ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.

TrollandToad.com
Closed Thread
 
Thread Tools
  #1476    
Old June 21st, 2009 (9:12 AM).
HackMew's Avatar
HackMew HackMew is offline
Mewtwo Strikes Back
  • Crystal Tier
 
Join Date: Jun 2006
Posts: 1,314
Quote:
Originally Posted by yuuichi View Post
Hack of Ruby
XSE 1.1.1

i dont know whats going one it wont even show a text box when i press a

Spoiler:
#Dynamic 0x734287

#org @start
lock
faceplayer
checkflag 0x8D3
if 0x0 goto @give
if 0x1 goto @sry
release
end

#org @give
givepokemon 0x84 0x10 0x16 0x0 0x0 0x0
fanfare 0x13E
waitfanfare
setflag 0x800
setflag 0x801
setflag 0x802
setflag 0x8D3
= Flara:This is the eevee my espeon just hatched \p it should help through the castle for now
release
end

#org @sry
= Flara:I can't give you anymore.
end
You script is totally screwed up. See the one below:

Spoiler:
#dynamic 0x734287

#org @start
lock
faceplayer
checkflag 0x8D3
if 0x1 goto @sry
givepokemon 0x84 0x10 0x16 0x0 0x0 0x0
fanfare 0x13E
waitfanfare
msgbox @this 0x6
setflag 0x800
setflag 0x801
setflag 0x802
setflag 0x8D3
release
end

#org @sry
msgbox @cant 0x6
release
end

#org @this
= Flara:This is the eevee my espeon just hatched \p it should help through the castle for now

#org @cant
= Flara:I can't give you anymore.
__________________

Relevant Advertising!

  #1477    
Old June 21st, 2009 (1:48 PM).
Toon Link's Avatar
Toon Link Toon Link is offline
POKEMON TRAINER
     
    Join Date: May 2009
    Posts: 25
    Spoiler:
    #dynamic 0x800000
    #org @start
    checkflag 0x1000
    applymovement 0x4 @move
    trainerbattle 0x1 0x2DC 0x0 @before @after (@later)
    applymovement 0x4 @move2
    This script won't compile in XSE
    setflag 0x1000
    release
    end
    #org @move
    #raw 0x09
    #raw 0xFE
    #org @before
    = I'm a new trainer!
    #org @after
    = Wow!\nYou're good!
    #org @later
    = I want a Pichu!
    #org @move2
    #raw 0x09
    #raw 0xFE

    This script doesn't complie in XSE
      #1478    
    Old June 21st, 2009 (1:52 PM).
    Samike360's Avatar
    Samike360 Samike360 is offline
    Lover of May
       
      Join Date: Mar 2009
      Location: ATL
      Gender:
      Nature: Bold
      Posts: 397
      ^Add this after "checkflag 0x1000": if 0x1 goto @done

      And then:

      #org @done
      release
      end

      You need a goto script after checkflags.
      __________________





      Please warm my eggs...I'll be sure to return the favor

      From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
        #1479    
      Old June 21st, 2009 (2:28 PM).
      HackMew's Avatar
      HackMew HackMew is offline
      Mewtwo Strikes Back
      • Crystal Tier
       
      Join Date: Jun 2006
      Posts: 1,314
      Quote:
      Originally Posted by Toon Link View Post
      Spoiler:
      #dynamic 0x800000
      #org @start
      checkflag 0x1000
      applymovement 0x4 @move
      trainerbattle 0x1 0x2DC 0x0 @before @after (@later)
      applymovement 0x4 @move2
      This script won't compile in XSE
      setflag 0x1000
      release
      end
      #org @move
      #raw 0x09
      #raw 0xFE
      #org @before
      = I'm a new trainer!
      #org @after
      = Wow!\nYou're good!
      #org @later
      = I want a Pichu!
      #org @move2
      #raw 0x09
      #raw 0xFE

      This script doesn't complie in XSE
      Oh, my... of course it doesn't compile... did you even check the script to understand why? See the fixed one below carefully.

      Spoiler:
      #dynamic 0x800000

      #org @start
      checkflag 0x1000
      if 0x1 goto @later
      applymovement 0x4 @move
      waitmovement 0x0
      setflag 0x1000
      trainerbattle 0x1 0x2DC 0x0 @before @after @later
      release
      end

      #org @later
      msgbox @want 0x6
      applymovement 0x4 @move2
      waitmovement 0x0
      release
      end

      #org @move
      #raw 0x09
      #raw 0xFE

      #org @move2
      #raw 0x09
      #raw 0xFE

      #org @before
      = I'm a new trainer!

