0x13 'Step Right (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x0 'Face Down
            #raw 0xFE 'End of Movements

            #org @move4
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0xFE 'End of Movements

            #org @move5
            #raw 0x62 'Exclamation Mark (!)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x12 'Step Left (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0x11 'Step Up (Normal)
            #raw 0xFE 'End of Movements

            #org @move6
            #raw 0x10 'Step Down (Normal)
            #raw 0x13 'Step Right (Normal)
            #raw 0x13 'Step Right (Normal)
            #raw 0xFE 'End of Movements

            #org @move7
            #raw 0x2 'Face Left

            #org @move8
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0x10 'Step Down (Normal)
            #raw 0xFE 'End of Movements
            __________________

            "What I have shown you is reality. What you remember, that is the illusion."

              #1232    
            Old May 31st, 2009 (8:33 PM).
            Xatoku's Avatar
            Xatoku Xatoku is offline
            Game Developer
               
              Join Date: Feb 2009
              Location: Canada
              Gender: Male
              Posts: 451
              Well I'm not sure about Lugia, but the trainerbattle script doesn't trigger because on move7, there's no end of movements (#raw 0xFE) ergot the script will freeze.
                #1233    
              Old May 31st, 2009 (9:07 PM).
              DarkPrince304's Avatar
              DarkPrince304 DarkPrince304 is offline
              Back to Hacking after exams!!!
                 
                Join Date: May 2009
                Location: PokeCommunity
                Gender: Male
                Nature: Calm
                Posts: 167
                Quote:
                Originally Posted by DarkPrince304 View Post
                hello again guys
                Here's a script
                Spoiler:

                #dynamic 0x800000
                #org @start
                lock
                faceplayer
                checkflag 0x200
                if 0x1 goto @5
                applymovement 0xFF @1
                waitmovement 0xFF
                showsprite 0x58
                applymovement 0x58 @2
                waitmovement 0x1
                message @3
                boxset 6
                setflag 0x200
                message @4
                boxset 6
                release
                end

                #org @1
                #raw 0x62
                #raw 0x20
                #raw 0x02
                #raw 0xFE

                #org @2
                #raw 0x62
                #raw 0x20
                #raw 0xFE

                #org @3
                = [PLAYER]!\nWhat am I seeing!\lDo you know its so late\lnight? Go to bed immediately!

                #org @4
                = [PLAYER]! Go to bed!

                #org @5
                message @6
                boxset 6
                clearflag 0x200
                release
                end

                #org @6
                = ASH:Hmm...zzz\n...\pzzz\n...\pCharmander I choose you!\n.....\pSquirtle I choose you!\n.....\pGo Bulbasaur!


                And here's what the script supposed to do
                I begin my game then go to the stairs and mom comes up saying
                [PLAYER]!\nWhat am I seeing!\lDo you know its so late\lnight? Go to bed immediately!
                and mom remains standing there till I don't sleep
                before sleeping if I talk to mom she says "[PLAYER]! Go to bed!
                But what the problem is that when I go to the stairs mom comes up and says
                [PLAYER]!\nWhat am I seeing!\lDo you know its so late\lnight? Go to bed immediately! [PLAYER]! Go to bed!

                She says both of the lines
                But I want mom to only speak 1st line and the 2nd line when I try to speak to her before speaking
                So PLease correct my script and help me
                Thanks
                Anyone care to help me
                __________________
                I am the creator of Pokemon Gotta Catch em' All! Game.







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                  #1234    
                Old May 31st, 2009 (9:12 PM).
                onyx79's Avatar
                onyx79 onyx79 is offline
                Red Dead Revolver
                   
                  Join Date: Jan 2009
                  Location: Orange Islands (=
                  Gender: Male
                  Nature: Modest
                  Posts: 503
                  That script really makes me angry look:
                  '---------------
                  #org 0x1A33F0
                  lock
                  faceplayer
                  checkflag 0xA3
                  if 0x1 goto 0x8271FA0
                  msgbox 0x8271FED MSG_YESNO '"Hi!it's nice to see you here\nafte..."
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x8271FD3
                  msgbox 0x827203D MSG_NORMAL '"That's too bad...."
                  release
                  end
                  '---------------
                  #org 0x271FA0
                  msgbox 0x8272071 MSG_NORMAL '"Good luck at the rest of\nyour que..."
                  release
                  end
                  '---------------
                  #org 0x271FD3
                  giveitem 0x1 0x1 MSG_OBTAIN
                  msgbox 0x8272071 MSG_NORMAL '"Good luck at the rest of\nyour que..."
                  setflag 0xA3
                  release
                  end

                  '---------
                  ' Strings
                  '---------
                  #org 0x271FED
                  = Hi!it's nice to see you here\nafter a long journey you deserve\pa present,want it
                  #org 0x27203D
                  = That's too bad....
                  #org 0x272071
                  = Good luck at the rest of\nyour quest!

                  that's prof oak giving a masterball but instead of giving it,he just says: Good luck at the rest of your quest!
                    #1235    
                  Old June 1st, 2009 (1:19 AM).
                  DarkPrince304's Avatar
                  DarkPrince304 DarkPrince304 is offline
                  Back to Hacking after exams!!!
                     
