Pokemon: Shadow of the Wastes

Started by Kaylee Krysteenah Fynch February 15th, 2009 9:42 PM
  • 15389 views
  • 192 replies

~Poke~

Hasn't played 5th gen yet.

On the moon
Seen April 20th, 2022
Posted March 17th, 2012
331 posts
15.8 Years
Ok, a few ideas.

For the poisonous fog, you can replace sandstorms. Just make them purple, maybe change the graphics a bit.
I saw a tut somewhere.

For the punching bags, you'll have to replace the ?? Pokemon. Between Celebi and treecko. The problem is
they all use the same palette, so either the colours for all of them in one palette (2-3 colours each) or
repoint the palettes. There's a tut for that somewhere, or I could do it the lazy 2-3 colours each way.
Probably 2.

For the invisible badge gyms, make it set a flag or trigger when you beat it. It should be simple enough,
just don't ask me. Whenever I script it fails miserably.

I can make a world map!
An (unfinished because I'm lazy(sometimes))example of my skill:


Yay! My 123rd post!
I refuse to enter a battle of the wits with you,
it's against my morals to attack an unarmed person.

Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
Thanks! I'm especially thankful for the sandstorm thing; I hadn't thought of that. When I first came up with the poison mountain concept, the mist and water would poison Pokemon that came in contact with them, but that's just wishful thinking for a hack.
I saw the tutorial about inserting Pokemon too. Otherwise I never would have gone with Pokebots. And the flag thing was exactly what I was planning for the Great Gyms. That map looks okay, so when I'm ready for one I might come back to you; that is, if that was an offer of help like it sounded like?
Thank you very much for your support.




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/
Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
Well I really want to make most of the maps, if not all, by myself. What I'd really want help with is getting and inserting some tiles. I have a rombase, but I need some special tiles for the Wastes north of Fight city, for poison mountain, and to make snow in Frost City and the area surrounding it.

Anyway, I was thinking more about that sandstorm idea, and it probably wouldn't work for me, even though it was a good idea, because I have a desert region in Alacci, too. Even if I didn't, I'd have to change the graphiics of sandstorm in battle, too. And then I'd have to either edit sandstorm's name and the pokemon who can learn it, or change it into another type of move.
If I got help, it would be better to turn one of the mists purple, and then attach a new weather condition. I don't need a move to activate it, because I don't want pokemon activating it, understandably. So if one of the cool people out there who knows asm wants to help, it'll bring me that much closer to really making Alacci. And of course, they'd get their name in the credits - pretty high up there, actually. I don't think I could EVER understand asm. Too much math and vocab. :S But I can go without the weather condition if I have to, and just use purple mist on the maps for looks.




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/
Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
Yeah, that's okay. Thanks for the offer anyway. Besides, I like hearing that it's a good idea. Even the support is really helpful.

Speaking of support, I have some support banners I'll load up soon.
And I plan on making a prettier title, for when I can use it.




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/
Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
Wow, thanks. Just don't get too hyped, because I don't plan on rushing. I always prefer quality over speed. Even when I get impatient; which can prove quite frustrating. ^^'

Anyway, for you and anyone else who wants to try to fiind or make tiles for me, I need snow for a snowy town and the area around it. I need poisonous water for inside and slightly around poison mountain (so, a tileset, with poisoned water, for poison mountain). I need wasteland tiles: Dead trees, brown grass, ect. This is in a valley, so i'll need to have the mountainside blocks intact. Also, I will need both poison water and regular water tiles in it. This can be done later when it's made into a tileset, too, though; these are just things to keep in mind.

In the mean time, I'll be working on the maps I can do without them.

I have userbars, when I have time to get them up. Also I'll be trying to work on the first post to make it more pretty, especially the title. But remember, the more time I spend on prettiness, the less time I'm spending on Shadow of the Wastes.




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/
Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
I figured, we aren't four, and we don't need to be led along like puppies. Let the player wander, and get into trouble because they decided they wanted to know how dangerous it could be, just to go off the path a little. That's the kind of stuff that would really happen.

Then someday, you randomly stumble into some cloaked guy stealing some kid's Pokemon... but that would only happen if you were in just the right place, at the right time. This means less being led by the nose, and more trying to figure out what's going on. Where are you supposed to be? Well, that's the point, right?