      #org @after
      = Wow!\nYou're good!

      #org @want
      = I want a Pichu!
      __________________
        #1480    
      Old June 21st, 2009 (8:51 PM).
      ExitWound's Avatar
      ExitWound ExitWound is offline
      Boggle
         
        Join Date: Aug 2007
        Age: 26
        Posts: 79
        Quote:
        Originally Posted by Pokepal17 View Post
        I think you got mixed up between hex and decimal. 0x??? means it's hex. So 25 in hex is 19. Changes in script.
        No, I did not get mixed up because the number is 37, which is 25 in hex. Any other suggestions?
        __________________

        +====================Supports====================+


        +====================Supports====================+
          #1481    
        Old June 21st, 2009 (9:21 PM).
        0m3GA ARS3NAL's Avatar
        0m3GA ARS3NAL 0m3GA ARS3NAL is offline
        Im comin' home...
        • Silver Tier
         
        Join Date: Jan 2008
        Location: Superjail Penitentiary
        Age: 25
        Gender: Male
        Nature: Gentle
        Posts: 1,816
        Quote:
        Originally Posted by ExitWound View Post
        I'm still having problems with my script... It stops running after the battle like it was doing before.

        Spoiler:
        #dynamic 0x802D48

        #org @start
        message @alert 6
        applymovement 0x25 @approach
        waitmovement 0x0
        message @battle 6
        trainerbattle 0x9 0x01D 0x1 @before @won @after
        end

        #org @after
        lock
        //insert faceplayer here if necessary.
        message @after 6
        applymovement 0x25 @leave
        waitmovement 0x0
        release
        end

        #org @approach
        #raw 0x08 0x08 0x08 0x08 0x08 0xFE

        #org @leave
        #raw 0x0B 0x08 0x08 0x08 0x08 0x08 0x08 0x54 0xFE

        #org @alert
        = You!

        #org @battle
        = You're \v\h01 right?\p...

        #org @before
        = Battle me!

        #org @won
        = ...

        #org @after
        = Damn it...\lSo the rumors were true.\pWe'll soon battle again.\lBe ready!

        #org @nevermind
        release
        end
        Changes in quote. (also, you can write all movements on one line, using only one raw... like in the quote...
        __________________
        >Boot Jailbot
        >Pass *****
        .
        .
        Jailbot OS Ver 1.1.2
        Greetings Warden
        of Superjail Penitentiary
        Awaiting user input...

        >Display User_Info
        ╠══User Info══╣
        Username:
        0m3GA ARS3NAL
        Age: 18
        Sex: Male ♂
        Race: Caucasian
        Quote:
        "What is this
        I don't even..."

        M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
        ╠══End of File══╣
        Awaiting user input...

        >
          #1482    
        Old June 22nd, 2009 (4:23 AM).
        Toon Link's Avatar
        Toon Link Toon Link is offline
        POKEMON TRAINER
           
          Join Date: May 2009
          Posts: 25
          Quote:
          Originally Posted by HackMew View Post
          Oh, my... of course it doesn't compile... did you even check the script to understand why? See the fixed one below carefully.

          Spoiler:
          #dynamic 0x800000

          #org @start
          checkflag 0x1000
          if 0x1 goto @later
          applymovement 0x4 @move
          waitmovement 0x0
          setflag 0x1000
          trainerbattle 0x1 0x2DC 0x0 @before @after @later
          release
          end

          #org @later
          msgbox @want 0x6
          applymovement 0x4 @move2
          waitmovement 0x0
          release
          end

          #org @move
          #raw 0x09
          #raw 0xFE

          #org @move2
          #raw 0x09
          #raw 0xFE

          #org @before
          = I'm a new trainer!

          #org @after
          = Wow!\nYou're good!

          #org @want
          = I want a Pichu!
          The battle works perfectly but the person doesn't move at all.
            #1483    
          Old June 22nd, 2009 (6:02 AM).
          LaccyO's Avatar
          LaccyO LaccyO is offline
          Sspriterr
             
            Join Date: Mar 2009
            Gender: Male
            Nature: Adamant
            Posts: 9
            problem: XSE says that there is something wrong with the script when i chose compile, but what?

