Great Anti- HM Slave Idea

Started by WisherWisherWish April 27th, 2009 10:43 AM
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Seen July 7th, 2014
Posted June 21st, 2013
325 posts
14.1 Years
Who hates HM moves?
I DO!
I NEVER use them for my team, but of course, I need HM Slaves to help me.
But here's what I think they should do i nfuture Pokemon Games

Cut- There's no need to cut scrubs unless they're in your way. Leave scrubs out.
Fly: Make a train of airplane that you can use to get to each city easy and fast.
Surf: Same thing as Fly, but use a boat.
Strength: Let the player be able to move the boulders by him/ herself.
Defog: Leave the fog out.
RockSmash: Leave the rocks out.
Waterfall: Um, let the boat go up waterfalls.
Rock Climb: let the player climb the rocks by him/ herself.

Just some ideas from your truly.
Age 29
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Seen June 1st, 2013
Posted April 27th, 2013
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Some of those are pretty good ideas, but some of them are atmospheric, like the fog, boulders and trees. I agree having them in the middle of what is supposed to be a well used path is kinda stupid, but off to the sides is okay. the Waterfall at the e4 is kind of a gate thing. Sorta something to show you can actually deal with what's ahead. I'd keep that. One more... there couldn't be an airplane in some towns, like in the starting areas and obscure places like Celestic Town. Flying works like that.
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Opposite Day

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At least that would mean that no swimmers would get pissed at me for riding my Pokemon...
What if your character is really afraid of water? I mean, that would explain the "NO SWIM" thingy that has been bothering me for the past few.. years.
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Zelda

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I don't agree with any of the ideas. xD

These things are there to make the game harder, and if we didn't have those HM's and had it easy-going, it wouldn't be as much fun to me. :\

wisdom cries. paired to Cay & Exile & Sombra
Age 31
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Posted September 22nd, 2010
491 posts
14.8 Years
I don't agree with any of the ideas. xD

These things are there to make the game harder, and if we didn't have those HM's and had it easy-going, it wouldn't be as much fun to me. :\
So pressing A a grand total of one more time makes the game harder?

You need to play Battletoads.

HMs --> Key Items works better for some things, but Surf and Fly should be kept the way they are.
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Zelda

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Well that is not what I meant. xD

What I meant was that if we didn't get those HM's, we would be able to cross over to Canalave City, go to the Galactic Hideout without using cut, etc. without beating the gym leaders and that's why the HM's are for a purpose. :)

It wouldn't be a purposeful game if that happened. :\

wisdom cries. paired to Cay & Exile & Sombra
Age 30
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Posted May 16th, 2016
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Well that is not what I meant. xD

What I meant was that if we didn't get those HM's from the Gym leaders, we would be able to cross over to Canalave City, go to the Galactic Hideout without using cut from Gardenia etc.

It wouldn't be as much fun if we could do all that. :\
Not "not as much fun." HMs are implemented into the game as checkpoints. Notice how after beating a Gym, you get another HM? That's purposeful.

Of course, they could have made Rock Climb a tad bit more useful in battle...
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The Scientist

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Posted December 19th, 2009
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There's no need to cut scrubs unless they're in your way. Leave scrubs out.
Did anyone else notice this? Because I lol'd heartily.
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Age 30
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Seen January 25th, 2013
Posted October 21st, 2009
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15.4 Years
Well I do not want a space to be taken up by a move for progressing in the game but at the same time I do not want my Zelda with gloves to move boulders and an axe or something to cut down shrubs or a hammer to smash rocks to mix with my Pokemon my lovable creatures that are there to help you through the journey fighting or getting you through obstacles. Now if HM's became say special abilities for Pokemon that you may choose one to obtain when visiting a Gym Leader yes otherwise nope as I said I don't want my Zelda in my Pokemon.
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Posted December 25th, 2010
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14.6 Years
Of course, they could have made Rock Climb a tad bit more useful in battle...
...Like making it a Rock-type move, for example? xDD
Anyways, I think the checkpoints can be done in a proper way. Such as other people are suggesting, replace them with key items. Get them out of our move slots (and leave Surf be, please.)
Seen September 18th, 2020
Posted February 18th, 2018
7,741 posts
16.6 Years
I think items would be a good idea for some of these...like an axe or something to hack through the shrubs...a hammer to smash the rocks...a surfboard to cross water.
A ten year old with an axe, a sledgehammer and surfboard.... Well first off it takes some strength and/or skill to use any of those.