                    Join Date: May 2009
                    Location: PokeCommunity
                    Gender: Male
                    Nature: Calm
                    Posts: 167
                    I remodled my script to this
                    Spoiler:

                    #dynamic 0x800004
                    #org @start
                    lock
                    faceplayer
                    checkflag 0x200
                    if 0x1 goto @done
                    applymovement 0xFF @1
                    waitmovement 0xFF
                    showsprite 0x1
                    applymovement 0x1 @2
                    waitmovement 0x1
                    msgbox @3 0x6
                    setflag 0x200
                    msgbox @5 0x6
                    release
                    end

                    #org @done
                    clearflag 0x200
                    msgbox @yo 0x6
                    showpokepic 0x4 0x0A 0x03
                    cry 0x6 0x0
                    Msgbox @sleep 0x6
                    hidepokepic
                    showpokepic 0x7 0x0A 0x03
                    cry 0x7 0x0
                    Msgbox @sleep1 0x6
                    hidepokepic
                    showpokepic 0x1 0x0A 0x03
                    cry 0x1 0x0
                    Msgbox @sleep2 0x6
                    hidepokepic
                    fadescreen 0x1
                    fanfare 0x100
                    special 0x0
                    waitfanfare
                    fadescreen 0x0
                    msgbox @woah 0x6
                    release
                    end

                    #org @1
                    #raw 0x62
                    #raw 0x4E
                    #raw 0x4A
                    #raw 0xFE

                    #org @2
                    #raw 0x62
                    #raw 0x20
                    #raw 0x2D
                    #raw 0xFE

                    #org @3
                    = [PLAYER]! Do you know its so late?\nTomorrow you have to choose your 1st\lPokemon from Professor Oak,\land you don't want to be late\ldo you?\lGo to bed and sleep now!\p\c\h01\h04[PLAYER]:Okay Mom...

                    #org @5
                    = [PLAYER]! Go to Bed!

                    #org @yo
                    = [PLAYER] got to bed and went to sleep...

                    #org @sleep
                    = \c\h01\h04[PLAYER]:Ahh...zzz\n...\p...\lCharmander I choose you!\l...

                    #org @sleep1
                    = \c\h01\h04Go Squirtle!\p...

                    #org @sleep2
                    = \c\h01\h04I choose you Bulbasaur\pZzz...\l...

                    #org @woah
                    = \c\h01\h04[PLAYER]:Woah! Oh my Gosh I am late.\nI better hurry!\pEven a Squirtle would be good enough!


                    I set the @start offset to the S Tile in Advance Map
                    and I set the @5 Offset to Mom's Hidden Sprite in Advance Map
                    and I set the @done Offset to a script on the bed in my room

                    Here's what the script should do...
                    I begin my adventure then I go to the stairs...Suddenly Mom comes up saying me that it is late night and I should go to sleep early...And Mom remains blocking the stairs till I don't sleep...And when I sleep I dream about choosing my 1st Pokemon and then next morning Mom shouldn't be there blocking the stairs so I could progress further...

                    But what happens is...
                    When I go to stairs mom comes up and says the @3 offset message along with the @5 offset message and when i go to sleep i see the dream and next morning mom is still standing there blocking the way...

                    What I want to do...
                    Mom must come up saying @3 offset message telling me to sleep and before sleeping she should keep blocking the way and if i talk to her she should only say @5 offset message...then when i go to sleep the next morning mom shouldn't be there

                    Please I am having this problem from 3-4 days and I can't solve it
                    Please help me...
                    Thanks
                    __________________
                    I am the creator of Pokemon Gotta Catch em' All! Game.







                    Click on the Banner to go to main thread
                      #1236    
                    Old June 1st, 2009 (2:29 AM).
                    Larsie13 Larsie13 is offline
                    Gone
                    • Crystal Tier
                     
                    Join Date: Oct 2006
                    Location: The Netherlands
                    Age: 26
                    Nature: Modest
                    Posts: 159
                    Quote:
                    Originally Posted by PlatniumPiano View Post
                    Thanks, it worked when I stepped on the script tile! The only problem there is now is that the sprite doesn't show :/

                    Do I have the setvar command, or showsprite command in the wrong place, or is it because the sprite is set to "hidden" on A-map?

                    Feel free to make revisions:
                    Spoiler:

                    '---------------
                    #org 0x8003EE
                    checkflag 0x905
                    if 0x0 goto 0x88003FA
                    release
                    end
                    '---------------
                    #org 0x8003FA
                    lockall
                    msgbox 0x8800452 MSG_NORMAL '"Wait, [player]!"
                    setvar 0x5000 0x1
                    showsprite 0x5
                    applymovement MOVE_PLAYER 0x880045E
                    waitmovement 0x0
                    applymovement 0x5 0x8800462
                    waitmovement 0x0
                    msgbox 0x880046C MSG_NORMAL '"[player]!\pHow has that Ponyta bee..."
                    giveitem 0x4 0x5 MSG_OBTAIN
                    fanfare 0x13E
                    waitfanfare
                    msgbox 0x88005A7 MSG_NORMAL '"Just throw one when a POKéMON\nyou..."
                    applymovement 0x5 0x88006FB
                    waitmovement 0x0
                    hidesprite 0x5
                    setflag 0x905
                    releaseall
                    end

                    '---------
                    ' Strings
                    '---------
                    #org 0x800452
                    = Wait, [player]!
                    #org 0x80046C
                    = [player]!\pHow has that Ponyta been working\nout for you?\p... ... ...\n... ... ...\pWell, that's good.\nListen, before you go to\pthe next town, there is\nsomething you should know.\pPonyta won't be your only POKéMON.\pI know, it's crazy, but you can catch\nothers with a tool called aPOKéBALL.\pI have some for you here.\nTry it!
                    #org 0x8005A7
                    = Just throw one when a POKéMON\nyou want to catch is weak.\pIf all goes well, the POKéMON\nwill be under your command!\p... ... ...\nAnd a word of advice...\pThe next town is the middle-ground\nbetween Terracasa and Crescent.\pIt might be rough.\pBut, good luck anyways.\nIf you were able to defeat Lord Aspen,\pthis should not be a problem for you.

