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  #1701    
Old July 15th, 2009 (11:51 AM).
BananasGoMoo's Avatar
BananasGoMoo BananasGoMoo is offline
Pokemon Electrum
     
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    Quote:
    Originally Posted by ColbieCallaitPie View Post
    haha, well I converted the code to XSE form, it compiled but I'm facing a new problem, the professor doesn't seem to give me a pokemon and the texts are broken off..

    here's the new script:

    Spoiler:
    #dynamic 0x800000

    #org @start
    checkflag 0x828
    preparemsg @1
    waitmsg
    multichoice 0xE 0x0 0x1E 0x0
    copyvar 0x8000 0x800D
    compare 0x8000 0x0
    if 0x1 goto @option1
    compare 0x8000 0x1
    if 0x1 goto @option2
    compare 0x8000 0x2
    if 0x1 goto @option3
    compare 0x8000 0x3
    if 0x1 goto @option4
    compare 0x8000 0x4
    if 0x1 goto @option5
    compare 0x8000 0x5
    if 0x1 goto @option6
    compare 0x8000 0x7F
    if 0x0 goto @2
    end

    ______________________________
    #org @option1
    if 0x1 goto @done
    msgbox @char 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @take1
    release
    end

    #org @take1
    givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13E
    msgbox @31 0x4
    waitfanfare
    closeonkeypress
    setflag 0x828
    msgbox @41 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    msgbox @51 0x6
    release
    end

    #org @name
    call 0x1A74EB
    return

    #org @done
    msgbox @6 0x6
    release
    end

    #org @option2
    if 0x1 goto @done
    msgbox @char 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @take2
    release
    end

    #org @take2
    givepokemon 0x158 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13E
    msgbox @32 0x4
    waitfanfare
    closeonkeypress
    setflag 0x828
    msgbox @42 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    msgbox @52 0x6
    release
    end

    #org @option3
    if 0x1 goto @done
    msgbox @char 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @take3
    release
    end

    #org @take3
    givepokemon 0x277 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13E
    msgbox @33 0x4
    waitfanfare
    closeonkeypress
    setflag 0x828
    msgbox @43 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    msgbox @53 0x6
    release
    end

    #org @option4
    if 0x1 goto @done
    msgbox @char 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @take4
    release
    end

    #org @take4
    givepokemon 0x133 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13E
    msgbox @34 0x4
    waitfanfare
    closeonkeypress
    setflag 0x828
    msgbox @44 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    msgbox @54 0x6
    release
    end

    #org @option5
    if 0x1 goto @done
    msgbox @char 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @take5
    release
    end

    #org @take5
    givepokemon 0x236 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13E
    msgbox @35 0x4
    waitfanfare
    closeonkeypress
    setflag 0x828
    msgbox @45 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    msgbox @55 0x6
    release
    end

    #org @option6
    if 0x1 goto @done
    msgbox @char 0x5
    compare LASTRESULT 0x1
    if 0x1 goto @take6
    msgbox @2 0x6
    release
    end

    #org @take6
    givepokemon 0x392 0x5 0x0 0x0 0x0 0x0
    fanfare 0x13E
    msgbox @36 0x4
    waitfanfare
    closeonkeypress
    setflag 0x828
    msgbox @46 0x5
    compare LASTRESULT 0x1
    if 0x1 gosub @name
    msgbox @56 0x6
    release
    end

    #org @1
    @1 1 =Ah [playername]!\nI almost forgot you\lwere on your way to\n\c\h01\h06
    LaRouuse Academy!\lI better make this quick,\pso which pokemon would you\llike to team up with?

    #org @char
    @char 1 =Are you sure?\lPick wisely..

    #org @2
    @2 1 =Didn't mean to rush you.\nThere's lots to choose from!

    #org @31
    @31 1 =\c\h01\h02You received a CHARMANDER!

    #org @41
    @41 1 =\c\h01\h02Would you like to rename CHARMANDER?

    #org @51
    @51 1 =Take Care of CHARMANDER.

    #org @6
    @6 1 =I can tell you and that Pokemon/lwill be best buds!

    #org @32
    @32 1 =\c\h01\h02You received a TOTODILE!

    #org @42
    @42 1 =\c\h01\h02Would you like to rename TOTODILE?

    #org @52
    @52 1 =Take Care of TOTODILE.

    #org @33
    @33 1 =\c\h01\h02You received a TREECKO!

    #org @43
    @43 1 =\c\h01\h02Would you like to rename TREECKO?

    #org @53
    @53 1 =Take Care of TREECKO.

    #org @34
    @34 1 =\c\h01\h02You received a EEVEE!

    #org @44
    @44 1 =\c\h01\h02Would you like to rename EEVEE?

    #org @54
    @54 1 =Take Care of EEVEE.

    #org @35
    @35 1 =\c\h01\h02You received a TYROUGE!

