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Resource The DS-style 64x64 Pokémon Sprite Patch

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  #1    
Old February 8th, 2015 (3:09 AM). Edited February 20th, 2015 by Slowpoke13.
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    The DS-style 64x64 Pokémon Sprite Patch
    Hi all, welcome to a new SlowpokeStudios patch thread. Today I'm introducing The DS-style 64x64 Pokémon Sprite Patch. Probably you all know Chaos Rush' Sprite Resource. Many patches have a few (or all) of his sprites inserted. But we've got one major problem: for as far as I know there isn't any patch that only inserts the sprites without making any other changes to the ROM. Well, now there is. The DS-style 64x64 Pokémon Sprite Patch is a fanmade patch that completely 'updates' all Pokémon sprites.

    Patch Information
    Base: Pokémon FireRed (BPRE), Pokémon Emerald (BPEE). Note that the Emerald patch disables Pokémon animations. Note: the current patch does work with MrDollSteak's, but we have only tested for FireRed U. If you tried for FireRed E and it works, please let me know in the comments or VM/PM me.
    Effect: Changes the Pokémon sprites to match Chaos Rush' DS-style 64x64 Sprite Resource.

    Downloads
    The DS-style 64x64 Pokémon Sprite Patch.zip

    Known Bugs
    Milotic's shiny sprites are slightly glitched.
    Piloswine and Corsola shiny backsprites are slightly glitched.
    Both Pelipper backsprites are partly transparent.
    All Pokémon sprites on PET Trainer Editor are slightly glitched; this does not harm gameplay in any way.
    Feel free to report any bugs in the comments, or shoot me a VM/PM. They will be fixed as soon as possible.

    Credits
    Slowpoke13 (myself): All the boring sprite inserting work... (and the Sudowoodo edited sprite)
    The DS-style 64x64 Pokémon Sprite Resource: Pokémon sprites
    Chaos Rush: Animation disabling for Emerald

    Other Important Info
    This patch is free to use, but always give credit to The DS-style 64x64 Pokémon Sprite Patch and The DS-style 64x64 Pokémon Sprite Resource.
    And lastly, I won't work on the patches for R, S and LG if nobody asks me. If someone is looking for the sprites on Ruby, Sapphire or LeafGreen, VM/PM me or quote this phrase in a comment.
    Happy hacking!
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      #2    
    Old February 8th, 2015 (4:43 AM).
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      Waiting for Emerald

      Hope for your success...

      Inserting PokeSprites are very easy but Sooo BORING..
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        #3    
      Old February 8th, 2015 (4:55 AM).
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        Quote:
        Originally Posted by HerobrineHunter View Post
        Waiting for Emerald

        Hope for your success...

        Inserting PokeSprites are very easy but Sooo BORING..
        Thanks! I want to start on Emerald right away but I couldn't do them moving like other Emerald sprites. Is that a problem for you?

        Indeed... I hate inserting all the Pokémon stuff since you have to do it a whopping 380 times!
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          #4    
        Old February 8th, 2015 (5:00 AM).
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          Quote:
          Originally Posted by Slowpoke13 View Post
          Thanks! I want to start on Emerald right away but I couldn't do them moving like other Emerald sprites. Is that a problem for you?

          Indeed... I hate inserting all the Pokémon stuff since you have to do it a whopping 380 times!
          I doesn't matter to me. (bohemian rhapsody reference)

          Why are you doing it for leaf green?
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            #5    
          Old February 8th, 2015 (5:03 AM).
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            Quote:
            Originally Posted by TheRealOCD View Post
            I doesn't matter to me. (bohemian rhapsody reference)