                    '-----------
                    ' Movements
                    '-----------
                    #org 0x80045E
                    #raw 0x56 'Exclamation Mark (!)
                    #raw 0x2 'Face Left
                    #raw 0xFE 'End of Movements
                    #org 0x800462
                    #raw 0x7 'Step Right (Slow)
                    #raw 0x7 'Step Right (Slow)
                    #raw 0x5 'Step Up (Slow)
                    #raw 0x5 'Step Up (Slow)
                    #raw 0x7 'Step Right (Slow)
                    #raw 0x7 'Step Right (Slow)
                    #raw 0x5 'Step Up (Slow)
                    #raw 0x3 'Face Right
                    #raw 0xFE 'End of Movements
                    #org 0x8006FB
                    #raw 0x4 'Step Down (Slow)
                    #raw 0x6 'Step Left (Slow)
                    #raw 0x6 'Step Left (Slow)
                    #raw 0x6 'Step Left (Slow)
                    #raw 0x4 'Step Down (Slow)
                    #raw 0x4 'Step Down (Slow)
                    #raw 0x6 'Step Left (Slow)
                    #raw 0x6 'Step Left (Slow)
                    #raw 0xFE 'End of Movements
                    Instead of showsprite 0x5, you might want to try an applymovement. If you have a movement list, somewhere you'll see a "Show" movement. Use that for sprite 5.
                    Quote:
                    Originally Posted by PI Hudson View Post
                    Editor XSE 1.1.1
                    Game Emerald (U) (BPEE)

                    I have a script that works perfect when used in one place, but stops working in the two other places

                    Spoiler:
                    #dynamic 0x9C0C74

                    #org @start
                    checkflag 0x503
                    if 0x1 goto @done
                    lock
                    setflag 0x503
                    sound 0x15
                    applymovement 0x6 @a
                    applymovement 0x7 @a
                    waitmovement 0x6
                    msgbox @1 0x6
                    getplayerpos 0x800C 0x800D
                    compare 0x800D 0x10
                    if 0x1 call @work1
                    compare 0x800D 0x12
                    if 0x1 call @work2
                    applymovement 0x6 @b
                    applymovement 0x7 @b
                    applymovement 0xFF @b
                    waitmovement 0x0
                    msgbox @2 0x6
                    applymovement 0x0 @c
                    msgbox @3 0x6
                    applymovement 0x0 @d
                    msgbox @4 0x6
                    warpteleport 0x0 0x9 0x0 0x0 0x0
                    release
                    end

                    #org @done
                    end

                    #org @a
                    #raw 0x56 0x14 0x14 0x14 0xB 0xB 0xB 0xB 0xB 0xFE

                    #org @1
                    = ALEX: Hey, [player]!\nPROF. ALDER isn't going to wait for\lus!\lLet's get to the farmhouse.

                    #org @work1
                    #raw 0x8 0x27 0xFE
                    return

                    #org @work2
                    #raw 0x9 0x27 0xFE
                    return

                    #org @b
                    #raw 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0x26 0xFE

                    #org @2
                    = PROF. ALDER: ...and those are the\nPOKéMON in the contest. We have\lalready sent in some people to\lprepare the area.

                    #org @c
                    #raw 0x27 0xFE

                    #org @3
                    = This man here has let us use his\nfield for this contest so don't go\lpast the fence without his\lpermission.

                    #org @d
                    #raw 0x25 0xFE

                    #org @4
                    = PROF. ALDER: You will be\nteleported to the area by my\lPOKéMON momentarily.
                    a problem when I compile it is that @work1 and @work2 become this

                    Spoiler:
                    '---------------
                    #org 0x9C1947
                    gotostd 0x27

                    '---------------
                    #org 0x9C194C
                    callstd 0x27
                    Well, you called those two offsets, so XSE treats the #raw 0x8 and 0x9 as commands, namely commands 8 and 9, gotostd and callstd. I guess you wanted movements, so use this:
                    Code:
                    #dynamic 0x9C0C74
                    
                    #org @start
                    checkflag 0x503
                    if 0x1 goto @done
                    lock
                    setflag 0x503
                    sound 0x15
                    applymovement 0x6 @a
                    applymovement 0x7 @a
                    waitmovement 0x6
                    msgbox @1 0x6
                    getplayerpos 0x800C 0x800D
                    compare 0x800D 0x10
                    if 0x1 call @work1
                    compare 0x800D 0x12
                    if 0x1 call @work2
                    applymovement 0x6 @b
                    applymovement 0x7 @b
                    applymovement 0xFF @b
                    waitmovement 0x0
                    msgbox @2 0x6
                    applymovement 0x0 @c
                    msgbox @3 0x6
                    applymovement 0x0 @d
                    msgbox @4 0x6
                    warpteleport 0x0 0x9 0x0 0x0 0x0
                    release
                    end
                    
                    #org @done
                    end
                    
                    #org @a
                    #raw 0x56 0x14 0x14 0x14 0xB 0xB 0xB 0xB 0xB 0xFE
                    
                    #org @1
                    = ALEX: Hey, [player]!\nPROF. ALDER isn't going to wait for\lus!\lLet's get to the farmhouse.
                    
