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Male
Seen 1 Week Ago
Posted June 28th, 2022
7,210 posts
15.9 Years
This thread is for individual pokemon (aka asking for help with sets, ev spreads etc and stuff that does not warrant its own thread) and help with incomplete teams which you maybe need a bit of guidance or advice with.

Requesting an entire team is not permitted, as it is impossible for team makers to take into account playing styles and personal preferences, which usually makes for an unsuccessful team. However, you can ask for guidance on team building (e.g unsure of which pokes to add or a half completed team etc), just do not expect all the work done for you, at least give us something to work with. Yes, this means you should post natures, moves, items, evs etc. for your incompleted teams too, or again we cant do anything and you will be ingnored.

You should also use this thread for double battle teams.

Battle Tower teams and help should be posted in this thread.


Remember, competitive movesets/teams only! NO INGAME TEAMS/SETS PLEASE.
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Age 32
On an iceberg
Seen February 25th, 2009
Posted February 24th, 2009
737 posts
15.3 Years
I'm first :P...
I'm using this Wailord spread: 80HP/180Def/20SpA/230SpD, to take SpecMence's Draco Meteor without losing to Hail afterwards. Is that a good spread, or at least an orinigal one?
Also, must I have a Spinner within a Hail team? If so, is Starmie Blizzard/Surf/TB/Rapid Spin an option?
Age 30
Canada
Seen March 19th, 2010
Posted February 20th, 2010
154 posts
14.3 Years
[FONT=Book Antiqua]
Also, must I have a Spinner within a Hail team? If so, is Starmie Blizzard/Surf/TB/Rapid Spin an option?
Having a spinner on a Hail team isn't required, but I find it extremely useful because Stealth Rock really crushes ice-types, as you probably know already. It's all over the place, but it seems most people don't use spinners much anymore because of how offensive the game has gotten. However, if you want to play a successful Hail team that doesn't rely on crossing your fingers and hoping SR doesn't come into play, you'll probably want a spinner.

Starmie is a viable option, but honestly I prefer bulky Spinners on Hail teams, as they can actually take a hit without going down in one or two hits like Starmie does sometimes. I'm assuming you're playing in OU, so here is my suggestion.

One of my absolutely favourite rapid spinners is Tentacruel. Not only can it use Rapid Spin, but it can also absorb Toxic Spikes, and set up Toxic Spikes as well! He's quite good at absorbing special attacks, too, and with the proper EV's and nature can also take a few physical hits as well. I'm not sure if your Hail team is stall-ish in nature, but even if it is an offensive team, Toxic Spikes is always useful. Anyway, here's the set I use:

Tentacruel @ Leftovers
Nature: Bold (or Calm, if you prefer that)
EVs: 252 HP, 120 Def., 136 Sp. Def
Ability: Liquid Ooze

-Rapid Spin
-Toxic Spikes
-Surf
-Blizzard (to utilize Hail)

Alternatively, you can use other moves in place of either Surf or Blizzard. Tentacruel can learn moves like Knock Off, Sludge Bomb, Mirror Coat, Barrier and even Giga Drain. Tentacruel is an amazing pokemon to use if you have good prediction skills. If you predict a Leech Seed and don't have a Grass-type alive to take it, send out Tentacruel and he'll damage the user with Liquid Ooze. His array of resistances allow him to switch in and screw over a lot of pokemon.

I hope this helps. :)
Age 30
Canada
Seen March 19th, 2010
Posted February 20th, 2010
154 posts
14.3 Years
I love Tentacruel, but Id'e like a more offensive-team, and Poison is is meh attacking type. Still, Toxic Spikes could aid Walrein/Dewgong, so...
Anyway, I can run a Hail team without Rapid Spin?
You can do it but it's likely not a good idea. It depends on your team, though. I've seen some Hail teams that have six Ice-types, which is obviously a horrible idea in general, but is even worse if SR is in play. However, if you have "only" three SR weak pokemon on your team, I suppose you could manage. It'll just hinder you from switching, and can cause you to have to sacrifice a SR weak pokemon with >25% HP left even if you could switch it out and use it later, but because of SR that's not a possibility, of course.

