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  #301    
Old December 8th, 2009 (6:33 PM). Edited December 16th, 2009 by rokrdude.
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rokrdude rokrdude is offline
POKEMON : SINNOH QUEST CREATOR
     
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    I want to make national dex (instead of normal region pokedex) available at the
    start of ruby game

    What changes should i do in the script(Im using XSE)?
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    (All Capturable)



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    http://www.pokecommunity.com/showthread.php?t=203273


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    Spoiler:
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    !!!!ALL ARE CAPTURABLE!!!

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      #302    
    Old December 20th, 2009 (7:32 AM).
    GeloVosalv GeloVosalv is offline
       
      Join Date: Oct 2009
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      Looks pretty handy. But I still can't even get it to work by copying every character :/ Any, would it be possible to receive the egg. And that a person wouldn't let you go farther if the egg didn't hatch yet?
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        #303    
      Old December 20th, 2009 (9:33 AM).
      Tropical Sunlight's Avatar
      Tropical Sunlight Tropical Sunlight is offline
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        Quote:
        Originally Posted by GeloVosalv View Post
        Looks pretty handy. But I still can't even get it to work by copying every character :/ Any, would it be possible to receive the egg. And that a person wouldn't let you go farther if the egg didn't hatch yet?
        giveegg (pokemon) and checkpokemon (the same pokemon) if 0x0 goto @you_cant_go_yet
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          #304    
        Old December 25th, 2009 (6:38 PM).
        lbirrueta's Avatar
        lbirrueta lbirrueta is offline
        HAXXING'
           
          Join Date: Aug 2009
          Location: san jo'
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          how do you know how many bytes you will need for a script before using FSF? as in, what amount for a simple script or a big script?
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            #305    
          Old December 26th, 2009 (12:10 AM).
          Tropical Sunlight's Avatar
          Tropical Sunlight Tropical Sunlight is offline
          The Faltine
             
            Join Date: Mar 2008
            Location: Slovenia
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            Quote:
            Originally Posted by lbirrueta View Post
            how do you know how many bytes you will need for a script before using FSF? as in, what amount for a simple script or a big script?
            If you are using dynamic offsets you don't even need to know the offset you write it on. Just simply open your ROM at 0x800000 and compile your script. Be sure to turn off the Compile Log and view the offset that @start was wrote in. That's the offset you put in A-Map.
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              #306    
            Old December 30th, 2009 (8:07 PM).
            altariaking's Avatar
            altariaking altariaking is offline
            Needs NO VMs...
               
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              how would I make a script where you watch a battle at the beggining of the game?
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                #307    
              Old January 1st, 2010 (11:26 AM).
              midnight ride midnight ride is offline
              none
                 
                Join Date: Jun 2009
                Age: 24
                Gender: Male
                Nature: Timid
                Posts: 7
                I'm having a problem with my wild battle script
                Spoiler:

                '---------------
                #org 0x8005B6
                lock
                faceplayer
                msgbox 0x88005D9 0x6 '"MISDREAVUS: ......."
                cry 0x6 0x0
                wildbattle 0xC8 0x5 0x8B
                fadescreen 0x1
                fadescreen 0x0
                hidesprite 0x800F
                setflag 0x200
                release
                end

                '---------
                ' Strings
                '---------
                #org 0x8005D9
                = MISDREAVUS: .......


                After I defeat or capture him he disappears until I move then the sprite reappears and I can battle him again. What have I done wrong with the script? And if it matters I'm using a firered ROM.
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                  #308    
                Old January 1st, 2010 (11:31 AM).
                Diegoisawesome's Avatar
                Diegoisawesome Diegoisawesome is offline
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                Quote:
                Originally Posted by midnight ride View Post
                I'm having a problem with my wild battle script
                Spoiler:

                '---------------
                #org 0x8005B6
                lock
                faceplayer
                msgbox 0x88005D9 0x6 '"MISDREAVUS: ......."
                cry 0x6 0x0
                wildbattle 0xC8 0x5 0x8B
                fadescreen 0x1
                fadescreen 0x0
                hidesprite 0x800F
                setflag 0x200
                release
                end

                '---------
                ' Strings
                '---------
                #org 0x8005D9
                = MISDREAVUS: .......


                After I defeat or capture him he disappears until I move then the sprite reappears and I can battle him again. What have I done wrong with the script? And if it matters I'm using a firered ROM.
                On Misdreavus's overworld in A-Map, change its Person ID to 0200.
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                  #309    
                Old January 1st, 2010 (4:58 PM).
                midnight ride midnight ride is offline
                none
                   
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                  Quote:
                  Originally Posted by diegoisawesome View Post
                  On Misdreavus's overworld in A-Map, change its Person ID to 0200.
                  I just changed the person ID but it still reappears.
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                    #310    
                  Old January 1st, 2010 (9:43 PM). Edited January 1st, 2010 by Yusshin.
                  Yusshin's Avatar
                  Yusshin Yusshin is offline
                  ♪ Yggdrasil ♪
                     
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                    I don't understand the FSF offsets; does this need to be different for every script? Or is it always x8000000(blahblah)? For different types of messages, does this number change?

