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  #26   Link to this post, but load the entire thread.  
Old December 13th, 2004 (12:37 PM). Edited December 14th, 2004 by Frostweaver.
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Frostweaver Frostweaver is offline
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068- Machamp- Fighting


Common Roles: physical sweeper, counter user

Classifications: UU

Why?: that's a very good question... stats all point towards BL at least...

Signature Move: Cross Chop

Overshadowed By: Hariyama I suppose...

Important Stats:
-base hp: 90
-base atk: 130
-base def: 80
-base sp.def: 85

Common items: leftovers, quick claw, chesto berry, scope lens

Moves:
-Cross Chop/Earthquake/Rock Slide
Not too much, but as if you'll be needed more. The infamous Cross Chop is just screaming must have.

-Screech/Bulk Up
Lowering defense and hit it with a high power physical attack pretty much destroys everything... Bulk up increases both attack and defense so that's very handy too.

-Light Screen
Machamp actually got better sp.def than anyone can imagine. Having Light Screen is not all that bad of an idea actually. That doesn't allow you to run your way into Alakazam, but at least it blocks somethings along the Lanturn rank; not too high of a sp.atk and Machamp will be safe.

-Counter
Good hp and decent def... let those Aerodactyl and Crobat take the bait and counter.

-Rest
Restore hp, use a chesto though.

-Focus Energy
Goes with Cross Chop along with scope lens at times to score constant critical hits...

-Facade
With Guts to boost attack power, it's not bad of an idea at all to purposely let Machamp be it by Toxic/Thunderwave, and then start destroying everything using Facade.

Strategy:
-Not much to say, but just attack immediately. You can choose to lead off with light screen, bulk up or screech, and then start attacking. With such a high attack power, you can usually score KOs provided that you don't get switched into something with a resistance against you.

Use counter if you can predict an incoming physical attack (aerial ace is especially easy to predict... any flying types have it unless Skarm who may take the time to spike). Facade if you're affected by a status move. Don't ever try to buff yourself up too much, as Machamp will probably be switching back and forth a lot as the opponents generally try to switch in something with an edge against Machamp.

Rather strange how no one uses Machamp... considering that Hariyama isn't that much better than Machamp (higher hp, but lower attack and defense). If people mind its slow speed, then how come everyone uses Rhydon (without roar) and no one knows Machamp? Makes no sense really...

Friends:
-Anti flyers, Alakazam, no specific certain friends...

Enemies:
-Salamence
Most hateful, because not only does he have aerial ace and dragon dance, but just gotta have intimidate too. You pretty much have to pull out and let him get a free dragon dance...

-Dodrio/Crobat/Aerodactyl/other flyers
Packed with STAB flying moves, they're all deadly enemies for Machamp, and you can only counter once... that is if you even have it.

-Alakazam/Gardevoir/Starmie/Slowbro
They are all psychic attack user, and are either much faster than Machamp, or got a physical defense that even Machamp can't break through without a lot of help...

-Skarmory/Claydol/Weezing/Dusclops
Much harder to beat considering how some of them got resistance to cross chop, and a good defense too

Sample Moveset:

Machamp- [atk + / sp.atk -] @ quick claw
EV: hp, atk, def
-cross chop
-earthquake
-bulk up
-rock slide
  #27   Link to this post, but load the entire thread.  
Old December 14th, 2004 (5:21 PM). Edited December 15th, 2004 by Frostweaver.
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071- Victreebel- Grass/Poison


Common Roles: Physical Sweeper, mixed sweeper

Classifications: UU

Why?: Poor version of Breloom except more limited movepool but slightly faster speed (and chlorophyll too on top of that)

Signature Move: Acid

Overshadowed By: Breloom, Shiftry

Important Stats:
-base atk 105
-base sp.atk 100
-base speed 70

Common items: lum berry, shell bell, liechi berry

Moves:
-Sleep powder/Stun spore
All grass types just use this move if they ever get it... sleep powder is always handy, and stun spore is a good alternative (or perhaps even double powder.)

-sludge bomb/return/double edge
Sadly, that's all to the physical movepool... >>;

-magical leaf/giga drain/solarbeam (sunny day)
And not like special attacks are that much better either...

-sunny day
Boosts solarbeam to be much more usable, along with giving Victreebel a free agility. It's a ++ sign.

-endure/substitute
Use this to activate berries, or various item abuses.

Strategy:

Not much to say again. Unleash your status attacks and hopefully pull off swords dance and/or sunny day so you can proceed on to sweep with powered up sludge bomb (and STAB too), along with possibly solarbeam or your other attacks. Either you die, or they die... Hey that was short and simple.

Friends:
Any tank is a huge problem, as poison and normal attacks being your only physical moves is not a good thing at all. Having only grass attacks don't help either. Unless you got HP, Weezing pretty much destroys you regardless of whatever you do. And Sunny Day only lasts so long, unless you use Groudon. Best to let someone use sunny day then switch in Victreebel when the time is right.

Enemies:

-insert any tank name here besides Tangela
With such a limited movepool, many tanks can outpower Victreebel, and even getting some assistance from solarbeam it'll be terribly difficult to do much of anything against tanks.

-anyone faster (before sunny day setup)
Victreebel's terribly low defense doesn't help much. Grass/Poison doesn't give it a lot of resistance either. Anyone faster than Victreebel usually gets to score an OHKO against Victreebel too.