    #org @45
    @45 1 =\c\h01\h02Would you like to rename TYROUGE?

    #org @55
    @55 1 =Take Care of TYROUGE.

    #org @36
    @36 1 =\c\h01\h02You received a RALTS!

    #org @46
    @46 1 =\c\h01\h02Would you like to rename RALTS?

    #org @56
    @56 1 =Take Care of RALTS.

    (note: I know 1e is the TM multichoice thing from Celadon, I'm planning to edit that)

    firstly, did you insert it to an offset where there was enough free space? if not, then thats why your text is being cut off (maybe)

    also, are you allowed to put a line in the middle there?

    also, not sure what else is wrong, maybe someone who knows more than me can help better.

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      #1702    
    Old July 15th, 2009 (2:06 PM).
    Blaziquaza's Avatar
    Blaziquaza Blaziquaza is offline
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      Location: Whyalla, Australia
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      I'm posting this again,because nobody answered.

      OK,I have a problem with a script.Whenever I modify it so you can get certain Pokemon,but when you try to get get another it says what happens AFTER you get the Pokemon.What's wrong?

      Game:Emerald
      Type:givepokemon

      Scripts:

      Spoiler:
      #dynamic 0x2EA1F0
      #org @start
      checkflag 0x828
      if 0x1 goto @done
      msgbox @1 0x5
      compare LASTRESULT 0x1
      if 0x1 goto @take
      msgbox @2 0x6
      release
      end
      #org @take
      givepokemon 0x9B 0x5 0x109 0x0 0x0 0x0
      fanfare 0x13E
      msgbox @3 0x4
      waitfanfare
      closeonkeypress
      setflag 0x828
      msgbox @4 0x5
      compare LASTRESULT 0x1
      if 0x1 gosub @name
      msgbox @5 0x6
      release
      end
      #org @name
      call 0x1A74EB
      return
      #org @done
      msgbox @6 0x6
      release
      end
      #org @1
      = Hello.\nSorry to trouble you.\nI can't take care\nof my Cyndaquil.\pCan you take care of\nit for me?
      #org @2
      = That's okay.\pI'm sure someone else will\ntake it.
      #org @3
      = [red_em]You received a Cyndaquil!
      #org @4
      = [red_em]Would you like to give a\nnickname to Cyndaquil?
      #org @5
      = Please take care of\nCyndaquil.
      #org @6
      = Are you taking good care\nof Cyndaquil?

      Spoiler:
      #dynamic 0x2EA1F0
      #org @start
      checkflag 0x828
      if 0x1 goto @done
      msgbox @1 0x5
      compare LASTRESULT 0x1
      if 0x1 goto @take
      msgbox @2 0x6
      release
      end
      #org @take
      givepokemon 0x9E 0x5 0x178 0x0 0x0 0x0
      fanfare 0x13E
      msgbox @3 0x4
      waitfanfare
      closeonkeypress
      setflag 0x828
      msgbox @4 0x5
      compare LASTRESULT 0x1
      if 0x1 gosub @name
      msgbox @5 0x6
      release
      end
      #org @name
      call 0x1A74EB
      return
      #org @done
      msgbox @6 0x6
      release
      end
      #org @1
      = Hello.\nSorry to trouble you.\nI can't take care\nof my Totodile.\pCan you take care of\nit for me?
      #org @2
      = That's okay.\pI'm sure someone else will\ntake it.
      #org @3
      = [red_em]You received a Totodile!
      #org @4
      = [red_em]Would you like to give a\nnickname to Totodile?
      #org @5
      = Please take care of\nTotodile.
      #org @6
      = Are you taking good care\nof Totodile?

      __________________

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        #1703    
      Old July 15th, 2009 (4:53 PM).
      justdieplz's Avatar
      justdieplz justdieplz is offline
      Pokemon White Enthusiast
         
        Join Date: Aug 2008
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        REPOSTING BECAUSE OF NO ANSWER!

        I Have a problem with my script that is like this.

        Code:
        #Dynamic 0x200

        #org @main lock faceplayer checkflag 0x200 if 0x1 goto @end msgbox @msg1 boxset 6 givepokemon 0x37 0x10 0x0 0x0 0x0 0x0 msgbox @msg2 boxset 6 setflag 0x200 release end

        #org @end msgbox @msg3 boxset 6 release end

        #org @msg1 = Here, I have\n a present for\p you. Take my pokemon.

        #org @msg2 = Take good care of it,\nand everything will be fine.

        #org @msg3 = How is my pokemon doing?

        It should be giving me a VULPIX Lv. 10, but instead I get a GOLDUCK Lv.16.

        I'm using a Fire Red rom, if that makes a difference, and if my code isn't wrong, I would love a better rom that I could use. Just send me the rom. Ty

          #1704    
        Old July 15th, 2009 (4:58 PM).
        0m3GA ARS3NAL's Avatar
        0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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        Quote:
        Originally Posted by justdieplz View Post
        REPOSTING BECAUSE OF NO ANSWER!