                    Oh, and I get an error when I launch the game ): 'cause this guide, although it does entail a lot of things, doesn't explain why things go in certain places very well. My tiny script doesn't look anything like the in-game NPC scripts. I don't get why I error right on start-up, either, since I modified the mother NPC on the first floor of the house.

                    When I launch Fire Red, I get this (after the "Press Start" screen):

                    "The 1M sub-circuit board is not installed"

                    What's that?

                    This is my NPC modification btw:

                    Code:
                    #dynamic 0x800000
                    
                    #org @start
                    lock
                    faceplayer
                    textcolor 0x01
                    checkflag 0x200
                    if 0x1 goto @violaiswaiting
                    msgbox @1 0x6
                    applymovement 0x01 @move
                    waitmovement 0x0
                    applymovement 0xFF @move2
                    pause 0x30
                    release
                    end
                    
                    #org @1
                    = Mom: Oh \v\h01! You're finally awake!\pProfessor Viola came by earlier;\n she wanted to talk to you but\n you were asleep.\pYou should go visit her.\n It appeared urgent.
                    setflag 0x200
                    
                    #org @violaiswaiting
                    = Mom: You should go visit Viola;\n she should be in her laboratory.
                    
                    #org @move
                    #raw 0x01
                    #raw 0xFE
                    
                    #org @move2
                    #raw 0x12
                    #raw 0x12
                    #raw 0x10
                    #raw 0xFE
                    I don't even think it actually makes it into the game, since when I click on "Open Script" in Advanced Map, it displays the old script still.

                    What's wrong with it?
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                      #311    
                    Old January 2nd, 2010 (5:57 AM).
                    Diegoisawesome's Avatar
                    Diegoisawesome Diegoisawesome is offline
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                    Quote:
                    Originally Posted by Yusshin View Post
                    I don't understand the FSF offsets; does this need to be different for every script? Or is it always x8000000(blahblah)? For different types of messages, does this number change?

                    Oh, and I get an error when I launch the game ): 'cause this guide, although it does entail a lot of things, doesn't explain why things go in certain places very well. My tiny script doesn't look anything like the in-game NPC scripts. I don't get why I error right on start-up, either, since I modified the mother NPC on the first floor of the house.

                    When I launch Fire Red, I get this (after the "Press Start" screen):

                    "The 1M sub-circuit board is not installed"

                    What's that?

                    This is my NPC modification btw:

                    Code:
                    #dynamic 0x800000
                    
                    #org @start
                    lock
                    faceplayer
                    textcolor 0x01
                    checkflag 0x200
                    if 0x1 goto @violaiswaiting
                    msgbox @1 0x6
                    applymovement 0x01 @move
                    waitmovement 0x0
                    applymovement 0xFF @move2
                    pause 0x30
                    release
                    end
                    
                    #org @1
                    = Mom: Oh \v\h01! You're finally awake!\pProfessor Viola came by earlier;\n she wanted to talk to you but\n you were asleep.\pYou should go visit her.\n It appeared urgent.
                    setflag 0x200
                    
                    #org @violaiswaiting
                    = Mom: You should go visit Viola;\n she should be in her laboratory.
                    
                    #org @move
                    #raw 0x01
                    #raw 0xFE
                    
                    #org @move2
                    #raw 0x12
                    #raw 0x12
                    #raw 0x10
                    #raw 0xFE
                    I don't even think it actually makes it into the game, since when I click on "Open Script" in Advanced Map, it displays the old script still.

                    What's wrong with it?
                    You forgot to press the "Compile" button on XSE and paste the offset on the mom's NPC.
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                      #312    
                    Old January 3rd, 2010 (10:51 AM). Edited January 3rd, 2010 by locoroco.
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                    locoroco locoroco is offline
                    Ginga Densetsu Weed ANIME PWNS
                       
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                      i cant get my normal msg to work each time i try to play it the player on wish i put on my script doesn't say anything i need to know what i did wrong

                      #dynamic 0x800000
                      #org @start
                      lock
                      faceplayer
                      msgbox @1 0x6
                      release
                      end

                      #org @1
                      = Do you have any pokemon.\nCheck if PROF.OAK\lgives you one.

                      and this is how it looks after i compile it and put it on a sprite in a-map

                      '-----------------------
                      #org 0x4567DE
                      lock
                      faceplayer
                      msgbox 0x84567E9 '"Will you get any\npokemon check if\..."
                      release
                      end


                      '---------
                      ' Strings
                      '---------
                      #org 0x4567E9
                      = Will you get any\npokemon check if\lPROF.OAK will give you\lany.

