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  #1    
Old December 1st, 2016 (9:47 AM). Edited May 19th, 2017 by mbcn10ww.
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mbcn10ww mbcn10ww is offline
     
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    Hi everyone, I'm here to help you with doing Mega Evolution in your rom, I made a patch of Touched's Mega Evolution System for people who don't know how to compile it and want an easier way to do it.
    (If you want some information about it, take a look at the original thread.)

    <Download> UPDATED LINK
    - The offsets used are 0x970000 to 0x9716A3, make sure it is avaliable before patching.

    How to use in G3HS:
    Spoiler:
    Open the .ini of your G3HS, then go to your rom settings, then replace:
    evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
    evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None


    with

    evolutionmethods =
    Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade(Hold Item),Stone,
    Atk > Def,Atk = Def,Atk < Def,PID (Wurmple ->Silcoon),PID (Wurmple ->Cascoon),Spawn a Second,
    Create Spawn,Beauty,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,Mega Evolution
    evomethodsproperties =
    None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,
    None,None,None,None,None,None,None,None,None,None,None,None,None,None,None,Item


    If you have added new evolution methods, you have to edit it again to your respective evolution methods, then make sure you have a backup of your .ini file.

    or

    1- Take the number of evolution methods you have, including the original ones from Breeding to Beauty (16 for an example);
    2- Subtract your number (16) from 255;
    3- Take the result (239), then place "None" 238 times and after it place the Mega Evolution/Item.


    Activating:
    Spoiler:
    You need to insert on existing script or create a new script with the following lines:
    Code:
    setvar 0x40FF 0x161
    setvar 0x40EF 0x161
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      #2    
    Old December 21st, 2016 (4:12 PM).
    luiz com z luiz com z is offline
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      Very cool I was having difficulty inserting the system of mega evolution by the Touched tutorial.
      But one doubt:
      How is the activation script? Is that I'm not good at scripting.
      I tried to do one like this:
      Spoiler:

      #dynamic 0x970000
      #org 0x970000
      setvar 0x40FF 0x161
      setvar 0x40EF 0x161
      releaseall
      end
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        #3    
      Old December 22nd, 2016 (10:04 AM).
      BluRose BluRose is offline
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        Quote:
        Originally Posted by luiz com z View Post
        Very cool I was having difficulty inserting the system of mega evolution by the Touched tutorial.
        But one doubt:
        How is the activation script? Is that I'm not good at scripting.
        I tried to do one like this:
        Spoiler:

        #dynamic 0x970000
        #org 0x970000
        setvar 0x40FF 0x161
        setvar 0x40EF 0x161
        releaseall
        end
        weelll
        that should be good but you don't need to use "releaseall" unless if you've used "lockall" in the same script
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          #4    
        Old December 22nd, 2016 (11:29 AM). Edited December 22nd, 2016 by luiz com z.
        luiz com z luiz com z is offline
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          Quote:
          Originally Posted by BluRose View Post
          weelll
          that should be good but you don't need to use "releaseall" unless if you've used "lockall" in the same script
          So I need to remove releaseall? substitute him with release? what I need to do exatally(sorry bad english)

          This one gonna work?
          Spoiler:
          #dynamic 0x800000
          #org 0x800000
          #org @textstring
          setvar 0x40FF 0x161
          setvar 0x40EF 0x161
          msgbox @talk1 0x6

          #org @talk1
          = mega evo actived
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            #5    
          Old December 22nd, 2016 (2:59 PM).
          BluRose BluRose is offline
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            Quote:
            Originally Posted by luiz com z View Post
            So I need to remove releaseall? substitute him with release? what I need to do exatally(sorry bad english)

            This one gonna work?
            Spoiler:
            #dynamic 0x800000
            #org 0x800000
            #org @textstring
            setvar 0x40FF 0x161
            setvar 0x40EF 0x161
            msgbox @talk1 0x6

            #org @talk1
            = mega evo actived
            no reason that shouldn't
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              #6    
            Old December 22nd, 2016 (3:33 PM).
            luiz com z luiz com z is offline
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              Quote:
              Originally Posted by BluRose View Post
              no reason that shouldn't
              I did not understand.

              it´s gonna work? yes or no? you can PM me too
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                #7    
              Old December 22nd, 2016 (6:46 PM).
              BluRose BluRose is offline
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                Quote:
                Originally Posted by luiz com z View Post
                I did not understand.