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/
Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
So, I have visuals up, and I have userbars for anyone who wants them. Now I guess I'll go work on another town (I'm getting the basics up first unless I get bored).

*edit* Since I'm just doing the outsides of towns now, you could say Meadowsville (the Training House town) is done. Again, right now I want the basic layouts. Meadowsville is made over Lavender Town. It's a small place that only exists because of the eccentric lady who built the Training House there.




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/
Age 28
Male
Unova
Seen September 9th, 2015
Posted May 17th, 2015
741 posts
14.3 Years
That's a pretty good banner you got there! I might put both support banners on my signature! O_O

BTW, Kaylee_Krysteenah_Fynch, where'd you get those DP-like tiles in your screenshot from? I was originally gonna make Azure on a DPP rom base, but I found out it couldn't be suitably hacked, so I'm trying to make it still have a DP feel. Any chance you could help me out with that?
Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
@poke-random - Did you want me to take and host that myself, or just add it to my support banner list?

@pokemonleaguechamp - I can't remember where I got it. But, I got it as a rombase, and started to map afterward. I still don't know much about inserting tiles. I'm a little scared to do it using Advance Map, and don't know any other way... =O

Thanks both of you. When I didn't see anyone paying attention to this thread, I was starting to wonder how interested anybody really was. Not that I was going to quit anyway, but it was kind of discouraging. So thanks, really.




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/

~Poke~

Hasn't played 5th gen yet.

On the moon
Seen April 20th, 2022
Posted March 17th, 2012
331 posts
15.8 Years
@poke-random - Did you want me to take and host that myself, or just add it to my support banner list?

@pokemonleaguechamp - I can't remember where I got it. But, I got it as a rombase, and started to map afterward. I still don't know much about inserting tiles. I'm a little scared to do it using Advance Map, and don't know any other way... =O

Thanks both of you. When I didn't see anyone paying attention to this thread, I was starting to wonder how interested anybody really was. Not that I was going to quit anyway, but it was kind of discouraging. So thanks, really.
Just add it, it's on Flickr, and they probably don't care
I refuse to enter a battle of the wits with you,
it's against my morals to attack an unarmed person.

Age 31
Female
BC, Canada
Seen February 1st, 2012
Posted May 24th, 2011
484 posts
14.5 Years
This looks like a fantastic idea! It's missing all of the usual plot holes and bizarre motivations of most hacks. I really like that trainers farther away from paths will have stronger Pokemon, and that gyms will all be near the same difficulty level - that's much more logical than the way Pokemon games usually work. It looks like you're going for a 'sandbox' game feel by letting the player wander where he will. That's also pretty unusual. Heck, I don't think I've ever seen a game idea that wasn't linear.

If you need someone to help with spriting, I could do that.

dreaming again
of a train track ending at the edge of the sea
Age 33
Female
Goldenrod City
Seen March 28th, 2021
Posted October 19th, 2014
398 posts
14.8 Years
Awesome. I really like the non-linear story plan you have, and that you want the player to decide how they play and the sort of character they are.

Anyway, good luck with this, and I hope everything goes well. ^^

FC: 4055-4446-2346
PM if you add me and I'll add you back~

Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
^^ Wow, thanks. I don't know that I'd heard of a "sandbox" game.
What I really wanted was... well, for the game to make more sense. The age of the player, and many of the things that happen - even in the originals - just doesn't make much sense.

But it's not that there won't be an order to events. Some events will still trigger others, even though I'll probably put in random events too. The thing is, though, that I won't be forcing your hand. You'll have to explore, and stumble onto it, like what might happen for real.
Like, if the player sees the vengeful team (I don't have a name yet, but I'm working on it - it will probably be "revenge" in another language XP) anyway, sees them doing something to Team Rocket, that triggers the possibility of then stumbling onto Team Rocket harassing a lone grunt from the other Team. Things like that.
So if by "linear" you meant the way people shove you into what to do and where to go, then yes, I'm trying to stay away from "linear". ;D

As for the spriting, I appriciate the offer. How about you show me some stuff you can do, and we'll go from there? Also, what kind of sprites are we talking about? The overworlds? Or battle sprites, or more than one kind?