                      im using fire red help!!!
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                        #313    
                      Old January 4th, 2010 (3:44 PM).
                      ChaosNinjat's Avatar
                      ChaosNinjat ChaosNinjat is offline
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                        Join Date: Dec 2009
                        Location: Teh Pub
                        Age: 24
                        Gender: Male
                        Nature: Adamant
                        Posts: 23
                        Hey, this is a really great tutorial, but I just need some help with one piece of script:

                        I've changed the wording that your 'Mum' uses slightly in my Hack, so ithe script reads like this:

                        Spoiler:
                        '-----------------------
                        #org 0x168C09
                        lock
                        faceplayer
                        checkflag 0x258
                        if 0x1 goto 0x8168C4A
                        checkgender
                        compare LASTRESULT 0x0
                        if 0x1 call 0x8168C38
                        compare LASTRESULT 0x1
                        if 0x1 call 0x8168C41
                        closeonkeypress
                        applymovement 0x1 0x81A75E5
                        waitmovement 0x0
                        release
                        end

                        '-----------------------
                        #org 0x168C4A
                        msgbox 0x818D3D1 '"ou."
                        callstd 0x4
                        closeonkeypress
                        call 0x81A6C26
                        msgbox 0x818D3F8 '"MOM: Oh, good! You and your\nPOKéMO..."
                        callstd 0x4
                        release
                        end

                        '-----------------------
                        #org 0x168C38
                        msgbox 0x818D2F0 '"MOM: [.]Right.\nAll boys leave home..."
                        callstd 0x4
                        return

                        '-----------------------
                        #org 0x168C41
                        msgbox 0x818D360 '"MOM: [.]Right.\nAll girls dream of ..."
                        callstd 0x4
                        return

                        '-----------------------
                        #org 0x1A6C26
                        fadescreen 0x1
                        fanfare 0x100
                        waitfanfare
                        special 0x0
                        fadescreen 0x0
                        return


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x1A75E5
                        #raw 5A 'mov5A
                        #raw FE 'End of Movements


                        '---------
                        ' Strings
                        '---------
                        #org 0x18D3D1
                        = ou.

                        #org 0x18D3F8
                        = MOM: Oh, good! You and your\nPOKéMON are looking great.\lDo your best!

                        #org 0x18D2F0
                        = MOM: [.]Right.\nAll boys leave home someday.\lIt said so on TV.\pOh, yes. PROF. REDWOOD, next door,\nwas looking for you.

                        #org 0x18D360
                        = MOM: [.]Right.\nAll girls dream of traveling.\lIt said so on TV.\pOh, yes. PROF. REDWOOD, next door,\nwas looking for you.


                        However after compiling it, it changes to this:

                        Spoiler:
                        '-----------------------
                        #org 0x168C09
                        lock
                        faceplayer
                        checkflag 0x258
                        if 0x1 goto 0x8168C4A
                        checkgender
                        compare LASTRESULT 0x0
                        if 0x1 call 0x8168C38
                        compare LASTRESULT 0x1
                        if 0x1 call 0x8168C41
                        closeonkeypress
                        applymovement 0x1 0x81A75E5
                        waitmovement 0x0
                        release
                        end

                        '-----------------------
                        #org 0x168C4A
                        msgbox 0x818D3D1 '"ou."
                        callstd 0x4
                        closeonkeypress
                        call 0x81A6C26
                        msgbox 0x818D3F8 '"MOM: Oh, good! You and your\nPOKéMO..."
                        callstd 0x4
                        release
                        end

                        '-----------------------
                        #org 0x168C38
                        msgbox 0x818D2F0 '"MOM: [.]Right.\nAll boys leave home..."
                        callstd 0x4
                        return

                        '-----------------------
                        #org 0x168C41
                        msgbox 0x818D360 '"MOM: [.]Right.\nAll girls dream of ..."
                        callstd 0x4
                        return

                        '-----------------------
                        #org 0x1A6C26
                        fadescreen 0x1
                        fanfare 0x100
                        waitfanfare
                        special 0x0
                        fadescreen 0x0
                        return


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x1A75E5
                        #raw 5A 'mov5A
                        #raw FE 'End of Movements


                        '---------
                        ' Strings
                        '---------
                        #org 0x18D3D1
                        = ou.

                        #org 0x18D3F8
                        = MOM: Oh, good! You and your\nPOKéMON are looking great.\lDo your best!

                        #org 0x18D2F0
                        = MOM: [.]Right.\nAll boys leave home someday.\lIt said so on TV.\pOh, yes. PROF. REDWOOD, next door,\nwas looking for yMOM: [.]Right.\nAll girls dream of traveling.\lIt said so on TV.\pOh, yes. PROF. REDWOOD, next door,\nwas looking for you.

                        #org 0x18D360
                        = MOM: [.]Right.\nAll girls dream of traveling.\lIt said so on TV.\pOh, yes. PROF. REDWOOD, next door,\nwas looking for you.


