YGO: Individual Card Discussion Page 14

Started by Mullet August 31st, 2004 6:31 PM
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  • 967 replies
Age 33
Westmoreland County (east of Pittsburgh), Pennsylvania
Seen November 23rd, 2006
Posted November 23rd, 2006
90 posts
18.8 Years
First of all, my rating system is off how useful a certain card would be when you draw it. Obviously, Heavy Storm would be useless when you have three S/T facedown, and Lightning Vortex would be useless when your opponent only has a face-down monster. So my ratings could be a bit lower because of that.

Mirror Force, what will be fresh off the forbidden list in 8 days, and about 2 1/2 hours at the time of this post. The value is now up to $25 and I'm glad I didn't trade mine away. Why did it come off the forbidden list? Here's two reasons why:

-Exodia decks (non-OTK, of course) will be on the rise (due to Graceful and Sangan off the ban list), and thus this would help those decks.
-Many people still run a great amount of S/T removal/negation (MST, Dust Tornado, Mobius, Breaker quickly come to mind). Thusly, this non-chainable Trap may not help too much.

For Traditional, mainly becuase of the non-chainable Trap part, this card gets a 9/10. About five cards in any deck could destroy it without it being activated.
Power is not in terms of strength, but in character.
Age 35
Magma Colosseum
Seen February 23rd, 2009
Posted December 11th, 2008
6,158 posts
19.6 Years
LIghtning vortex is nonetheless closer to Dark hole and Raigeki than any other card, and you cannot deny that they banned those cards for a reason. Same for heavy storm. ON the reverse end of the spectrum, the opponent has several face down cards for HS, or they have several face up monsters. LV and HS aren't designed to press an advantage. They're designed to give you the advantage.


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Age 35
Male
IN MY PANTS!
Seen August 1st, 2011
Posted December 26th, 2010
2,582 posts
18.5 Years
Mirror Force use to be a staple in most decks. i feel that it is used with Control or Burn as I use it in my Burn deck for some reason. It has a devistating effect and I like it
9/10. But I wish it was seen more.
~GoBert Fan~

Credit to Matt. for the sig.

Forci Stikane

..

Seen August 11th, 2009
Posted August 11th, 2009
4,227 posts
18.2 Years
Mirror Force, even considering how unchainable it is, is one of the best usable trap cards out there. I'm SO glad I didn't get rid of mine. It can save you in a tight spot AND turn the tables just enough to give you the win, OR it can ruin the game for you if you're on the wrong side of it. I'm happy it's back. 9.99/10 for it, simply because it isn't instantly usable.

Oh, and Exodia decks may have Graceful Charity and Sangan back, but they lost somehting that, in my opinion, is much more important and game-breaking--Painful Choice. The Painful-Soldier combo that so many Exodia decks use is gone now...
Age 33
In the magical home of the pixies, yay!
Seen November 16th, 2008
Posted August 17th, 2007
4,120 posts
18.9 Years
If you think hard enough, then you can see that it was broken. In fact that's a good card to do the CoTW on.

New card.

Painful Choice
Magic Card
Choose five cards from your deck and show them to your opponet. They pick on of the cards, and that card goes to your hand, the rest are discarded to the Graveyard.

Three words discribe this card, speed, and deck thinning. This card is deadly in the hands of an expert, this card can really give you an advantage, pick two Lights, two Darks, and Sinister Serpant, then sit back and have some fun. This card is rediculusly broken, and game breaking, too bad, it's getting banned come April 1st, and everyone should know why it's getting banned, because Chaos, and Exodia decks abused it's power, this card has some draw backs, like if you pick the wrong card at the wrong time (even skilled players can make mistakes). This card gets a 9.9/10!
:D
Age 35
Magma Colosseum
Seen February 23rd, 2009
Posted December 11th, 2008
6,158 posts
19.6 Years
That card was always a huge risk, which was why I never played it.
I give it a 6 out of ten. Chaos decks I understand, but it's risks were even greater with exodia decks. IMO, not worth it.


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Age 35
Australia. Where else but Queensland?
Seen November 14th, 2006
Posted November 5th, 2006
937 posts
18.3 Years
Having had it used against me in league play all I can say is it should be called something more than 'Painful' Choice. Perhaps Excrutiating Choice would be more apt. Having said that I can see its usefulness. 8/10. 1 point off for being a jerk to me ;)


Hey Mullet, given any more thought to my CotW suggestion? :)
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Age 33
Westmoreland County (east of Pittsburgh), Pennsylvania
Seen November 23rd, 2006
Posted November 23rd, 2006
90 posts
18.8 Years
Painful Choice is a Super Rare in MRL and a Common in the reprint set DB1.

Mullet already recognized its power in Chaos decks as you can dump LIGHTs and DARKs in the graveyard with ti. Exodia decks can use Painful Choice because of Backup Soldier. It's a Common Trap in DB1. It can only be activated if there are at least five monsters in your graveyard. Three Normal Monsters are returned from your Graveyard to your hand. There is also Monster Reincarnation (RDS Super Rare, Discard a monster from your hand to get another one back from the graveyard). If you activate Painful to get the complete set, all you need to get them out of the graveyard are those two cards.

Painful is good for any deck, becuase it just helps the draws that you get.