You need to play Battletoads.
XD

Did anyone else notice this? Because I lol'd heartily.
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Age 33
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Seen November 20th, 2009
Posted June 30th, 2009
47 posts
14.4 Years
In my opinion, I think HM moves should be able to be forgotten like any other move when the pokemon learns a new attack. Why can't they be forgotten unless you go to the move deleter anyway? Because if you make your pokemon forget the move you could be stuck? (for example, Make the pokemon forget surf when your in the middle of a deserted islan) Well, this isn't a real problem because HM moves never run out. If you make your pokemon forget the move, just teach it to him again; your HMs wont run out. SO, there is no point in having HMs that cant be forgotten normally.

I think pokemon with HMs should be kept in the game. Forget substituting fly for a train, or surf with a boat. Interacting with the pokemon is a key part of pokemon games; HMs add to that experience. Just imagine, wouldn't you prefer to ride on the back of a pokemon instead of taking a boat? Which is more pokemon interaction oriented? HMs should stay, but they should be forgetable, just like any other move.

bobandbill

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In my opinion, I think HM moves should be able to be forgotten like any other move when the pokemon learns a new attack. Why can't they be forgotten unless you go to the move deleter anyway? Because if you make your pokemon forget the move you could be stuck? (for example, Make the pokemon forget surf when your in the middle of a deserted islan) Well, this isn't a real problem because HM moves never run out. If you make your pokemon forget the move, just teach it to him again; your HMs wont run out. SO, there is no point in having HMs that cant be forgotten normally.
One problem with that is that if you are in such a place, and can easily delete HM moves like so - what if for whatever reason the player releases that Pokemon? Unlikely, yes, but that could end up with them stuck on an unsurfable island or so forth (especially if they didn't have any of the fishing rods either). They like to ensure that there is no way to have people stuck forever in a spot (look at the extents that they go to so that hackers won't explode the game, such as the ???-sprite of Arceus which outside of hax isn't possible), so I don't see them going against it in future games - although I agree that it would be nice to have them deletable.

HMs can be annoying at times, but I don't seem them going, nor that bad a thing either. They are, as mentioned before, used as checkpoint stuff - beat a gym, get the ability to use an HM! Many places though have barriers so that you can't get to them before you're meant to - some including stuff like Cut-able trees, or Boulders, etc. Some also allow for the classic puzzles they have, such as the Strength puzzles they have in games (such as Ice Path in GSC).

Besides, this is Pokemon, a game which you are some kid who uses Pokemon, not 'young-weightlifter-with-planes-and-strange-creatures' - if you can do all the stuff to get from point A to B, then what is the point of Pokemon and Gyms then, if they enable you to pass obstacles? And if one has to replace stuff with, say, replacing Fly with planes or trains or whatnot, or this:
Waterfall: Um, let the boat go up waterfalls.
...yeah, HMs win out, IMO.

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Female
Seen April 18th, 2014
Posted May 12th, 2009
17 posts
14.1 Years
Well, I think it's annoying that you have to waste a spot on your Pokemon's movesets just so you can proceed in the game, or find an extra Elixir. But the solution isn't to get rid of the obstacles; they should just make the HM moves stronger so you don't feel like your Pokemon only has 2 or three useful attacks. xD
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Seen October 18th, 2021
Posted April 1st, 2013
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15.1 Years
Wow, totally great.