But having a spinner will really help you out, especially if it can absorb Toxic Spikes and set them up as well. Poisoning is more of a concern for stalling Hail teams, but it can screw any team up if you're not prepared for it. If your opponent sets up two layers of Toxic Spikes up on you and you have no Rapid Spinner or pokemon to absorb the spikes, you're risking allowing a lot or all of your pokemon being poisoned (unless you have a team of all flying/steel types). Anyway, I'm not sure what your team is so you might have a Toxic Spikes absorber, but if you don't I'd highly recommend it, or at least get a bulky Rapid Spinner who can take hits and not be KO'd after spinning.
Age 30
Canada
Seen March 19th, 2010
Posted February 20th, 2010
154 posts
14.3 Years
I woudv'e use Empoleon if it wouldn;t ruin the "north pole" theme...
Is it better to go offensive or defensive on Hail teams? And what about Cloyster for a Spinner?
Well, it depends what tier you're in. In the OU tier everything seems to be very offensive, and since Tyranitar and that fat hippo show up everywhere, that can really ruin Hail teams if you don't knock them out fast and refresh Hail with Abomasnow. Though, in the UU tier, this is much different, because Tyranitar and Hippowdown aren't present, so you don't have to worry about Sandstream as much. Personally, I find defensive Hail teams to be much more effective and more fun, but I'm sure offensive teams have potential, too. It's just that pokemon like Wal(stall)rein and pokemon with the ability Snow Cloak can be very good to use on a defensive Hail team since they are great stallers. Sure, Snow Cloak hax can come in handy for sweepers, too, but if the pokemon is instead built around avoiding attacks and annoying, it's much more useful.

Cloyster can be a good spinner, I suppose - and a good physical wall... the only problem is that it has a SR weakness, and extremely low HP/Sp. Def, so any Special moves will knock it out. I really do not recommend using a SR-weak pokemon for Rapid Spinning, since when you switch it in it will take a lot of damage. Using a spinner that doesn't take enormous damage from SR/spikes or doesn't get touched by Toxic Spikes is very, very useful. Claydol is good for this, since it has Levitate so it will avoid Spikes and Toxic Spikes, and will not take very much damage from SR. I generally recommend Tentacruel over Claydol for the role, although Tentacruel is in the OU tier while Claydol is in UU. Claydol can also learn Stealth Rock, though, so he can do a similar job to Tentacruel, setting up SR instead of Toxic Spikes.
Age 32
On an iceberg
Seen February 25th, 2009
Posted February 24th, 2009
737 posts
15.3 Years
The only thing that prevents me from breeding a Tentacruel right now (don't worry, there are Jellyfish in the arctic) is one thought-what would happen, if, for example, Guts Heracross will switch-in and start sweeping through my team, expecially considering it's STAB CC and Stone Edge? How could I avoid that?
And I already have who to take care of Tyranitar, don't worry...
Age 32
On an iceberg
Seen February 25th, 2009
Posted February 24th, 2009
737 posts
15.3 Years
I'm not sure if this thread is meant for these kind of questions, but: why did you folks say a while age Medicham is a bad Pokemon? 480 attack, Fighting STAB (Hi Jump Kick has 100BP now), also one of the few Fighters not walled by Weezing (due to part-Psychic typing), how come it's bad?
Luke, I want to apologise for what I said to you. It was inappropriate. Please forgive me...

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return of the king

Non-binary
Kobe's Reality
Seen March 6th, 2022
Posted January 17th, 2022
10,818 posts
15.8 Years
I'm not sure if this thread is meant for these kind of questions, but: why did you folks say a while age Medicham is a bad Pokemon? 480 attack, Fighting STAB (Hi Jump Kick has 100BP now), also one of the few Fighters not walled by Weezing (Psychic-type?), how come it's bad?
Luke, I want to apologise for what I said to you. It was inappropriate. Please forgive me...
Because it can't switch in on anything and while it isn't slow, it's certainly not fast, making it outclassed and overwhelmed in DPP's offensive metagame. Even in UUs it's pretty easy to deal with. Weezing is so uncommon anyway, and if Hi Jump Kick misses, it's lights out for Medicham. It also has to predict PERFECTLY or it becomes a dead weight and a set-up fodder. Not good.
Why are the beautiful sick and divided like myself?

