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  #1651    
Old July 11th, 2009 (6:55 PM).
ExitWound's Avatar
ExitWound ExitWound is offline
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    Quote:
    Originally Posted by powerflare4cp View Post
    How do you customize the Pokedex? The order, the Pokemon's info (What type of Pokemon [ex. the Bulb Pokemon or the Iron Armor Pokemon] and their description) ect.

    That's not a script question, but look up YAPE for that kind of stuff.

    Now can somebody help me with my script?

    Quote:
    Originally Posted by ExitWound View Post
    Hey I'm working on a hack for Pokemon Sapphire and I'm having some problems. The script works fine except when he's supposed to move toward you and sends you back. Here is my script:
    Spoiler:
    #dynamic 0x800089

    #org @start
    checkflag 1500
    if b_true goto @nevermind
    msgbox @begin 0x6
    msgbox @bulbasaur 0x5
    compare LASTRESULT 0x1
    if b_true goto @getbulb
    msgbox @charmander 0x5
    compare LASTRESULT 0x1
    if b_true goto @getchar
    msgbox @squirtle 0x5
    compare LASTRESULT 0x1
    if b_true goto @getsquirt
    msgbox @cant 0x6
    applymovement 0x2 @moveman
    applymovement 0xFF @sendback
    release
    end

    #org @nevermind
    release
    end

    #org @begin
    = Hello there, young traveler!\nI see that you're new here, aren't you?\pThat's quite alright.\nEverybody was a newbie at some point.\lEven me!\pBut enough with this idle chatter.\nToday, you will recieve your first\lPOKéMON!\pIt's exciting, I know\pFor I was once in your shoes...\nAhh.....\lThe glory days...\p... ... ... ... ... ... ... ...\pOh!\pI've been daydreaming a lot lately...\nBut anywho... on to business!

    #org @bulbasaur
    = Will you take BULBASAUR, the leaf\nPOKéMON?

    #org @getbulb
    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
    msgbox @gotbulb 0x6
    msgbox @meetagain 0x6
    fadescreen 0x0
    setflag 1000
    release
    end

    #org @charmander
    = Will you take CHARMANDER, the fire\nPOKéMON?

    #org @getchar
    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
    msgbox @gotchar 0x6
    msgbox @meetagain 0x6
    fadescreen 0x0
    setflag 1000
    release
    end

    #org @squirtle
    = Will you take SQUIRTLE, the water\nPOKéMON?

    #org @getsquirt
    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
    msgbox @gotsquirt 0x6
    msgbox @meetagain 0x6
    fadescreen 0x0
    hidesprite 0x2
    setflag 1500
    release
    end

    #org @gotbulb
    = [red_rs]You recieved a BULBASAUR!

    #org @gotchar
    = [red_rs]You recieved a CHARMANDER!

    #org @gotsquirt
    = [red_rs]You recieved a SQUIRTLE!

    #org @meetagain
    = Now go, young adventurer!\nGo into the world and show them\lhow great you are!!

    #org @cant
    = As long as I am here, you may not pass\nwithout a POKéMON.

    #org @moveman
    #raw 0x07 0x06 0x03 0xFE

    #org @sendback
    #raw 0x04 0xFE

    The script's var number is already 5240 so that isn't it.

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      #1652    
    Old July 11th, 2009 (6:59 PM).
    0m3GA ARS3NAL's Avatar
    0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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    Quote:
    Originally Posted by ExitWound View Post
    That's not a script question, but look up YAPE for that kind of stuff.

    Now can somebody help me with my script?

    You forgot 0x in front of every flag command.
    Changes in BOLD RED!

    Spoiler:
    #dynamic 0x800089

    #org @start
    checkflag 0x1500
    if b_true goto @nevermind
    msgbox @begin 0x6
    msgbox @bulbasaur 0x5
    compare LASTRESULT 0x1
    if b_true goto @getbulb
    msgbox @charmander 0x5
    compare LASTRESULT 0x1
    if b_true goto @getchar
    msgbox @squirtle 0x5
    compare LASTRESULT 0x1
    if b_true goto @getsquirt
    msgbox @cant 0x6
    applymovement 0x2 @moveman
    applymovement 0xFF @sendback
    release
    end

    #org @nevermind
    release
    end

    #org @begin
    = Hello there, young traveler!\nI see that you're new here, aren't you?\pThat's quite alright.\nEverybody was a newbie at some point.\lEven me!\pBut enough with this idle chatter.\nToday, you will recieve your first\lPOKéMON!\pIt's exciting, I know\pFor I was once in your shoes...\nAhh.....\lThe glory days...\p... ... ... ... ... ... ... ...\pOh!\pI've been daydreaming a lot lately...\nBut anywho... on to business!

    #org @bulbasaur
    = Will you take BULBASAUR, the leaf\nPOKéMON?

    #org @getbulb
    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
    msgbox @gotbulb 0x6
    msgbox @meetagain 0x6
    fadescreen 0x0
    setflag 0x1000
    release
    end

    #org @charmander
    = Will you take CHARMANDER, the fire\nPOKéMON?

    #org @getchar
    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
    msgbox @gotchar 0x6
    msgbox @meetagain 0x6
    fadescreen 0x0
    setflag 0x1000
    release
    end

    #org @squirtle
    = Will you take SQUIRTLE, the water\nPOKéMON?

    #org @getsquirt
    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
    msgbox @gotsquirt 0x6
    msgbox @meetagain 0x6
    fadescreen 0x0
    hidesprite 0x2
    setflag 0x1500
    release
    end

    #org @gotbulb
    = [red_rs]You recieved a BULBASAUR!

    #org @gotchar
    = [red_rs]You recieved a CHARMANDER!

