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Progressing ROM Hacks This forum is for ROM hacks which are currently in production, but not yet finished. Come and find a ROM hack that's starting out, or post your own for others to see!

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View Poll Results: What Pichu should you have for the side-quest?
Notched-Ear Pichu 136 57%
Shiny Pichu (From the 12th movie an HG/SS) 79 33%
Just a regular normal Pichu 25 10%
Voters: 240. You may not vote on this poll

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Old August 11th, 2009 (3:26 AM).
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Originally Posted by BAN007 View Post
not like that but i can send u the ips patch, if you tell me how to put the patch out from the game

i fixed the music
if u want i can help u with mapping

i found some more map bugs
If you've found more bugs please tell me. Also, if you've fixed the music it might be easier if you just could pm me what you did and then I can do it, because I've already started on ep. 4. And I've already fixed the movement bugs in 1.2.
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Old August 11th, 2009 (3:33 AM). Edited August 11th, 2009 by BAN007.
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i can put a video on youtube to show u how to fix it, if ur ok with it

Quote:
Originally Posted by Samike360 View Post
If you've found more bugs please tell me. Also, if you've fixed the music it might be easier if you just could pm me what you did and then I can do it, because I've already started on ep. 4. And I've already fixed the movement bugs in 1.2.
i'm sorry but the bugs arent fixed in the rigth way i can show u on a video so u can fix it
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Old August 11th, 2009 (3:54 AM).
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since i last posted 30 mins ago youve managed to download the file patch it and play it up to the bit where the bugs were? can you show me show me
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Old August 11th, 2009 (3:57 AM).
BAN007 BAN007 is offline
 
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Originally Posted by con-11 View Post
since i last posted 30 mins ago youve managed to download the file patch it and play it up to the bit where the bugs were? can you show me show me
i didnt know u posted an alpha 1.2
cuz samike already posted it earlier
im still uploading the vid
it should be done in an hour or less
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Old August 11th, 2009 (4:05 AM).
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ok ill see what the problems are could you at least try to explain them now if there:
Script errors
Map errors
or glitches/bugs
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Old August 11th, 2009 (4:26 AM).
BAN007 BAN007 is offline
 
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mapping errors
ill show them on the vid
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Old August 11th, 2009 (4:43 AM).
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ok is it uploaded yet?
what type of map errors?
point out where
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Old August 11th, 2009 (4:54 AM).
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ok is it uploaded yet?
what type of map errors?
point out where
I don't really see any Tile Errors to be honest.
Well, it seems like you, Samike have made some spelling mistakes and some glitches. I'll list them out:
Pic 1: Text ran outta the line.
Pic 2: Aren't is Spelled wrong.
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Old August 11th, 2009 (5:10 AM).
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ok im sure samike will get onto it asap
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Old August 11th, 2009 (8:29 AM).
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Originally Posted by Ruka Prince View Post
I don't really see any Tile Errors to be honest.
Well, it seems like you, Samike have made some spelling mistakes and some glitches. I'll list them out:
Pic 1: Text ran outta the line.
Pic 2: Aren't is Spelled wrong.
Thanks I'll fix those when I get the chance.
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From now one, if you haven't contacted me yet....I will not accept hacks unless they are at least in progressing hacks. So if you want my help, get some screenshots first.
  #211   Link to this post, but load the entire thread.  
Old August 11th, 2009 (9:34 AM).
BAN007 BAN007 is offline
 
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www . youtube . com / watch?v=SXTvOqJR_Ok
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Old August 11th, 2009 (9:46 AM).
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www . youtube . com / watch?v=SXTvOqJR_Ok
Ok thanks a lot for that. Why do you have to put 10 for the movements on everything there? Shoulden't it just be for the edges?

