PI Hudson

Can be random for hugs> PIE!!!

Age 30
Male
Minnesota
Seen February 2nd, 2013
Posted April 15th, 2010
33 posts
14 Years
After a little studying of the encounter ratios from serebii.net, I came up with a list that tells you the percentage of the pokemon in a slot for Advanced map.
Spoiler:
Grass
Spoiler:
PKMN 1-2>>20%
PKMN 3-6>>10%
PKMN 7-8>>5%
PKMN 9-10>>4%
PKMN 11-12>>1%
Rock Smash(Tree)
Spoiler:
PKMN 1>>60%
PKMN 2>>30%
PKMN 3>>5%
PKMN 4>>4%
PKMN 5>>1%
Water
Spoiler:
PKMN 1>>60%
PKMN 2>>30%
PKMN 3>>5%
PKMN 4>>4%
PKMN 5>>1%
Fishing Rod
Spoiler:
Old rod
Spoiler:
PKMN 1>>70%
PKMN 2>>30%
Good Rod
Spoiler:
PKMN 3>>60%
PKMN 4-5>>20%
Super Rod
Spoiler:
PKMN 6>>40%
PKMN 7>>30%
PKMN 8>>15%
PKMN 9>>10%
PKMN 10>>5%

PI Hudson

Can be random for hugs> PIE!!!

Age 30
Male
Minnesota
Seen February 2nd, 2013
Posted April 15th, 2010
33 posts
14 Years
Wait, I know what this is all about...
You say if we put Kecleon on the first line it will be more common than if we put it on the last line?
Am I correct?
Yes, and the percentages are useful if you want multiple pokemon to appear at the same rate, say you want a pikachu to be the same rate as a rattata and spearow

PKMN 1-Pikachu
PKMN 2-Rattata
PKMN 3-Spearow
PKMN 4-Spearow

But this is at 20% for each. You can go lower.

PKMN 3-Pikachu
PKMN 4-Rattata
PKMN 5-Spearow

10% each.

this is also useful for documenting the percentages for walkthroughs, like on route 15, the FR %'s are
Spoiler:
(Serebii.net's Percentages)
Oddish-35%
Venonat-30%
Pidgey-20%
Pidgeotto-5%
Gloom-5%
Ditto-5%
-or-
In ROM
PKMN 1-Oddish(+20%)
PKMN 2-Venonat(+20%)
PKMN 3-Oddish(+10%)
PKMN 4-Pidgey(+10%)
PKMN 5-Pidgey(+10%)
PKMN 6-Venonat(+10%)
PKMN 7-Oddish(+5%)
PKMN 8-Ditto(+5%)
PKMN 9-Pidgeotto(+4%)
PKMN 10-Gloom(+4%)
PKMN 11-Pidgeotto(+1%)
PKMN 12-Gloom(+1%)

And it all adds up to 100%

The reason I researched this is to find a way for finding 5 different pokemon at the same percentage, making it an equal chance to find all of them(most is 5 for equal percentage).

Also, all I could find was common, uncommon, rare... stuff post all over for information on how that tab worked. and I just noticed, The name for this document should be "[Document]Pokemon encounter % in Adv-map", I must have had connection troubles when I was sending the post
so what do we need this tutorial for??
As said in the title, It is a Document. A reminder is that this is the Documents and Tutorials thread

Aljam

Sweepin' ain't easy...

Age 29
Male
the wired
Seen February 4th, 2022
Posted January 30th, 2022
615 posts
14.9 Years
This makes perfect sense. Now i can make a certain pokemon rare to find!
*SWEEPS EXTERNALLY*

Vrai

can you feel my heart?

Age 28
Male
Seen October 24th, 2022
Posted April 1st, 2016
2,896 posts
14.9 Years
Wonderful.. I've actually been looking for this sort of thing for a while, although I didn't expect it to be on Serebii.. So, basically, what he's saying, is that although the hacker sets the percentage of wild encounters, this is the percentage that each Pokémon will appear if the player enters an encounter.

Full Metal

C(++) Developer.