Sample Moveset:


Victreebel- [atk + / def or sp.def or sp.atk -] @ liechi berry
EV: atk, speed
-sleep powder
-double edge/HP Physical
-sludge bomb
-swords dance
  #28   Link to this post, but load the entire thread.  
Old December 15th, 2004 (5:23 PM). Edited December 22nd, 2004 by Frostweaver.
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073- Tentacruel- Water/Poison


Common Roles: mixed sweeper, mirror coater, anti-tank

Classifications: UU

Why?: EV system messed it over and back

Signature Move: wrap

Overshadowed By: milotic

Important Stats:
-base attack 70
-base sp.atk 80
-base sp.def 120
-base speed 100

Common items: leftovers, lum berry, salac berry, chesto berry

Moves:
-Hydro Pump/Surf/Ice beam/Blizzard/Giga Drain
Not the best special attack in the world, so you may have to consider hydro/blizzard instead of hte usual surf/ice beam.

-Sludge bomb/return
And that's all for the physical sweeping department

-swords dance
The only reason why Tentacruel is even used, and with physical moves instead of special. Swords dance up, and tank slightly with the good sp.def, and hopefully kick in salac to start sweeping.

-toxic/wrap/protect
Against tankers, these moves aren't too bad actually... and Tentacruel also got toxic immunity so it can stay alive for awhile as an anti-tanker. Wrap can also trap the opponent. Add on protect if you want the extra protection.

-rest
The only way to restore hp... quite preferable if you're going to try out Tentacruel as an anti-tank.

-barrier
A good way to boost defense, so Tentacruel can survive a little bit of both.

-mirror coat
High sp.def gives you the ability to survive plenty of things. Note that Tentacruel has a pretty good chance at surviving thunderbolt/thunderpunch as long as it's not STAB or not boosted by calm mind.

-substitute/endure

always one of the best way to activate a berry

-confuse ray
adds more protection to the annoyer/anti-tanker Tentacruel set

Strategy:

Tentacruel got the huge nerf-stick when it loses its all-round stats. However, it's not impossible to use. Lead off with your standard support moves such as barrier and swords dance, or your status move like toxic. If you see a tank, use wrap immediately so you can trap it (note that baton passers can still baton pass.) Attack afterward with everything you have, ranging from special to physical.

If you got swords dance, then you have to try to predict the damages that the opponent is capable of dealing so you can pull off as much swords dance as you can until you are weakened down to red to activate salac. Usually though, Tentacruel got no chance to do anything more than 1 dance.

Tentacruel absolutely dooms Sceptile and Ludicolo! Send it out to mess them over using their own leech seed. You maybe losing hp, but they're also suffering from leech seed. Tentacruel's type gives you good resistance against the standard Sceptile with either Leaf Blade or HP Ice/Fire, and Ludicolo's grass/ice attacks (beware that both of them will get thunderpunch if you're playing with emerald though.) However, both of these Pokemon don't have a very high sp.atk, so you can mirror coat whatever's coming.

Against a tanker, you will want to try to trap it with wrap, then throw a toxic on it so it'll slowly die off. Tankers will usually attack with seismic toss/night shade, so you can predict the damage and know what to do in advance. Milotic will just refresh, so don't try too hard on the toxic. Wrap Milotic, and start mirror coating in hopes of rebounding a surf attack. When Milotic's hp start dropping, it'll recover, so that's the time to try toxic, or swords dance if you have it. Against Weezing, it's best to just unleash your sp.atk against it (will o wisp will take away a lot of your attack power, and you don't have that much to start with), and hopefully destroy it before it explodes. Skarm is just simple for Tentacruel if you got sp.atk, but otherwise it's best to run. For Blissey, wrap, toxic, and stall. It can't heal off toxic unless it uses aromatherapy. Trap it with wrap so it can't heal with natural cure, and continously trap it down like that. If you got physical attacks, watch out for possible counter. However, a nice thing about BLissey is that unless it's a rare serene grace Blissey, it will only be on the offense with seismic toss, so time your wrap and sword dances that way.

Anti-tank Tentacruels are highly effective at tanking out tanks, but can't do junk against anything that doesn't tank. It's too specialized for its own good. In my opinion though, anti-tank Tentacruels are the most fun to play ^^

Friends:
Something to take care of evil earthquakers, and there's too many of them... Though Tentacruel is an excellent anti-tanker, its downfall to why it's not a good anti-tanker is that it can't self heal. Consider having Pokemon with wish or baton passes to assist it.

Enemies:
-physical sweeper
Low defense, and poison weakness means weak to earthquake, and almost every physical sweeper can learn earthquake.

-Raikou/Zapdos/SE attack users
Though Tentacruel has a good sp.def, it's not good enough against Pokemon who got STAB special attack along with a high sp.atk.

Sample Moveset:


Tentacruel- [sp.def + / atk -] @ leftovers
EV: hp, sp.def
-hydro pump
-confuse ray/mirror coat
-wrap
-toxic
  #29   Link to this post, but load the entire thread.  
Old December 17th, 2004 (1:08 AM).
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Frostweaver Frostweaver is offline
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076- Golem- Ground/Rock

Common Roles:

Classifications:

Why?:

Signature Move:

Overshadowed By:

Important Stats:

Common items:

Moves:

Strategy:

Friends:

Enemies:

Sample Moveset:

(just setting up for the next dex entry)
 

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