                    #org @work1
                    applymovement 0x[WHichever sprite you want to move] @work1walk
                    waitmovement 0
                    return
                    
                    #org @work1walk
                    #raw 0x8 0x27 0xFE
                    
                    #org @work2
                    applymovement 0x[Whatever] @work2walk
                    waitmovement 0
                    return
                    
                    #org @work2walk
                    #raw 0x9 0x27 0xFE
                    
                    #org @b
                    #raw 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0xA 0x26 0xFE
                    
                    #org @2
                    = PROF. ALDER: ...and those are the\nPOKéMON in the contest.  We have\lalready sent in some people to\lprepare the area.
                    
                    #org @c
                    #raw 0x27 0xFE
                    
                    #org @3
                    = This man here has let us use his\nfield for this contest so don't go\lpast the fence without his\lpermission.
                    
                    #org @d
                    #raw 0x25 0xFE
                    
                    #org @4
                    = PROF. ALDER: You will be\nteleported to the area by my\lPOKéMON momentarily.
                      #1237    
                    Old June 1st, 2009 (2:43 AM).
                    onyx79's Avatar
                    onyx79 onyx79 is offline
                    Red Dead Revolver
                       
                      Join Date: Jan 2009
                      Location: Orange Islands (=
                      Gender: Male
                      Nature: Modest
                      Posts: 503
                      Quote:
                      Originally Posted by onyx79 View Post
                      That script really makes me angry look:
                      '---------------
                      #org 0x1A33F0
                      lock
                      faceplayer
                      checkflag 0xA3
                      if 0x1 goto 0x8271FA0
                      msgbox 0x8271FED MSG_YESNO '"Hi!it's nice to see you here\nafte..."
                      compare LASTRESULT 0x1
                      if 0x1 goto 0x8271FD3
                      msgbox 0x827203D MSG_NORMAL '"That's too bad...."
                      release
                      end
                      '---------------
                      #org 0x271FA0
                      msgbox 0x8272071 MSG_NORMAL '"Good luck at the rest of\nyour que..."
                      release
                      end
                      '---------------
                      #org 0x271FD3
                      giveitem 0x1 0x1 MSG_OBTAIN
                      msgbox 0x8272071 MSG_NORMAL '"Good luck at the rest of\nyour que..."
                      setflag 0xA3
                      release
                      end

                      '---------
                      ' Strings
                      '---------
                      #org 0x271FED
                      = Hi!it's nice to see you here\nafter a long journey you deserve\pa present,want it
                      #org 0x27203D
                      = That's too bad....
                      #org 0x272071
                      = Good luck at the rest of\nyour quest!

                      that's prof oak giving a masterball but instead of giving it,he just says: Good luck at the rest of your quest!
                      what about me??????,that's racist!
                        #1238    
                      Old June 1st, 2009 (4:37 AM).
                      DarkPrince304's Avatar
                      DarkPrince304 DarkPrince304 is offline
                      Back to Hacking after exams!!!
                         
                        Join Date: May 2009
                        Location: PokeCommunity
                        Gender: Male
                        Nature: Calm
                        Posts: 167
                        Quote:
                        Originally Posted by DarkPrince304 View Post
                        I remodled my script to this
                        Spoiler:

                        #dynamic 0x800004
                        #org @start
                        lock
                        faceplayer
                        checkflag 0x200
                        if 0x1 goto @done
                        applymovement 0xFF @1
                        waitmovement 0xFF
                        showsprite 0x1
                        applymovement 0x1 @2
                        waitmovement 0x1
                        msgbox @3 0x6
                        setflag 0x200
                        msgbox @5 0x6
                        release
                        end

                        #org @done
                        clearflag 0x200
                        msgbox @yo 0x6
                        showpokepic 0x4 0x0A 0x03
                        cry 0x6 0x0
                        Msgbox @sleep 0x6
                        hidepokepic
                        showpokepic 0x7 0x0A 0x03
                        cry 0x7 0x0
                        Msgbox @sleep1 0x6
                        hidepokepic
                        showpokepic 0x1 0x0A 0x03
                        cry 0x1 0x0
                        Msgbox @sleep2 0x6
                        hidepokepic
                        fadescreen 0x1
                        fanfare 0x100
                        special 0x0
                        waitfanfare
                        fadescreen 0x0
                        msgbox @woah 0x6
                        release
                        end

                        #org @1
                        #raw 0x62
                        #raw 0x4E
                        #raw 0x4A
                        #raw 0xFE

                        #org @2
                        #raw 0x62
                        #raw 0x20
                        #raw 0x2D
                        #raw 0xFE

                        #org @3
                        = [PLAYER]! Do you know its so late?\nTomorrow you have to choose your 1st\lPokemon from Professor Oak,\land you don't want to be late\ldo you?\lGo to bed and sleep now!\p\c\h01\h04[PLAYER]:Okay Mom...

                        #org @5
                        = [PLAYER]! Go to Bed!