        I Have a problem with my script that is like this.

        Code:
        #Dynamic 0x200

        #org @main lock faceplayer checkflag 0x200 if 0x1 goto @end msgbox @msg1 boxset 6 givepokemon 0x25 0xA 0x0 0x0 0x0 0x0 msgbox @msg2 boxset 6 setflag 0x200 release end

        #org @end msgbox @msg3 boxset 6 release end

        #org @msg1 = Here, I have\n a present for\p you. Take my pokemon.

        #org @msg2 = Take good care of it,\nand everything will be fine.

        #org @msg3 = How is my pokemon doing?

        It should be giving me a VULPIX Lv. 10, but instead I get a GOLDUCK Lv.16.

        I'm using a Fire Red rom, if that makes a difference, and if my code isn't wrong, I would love a better rom that I could use. Just send me the rom. Ty

        You need to concert from hex to dec.
        Changes in quote, BOLD RED.

        __________________

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        Quote:
        "What is this
        I don't even..."

        M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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        >

          #1705    
        Old July 15th, 2009 (5:00 PM).
        Doom Chaos's Avatar
        Doom Chaos Doom Chaos is offline
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          Quote:
          Originally Posted by Fan King View Post
          if its a level script, you need to put a setvar 0x7000 0x1 or up at the top, if its a trigger script, put a
          checkflag 0x_
          if 0x1 goto @end
          setflag 0x_

          and just put this anywhere in the script

          @end
          release
          end

          Late reply I know, but anyway.
          -I raised the variable to 7000, now once I leave the lab, the same message displays over and over again and NEVER stops. The message is about the rival saying "I'll battle with my POKéMON, Smell you later".
          -A level script is something that happens EVERYTIME you enter a map, right?
          -What's a trigger?
          -When you said add "checkflag 0x_...setflag 0x_", the _ is the same hex or the two different flags? And where do I add it in my script?

            #1706    
          Old July 15th, 2009 (5:04 PM).
          0m3GA ARS3NAL's Avatar
          0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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          Quote:
          Originally Posted by Doom Chaos View Post
          Late reply I know, but anyway.
          -I raised the variable to 7000, now once I leave the lab, the same message displays over and over again and NEVER stops. The message is about the rival saying "I'll battle with my POKéMON, Smell you later".
          -A level script is something that happens EVERYTIME you enter a map, right?
          -What's a trigger?
          -When you said add "checkflag 0x_...setflag 0x_", the _ is the same hex or the two different flags? And where do I add it in my script?

          Okay, let me see your script, I'll fix it since people seem lazy today.

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            #1707    
          Old July 15th, 2009 (5:06 PM).
          justdieplz's Avatar
          justdieplz justdieplz is offline
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            Quote:
            You need to concert from hex to dec.
            Changes in quote, BOLD RED.

            Ty Omega, but how do I go about converting?

              #1708    
            Old July 15th, 2009 (5:12 PM).
            0m3GA ARS3NAL's Avatar
            0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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            Quote:
            Originally Posted by justdieplz View Post
            Ty Omega, but how do I go about converting?

            I already fixed your script.

            Since you are trying to make it give you pokemon #37, you need to turn 37 into HEX format... Open up XSE and make sure the calculator on the side of it is in DEC format.Then click 37, and then click the HEX button.

            You will see the number 25.

            Then just use that in XSE, by adding an 0x in front, to make 0x25.

            This is the same process with EVERY hex number.

            (Try to learn how to count in HEX... It will help)

            __________________

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            0m3GA ARS3NAL
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            I don't even..."

            M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
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              #1709    
            Old July 15th, 2009 (5:16 PM).
            Doom Chaos's Avatar
            Doom Chaos Doom Chaos is offline
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              Spoiler:
              #dynamic 0x800000
              #org @start
              showsprite 0x3
              lockall
              faceplayer
              setvar 0x7000 0x1
              checkflag 0x2B
              goto @snippet1
              if 0x1 goto @done
              setflag 0x2B
              release
              end
              #org @snippet1
              setvar 0x8004 0x0
              setvar 0x8005 0x2
              special 0x174
              textcolor 0x0
              pause 0x1E
              playsong 0x12E 0x0
              preparemsg @PROF1
              waitmsg
              pause 0x55
              closeonkeypress
              applymovement 0xFF @move1
              waitmovement 0x0
              sound 0x15
              pause 0x1E
              preparemsg @PROF2
              waitmsg
              pause 0x1E
              closeonkeypress
              applymovement 0x3 @move0
              applymovement 0xFF @move3
              waitmovement 0x0
              pause 0x1E
              setdooropened 0x7 0x9
              doorchange
              applymovement 0x3 @move4
              applymovement 0xFF @move5
              waitmovement 0x0
              setdoorclosed 0x7 0x9
              doorchange
              setvar 0x4055 0x1
              setvar 0x4050 0x1
              setflag 0x2C
              setflag 0x4001
              warp 0x4 0x3 0xFF 0x6 0xC
              waitstate
              #org @done
              clearflag 0x2B
              release
              end
              #org @PROF1
              = PROF: There you are, [player]!
              #org @PROF2
              = PROF: I have been looking for you \nall morning. \pBut at last, you are here! \pAs you may know, I am the \nPROFESSOR, and I live near here. \pFollow me!
              #org @move1
              #raw 0x62
              #raw 0xFE
              #org @move0
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x11
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x03
              #raw 0xFE
              #org @move3
              #raw 0x10
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x11
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0xFE
              #org @move4
              #raw 0x11
              #raw 0x60
              #raw 0xFE
              #org @move5
              #raw 0x13
              #raw 0x11
              #raw 0x60
              #raw 0xFE

