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Tutorial diegoisawesome's MEGA-HUGE XSE Scripting Tutorial

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  #626    
Old June 18th, 2011 (12:20 AM).
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    Quote:
    Originally Posted by Spherical Ice View Post
    Well the script's fine. Are you sure you set the Unknown of the script to 03 and the Var of the script to 4050?
    Well, I didn't do that, because it isn't a script tile, but a sprite tile. You can give a sprite tile a unknown number but you can't give it a var number. So that's probably where it went wrong?

    Btw thanks for all your help!!!!
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      #627    
    Old June 18th, 2011 (12:22 AM).
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    Oh, it's a person script? damn I need to read more. Um...not sure why it's not working.
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      #628    
    Old June 18th, 2011 (12:25 AM).
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    Wants to Map and Sprite!!
       
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      Quote:
      Originally Posted by Spherical Ice View Post
      Oh, it's a person script? damn I need to read more. Um...not sure why it's not working.
      Haha okay. I think it's really obvious, a really dumb mistake XD çause not even a simple talk script works :\
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        #629    
      Old June 19th, 2011 (5:28 AM).
      jvpski3 jvpski3 is offline
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        Where can I find XSE? I'm helping Drayano with some new hacks, but I need to know where is XSE?
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          #630    
        Old June 20th, 2011 (6:21 AM).
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          Hey I have a problem. I can't make text scripts. But when I make a script which moves the player, and then display a message (textbox) only thing that happens, is the moving part. It works smooth and correct, only no message Any help?
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            #631    
          Old June 20th, 2011 (12:40 PM).
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            How can you find Flags value and know which ones are being used??? is there a tool 4 that???
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              #632    
            Old June 21st, 2011 (12:20 AM).
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            Quote:
            Originally Posted by Rickk12345 View Post
            Hey I have a problem. I can't make text scripts. But when I make a script which moves the player, and then display a message (textbox) only thing that happens, is the moving part. It works smooth and correct, only no message Any help?
            We'd like to see your script. That way we can help you more.

            Quote:
            Originally Posted by soulryu View Post
            How can you find Flags value and know which ones are being used??? is there a tool 4 that???
            Just check diegoisawesome's scripting tutorial thread =)
            I think it's in XSE but that thread is easier :D
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              #633    
            Old June 21st, 2011 (5:49 AM).
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              Quote:
              Originally Posted by Ash493 View Post
              We'd like to see your script. That way we can help you more.


              Just check diegoisawesome's scripting tutorial thread =)
              I think it's in XSE but that thread is easier :D
              Thanks! It's just a simple script like this:

              Code:
              #dynamic 0x800000
              
              #org @start
              lock
              faceplayer
              msgbox @hi 0x6
              release
              end
              
              #org @hi
              = Hi!
              And when I made a script with applymovement and a textbox, the applymovement part went great, but still no textbox. I also tried replacing msbox with message, didn't help either. And I also used another ROM: still no luck
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                #634    
              Old June 24th, 2011 (10:18 AM).
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                Quote:
                Originally Posted by [I]-Hac*ker. View Post
                Thanks! It's just a simple script like this:

                Code:
                #dynamic 0x800000
                
                #org @start
                lock
                faceplayer
                msgbox @hi 0x6
                release
                end
                
                #org @hi
                = Hi!
                And when I made a script with applymovement and a textbox, the applymovement part went great, but still no textbox. I also tried replacing msbox with message, didn't help either. And I also used another ROM: still no luck
                there should be nothing wrong with that script. must be a bug on the rom
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                  #635    
                Old June 24th, 2011 (11:22 PM).
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                It must be ROM because there's really nothing wrong with it...
                But there is one thing you can try.
                Instead of msgbox @hi 0x6 write this:
                Code:
                msgbox @hi
                callstd 0x6
                I know callstd is additional command and it occupies 1 byte more but it might fix your problem.
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                  #636    
                Old June 30th, 2011 (7:02 AM). Edited June 30th, 2011 by Mr.Alabas.
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                  Okay so I made this script for a character in the protagonist's house at the beginning of the game, but every time I click "New Game" to start the ROM returns to the opening screen. I'm sure that I've done something wrong with the script, but can someone tell me what that might be? Thanks.

                  Btw, the top script is the one I get when I click VIEW SCRIPT on Advance Map of the character I've inserted. The one I wrote is below it.