                it´s gonna work? yes or no? you can PM me too
                assuming mbcn10ww implemented it as well as i believe he can, then yes, that should work.
                i can not pm you currently; you are a very new member.
                press the start button afterwards in-battle and it should activate at the start of the turn directly after choosing a move.
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                  #8    
                Old February 10th, 2017 (4:38 PM).
                linobigatti linobigatti is offline
                   
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                  Link fallen! Could you upload it to mega?
                  Its very good! +Like
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                    #9    
                  Old February 24th, 2017 (11:01 AM).
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                  Quote:
                  Originally Posted by -Piccolo- View Post
                  How do you change the offset the patch writes to?
                  You don't and can't. You can insert it wherever you like using Touched's code.
                  https://www.pokecommunity.com/showthread.php?t=348182
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                    #10    
                  Old February 24th, 2017 (12:38 PM).
                  BluRose BluRose is offline
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                    Quote:
                    Originally Posted by Tetra View Post
                    You don't and can't. You can insert it wherever you like using Touched's code.
                    https://www.pokecommunity.com/showthread.php?t=348182
                    i mean you can change the address but have fun with it
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                      #11    
                    Old February 25th, 2017 (5:50 AM).
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                    Quote:
                    Originally Posted by BluRose View Post
                    Regardless, patches aren't that good for a ROM, unless it's the only option. You should only be inserting the Mega Evolution how Touched planned for it to be inserted. Much more safer and you have control over what it's doing :)
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                      #12    
                    Old March 14th, 2017 (12:54 PM). Edited March 14th, 2017 by Munichtastics.
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                    Munichtastics Munichtastics is offline
                       
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                      K so on request of the thread owner, i got this problem.
                      Ive inserted the patch on a rom which had mr.dollsteakpatch already.
                      Script is being activated
                      If i add no potion it doesnt work
                      If i add potion i get to see the symbol
                      BUT if i attack the pokemon then nothing happends...

                      setvar 0x40FF 0x161
                      setvar 0x40EF 0x161

                      Only added these 2 lines to an excisting script
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                        #13    
                      Old March 14th, 2017 (3:18 PM).
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                      mbcn10ww mbcn10ww is offline
                         
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                        Quote:
                        Originally Posted by Munichtastics View Post
                        K so on request of the thread owner, i got this problem.
                        Ive inserted the patch on a rom which had mr.dollsteakpatch already.
                        Script is being activated
                        If i add no potion it doesnt work
                        If i add potion i get to see the symbol
                        BUT if i attack the pokemon then nothing happends...

                        setvar 0x40FF 0x161
                        setvar 0x40EF 0x161

                        Only added these 2 lines to an excisting script
                        Are you pressing START when the symbol appears? Because you need to press START before selecting a move.
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                          #14    
                        Old March 15th, 2017 (2:12 AM).
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                        Munichtastics Munichtastics is offline
                           
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                          Quote:
                          Originally Posted by mbcn10ww View Post
                          Are you pressing START when the symbol appears? Because you need to press START before selecting a move.
                          Ye... i did not press start waauw sorry for wasting ur time...

                          Anyway i got a second question.
                          How can I make it work on PGE?
                          Also how can i add different evolution types from the ASM thread if I already applied this patch?
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                            #15    
                          Old March 15th, 2017 (2:34 AM). Edited March 15th, 2017 by mbcn10ww.
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                          mbcn10ww mbcn10ww is offline
                             
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                            Quote:
                            Originally Posted by Munichtastics View Post
                            Ye... i did not press start waauw sorry for wasting ur time...

                            Anyway i got a second question.
                            How can I make it work on PGE?
                            Also how can i add different evolution types from the ASM thread if I already applied this patch?
                            I don't know how to make it work on PGE, I only used it on G3HS (in my opinion G3HS is a lot better to work with evolutions; you can use G3T too, it have support to the unused half word for some evolution methods).
                            You can easily add new evolution methods, because they are implemented manually, then you can choose where to place it in your rom, the Mega Evolution doesn't interfere anything, Touched made it for people to choose the Index of evolutions, then if the Mega Evo Index is from 0xF0 to 0xFF, you are free to use all Indexes before it (more than 200 Evolution Methods).
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                              #16    
                            Old March 15th, 2017 (3:49 AM).
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                            Munichtastics Munichtastics is offline
                               