Painful must have been banned for a reason. 9.7/10.
Power is not in terms of strength, but in character.
Age 35
Magma Colosseum
Seen February 23rd, 2009
Posted December 11th, 2008
6,158 posts
19.6 Years
Back up soldier? Why would you depend on that trap? i say use BuS as a last resort, not a risky first turn effort. What if they negate your trap? What if they have a jinzo on the field? What good would Painful do you in an exodia deck then? I already see the power of it in chaos decks. I said that already. But it really isn't that great. PC should only be a last ditch effort instead of this holy gamebreaking card everyone is making it out to be.


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Rokkenjima
Seen June 16th, 2013
Posted July 10th, 2012
1,849 posts
19.6 Years
Calm down man. We all just debating here.

Thing is that painful choice has a better payout overall for its "cost". Dropping by 5 cards in the deck is very useful, as all deck thinning and digging are. Also, choice is flexible in it that it can fit different styles of play (whether you want something to be in the grave or in your hand is totally what you choose to make it from painful choice). The thing is that choice adds an extra dimension in the game. Seriously, a good player can bluff to get the needed card into his/her hand or grave. This is similar to discards that require you to name stuff. It's a lot of bluffing and such that makes this pretty cool.

Knowing that, from a design perspective, it's a very good card. From a player's perspective, I think it's one of those discrimating cards, where it separates the truly elite from the very good. Of course, I'm running my own opinions on this.
Age 33
In the magical home of the pixies, yay!
Seen November 16th, 2008
Posted August 17th, 2007
4,120 posts
18.9 Years
Pogi, just yesterday on the phone you were talking about extreme situations, and how they might not happen so stop making them, your 'what if' questions sound like what "extreame situations" you were talking about, so the tables have turned, with you being hipocritical, saying "What if they negate your trap?" "What if they have Jinzo on the field?":\

Forci Stikane

..

Seen August 11th, 2009
Posted August 11th, 2009
4,227 posts
18.2 Years
...Of course, that IS why you make sure your combos can't be stopped before pulling them.

As for a rating, Painful Choice is deadly in almost every deck, ESPECIALLY chaos and Exodia (I don't care what you say--my Exodia deck could pull the Painful-Backup combo 4 out of every 5 duels)...I just wish that it included choosing cards from your hand or the number of cards was smaller--both scenarios have proven to be necessary for me at one point or another...

8.9/10 for reasons mentioned above

HOWEVER, that being said, I'd STILL rather have the unbanned cards over Painful Choice...
Rokkenjima
Seen June 16th, 2013
Posted July 10th, 2012
1,849 posts
19.6 Years
Naw. Painful is nearly perfect as it is. If anything it should have had a cost of 1000LP to balance it out (slightly). The 5 cards was a very good design, as 4 would have been too little and 6 would have been too much (from a design POV). And hand choosing...that would go into a different category tho...
Age 33
In the magical home of the pixies, yay!
Seen November 16th, 2008
Posted August 17th, 2007
4,120 posts
18.9 Years
I have to double post to put up the new card. I had a nice review typed up, but PC signed me off by itself. So now here's the condensed version of the review.

Mirage Dragon
Light/Dragon/Effect
4 Stars
Attack:1600, Def:600
As long as this card remains face-up on your side of the field, your opponet cannont activate Trap Cardsduring the Battle Phase.

This is an awesome card. It's the mighty Mini-Jinzo! It can stop those nasty Traps like Mirror Force, and Cylinder. The bad part is they can activate Waboku before the Battle Phase. It only weakness is it's medicore 1600 attack power, other than that it it's good. This card deserves a 9.5/10.
Age 35
Magma Colosseum
Seen February 23rd, 2009
Posted December 11th, 2008
6,158 posts
19.6 Years
Pogi, just yesterday on the phone you were talking about extreme situations, and how they might not happen so stop making them, your 'what if' questions sound like what "extreame situations" you were talking about, so the tables have turned, with you being hipocritical, saying "What if they negate your trap?" "What if they have Jinzo on the field?":\
Just a quick reminder that there is a difference between extreme situations and plausible field appearance. You apparently don't know that difference.

But anyway, Mirage Dragon, I like him in teh fact that he's light, so he's Chaos Fodder, and he's got the ability to stop the opponent from activating traps during the battle phase, so I like that as well. The only problem is his slightly wanting attack strength. I give it an 8/10.


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Age 33
In the magical home of the pixies, yay!
Seen November 16th, 2008
Posted August 17th, 2007
4,120 posts
18.9 Years
"What if" situations tend to be extreme most of the time. Drawing a Jinzo out of a fourty card deck can be a dauting task sometimes, he is limited to one.

New card.

Ninja Grandmaster Sasuke
4 Stars
Light
Warrior/Effect
Attack:1800 Def:1000
If this card attacks a face-up defence postion monster, destroy the monster with this cards effect without applying damage calculation.

This is the best Sasuke card so far to be released in America. It can get rid of thise pesky Sprit Reapers, and Newdoria's (flip it with Swords or Ceasefire) that plague us (if it's used against us, that is). I bet your thinking so does the first Sasuke, if it's face-down, he does, but this one has much more staying power with a solid 1800 attack power. He deserves a 9/10.
:D
Rokkenjima
Seen June 16th, 2013
Posted July 10th, 2012
1,849 posts
19.6 Years
The sasuke: Not bad, but generally speaking the ability isn't the hottest thing around, tho it may be useful sometimes. 8/10

Dragon: I don't care how useful he can be, his lack of staying power (which made Jinzo THE Jinzo) makes the ability weaker than it is. It's still a 4 star, so it can get you out of bad situations in a hurry, which Jinzo cannot. 8/10