                        You'll notice the ending line for a male protagonist is messed up. I'm not sure how to fix this, I've tried saving the script and saving changes, and saving the note, but I can't seem to keep it from changing. I'd really appreciate help with this :cer_smile:.
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                          #314    
                        Old January 5th, 2010 (5:54 AM).
                        Satoshi Ookami's Avatar
                        Satoshi Ookami Satoshi Ookami is online now
                        Memento Mori
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                        Use new offsets...
                        You've extended the old offsets so it corrupted the other offsets.
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                          #315    
                        Old January 12th, 2010 (10:24 AM).
                        Co500's Avatar
                        Co500 Co500 is offline
                        Nostalgia Edition
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                        there is a problem with this script every time i try to compile it it shows an error of the movements like 0x65, 0xfe and 0x10
                        Spoiler:
                        #Dynamic 0x800000

                        #ORG @START
                        Lock
                        FacePlayer
                        msgbox @Speak 0x6
                        applymovement 0xFF @move1
                        waitmovement 0x0
                        applymovement 0x01 @move2
                        waitmovement 0x0
                        msgbox @Shout 0x6
                        applymovement 0x01 @move3
                        waitmovement 0x0
                        Release
                        End

                        #ORG @Speak
                        = Hey you!

                        #org @move1
                        0x65
                        0xFE

                        #org @move2
                        0x10
                        0x10
                        0x10
                        0x10
                        0x10
                        0x10
                        0x10
                        0x10
                        0x66
                        0xFE

                        #org @shout
                        = Your here! meet me/nin the town up ahead!

                        #org @move3
                        0x1E
                        0x1E
                        0x1E
                        0x1E
                        0x1E
                        0x1E
                        0x1E
                        0x1E
                        0x60
                        0xFE
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                          #316    
                        Old January 12th, 2010 (11:23 AM).
                        Satoshi Ookami's Avatar
                        Satoshi Ookami Satoshi Ookami is online now
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                        Don't use different style of orgs
                        And also don't put text string into movement strings
                        Also you can try other offset... like 801000 etc...
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                          #317    
                        Old January 12th, 2010 (12:16 PM).
                        Co500's Avatar
                        Co500 Co500 is offline
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                        ok that was fixed but now when executed the movements dont activate
                        this is the script before compiled
                        Spoiler:
                        #Dynamic 0x800025

                        #ORG @START
                        msgbox @Speak 0x6
                        applymovement 0xFF @move1
                        waitmovement 0x0
                        applymovement 0x01 @move2
                        waitmovement 0x0
                        msgbox @Shout 0x6
                        applymovement 0x01 @move3
                        waitmovement 0x0
                        Release
                        End

                        #ORG @Speak
                        = Hey you!

                        #org @move1
                        #raw 0x65
                        #raw 0xFE

                        #org @move2
                        #raw 0x10
                        #raw 0x10
                        #raw 0x10
                        #raw 0x10
                        #raw 0x10
                        #raw 0x10
                        #raw 0x10
                        #raw 0x10
                        #raw 0x66
                        #raw 0xFE

                        #org @shout
                        = Your here! meet me\nin the town up ahead!

                        #org @move3
                        #raw 0x1E
                        #raw 0x1E
                        #raw 0x1E
                        #raw 0x1E
                        #raw 0x1E
                        #raw 0x1E
                        #raw 0x1E
                        #raw 0x1E
                        #raw 0x60
                        #raw 0xFE

                        and this is it compiled
                        Spoiler:
                        '---------------
                        #org 0x8000A7
                        msgbox 0x88000D8 MSG_NORMAL '"Hey you!"
                        applymovement MOVE_PLAYER 0x88000E3
                        waitmovement 0x0
                        applymovement 0x1 0x88000E6
                        waitmovement 0x0
                        msgbox 0x88000F1 MSG_NORMAL '"Your here! meet me\nin the town up..."
                        applymovement 0x1 0x880011C
                        waitmovement 0x0
                        release
                        end


                        '---------
                        ' Strings
                        '---------
                        #org 0x8000D8
                        = Hey you!

                        #org 0x8000F1
                        = Your here! meet me\nin the town up ahead!


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x8000E3
                        #raw 0x65 'Double Exclamation Mark (!!)
                        #raw 0xFE 'End of Movements

                        #org 0x8000E6
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x10 'Step Down (Normal)
                        #raw 0x66 'Happy ()
                        #raw 0xFE 'End of Movements

                        #org 0x80011C
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x60 'Hide
                        #raw 0xFE 'End of Movements
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                          #318    
                        Old January 17th, 2010 (10:25 PM).
                        KingCyndaquil's Avatar
                        KingCyndaquil KingCyndaquil is offline
                        Pokemon Master
                           
                          Join Date: Oct 2009
                          Location: Chicago
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                          Nature: Relaxed
                          Posts: 437
                          can somebody help fix this?