            Why are you doing it for leaf green?
            That's a really good question... I'll remove LeafGreen from the 'coming soon' thing and maybe I'll make it if somebody asks me...
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              #6    
            Old February 8th, 2015 (5:10 AM).
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              Quote:
              Originally Posted by Slowpoke13 View Post
              That's a really good question... I'll remove LeafGreen from the 'coming soon' thing and maybe I'll make it if somebody asks me...
              Same thing with Sapphire. I've never seen anyone use it in a pokemon hack. This doesn't mean you can't do them but, you should finish Emerald and Ruby first.
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                #7    
              Old February 8th, 2015 (5:15 AM).
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                Quote:
                Originally Posted by TheRealOCD View Post
                Same thing with Sapphire. I've never seen anyone use it in a pokemon hack. This doesn't mean you can't do them but, you should finish Emerald and Ruby first.
                Certainly right... I'll remove these right away! Btw HerobrineHunter as long as you don't reply I start on Ruby, I don't want to do the
                Quote:
                Originally Posted by HerobrineHunter
                BORING
                work if I only get a reply like 'If the sprites aren't moving, don't do it' or something. Let me know and I'll start on E!
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                  #8    
                Old February 8th, 2015 (5:18 AM).
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                  Quote:
                  Originally Posted by Slowpoke13 View Post
                  Certainly right... I'll remove these right away! Btw HerobrineHunter as long as you don't reply I start on Ruby, I don't want to do the work if I only get a reply like 'If the sprites aren't moving, don't do it' or something. Let me know and I'll start on E!
                  Well, if it's okay with you, i would like emerald first.
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                    #9    
                  Old February 8th, 2015 (5:23 AM).
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                    Quote:
                    Originally Posted by TheRealOCD View Post
                    Well, if it's okay with you, i would like emerald first.
                    Ok I'll start on it right now! (Note it will not be with moving sprites) Thanks for all the support already everyone!
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                      #10    
                    Old February 8th, 2015 (5:28 AM).
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                      Quote:
                      Originally Posted by Slowpoke13 View Post
                      Ok I'll start on it right now! (Note it will not be with moving sprites) Thanks for all the support already everyone!
                      That's fine. I can't wait. I the FR base compatible with JPAN's engine and MrDs' rom base?
                      Thanks in advance!
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                        #11    
                      Old February 8th, 2015 (5:42 AM). Edited February 8th, 2015 by Slowpoke13.
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                        Quote:
                        Originally Posted by TheRealOCD View Post
                        That's fine. I can't wait. I the FR base compatible with JPAN's engine and MrDs' rom base?
                        Thanks in advance!
                        The patch should be compatible with JPAN's Hacked Engine and MrDollsteak's ROM base. It only rewrites sprite offsets if I'm correct. Take a backup and test it ! If it doesn't I can make a patch that works with JPAN's engine and MrDs' base when I have some spare time.
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                          #12    
                        Old February 8th, 2015 (6:14 AM).
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                          Not really...haha

                          Waiting men.
                          How many hours you use by inserting all of it?
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                            #13    
                          Old February 8th, 2015 (6:51 AM). Edited February 8th, 2015 by Slowpoke13.
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                            Quote:
                            Originally Posted by HerobrineHunter View Post
                            Not really...haha

                            Waiting men.
                            How many hours you use by inserting all of it?
                            Not really what?

                            It took me about 2-3 hours (and that' s already too much) to do it on FireRed, including cutting of the female sprites of Pokémon with gender differences. It will take more for Emerald I guess, I'm still figuring out how to remove animated sprites... But Emerald patch should be ready by wednesday (it's school in the meantime, remember?) Since I guess you meant the patch isn't compatible with JPAN's engine and MrDs' base I'll have to rewrite, so if you need it it will be ready by saturday or so...

                            EDIT: Emerald glitches out completely... I patched it with a disable animations patch, so I hope that's the problem? I'll try with clean ROM now.
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                              #14    
                            Old February 8th, 2015 (9:03 AM). Edited February 8th, 2015 by Spherical Ice.
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                              UPDATE: Gen I has been nearly finished for Emerald! High chances of it being completed still today!
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                              Old February 8th, 2015 (11:09 PM).
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                                Okay guys something goes wrong with Emerald... I came back home and tried my Emerald patch (not completed) on my other laptop and poof... G3HS couldn't even start it! I'll look into this more, the Emerald patch is still going to be released wednesday for now. Thanks for your notion.
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                                  #16    
                                Old February 9th, 2015 (4:13 AM).
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                                I thought Chaos's sprites were a series ready.. And you know there's an import all button, right?
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                                  #17    
                                Old February 9th, 2015 (6:18 AM).
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                                  For those asking, it probably is compatible with JPAN's engine(why aren't you using the tool first of all the tool is compatible with almost everything), but as long as it doesn't overwrite any offsets that are being used by MrDS's stuff it'll work. However, if MrDS's changed bytes and the sprites' changed bytes overlap you'll get some really odd results.
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                                    #18    
                                  Old February 9th, 2015 (9:55 AM).
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                                    Quote:
                                    Originally Posted by Dark Sneasel View Post
                                    I thought Chaos's sprites were a series ready.. And you know there's an import all button, right?
                                    So there is a patch for it already? Some guys hadn't noticed then , and now they have a new one. Btw that 'import all' button inserts only 4 sprites a time right?

                                    Quote:
                                    Originally Posted by NewDenverCity
                                    For those asking, it probably is compatible with JPAN's engine(why aren't you using the tool first of all the tool is compatible with almost everything), but as long as it doesn't overwrite any offsets that are being used by MrDS's stuff it'll work. However, if MrDS's changed bytes and the sprites' changed bytes overlap you'll get some really odd results.
                                    Thanks, I don't use his engine so I didn't have a chance to test it. I'll try with MrDs' base right now, post will be updated in a second.

