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  #251    
Old October 10th, 2009 (12:12 PM).
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Quote:
Originally Posted by →goon View Post
I agree with you for the most part here. I only disagree with the part about tiles. There is nothing wrong with the original tiles. Different tiles aren't going to make the difference between "modifying" and "hacking."

Personally, I see every bit of it as "hacking." Things like new maps and such are only considered "modifying" because it's so easy to open up a map editor and play around. But really, without that map editor, not so many people would be able to map at all. You'd have to have a fairly decent level of hex knowledge to create your own maps.
You missed my point. I feel there cant be one general side, like hacking or modding. But I think someone who, makes their own tiles, makes a whole new town with those tiles and uses it in the game, adds to the % of "hacking" in a ROM. At the end of the the day, both terms relate to each other. When hacking, you are doing both. Some elements however, include more hacking than they do modding and vice versa.
The more original you are, the more of a hack it is, and I'm leaving that to interpretation as it can be denied in some cases, but that was a generalisation.
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  #252    
Old October 14th, 2009 (8:03 AM).
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Well, when it comes down to it, hacking and modifying are essentially the same thing. Hacking is just used in more of a computer science/networking/illegal type sense. Modifying something is basically changing something. And, as a ROM Hacker, hacking means changing something within the game file, which is essentially modification of said game file. In my opinion, when it comes to our sense of the word, hacking and modifying are the same.
  #253    
Old October 15th, 2009 (10:50 AM).
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To be honest I do agree. Though if someone was to really nit pick at the words I would say that hacking is just a more in depth version of modding. Modifying seems to be some what of a weak word if you were to talk about ASM coding or something along those lines. But they are much the same of course! I'm not going to go quoting the dictionary, but on terms of hacking, I feel the more you change the ROM the more you hack. But modding and hacking are effectively the same and barely merit the arguement.
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  #254    
Old October 17th, 2009 (4:21 AM).
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Quote:
Originally Posted by Abnegation View Post
I feel the more you change the ROM the more you hack.
If nobody believes this girl I will rage.

And if anyone cares, I just pitched a big idea to HackMew. :(



Because the fact that it doesn't exist is a bit of a failure. Why doesn't this exist yet? I seriously cannot be the only one to think of it now.
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  #255    
Old October 17th, 2009 (4:52 AM).
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    Quote:
    Originally Posted by Hiroshi Sotomura View Post
    If nobody believes this girl I will rage.

    And if anyone cares, I just pitched a big idea to HackMew.



    Because the fact that it doesn't exist is a bit of a failure. Why doesn't this exist yet? I seriously cannot be the only one to think of it now.
    That's... That's... Just plain perfect!
    I hope HackMew will accept the idea and maybe implement it into XSE.
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      #256    
    Old October 17th, 2009 (6:55 AM).
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    Quote:
    Originally Posted by Hiroshi Sotomura View Post

    Because the fact that it doesn't exist is a bit of a failure. Why doesn't this exist yet? I seriously cannot be the only one to think of it now.
    This is great idea Hiroshi!
    But I guess it'll make scripters more lazy xD
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      #257    
    Old October 17th, 2009 (1:25 PM).
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    Quote:
    Originally Posted by Hiroshi Sotomura View Post
    Because the fact that it doesn't exist is a bit of a failure. Why doesn't this exist yet? I seriously cannot be the only one to think of it now.
    That's correct. You aren't the first to think of it. PKSV already has this (and a better version of it, in my opinion). However, I rarely use PKSV so I suppose having this feature ported to XSE would be helpful.
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      #258    
    Old October 17th, 2009 (2:09 PM).
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    yah pksv had this feature for a while now and theres a person and it shows his movement its quite nice you should check it out
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      #259    
    Old October 17th, 2009 (3:32 PM).
    Hiroshi Sotomura's Avatar
    Hiroshi Sotomura Hiroshi Sotomura is offline
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    Quote:
    Originally Posted by colcolstyles View Post
    That's correct. You aren't the first to think of it. PKSV already has this (and a better version of it, in my opinion). However, I rarely use PKSV so I suppose having this feature ported to XSE would be helpful.
    After reading that I'm finding it hard to get whether you're trying to be scornful (particularly over pointing out that this is an existing feature) or not. ;x
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      #260    
    Old October 17th, 2009 (3:42 PM).
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    pksv has it and a better version than the one you are proposing
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      #261    
    Old October 17th, 2009 (4:14 PM).
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    Quote:
    Originally Posted by Hiroshi Sotomura View Post
    After reading that I'm finding it hard to get whether you're trying to be scornful (particularly over pointing out that this is an existing feature) or not. ;x
    Yes, I was trying to be scornful, I suppose. In my defense, I didn't do it because I don't like your idea (quite the contrary, actually) but because I didn't like the passive-aggressive way in which you mentioned that you were the first to come up with the idea.
    I still think it would be a nice feature though^^
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      #262    
    Old October 17th, 2009 (5:19 PM).
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    Quote:
    Originally Posted by narutoactor View Post
    pksv has it and a better version than the one you are proposing
    I should note that since you practically repeated said thing, I almost thought about marking that post as SPAM. (By the way, I haven't overlooked the amount of threads you've done that in either. Stop. Now.)
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      #263    
    Old October 18th, 2009 (12:45 AM).
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    Quote:
    Originally Posted by Hiroshi Sotomura View Post
    Because the fact that it doesn't exist is a bit of a failure. Why doesn't this exist yet? I seriously cannot be the only one to think of it now.
    I don't like the fact that it'll make us go lazy in scripting though...
    Also, is it just for movements? No text/speeches and whatever?

