Okay I'm trying to add sudowoodo to pokemon fire red like it appeared in gold and silver. Everything works except after you battle or catch it, the sprite still remains. I've been using advance map 1.92 and pokescript to compile this and every time I try to add the hidesprite line it locks up the game. What am I messing up? Do I have to do something in the done area? Thanks.
so i suppose you have to use the hidesprite otherwise it won't desappear.
to make it work go to advance map 1.92 and get the person ID and put it after hidesprite, example hidesprite 0xPERSON_ID
Rember in advanced map to choose the person and in the field unknown put 03
hope it helps :)
hi i could use some serious help with 2 scripts for pokemon fire red U.S version
im using XSE script
and PKSV and both dont work for me mainly since i forgot everything about scripting and when i did know about it i was awful at it
but im making 1 script for a battle against prof oak and a person i made their trainer id's are: Person i made named Cliff is 1EC and Oak's is 1FF
this is Cliff's script
#org 0x8801331
'-----------------------------------
trainerbattle 0x0 0x1EC 0x0 0x8801349 0x8801504
msgbox 0x880150A ' ...
callstd 0x2 '
end
#org 0x8801349
= Well,I see you made your way here\nsafely.You probably don't know\lwho I am, so allow me to introduce\lmyself.\lI am CLIFF the greatest pokemon\ltrainer and you...?\lWell I don't really care.\lIf you managed to make it here\lthen you are indeed a\lworthy opponent.\lBut let me make one more thing\lclear before we battle since we\lare obviously trainers.\lIf you actually thought all\lthose pokemon you dealt with\lwere tough.\lThen you will not defeat me!
#org 0x8801504
= ...
#org 0x880150A
= ...
I have no real issue with him its just that i want him to have Gary's final battle theme from the EF, i even tried labeling him as Champion on A-trainer but he still keeps the generic battle theme
I would appreciate it if someone can just keep this same script but with Gary's theme being the only thing new.
as for Prof Oak
i deleted his script since i think it corrupted my save and i didnt make a back up
but im trying to make a script that ends with Oak battling you(this is a seperate script then Cliff's and takes place at a different time if you need to know)
ill try explaining exactly what i want from this script
i just want it so that i enter a area and once i take a step on the script prof oak(who should be 2 steps above me)jumps in place with a exclamation mark on his head while shouting "Oscizor!"(with no music at this point playing) then running 2 steps down to start a conferstation before the battle(with no music still) saying
"I know you are trying to go onto battle this man but you see..I can't let you. The reason being is that you were not supposed to get this far and fight him... My grandson was supposed to. And if you beat him... you... you will just ruin everything!(after this point it plays the short battle tune it normally plays when you encounter a legendary pokemon before battling it) WHY ARE YOU TRYING TO RUIN EVERYTHING!"
and after the text it will play the Deoxys battle theme
after you beat him he says "This wasn't supposed to happen this way" and vanishes for the rest of the game(i haven't used any flags)
Please somebody help me with at least the prof oak one
there is no way i can learn how to script this good and ive read so many tutorials and i bet most of you guys can make an entire game but all im asking for is some help with 2 things.
PS: If this also helps, Prof Oak's model is 1 of the 2 People in the room where the script takes place. He is "Person event" 0
but where it says "Person event no:" he is number 1(Im talking about what advance map is showing)
as for the script itself it is the only script that takes place in the area(making it number 0 i assume)
First, for making a oak battle you need to have a front sprite for oak as a trainer.
Second this isn't the place to ask for scripts.
Third for the theme of the battle try looking in the script of the trainer, or try looking at the professional header in advance map for the battle type, also try A-Trainer.