                  Quote:
                  '---------------
                  #org 0x8007E5
                  lock
                  faceplayer
                  checkflag 0x201
                  if 0x1 goto 0x8800865
                  msgbox 0x8800808 0x6 '"Oh, hello there.\pYou must be the ..."
                  applymovement 0x2 0x880085B
                  waitmovement 0x0
                  setflag 0x201
                  release
                  end

                  '---------------
                  #org 0x800865
                  release
                  end


                  '---------
                  ' Strings
                  '---------
                  #org 0x800808
                  = Oh, hello there.\pYou must be the owner of this house.\n...\pI'll be on my way now.


                  '-----------
                  ' Movements
                  '-----------
                  #org 0x80085B
                  #raw 0x8 'Step Down (Normal)
                  #raw 0xB 'Step Right (Normal)
                  #raw 0xB 'Step Right (Normal)
                  #raw 0xB 'Step Right (Normal)
                  #raw 0xB 'Step Right (Normal)
                  #raw 0x9 'Step Up (Normal)
                  #raw 0x9 'Step Up (Normal)
                  #raw 0x9 'Step Up (Normal)
                  #raw 0xFE 'End of Movements
                  Quote:
                  #dynamic 0x8007D7
                  #org @start
                  lock
                  faceplayer
                  checkflag 0x201
                  if 0x1 go to @done
                  msgbox @1 0x6
                  applymovement 0x02 @move
                  waitmovement 0x0
                  release
                  end

                  #org @1
                  = Oh, hello there.\pYou must be the owner of this house.\n...\pI'll be on my way now.

                  #org @move
                  #raw 0x08
                  #raw 0x0B
                  #raw 0x0B
                  #raw 0x0B
                  #raw 0x0B
                  #raw 0x09
                  #raw 0x09
                  #raw 0x09
                  #raw 0xFE
                  And, of course, there's a

                  #org @done
                  release
                  end

                  at the end of both scripts.
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                    #637    
                  Old July 1st, 2011 (9:12 AM).
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                    Quote:
                    Originally Posted by Mr.Alabas View Post
                    Okay so I made this script for a character in the protagonist's house at the beginning of the game, but every time I click "New Game" to start the ROM returns to the opening screen. I'm sure that I've done something wrong with the script, but can someone tell me what that might be? Thanks.

                    Btw, the top script is the one I get when I click VIEW SCRIPT on Advance Map of the character I've inserted. The one I wrote is below it.



                    And, of course, there's a

                    #org @done
                    release
                    end

                    at the end of both scripts.
                    In my experience, it only works when I'd do this:

                    Code:
                    #dynamic 0x8007D7
                    #org @start
                    lock
                    faceplayer
                    checkflag 0x201
                    if 0x0 go to @notdone
                    release
                    end
                    
                    #org @notdone
                    msgbox @1 0x6
                    applymovement 0x02 @move
                    waitmovement 0x0
                    release
                    end
                    
                    #org @1
                    = Oh, hello there.\pYou must be the owner of this house.\n...\pI'll be on my way now.
                    
                    #org @move
                    #raw 0x08
                    #raw 0x0B
                    #raw 0x0B
                    #raw 0x0B
                    #raw 0x0B
                    #raw 0x09
                    #raw 0x09
                    #raw 0x09
                    #raw 0xFE
                    So instead of pointing it to @done (where it won't do anything) when the flag is set, I made it go to notdone when the flag isn't set.
                    I can't tell you why, but out of personal experience I can say that pointing to somewhere where it doesn't have to do anything, doesn't work (with me). I hope this helped you.

                    I have got a question myself. Great guide, and good tutorial on Level scripts. But how can I make 2 level scripts in 1 map? I set different variables, but when I put level script 1 at the left of the map, I test it, works fine, and if I would put level script 2 at the right, when I'd test it, on the left (where script 1 would be) it will run script 2. So it overwrites the previous level script on that map, I'm guessing. But I can't believe there can only be one level script on a map... And also, the second script has to be activated after a trainer battle, are the settings the same as when entering a house etc.?
                    I tried messing around with it, no luck.
                    How can I implement 2 level scripts in 1 map?
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                    Quote:
                    Originally Posted by [I]-Hac*ker.
                    You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
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                      #638    
                    Old July 1st, 2011 (10:44 AM).
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                      This is the script i'm trying to get a person to use
                      #dynamic 0xE3D000

                      #org @start
                      lock
                      faceplayer
                      msgbox @test
                      release
                      end

                      #org @test
                      = My tests wont\nwork, if they\lkeep failing i'm\lgoing to eat\ltheir babies.



                      but whenever i try to talk to them it goes "beep" and ends... so i have do idea whats going on...
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                        #639    
                      Old July 1st, 2011 (11:07 AM).
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                        Quote:
                        Originally Posted by Tranitar View Post
                        This is the script i'm trying to get a person to use
                        #dynamic 0xE3D000

                        #org @start
                        lock
                        faceplayer
                        msgbox @test
                        release
                        end

                        #org @test
                        = My tests wont\nwork, if they\lkeep failing i'm\lgoing to eat\ltheir babies.