    So this proposed tool is for those who have difficulty to do movement scripts in their hacks?

    I don't see it's importance though...
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      #264    
    Old October 18th, 2009 (1:48 AM).
    Hiroshi Sotomura's Avatar
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    Lazier? What are you going to sacrifice, honestly? (To be perfectly honest, making movements alone makes me lazy in regards to developing scripts.)

    I mean, is there seriously convenience in remembering a movement code ("Ah! Move up is 11…") and typing it manually?
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0xFE

    What if, say, you were starting a script from scratch?

    Sure, it helps the younger people, but it's also something that means you don't need to bother remembering or pulling up other scripts just to find commands. Focus your time on making the script, rather than the other parts.

    Though, I daresay implementing object-based scripting would be even cooler, but nobody seems to be delving through that realm.
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      #265    
    Old October 18th, 2009 (5:30 AM).
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    I didn't say to remember every single movement command.
    When I script, I just open a notepad and then open the movement commands I saved in notepad a few years ago.
    Also, why script movements like...
    Code:
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x11
    #raw 0x13
    #raw 0x13
    #raw 0x11
    #raw 0x11
    #raw 0xFE
    when you can...
    Code:
    #raw 0x11 0x11 0x11 0x11 0x11
    #raw 0x13 0x13 0x11 0x11 0xFE
    ...?

    But well, not everyone are alike. I don't get tired of writing movements. In fact, I find it fun, since I love analyzing stuff.
    Maybe it's my analyzing methods that made me conclude that your suggested tool's useless... :\
    I wanna apologize for that.

    Now I see the point of your tool, yet I think I'll still be sticking with my method of scripting.
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      #266    
    Old October 18th, 2009 (6:18 AM).
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    You dont have to memorise them I made a list in the note section of xse
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      #267    
    Old October 18th, 2009 (6:44 AM).
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      The tool would help a lot of people, and it may inspire those who find scripting movement events hard to start doing them. If this tool did come around, it would help new scripters immensely, perhaps even making better scripts in newer hacks, but then again, it could create lazy people, who would make bad, poorly thought out hacks.
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        #268    
      Old October 18th, 2009 (7:15 AM).
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      Quote:
      Originally Posted by Banjora Marxvile View Post
      The tool would help a lot of people, and it may inspire those who find scripting movement events hard to start doing them. If this tool did come around, it would help new scripters immensely, perhaps even making better scripts in newer hacks, but then again, it could create lazy people, who would make bad, poorly thought out hacks.
      I think that the tool is a great idea, but what happens when even the lowest of all noobs in the nub world can create a hack? It's going to be even worse that when over the summer, tons of hacks poured into the scrapbox and progressing hacks, but none ever made it into the showcase.

      So I think it could be a great thing to have, but it would also reduce the confusion of rom hacking, which is why i like it so much '. It's just when thing I can say that my friends haven't done .

      So in the end, I think that the creation of this tool will make Rom Hacking less as a obstacle to be overcame, and just be something that you can learn quickly, and then apply your imagination..
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        #269    
      Old October 18th, 2009 (11:20 AM).
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      Quote:
      Originally Posted by destinedjagold View Post
      Also, why script movements like...
      Code:
      #raw 0x11
      #raw 0x11
      #raw 0x11
      #raw 0x11
      #raw 0x11
      #raw 0x13
      #raw 0x13
      #raw 0x11
      #raw 0x11
      #raw 0xFE
      when you can...
      Code:
      #raw 0x11 0x11 0x11 0x11 0x11
      #raw 0x13 0x13 0x11 0x11 0xFE
      ...?
      Well, his way is more organized and helps when you want to quickly count how many movements there are. For me, at least, it's easier to count them all vertically as opposed to when they're all on one row. Overall, it's just a lot neater and more efficient, though that might not be the case for everyone.