            Game: fire red
            Script Type: person script

            Script:

            Spoiler:
            #Dynamic 0x71A37C

            #org @start
            checkflag 0x82F
            if 0x0 goto @hey!
            if 0x1 goto @end
            end

            #org @hey!
            lock
            applymovement 0x10 @back
            waitmovement 0x0
            msgbox @are
            boxset 0x6
            trainerbattle 0 1BB
            msgbox @run
            boxset 0x6
            release
            end

            #org @back
            #raw 0x02
            #raw 0x62
            #raw 0x12
            #raw 0x12
            #raw 0x12
            #raw 0x12
            #raw 0xFE

            #org @are
            = Are you a trainer?/nI thought so!/pMy name is Agatha./nI'm from the elite four!/pDo you want to battle/nfor a badge?/pWhat?..../nYou already won this badge?/pOk! But should we battle/nanyway?

            #org @run
            = You are good skilled!/nI will give you this!/pObtained the running shoes!
            setflag 0x82F

            #org @end
            release
            end
              #1484    
            Old June 22nd, 2009 (6:10 AM).
            NewbiePKMNHCKR NewbiePKMNHCKR is offline
               
              Join Date: Jun 2009
              Gender: Male
              Posts: 3
              I have a gigantic problem whit poketronic, and that is that i can´t use my pokemon rom on it.
                #1485    
              Old June 22nd, 2009 (7:46 AM).
              Quickster's Avatar
              Quickster Quickster is offline
              Dream or Drop?
                 
                Join Date: Oct 2007
                Gender: Male
                Nature: Quiet
                Posts: 351
                Quote:
                Originally Posted by Quickster View Post
                Has anyone made a script to nickname a pokemon that you just recieved but when you choose yes,it doesnt nickname the right pokemon,for instance,an egg sprite might appear?How do you fix this,ill post my script too.

                Spoiler:
                #dynamic 0x8038DC

                #org @start
                checkflag 0x1022
                if 0x1 goto @done
                special2 LASTRESULT 0xE6
                copyvar 0x8000 LASTRESULT
                compare 0x8000 0x0
                if 0x1 goto @no
                compare 0x8000 0x1
                if 0x1 goto @no
                compare 0x8000 0x2
                if 0x1 goto @no
                compare 0x8000 0x3
                if 0x1 goto @yes
                compare 0x8000 0x4
                if 0x1 goto @yes
                compare 0x8000 0x5
                if 0x1 goto @yes
                compare 0x8000 0x6
                if 0x1 goto @yes
                release
                end

                #org @no
                msgbox @1 0x2
                release
                end

                #org @yes
                msgbox @2 0x5
                compare LASTRESULT 0x1
                if 0x1 goto @receive
                msgbox @3 0x2
                release
                end

                #org @receive
                givepokemon 0x5 0x10 0x0 0x0 0x0 0x0
                hidesprite 0x2
                fanfare 0x13E
                msgbox @4 0x4
                waitfanfare
                closeonkeypress
                setflag 0x1022
                msgbox @5 0x5
                compare LASTRESULT 0x1
                if 0x1 gosub @name
                msgbox @6 0x2
                release
                end

                #org @name
                call 0x1A74EB
                return

                #org @done
                msgbox @7 0x2
                release
                end

                #org @1
                = I take care if injured POKeMON.\pI nursed this BULBASAUR back to\nhealth.\pIt needs a good trainer to take\ncare of it now.

                #org @2
                = I take care of injured POKeMON.\pI nursed this BULBASAUR back to\nhealth.\pIt needs a good trainer to take\ncare of it now.\pI know! Would you take care of\nthis BULBASAUR?

                #org @3
                = Oh...\nThat's too bad...

                #org @4
                = [black_fr]\v\h01 recieved BULBASAUR.

                #org @5
                = [black_fr]Would you like to give a nickname\nto BULBASAUR?

                #org @6
                = Please take care of BULBASAUR!

                #org @7
                = Is BULBASAUR doing well?
                My question got bumped back a page.Everything works fine exceprt the nickname.I shows an egg and doesnt nickname bulbasaur.Any ideas?
                __________________
                I laugh looking at this.

                But sometimes I want to come back to it...