              It was edited straight from the original OAK one, you know, when you exit Pallet Town at the beginning. Thanks for helping by the way =D

                #1710    
              Old July 15th, 2009 (5:22 PM).
              0m3GA ARS3NAL's Avatar
              0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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              Quote:
              Originally Posted by Doom Chaos View Post
              Spoiler:
              #dynamic 0x800000
              #org @start
              showsprite 0x3
              lockall
              faceplayer
              setvar 0x7000 0x1
              checkflag 0x2B
              goto @snippet1
              if 0x1 goto @done
              setflag 0x2B
              release
              end
              #org @snippet1
              setvar 0x8004 0x0
              setvar 0x8005 0x2
              special 0x174
              textcolor 0x0
              pause 0x1E
              playsong 0x12E 0x0
              preparemsg @PROF1
              waitmsg
              pause 0x55
              closeonkeypress
              applymovement 0xFF @move1
              waitmovement 0x0
              sound 0x15
              pause 0x1E
              preparemsg @PROF2
              waitmsg
              pause 0x1E
              closeonkeypress
              applymovement 0x3 @move0
              applymovement 0xFF @move3
              waitmovement 0x0
              pause 0x1E
              setdooropened 0x7 0x9
              doorchange
              applymovement 0x3 @move4
              applymovement 0xFF @move5
              waitmovement 0x0
              setdoorclosed 0x7 0x9
              doorchange
              setvar 0x4055 0x1
              setvar 0x4050 0x1
              setflag 0x2C
              setflag 0x4001
              warp 0x4 0x3 0xFF 0x6 0xC
              waitstate
              #org @done
              clearflag 0x2B
              release
              end
              #org @PROF1
              = PROF: There you are, [player]!
              #org @PROF2
              = PROF: I have been looking for you \nall morning. \pBut at last, you are here! \pAs you may know, I am the \nPROFESSOR, and I live near here. \pFollow me!
              #org @move1
              #raw 0x62
              #raw 0xFE
              #org @move0
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x11
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x03
              #raw 0xFE
              #org @move3
              #raw 0x10
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x11
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0x13
              #raw 0xFE
              #org @move4
              #raw 0x11
              #raw 0x60
              #raw 0xFE
              #org @move5
              #raw 0x13
              #raw 0x11
              #raw 0x60
              #raw 0xFE

              It was edited straight from the original OAK one, you know, when you exit Pallet Town at the beginning. Thanks for helping by the way =D

              I want you to tell me EXACTLY what you want to happen....

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                #1711    
              Old July 15th, 2009 (5:22 PM).
              justdieplz's Avatar
              justdieplz justdieplz is offline
              Pokemon White Enthusiast
                 
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                Ty Omega, srry for sounding so noobish...

                  #1712    
                Old July 15th, 2009 (5:24 PM).
                0m3GA ARS3NAL's Avatar
                0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                Quote:
                Originally Posted by justdieplz View Post
                Ty Omega, srry for sounding so noobish...

                You might sound a little noobish, but you are probably new to this, keep at it, you'll get better at it, I used to be bad at HEX too.

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                  #1713    
                Old July 15th, 2009 (5:26 PM).
                Doom Chaos's Avatar
                Doom Chaos Doom Chaos is offline
                I don't have a title
                   
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                  Quote:
                  Originally Posted by 0m3GA ARS3NAL View Post
                  I want you to tell me EXACTLY what you want to happen....

                  Oooh, my bad again... Anyway, this is what is supposed to happen:
                  You exit the house, as soon as you are outside, OAK is here, talks to you and brings you to the lab's location (unrelated, the door won't open, but I don't really mind). Then you are in the lab and the story goes on (that's a different script I'll have to do, I probably am gonna need help again... I am having a lot of difficulties for hacking...).