    #org @gotsquirt
    = [red_rs]You recieved a SQUIRTLE!

    #org @meetagain
    = Now go, young adventurer!\nGo into the world and show them\lhow great you are!!

    #org @cant
    = As long as I am here, you may not pass\nwithout a POKéMON.

    #org @moveman
    #raw 0x07 0x06 0x03 0xFE

    #org @sendback
    #raw 0x04 0xFE

    __________________

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    .
    .
    Jailbot OS Ver 1.1.2
    Greetings Warden
    of Superjail Penitentiary
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    >Display User_Info
    ╠══User Info══╣
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      #1653    
    Old July 12th, 2009 (1:43 AM).
    Bozster's Avatar
    Bozster Bozster is offline
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      Quote:
      Originally Posted by 0m3GA ARS3NAL View Post
      The problem is not making NEW pokemon, the problem is having the pokedex read all of these new pokemon.
      As of yet, only 24 new pokemon can be added to any pokemon game, without replacing old ones, and even still, the pokedex data for them is unreadable...

      Ok, fair enough, I can't add many Pokemon. But can anyone still tell me what the script offsets that define stuff like items and Pokemon are?

        #1654    
      Old July 12th, 2009 (2:16 AM).
      HackMew's Avatar
      HackMew HackMew is offline

      Mewtwo Strikes Back

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      Quote:
      Originally Posted by Bozster View Post
      Ok, fair enough, I can't add many Pokemon. But can anyone still tell me what the script offsets that define stuff like items and Pokemon are?

      This is a Script Help thread. Please ask in the proper thread, aka Simple Questions.

      __________________

        #1655    
      Old July 12th, 2009 (6:50 AM). Edited July 12th, 2009 by Powerflare.
      Powerflare's Avatar
      Powerflare Powerflare is offline
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      Quote:
      Originally Posted by ExitWound View Post
      That's not a script question, but look up YAPE for that kind of stuff.

      I just thought it would have something to do with scripts (like changing the description) or something.

      Oh yeah, and a heads up: I'm gonna need help with a script soon. I will post it in a bit. (Or if "a bit" isn't possible a day, and if I don't have internet connection where I'm going---a week.)

        #1656    
      Old July 12th, 2009 (10:55 AM).
      sungopher's Avatar
      sungopher sungopher is offline
         
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        how do you change the text in the beginning when prof. oak/birch talks to you?
        is there a specific way, if so plz tell me.
        i dont mean to break any rules or anything

          #1657    
        Old July 12th, 2009 (11:22 AM).
        onyx79's Avatar
        onyx79 onyx79 is offline
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          Quote:
          Originally Posted by sungopher View Post
          how do you change the text in the beginning when prof. oak/birch talks to you?
          is there a specific way, if so plz tell me.
          i dont mean to break any rules or anything
          use a-text it's easy,also you can cange most of the game text with this tool

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            #1658    
          Old July 12th, 2009 (11:39 AM).
          PlatniumPiano's Avatar
          PlatniumPiano PlatniumPiano is offline
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            Quote:
            Originally Posted by Haz View Post
            I click "Compile" and then I click "Save" in the text window, but it doesn't go into my hack. I also needed to klnow if it was right.

            You don't need to save the script. When you click compile, there should be a little box that pops up with a bunch of offsets. Copy the first one and paste it into the script offset box in A-map. Should work.

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              #1659    
            Old July 12th, 2009 (11:58 AM).
            BlitŻ's Avatar
            BlitŻ BlitŻ is offline

            guahh my dog is so cute

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            Quote:
            Originally Posted by JohnPaulJones View Post
            You don't need to save the script. When you click compile, there should be a little box that pops up with a bunch of offsets. Copy the first one and paste it into the script offset box in A-map. Should work.

            actually the one you should copy is the offset under newoffset, including the 0x, btw its in the scroll window

            __________________

              #1660    
            Old July 12th, 2009 (12:49 PM). Edited July 12th, 2009 by ExitWound.
            ExitWound's Avatar
            ExitWound ExitWound is offline
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              Join Date: Aug 2007
              Age: 25
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              Quote:
              Originally Posted by 0m3GA ARS3NAL View Post
              You forgot 0x in front of every flag command.
              Changes in BOLD RED!

              Spoiler:
              #dynamic 0x800089

              #org @start
              checkflag 0x1500
              if b_true goto @nevermind
              msgbox @begin 0x6
              msgbox @bulbasaur 0x5
              compare LASTRESULT 0x1
              if b_true goto @getbulb
              msgbox @charmander 0x5
              compare LASTRESULT 0x1
              if b_true goto @getchar
              msgbox @squirtle 0x5
              compare LASTRESULT 0x1
              if b_true goto @getsquirt
              msgbox @cant 0x6
              applymovement 0x2 @moveman
              applymovement 0xFF @sendback
              release
              end

              #org @nevermind
              release
              end

              #org @begin
              = Hello there, young traveler!\nI see that you're new here, aren't you?\pThat's quite alright.\nEverybody was a newbie at some point.\lEven me!\pBut enough with this idle chatter.\nToday, you will recieve your first\lPOKéMON!\pIt's exciting, I know\pFor I was once in your shoes...\nAhh.....\lThe glory days...\p... ... ... ... ... ... ... ...\pOh!\pI've been daydreaming a lot lately...\nBut anywho... on to business!

              #org @bulbasaur
              = Will you take BULBASAUR, the leaf\nPOKéMON?

              #org @getbulb
              givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
              msgbox @gotbulb 0x6
              msgbox @meetagain 0x6
              fadescreen 0x0
              setflag 0x1000
              release
              end

              #org @charmander
              = Will you take CHARMANDER, the fire\nPOKéMON?