                  #1486    
                Old June 22nd, 2009 (8:08 AM).
                Diegoisawesome's Avatar
                Diegoisawesome Diegoisawesome is offline
                Oh god the bees
                • Silver Tier
                 
                Join Date: Dec 2007
                Location: :noitacoL
                Age: 20
                Gender: Male
                Nature: Naive
                Posts: 1,039
                Quote:
                Originally Posted by Quickster View Post
                Spoiler:
                #dynamic 0x8038DC

                #org @start
                checkflag 0x1022
                if 0x1 goto @done
                special2 LASTRESULT 0xE6
                copyvar 0x8000 LASTRESULT
                compare 0x8000 0x0
                if 0x1 goto @no
                compare 0x8000 0x1
                if 0x1 goto @no
                compare 0x8000 0x2
                if 0x1 goto @no
                compare 0x8000 0x3
                if 0x1 goto @yes
                compare 0x8000 0x4
                if 0x1 goto @yes
                compare 0x8000 0x5
                if 0x1 goto @yes
                compare 0x8000 0x6
                if 0x1 goto @yes
                release
                end

                #org @no
                msgbox @1 0x2
                release
                end

                #org @yes
                ountpokemon
                compare 0x800D 0x6
                if 0x1 goto @toomany
                msgbox @2 0x5
                compare LASTRESULT 0x1
                if 0x1 goto @receive
                msgbox @3 0x2
                release
                end

                #org @receive
                givepokemon 0x5 0x10 0x0 0x0 0x0 0x0
                hidesprite 0x2
                fanfare 0x13E
                msgbox @4 0x4
                waitfanfare
                closeonkeypress
                setflag 0x1022
                msgbox @5 0x5
                compare LASTRESULT 0x1
                if 0x1 gosub @name
                msgbox @6 0x2
                release
                end

                #org @name
                countpokemon
                subvar 0x800D 0x1
                copyvar 0x8004 0x800D
                fadescreen 0x1
                special 0x166
                waitstate
                return

                #org @done
                msgbox @7 0x2
                release
                end

                #org @toomany
                msgbox @8 0x6
                release
                end

                #org @1
                = I take care if injured POKeMON.\pI nursed this BULBASAUR back to\nhealth.\pIt needs a good trainer to take\ncare of it now.

                #org @2
                = I take care of injured POKeMON.\pI nursed this BULBASAUR back to\nhealth.\pIt needs a good trainer to take\ncare of it now.\pI know! Would you take care of\nthis BULBASAUR?

                #org @3
                = Oh...\nThat's too bad...

                #org @4
                = [black_fr]\v\h01 recieved BULBASAUR.

                #org @5
                = [black_fr]Would you like to give a nickname\nto BULBASAUR?

                #org @6
                = Please take care of BULBASAUR!

                #org @7
                = Is BULBASAUR doing well?


                #org @8
                = Your party is full.\nPlease deposit one to\nmake room.
                My question got bumped back a page.Everything works fine exceprt the nickname.I shows an egg and doesnt nickname bulbasaur.Any ideas?
                Try that out and see if it helps.
                __________________


                My other resources:
                My Website
                diegoisawesome's MEGA-HUGE XSE Scripting Tutorial
                diegoisawesome's Miscellaneous Finds
                The Ruins of Alph Puzzles
                Diego's Miscellaneous Patches
                GBA Intro Manager
                The Secret Sauce: Triple-Layer Tiles
                  #1487    
                Old June 22nd, 2009 (8:11 AM).
                NewbiePKMNHCKR NewbiePKMNHCKR is offline
                   
                  Join Date: Jun 2009
                  Gender: Male
                  Posts: 3
                  Scratch my problem, i fixed it.
                    #1488    
                  Old June 22nd, 2009 (8:14 AM).
                  Larsie13 Larsie13 is offline
                  Gone
                  • Crystal Tier
                   
                  Join Date: Oct 2006
                  Location: The Netherlands
                  Age: 26
                  Nature: Modest
                  Posts: 159
                  Quote:
                  Originally Posted by LaccyO View Post
                  problem: XSE says that there is something wrong with the script when i chose compile, but what?

                  Game: fire red
                  Script Type: person script

                  Script:

                  Spoiler:
                  #Dynamic 0x71A37C

                  #org @start
                  checkflag 0x82F
                  if 0x0 goto @hey!
                  goto @end 'Two compares in a row don't work.
                  end

                  #org @hey!
                  lock
                  applymovement 0x10 @back
                  waitmovement 0x0
                  msgbox @are 'If you use the latest XSE, this should be 'msgbox @are 0x6', and you should remove the 'boxset 0x6' line below.
                  boxset 0x6
                  trainerbattle 0 0x1BB 'Without the 0x, you'll have decimal. And decimal doesn't know the "B" character. That's probably the error.
                  msgbox @run 'Same as above, only if you're using XSE's latest version.
                  boxset 0x6
                  release
                  end

                  #org @back
                  #raw 0x02
                  #raw 0x62
                  #raw 0x12
                  #raw 0x12
                  #raw 0x12
                  #raw 0x12
                  #raw 0xFE

                  #org @are
                  = Are you a trainer?/nI thought so!/pMy name is Agatha./nI'm from the elite four!/pDo you want to battle/nfor a badge?/pWhat?..../nYou already won this badge?/pOk! But should we battle/nanyway?

