Great Anti- HM Slave Idea Page 2

Started by WisherWisherWish April 27th, 2009 10:43 AM
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Age 30
Scotland
Seen May 12th, 2020
Posted February 6th, 2014
383 posts
14.2 Years
Some ugrades are definately in order...

Cut - either increase its power to 80+ or make it lower enemy defence.

Fly - good as it is.

Surf - good as it is.

Strengh - maybe increase to 100+...

Defog - At least make it lower evasion by 2 levels...

Rock Smash - either double the base power or make it lower defence by 2 stages...

Waterfall - Looks okay as it is...

Rock Climb - doesn't look to bad...
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Age 30
Male
New York City
Seen May 21st, 2016
Posted May 16th, 2016
3,597 posts
15.9 Years
Some ugrades are definately in order...

Cut - either increase its power to 80+ or make it lower enemy defence.

Fly - good as it is.

Surf - good as it is.

Strengh - maybe increase to 100+...

Defog - At least make it lower evasion by 2 levels...

Rock Smash - either double the base power or make it lower defence by 2 stages...

Waterfall - Looks okay as it is...

Rock Climb - doesn't look to bad...
  • Cut power increase is something I could go for.
  • Fly sucks as it is.
  • Surf is great.
  • Return > Strength still, even so.
  • Lowering Evasion does nothing, even if by two levels. I think it should remove Safeguard, Mist, Wish, Tailwind, and other turn-effects that only affect the enemy (not Stealth Rock, or Spikes on your side)... Though I have heard that Defog removes Spikes from your enemy's side of the field already lol.
  • 50% chance to lower Defense is already hell powerful. I say 60 power is the highest I would go, but that would even be pushing it. I also chose 60 because my Ambipom really likes Rock Smash lol.
  • Waterfall is not just okay. It is amazing.
  • Rock Climb has too little accuracy, bad proc chance, bad effect, and low power. Completely outclassed by Body Slam and the more common Return.
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Superjub

Pokémon Aureolin

Age 28
Male
Hoenn
Seen August 23rd, 2022
Posted November 5th, 2014
2,288 posts
15.7 Years
I dont agree with the 'it makes the game harder' comment, but c'mon, can you imagine Pokemon without HM's? I mean, we've had them since day 1, and they are used so you actually have to catch other Pokemon. It also adds to the fact you have to find them as well, to advance through the game, beat the gyms (well, at least not just for the badges and TM's. :P) among other things. You get access to more water Pokemon, makes it so you cant just go through the area straight away etc. and taking away HM's and replacing them with items just would kind of ruin that aspect. :\
Age 36
Male
Northeast Philadelphia, Pennsylvania
Seen May 18th, 2012
Posted July 28th, 2010
261 posts
14.4 Years
Some ugrades are definately in order...

Cut - either increase its power to 80+ or make it lower enemy defence.

Fly - good as it is.

Surf - good as it is.

Strengh - maybe increase to 100+...

Defog - At least make it lower evasion by 2 levels...

Rock Smash - either double the base power or make it lower defence by 2 stages...

Waterfall - Looks okay as it is...

Rock Climb - doesn't look to bad...
My opinion on this is:

Cut - I don't agree with increasing the power. I like Cut between Scratch and Slash. Maybe give it a high critical hit ratio? Slash already has that covered though..

Fly - Good power, just sucks that it's a two part move.

Surf - Great as it is.

Strength - Upping it's power would just make it like a normal type Cross Chop. I think Strength would be better at causing confusion than Rock Climb.

Defog - I have confidence that this will no longer be an HM next generation haha.

Rock Smash - If you raise its power then you just have another Karate Chop or Brick Break.

Waterfall - Fine how it is IMO.

Rock Climb - I like this move and I've never really had any problems with its accuracy. It just seems like a more powerful Strength though.