              #org @getchar
              givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
              msgbox @gotchar 0x6
              msgbox @meetagain 0x6
              fadescreen 0x0
              setflag 0x1000
              release
              end

              #org @squirtle
              = Will you take SQUIRTLE, the water\nPOKéMON?

              #org @getsquirt
              givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
              msgbox @gotsquirt 0x6
              msgbox @meetagain 0x6
              fadescreen 0x0
              hidesprite 0x2
              setflag 0x1500
              release
              end

              #org @gotbulb
              = [red_rs]You recieved a BULBASAUR!

              #org @gotchar
              = [red_rs]You recieved a CHARMANDER!

              #org @gotsquirt
              = [red_rs]You recieved a SQUIRTLE!

              #org @meetagain
              = Now go, young adventurer!\nGo into the world and show them\lhow great you are!!

              #org @cant
              = As long as I am here, you may not pass\nwithout a POKéMON.

              #org @moveman
              #raw 0x07 0x06 0x03 0xFE

              #org @sendback
              #raw 0x04 0xFE

              Well even so, shouldn't the movement work anyways? Meh... I'm gonna try it and see if it works out.

              EDIT: It didn't work. The guy still doesn't send you back a space =[ Any help?

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                #1661    
              Old July 12th, 2009 (1:09 PM).
              Quickster's Avatar
              Quickster Quickster is offline
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                Quote:
                Originally Posted by ExitWound View Post
                Well even so, shouldn't the movement work anyways? Meh... I'm gonna try it and see if it works out.

                EDIT: It didn't work. The guy still doesn't send you back a space =[ Any help?

                Maybe you should add a waitmovement 0x0 after your movements.That might fix it,but Im not sure.

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                  #1662    
                Old July 12th, 2009 (1:55 PM).
                sungopher's Avatar
                sungopher sungopher is offline
                   
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                  Location: The California Region, filled with 5th Gen pokemon
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                  a-text doesnt work cuz everytime i download it, it says i need some kind of file called COMDLG32.OCX
                  and i cant seem to find it

                    #1663    
                  Old July 12th, 2009 (2:26 PM).
                  am529 am529 is offline
                     
                    Join Date: Jun 2009
                    Posts: 11

                    I have this code for a person event:

                    Spoiler:

                    '---------------
                    #org 0x6FFD48
                    lock
                    faceplayer
                    msgbox 0x871A31D MSG_NORMAL '"Hi again/pI found something that/n..."
                    msgbox 0x871A3F3 MSG_KEEPOPEN '"[player] received the running shoe..."
                    fanfare 0x13E
                    waitfanfare
                    msgbox 0x871A4B3 MSG_NORMAL '"I've got some other/nthings to att..."
                    hidesprite 0x9
                    special 0x174
                    fadescreen 0x0
                    release
                    end

                    '---------
                    ' Strings
                    '---------
                    #org 0x71A31D
                    = Hi again/pI found something that/nmight help you out.

                    #org 0x71A3F3
                    = [player] received the running shoes!

                    #org 0x71A4B3
                    = I've got some other/nthings to attend to/pI'll be waiting for /nyou in Cerulean city.

                    But when I test the game and talk to this person, It just says I got a rare candy and then the person disappears, but then reappears if I take a step.

                      #1664    
                    Old July 12th, 2009 (2:28 PM).
                    BananasGoMoo's Avatar
                    BananasGoMoo BananasGoMoo is offline
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                      Quote:
                      Originally Posted by sungopher View Post
                      a-text doesnt work cuz everytime i download it, it says i need some kind of file called COMDLG32.OCX
                      and i cant seem to find it
                      just google it.

                      its relatively easy to find.

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                        #1665    
                      Old July 12th, 2009 (2:28 PM).
                      PlatniumPiano's Avatar
                      PlatniumPiano PlatniumPiano is offline
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                        Quote:
                        Originally Posted by am529 View Post
                        I have this code for a person event:
                        Spoiler:

                        '---------------
                        #org 0x6FFD48
                        lock
                        faceplayer
                        msgbox 0x871A31D MSG_NORMAL '"Hi again/pI found something that/n..."
                        msgbox 0x871A3F3 MSG_KEEPOPEN '"[player] received the running shoe..."
                        fanfare 0x13E
                        waitfanfare
                        msgbox 0x871A4B3 MSG_NORMAL '"I've got some other/nthings to att..."
                        hidesprite 0x9
                        special 0x174
                        fadescreen 0x0
                        release
                        end

                        '---------
                        ' Strings
                        '---------
                        #org 0x71A31D
                        = Hi again/pI found something that/nmight help you out.

                        #org 0x71A3F3
                        = [player] received the running shoes!

                        #org 0x71A4B3
                        = I've got some other/nthings to attend to/pI'll be waiting for /nyou in Cerulean city.

                        But when I test the game and talk to this person, It just says I got a rare candy and then the person disappears, but then reappears if I take a step.

                        you need to set a flag to make them actually dissapear.

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                          #1666    
                        Old July 12th, 2009 (3:08 PM).
                        sungopher's Avatar
                        sungopher sungopher is offline
                           
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                          Quote:
                          Originally Posted by BananasGoMoo View Post
                          just google it.

                          its relatively easy to find.

                          yeah i did that, still doesnt work

                            #1667    
                          Old July 12th, 2009 (3:15 PM).
                          BananasGoMoo's Avatar
                          BananasGoMoo BananasGoMoo is offline
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                            Quote:
                            Originally Posted by sungopher View Post
                            yeah i did that, still doesnt work
                            did you register it?