                  #org @run
                  = You are good skilled!/nI will give you this!/pObtained the running shoes!
                  setflag 0x82F

                  #org @end
                  release
                  end
                  If you are using the latest XSE, you have to make 4 changes. Otherwise just 2.
                    #1489    
                  Old June 22nd, 2009 (8:50 AM).
                  Quickster's Avatar
                  Quickster Quickster is offline
                  Dream or Drop?
                     
                    Join Date: Oct 2007
                    Gender: Male
                    Nature: Quiet
                    Posts: 351
                    Quote:
                    Originally Posted by diegoisawesome View Post
                    Try that out and see if it helps.
                    It didnt work,now its showing a ?? now with the name ???????.
                    __________________
                    I laugh looking at this.

                    But sometimes I want to come back to it...

                      #1490    
                    Old June 22nd, 2009 (11:50 AM).
                    ExitWound's Avatar
                    ExitWound ExitWound is offline
                    Boggle
                       
                      Join Date: Aug 2007
                      Age: 26
                      Posts: 79
                      Quote:
                      Originally Posted by 0m3GA ARS3NAL View Post
                      Changes in quote. (also, you can write all movements on one line, using only one raw... like in the quote...
                      Wow... The script still doesn't finish after the battle.
                      __________________

                      +====================Supports====================+


                      +====================Supports====================+
                        #1491    
                      Old June 22nd, 2009 (1:15 PM).
                      theswordbuggy's Avatar
                      theswordbuggy theswordbuggy is offline
                      Rom Hacker
                         
                        Join Date: May 2009
                        Location: Australia, Queensland
                        Gender: Male
                        Posts: 21
                        i am requesting. i am just asking because i am looking for a item script that gives you a item and talks before and after. and it cant have boxset in it they dnt work. this is for pokemon emerald and xse.

                        Thanks
                        Buggy
                          #1492    
                        Old June 22nd, 2009 (4:05 PM).
                        Xatoku's Avatar
                        Xatoku Xatoku is offline
                        Game Developer
                           
                          Join Date: Feb 2009
                          Location: Canada
                          Gender: Male
                          Posts: 451
                          My problem is that in this yesno script, even if the player choses yes, it still goes to no, and won't go to @yes. Heres the script.

                          Spoiler:
                          #dynamic 0x800000

                          #org @start
                          checkflag 0x373
                          if 0x1 goto @end
                          msgbox @yesno MSG_YESNO
                          closeonkeypress
                          compare LASTRESULT B_YES
                          if B_== goto @yes
                          msgbox @text1 0x6
                          release
                          end

                          #org @end
                          release
                          end

                          #org @yesno
                          = There's a berry here!\pWould you like to pick it?

                          #org @yes
                          lock
                          giveitem 0x8B 0x3 MSG_OBTAIN
                          waitmsg
                          hidesprite 0x3
                          setflag 0x373
                          releaseall
                          end

                          #org @text1
                          = The berry was left on the tree.
                            #1493    
                          Old June 23rd, 2009 (6:07 AM).
                          Sky the Shaym's Avatar
                          Sky the Shaym Sky the Shaym is offline
                          Sky the Shaymin, NOT Shaym
                             
                            Join Date: Jun 2009
                            Gender: Male
                            Nature: Modest
                            Posts: 12
                            I made this script, but it says i'm missing something... Can someone help?


                            RUBY
                            TRIGGER
                            XSE

                            Spoiler:

