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Progressing ROM Hacks This forum is for ROM hacks which are currently in production, but not yet finished. Come and find a ROM hack that's starting out, or post your own for others to see!

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View Poll Results: A devamp of Emerald, Ruby, or Sapphire?
Emerald 280 80%
Ruby 43 12%
Sapphire 28 8%
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  #151   Link to this post, but load the entire thread.  
Old August 22nd, 2009 (5:50 PM).
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SUSANOOMON IS NOT AMUSED
 
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the suspense is killing me i cant wait to play
ancient emerald oh and melash can you tell me how
hack gbc roms plz i want to do a diamond devamp.
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Old August 22nd, 2009 (8:45 PM).
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Ew, premakes are a major waste of time and nobody cares for them!

Sense my sarcasm.
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Old August 23rd, 2009 (3:53 AM).
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Very good hack! i haven't seen hoen pokemon on the gbc games, but this! I wish the link appears!
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  #154   Link to this post, but load the entire thread.  
Old August 25th, 2009 (7:04 PM).
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I find this game hack to be interesting. all other game hacks I have played of G/S/C are subpar. but yours looks to be the game that changes my mind about G/S/C hacks.
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  #155   Link to this post, but load the entire thread.  
Old August 27th, 2009 (1:52 PM).
00kmilo00 00kmilo00 is offline
 
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hey melash
just checking 4 the release of the demo xD
hahaha
mmm
i hope it come soon :)
good luck
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  #156   Link to this post, but load the entire thread.  
Old August 31st, 2009 (2:29 PM).
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Sorry for the lack of updates, I've been working on a quite a few things that will be worth the wait. In order to get the first demo out sooner, I'm going to be using HyperHacker's 256 tile hack instead of MeanMrMustard's 256 tile hack. Not sure what I mean? Well, in Gold and Silver, all tilesets can have up to 96 tiles. However, when the 256 tile hack is implemented, as the name implies, you can have up to 256 tiles. Unfortunately they're both a little glitchy. HyperHacker's hack causes all tile pallettes to be temporarily messed up after exiting the Pokegear. MeanMrMustard's causes the start menu to look weird in caves after exiting the Pokegear. So overall, MeanMrMustard's hack is better.

Mateo helped me input the ASM from the tutorial here, but for some reason the game crashes when a map loads. Neither of us could figure it out, so we turned to Coolboyman for help. Unfortunately he couldn't figure it out either, so I'm stuck using HyperHacker's hack. So whenever you exit the Pokegear all of the map's tile's pallettes will be momentarily screwed up. Not a major problem, but annoying.

New screenshots will come soon.
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Old August 31st, 2009 (4:46 PM).
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IIMarckus IIMarckus is offline
 
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Quote:
Originally Posted by Melash View Post
Mateo helped me input the ASM from the tutorial here, but for some reason the game crashes when a map loads. Neither of us could figure it out, so we turned to Coolboyman for help. Unfortunately he couldn't figure it out either, so I'm stuck using HyperHacker's hack.
Code:
Animations Copy Routine: [Copies the Rooftops to VRAM1]

F5 push af ;
3E 01 ld a,01 ; Set VRAM1
E0 4F ld (FF00+4F),a ;vram bank ;
CD 03 04 Call 4003 ; Copy Tiles
AF xor a ; Set VRAM0
E0 4F ld (FF00+4F),a ;vram bank ;
F5 push af
C9 ret ;

Rooftops Copy Routine: [Copies the Rooftops to VRAM1]

F5 push af ;
3E 01 ld a,01 ; Set VRAM1
E0 4F ld (FF00+4F),a ;vram bank ;
CD 1A 31 Call 311A ; Copy Tiles
AF xor a ; Set VRAM0
E0 4F ld (FF00+4F),a ;vram bank ;
F5 push af
C9 ret ;
It looks like meanmrmustard made a typo. If you entered those bytes exactly, then problems occur because CD 03 04 translates to call $0403, not call $4003. If you inserted those bytes exactly, you will get an infinite loop (except the stack overflows first) because the byte at $403 is $FF, which corresponds to the ASM command rst $38, which calls $38. Guess what the byte at $38 is?
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  #158   Link to this post, but load the entire thread.  
Old August 31st, 2009 (5:39 PM).
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Quote:
Originally Posted by IIMarckus View Post
Code:
Animations Copy Routine: [Copies the Rooftops to VRAM1]

F5 push af ;
3E 01 ld a,01 ; Set VRAM1
E0 4F ld (FF00+4F),a ;vram bank ;
CD 03 04 Call 4003 ; Copy Tiles
AF xor a ; Set VRAM0
E0 4F ld (FF00+4F),a ;vram bank ;
F5 push af
C9 ret ;

Rooftops Copy Routine: [Copies the Rooftops to VRAM1]

F5 push af ;
3E 01 ld a,01 ; Set VRAM1
E0 4F ld (FF00+4F),a ;vram bank ;
CD 1A 31 Call 311A ; Copy Tiles
AF xor a ; Set VRAM0
E0 4F ld (FF00+4F),a ;vram bank ;
F5 push af
C9 ret ;
It looks like meanmrmustard made a typo. If you entered those bytes exactly, then problems occur because CD 03 04 translates to call $0403, not call $4003. If you inserted those bytes exactly, you will get an infinite loop (except the stack overflows first) because the byte at $403 is $FF, which corresponds to the ASM command rst $38, which calls $38. Guess what the byte at $38 is?
Hmm....thanks for posting that. It's possible I may have corrected that...but I'm not sure.
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Old August 31st, 2009 (7:33 PM).
PatJamma PatJamma is offline
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is it possable to change the pokemon crys? or are there going to be zigzagoon making sentrent crys?
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Old September 1st, 2009 (2:06 AM).
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HeartGold :P
 