                            go to command promt, go to the directory where you put the ocx, then type in regsvr32 [insert filename here]

                            where [insert filename here] is the name of the ocx, plus the extension.

                            for example: regsvr32 blah.ocx

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                              #1668    
                            Old July 12th, 2009 (4:13 PM).
                            PlatniumPiano's Avatar
                            PlatniumPiano PlatniumPiano is offline
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                              Quote:
                              Originally Posted by am529 View Post
                              I realize that now, but the problem was that the script is not working at all. The person is not doing any of the things in the code for their person event, they are just acting like an item.
                              You forgot to use a fadescreen 0x1 command to bring the screen back. Try that first.

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                                #1669    
                              Old July 12th, 2009 (4:27 PM).
                              sungopher's Avatar
                              sungopher sungopher is offline
                                 
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                                Quote:
                                Originally Posted by BananasGoMoo View Post
                                did you register it?

                                go to command promt, go to the directory where you put the ocx, then type in regsvr32 [insert filename here]

                                where [insert filename here] is the name of the ocx, plus the extension.

                                for example: regsvr32 blah.ocx

                                k thanks i got it, now i just need to know how to use it :D

                                  #1670    
                                Old July 12th, 2009 (6:30 PM).
                                0m3GA ARS3NAL's Avatar
                                0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                                Quote:
                                Originally Posted by ExitWound View Post
                                Well even so, shouldn't the movement work anyways? Meh... I'm gonna try it and see if it works out.

                                EDIT: It didn't work. The guy still doesn't send you back a space =[ Any help?

                                lol, oops, Quickster totally reminded me of that.
                                I didn't look for waitmovements.

                                changes in spoiler, BOLD RED

                                Spoiler:
                                #dynamic 0x800089

                                #org @start
                                checkflag 0x1500
                                if b_true goto @nevermind
                                msgbox @begin 0x6
                                msgbox @bulbasaur 0x5
                                compare LASTRESULT 0x1
                                if b_true goto @getbulb
                                msgbox @charmander 0x5
                                compare LASTRESULT 0x1
                                if b_true goto @getchar
                                msgbox @squirtle 0x5
                                compare LASTRESULT 0x1
                                if b_true goto @getsquirt
                                msgbox @cant 0x6
                                applymovement 0x2 @moveman
                                applymovement 0xFF @sendback
                                waitmovement 0x0
                                release
                                end

                                #org @nevermind
                                release
                                end

                                #org @begin
                                = Hello there, young traveler!\nI see that you're new here, aren't you?\pThat's quite alright.\nEverybody was a newbie at some point.\lEven me!\pBut enough with this idle chatter.\nToday, you will recieve your first\lPOKéMON!\pIt's exciting, I know\pFor I was once in your shoes...\nAhh.....\lThe glory days...\p... ... ... ... ... ... ... ...\pOh!\pI've been daydreaming a lot lately...\nBut anywho... on to business!

                                #org @bulbasaur
                                = Will you take BULBASAUR, the leaf\nPOKéMON?

                                #org @getbulb
                                givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                msgbox @gotbulb 0x6
                                msgbox @meetagain 0x6
                                fadescreen 0x0
                                setflag 0x1000
                                release
                                end

                                #org @charmander
                                = Will you take CHARMANDER, the fire\nPOKéMON?

                                #org @getchar
                                givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                msgbox @gotchar 0x6
                                msgbox @meetagain 0x6
                                fadescreen 0x0
                                setflag 0x1000
                                release
                                end

                                #org @squirtle
                                = Will you take SQUIRTLE, the water\nPOKéMON?

                                #org @getsquirt
                                givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                msgbox @gotsquirt 0x6
                                msgbox @meetagain 0x6
                                fadescreen 0x0
                                hidesprite 0x2
                                setflag 0x1500
                                release
                                end

                                #org @gotbulb
                                = [red_rs]You recieved a BULBASAUR!

                                #org @gotchar
                                = [red_rs]You recieved a CHARMANDER!

                                #org @gotsquirt
                                = [red_rs]You recieved a SQUIRTLE!

                                #org @meetagain
                                = Now go, young adventurer!\nGo into the world and show them\lhow great you are!!

                                #org @cant
                                = As long as I am here, you may not pass\nwithout a POKéMON.

                                #org @moveman
                                #raw 0x07 0x06 0x03 0xFE

                                #org @sendback
                                #raw 0x04 0xFE

                                Thanks to Quickster for pointing that out.

                                __________________

                                >Boot Jailbot
                                >Pass *****
                                .
                                .
                                Jailbot OS Ver 1.1.2
                                Greetings Warden
                                of Superjail Penitentiary
                                Awaiting user input...

                                >Display User_Info
                                ╠══User Info══╣
                                Username:
                                0m3GA ARS3NAL
                                Age: 18
                                Sex: Male ♂
                                Race: Caucasian
                                Quote:
                                "What is this
                                I don't even..."

                                M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
                                ╠══End of File══╣
                                Awaiting user input...

                                >

                                  #1671    
                                Old July 12th, 2009 (6:58 PM).
                                PlatniumPiano's Avatar
                                PlatniumPiano PlatniumPiano is offline
                                You are now breathing manually
                                   
                                  Join Date: Dec 2008
                                  Location: Yesterday
                                  Gender: Male
                                  Nature: Lax
                                  Posts: 480

                                  Quote:
                                  Originally Posted by 0m3GA ARS3NAL View Post
                                  lol, oops, Quickster totally reminded me of that.
                                  I didn't look for waitmovements.