      Quote:
      Originally Posted by Fan King View Post
      It's going to be even worse that when over the summer, tons of hacks poured into the scrapbox and progressing hacks, but none ever made it into the showcase.
      Um, I haven't been around very long compared to a lot of people on these forums but hasn't that always been the case? There always have been and always will be swarms of hacks that most likely aren't destined for the Hacks Showcase.

      Quote:
      Originally Posted by narutoactor View Post
      You dont have to memorise them I made a list in the note section of xse
      Hm, that's not a bad idea. I had previously used the notes section as a reference for the Person Event No.'s that I plan on using in the script that I'm currently writing but I haven't been using it as much lately now that I've discovered the '#define' preprocessing directive.
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        #270    
      Old October 18th, 2009 (1:59 PM).
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      New topic :3
      Just need a quick opinion guys
      Me and harry (Manipulation) have been arguing on about tiles
      He wants to use the standard FR tiles with a bit of ruby in them
      But I want to use the new tiles we have already
      Anywho I just wanted a few opinions to prove harry wrong on tiles.
      thanks~
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        #271    
      Old October 18th, 2009 (3:27 PM).
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      Hiroshi Sotomura Hiroshi Sotomura is offline
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      Quote:
      Originally Posted by destinedjagold View Post
      But well, not everyone are alike. I don't get tired of writing movements. In fact, I find it fun, since I love analyzing stuff.
      You still miss the point. The task of writing the codes outright is what I'm on about.
      Quote:
      Originally Posted by Chibi Robo View Post
      New topic :3
      Just need a quick opinion guys
      Me and harry (Manipulation) have been arguing on about tiles
      He wants to use the standard FR tiles with a bit of ruby in them
      But I want to use the new tiles we have already
      Anywho I just wanted a few opinions to prove harry wrong on tiles.
      thanks~
      This solely depends on whether your tiles look like a molten piece of crap, or they actually look good. D;
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        #272    
      Old October 18th, 2009 (5:03 PM).
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      Quote:
      Originally Posted by Chibi Robo View Post
      New topic :3
      Just need a quick opinion guys
      Me and harry (Manipulation) have been arguing on about tiles
      He wants to use the standard FR tiles with a bit of ruby in them
      But I want to use the new tiles we have already
      Anywho I just wanted a few opinions to prove harry wrong on tiles.
      thanks~
      Fire Red FTW
      Yay for Harry!

      Quote:
      Originally Posted by Hiroshi Sotomura View Post
      You still miss the point. The task of writing the codes outright is what I'm on about.

      This solely depends on whether your tiles look like a molten piece of crap, or they actually look good. D;
      Okay Hiroshi, as much as I support your idea, I doubt HackMew will use it because he will probably say that you can make a .rbh file for movements e.g.

      #define STEP_UP_FAST 0x1E

      So, as much as I love your idea, I highly doubt it could be in XSE, although I'm wishing he will put it in XSE. (yet I still wouldn't use it because I'm stubborn ¬_¬)
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        #273    
      Old October 18th, 2009 (6:20 PM).
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      Quote:
      Originally Posted by Chibi Robo View Post
      New topic :3
      Just need a quick opinion guys
      Me and harry (Manipulation) have been arguing on about tiles
      He wants to use the standard FR tiles with a bit of ruby in them
      But I want to use the new tiles we have already
      Anywho I just wanted a few opinions to prove harry wrong on tiles.
      thanks~
      I'd say use stock FR tiles but that's just my opinion. It's hard to say whether one set of tiles is better than another because it's a matter of opinion. I just prefer the professional look of the standard tiles.
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        #274    
      Old October 18th, 2009 (11:26 PM).
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        Quote:
        Originally Posted by Chibi Robo View Post
        New topic :3
        Just need a quick opinion guys
        Me and harry (Manipulation) have been arguing on about tiles
        He wants to use the standard FR tiles with a bit of ruby in them
        But I want to use the new tiles we have already
        Anywho I just wanted a few opinions to prove harry wrong on tiles.
        thanks~
        FR with a bit of Ruby.

        Nintendo's just too good with these things. Their palettes are just awesome.
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          #275    
        Old October 22nd, 2009 (8:53 AM).
        hi sir tomato my password is syvniti's Avatar
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          Quote:
          Originally Posted by Fan King View Post
          I think that the tool is a great idea, but what happens when even the lowest of all noobs in the nub world can create a hack? It's going to be even worse that when over the summer, tons of hacks poured into the scrapbox and progressing hacks, but none ever made it into the showcase.

          So I think it could be a great thing to have, but it would also reduce the confusion of rom hacking, which is why i like it so much '. It's just when thing I can say that my friends haven't done .

          So in the end, I think that the creation of this tool will make Rom Hacking less as a obstacle to be overcame, and just be something that you can learn quickly, and then apply your imagination..
          the lowest of all noobs in the nub world can alraddy create a hack. That happent years ago. I like the movement tool, just as an add-in to XSE.
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