And I can't believe I left the event in there for testing purposes :P
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Old August 11th, 2009 (9:55 AM).
BAN007 BAN007 is offline
 
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yes u do have to put 10 everywhere
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Old August 11th, 2009 (1:12 PM).
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where in the world did you learn that!? ive looked at FR/LG maps with high ground and there is no 10 so y'know thanks for the help but... really everything is ok
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Old August 11th, 2009 (4:04 PM).
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Quote:
Originally Posted by BAN007 View Post
www . youtube . com / watch?v=SXTvOqJR_Ok
I don't think there's a need to put 10's everywhere. Actually, you put C's and 0 for the ladders.
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Old August 12th, 2009 (12:59 AM).
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I don't think there's a need to put 10's everywhere. Actually, you put C's and 0 for the ladders.
no u have to put it everywhere
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Old August 12th, 2009 (3:20 AM).
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no u have to put it everywhere
Why? What does it do that makes it so important?
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Old August 12th, 2009 (3:35 AM). Edited August 12th, 2009 by BAN007.
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because if you put it only on the edges it's like u put 1's
and if you put C's hero will be able to pass over the edges and on the grass
unless you put 1's behind the edge (wich i dont recommend)
but then when hero gets behind the edges he want be able to walk there

and besides it's not so hard to put 10's
isn't it?

awww
doesent it work
  #219   Link to this post, but load the entire thread.  
Old August 12th, 2009 (4:51 AM).
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no u have to put it everywhere
Wrong, dude. I've seen a bunch of Hacks with Maps having C's and 0's on them.
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Old August 12th, 2009 (5:27 AM).
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Originally Posted by Ruka Prince View Post
Wrong, dude. I've seen a bunch of Hacks with Maps having C's and 0's on them.
no its not wrong it works
if u still dont belive me ill bring u LU-HO here
  #221   Link to this post, but load the entire thread.  
Old August 12th, 2009 (6:29 AM).
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The reason, I believe, to use 10s on those particular mountains is because once you get to the upper edge of the mountain, unless you put a "1" borderblock or some other type of borderblock, you can cross right over as if it weren't a mountain onto the lower surface. But if you instead used 10s, for the entire path of the mountain surface, you can walk right up to the edge and not cross over onto the lower surface, without needing any borderblocks. It basically removes the need to have borderblocks for the upper part of the mountains, which makes it a bit more accurate, since you're supposed to be able to walk on those upper borders.
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Old August 12th, 2009 (9:41 AM).
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cuz if u put iz only on the edges it's like u put 1's
and if u put C's hero will be able to pass over the edges and on the grass
unless u put 1's behind the edge (wich i dont recommend)
but then when hero gets behind the edges he want be able to walk behind the edges

and besides it's not so hard to put 10's
isn't it?
sorry i cant take you seriously like that nor inderstand oyu,
metapod thanks for the info that i can understand so BAN007 thanks or your help and continuing posting of the same thing...... but its ok now :D
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  #223   Link to this post, but load the entire thread.  
Old August 12th, 2009 (9:46 AM).
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tis wud b grt bt i cnt red wht ani1 iz syin :P
you every one just talk with proper grammer much easyer to read
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Old August 12th, 2009 (12:55 PM).
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Originally Posted by metapod23 View Post
The reason, I believe, to use 10s on those particular mountains is because once you get to the upper edge of the mountain, unless you put a "1" borderblock or some other type of borderblock, you can cross right over as if it weren't a mountain onto the lower surface. But if you instead used 10s, for the entire path of the mountain surface, you can walk right up to the edge and not cross over onto the lower surface, without needing any borderblocks. It basically removes the need to have borderblocks for the upper part of the mountains, which makes it a bit more accurate, since you're supposed to be able to walk on those upper borders.
I understand that but if I just put 10s on the edges woulden't that work? Because I don't need them in the random space in the middle, just on the upper edges of the mountain.
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  #225   Link to this post, but load the entire thread.  
Old August 12th, 2009 (12:56 PM).
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when does the alpha end just wondering
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