                          #dynamic 0x800000

                          #org @main
                          lock
                          faceplayer
                          msgbox @msg 0x6
                          release
                          end

                          #org @msg
                          = MOM: Go outside and get some\nfresh air honey!\p[player]: ok mom. ill go to\nprof. Elm and see what\nhe is up to.




                          lock
                          faceplayer
                          special 0x113
                          applymovement 0x7F @move
                          waitmovement 0x0
                          special 0x114
                          msgbox @msg 0x6
                          release
                          end

                          #org @move
                          #raw 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0x11 0xFE


                          = SILVER: I need a good pokemon to start my adventure with\nill just take a pokemon here\

                          #org $script


                          i dont know whats wrong but it wont let me compile............... pm me if u know what 2 do

                          its two deffernt scripts also. i cant get the offset to work on the mom in the first. and the bottom one wont activate
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                            #319    
                          Old January 18th, 2010 (11:59 AM).
                          Satoshi Ookami's Avatar
                          Satoshi Ookami Satoshi Ookami is online now
                          Memento Mori
                          • Gold Tier
                           
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                          Age: 24
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                          #dynamic 0x800000

                          #org @main
                          lock
                          faceplayer
                          msgbox @msg 0x6
                          special 0x113
                          applymovement 0x7F @move
                          waitmovement 0x0
                          special 0x114
                          msgbox @msg 0x6
                          release
                          end

                          #org @msg
                          = MOM: Go outside and get some\nfresh air honey!\p[player]: ok mom. ill go to\nprof. Elm and see what\nhe is up to.

                          #org @move
                          #raw 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x12 0x11 0x11 0x11 0xFE

                          #org (Here's gotta be something)
                          = SILVER: I need a good pokemon to start my adventure with\nill just take a pokemon here\

                          #org $script (What's this?)

                          Could you say what the script should be doing?
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                            #320    
                          Old January 23rd, 2010 (6:17 AM).
                          Muffin™'s Avatar
                          Muffin™ Muffin™ is offline
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                            Location: sucking balls
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                            Posts: 429
                            Help? every time I do the give pokemon script, this comes up:



                            The script is:
                            Code:
                            #dynamic 0x800000
                            
                            #org @start
                            checkflag 0x828
                            if 0x1 goto @done
                            msgbox @1 0x5
                            compare LASTRESULT 0x1
                            if 0x1 goto @take
                            msgbox @2 0x6
                            release
                            end
                            
                            #org @take
                            givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                            fanfare 0x13E
                            msgbox @3 0x4
                            waitfanfare
                            closeonkeypress
                            setflag 0x828
                            msgbox @4 0x5
                            compare LASTRESULT 0x1
                            if 0x1 gosub @name
                            msgbox @5 0x6
                            release
                            end
                            
                            #org @name
                            call 0x1A74EB
                            return
                            
                            #org @done
                            msgbox @6 0x6
                            release
                            end
                            
                            #org @1
                            = Hello.\nSorry to trouble you.\nI can't take care\nof my Charmander.\pCan you take care of\nit for me?
                            
                            #org @2
                            = That's okay.\pI'm sure someone else will\ntake it.
                            
                            #org @3
                            = [black_fr]You received a Charmander!
                            
                            #org @4
                            = [black_fr]Would you like to give a\nnickname to Charmander?
                            
                            #org @5
                            = Please take care of\nCharmander.
                            
                            #org @6
                            = Are you taking good care\nof Charmander?
                            LOL I'm still not finished with it
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                              #321    
                            Old January 23rd, 2010 (6:36 AM).
                            Darthatron's Avatar
                            Darthatron Darthatron is offline
                            巨大なトロール。
                            • Silver Tier
                             
                            Join Date: Jan 2006
                            Location: Melbourne, Australia
                            Age: 25
                            Gender: Male
                            Nature: Modest
                            Posts: 1,152
                            Quote:
                            Originally Posted by Septile View Post
                            Help? every time I do the give pokemon script, this comes up:



                            The script is:
                            Code:
                            #dynamic 0x800000
                            
                            #org @start
                            checkflag 0x828
                            if 0x1 goto @done
                            msgbox @1 0x5
                            compare LASTRESULT 0x1
                            if 0x1 goto @take
                            msgbox @2 0x6
                            release
                            end
                            
                            #org @take
                            givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                            fanfare 0x13E
                            msgbox @3 0x4
                            waitfanfare
                            closeonkeypress
                            setflag 0x828
                            msgbox @4 0x5
                            compare LASTRESULT 0x1
                            if 0x1 gosub @name
                            msgbox @5 0x6
                            release
                            end
                            
                            #org @name
                            call 0x1A74EB
                            return
                            
                            #org @done
                            msgbox @6 0x6
                            release
                            end
                            
                            #org @1
                            = Hello.\nSorry to trouble you.\nI can't take care\nof my Charmander.\pCan you take care of\nit for me?
                            