                        but whenever i try to talk to them it goes "beep" and ends... so i have do idea whats going on...
                        Side Note: it has to be msgbox @test 0x6 (or 0x4)
                        I had the same problem. You have the wrong version of XSE. Open up XSE, goto help, then info. In the popup window, look to the bottom right, I had v1.0.1 or something, it didn't work. I downloaded v1.1.1 and now it does. So you need to download v1.1.1.
                        Search this thread, that's where I got the DL link.
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                        Quote:
                        Originally Posted by [I]-Hac*ker.
                        You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
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                          #640    
                        Old July 1st, 2011 (11:41 AM).
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                        Satoshi Ookami Satoshi Ookami is offline
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                        And I wouldn't use offsets like 0xE3... you know there's plenty of space on offsets 0x900000, 0xA00000 etc. =)
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                          #641    
                        Old July 1st, 2011 (7:38 PM).
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                        Mr.Alabas Mr.Alabas is offline
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                          Quote:
                          Originally Posted by [I]-Hac*ker.
                          So instead of pointing it to @done (where it won't do anything) when the flag is set, I made it go to notdone when the flag isn't set.
                          I can't tell you why, but out of personal experience I can say that pointing to somewhere where it doesn't have to do anything, doesn't work (with me). I hope this helped you.
                          Okay, so I added the script you made. Maybe I'm just an idiot (that's probably the case, as we've already proven it), but something's still not working. It continues to switch back to the title screen, which obviously tells me that there's still something wrong with the ROM.

                          I might be compiling the ROM incorrectly? That is, I'm not following the right procedure? This is what I get when I click "view script" through AdvanceMap:

                          Quote:
                          '---------------
                          #org 0x8007D7
                          lock
                          faceplayer
                          checkflag 0x201
                          if 0x1 call 0x12B5A6A
                          end
                          So then I follow that "call" offset . . . (which I didn't write in the script btw, so how did it get there?)

                          Quote:
                          #org 0x12B5A6
                          warp4 0x19 0x0 0x78 0xF702 0xFF31
                          compare 0x4978 0x819
                          braille 0xE01C2201
                          checktrainerflag 0x24E
                          end
                          And I get that. I think this has gotten a little bit over my head. Can you tell me what I'm doing horribly wrong? Please, you can be harsh.
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                            #642    
                          Old July 1st, 2011 (11:41 PM).
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                            Quote:
                            Originally Posted by Mr.Alabas View Post
                            Okay, so I added the script you made. Maybe I'm just an idiot (that's probably the case, as we've already proven it), but something's still not working. It continues to switch back to the title screen, which obviously tells me that there's still something wrong with the ROM.

                            I might be compiling the ROM incorrectly? That is, I'm not following the right procedure? This is what I get when I click "view script" through AdvanceMap:



                            So then I follow that "call" offset . . . (which I didn't write in the script btw, so how did it get there?)



                            And I get that. I think this has gotten a little bit over my head. Can you tell me what I'm doing horribly wrong? Please, you can be harsh.
                            Hmm. That is strange. Have you tried getting a clean ROM and implementing it in there? Also, if it is a scripting tile, you have to put (in A-Map) the var number 5340 and the var value 0300.