                            #dynamic 0x80005B
                            #org @start
                            checkflag 0x829
                            if 0x0 goto @pokemon
                            end
                            #org @pokemon
                            applymovement 0x6 @move
                            waitmovement 0x0
                            msgbox @fuu 0x6
                            fanfare 0x13E
                            msgbox @pok 0x4
                            givepokemon 0x286 0x10 0x0 0x0 0x0 0x0
                            waitfanfare
                            closeonkeypress
                            msgbox @nomnu 0x6
                            applymovement 0x6 @move2
                            setflag 0x829
                            release
                            end
                            #org @move
                            #raw 0xright 0xright 0xright 0xright 0xFE
                            #org @move2
                            #raw 0xleft 0xleft 0xleft 0xleft 0xFE
                            #org @fuu
                            = Hey! Your the new guy, right?\p Well, since you joined TEAM AQUA\n you need this.
                            #org @pok
                            = [player] recived a POKeMON!
                            #org @nomnu
                            = Don't forget to check out the AQUA\p CENTER and your dorm... Meet me in the gengerator room for\n your first mission.
                            __________________
                            Just help me hatch my eggs... http://gpxplus.net/user/Sky+the+Shaymin
                              #1494    
                            Old June 23rd, 2009 (7:09 AM).
                            Spherical Ice's Avatar
                            Spherical Ice Spherical Ice is online now
                            • Crystal Tier
                             
                            Join Date: Nov 2007
                            Location: Bristol, UK
                            Age: 19
                            Posts: 5,231
                            Quote:
                            Originally Posted by Sky the Shaym View Post
                            I made this script, but it says i'm missing something... Can someone help?


                            RUBY
                            TRIGGER
                            XSE

                            Spoiler:

                            #dynamic 0x80005B
                            #org @start
                            checkflag 0x829
                            if 0x0 goto @pokemon
                            end
                            #org @pokemon
                            applymovement 0x6 @move
                            waitmovement 0x0
                            msgbox @fuu 0x6
                            fanfare 0x13E
                            msgbox @pok 0x4
                            givepokemon 0x286 0x10 0x0 0x0 0x0 0x0
                            waitfanfare
                            closeonkeypress
                            msgbox @nomnu 0x6
                            applymovement 0x6 @move2
                            setflag 0x829
                            release
                            end
                            #org @move
                            #raw 0xright 0xright 0xright 0xright 0xFE
                            #org @move2
                            #raw 0xleft 0xleft 0xleft 0xleft 0xFE
                            #org @fuu
                            = Hey! Your the new guy, right?\p Well, since you joined TEAM AQUA\n you need this.
                            #org @pok
                            = [player] recived a POKeMON!
                            #org @nomnu
                            = Don't forget to check out the AQUA\p CENTER and your dorm... Meet me in the gengerator room for\n your first mission.
                            Aren't you missing a waitmovement 0x0 above the setflag 0x829? Oh, and you don't need spaces after \n, \p or \l.
                            __________________

                            A Pokemon that is discriminated!
                            Support squirtle and make it everyone's favourite.
                              #1495    
                            Old June 23rd, 2009 (7:19 AM).
                            Sky the Shaym's Avatar
                            Sky the Shaym Sky the Shaym is offline
                            Sky the Shaymin, NOT Shaym
                               
                              Join Date: Jun 2009
                              Gender: Male
                              Nature: Modest
                              Posts: 12
                              Quote:
                              Originally Posted by Spherical Ice View Post
                              Aren't you missing a waitmovement 0x0 above the setflag 0x829? Oh, and you don't need spaces after \n, \p or \l.
                              Thanks, but it says i need a define or parameter for the line with the movements, the #raw then all the movements.
                              __________________
                              Just help me hatch my eggs... http://gpxplus.net/user/Sky+the+Shaymin
                                #1496    
                              Old June 23rd, 2009 (8:05 AM). Edited June 23rd, 2009 by NatureKeeper.
                              NatureKeeper NatureKeeper is offline
                              No longer active here.
                                 
                                Join Date: Jun 2008
                                Location: Somewhere.
                                Age: 20
                                Gender: Male
                                Nature: Hasty
                                Posts: 1,234
                                Quote:
                                Originally Posted by Xatoku View Post
                                My problem is that in this yesno script, even if the player choses yes, it still goes to no, and won't go to @yes. Heres the script.

                                Spoiler:
                                #dynamic 0x800000

                                #org @start
                                checkflag 0x373
                                if 0x1 goto @end
                                msgbox @yesno MSG_YESNO
                                closeonkeypress
                                compare LASTRESULT B_YES
                                if B_== goto @yes
                                msgbox @text1 0x6
                                release
                                end

                                #org @end
                                release
                                end

                                #org @yesno
                                = There's a berry here!\pWould you like to pick it?