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/
Age 31
Male
Manko
Seen February 20th, 2018
Posted January 1st, 2010
188 posts
15.7 Years
This is a really good hack! Your mapping skills are way better than mine will ever be! I think this is the first hack that actually has a more loose storyline than a strict one like in the official PKMN games. Also if you are wanting to add some easter eggs I have an idea....trainer battles from certian members of PC that are really good trainers or something....(And one of those trainers are me....) um anyways keep it up! Don't give up because you would crush a lot of people!
I barely get on Pokecommunity anymore. I originally did Pokemon hacks such as Pokemon Ruby The Parody and Pokemon Legacies, but both of the hacks flopped due to lack of motivation on both and the fact that I'm a beginner at hacking and still am.

I still have my doubts as to if I will ever hack Pokemon again. I even plan on retiring from YouTube Pooping on for YouTube on my channel: linkandfoxesrock12.

Maybe one day I will somehow gain the motivation to make at least Pokemon Ruby The Parody. There were many flaws with it and I made too many unnecessary changes to it in the first place, which caused it to be glitched in several places.

Thanks for reading.

Johto Legend 17
AKA
BrandonCDi

Novus

The English Kiwi

Age 30
Male
Dorset, England
Seen August 20th, 2013
Posted January 29th, 2010
183 posts
14.3 Years
I've just taken a read through it and it looks promising. As others have said, I like the non-compulsory approach as I've always wondered why you have to do some things in the Nintendo games when you might not want to. That's really the reason I've done what I have with my game.
Anyway, looks great and I would like to help but I'm kinda consumed by my game at the moment but good luck.
Age 37
Female
Clear Island, Alacci
Seen May 24th, 2014
Posted December 2nd, 2010
302 posts
15.2 Years
Thanks, although (@ Kitsune Link) I think I'm going to need to work with some of the maps I've done again later. That's okay, though, I guess, since I just want a sort of "outline" right now. But Forest town is more or less the way I want it to stay right now.

Anyway, I will do my very best to stay with this, especially now that I see it's not just me who thinks it's a good idea.

And you know, random trainers from here sounds like a good idea. Too soon for me to recruit people for the job yet, but they'd be random trainers in the special areas (caves, forests, etc) and/or away from the routes. No gym leaders or anything. Maybe some trainers in the Great and Mini-Gyms, though. Sounds like fun. Nobody gets their own sprites, though, I think. But you can choose what kind of trainer you want to be, when I get that far.




PC Brother: WeightyWillBill
Also? This site doesn't allow enough siggy pics. :/
Age 31
Male
Manko
Seen February 20th, 2018
Posted January 1st, 2010
188 posts
15.7 Years
Thanks, although (@ Kitsune Link) I think I'm going to need to work with some of the maps I've done again later. That's okay, though, I guess, since I just want a sort of "outline" right now. But Forest town is more or less the way I want it to stay right now.

Anyway, I will do my very best to stay with this, especially now that I see it's not just me who thinks it's a good idea.

And you know, random trainers from here sounds like a good idea. Too soon for me to recruit people for the job yet, but they'd be random trainers in the special areas (caves, forests, etc) and/or away from the routes. No gym leaders or anything. Maybe some trainers in the Great and Mini-Gyms, though. Sounds like fun. Nobody gets their own sprites, though, I think. But you can choose what kind of trainer you want to be, when I get that far.

Okay! Ill think about what trainer ill be...keep it up! Ill download the first beta in a heartbeat. :D. Also....will this game be the first to actually have its own custom reigion music rather than using Kanto tunes? I would love to play a hack like that...but it dosent matter right now...its just one of my suggestions...
I barely get on Pokecommunity anymore. I originally did Pokemon hacks such as Pokemon Ruby The Parody and Pokemon Legacies, but both of the hacks flopped due to lack of motivation on both and the fact that I'm a beginner at hacking and still am.

I still have my doubts as to if I will ever hack Pokemon again. I even plan on retiring from YouTube Pooping on for YouTube on my channel: linkandfoxesrock12.

Maybe one day I will somehow gain the motivation to make at least Pokemon Ruby The Parody. There were many flaws with it and I made too many unnecessary changes to it in the first place, which caused it to be glitched in several places.

Thanks for reading.

Johto Legend 17
AKA
BrandonCDi