                        #org @yo
                        = [PLAYER] got to bed and went to sleep...

                        #org @sleep
                        = \c\h01\h04[PLAYER]:Ahh...zzz\n...\p...\lCharmander I choose you!\l...

                        #org @sleep1
                        = \c\h01\h04Go Squirtle!\p...

                        #org @sleep2
                        = \c\h01\h04I choose you Bulbasaur\pZzz...\l...

                        #org @woah
                        = \c\h01\h04[PLAYER]:Woah! Oh my Gosh I am late.\nI better hurry!\pEven a Squirtle would be good enough!


                        I set the @start offset to the S Tile in Advance Map
                        and I set the @5 Offset to Mom's Hidden Sprite in Advance Map
                        and I set the @done Offset to a script on the bed in my room

                        Here's what the script should do...
                        I begin my adventure then I go to the stairs...Suddenly Mom comes up saying me that it is late night and I should go to sleep early...And Mom remains blocking the stairs till I don't sleep...And when I sleep I dream about choosing my 1st Pokemon and then next morning Mom shouldn't be there blocking the stairs so I could progress further...

                        But what happens is...
                        When I go to stairs mom comes up and says the @3 offset message along with the @5 offset message and when i go to sleep i see the dream and next morning mom is still standing there blocking the way...

                        What I want to do...
                        Mom must come up saying @3 offset message telling me to sleep and before sleeping she should keep blocking the way and if i talk to her she should only say @5 offset message...then when i go to sleep the next morning mom shouldn't be there

                        Please I am having this problem from 3-4 days and I can't solve it
                        Please help me...
                        Thanks
                        Can anyone please help me too?
                        __________________
                        I am the creator of Pokemon Gotta Catch em' All! Game.







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                          #1239    
                        Old June 1st, 2009 (7:05 AM). Edited June 1st, 2009 by PlatniumPiano.
                        PlatniumPiano's Avatar
                        PlatniumPiano PlatniumPiano is offline
                        You are now breathing manually
                           
                          Join Date: Dec 2008
                          Location: Yesterday
                          Gender: Male
                          Nature: Lax
                          Posts: 480
                          Quote:
                          Originally Posted by Larsie13 View Post
                          Instead of showsprite 0x5, you might want to try an applymovement. If you have a movement list, somewhere you'll see a "Show" movement. Use that for sprite 5.
                          Alright, it works now!
                          Mostly... sorry, lol I have another problem but this should be the last one. Everything works fine until the guy gives me the pokeballs, at which point he dissapears? No joke, I'm talking, it plays the fanfare, and poof, he's gone. It still displays the text and finishes the script, just not with him there, though.

                          :\ help?
                          Code:
                           
                           
                          '---------------
                          #org 0x8003EE
                          hidesprite 0x5
                          checkflag 0x905
                          if 0x0 goto 0x88003FA
                          lockall
                          msgbox 0x8800452 MSG_NORMAL '"Wait, [player]!"
                          setvar 0x5000 0x1
                          showsprite 0x5
                          applymovement MOVE_PLAYER 0x880045E
                          waitmovement 0x0
                          applymovement 0x5 0x8800462
                          waitmovement 0x0
                          msgbox 0x880046C MSG_NORMAL '"ÊÊ\n that Ponyta been\nworking out..."
                          giveitem 0x4 0x5 MSG_OBTAIN
                          showsprite 0x5
                          msgbox 0x88005A7 MSG_NORMAL '"Just throw one when a POKéMON\nyou..."
                          applymovement 0x5 0x88006FB
                          waitmovement 0x0
                          hidesprite 0x5
                          setflag 0x905
                          releaseall
                          end
                          '---------------
                          #org 0x8003FA
                          lockall
                          msgbox 0x8800452 MSG_NORMAL '"Wait, [player]!"
                          setvar 0x5000 0x1
                          showsprite 0x5
                          applymovement MOVE_PLAYER 0x880045E
                          waitmovement 0x0
                          applymovement 0x5 0x8800462
                          waitmovement 0x0
                          msgbox 0x880046C MSG_NORMAL '"ÊÊ\n that Ponyta been\nworking out..."
                          giveitem 0x4 0x5 MSG_OBTAIN
                          showsprite 0x5
                          msgbox 0x88005A7 MSG_NORMAL '"Just throw one when a POKéMON\nyou..."
                          applymovement 0x5 0x88006FB
                          waitmovement 0x0
                          hidesprite 0x5
                          setflag 0x905
                          releaseall
                          end
                           
                          '---------
                          ' Strings
                          '---------
                          #org 0x800452
                          = Wait, [player]!
                          #org 0x80046C
                          = ÊÊ\n that Ponyta been\nworking out for you?\p... ... ...\pWell, that's good.\nListen, before you go to\pthe next town, there is\nsomething you should know.\pPonyta won't be your only POKéMON.\pI know, it's crazy, but you can catch\nothers with a tool called a POKéBALL.\pI have some for you here.\nTry it!
                          #org 0x8005A7
                          = Just throw one when a POKéMON\nyou want to catch is weak.\pIf all goes well, the POKéMON\nwill be under your command!\p... ... ...\nAnd a word of advice...\pThe next town is the middle-ground\nbetween Terracasa and Crescent.\pIt might be rough.\pBut, good luck anyways.\nIf you were able to defeat Lord Aspen,\pthis should not be a problem for you.
                           