Also, Rock Climb, Strength, and Cut are all normal type moves. IMO I like Rock Climb as a Ground type move, Strength as a fighting type move (it's described as a punch, and we already have a normal type Mega Punch) and Cut..eh. I don't know about that one, maybe grass or just keep it normal. Just some ideas.
Age 30
Scotland
Seen May 12th, 2020
Posted February 6th, 2014
383 posts
14.2 Years
  • Cut power increase is something I could go for.
Yeah, i'm pretty tired of travelling long routes, then having to make my way back because I forgot the slave that knows cut.
  • Fly sucks as it is.
How so? I think it's great, barring the occasional miss.
  • Surf is great.
True.
  • Return > Strength still, even so.
Can't remember what return is... Is that the damage>switch attack?
  • Lowering Evasion does nothing, even if by two levels. I think it should remove Safeguard, Mist, Wish, Tailwind, and other turn-effects that only affect the enemy (not Stealth Rock, or Spikes on your side)... Though I have heard that Defog removes Spikes from your enemy's side of the field already lol.
Well, it could help against Double Team spammers...
  • 50% chance to lower Defense is already hell powerful. I say 60 power is the highest I would go, but that would even be pushing it. I also chose 60 because my Ambipom really likes Rock Smash lol.
Meh, an attack that is capable of obliterating rocks, yet being weak as hell isn't all that impressive to me...
  • Waterfall is not just okay. It is amazing.
I wouldn't know, I haven't really used it properly in a team.
  • Rock Climb has too little accuracy, bad proc chance, bad effect, and low power. Completely outclassed by Body Slam and the more common Return.
85 Accuracy isn't terrible, just a mild annoyance, confusion isn't bad unless you're unlucky, and doesn't it have 90 base power?
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Age 30
Male
New York City
Seen May 21st, 2016
Posted May 16th, 2016
3,597 posts
15.9 Years
Yeah, i'm pretty tired of travelling long routes, then having to make my way back because I forgot the slave that knows cut. How so? I think it's great, barring the occasional miss. True. Can't remember what return is... Is that the damage>switch attack? Well, it could help against Double Team spammers... Meh, an attack that is capable of obliterating rocks, yet being weak as hell isn't all that impressive to me... I wouldn't know, I haven't really used it properly in a team. 85 Accuracy isn't terrible, just a mild annoyance, confusion isn't bad unless you're unlucky, and doesn't it have 90 base power?
Return is the move that powers up depending on how friendly your Pokemon is. The maximum power is 102 and its accuracy is 100%. It is a physical attack and has 20 PP. It outclasses Strength in every way and outclasses Rock Climb in both power and accuracy. Body Slam also outclasses Rock Climb because of its higher proc chance and reliability.

Double Team spammers aren't really that widely used, especially in competitive play. Still, packing a sure-hit move or Foresight would be a much better option. In fact, if Defog worked more like Foresight, Odor Sleuth, or Miracle Eye, it would be more useful than it is now.

Waterfall is one of the most powerful physical water attacks, with 100% accuracy and 80 base power. It's markedly more reliable than its relative, Aqua Tail, who not all Pokemon can learn anyway. That being said, it's the widespread alternative for Surf for Pokemon like Gyarados and Swampert. It has a 20% chance to flinch, so that is really good too.
lurid/lucid

"I want to tear myself from this place, from this reality, rise up like a cloud and float away, melt into this humid summer night and dissolve somewhere far, over the hills. But I am here, my legs blocks of concrete, my lungs empty of air, my throat burning. There will be no floating away."

Khaled Hosseini

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Mobile Tsk

you may have noticed that I'm not all there myself

Age 28
he/him/his
Seen 1 Week Ago
Posted 3 Weeks Ago
1,217 posts
17.3 Years
Well that is not what I meant. xD

What I meant was that if we didn't get those HM's, we would be able to cross over to Canalave City, go to the Galactic Hideout without using cut, etc. without beating the gym leaders and that's why the HM's are for a purpose. :)

It wouldn't be a purposeful game if that happened. :\
Yeah, I agree, like, using HMs is much more important than battling trainers. They could have made puzzles without the use of HMs, youknow. Want to block places you can't enter the first time you pass? "Hello, I'm a guard, and I'm not going to let you in without Badge X. Go away."
Male
My evil little world....
Seen November 25th, 2010
Posted April 20th, 2010
392 posts
14.1 Years
I think items would be a good idea for some of these...like an axe or something to hack through the shrubs...a hammer to smash the rocks...a surfboard to cross water.
That's the greatest idea I've heard of.


Strength: Let the player be able to move the boulders by him/ herself.

Rock Climb: let the player climb the rocks by him/ herself.
You forgot...they are ten year olds.
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