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                              Quote:
                              Originally Posted by mbcn10ww View Post
                              I don't know how to make it work on PGE, I only used it on G3HS (in my opinion G3HS is a lot better to work with evolutions; you can use G3T too, it have support to the unused half word for some evolution methods).
                              You can easily add new evolution methods, because they are implemented manually, then you can choose where to place it in your rom, the Mega Evolution doesn't interfere anything, Touched made it for people to choose the Index of evolutions, then if the Mega Evo Index is from 0xF0 to 0xFF, you are free to use all Indexes before it (more than 200 Evolution Methods).
                              So I will have to manually insert those and then I can use the none and replace it with a new evolution method? Or does it need to be behind the mega evolution
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                                #17    
                              Old March 15th, 2017 (4:11 AM).
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                              mbcn10ww mbcn10ww is offline
                                 
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                                Quote:
                                Originally Posted by Munichtastics View Post
                                So I will have to manually insert those and then I can use the none and replace it with a new evolution method? Or does it need to be behind the mega evolution
                                Yes, you need to add it manually.
                                Yes, you can replace the "None" for your new evolution methods.
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                                  #18    
                                Old March 15th, 2017 (4:40 AM).
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                                  Quote:
                                  Originally Posted by mbcn10ww View Post
                                  Yes, you need to add it manually.
                                  Yes, you can replace the "None" for your new evolution methods.
                                  And the offset for the first ''Noone'' after the beauty where can i find it?
                                  Why did u enter so many ''Noone'' then?

                                  Sorry for all the questions, trying to understand it!
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                                    #19    
                                  Old March 15th, 2017 (4:47 AM).
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                                  mbcn10ww mbcn10ww is offline
                                     
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                                    Quote:
                                    Originally Posted by Munichtastics View Post
                                    And the offset for the first ''Noone'' after the beauty where can i find it?
                                    Why did u enter so many ''Noone'' then?

                                    Sorry for all the questions, trying to understand it!
                                    You need to expand the Evolution Methods Table. The many "None" is because the way I wanted to do it, if you want to do it without them you need to compile the system by yourself with Touched's thread. I can't help you more because I didn't made these methods, I only made a patch to help some people implement it, you need to talk with the creators, try searching for "Adding New Evolution Methods" in the community or go to the ASM Resource Thread.
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                                      #20    
                                    Old March 23rd, 2017 (8:13 AM).
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                                    Puffle754 Puffle754 is offline
                                       
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                                      I'm running into a bit of a problem with the patch.

                                      For some reason, P3GE refuses to save evolution values as high as you have set, it just keeps reverting back.

                                      With a bit of testing, I found that if you remove 4 of the none entries, then it will save.

                                      Could you either tweak the patch to work with this, or tell us where we could edit this in a hex editor?
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                                        #21    
                                      Old March 24th, 2017 (7:42 AM).
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                                      mbcn10ww mbcn10ww is offline
                                         
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                                        Quote:
                                        Originally Posted by Puffle754 View Post
                                        I'm running into a bit of a problem with the patch.

                                        For some reason, P3GE refuses to save evolution values as high as you have set, it just keeps reverting back.

                                        With a bit of testing, I found that if you remove 4 of the none entries, then it will save.

                                        Could you either tweak the patch to work with this, or tell us where we could edit this in a hex editor?
                                        I haven't used PGE, and I don't have plans to make another patch, then I found the offsets of the evo index (but I don't know if it works, the Mega Evo was made in C then I think it needs additional editing than just changing the evo index, but try it if you want):

                                        0x970848
                                        0x9708DE
                                        0x970A58

                                        If it don't works, try Touched's thread and compile it, it's not hard to do because I did then I know what I'm talking about.

                                        Quote:
                                        Originally Posted by mbcn10ww View Post
                                        Hi everyone, I'm here to help you with doing Mega Evolution in your rom, I've made a patch of Touched's Mega Evolution System for people who don't know how to compile it and want an easier way to do it.
                                        I only made it for G3HS because it is the best to work with evolutions in my opinion, sometimes I use G3T but not for new evo methods, I prefer to do manual editing on the evo table if not using G3HS.
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                                          #22    
                                        Old March 24th, 2017 (9:36 AM). Edited March 24th, 2017 by Puffle754.
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                                        Puffle754 Puffle754 is offline
                                           
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                                          Quote:
                                          Originally Posted by mbcn10ww View Post
                                          I haven't used PGE, and I don't have plans to make another patch, then I found the offsets of the evo index (but I don't know if it works, the Mega Evo was made in C then I think it needs additional editing than just changing the evo index, but try it if you want):

                                          0x970848
                                          0x9708DE
                                          0x970A58

                                          If it don't works, try Touched's thread and compile it, it's not hard to do because I did then I know what I'm talking about.
                                          My bad, I meant G3HS. I use both, so I must of got them mixed up...