                          '-----------
                          ' Movements
                          '-----------
                          #org 0x80045E
                          #raw 0x56 'Exclamation Mark (!)
                          #raw 0x2 'Face Left
                          #raw 0xFE 'End of Movements
                          #org 0x800462
                          #raw 0x55 'Show
                          #raw 0x4 'Step Down (Slow)
                          #raw 0x7 'Step Right (Slow)
                          #raw 0x7 'Step Right (Slow)
                          #raw 0x5 'Step Up (Slow)
                          #raw 0x5 'Step Up (Slow)
                          #raw 0x7 'Step Right (Slow)
                          #raw 0x7 'Step Right (Slow)
                          #raw 0x7 'Step Right (Slow)
                          #raw 0x5 'Step Up (Slow)
                          #raw 0x7 'Step Right (Slow)
                          #raw 0x7 'Step Right (Slow)
                          #raw 0xFE 'End of Movements
                          #org 0x8006FB
                          #raw 0x55 'Show
                          #raw 0x6 'Step Left (Slow)
                          #raw 0x6 'Step Left (Slow)
                          #raw 0x4 'Step Down (Slow)
                          #raw 0x6 'Step Left (Slow)
                          #raw 0x6 'Step Left (Slow)
                          #raw 0x6 'Step Left (Slow)
                          #raw 0x4 'Step Down (Slow)
                          #raw 0x4 'Step Down (Slow)
                          #raw 0x6 'Step Left (Slow)
                          #raw 0x6 'Step Left (Slow)
                          #raw 0x5 'Step Up (Slow)
                          #raw 0xFE 'End of Movements
                          DarkPrince, what is your mom's person id in a-map?
                            #1240    
                          Old June 1st, 2009 (8:12 AM).
                          DarkPrince304's Avatar
                          DarkPrince304 DarkPrince304 is offline
                          Back to Hacking after exams!!!
                             
                            Join Date: May 2009
                            Location: PokeCommunity
                            Gender: Male
                            Nature: Calm
                            Posts: 167
                            Umm its 002C i think the flag i set is already used in rom? :\
                            __________________
                            I am the creator of Pokemon Gotta Catch em' All! Game.







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                              #1241    
                            Old June 1st, 2009 (8:42 AM).
                            PlatniumPiano's Avatar
                            PlatniumPiano PlatniumPiano is offline
                            You are now breathing manually
                               
                              Join Date: Dec 2008
                              Location: Yesterday
                              Gender: Male
                              Nature: Lax
                              Posts: 480
                              Quote:
                              Originally Posted by DarkPrince304 View Post
                              Umm its 002C i think the flag i set is already used in rom? :\
                              yeah flags 1-900 are usually no-gos. try 901-999 or something like that. And change the mom's id to the flag number. Did you include a hidesprite command?
                              __________________

                              If you choose not to decide, you still have made a choice.
                                #1242    
                              Old June 1st, 2009 (9:45 AM). Edited June 1st, 2009 by Kyouya.
                              Kyouya's Avatar
                              Kyouya Kyouya is offline
                              "baddest of the bad"
                                 
                                Join Date: Jan 2009
                                Location: Drazil
                                Nature: Rash
                                Posts: 338
                                Game:Ruby
                                Type: give pokemon
                                Editor: xse
                                Script: Giving starter
                                but when i open script in xse it has things totally different

                                spoiler is the script i made
                                Spoiler:
                                Spoiler:
                                #dynamic 0x152F17
                                Spoiler:
                                Spoiler:
                                #org @yes
                                = msgbox @pokemon 0x5
                                if 0x1 goto @bagon
                                if 0x0 goto @beldum
                                release
                                end
                                #org @pokemon
                                = It is time to recieve your first pokemon, so do you want a bagon
                                #org @bagon
                                givepokemon 0x18B 0x10 0x0 0x0 0x0 0x0
                                setflag 0x800
                                Setflag 0x801
                                = here is your bagon
                                #org @beldum
                                givepokemon 0x18E 0x10 0x0 0x0 0x0 0x0
                                setflag 0x800
                                Setflag 0x801
                                = here is your beldum
                                #org @out
                                =Sora: uh da how do i get /n out of here/pSteven:theres exit near the box




                                this came out
                                Code:
                                '---------------
                                #org @start
                                lock
                                faceplayer
                                msgbox @string1 MSG_YESNO '"Are you ready for your first/npoke..."
                                if 0x1 goto @snippet1
                                if 0x0 goto @snippet2
                                release
                                end
                                '---------------
                                #org @snippet1
                                '---------------
                                #org @snippet2
                                '---------
                                ' Strings
                                '---------
                                #org @string1
                                = Are you ready for your first/npokemon
                                And a few other things came out too
                                  #1243    
                                Old June 1st, 2009 (11:32 AM).
                                Xatoku's Avatar
                                Xatoku Xatoku is offline
                                Game Developer
                                   
                                  Join Date: Feb 2009
                                  Location: Canada
                                  Gender: Male
                                  Posts: 451
                                  Yeah I'm still waiting for help, what's the script to move the camera without moving the player?
                                    #1244    
                                  Old June 1st, 2009 (11:38 AM).
                                  Samike360's Avatar
                                  Samike360 Samike360 is offline
                                  Lover of May
                                     
                                    Join Date: Mar 2009
                                    Location: ATL
                                    Gender:
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                                    Quote:
                                    Originally Posted by Xatoku View Post
                                    Yeah I'm still waiting for help, what's the script to move the camera without moving the player?
                                    Read this tutorial.