                            #org @2
                            = That's okay.\pI'm sure someone else will\ntake it.
                            
                            #org @3
                            = [black_fr]You received a Charmander!
                            
                            #org @4
                            = [black_fr]Would you like to give a\nnickname to Charmander?
                            
                            #org @5
                            = Please take care of\nCharmander.
                            
                            #org @6
                            = Are you taking good care\nof Charmander?
                            LOL I'm still not finished with it
                            Looks like you are missing the std.rbc file. Re-download XSE and try the script again.
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                              #322    
                            Old January 23rd, 2010 (6:43 AM).
                            Diegoisawesome's Avatar
                            Diegoisawesome Diegoisawesome is offline
                            Oh god the bees
                            • Silver Tier
                             
                            Join Date: Dec 2007
                            Location: :noitacoL
                            Age: 20
                            Gender: Male
                            Nature: Naive
                            Posts: 1,032
                            Quote:
                            Originally Posted by Septile View Post
                            Help? every time I do the give pokemon script, this comes up:



                            The script is:
                            Code:
                            #dynamic 0x800000
                            
                            #org @start
                            checkflag 0x828
                            if 0x1 goto @done
                            msgbox @1 0x5
                            compare LASTRESULT 0x1
                            if 0x1 goto @take
                            msgbox @2 0x6
                            release
                            end
                            
                            #org @take
                            givepokemon 0x85 0x5 0x0 0x0 0x0 0x0
                            fanfare 0x13E
                            msgbox @3 0x4
                            waitfanfare
                            closeonkeypress
                            setflag 0x828
                            msgbox @4 0x5
                            compare LASTRESULT 0x1
                            if 0x1 gosub @name
                            msgbox @5 0x6
                            release
                            end
                            
                            #org @name
                            call 0x1A74EB
                            return
                            
                            #org @done
                            msgbox @6 0x6
                            release
                            end
                            
                            #org @1
                            = Hello.\nSorry to trouble you.\nI can't take care\nof my Charmander.\pCan you take care of\nit for me?
                            
                            #org @2
                            = That's okay.\pI'm sure someone else will\ntake it.
                            
                            #org @3
                            = [black_fr]You received a Charmander!
                            
                            #org @4
                            = [black_fr]Would you like to give a\nnickname to Charmander?
                            
                            #org @5
                            = Please take care of\nCharmander.
                            
                            #org @6
                            = Are you taking good care\nof Charmander?
                            LOL I'm still not finished with it
                            Methinks you didn't update XSE. You're still using 1.0. Remember the HUGE letters at the top of the tut: Update XSE Before Using This Tutorial Or It May Not Work As Defined or something like that.
                            What it's doing now is checking for the type of boxset right under the msgbox.
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                              #323    
                            Old January 23rd, 2010 (6:45 AM).
                            Muffin™'s Avatar
                            Muffin™ Muffin™ is offline
                            Knows your age
                               
                              Join Date: Dec 2009
                              Location: sucking balls
                              Age: 6
                              Gender: Male
                              Nature: Calm
                              Posts: 429
                              Quote:
                              Originally Posted by Darthatron View Post
                              Looks like you are missing the std.rbc file. Re-download XSE and try the script again.
                              Thank you very much Darthatron ^.^


                              EDIT: And Diego x3
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                                #324    
                              Old February 8th, 2010 (3:59 AM).
                              mikocoon mikocoon is offline
                              error? who cares?
                                 
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                                Location: indonesia
                                Age: 23
                                Gender: Male
                                Nature: Quiet
                                Posts: 20
                                can you give me the values of all item for poke mart script? because mine ended with ????????? item.and how to activate national pokedex in ruby?(the script)
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                                  #325    
                                Old February 8th, 2010 (8:22 AM).
                                rokrdude's Avatar
                                rokrdude rokrdude is offline
                                POKEMON : SINNOH QUEST CREATOR
                                   
                                  Join Date: Oct 2009
                                  Gender: Male
                                  Posts: 136
                                  Quote:
                                  Originally Posted by mikocoon View Post
                                  can you give me the values of all item for poke mart script? because mine ended with ????????? item.and how to activate national pokedex in ruby?(the script)


                                  PokéScript
                                  #raw 0x11 0x02 0x00 0x6B 0x02 0x02 0x11 0x03 0x01 0x6B 0x02 0x02
                                  #raw 0x11 0xDA 0xBE 0x4E 0x02 0x02 0x11 0x67 0x5A 0x6A 0x02 0x02

                                  XSE
                                  writebytetooffset 0x2 0x2026B00
                                  writebytetooffset 0x3 0x2026B01
                                  writebytetooffset 0xDA 0x2024EBE
                                  writebytetooffset 0x67 0x2026A5A

                                  Item list(in hex)

                                  Spoiler:


