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  #351    
Old February 26th, 2010 (5:50 AM).
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Satoshi Ookami Satoshi Ookami is offline
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Quote:
Originally Posted by Lanzar View Post
Thanks! :D
Well, I'm kinda noob at this, but whats a tile script?
Check A-Map. Script bar to be exact.
But to explain it... it's square which activates script if you step on it.

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  #352    
Old February 28th, 2010 (8:23 AM).
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Benzee Benzee is offline
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    Hey Diego, thanks for the tutorial, it's probably the most helpful tut out there. Just one question. After I put in the [!] for applymovement, how would I make the "beepeepeep" sound that is accompanied with it? Sorry if I overlooked this in the tut, I would just really like to know.

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      #353    
    Old February 28th, 2010 (8:36 AM).
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    Tropical Sunlight Tropical Sunlight is offline
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      Quote:
      Originally Posted by Benzee View Post
      Hey Diego, thanks for the tutorial, it's probably the most helpful tut out there. Just one question. After I put in the [!] for applymovement, how would I make the "beepeepeep" sound that is accompanied with it? Sorry if I overlooked this in the tut, I would just really like to know.
      Put sound 0x15 right in front of the movements line.

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        #354    
      Old March 1st, 2010 (7:16 PM).
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      Benzee Benzee is offline
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        ^Thanks. Was wondering that for quite a while. Now onto the new question.

        This is my script for a giveitem command. The thing is, when I leave the screen, the sprite dissapears permanently. Any help?

        Code:
        #dynamic 0xoffset

        #org @start checkflag 0x247 if 0x1 goto @getitem msgbox @1 0x2 release end

        #org @getitem msgbox @2 0x2 giveitem 0xD 0x1 MSG_OBTAIN msgbox @3 0x2 setflag 0x247 release end

        #org @1 = yadayadayada

        #org @2 = yadayadayada

        #org @3 = yadayadayada

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          #355    
        Old March 2nd, 2010 (5:54 AM).
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        Satoshi Ookami Satoshi Ookami is offline
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        It's because of giveitem.
        By using that command not only you get an item but you also make sprite disappear.
        You should use additem command.

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          #356    
        Old March 2nd, 2010 (6:22 AM).
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        Benzee Benzee is offline
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          Oh. Guess I missed that in the tut. Thanks.

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            #357    
          Old March 5th, 2010 (7:57 AM). Edited March 6th, 2010 by Judgment.
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          Judgment Judgment is offline
             
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            Quote:
            Originally Posted by Skull Guardian View Post
            Hello, I read your tutorial and tried to make a script with it. Here it is:

            So, I tried to compile it. After a few minor errors, I did, but it said this:

            I don't get it. I thought that the offset didn't have space, but even 10,000 bits didn't work. Can you please help me??

            Lol old post, but anyway I get the same problem. I used the FSF to find free space and it gave me E3CF64, I put it as the dynamic for my script in XSE and got the same error message: "Not enough space found. Cannot compile"

            EDIT: My bad(lol I feel stupid) I had "FF" in search bits, while it should have been "00" for Emerald.

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              #358    
            Old March 6th, 2010 (3:23 AM).
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              I followed the steps and putted my script into the game. But when i talk to the person (who should say my script) my game freezes :s

              Anyone had the same problem? Then PLEASE help

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                #359    
              Old March 6th, 2010 (7:37 AM).
              chatsalot7777 chatsalot7777 is offline
                 
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                I'm also wondering what flags are activated when you defeat a trainer using trainerbattle. I'm asking this because I want the trainers to battle at least two times. This worked for me in single player battles (using 0x3), but for dual battles, I can't find a way. Any help?

                Or, simply put, is there a way to re-"activate" trainers after battling them?

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                  #360    
                Old March 6th, 2010 (10:37 AM).
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                    #361    
                  Old March 6th, 2010 (6:34 PM).
                  Pokedude987 Pokedude987 is offline
                     
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                    ok im having trouble making a yes/no script. here it is:

                    Spoiler:
                    #dynamic 0x800000

                    #org @start
                    lock
                    faceplayer
                    msgbox @1 0x5
                    compare LASTRESULT 0x1
                    if 0x1 goto @2
                    msgbox @3 0x6
                    release
                    end

                    #org @1
                    = Would you like to go through this\ngate?

                    #org @2
                    = Well too bad! You can't!

                    #org @3
                    = Well good thing, because you\ncan't!

                    When i go to compile it says this:

                    Spoiler:
                    "Error 13 "Type mismatch" on line 7"

                    Line 7 is the line with the LASTRESULT. Can some one please help?

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                      #362    
                    Old March 7th, 2010 (12:15 AM).
                    chatsalot7777 chatsalot7777 is offline
                       
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                      The pokenav in emerald replaces the trainer with the new trainer no. However, the trainer is still in a sense not "activated". Is there some kind of flag I can unset to activate trainers?

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                        #363    
                      Old March 9th, 2010 (1:42 PM).
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                      Sky93 Sky93 is offline
                         
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                        im having trouble with my script all together. I just followed the tutorial, but my script is messed up in game. Im trying to get something similar to the parcel script.