                                    If not, then it's special 0x113 and 0x114.
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                                    Please warm my eggs...I'll be sure to return the favor

                                    From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
                                      #1245    
                                    Old June 1st, 2009 (12:47 PM).
                                    Xatoku's Avatar
                                    Xatoku Xatoku is offline
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                                      Location: Canada
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                                      Posts: 451
                                      I have this script which makes one sprite dissapear, and another sprite appear. The only problem is that the script will not allow the 2nd sprite to appear. For the 1st sprite, I have Unknown as 00 and Movement 00, aswell as the Person ID 368. The 2nd sprite has the same settings escept that it is set to 'Hidden. Here's the script. Somebody please tell me why the 2nd sprite isn't appearing.

                                      First sprite is 0x4.
                                      Second Sprite is 0x6.

                                      Spoiler:
                                      #dynamic 0x800000

                                      #org @start
                                      checkflag 0x368
                                      if 0x1 goto @end
                                      lockall
                                      msgbox @text1 0x6
                                      applymovement 0x4 @move1
                                      waitmovement 0x0
                                      applymovement 0x4 @move2
                                      waitmovement 0x0
                                      pause 0x25
                                      applymovement MOVE_PLAYER @move3
                                      waitmovement 0x0
                                      showsprite 0x6
                                      hidesprite 0x4
                                      setflag 0x368
                                      releaseall
                                      end

                                      #org @end
                                      releaseall
                                      end

                                      #org @text1
                                      = [red_fr][Player]:[black_fr] Hey you!

                                      #org @move1
                                      #raw 0x62
                                      #raw 0xFE

                                      #org @move2
                                      #raw 0x03
                                      #raw 0xFE

                                      #org @move3
                                      #raw 0x50
                                      #raw 0x51
                                      #raw 0x02
                                      #raw 0xFE


                                      Also, I can talk to the 2nd sprite afterwards even though it's invisible, but if I move so far that he is off of the screen, and I come back. I cannot talk to him.
                                        #1246    
                                      Old June 1st, 2009 (1:03 PM).
                                      Samike360's Avatar
                                      Samike360 Samike360 is offline
                                      Lover of May
                                         
                                        Join Date: Mar 2009
                                        Location: ATL
                                        Gender:
                                        Nature: Bold
                                        Posts: 397
                                        Quote:
                                        Originally Posted by Xatoku View Post
                                        I have this script which makes one sprite dissapear, and another sprite appear. The only problem is that the script will not allow the 2nd sprite to appear. For the 1st sprite, I have Unknown as 00 and Movement 00, aswell as the Person ID 368. The 2nd sprite has the same settings escept that it is set to 'Hidden. Here's the script. Somebody please tell me why the 2nd sprite isn't appearing.

                                        First sprite is 0x4.
                                        Second Sprite is 0x6.

                                        Spoiler:
                                        #dynamic 0x800000

                                        #org @start
                                        checkflag 0x368
                                        if 0x1 goto @end
                                        lockall
                                        msgbox @text1 0x6
                                        applymovement 0x4 @move1
                                        waitmovement 0x0
                                        applymovement 0x4 @move2
                                        waitmovement 0x0
                                        pause 0x25
                                        applymovement MOVE_PLAYER @move3
                                        waitmovement 0x0
                                        showsprite 0x6
                                        hidesprite 0x4
                                        setflag 0x368
                                        releaseall
                                        end

                                        #org @end
                                        releaseall
                                        end

                                        #org @text1
                                        = [red_fr][Player]:[black_fr] Hey you!

                                        #org @move1
                                        #raw 0x62
                                        #raw 0xFE

                                        #org @move2
                                        #raw 0x03
                                        #raw 0xFE

                                        #org @move3
                                        #raw 0x50
                                        #raw 0x51
                                        #raw 0x02
                                        #raw 0xFE


                                        Also, I can talk to the 2nd sprite afterwards even though it's invisible, but if I move so far that he is off of the screen, and I come back. I cannot talk to him.
                                        If your script is in firered, include the #raw 0x62 which makes the sprite reappear. I think that it is #raw 0x55 on ruby. Make a seperate applymovement with just that command, like

                                        #raw 0x62
                                        #raw 0xFE

                                        get it?
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                                        Please warm my eggs...I'll be sure to return the favor

                                        From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
                                          #1247    
                                        Old June 1st, 2009 (1:23 PM).
                                        Xatoku's Avatar
                                        Xatoku Xatoku is offline
                                        Game Developer
                                           
                                          Join Date: Feb 2009
                                          Location: Canada
                                          Gender: Male
                                          Posts: 451
                                          Didn't work XD Any other help?
                                            #1248    
                                          Old June 1st, 2009 (7:36 PM).
                                          PI Hudson's Avatar
                                          PI Hudson PI Hudson is offline
                                          Can be random for hugs> PIE!!!
                                             
                                            Join Date: May 2009
                                            Location: Minnesota
                                            Age: 24
                                            Gender: Male
                                            Nature: Modest
                                            Posts: 33
                                            Here, I have a level script(for Emerald (U) (BPEE)) that won't work correctly at all.(set to #05, on entering map/on menu close)

                                            the only thing that shows the script is trying is that once you capture a Pokemon, the screen fades to the overworld, but stays black.