So how do you expect the boat to work? We make a good game stupidly easy (because swimmers aren't going to climb a boat to fight you) and no wild Pokémon either, and lose one of the best (if not THE) best water move in existance. S-m-r-a-t.

As bobandbill said, it's a Pokémon game where you are a normal ten-year-old kid, not Chuck Norris. Noone's going to be pushing boulders the size of themselves. >:|

The solution is not removal, it's upgrades. Like the one above said, increase their potential.
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Posted May 16th, 2016
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Hell, I would think that Strength would be able to do lots of things.

You could DESTROY shrubbery instead of chopping it down.
You could use raw strength to OBLITERATE (and of course, move) rocks.
You could use strength to ANNIHILATE rocky walls to make a ramp for which you to climb.
You could use strength to CATAPULT yourself into the air and hope you land in the right location. Screw flying.

And my favorite...
You could use strength to create a shock wave through the ground in order to shatter the earth underneath and create a trench, thereby sucking in all the water, making Surf and Waterfall completely useless.

I'd also imagine that if you were really strong, you could create a strong thunderclap that causes gale force winds to erupt from the surroundings in order to clear fog. Actually, hell, you could use that wind to blow away trees and rocks.
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Seen December 21st, 2013
Posted February 17th, 2013
206 posts
14.1 Years
I don't agree with any of the ideas. xD

These things are there to make the game harder, and if we didn't have those HM's and had it easy-going, it wouldn't be as much fun to me. :\

I think the same way. If you would leave out these things, it would be more then easy to go everywhere you want to, without have to win the right Badge before. That wouldn´t be a challenge anymore.

Besides, as it was mentioned, Surf and Cascade are really good and useful moves, so it wouldn´t be a good idea to take them out of the games.
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They should make HM's TM's and make TM'ss removable, instead of having to go to a move deleter. It may take a little longer to do but it'd be better. But I like the idea of a self sufficient trainer. Surf could be swimming. Their are swimmers as trainers.
The reason why HMs are HMs and not TMs are because they are vital to gameplay.
The reason why they are multiple use is because you will need them to beat the game. The reason why they cannot be deleted regularly is because then you will be unable to leave certain dungeons which you absolutely need Rock Smash or Surf, etc. to get in or out. If they were TMs and you accidentally deleted it, then you would potentially get stuck in a cave for the rest of the game and you will have no choice but to use Escape Ropes or restart your game file.
lurid/lucid

"I want to tear myself from this place, from this reality, rise up like a cloud and float away, melt into this humid summer night and dissolve somewhere far, over the hills. But I am here, my legs blocks of concrete, my lungs empty of air, my throat burning. There will be no floating away."

Khaled Hosseini

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Age 36
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Northeast Philadelphia, Pennsylvania
Seen May 18th, 2012
Posted July 28th, 2010
261 posts
14.4 Years
I guess my thing is...

You can only have six Pokemon in your party. IMO there should be no more than six HM moves. It's so frustrating when leveling up your Pokemon and you get to an attack you really want to learn, but can't because of an HM move. Not only that, I hate when certain Pokemon can't learn certain HM's that (IMO of course) they should be able to learn. Yanmega for instance..a giant six foot long dragonfly..yet it can't learn the HM for Fly? Come on..I was so happy when I saw that Flash was a TM in gen 4. Then I discovered...DEFOG!

Just for the sake of it, after beating the elite 4 in Platinum I've basically been travelling around with 2 HM Pokemon and leave the others for whatever I'm currently training.

Bibarel - Surf, Strength, Waterfall, Rock Climb
Tropius - Cut, Fly, Defog, Rock Smash

They work pretty darn well if you ask me haha. Not to mention they're none too shabby in battle either.

Anyway, like I said, six Pokemon = six HM's. I honestly don't mind teaching HM's to my Pokemon, since it makes it kind of realistic..but when a move like Defog is an HM, it's just pushing the term.