Anti

return of the king

Non-binary
Kobe's Reality
Seen March 6th, 2022
Posted January 17th, 2022
10,818 posts
15.8 Years
So you belive Gallade outclasses Medicham, or Gallade is also bad in your opinion?
Gallade is bulkier on the special side and can switch in on more things. It also has Swords Dance which makes it a much better sweeper than Medicham.

That being said, there's a reason Gallade wasn't even Top 50 last month.
Why are the beautiful sick and divided like myself?

Jumpluff

I make the Rules, You follow.

Age 34
Smoit Hugachi
Seen March 30th, 2009
Posted March 30th, 2009
191 posts
14.3 Years
Gallade is bulkier on the special side and can switch in on more things. It also has Swords Dance which makes it a much better sweeper than Medicham.

That being said, there's a reason Gallade wasn't even Top 50 last month.
I would personally say Medicham Is very good because of It's moves and If you learn how to control It's moves the right way It could most likely beat Gallade but Gallade on the other hand has Much better Fighting moves.

ABYAY

Advancing the Yarzan species

Age 33
West Virginia
Seen September 15th, 2014
Posted September 25th, 2013
881 posts
15.5 Years
Bullet Punch is a 40 base power steel-type move that always goes first, unless the opponent used Quick Attack or Mach Punch, which makes it whoever has more speed goes first. It won't hit before Protect though.

Very common on Scizor, thanks to the STAB boost and Technician, making it very powerful. It's also seen on some Metagross to help its slow speed out some.


The Yarzan species is making progress.
Age 28
Male
Under your Nose :P
Seen November 29th, 2018
Posted May 31st, 2018
98 posts
14.4 Years
What would be a Perfect Moveset for a Level 25 Kirlia?
I only have these moves......
Confusion
Teleport
Growl
And some other move. ^.^

Any help there friends?
Maybe a Shockwave or Thunderbolt. Calm Mind is also a choice.

Anti

return of the king

Non-binary
Kobe's Reality
Seen March 6th, 2022
Posted January 17th, 2022
10,818 posts
15.8 Years
I would personally say Medicham Is very good because of It's moves and If you learn how to control It's moves the right way It could most likely beat Gallade but Gallade on the other hand has Much better Fighting moves.
What @[email protected]

This isn't who wins in hand-to-hand combat (which btw depends on who wins the Speed tie), this is which one is a better Pokemon. If you learn how to use any Choice Bander well it's going to do damage, obviously. The difference is that Medicham's moves have low base power and it can't come in on anything.

Also, Scarf Gallade is a revenge killer...I mean, it's alright I guess =/ Just don't expect it to do any real damage.
Why are the beautiful sick and divided like myself?
Seen November 6th, 2009
Posted August 29th, 2009
39 posts
14.6 Years
Question: I have a Scizor with the Swarm ability.
If I where to use Baton Pass at this time, would the 1.5x boost be passed along?
This goes for pretty much any Pokemon with a pinch boosting nature w/ BP.
I'm not 100% sure on this, but I don't think it is passed along.

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Age 29
Male
PA, USA :effort
Seen December 8th, 2013
Posted December 5th, 2013
2,319 posts
15.9 Years
No, and don't think that item boosts get passed along either. Only Stat boosts, Aqua Ring, Block, Confusion (Status effect), Curse (When used by a ghost type), Embargo, Focus Energy, Gastro Acid, Ingrain, Leech Seed, Lock-On, Magnet Rise, Mean Look, Mind Reader, Perish Count, Power Trick, Spider Web, and Substitutes carry over when BPed.
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