                                  changes in spoiler, BOLD RED

                                  Spoiler:
                                  #dynamic 0x800089

                                  #org @start
                                  checkflag 0x1500
                                  if b_true goto @nevermind
                                  msgbox @begin 0x6
                                  msgbox @bulbasaur 0x5
                                  compare LASTRESULT 0x1
                                  if b_true goto @getbulb
                                  msgbox @charmander 0x5
                                  compare LASTRESULT 0x1
                                  if b_true goto @getchar
                                  msgbox @squirtle 0x5
                                  compare LASTRESULT 0x1
                                  if b_true goto @getsquirt
                                  msgbox @cant 0x6
                                  applymovement 0x2 @moveman
                                  applymovement 0xFF @sendback
                                  waitmovement 0x0
                                  release
                                  end

                                  #org @nevermind
                                  release
                                  end

                                  #org @begin
                                  = Hello there, young traveler!\nI see that you're new here, aren't you?\pThat's quite alright.\nEverybody was a newbie at some point.\lEven me!\pBut enough with this idle chatter.\nToday, you will recieve your first\lPOKéMON!\pIt's exciting, I know\pFor I was once in your shoes...\nAhh.....\lThe glory days...\p... ... ... ... ... ... ... ...\pOh!\pI've been daydreaming a lot lately...\nBut anywho... on to business!

                                  #org @bulbasaur
                                  = Will you take BULBASAUR, the leaf\nPOKéMON?

                                  #org @getbulb
                                  givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                  msgbox @gotbulb 0x6
                                  msgbox @meetagain 0x6
                                  fadescreen 0x0
                                  setflag 0x1000
                                  release
                                  end

                                  #org @charmander
                                  = Will you take CHARMANDER, the fire\nPOKéMON?

                                  #org @getchar
                                  givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                  msgbox @gotchar 0x6
                                  msgbox @meetagain 0x6
                                  fadescreen 0x0
                                  setflag 0x1000
                                  release
                                  end

                                  #org @squirtle
                                  = Will you take SQUIRTLE, the water\nPOKéMON?

                                  #org @getsquirt
                                  givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                  msgbox @gotsquirt 0x6
                                  msgbox @meetagain 0x6
                                  fadescreen 0x0
                                  hidesprite 0x2
                                  setflag 0x1500
                                  release
                                  end

                                  #org @gotbulb
                                  = [red_rs]You recieved a BULBASAUR!

                                  #org @gotchar
                                  = [red_rs]You recieved a CHARMANDER!

                                  #org @gotsquirt
                                  = [red_rs]You recieved a SQUIRTLE!

                                  #org @meetagain
                                  = Now go, young adventurer!\nGo into the world and show them\lhow great you are!!

                                  #org @cant
                                  = As long as I am here, you may not pass\nwithout a POKéMON.

                                  #org @moveman
                                  #raw 0x07 0x06 0x03 0xFE

                                  #org @sendback
                                  #raw 0x04 0xFE

                                  Thanks to Quickster for pointing that out.

                                  Actually... Shouldn't you have another waitmovement? I presume he doesn't want to have them both occur at the same time. If not just take out the first waitmovement. And it would be best to combine the two msgboxes at the beginning into one 0x5 box. Changes to Changes in spoiler lol

                                  Spoiler:
                                  #dynamic 0x800089

                                  #org @start
                                  checkflag 0x1500
                                  if 0x1 goto @nevermind
                                  msgbox @bulbasaur 0x5
                                  compare LASTRESULT 0x1
                                  if b_true goto @getbulb
                                  msgbox @charmander 0x5
                                  compare LASTRESULT 0x1
                                  if b_true goto @getchar
                                  msgbox @squirtle 0x5
                                  compare LASTRESULT 0x1
                                  if b_true goto @getsquirt
                                  msgbox @cant 0x6
                                  applymovement 0x2 @moveman
                                  waitmovement 0x0
                                  applymovement 0xFF @sendback
                                  waitmovement 0x0
                                  release
                                  end

                                  #org @nevermind
                                  release
                                  end

                                  #org @bulbasaur
                                  = Hello there, young traveler!\nI see that you're new here, aren't you?\pThat's quite alright.\nEverybody was a newbie at some point.\lEven me!\pBut enough with this idle chatter.\nToday, you will recieve your first\lPOKéMON!\pIt's exciting, I know\pFor I was once in your shoes...\nAhh.....\lThe glory days...\p... ... ... ... ... ... ... ...\pOh!\pI've been daydreaming a lot lately...\nBut anywho... on to business!\pWill you take BULBASAUR, the leaf\nPOKéMON?

                                  #org @getbulb
                                  givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                  msgbox @gotbulb 0x6
                                  msgbox @meetagain 0x6
                                  fadescreen 0x0
                                  setflag 0x1000
                                  release
                                  end

                                  #org @charmander
                                  = Will you take CHARMANDER, the fire\nPOKéMON?

                                  #org @getchar
                                  givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                  msgbox @gotchar 0x6
                                  msgbox @meetagain 0x6
                                  fadescreen 0x0
                                  setflag 0x1000
                                  release
                                  end

                                  #org @squirtle
                                  = Will you take SQUIRTLE, the water\nPOKéMON?

                                  #org @getsquirt
                                  givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                  msgbox @gotsquirt 0x6
                                  msgbox @meetagain 0x6
                                  fadescreen 0x0
                                  hidesprite 0x2
                                  setflag 0x1500
                                  release
                                  end

                                  #org @gotbulb
                                  = [red_rs]You recieved a BULBASAUR!

                                  #org @gotchar
                                  = [red_rs]You recieved a CHARMANDER!

                                  #org @gotsquirt
                                  = [red_rs]You recieved a SQUIRTLE!

                                  #org @meetagain
                                  = Now go, young adventurer!\nGo into the world and show them\lhow great you are!!