                    #1714    
                  Old July 15th, 2009 (5:32 PM).
                  0m3GA ARS3NAL's Avatar
                  0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                  Quote:
                  Originally Posted by Doom Chaos View Post
                  Oooh, my bad again... Anyway, this is what is supposed to happen:
                  You exit the house, as soon as you are outside, OAK is here, talks to you and brings you to the lab's location (unrelated, the door won't open, but I don't really mind). Then you are in the lab and the story goes on (that's a different script I'll have to do, I probably am gonna need help again... I am having a lot of difficulties for hacking...).

                  Well, the script is really jumbled, but I tried here... if this does not work at all, then I dunno what is going on...

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                    #1715    
                  Old July 15th, 2009 (5:39 PM).
                  Doom Chaos's Avatar
                  Doom Chaos Doom Chaos is offline
                  I don't have a title
                     
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                    Quote:
                    Originally Posted by 0m3GA ARS3NAL View Post
                    Well, the script is really jumbled, but I tried here... if this does not work at all, then I dunno what is going on...

                    Maybe I shouldn't have edited the script and I should start fresh again? And about the lab script, I
                    want to remove all the OAK scripts and the RIVAL one (keeping only the scientists and the POKéBALLs.
                    But if I want to create a script for the prof, I need to unlock the POKéBALLs (you need to talk to OAK
                    before taking a POKéMON, but if I delete OAK, it won't work, right?). Any tips?

                      #1716    
                    Old July 15th, 2009 (5:48 PM).
                    0m3GA ARS3NAL's Avatar
                    0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                    Quote:
                    Originally Posted by Doom Chaos View Post
                    Maybe I shouldn't have edited the script and I should start fresh again? And about the lab script, I
                    want to remove all the OAK scripts and the RIVAL one (keeping only the scientists and the POKéBALLs.
                    But if I want to create a script for the prof, I need to unlock the POKéBALLs (you need to talk to OAK
                    before taking a POKéMON, but if I delete OAK, it won't work, right?). Any tips?

                    LOL, hold on a minute, I sense a disturbance...
                    I forgot to post the script! lol

                    here you go.

                    Code:
                    #dynamic 0x800000

                    #org @start lock checkflag 0x1000 if b_true goto @done showsprite 0x3 goto @snippet1 release end

                    #org @snippet1 setvar 0x8004 0x0 setvar 0x8005 0x2 special 0x174 textcolor 0x0 pause 0x1E playsong 0x12E 0x0 preparemsg @PROF1 waitmsg pause 0x55 closeonkeypress applymovement 0xFF @move1 waitmovement 0x0 sound 0x15 pause 0x1E preparemsg @PROF2 waitmsg pause 0x1E closeonkeypress applymovement 0x3 @move0 applymovement 0xFF @move3 waitmovement 0x0 pause 0x1E setdooropened 0x7 0x9 doorchange applymovement 0x3 @move4 applymovement 0xFF @move5 waitmovement 0x0 setdoorclosed 0x7 0x9 doorchange setvar 0x4055 0x1 setvar 0x4050 0x1 setflag 0x2C setflag 0x4001 setflag 0x1000 warp 0x4 0x3 0xFF 0x6 0xC waitstate

                    #org @done release end

                    #org @PROF1 = PROF: There you are, [player]!

                    #org @PROF2 = PROF: I have been looking for you \nall morning. \pBut at last, you are here! \pAs you may know, I am the \nPROFESSOR, and I live near here. \pFollow me!

                    #org @move1 #raw 0x62 #raw 0xFE

                    #org @move0 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x11 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x03 #raw 0xFE

                    #org @move3 #raw 0x10 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x11 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0x13 #raw 0xFE

                    #org @move4 #raw 0x11 #raw 0x60 #raw 0xFE

                    #org @move5 #raw 0x13 #raw 0x11 #raw 0x60 #raw 0xFE

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                      #1717    
                    Old July 15th, 2009 (6:52 PM).
                    xchrisliax's Avatar
                    xchrisliax xchrisliax is offline
                       
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                      Location: 7 Cities, VA
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                      fire red hack
                      ok so i have this script where
                      you choose a pokemon, then the other pokeballs are offlimits
                      but when i exit the map and return, the pokeball is still there
                      heres my script

                      Spoiler:

                      #dynamic 0x805CD7

                      #org @start
                      checkflag 0x828
                      if 0x1 goto @done
                      msgbox @1 0x5
                      compare LASTRESULT 0x1
                      if 0x1 goto @take
                      msgbox @2 0x6
                      release
                      end

                      #org @take
                      givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
                      fanfare 0x13E
                      msgbox @3 0x4
                      hidesprite 0x800F
                      waitfanfare
                      closeonkeypress
                      setflag 0x828
                      msgbox @4 0x5
                      compare LASTRESULT 0x1
                      if 0x1 gosub @name
                      msgbox @5 0x6
                      release
                      end

                      #org @name
                      call 0x1A74EB
                      return

                      #org @done
                      msgbox @6 0x6
                      release
                      end

                      #org @1
                      = Would you like the \nfire-breathing Charmander?