                            The problem is it points to a part of the ROM that is already written and used in the ROM while you want it to execute the code you made. I don't think it's going to help, but you could try to change the pointers names to something else. But that won't work because I myself have used pointers like @1 and @move, and it worked.
                            So my best guess would be getting a clean ROM, and if that doesn't work, check if you have XSE v1,1,1 as I said earlier to someone else. With v1.0.1 I couldn't even get a talking script to work. You can view it by going to help --> info and then down right in the popup screen.
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                            Quote:
                            Originally Posted by [I]-Hac*ker.
                            You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
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                              #643    
                            Old July 1st, 2011 (11:42 PM). Edited July 2nd, 2011 by Satoshi Ookami.
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                            Satoshi Ookami Satoshi Ookami is offline
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                            If you really want script to "jump" into that location, then instead of "call" use "goto".
                            If you want something else, you might want to specify what that is =)
                            By the way Hacker, I have XSE 1.0.1 and it works just fine... though I'd like to see the link for 1.1.1 version =)
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                              #644    
                            Old July 2nd, 2011 (12:16 AM). Edited July 2nd, 2011 by [I]-Hac*ker..
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                              Quote:
                              Originally Posted by Ash493 View Post
                              If you really want script to "jump" into that location, then instead of "call" use "goto".
                              If you want something else, you might want to specify what that is =)
                              By the way Hacker, I have XSE 1.0.1 and it works just fine... though I'd like to see the link for 1.1.1 version =)
                              Really? Weird...
                              When I had 1.0.1 a message script didn't even work. I can't find the link so I uploaded it. Here is the download link for XSE v1.1.1.

                              XSE v1.1.1



                              Off-Topic: @Ash493 Damn I like your avatar (=
                              Little Less Off-Topic: And, do you maybe know how to implement 2 level scripts in 1 map? I messed around with the dropdown list in the header view and such, no luck You're an experienced / advanced scripter, you have an idea? One is on entering, other is after trainerbattle.
                              Anyway Thanks.
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                              Quote:
                              Originally Posted by [I]-Hac*ker.
                              You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
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                                #645    
                              Old July 2nd, 2011 (9:19 AM).
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                              Satoshi Ookami Satoshi Ookami is offline
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                              Thanks :D That avatar was made by my buddy NatureKeeper :D
                              As for the question... I'm not experienced with level scripts that much (I need to practice more xD) but did you do adding like this?:
                              First script: script type: "On entering map...." and then offset with flag
                              Then add and put second script.
                              Second script: script type: "Validates value..."
                              Also you might find more answers here.
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                                #646    
                              Old July 2nd, 2011 (10:42 AM).
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                                Quote:
                                Originally Posted by Ash493 View Post
                                Thanks :D That avatar was made by my buddy NatureKeeper :D
                                As for the question... I'm not experienced with level scripts that much (I need to practice more xD) but did you do adding like this?:
                                First script: script type: "On entering map...." and then offset with flag
                                Then add and put second script.
                                Second script: script type: "Validates value..."
                                Also you might find more answers here.
                                Okay thanks, Imma check it out, and I just followed the Diegoisawesome tutorial, which suggests only validates value...., but I tried on map entering etc, but it either did not work (other script got executed) or just a black screen on entering the map.

                                Off-Topic again : I checked the site out where your avatar was from (in your sig) and that's a cool site Lots of cool pictures and such.
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                                Quote:
                                Originally Posted by [I]-Hac*ker.
                                You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
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                                  #647    
                                Old July 2nd, 2011 (10:47 AM).
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                                Satoshi Ookami Satoshi Ookami is offline
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                                Glad to be of help but I must say this...
                                The XSE in that link is not working... you see it does not have command.dat file that I presume is necessary... so I couldn't get it to work.
                                And I also googled like crazy but did not find any working link for 1.1.1 XSE...
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                                  #648    
                                Old July 2nd, 2011 (10:56 AM).
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                                  You're right, there is no command.dat, and in the folder of my old XSE there is. But it's working with mine =O
                                  I'm going to copy the commands.dat to my XSE v1.1.1 folder, see if it makes any difference. It is weird... maybe my pc is reeeeaaallly screwed up
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                                  Quote:
                                  Originally Posted by [I]-Hac*ker.
                                  You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
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                                    #649    
                                  Old July 3rd, 2011 (8:53 AM). Edited July 3rd, 2011 by timaeus222.
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                                    Is there a command that makes a person pause in the middle of a sentence? Like for example:

                                    Sorry kid, I'm on the job, you know? [Pause]
                                    I keep hearing that that dastardly [\n or \l]
                                    Team Rocket got new Pokemon!
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                                      #650    
                                    Old July 3rd, 2011 (8:59 AM).
                                    Satoshi Ookami's Avatar
                                    Satoshi Ookami Satoshi Ookami is offline
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                                    What kind of pause is in your mind?
                                    Did you it try this way?:
                                    msgbox @1 0x6 (the first sentence)
                                    msgbox @2 0x6 (the rest)
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