                                          Eitherway, I'm still running into the issue of G3HS not saving the mega evolution method. Whenever I set something to mega-evolve, it keeps reverting it to evolve with happiness during the day.

                                          From the looks of it, I'm the only one with this problem, so I probably goofed something up. I attached my .ini file, could you take a peek at it, and see if I messed something up?
                                          Attached Files
                                          File Type: ini PokeRoms.ini‎ (5.7 KB, 9 views) (Save to Dropbox)
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                                            #23    
                                          Old March 24th, 2017 (1:37 PM). Edited March 24th, 2017 by mbcn10ww.
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                                          mbcn10ww mbcn10ww is offline
                                             
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                                            Quote:
                                            Originally Posted by Puffle754 View Post
                                            My bad, I meant G3HS. I use both, so I must of got them mixed up...

                                            Eitherway, I'm still running into the issue of G3HS not saving the mega evolution method. Whenever I set something to mega-evolve, it keeps reverting it to evolve with happiness during the day.

                                            From the looks of it, I'm the only one with this problem, so I probably goofed something up. I attached my .ini file, could you take a peek at it, and see if I messed something up?
                                            I looked at your .ini, and you said when you remove 4 "None" it saves, it's because you really have four more "None" on 'evolutionmethodsproperties' than what I posted, and I found another problem, you have 3 less "None" on your 'evolutionmethods' than what I posted, then to fix it you only need:

                                            evolutionmethods -> add 3 "None"

                                            evolutionmethodsproperties -> remove 4 "None"
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                                              #24    
                                            Old March 24th, 2017 (3:21 PM).
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                                            Puffle754 Puffle754 is offline
                                               
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                                              Quote:
                                              Originally Posted by mbcn10ww View Post
                                              I looked at your .ini, and you said when you remove 4 "None" it saves, it's because you really have four more "None" on 'evolutionmethodsproperties' than what I posted, and I found another problem, you have 3 less "None" on your 'evolutionmethods' than what I posted, then to fix it you only need:

                                              evolutionmethods -> add 3 "None"

                                              evolutionmethodsproperties -> remove 4 "None"
                                              So, I made the fixes to the .ini, and yet, I was still running into errors. I was looking through the Touched's original post to see if I could find any hints to what wasn't working, when I realized somthing kind of embarrassing. This whole time, I forgot the keystone. ._.

                                              From the sounds of it, my .ini wouldn't have worked anyway prior to fixing it, thanks for being patient with me.

                                              By the way, may be worth having a reminder about the keystone (Gold Teeth by defult) in the OP, just to prevent newbies like me from derping up.
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                                                #25    
                                              Old March 24th, 2017 (3:59 PM).
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                                              mbcn10ww mbcn10ww is offline
                                                 
                                                Join Date: Oct 2016
                                                Location: Brazil
                                                Gender: Male
                                                Nature: Lonely
                                                Posts: 366
                                                Quote:
                                                Originally Posted by Puffle754 View Post
                                                So, I made the fixes to the .ini, and yet, I was still running into errors. I was looking through the Touched's original post to see if I could find any hints to what wasn't working, when I realized somthing kind of embarrassing. This whole time, I forgot the keystone. ._.

                                                From the sounds of it, my .ini wouldn't have worked anyway prior to fixing it, thanks for being patient with me.

                                                By the way, may be worth having a reminder about the keystone (Gold Teeth by defult) in the OP, just to prevent newbies like me from derping up.
                                                No problem, I'm happy to help you, and I haven't made any information about things like the Key Stone because I made it by default, then before patching anything, everyone have to look at the original thread to know how it works.
                                                See ya.
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                                                My Works:
                                                [Fire Red] Adding New Trainer Sprites
                                                [Fire Red] My Version of HMs Type Check
                                                [Fire Red] Touched's Mega Evolution System (PATCH)
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