                      #org @2
                      = That's okay.\pI'm sure someone else will\ntake it.

                      #org @3
                      = You received a Charmander!

                      #org @4
                      = Would you like to give a\nnickname to Charmander?

                      #org @5
                      = Please take care of\nCharmander.

                      #org @6
                      = Don't be greedy!

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                        #1718    
                      Old July 15th, 2009 (8:24 PM). Edited July 15th, 2009 by ColbieCallaitPie.
                      ColbieCallaitPie's Avatar
                      ColbieCallaitPie ColbieCallaitPie is offline
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                        Quote:
                        Originally Posted by xchrisliax View Post
                        fire red hack
                        ok so i have this script where
                        you choose a pokemon, then the other pokeballs are offlimits
                        but when i exit the map and return, the pokeball is still there
                        heres my script
                        Spoiler:

                        #dynamic 0x805CD7

                        #org @start
                        checkflag 0x828
                        if 0x1 goto @done
                        msgbox @1 0x5
                        compare LASTRESULT 0x1
                        if 0x1 goto @take
                        msgbox @2 0x6
                        release
                        end

                        #org @take
                        givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
                        fanfare 0x13E
                        msgbox @3 0x4
                        hidesprite 0x800F
                        waitfanfare
                        closeonkeypress
                        setflag 0x828
                        msgbox @4 0x5
                        compare LASTRESULT 0x1
                        if 0x1 gosub @name
                        msgbox @5 0x6
                        release
                        end

                        #org @name
                        call 0x1A74EB
                        return

                        #org @done
                        msgbox @6 0x6
                        release
                        end

                        #org @1
                        = Would you like the \nfire-breathing Charmander?

                        #org @2
                        = That's okay.\pI'm sure someone else will\ntake it.

                        #org @3
                        = You received a Charmander!

                        #org @4
                        = Would you like to give a\nnickname to Charmander?

                        #org @5
                        = Please take care of\nCharmander.

                        #org @6
                        = Don't be greedy!

                        no one wants to help a noob blehhhhh

                          #1719    
                        Old July 15th, 2009 (9:11 PM).
                        0m3GA ARS3NAL's Avatar
                        0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                        Quote:
                        Originally Posted by xchrisliax View Post
                        fire red hack
                        ok so i have this script where
                        you choose a pokemon, then the other pokeballs are offlimits
                        but when i exit the map and return, the pokeball is still there
                        heres my script
                        Spoiler:

                        #dynamic 0x805CD7

                        #org @start
                        checkflag 0x828
                        if 0x1 goto @done
                        msgbox @1 0x5
                        compare LASTRESULT 0x1
                        if 0x1 goto @take
                        msgbox @2 0x6
                        release
                        end

                        #org @take
                        givepokemon 0x4 0x5 0x0 0x0 0x0 0x0
                        fanfare 0x13E
                        msgbox @3 0x4
                        hidesprite 0x800F
                        waitfanfare
                        closeonkeypress
                        setflag 0x828
                        msgbox @4 0x5
                        compare LASTRESULT 0x1
                        if 0x1 gosub @name
                        msgbox @5 0x6
                        setflag 0x1000
                        release
                        end

                        #org @name
                        call 0x1A74EB
                        return

                        #org @done
                        msgbox @6 0x6
                        release
                        end

                        #org @1
                        = Would you like the \nfire-breathing Charmander?

                        #org @2
                        = That's okay.\pI'm sure someone else will\ntake it.

                        #org @3
                        = You received a Charmander!

                        #org @4
                        = Would you like to give a\nnickname to Charmander?

                        #org @5
                        = Please take care of\nCharmander.

                        #org @6
                        = Don't be greedy!

                        Don't you DARE listen to him, that was incredibly disrespectful here, and we here at PC are PROUD to help anyone who may need help. At least I am.
                        Check the quote, I fixed up your script to make the Pokeball disappear.
                        Now, what YOU have to do to make this work for sure, is make your Pokeball sprite have a
                        'Person ID' of 1000, okay?
                        Changes to your script are in BOLD RED.

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                        I don't even..."