                                  #org @cant
                                  = As long as I am here, you may not pass\nwithout a POKéMON.

                                  #org @moveman
                                  #raw 0x07 0x06 0x03 0xFE

                                  #org @sendback
                                  #raw 0x04 0xFE

                                  __________________

                                  If you choose not to decide, you still have made a choice.

                                    #1672    
                                  Old July 12th, 2009 (8:45 PM).
                                  ExitWound's Avatar
                                  ExitWound ExitWound is offline
                                  Boggle
                                     
                                    Join Date: Aug 2007
                                    Age: 25
                                    Posts: 79

                                    Quote:
                                    Originally Posted by JohnPaulJones View Post
                                    Actually... Shouldn't you have another waitmovement? I presume he doesn't want to have them both occur at the same time. If not just take out the first waitmovement. And it would be best to combine the two msgboxes at the beginning into one 0x5 box. Changes to Changes in spoiler lol
                                    Spoiler:
                                    #dynamic 0x800089

                                    #org @start
                                    checkflag 0x1500
                                    if 0x1 goto @nevermind
                                    msgbox @bulbasaur 0x5
                                    compare LASTRESULT 0x1
                                    if b_true goto @getbulb
                                    msgbox @charmander 0x5
                                    compare LASTRESULT 0x1
                                    if b_true goto @getchar
                                    msgbox @squirtle 0x5
                                    compare LASTRESULT 0x1
                                    if b_true goto @getsquirt
                                    msgbox @cant 0x6
                                    applymovement 0x2 @moveman
                                    waitmovement 0x0
                                    applymovement 0xFF @sendback
                                    waitmovement 0x0
                                    release
                                    end

                                    #org @nevermind
                                    release
                                    end

                                    #org @bulbasaur
                                    = Hello there, young traveler!\nI see that you're new here, aren't you?\pThat's quite alright.\nEverybody was a newbie at some point.\lEven me!\pBut enough with this idle chatter.\nToday, you will recieve your first\lPOKéMON!\pIt's exciting, I know\pFor I was once in your shoes...\nAhh.....\lThe glory days...\p... ... ... ... ... ... ... ...\pOh!\pI've been daydreaming a lot lately...\nBut anywho... on to business!\pWill you take BULBASAUR, the leaf\nPOKéMON?

                                    #org @getbulb
                                    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                    msgbox @gotbulb 0x6
                                    msgbox @meetagain 0x6
                                    fadescreen 0x0
                                    setflag 0x1000
                                    release
                                    end

                                    #org @charmander
                                    = Will you take CHARMANDER, the fire\nPOKéMON?

                                    #org @getchar
                                    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                    msgbox @gotchar 0x6
                                    msgbox @meetagain 0x6
                                    fadescreen 0x0
                                    setflag 0x1000
                                    release
                                    end

                                    #org @squirtle
                                    = Will you take SQUIRTLE, the water\nPOKéMON?

                                    #org @getsquirt
                                    givepokemon 0x1 0x5 0x0 0x0 0x0 0x0
                                    msgbox @gotsquirt 0x6
                                    msgbox @meetagain 0x6
                                    fadescreen 0x0
                                    hidesprite 0x2
                                    setflag 0x1500
                                    release
                                    end

                                    #org @gotbulb
                                    = [red_rs]You recieved a BULBASAUR!

                                    #org @gotchar
                                    = [red_rs]You recieved a CHARMANDER!

                                    #org @gotsquirt
                                    = [red_rs]You recieved a SQUIRTLE!

                                    #org @meetagain
                                    = Now go, young adventurer!\nGo into the world and show them\lhow great you are!!

                                    #org @cant
                                    = As long as I am here, you may not pass\nwithout a POKéMON.

                                    #org @moveman
                                    #raw 0x07 0x06 0x03 0xFE

                                    #org @sendback
                                    #raw 0x04 0xFE

                                    Yeah I had already fixed this once I saw what I was wrong. Thanks for the help though. And there should be only 1 waitmovement because the player is going to step back when the old man steps forward. But the only thing that is wrong now is that when he pushes you back, he doesn't face the way he was facing before (right). Instead, after he pushes you back, he's left facing the tree... And as you can see, there is a face right in the movement.

                                    __________________


                                    +====================Supports====================+


                                    +====================Supports====================+

                                      #1673    
                                    Old July 13th, 2009 (6:14 AM). Edited July 13th, 2009 by tool.
                                    tool's Avatar
                                    tool tool is offline
                                    Novice Hacker
                                       
                                      Join Date: Sep 2007
                                      Location: Italy
                                      Age: 23
                                      Gender: Male
                                      Nature: Relaxed
                                      Posts: 2

                                      Hello to everyone. I'm new to this forum.

                                      I'm Hacking Pokémon Ruby, but i need help with a scipt!