                                  Master Ball 1
                                  Ultra Ball 2
                                  Great Ball 3
                                  Poké Ball 4
                                  Safari Ball 5
                                  Net Ball 6
                                  Dive Ball 7
                                  Nest Ball 8
                                  Repeat Ball 9
                                  Timer Ball A
                                  Luxury Ball B
                                  Premier Ball C
                                  Potion D
                                  Antidote E
                                  Burn Heal F
                                  Ice Heal 10
                                  Awakening 11
                                  Parlyz Heal 12
                                  Full Restore 13
                                  Max Potion 14
                                  Hyper Potion 15
                                  Super Potion 16
                                  Full Heal 17
                                  Revive 18
                                  Max Revive 19
                                  Fresh Water 1A
                                  Soda Pop 1B
                                  Lemonade 1C
                                  Moomoo Milk 1D
                                  Energypowder 1E
                                  Energy Root 1F
                                  Heal Powder 20
                                  Revival Herb 21
                                  Ether 22
                                  Max Ether 23
                                  Elixir 24
                                  Max Elixir 25
                                  Lava Cookie 26
                                  Blue Flute 27
                                  Yellow Flute 28
                                  Red Flute 29
                                  Black Flute 2A
                                  White Flute 2B
                                  Berry Juice 2C
                                  Sacred Ash 2D
                                  Shoal Salt 2E
                                  Shoal Shell 2F
                                  Red Shard 30
                                  Blue Shard 31
                                  Yellow Shard 32
                                  Green Shard 33
                                  HP Up 3F
                                  Protein 40
                                  Iron 41
                                  Carbos 42
                                  Calcium 43
                                  Rare Candy 44
                                  PP Up 45
                                  Zinc 46
                                  PP Max 47
                                  Guard Spec. 49
                                  Dire Hit 4A
                                  X Attack 4B
                                  X Defend 4C
                                  X Speed 4D
                                  X Accuracy 4E
                                  X Special 4F
                                  Poké Doll 50
                                  Fluffy Tail 51
                                  Super Repel 53
                                  Max Repel 54
                                  Escape Rope 55
                                  Repel 56
                                  Sun Stone 5D
                                  Moon Stone 5E
                                  Fire Stone 5F
                                  Thunderstone 60
                                  Water Stone 61
                                  Leaf Stone 62
                                  Tinymushroom 67
                                  Big Mushroom 68
                                  Pearl 6A
                                  Big Pearl 6B
                                  Stardust 6C
                                  Star Piece 6D
                                  Nugget 6E
                                  Heart Scale 6F
                                  Orange Mail 79
                                  Harbor Mail 7A
                                  Glitter Mail 7B
                                  Mech Mail 7C
                                  Wood Mail 7D
                                  Wave Mail 7E
                                  Bead Mail 7F
                                  Shadow Mail 80
                                  Tropic Mail 81
                                  Dream Mail 82
                                  Fab Mail 83
                                  Retro Mail 84
                                  Cheri Berry 85
                                  Chesto Berry 86
                                  Pecha Berry 87
                                  Rawst Berry 88
                                  Aspear Berry 89
                                  Leppa Berry 8A
                                  Oran Berry 8B
                                  Persim Berry 8C
                                  Lum Berry 8D
                                  Sitrus Berry 8E
                                  Figy Berry 8F
                                  Wiki Berry 90
                                  Mago Berry 91
                                  Aguav Berry 92
                                  Iapapa Berry 93
                                  Razz Berry 94
                                  Bluk Berry 95
                                  Nanab Berry 96
                                  Wepear Berry 97
                                  Pinap Berry 98
                                  Pomeg Berry 99
                                  Kelpsy Berry 9A
                                  Qualot Berry 9B
                                  Hondew Berry 9C
                                  Grepa Berry 9D
                                  Tamato Berry 9E
                                  Cornn Berry 9F
                                  Magost Berry A0
                                  Rabuta Berry A1
                                  Nomel Berry A2
                                  Spelon Berry A3
                                  Pamtre Berry A4
                                  Watmel Berry A5
                                  Durin Berry A6
                                  Belue Berry A7
                                  Liechi Berry A8
                                  Ganlon Berry A9
                                  Salac Berry AA
                                  Petaya Berry AB
                                  Apicot Berry AC
                                  Lansat Berry AD
                                  Starf Berry AE
                                  Enigma Berry AF
                                  Brightpowder B3
                                  White Herb B4
                                  Macho Brace B5
                                  Exp. Share B6
                                  Quick Claw B7
                                  Soothe Bell B8
                                  Mental Herb B9
                                  Choice Band BA
                                  King's Rock BB
                                  Silverpowder BC
                                  Amulet Coin BD
                                  Cleanse Tag BE
                                  Soul Dew BF
                                  Deepseatooth C0
                                  Deepseascale C1
                                  Smoke Ball C2
                                  Everstone C3
                                  Focus Band C4
                                  Lucky Egg C5
                                  Scope Lens C6