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                          #1720    
                        Old July 15th, 2009 (11:16 PM).
                        xchrisliax's Avatar
                        xchrisliax xchrisliax is offline
                           
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                          Quote:
                          Originally Posted by 0m3GA ARS3NAL View Post
                          Don't you DARE listen to him, that was incredibly disrespectful here, and we here at PC are PROUD to help anyone who may need help. At least I am.
                          Check the quote, I fixed up your script to make the Pokeball disappear.
                          Now, what YOU have to do to make this work for sure, is make your Pokeball sprite have a
                          'Person ID' of 1000, okay?
                          Changes to your script are in BOLD RED.
                          hmm
                          when i put the code in and set the person ID to 1000
                          i got the same effect
                          pokeball disappeared, left map, reentered lab and its still there

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                            #1721    
                          Old July 15th, 2009 (11:22 PM).
                          0m3GA ARS3NAL's Avatar
                          0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                          Quote:
                          Originally Posted by xchrisliax View Post
                          hmm
                          when i put the code in and set the person ID to 1000
                          i got the same effect
                          pokeball disappeared, left map, reentered lab and its still there

                          Odd, anyone else care to help?!
                          That makes no sense that that wouldn't work, since that IS how to make sprites disappear, set a flag to them...

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                            #1722    
                          Old July 15th, 2009 (11:53 PM).
                          xchrisliax's Avatar
                          xchrisliax xchrisliax is offline
                             
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                            Quote:
                            Originally Posted by 0m3GA ARS3NAL View Post
                            Odd, anyone else care to help?!
                            That makes no sense that that wouldn't work, since that IS how to make sprites disappear, set a flag to them...
                            well the way i got this script was weird lol
                            i saw somebody elses problem that wasnt correct and it looked similar
                            [i forgot where i got it from]
                            so i messed with it and got that, i thought it worked til the pokeball kept reappearing lol

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                              #1723    
                            Old July 16th, 2009 (12:08 AM).
                            Chileno4Live's Avatar
                            Chileno4Live Chileno4Live is offline
                            «Step into the light with me.»
                               
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                              okay since no1 really replied to my script, i'll post it again.

                              Spoiler:
                              #dynamic 0x71C935

                              #org @start
                              checkflag 0x828
                              if b_false goto @done
                              message @1
                              boxset 6
                              applymovement 0x11 @gary2
                              waitmovement 0x00
                              trainerbattle 0x1 0x146 0x0 @2 @3 @4
                              applymovement 0x11 @gary3
                              waitmovement 0x00
                              release
                              end

                              #org @done
                              release
                              end

                              #org @4
                              message @later2
                              boxset 6
                              fanfare 0x13E
                              special 0x16F
                              setflag 829
                              message @5
                              boxset 4
                              waitfanfare
                              closeonkeypress
                              message @6
                              release
                              end

                              #org @gary2
                              #raw 0x10
                              #raw 0x10
                              #raw 0x10
                              #raw 0x13
                              #raw 0x10
                              #raw 0x10
                              #raw 0x13
                              #raw 0x13
                              #raw 0xFE

                              #org @gary3
                              #raw 0x12
                              #raw 0x12
                              #raw 0x11
                              #raw 0x11
                              #raw 0x12
                              #raw 0x11
                              #raw 0x11
                              #raw 0x11
                              #raw 0x11
                              #raw 0xFE

                              #org @1
                              = [RED_FR]HOLD ON!!!!!

                              #org @2
                              = [RED_FR][rival]: You're not leaving until\nyou give me a pokemon battle!\lSo get your pokemon and fight!

                              #org @3
                              = WHAAATT!\nHOW COULD I HAVE LOST?!

                              #org @later2
                              = [rival]: Wow man, you got lucky\nthere!\lAnyway, gramps told me to give you\lthis whenever i see you.

                              #org @5
                              = [BLACK_FR]You received the National Pokedex!

                              #org @6
                              = That's all i'm ever going to give\nyou though! I think you'll be a\lgreat rival, so let's meet\lsomewhere again and battle alright?\lWell i don't have time for your\lanswer, smell ya later.

                              I'll try to list the problems again and maybe someone will help me.

                              Rom: FireRed
                              Scripting program: XSE
                              problem: I'll list the problems here and i hope you guys can fix it:

                              1: Gary doesn't walk to you in the script, as a matter of fact, you don't even see him in the script, i don't know what's wrong.
                              2: Pokedex menu doesn't activate. I've set ''setflag 0x829'' but it didn't work. Whats wrong? What it needs to do it activate the pokedex menu and the national dex.
                              3: After you beat him, he gives you the national dex. After that, he has to say something and then walk out of the screen, but that part doesn't activate.
                              4: Everytime i walk through that script tile it says: ''HOLD ON!!'' So it doesn't stop the script once it has been activated, how come?

                              What it's supposed to do:
                              You walk out of Professor Oak's lab after you obtained your starter pokemon. When you walk into the script without a pokemon, it will not activate. After you got a pokemon and you walk into the script, gary says "HOLD ON!!" and he'll walk to you. He says he wants to battle you so you battle. After the battle, he's supposed to give you the National Pokedex. Your Pokedex menu should also be activated now. After that, he'll talk a bit and then walk away.

                              Now for a different question: How do you make sprites invisible until your script is activated? For example, on the beginning on FireRed and LeafGreen, when you try to leave Pallet Town Prof Oak stops you and takes you to his lab. I want something similar. You can't see Prof Oak before you try to walk out of Pallet Town. And if you open Advance Map you clearly see a Prof Oak sprite standing there. How do you do that?