Age 27
Male
In my mind.
Seen August 19th, 2018
Posted May 27th, 2017
810 posts
15.4 Years
LOL XD
it's a percent of a percent.
For every step you take in the grass you have a percent chance of having a wildbattle
Every time you have a wildbattle
You have a [fill in with appropriate data] chance of seeing that pokemon. Seems pretty simple and useful to me.

★ full metal.

I like to push it,
and push it,
until my luck is over.

PI Hudson

Can be random for hugs> PIE!!!

Age 30
Male
Minnesota
Seen February 2nd, 2013
Posted April 15th, 2010
33 posts
14 Years
Wonderful.. I've actually been looking for this sort of thing for a while, although I didn't expect it to be on Serebii.. So, basically, what he's saying, is that although the hacker sets the percentage of wild encounters, this is the percentage that each Pokémon will appear if the player enters an encounter.
The second part is exactly correct.
But serebii.net didn't give me the info. I compared the percentages for pokemon on a certain route from them(probably gotten from a guidebook...) to the data from ROMs

Sorry about it...
i did not understand it at first but now yes....:);)
It's understandable. A lot of people have questioned this thread, even if they didn't reply, mistaking it for a stupid, useless post. Although this document isn't important, It can have some impact on a hacked game.

Vrai

can you feel my heart?

Age 28
Male
Seen October 24th, 2022
Posted April 1st, 2016
2,896 posts
14.9 Years
The second part is exactly correct.
But serebii.net didn't give me the info. I compared the percentages for pokemon on a certain route from them(probably gotten from a guidebook...) to the data from ROMs
Ooh.. I must've misread it or something. Yeah, I remember reading something similar to this on a sort of blogging site, although I can't remember where nor how I found it.. although I believe that the percentages were similar.

PI Hudson

Can be random for hugs> PIE!!!

Age 30
Male
Minnesota
Seen February 2nd, 2013
Posted April 15th, 2010
33 posts
14 Years
Ooh.. I must've misread it or something. Yeah, I remember reading something similar to this on a sort of blogging site, although I can't remember where nor how I found it.. although I believe that the percentages were similar.
It is entirely possible somebody figured this out before me, but I haven't came across it. Also, I did all of my searching on my own. It would have taken longer if I hadn't switched ROMs halfway through.(most Rocks have the same Pokemon in/under them in the ROM I was using)

Ah, I've been looking for the percentages. Thank you!
Your welcome

Vrai

can you feel my heart?

Age 28
Male
Seen October 24th, 2022
Posted April 1st, 2016
2,896 posts
14.9 Years
Doesn't Advance Map already have this implemented?
Uhm, no? This is not the percentage that wild Pokémon appear, as is found in A-Map. It is instead the percentages of each wild Pokémon slot, to determine which wild Pokémon appears in the case of a wild battle. This is basically a helpful document that helps you determine how rare each Pokémon will be.

Funfat.

Working on scripts that fail

Male
At home
Seen September 9th, 2010
Posted September 6th, 2010
17 posts
14.1 Years
Thank you!this is very amazing!
so we can make grimer rarer then feeebas(LOL).
Cna yuo raed tihs? Olny 55% of plepoe can.

I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS
Reply With Quote[/sig-reason]
Male
Seen March 14th, 2011
Posted October 14th, 2010
29 posts
12.7 Years
@chriskid198, I don't quite understand your question. But I suggest reading his first post and this a couple of times then you will understand :)

Spoiler:
(Serebii.net's Percentages)
Oddish-35%
Venonat-30%
Pidgey-20%
Pidgeotto-5%
Gloom-5%
Ditto-5%
-or-
In ROM
PKMN 1-Oddish(+20%)
PKMN 2-Venonat(+20%)
PKMN 3-Oddish(+10%)
PKMN 4-Pidgey(+10%)
PKMN 5-Pidgey(+10%)
PKMN 6-Venonat(+10%)
PKMN 7-Oddish(+5%)
PKMN 8-Ditto(+5%)
PKMN 9-Pidgeotto(+4%)
PKMN 10-Gloom(+4%)
PKMN 11-Pidgeotto(+1%)
PKMN 12-Gloom(+1%)

And it all adds up to 100%


This is really useful. Thank you for your research on this!