                                  Metal Coat C7
                                  Leftovers C8
                                  Dragon Scale C9
                                  Light Ball CA
                                  Soft Sand CB
                                  Hard Stone CC
                                  Miracle Seed CD
                                  Blackglasses CE
                                  Black Belt CF
                                  Magnet D0
                                  Mystic Water D1
                                  Sharp Beak D2
                                  Poison Barb D3
                                  Nevermeltice D4
                                  Spell Tag D5
                                  Twistedspoon D6
                                  Charcoal D7
                                  Dragon Fang D8
                                  Silk Scarf D9
                                  Up-grade DA
                                  Shell Bell DB
                                  Sea Incense DC
                                  Lax Incense DD
                                  Lucky Punch DE
                                  Metal Powder DF
                                  Thick Club E0
                                  Stick E1
                                  Red Scarf FF
                                  Blue Scarf 100
                                  Pink Scarf 101
                                  Green Scarf 102
                                  Yellow Scarf 103
                                  Mach Bike 104
                                  Coin Case 105
                                  Itemfinder 106
                                  Old Rod 107
                                  Good Rod 108
                                  Super Rod 109
                                  S.S. Ticket 10A
                                  Contest Pass 10B
                                  Wailmer Pail 10C
                                  Devon Goods 10D
                                  Soot Sack 10E
                                  Basement Key 10F
                                  Acro Bike 110
                                  PokéBlock Case 111
                                  Letter 112
                                  Eon Ticket 113
                                  Red Orb 114
                                  Blue Orb 115
                                  Scanner 116
                                  Go-goggles 117
                                  Meteorite 118
                                  Rm. 1 Key 119
                                  Rm. 2 Key 11A
                                  Rm. 4 Key 11B
                                  Rm. 6 Key 11C
                                  Storage Key 11D
                                  Root Fossil 11E
                                  Claw Fossil 11F
                                  Devon Scope 120
                                  TM01 121
                                  TM02 122
                                  TM03 123
                                  TM04 124
                                  TM05 125
                                  TM06 126
                                  TM07 127
                                  TM08 128
                                  TM09 129
                                  TM10 12A
                                  TM11 12B
                                  TM12 12C
                                  TM13 12D
                                  TM14 12E
                                  TM15 12F
                                  TM16 130
                                  TM17 131
                                  TM18 132
                                  TM19 133
                                  TM20 134
                                  TM21 135
                                  TM22 136
                                  TM23 137
                                  TM24 138
                                  TM25 139
                                  TM26 13A
                                  TM27 13B
                                  TM28 13C
                                  TM29 13D
                                  TM30 13E
                                  TM31 13F
                                  TM32 140
                                  TM33 141
                                  TM34 142
                                  TM35 143
                                  TM36 144
                                  TM37 145
                                  TM38 146
                                  TM39 147
                                  TM40 148
                                  TM41 149
                                  TM42 14A
                                  TM43 14B
                                  TM44 14C
                                  TM45 14D
                                  TM46 14E
                                  TM47 14F
                                  TM48 150
                                  TM49 151
                                  TM50 152
                                  HM01 153
                                  HM02 154
                                  HM03 155
                                  HM04 156
                                  HM05 157
                                  HM06 158
                                  HM07 159
                                  HM08 15A
                                  Oak's Parcel 15D
                                  Poké Flute 15E
                                  Secret Key 15F
                                  Bike Voucher 160
                                  Gold Teeth 161
                                  Old Amber 162
                                  Card Key 163
                                  Lift Key 164
                                  Helix Fossil 165
                                  Dome Fossil 166
                                  Silph Scope 167
                                  Bicycle 168
                                  Town Map 169
                                  VS Seeker 16A
                                  Fame Checker 16B
                                  TM Case 16C
                                  Berry Pouch 16D
                                  Teachy TV 16E
                                  Tri-pass 16F
                                  Rainbow Pass 170
                                  Tea 171
                                  Mysticticket 172
                                  Auroraticket 173
                                  Powder Jar 174
                                  Ruby 175
                                  Sapphire 176
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                                  If U wanna play a ruby hack which is COMPLETE and has ALL SINNOH REGION POKEMON
                                  (All Capturable)



                                  Anyone interested in making Titlescreen or banners kindly contact me or post on the thread


                                  Pokemon Sinnoh Quest
                                  http://www.pokecommunity.com/showthread.php?t=203273


                                  SALIENT FEATURES AND SCREENSHOTS

                                  Spoiler:
                                  1) 385 Pokemon available in the game which are placed strategically throught the game i.e ALL Sinnoh pokemon and 85% of pokemon from Kanto,Jonto and Hoenn
                                  !!!!ALL ARE CAPTURABLE!!!

                                  2) Some d/p Exclusive attacks added like Aura Sphere,Dark Pulse,Close Combat


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