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Wow, this is sure........ different in a good way. I think 2nd Generation Hacks are by far the most impressive, to see how well the person has been working on them, and in this case, it is really impressive. Good Luck and hope to see even more progress.
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  #161   Link to this post, but load the entire thread.  
Old September 1st, 2009 (6:59 PM).
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Quote:
Originally Posted by PatJamma View Post
is it possable to change the pokemon crys? or are there going to be zigzagoon making sentrent crys?
Yes, thanks to a document posted by Coolboyman, it's now public knowledge of how to edit cries in GSC. It's no easy task listening to Hoenn Pokemon cries and devamping them to GSC, but you can do it, it's just annoying.
  #162   Link to this post, but load the entire thread.  
Old September 8th, 2009 (5:26 PM).
00kmilo00 00kmilo00 is offline
 
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whats up
hey, i know that the school is hard and because of this u work slow on the hack
but i hope it will be released soon
mmm
bye xD
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  #163   Link to this post, but load the entire thread.  
Old September 11th, 2009 (6:47 PM).
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Quote:
Originally Posted by 00kmilo00 View Post
whats up
hey, i know that the school is hard and because of this u work slow on the hack
but i hope it will be released soon
mmm
bye xD
It's a lot of work, and I'm hoping to get a demo out soon. As soon as I get a required feature done, work should come along quickly...I'l be posting more information as I progress farther.
  #164   Link to this post, but load the entire thread.  
Old September 24th, 2009 (8:35 AM).
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Quote:
Originally Posted by Melash View Post
It's a lot of work, and I'm hoping to get a demo out soon. As soon as I get a required feature done, work should come along quickly...I'l be posting more information as I progress farther.
Can't wait =D Loving everything about this hack so far it looks really promising.
  #165   Link to this post, but load the entire thread.  
Old September 26th, 2009 (5:54 AM).
Team Rocket's Raichu Team Rocket's Raichu is offline
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Looks promising, but I bet this has been slowed down a bit since school started up again.
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Old September 29th, 2009 (4:19 PM).
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Where are you?!?!?lol
It would be good if you post at least something so we know if you are still hacking this game(crosses fingers) or have given up on it.
Well the hack looks very intriguing, I cant wait to play it:D.
Have you started and other Maps besides littleroot? or are you just inserting tiles?
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Old September 29th, 2009 (7:50 PM).
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All right everyone, it's time I explain what's been going on the past while. When school started again this August, work on this hack has been slowed down by quite a bit. You can easily tell by looked at the lack of updates I've been posting, and I'm sorry for that. However, Mateo has been able to help me properly get a 256-tile/block hack for Gold that doesn't glitch up the tiles. So even this hack is progressing, although it may be slow. As of right now, I'm not even working on this hack, I'm helping both Coolboyman with a something I can't talk about, and helping inserting new music for Mateo's hack, Secrets and Rumors.

Given the current circumstances, I'm going to take a break from this hack. In fact, I'm going to be taking a hiatus from this community for a short while. I will be back in a bit, and I AM NOT QUITTING FROM THIS HACK. Everyone needs a break in awhile.

I will be back in a short while, it won't be over a month. When I return, I'll be making a new thread for this hack, and with any luck a beta will be released. Seriously though, I really wouldn't mind if you keep this thread alive. It couldn't hurt!
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Old September 30th, 2009 (3:36 AM).
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Impressive, I can't wait to see EMerald in 8-Bit, also, considering emeralds animated battle sprites, would'nt you consider moving the hack to Crystal, either way, it does'nt matter, I just want to see Hoenn in 8-Bit
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Old September 30th, 2009 (4:29 AM).
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It's cool Mel ;)
Ya don't have to rush :)
Take your time so hack can be better :)
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Old October 11th, 2009 (10:15 AM).
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Okay everyone, it's time for a huge update! I've been on a break for awhile, and during that time I've been hard at work. Here are some brand new screenshots and a video! Enjoy:




And here's the video:


I'm hoping to get a Demo out by the end of next month. Make sure you watch this thread for updates, and vote this in the Hack of Year if you would like to.
  #171   Link to this post, but load the entire thread.  
Old October 11th, 2009 (11:29 AM).
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Awesomeness Mel!
Those sprites are really masterly inserted
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Old October 11th, 2009 (1:51 PM).
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did you edit my ows? cause those dont look like the ones i sent to you...and i just realized i didnt send them to you...haha hold on let me do that.
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Old October 11th, 2009 (2:34 PM).
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Nice update. Finally we know your still alive. Great update.

Some of the buildings look weird though.
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Old October 11th, 2009 (4:03 PM).
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I'm currently editing the pallettes to make everything look a lot better. I may be able to get more screenshots out tonight.
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Old October 11th, 2009 (4:25 PM).
PatJamma PatJamma is offline
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nice update its a shame that video is only birch's speach though
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