                                    UPDATE: Emerald works now
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                                      #19    
                                    Old February 9th, 2015 (1:30 PM).
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                                      No, there is no current patch for either FireRed or Emerald yet, but he's referencing Wichu's sprite editor, which has an insert all tool. You need to label all the sprites 0-400 or whatever the correct number is and it'll completely insert them all if they're in the same file.
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                                        #20    
                                      Old February 9th, 2015 (2:19 PM).
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                                        As for Emerald, you could either wait for MrDollSteak's fork of the project that adds animation frames, or you can disable animation completely and just throw in the sprites.

                                        FYI: some of them don't match up correctly palette-wise for whatever reason in Emerald, you might want to get an alternate set for whenever that happens.
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                                          #21    
                                        Old February 9th, 2015 (2:48 PM).
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                                          [QUOTE=Slowpoke13;8612753]So there is a patch for it already? Some guys hadn't noticed then , and now they have a new one. Btw that 'import all' button inserts only 4 sprites a time right?

                                          Sorry to tell you this but it is true, as long as you expanded the pokemon so the indexes are the same A series adds them really fast. It doesn't do Icons iirc or footprints too.
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                                            #22    
                                          Old February 9th, 2015 (3:26 PM).
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                                          Yeah, what I'm saying is that you can use the import all button to import all sprites, frames, and pallets for all pokemon really fast.. Still pretty cool resource though.
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                                            #23    
                                          Old February 9th, 2015 (10:27 PM). Edited February 9th, 2015 by Slowpoke13.
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                                            Quote:
                                            Originally Posted by Dark Sneasel View Post
                                            Yeah, what I'm saying is that you can use the import all button to import all sprites, frames, and pallets for all pokemon really fast.. Still pretty cool resource though.
                                            So I'm a bit confused now... How many sprites can Wichu's Sprite Editor import at a time? I'm using G3HS, and inserts 4 at a time. (front sprite, shiny front sprite, backsprite, shiny backsprite) Thanks, I never expected this much support!

                                            Quote:
                                            Originally Posted by kearnseyboy6
                                            Sorry to tell you this but it is true, as long as you expanded the pokemon so the indexes are the same A series adds them really fast. It doesn't do Icons iirc or footprints too.
                                            Please rephrase that, I don't really get it... (And I don't redo icons and footprints btw)

                                            Quote:
                                            Originally Posted by Projectwolfie
                                            As for Emerald, you could either wait for MrDollSteak's fork of the project that adds animation frames, or you can disable animation completely and just throw in the sprites.

                                            FYI: some of them don't match up correctly palette-wise for whatever reason in Emerald, you might want to get an alternate set for whenever that happens.
                                            Right for animation frames wait for MrDollsteak. But if you couldn't wait, just try the Emerald patch tomorrow (no it isn't completed yet, but it should tomorrow )

                                            My Emerald so far works fine...
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                                              #24    
                                            Old February 10th, 2015 (5:19 AM).
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                                              Judging by the amount of bugs you have, is your patch for the right ROM? It's possible that you have a bugged ROM, because Wichu's tools(Even though sometimes they'll actually overwrite 00s in Emerald and cause a tiny bit of music corruption) and even G3HS's sprite insterter works for me. Is the ROM size 16,384 KB? If it's not then there's something wrong.
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                                                #25    
                                              Old February 10th, 2015 (7:03 AM). Edited February 11th, 2015 by Slowpoke13.
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                                                Quote:
                                                Originally Posted by NewDenverCity View Post
                                                Judging by the amount of bugs you have, is your patch for the right ROM? It's possible that you have a bugged ROM, because Wichu's tools(Even though sometimes they'll actually overwrite 00s in Emerald and cause a tiny bit of music corruption) and even G3HS's sprite insterter works for me. Is the ROM size 16,384 KB? If it's not then there's something wrong.
                                                The bugs don't really are a point I guess, since it'll be difficult to obtain a shiny Piloswine or shiny Corsola in any game (and Piloswine's only glitched five pixels, Corsola's outline has blurred however). The PET glitch isn't quite a problem too, the sprites are just a bit tilted, but you can still easily recognize the Pokémon... And I'll release a fix for MrDollsteak's base soon. (And that isn't really a bug lol)

                                                UPDATE: Generation II completed! The patch will be released tomorrow night!

                                                EDIT: We've got a second page! (yay) I just want everyone to notice, 'cause I didn't see it myself...
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