                                      Spoiler:
                                      '---------------
                                      #org 0x1B2CCB
                                      lockall
                                      msgbox 0x81B37BB MSG_KEEPOPEN '"The power contained in the METEORI..."
                                      applymovement 0x2 0x81A0839
                                      waitmovement 0x0
                                      sound 0x15
                                      applymovement 0x2 0x81A0833
                                      waitmovement 0x0
                                      applymovement 0x2 0x81A0835
                                      waitmovement 0x0
                                      msgbox 0x81B38B3 MSG_KEEPOPEN '"MAXIE: You again...\pNow listen.\n..."
                                      trainerbattle 0x3 0x25A 0x0 0x81B3A68
                                      msgbox 0x81B3A90 MSG_KEEPOPEN '"MAXIE: Ah, whatever.\nI will give ..."
                                      closeonkeypress
                                      pause 0x1E
                                      fadescreen 0x1
                                      hidesprite 0x2
                                      hidesprite 0x3
                                      hidesprite 0x16
                                      setflag 0x39E
                                      fadescreen 0x0
                                      movesprite2 0x1 0xA 0xC
                                      showsprite 0x1
                                      compare PLAYERFACING 0x4
                                      if 0x1 call 0x81B2D7D
                                      compare PLAYERFACING 0x2
                                      if 0x1 call 0x81B2D88
                                      applymovement MOVE_PLAYER 0x81A083F
                                      waitmovement 0x0
                                      msgbox 0x81B3FFE MSG_KEEPOPEN '"ARCHIE: [player]\v\h05! Thank you!..."
                                      closeonkeypress
                                      compare PLAYERFACING 0x4
                                      if 0x1 call 0x81B2D93
                                      compare PLAYERFACING 0x2
                                      if 0x1 call 0x81B2D9E
                                      hidesprite 0x1
                                      setflag 0x39F
                                      setflag 0x8B
                                      clearflag 0x3A0
                                      setflag 0x3AE
                                      releaseall
                                      end

                                      '---------------
                                      #org 0x1B2D7D
                                      applymovement 0x1 0x815D025
                                      waitmovement 0x0
                                      return

                                      '---------------
                                      #org 0x1B2D88
                                      applymovement 0x1 0x815D036
                                      waitmovement 0x0
                                      return

                                      '---------------
                                      #org 0x1B2D93
                                      applymovement 0x1 0x815D02D
                                      waitmovement 0x0
                                      return

                                      '---------------
                                      #org 0x1B2D9E
                                      applymovement 0x1 0x815D03E
                                      waitmovement 0x0
                                      return

                                      '---------
                                      ' Strings
                                      '---------
                                      #org 0x1B37BB
                                      = The power contained in the METEORITE...\pBy amplifying its power with this\nmachine, MT. CHIMNEY's volcanic activity\lwill instantly intensify...\pFufufu... The volcano will erupt, spewing\nlava that will cool and harden.\lIt will expand the landmass...

                                      #org 0x1B38B3
                                      = MAXIE: You again...\pNow listen.\nWe humans have grown on dry land.\pThe land is everything!\nIts importance is paramount!\pThat is why we of TEAM MAGMA are\ncommitted to expanding the landmass.\pIt will create space for new species\nof POKéMON to evolve.\pIt will give us humans more space to\nadvance.\pThat is TEAM MAGMA's vision!\pI can't allow an ignorant child like\nyou to get in our way.\pI, MAXIE, will show you the\nconsequences of meddling!

                                      #org 0x1B3A68
                                      = What?!\pI, MAXIE, was caught off guard?!

                                      #org 0x1B3A90
                                      = MAXIE: Ah, whatever.\nI will give up our plans for MT. CHIMNEY\lfor the time being...\pBut no one can ever stop us!\nTEAM MAGMA will prevail!\pDon't you ever forget that!

                                      #org 0x1B3FFE
                                      = ARCHIE: [player]\v\h05! Thank you!\pWith your help, we thwarted TEAM\nMAGMA's destructive plan!\pBut... This victory doesn't mean the\nend of their evil plans.\pWe will remain vigilant and keep up\nour pursuit of TEAM MAGMA.\p[player]\v\h05, we shall meet again!

                                      '-----------
                                      ' Movements
                                      '-----------
                                      #org 0x1A0839
                                      #raw 0x3E 'Face Player
                                      #raw 0xFE 'End of Movements

                                      #org 0x1A0833
                                      #raw 0x56 'Exclamation Mark (!)
                                      #raw 0xFE 'End of Movements

                                      #org 0x1A0835
                                      #raw 0x14 'Delay5
                                      #raw 0x14 'Delay5
                                      #raw 0x14 'Delay5
                                      #raw 0xFE 'End of Movements

                                      #org 0x1A083F
                                      #raw 0x27 'Step on the Spot Left (Fastest)
                                      #raw 0xFE 'End of Movements

                                      #org 0x15D025
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0xB 'Step Right (Normal)
                                      #raw 0xFE 'End of Movements

                                      #org 0x15D036
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0x9 'Step Up (Normal)
                                      #raw 0xB 'Step Right (Normal)
                                      #raw 0xB 'Step Right (Normal)
                                      #raw 0xFE 'End of Movements

                                      #org 0x15D02D
                                      #raw 0xA 'Step Left (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0xFE 'End of Movements

                                      #org 0x15D03E
                                      #raw 0xA 'Step Left (Normal)
                                      #raw 0xA 'Step Left (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0x8 'Step Down (Normal)
                                      #raw 0xFE 'End of Movements

                                      This is Maxie(The Team Magma leader)'s script on Mt. Chimney.
                                      I don't want Archie(The Team Idro leader) to show up and say anything at all, so after the battle with Maxie, he says something to you then he and the Magma grunts disappear.
                                      Can anyone help me?:\

                                      Note: Sorry if my English is bad sometimes, I'm Italian

                                        #1674    
                                      Old July 14th, 2009 (12:22 AM).
                                      ExitWound's Avatar
                                      ExitWound ExitWound is offline
                                      Boggle
                                         
                                        Join Date: Aug 2007
                                        Age: 25
                                        Posts: 79

                                        Ugh... Here we go again... I'm having troubles with a moving/battling script... again... This is what it's supposed to do:

                                        Exclamation mark above your head followed by turning right.
                                        Person walks 7 spaces left from out of screen to in front of you.
                                        Wait for movement to complete.
                                        Talks
                                        Battles
                                        Talks
                                        Leaves
                                        Wait for movement to complete
                                        Done

                                        This is what it does:
                                        Exclamation mark above your head followed by turning right.
                                        Wait for movement to complete (but doesn't move)
                                        Talks
                                        Battles
                                        Talks
                                        Wait for movement to complete (but doesn't move)
                                        Done

                                        The guy's Person ID is 1001 so you can't see him until the script kicks in. Which works. The only thing that doesn't is that he doesn't move (to my understanding). You can't see him because he is out of screen but that's what I think happens. The scripts var number is set to 5240 and this is a hack for Pokemon Sapphire.