                                            Spoiler:
                                            '---------------
                                            #org 0x854386
                                            checkflag 0x507
                                            if 0x1 goto 0x886A46A
                                            countpokemon
                                            compare LASTRESULT 0x1
                                            if 0x1 goto 0x886A49D
                                            special 0xD0
                                            end

                                            '---------------
                                            #org 0x86A46A
                                            msgbox 0x886A4BB MSG_NORMAL '"PROF. ALDER: I will now demonstrat..."
                                            applymovement 0x0 0x886A4F9
                                            msgbox 0x886A6ED MSG_NORMAL '"PROF. ALDER: Ah, here's a rare one..."
                                            special 0xA0
                                            waitstate
                                            applymovement 0x0 0x886A713
                                            msgbox 0x889B1EA MSG_NORMAL '"PROF. ALDER: ...and that's how to\..."
                                            special 0xD0
                                            setflag 0x507
                                            release
                                            end

                                            '---------------
                                            #org 0x86A49D
                                            msgbox 0x89C0B28 MSG_NORMAL '"PROF. ALDER: The contest is now\no..."
                                            special 0xD1
                                            setflag 0x500
                                            setflag 0x501
                                            setflag 0x502
                                            warpteleport 0x1 0x4 0x0 0x0 0x0
                                            end


                                            '---------
                                            ' Strings
                                            '---------
                                            #org 0x86A4BB
                                            = PROF. ALDER: I will now demonstrate\nhow to catch a pokemon.

                                            #org 0x86A6ED
                                            = PROF. ALDER: Ah, here's a rare one!

                                            #org 0x89B1EA
                                            = PROF. ALDER: ...and that's how to\ncatch a POKéMON.

                                            #org 0x9C0B28
                                            = PROF. ALDER: The contest is now\nover.\pThe winners will be teleported to\lmy lab.


                                            '-----------
                                            ' Movements
                                            '-----------
                                            #org 0x86A4F9
                                            #raw 0x8 'Step Down (Normal)
                                            #raw 0x8 'Step Down (Normal)
                                            #raw 0x8 'Step Down (Normal)
                                            #raw 0x28 'Step on the Spot Right (Fastest)
                                            #raw 0x14 'Delay5
                                            #raw 0x14 'Delay5
                                            #raw 0x27 'Step on the Spot Left (Fastest)
                                            #raw 0x14 'Delay5
                                            #raw 0x14 'Delay5
                                            #raw 0x28 'Step on the Spot Right (Fastest)
                                            #raw 0x14 'Delay5
                                            #raw 0x14 'Delay5
                                            #raw 0x27 'Step on the Spot Left (Fastest)
                                            #raw 0x25 'Step on the Spot Down (Fastest)
                                            #raw 0xFE 'End of Movements

                                            #org 0x86A713
                                            #raw 0x26 'Step on the Spot Up (Fastest)
                                            #raw 0xFE 'End of Movements
                                              #1249    
                                            Old June 2nd, 2009 (3:32 AM). Edited June 2nd, 2009 by destinedjagold.
                                            onyx79's Avatar
                                            onyx79 onyx79 is offline
                                            Red Dead Revolver
                                               
                                              Join Date: Jan 2009
                                              Location: Orange Islands (=
                                              Gender: Male
                                              Nature: Modest
                                              Posts: 503
                                              That script really makes me angry look:
                                              Spoiler:
                                              '---------------
                                              #org 0x1A33F0
                                              lock
                                              faceplayer
                                              checkflag 0xA3
                                              if 0x1 goto 0x8271FA0
                                              msgbox 0x8271FED MSG_YESNO '"Hi!it's nice to see you here\nafte..."
                                              compare LASTRESULT 0x1
                                              if 0x1 goto 0x8271FD3
                                              msgbox 0x827203D MSG_NORMAL '"That's too bad...."
                                              release
                                              end
                                              '---------------
                                              #org 0x271FA0
                                              msgbox 0x8272071 MSG_NORMAL '"Good luck at the rest of\nyour que..."
                                              release
                                              end
                                              '---------------
                                              #org 0x271FD3
                                              giveitem 0x1 0x1 MSG_OBTAIN
                                              msgbox 0x8272071 MSG_NORMAL '"Good luck at the rest of\nyour que..."
                                              setflag 0xA3
                                              release
                                              end

                                              '---------
                                              ' Strings
                                              '---------
                                              #org 0x271FED
                                              = Hi!it's nice to see you here\nafter a long journey you deserve\pa present,want it
                                              #org 0x27203D
                                              = That's too bad....
                                              #org 0x272071
                                              = Good luck at the rest of\nyour quest!


                                              that's prof oak giving a masterball but instead of giving it,he just says: Good luck at the rest of your quest!
                                                #1250    
                                              Old June 2nd, 2009 (6:30 AM).
                                              jesse jenco's Avatar
                                              jesse jenco jesse jenco is offline
                                              ZAP YELLOW creator
                                                 
                                                Join Date: Mar 2009
                                                Age: 26
                                                Gender:
                                                Nature: Modest
                                                Posts: 21
                                                hey everyone im the creator of zap yellow and im trying to put pikachu emoticons in some scripts i need a script where the showpokepic command is used in a gym leader script without any ill effects before or after the battle plz help me out
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