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Originally Posted by Ruka Prince
I thought the GBC Hacks can make room for all 493 Pokemon. So there's no need to remove any.
I was wondering, how will you do the Red Orb animation?
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uhh... actually without asm, there is only room for 255 pokemon. And one of them is the egg. I guess it COULD be possible to somehow use slot 00 (the trainer back sprite) for an additional pokemon, but maybe not...
Anyway, is the rollette in the game corner in? Are you going to finish the 3rd game corner game (the one that was unfinished in gsc)? Are you going to make the teru-sami that used to be the pokeflute (in rby) into the flute that wakes pokemon up? Why not just add more cities and routes in hoenn instead of a new region, I'd think it'd be hard to cram a new region into the same map as half of hoenn.
By the way, the ruby tiles look better then they did in ruby. Weird huh?
Quote:
Originally Posted by Melash
All right, still glad I'm getting a lot of support. Here are some useless bits of information...
1. The original G/S/C game only had 251 Pokemon in it. It is possible to add in one more (According to Coolboyman), so you actually could have 252. You can only catch 200 Pokemon in Ruby/Sapphire, so I'm just going to leave it that way. However, the other 51/52 slots will be used, I can tell you that much. .
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I heard cbm was using all 3 glitch pokemon, but then again, he may have had to use asm, like he did to add the new pokemon in brown.
How will you make wynaut and azuril obtainable? Are you going to make azuril only obtainable in the wild somewhere, and wynaut only catchable on mirage isle?
Check it out, I made a user bar.
how do you like it?
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I believe children are the future.
As such, we can do whatever we want, and in the future, when it's time to clean up our mess, they will have to do it for us.