                              If someone could help me, i would appreciate that so much. Please help me D=<

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                                #1724    
                              Old July 16th, 2009 (1:42 AM).
                              Haz's Avatar
                              Haz Haz is offline
                              Haz ya seen my hack?
                                 
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                                Can anyone help me, a weird menu pops up when I click compile. Is was working before I edited it to change the Pokemon.
                                #dynamic 0x8007BA
                                #org @start
                                lock
                                faceplayer
                                msgbox @1 0x6
                                release
                                end

                                #org @1
                                = Pikachu!\nPikachu is having fun.

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                                  #1725    
                                Old July 16th, 2009 (2:09 AM). Edited July 16th, 2009 by 0m3GA ARS3NAL.
                                0m3GA ARS3NAL's Avatar
                                0m3GA ARS3NAL 0m3GA ARS3NAL is offline
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                                Quote:
                                Originally Posted by Haz View Post
                                Can anyone help me, a weird menu pops up when I click compile. Is was working before I edited it to change the Pokemon.
                                #dynamic 0x8007BA
                                #org @start
                                lock
                                faceplayer
                                msgbox @1 0x6
                                release
                                end

                                #org @1
                                = Pikachu!\nPikachu is having fun.

                                Absolutely nothing is wrong with this script.
                                It is perfect the way it is, I can't even optimize it.
                                That strange menu that pops up, is your Compiler Log.
                                You might have inserted the script, but you can't use it 'till make one of the Sprites in A-Map use it. (Or if you point to it, but you are not really doing that here...)
                                In the compiler log, you'll see a thing that says @start... next to it should be an offset, probably the same one as your Dynamic One, if this is the first script you are inserting.
                                Just copy that offset, and go into A-Map, find the sprite you want to have use this script, and paste the offset into the 'Script Offset' box.

                                Quote:
                                Originally Posted by Chileno4Live View Post
                                Why does my script always get ignored, this is the third time i posted it here but people completely ignore it D=

                                I never ignored it, I was just busy reading that HUGE post of yours.

                                Here you go.
                                Changes are in BOLD RED.

                                I decided to make this for the NEWEST XSE.
                                If you are going to continue using that old copy, then you need to delete the numbers that follow after the msgbox commands, and replace them with boxset commands...
                                Also, I changed your Dynamic offset, since you should NEVER start that close to important data.
                                Your Problem with Gary not moving is because you don't have the numbers matching correctly between the Sprite, and XSE. Look it over. (In A-Map, the Sprite number is NOT in HEX, so if you are trying to move person #11, don't use the 0x11... just use 11... get it?)

                                Code:
                                #dynamic 0x760000

                                #org @start checkflag 0x829 if b_false goto @done message @1 6 applymovement 11 @gary2 waitmovement 0x0 trainerbattle 0x1 0x146 0x0 @2 @3 @4 applymovement 11 @gary3 waitmovement 0x0 release end

                                #org @done release end

                                #org @4 message @later2 6 fanfare 0x13E special 0x16F setflag 0x829 message @5 4 waitfanfare closeonkeypress message @6 6 release end

                                #org @gary2 #raw 0x10 0x10 #raw 0x10 #raw 0x13 #raw 0x10 #raw 0x10 #raw 0x13 #raw 0x13 #raw 0xFE

                                #org @gary3 #raw 0x12 #raw 0x12 #raw 0x11 #raw 0x11 #raw 0x12 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0x11 #raw 0xFE

                                #org @1 = [RED_FR]HOLD ON!!!!!

                                #org @2 = [RED_FR][rival]: You're not leaving until\nyou give me a pokemon battle!\lSo get your pokemon and fight!

                                #org @3 = WHAAATT!\nHOW COULD I HAVE LOST?!

                                #org @later2 = [rival]: Wow man, you got lucky\nthere!\lAnyway, gramps told me to give you\lthis whenever i see you.

                                #org @5 = [BLACK_FR]You received the National Pokedex!

                                #org @6 = That's all i'm ever going to give\nyou though! I think you'll be a\lgreat rival, so let's meet\lsomewhere again and battle alright?\lWell i don't have time for your\lanswer, smell ya later.

                                __________________

                                >Boot Jailbot
                                >Pass *****
                                .
                                .
                                Jailbot OS Ver 1.1.2
                                Greetings Warden
                                of Superjail Penitentiary
                                Awaiting user input...

                                >Display User_Info
                                ╠══User Info══╣
                                Username:
                                0m3GA ARS3NAL
                                Age: 18
                                Sex: Male ♂
                                Race: Caucasian
                                Quote:
                                "What is this
                                I don't even..."

                                M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
                                ╠══End of File══╣
                                Awaiting user input...

                                >

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