                                #org @yes
                                lock
                                giveitem 0x8B 0x3 MSG_OBTAIN
                                waitmsg
                                hidesprite 0x3
                                setflag 0x373
                                releaseall
                                end

                                #org @text1
                                = The berry was left on the tree.
                                Code:
                                #org @start
                                checkflag 0x373
                                if 0x1 goto @end
                                msgbox @yesno 0x5
                                compare LASTRESULT 0x1
                                if 0x1 goto @yes
                                msgbox @text1 0x6
                                release
                                end
                                
                                #org @end
                                release
                                end
                                
                                #org @yes
                                lock
                                giveitem 0x8B 0x3 MSG_OBTAIN
                                waitmsg
                                hidesprite 0x3
                                setflag 0x373
                                releaseall
                                end
                                
                                #org @yesno
                                = There's a berry here!\pWould you like to pick it?
                                
                                #org @text1
                                = The berry was left on the tree.


                                I corrected some stuff. Inform me if it works, now.

                                Quote:
                                Originally Posted by Sky the Shaym View Post
                                I made this script, but it says i'm missing something... Can someone help?


                                RUBY
                                TRIGGER
                                XSE

                                Spoiler:

                                #dynamic 0x80005B
                                #org @start
                                checkflag 0x829
                                if 0x0 goto @pokemon
                                end
                                #org @pokemon
                                applymovement 0x6 @move
                                waitmovement 0x0
                                msgbox @fuu 0x6
                                fanfare 0x13E
                                msgbox @pok 0x4
                                givepokemon 0x286 0x10 0x0 0x0 0x0 0x0
                                waitfanfare
                                closeonkeypress
                                msgbox @nomnu 0x6
                                applymovement 0x6 @move2
                                waitmovement 0x0
                                setflag 0x829
                                release
                                end
                                #org @move
                                #raw 0xright 0xright 0xright 0xright 0xFE
                                #org @move2
                                #raw 0xleft 0xleft 0xleft 0xleft 0xFE
                                #org @fuu
                                = Hey! Your the new guy, right?\p Well, since you joined TEAM AQUA\n you need this.
                                #org @pok
                                = [player] recived a POKeMON!
                                #org @nomnu
                                = Don't forget to check out the AQUA\p CENTER and your dorm... Meet me in the gengerator room for\n your first mission.
                                Code:
                                #dynamic 0x80005B
                                #org @start
                                checkflag 0x829
                                if 0x0 goto @pokemon
                                end
                                
                                #org @pokemon
                                applymovement 0x6 @move
                                waitmovement 0x0
                                msgbox @fuu 0x6
                                fanfare 0x13E
                                msgbox @pok 0x4
                                givepokemon 0x286 0x10 0x0 0x0 0x0 0x0
                                waitfanfare
                                closeonkeypress
                                msgbox @nomnu 0x6
                                applymovement 0x6 @move2
                                setflag 0x829
                                release
                                end
                                
                                #org @move
                                #raw 0x07
                                #raw 0x07 
                                #raw 0x07 
                                #raw 0x07 
                                #raw 0xFE
                                
                                #org @move2
                                #raw 0x04
                                #raw 0x04
                                #raw 0x04
                                #raw 0x04
                                #raw 0xFE
                                
                                #org @fuu
                                = Hey! Your the new guy, right?\pWell, since you joined TEAM AQUA\nyou need this.
                                
                                #org @pok
                                = [player] recived a POKéMON!
                                
                                #org @nomnu
                                = Don't forget to check out the AQUA\nCENTER and your dorm... Meet me in the gengerator room for\nyour first mission.
                                Corrected some stuff here, too.
                                  #1497    
                                Old June 23rd, 2009 (8:20 AM).
                                Xatoku's Avatar
                                Xatoku Xatoku is offline
                                Game Developer
                                   
                                  Join Date: Feb 2009
                                  Location: Canada
                                  Gender: Male
                                  Posts: 451
                                  Quote:
                                  Originally Posted by NatureKeeper View Post
                                  Code:
                                  #org @start
                                  checkflag 0x373
                                  if 0x1 goto @end
                                  msgbox @yesno 0x5
                                  compare LASTRESULT 0x1
                                  if 0x1 goto @yes
                                  msgbox @text1 0x6
                                  release
                                  end
                                  
                                  #org @end
                                  release
                                  end
                                  
                                  #org @yes
                                  lock
                                  giveitem 0x8B 0x3 MSG_OBTAIN
                                  waitmsg
                                  hidesprite 0x3
                                  setflag 0x373
                                  releaseall
                                  end
                                  
                                  #org @yesno
                                  = There's a berry here!\pWould you like to pick it?
                                  
