Why so Bloo, D? (Yeah, deck rate again)

Started by Alter Ego March 21st, 2009 3:47 AM
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  • 3 replies

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
Alright, kiddies, more serious business deck this time around.

Monsters (18)
1x Dandylion
3x Destiny Hero Plasma
3x Elemental Hero Ocean
1x Elemental Hero Prismer
1x Elemental Hero Stratos
1x Gorz, the Emissary of Darkness
2x Krebons
2x Phantom Skyblaster
1x Plaguespreader Zombie
1x Sangan
1x Snipe hunter
1x Spirit Reaper

Spells (15)
1x Brain Control
2x Dark Eruption
3x E - Emergency Call
1x Emergency Teleport
2x Fires of Doomsday
1x Foolish Burial
1x Giant Trunade
1x Heavy Storm
1x Monster Reborn
1x Reinforcement of the Army
1x Scapegoat

Trap (8)
1x Crush Card Virus
1x Divine Wrath
2x Phoenix Wing Wind Blast
3x Threatening Roar
1x Trap Stun

Extra (15)
1x Ally of Justice - Catastor
1x Armory Aid
1x Brionac, Dragon of the Ice Boundary
1x Colossal Fighter
1x Dark End Dragon
1x Dark Strike Fighter
1x Destiny End Dragoon
1x Flamvell Urquizas
1x Goyo Guardian
1x Magical Android
1x Red Dragon Archfiend
2x Stardust Dragon
1x Thought-Ruler Archfiend
1x X-Saber Urbellum


Yes, that's right, no draw cards. I considered the usual options, but with Trade-In and Destiny Draw both only having Plasma for a target and allure working against my recursion shenanigans, I decided against it. Between Stratos, Ocean, Reinforcement, Dark Eruption and Emergency Call I already have plenty of methods both for search and card advantage generation, so it played out fairly smoothly in my first test run. The idea here is extremely simplistic, get Plasma out as soon and often as possible and keep it coming back no matter how many times it dies. To this end, I'm employing my favorite token spammers in Dandylion, Phantom Skyblaster, Scapegoat, and Fires of Doomsday, with Elemental Hero Ocean both to cycle Stratos for free hero search and S/T destruction and to recur lost Plasma's for me. The one-off Prismer acts as a searcher of sorts, sending Plasma from the deck to the graveyard to provide access through Ocean while also acting as a respectable beatstick.

Finally, to provide additional use for the token flood, Krebons and Plaguespreader Zombie both help out my synchroing needs, also being recurable by the two copies of Dark Eruption present. Sangan and Spirit Reaper add targets for Eruption as well, the former providing Dandylion/Ocean search while the latter acts both as hand disruption aid and emergency blocker. They also add enough targets to justify running Crush Card Virus, which is always a good plus. The rest should be pretty self-explanatory, so yeah. Fairly basic trap lineup to cover my moves, Gorz for a safety measure should the opponent break through and threaten OTKO, and a handful of staple spells there for the same reasons they are in so many other decks.

The commenting and criticism may now commence.
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IDIE

I am ready to pimp!

Age 34
Sc
Seen June 23rd, 2009
Posted June 23rd, 2009
113 posts
14.2 Years
As probally the only one on the board that will give suggestions, here they are.


1. I would drop the Teleport. It's inconsistent, and become dead alot.


2. Since you have a CCV, then it wouldn't be a problem to tech 3 Solemn Judgement.


-1. Divine Wrath
-2. Threating Roar

+3. Solemn Judgement



Your deck Synchro summens fast, so you need more negation.
2006-2007-2008 National Invites
32nd at SJC Atlanta (running Six Sams during Tele-Dad format)
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Your deck Synchro summens fast, so you need more negation.
I'd argue the exact opposite- less is more in this case.

And I'm TOTALLY NOT POSTING HERE JUST TO REFUTE YOUR STATEMENT ABOUT BEING THE ONLY ONE WHO WILL GIVE SUGGESTIONS. No sir.

The deck- and believe me, as one who's played against it- can synchro summon OR drop Plasma on any given turn, and it can consistently do it. No matter what the opponent pulls up to negate Plasma's summon or destroy that on-field Synchro, the materials for the summon are so recurrable that Plasma will probably come back next turn to steal your biggest monster or Stardust and Thought Ruler can show up to say "hi". Plus, between Plasma's one-sided Skill Drain, Thought Ruler Archfiend, and Stardust this deck has its negation pretty much covered.

The one area where this deck may need protection from time to time is the battle phase, because if for some reason it can't synchro summon in time the biggest beater the deck has is Stratos. Because of that, two Threatening Roars actually help out immensely. Plus, it also helps if the opponent decides to get cheeky and drop Judgment Dragon or something like that and just attacks over your Synchro or Plasma. In those cases, threatening roar can shut down the attack and provide the oppurtunity for a beefier synchro like Colossal Fighter to take the stage. Plus, negation is kind of a mid-game, late-game thing if you're talking about Solemn Judgment. This deck wins games too quickly for it to make a lot of use out of such a costly card.

Now if I were to suggest anything, it would be dropping that single Magical Android for another copy of Ally of Justice-Castator, since Castator is generally better than Android just on principle- but really, that's more of a vanity thing.

As usual, a deck that I'm scrambling to figure out how to beat. Thaaaaanks.

x x x x

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
Umm...yeah, Solemn doesn't cover the purpose those roars are there for at all. The thing with Threatening Roar is that it guarantees me not dying to battle damage for one turn. Since I run into burn once in a blue moon, that usually translates to guaranteeing one turn in which I will not be dropped out of the game. Given how the entire deck is built around getting something big and field-oppressive out in one turn, that's a pretty valuable service.

Solemn Judgment, on other hand, guarantees me losing a big chunk of LP. Once I flip one, any deck that can rightly call itself 'offense-oriented' will be all set to threaten OTKO on me at basically any time when they have a mass-destruction card around and that's not a game position I'm exactly thrilled to see. What's more, if I flip it to block one field wipe only to find that my opponent was holding another, that usually translates into me getting OTKOed right there and then. I love Solemn as much as the next person and it was a candidate for the lineup for a long time, but I don't really see it as paying for its cost here. Between Roar and my token summons, I have a fairly good ability to both prevent OTKO by swarm and set up a comeback, and again, my monsters recycle, so I don't really mind them dying all that much. What I need negated, I usually handle by Plasma or Stardust, alongside the one-off wrath that's there because basically all big moves seem to involve activating an effect monster's effect at one point or the other. (that and I'm Judgment/DaD paranoid <<)

So yes, Solemn Judgment may still make it in there, but not at the expense of Roar. That Teleport is the closest to the chopping block right now, though to be honest, I've yet to have the dead card problem with it since Snipe, Brionac, Wrath, and Phoenix Wing are all available as garbage disposal chutes if it ends up dead in my hand.
Featured Theme: Patchouli Knowledge (Touhou Project)
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Scandalous Maido Love Affair and Pair: Phani
Estranged Ex: The RP Section Rules
Sworn Rival For All Eternity and about five minutes beyond: Chibi
Illegitimate Lovechild: Mika
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