                        Spoiler:

                        #dynamic 0x800020

                        #org @start
                        lock
                        faceplayer
                        checkflag 0x202
                        if 0x1 goto @done
                        msgbox @1 0x6
                        applymovement 0x00 @move
                        waitmovement 0x0
                        applymovement 0x00 @move2
                        pause 0x30
                        applymovement 0xFF @move3
                        waitmovement 0x0
                        msgbox @2 0x6
                        applymovement 0x00 @move4
                        waitmovement 0x0
                        setflag 0x202
                        release
                        end

                        #org @done
                        release
                        end

                        #org @move
                        #raw 0x01
                        #raw 0x62

                        #org @move2
                        #raw 0x11
                        #raw 0x11
                        #raw 0x11
                        #raw 0x03

                        #org @move3
                        #raw 0x00

                        #org @move4
                        #raw 0x10
                        #raw 0x10
                        #raw 0x10
                        #raw 0x02

                        #org @1
                        = Hey \h01! You are finally\nfinished packing!

                        #org @2
                        = I need you to run to the PokéMart\nto pick up the package I ordered.\lIt should be there by now.

                        Whenever I step on the script, it just locks, and I can't do anything. I don't know what's going on...

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                          #364    
                        Old March 9th, 2010 (3:37 PM).
                        Pokedude987 Pokedude987 is offline
                           
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                          did u read the spoiler in the applymovement section? it tells u how to fix it. also at the end of all ur movements u hav to put:

                          #raw 0xFE

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                            #365    
                          Old March 9th, 2010 (10:16 PM).
                          inuside21 inuside21 is offline
                             
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                            can someone give me example how to use hidesprite? because when i trying to do, its failed, just turning the screen to black and black to normal but still the sprite is still there...

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                              #366    
                            Old March 9th, 2010 (10:58 PM).
                            SketchW SketchW is offline
                               
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                              Thnx dude this'll make the hack i'm planning a lot easier! XD

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                                #367    
                              Old March 10th, 2010 (3:37 AM).
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                              Sky93 Sky93 is offline
                                 
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                                Quote:
                                Originally Posted by Pokedude987 View Post
                                did u read the spoiler in the applymovement section? it tells u how to fix it. also at the end of all ur movements u hav to put:

                                #raw 0xFE

                                I just did that, and it didn't help at all.

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                                  #368    
                                Old March 10th, 2010 (2:16 PM).
                                Pokedude987 Pokedude987 is offline
                                   
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                                  Quote:
                                  Originally Posted by Sky93 View Post
                                  I just did that, and it didn't help at all.

                                  that works for me so i dunno

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                                    #369    
                                  Old March 10th, 2010 (3:32 PM).
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                                  Sky93 Sky93 is offline
                                     
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                                    Oh, what do you put for the unknown, Var number, Var value, or unknown or all of that stuff?

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                                      #370    
                                    Old March 11th, 2010 (1:48 PM).
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                                    Shukumei Shukumei is offline
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                                      I would just like to point out that this is not the script help thread.

                                      This is -> http://www.pokecommunity.com/showthread.php?t=163576

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                                        #371    
                                      Old March 12th, 2010 (10:42 PM).
                                      mikocoon mikocoon is offline
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                                        what the hex for wild pokemon script

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                                          #372    
                                        Old March 13th, 2010 (1:09 AM).
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                                        shadowwalke shadowwalke is offline
                                           
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                                          hey... What does 'XSE will do the rest' means?

                                          PS: I'm too lazy to find if anyone posted this... Sorry

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                                            #373    
                                          Old March 13th, 2010 (9:07 AM).
                                          Pokedude987 Pokedude987 is offline
                                             
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                                            Quote:
                                            Originally Posted by shadowwalke View Post
                                            hey... What does 'XSE will do the rest' means?

                                            PS: I'm too lazy to find if anyone posted this... Sorry

                                            it means that you dont have to put a specific offset, just put like 800000 and xse will find an offset on its own

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                                              #374    
                                            Old March 23rd, 2010 (4:22 PM).
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                                            Darkest Shade of Light Darkest Shade of Light is offline
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                                              Small Problem. I have made a script for givepokemon, and I want the person to give me Mew and disappear. But, he disappears, I take a step, he comes back.
                                              Here's the Script:

                                              '---------------
                                              #org 0xABCDEF
                                              msgbox 0x8ABCFED 0x2 '"[player] received a MEW!"
                                              givepokemon 0x97 0x5 0x8D 0x0 0x0 0x0
                                              msgbox 0x8111111 0x2 '"That is all, goodbye."
                                              fadescreen 0x1
                                              hidesprite 0xFE
                                              fadescreen 0x0
                                              end

                                              '---------
                                              ' Strings
                                              '---------
                                              #org 0xABCFED
                                              = [player] received a MEW!

                                              #org 0x111111
                                              = That is all, goodbye.

                                              Note that this was typed purely from memory because I have re-typed this about eighty times. This is also supposed to be for FireRed.

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                                                #375    
                                              Old March 24th, 2010 (6:10 AM).
                                              Satoshi Ookami's Avatar
                                              Satoshi Ookami Satoshi Ookami is offline
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                                              1) Use dynamic
                                              2) Person keeps appearing 'cause you did not set flag.
                                              You have to use setflag 0x(number) and the same number must be in ID bar of person. (You can edit that with A-Map)

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