                                        Here is my script:

                                        Spoiler:
                                        #dynamic 0x8034F4

                                        #org @start
                                        checkflag 0x1002
                                        if b_true goto @nevermind
                                        clearflag 0x1001
                                        release
                                        playsong 0x1BF 0x1
                                        applymovement 0xFF @1move
                                        applymovement 9 @2move
                                        waitmovement 0x0
                                        msgbox @1msg 0x6
                                        trainerbattle 0x1 0x89 0x0 @before @after @whatever
                                        waitstate
                                        end

                                        #org @nevermind
                                        release
                                        end

                                        #org @1msg
                                        = Are you the one everbody knows as\n[player]?\p... ... ... ... ... ... ... ... ... ...\n... ... ... ... ... ... ... ... ... ...\pGood.\nI was hoping I could find you.\pMy name is NEIL. I've been researching\nthe skills of some of the trainers\laround here.\pNot many of them have what it takes\nto become the greatest.\pBut that is enough of my calling.\nIt's time to see just how good you\lare.\pUnfair?\nExcellent.

                                        #org @before
                                        = I'm not here to make friends.

                                        #org @after
                                        = Most superb!\nYou fared very well against me!\pBut don't think this is over.\nI've got special plans for you.

                                        #org @whatever
                                        lock
                                        msgbox @2msg 0x6
                                        applymovement 9 @3move
                                        waitmovement 0x0
                                        setflag 0x1001
                                        setflag 0x1002
                                        release
                                        end

                                        #org @2msg
                                        = You, [player], are not the average\ntrainer.\pYou possess something these rookies\ndo not.\pWe'll certainly meet again.

                                        #org @1move
                                        #raw 0x03 0x56 0xFE

                                        #org @2move
                                        #raw 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0xFE

                                        #org @3move
                                        #raw 0x9 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x54 0xFE

                                        __________________


                                        +====================Supports====================+


                                        +====================Supports====================+

                                          #1675    
                                        Old July 14th, 2009 (9:01 AM).
                                        Quickster's Avatar
                                        Quickster Quickster is offline
                                        Dream or Drop?
                                           
                                          Join Date: Oct 2007
                                          Gender: Male
                                          Nature: Quiet
                                          Posts: 351

                                          Quote:
                                          Originally Posted by ExitWound View Post
                                          Ugh... Here we go again... I'm having troubles with a moving/battling script... again... This is what it's supposed to do:

                                          Exclamation mark above your head followed by turning right.
                                          Person walks 7 spaces left from out of screen to in front of you.
                                          Wait for movement to complete.
                                          Talks
                                          Battles
                                          Talks
                                          Leaves
                                          Wait for movement to complete
                                          Done

                                          This is what it does:
                                          Exclamation mark above your head followed by turning right.
                                          Wait for movement to complete (but doesn't move)
                                          Talks
                                          Battles
                                          Talks
                                          Wait for movement to complete (but doesn't move)
                                          Done

                                          The guy's Person ID is 1001 so you can't see him until the script kicks in. Which works. The only thing that doesn't is that he doesn't move (to my understanding). You can't see him because he is out of screen but that's what I think happens. The scripts var number is set to 5240 and this is a hack for Pokemon Sapphire.

                                          Here is my script:

                                          Spoiler:
                                          #dynamic 0x8034F4

                                          #org @start
                                          checkflag 0x1002
                                          if b_true goto @nevermind
                                          clearflag 0x1001
                                          release
                                          playsong 0x1BF 0x1
                                          applymovement 0xFF @1move
                                          applymovement 0x9 @2move
                                          waitmovement 0x0
                                          msgbox @1msg 0x6
                                          trainerbattle 0x1 0x89 0x0 @before @after @whatever
                                          waitstate
                                          end

                                          #org @nevermind
                                          release
                                          end

                                          #org @1msg
                                          = Are you the one everbody knows as\n[player]?\p... ... ... ... ... ... ... ... ... ...\n... ... ... ... ... ... ... ... ... ...\pGood.\nI was hoping I could find you.\pMy name is NEIL. I've been researching\nthe skills of some of the trainers\laround here.\pNot many of them have what it takes\nto become the greatest.\pBut that is enough of my calling.\nIt's time to see just how good you\lare.\pUnfair?\nExcellent.

                                          #org @before
                                          = I'm not here to make friends.

                                          #org @after
                                          = Most superb!\nYou fared very well against me!\pBut don't think this is over.\nI've got special plans for you.

                                          #org @whatever
                                          lock
                                          msgbox @2msg 0x6
                                          applymovement 0x9 @3move
                                          waitmovement 0x0
                                          setflag 0x1001
                                          setflag 0x1002
                                          release
                                          end

                                          #org @2msg
                                          = You, [player], are not the average\ntrainer.\pYou possess something these rookies\ndo not.\pWe'll certainly meet again.

                                          #org @1move
                                          #raw 0x03 0x56 0xFE

                                          #org @2move
                                          #raw 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0xFE

                                          #org @3move
                                          #raw 0x9 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x0B 0x54 0xFE

                                          See if that works any better.Fixes are in bold.

                                          __________________

                                          I laugh looking at this.

                                          But sometimes I want to come back to it...

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