                                  #org @text1
                                  = The berry was left on the tree.
                                  I corrected some stuff. Inform me if it works, now.
                                  Well everything worked but now after the tree dissapears, if you take 1 step it will reappear. How can I make it dissapear indefinitley?
                                    #1498    
                                  Old June 23rd, 2009 (8:27 AM).
                                  NatureKeeper NatureKeeper is offline
                                  No longer active here.
                                     
                                    Join Date: Jun 2008
                                    Location: Somewhere.
                                    Age: 20
                                    Gender: Male
                                    Nature: Hasty
                                    Posts: 1,234
                                    Try this: hidesprite LASTTALKED instead of hide sprite 0x373
                                      #1499    
                                    Old June 23rd, 2009 (8:33 AM).
                                    Xatoku's Avatar
                                    Xatoku Xatoku is offline
                                    Game Developer
                                       
                                      Join Date: Feb 2009
                                      Location: Canada
                                      Gender: Male
                                      Posts: 451
                                      I figured it out, I had unkown set at 03 and Movement set to 11 but once they were both put at 0, they worked.
                                        #1500    
                                      Old June 23rd, 2009 (9:01 AM).
                                      Sky the Shaym's Avatar
                                      Sky the Shaym Sky the Shaym is offline
                                      Sky the Shaymin, NOT Shaym
                                         
                                        Join Date: Jun 2009
                                        Gender: Male
                                        Nature: Modest
                                        Posts: 12
                                        Quote:
                                        Originally Posted by NatureKeeper View Post
                                        Code:
                                        #org @start
                                        checkflag 0x373
                                        if 0x1 goto @end
                                        msgbox @yesno 0x5
                                        compare LASTRESULT 0x1
                                        if 0x1 goto @yes
                                        msgbox @text1 0x6
                                        release
                                        end
                                        
                                        #org @end
                                        release
                                        end
                                        
                                        #org @yes
                                        lock
                                        giveitem 0x8B 0x3 MSG_OBTAIN
                                        waitmsg
                                        hidesprite 0x3
                                        setflag 0x373
                                        releaseall
                                        end
                                        
                                        #org @yesno
                                        = There's a berry here!\pWould you like to pick it?
                                        
                                        #org @text1
                                        = The berry was left on the tree.


                                        I corrected some stuff. Inform me if it works, now.



                                        Code:
                                        #dynamic 0x80005B
                                        #org @start
                                        checkflag 0x829
                                        if 0x0 goto @pokemon
                                        end
                                        
                                        #org @pokemon
                                        applymovement 0x6 @move
                                        waitmovement 0x0
                                        msgbox @fuu 0x6
                                        fanfare 0x13E
                                        msgbox @pok 0x4
                                        givepokemon 0x286 0x10 0x0 0x0 0x0 0x0
                                        waitfanfare
                                        closeonkeypress
                                        msgbox @nomnu 0x6
                                        applymovement 0x6 @move2
                                        setflag 0x829
                                        release
                                        end
                                        
                                        #org @move
                                        #raw 0x07
                                        #raw 0x07 
                                        #raw 0x07 
                                        #raw 0x07 
                                        #raw 0xFE
                                        
                                        #org @move2
                                        #raw 0x04
                                        #raw 0x04
                                        #raw 0x04
                                        #raw 0x04
                                        #raw 0xFE
                                        
                                        #org @fuu
                                        = Hey! Your the new guy, right?\pWell, since you joined TEAM AQUA\nyou need this.
                                        
                                        #org @pok
                                        = [player] recived a POKéMON!
                                        
                                        #org @nomnu
                                        = Don't forget to check out the AQUA\nCENTER and your dorm... Meet me in the gengerator room for\nyour first mission.
                                        Corrected some stuff here, too.
                                        Thanks, but whenever i paste it into XSE and compile, i close XSE, then reopen the script, and all that's there is:'-----------------------
                                        #org 0x80005B
                                        checkflag 0x829
                                        __________________
                                        Just help me hatch my eggs... http://gpxplus.net/user/Sky+the+Shaymin
                                        Closed Thread

                                        Quick Reply

                                        Join the conversation!

                                        Create an account to post a reply in this thread, participate in other discussions, and more!

                                        Create a PokéCommunity Account

                                        Sponsored Links
                                        Thread Tools

                                        Posting Rules
                                        You may not post new threads
                                        You may not post replies
                                        You may not post attachments
                                        You may not edit your posts

                                        BB code is On
                                        Smilies are On
                                        [IMG] code is On
                                        HTML code is Off

                                        Forum Jump


                                        All times are GMT -8. The time now is 10:18 AM.