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  #651    
Old March 2nd, 2010 (7:47 AM).
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    My brother has a GBA flash cart, I have a DS slot 1 one, and I own a copy of Emerald. We only have one GBA, but I could borrow a friend's if needed (or even buy a second-hand one). Is there anything I can help with? :P
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      #652    
    Old March 2nd, 2010 (8:56 AM).
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    Quote:
    Originally Posted by Wichu View Post
    My brother has a GBA flash cart, I have a DS slot 1 one, and I own a copy of Emerald. We only have one GBA, but I could borrow a friend's if needed (or even buy a second-hand one). Is there anything I can help with? :P
    Assuming you got a second GBA, do you have a link cable? Also, about the GBA flash cart... what's the model?
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      #653    
    Old March 6th, 2010 (5:14 AM). Edited March 6th, 2010 by Wichu.
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      Yeah, we have a link cable. The flash cart is a Super Card SD.

      EDIT: Actually, I don't think I'd be able to help... I can't remember whether it allows you to cancel the game booting, in order to allow you to use the glitch fix, but I doubt it.

      The fix affects the save file, right? I'm pretty sure it's impossible to change the ROM itself. If so, would it be possible to extract the save of a GBA cart with the fix applied, and compare it to a save from a ROM (or if necessary, the same cart pre-fix)? Does starting a new game erase the fix (probably not)?
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        #654    
      Old March 6th, 2010 (7:07 AM).
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      Quote:
      Originally Posted by Wichu View Post
      Yeah, we have a link cable. The flash cart is a Super Card SD.

      EDIT: Actually, I don't think I'd be able to help... I can't remember whether it allows you to cancel the game booting, in order to allow you to use the glitch fix, but I doubt it.

      The fix affects the save file, right? I'm pretty sure it's impossible to change the ROM itself. If so, would it be possible to extract the save of a GBA cart with the fix applied, and compare it to a save from a ROM (or if necessary, the same cart pre-fix)? Does starting a new game erase the fix (probably not)?
      AFAIK, you cannot avoid the Super Card SD boot loader, which sucks. I'm pretty sure the save file is affected. I don't see what else could be affected, otherwhise. The best thing would be having a cart suffering from the glitch, dumping the save somehow, apply the fix, and then compare before vs. after. The glitch will only activate once and only once. Fixing it will not bring it back.
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        #655    
      Old March 7th, 2010 (5:57 AM).
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        There must be a device to write/read GBA game saves... If you write a blank save file to a cart, that effectively cancels the fix, right? Then, you could start a new game and save. Extract the save, download the fix, and extract it again.

        The problem is, I don't have access to anything like that (I don't even know whether such a device exists, though I'd assume so). Unless there's a DS homebrew app that can do it?
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          #656    
        Old March 7th, 2010 (6:15 AM).
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        Quote:
        Originally Posted by Wichu View Post
        There must be a device to write/read GBA game saves... If you write a blank save file to a cart, that effectively cancels the fix, right? Then, you could start a new game and save. Extract the save, download the fix, and extract it again.

        The problem is, I don't have access to anything like that (I don't even know whether such a device exists, though I'd assume so). Unless there's a DS homebrew app that can do it?
        Like I said, there's no way to unapply the fix. Once it's fixed, it's fixed forever.
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          #657    
        Old March 7th, 2010 (6:22 AM).
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          Doesn't that contradict the possibility that the fix modifies the save?
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            #658    
          Old March 7th, 2010 (6:51 AM).
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          Quote:
          Originally Posted by Wichu View Post
          Doesn't that contradict the possibility that the fix modifies the save?
          Well, not really. Let's say you had the glitch, and it got fixed. If you start over, the glitch won't happen again. BTW... you don't need anything special to erase the save.
          Pressing Select + Up + B at the title screen will do.
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            #659    
          Old March 7th, 2010 (6:55 AM).
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            I'm pretty sure that Up+B+Select only erases the parts of the save used for the in-game player (and items, badges, Mystery Gifts etc); there's probably data in the save that doesn't get erased when a new game is started, which is used by the fix.
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              #660    
            Old March 7th, 2010 (7:03 AM).
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            Quote:
            Originally Posted by Wichu View Post
            I'm pretty sure that Up+B+Select only erases the parts of the save used for the in-game player (and items, badges, Mystery Gifts etc); there's probably data in the save that doesn't get erased when a new game is started, which is used by the fix.
            However, the rocket launches do restart if you start a new game. The glitch affects the game's day counter and timer, which are reset when you start over.
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              #661    
            Old March 15th, 2010 (5:29 PM).
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            Quote:
            Originally Posted by HackMew View Post
            However, the rocket launches do restart if you start a new game. The glitch affects the game's day counter and timer, which are reset when you start over.
            ...And that counter will go on forever. I got Sapphire from someone I know, and the rocket launches were at 9999!
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              #662    
            Old March 16th, 2010 (5:24 AM).
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            Quote:
            Originally Posted by Team Fail View Post
            ...And that counter will go on forever. I got Sapphire from someone I know, and the rocket launches were at 9999!
            Normally you can never reach such high number. Unless you play for more than 89 years (and assuming the battery didn't run dry in the meanwhile). So it's safe to say the Sapphire you got was glitched. But I think you fixed it, so it's not that useful I guess.
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              #663    
            Old March 16th, 2010 (4:03 PM).
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            And speaking of glitches, here's one:

            In Ruby and Sapphire, if you haven't battled Aroma Lady Rose east of Mauville City, and you run on top of the ridge, she'll see you and walk over the ridge. There are 2 simple fixes: Remove the ridge or change what the sprite's action is.

            Also, 2 questions, in spoilers.
            Spoiler:
            Does anyone know of a complete tileset of D/P/Pt/HG/SS graphics, indoors and out? Also, is there a voicegroup tool? That would be nice.
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              #664    
            Old March 16th, 2010 (8:47 PM). Edited March 16th, 2010 by Vrai.
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            Quote:
            Originally Posted by Team Fail View Post
            Does anyone know of a complete tileset of D/P/Pt/HG/SS graphics, indoors and out? Also, is there a voicegroup tool? That would be nice.
            There's probably not a complete tileset but there's bits and pieces all over the place. Look in Pixel Art, Spriter's Resource, or google it. There's probably even stuff in Game Dev (remember, they use this stuff too).

            As far as voicegroups, there is no tool for them. AmineX has a tutorial for changing them, and Hiroshi Sotomura used to have one here and I'm sure he still probably has it somewhere but I'm too lazy to look through the thread and/or ask him for it.

            EDIT:... you know, I dunno if that thread from Hiroshi was what I thought I was looking for. I'll go dig some more and I'll see if I find what I think I'm looking for. XD

            EDIT2: I found what I meant to find in the first place. Hiroshi has this tutorial for doing some stuff with voicegroups. :D
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              #665    
            Old March 18th, 2010 (3:06 PM).
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            Quote:
            Originally Posted by Vrai View Post
            There's probably not a complete tileset but there's bits and pieces all over the place. Look in Pixel Art, Spriter's Resource, or google it. There's probably even stuff in Game Dev (remember, they use this stuff too).

            As far as voicegroups, there is no tool for them. AmineX has a tutorial for changing them, and Hiroshi Sotomura used to have one here and I'm sure he still probably has it somewhere but I'm too lazy to look through the thread and/or ask him for it.

            EDIT:... you know, I dunno if that thread from Hiroshi was what I thought I was looking for. I'll go dig some more and I'll see if I find what I think I'm looking for. XD

            EDIT2: I found what I meant to find in the first place. Hiroshi has this tutorial for doing some stuff with voicegroups. :D
            Thanks I still don't understand voicegroups. Maybe I'll ask someone to help.

            Also, what's everyone's point of view for using C++ to make tools? I have a corse at my High School and I'm wondering if I should try it.
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              #666    
            Old April 7th, 2010 (8:40 AM).
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            C++ is cool, I use it. C++ is more flexible and portable though, so if you want you tools compatible with every OS system it is a good choice.

            Change of subject. Is anyone familiar with the ARM instruction set? Is there any point in learning it?
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              #667    
            Old April 10th, 2010 (3:10 AM).
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            Quote:
            Originally Posted by Giga Universe View Post
            Change of subject. Is anyone familiar with the ARM instruction set? Is there any point in learning it?
            Of course there's a point. The (ARM) THUMB instruction set is widely used in all GBA games. Either way, it's just a programming language, and it's used in other devices as well. The iPhone has an ARM core too. Keep in mind it's a low-level programming language, while C++ is a high-level one. The latter is mostly used if you truly need to optimize something, or if you have to write something not too complex. Or if you have to reverse engine something. Otherwhise you would mostly go with high-level languages which would be automatically assembled into the proper low-level languages. This is meant to a brief explanation and nothing else :)
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              #668    
            Old April 10th, 2010 (8:23 AM).
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            I meant what are the advantages of ARM mode over THUMB mode pertaining to the Pokémon games. I already know THUMB, and I want to know if I should learn ARM mode sooner rather than later. I know ARM has conditional execution for every instruction, but it is twice as slow as THUMB. I don't know the other disadvantages/advantages though. I realise that the ARM7TDMI is a common choice for portable devices, and that is is useful to learn for other means, but I want to know how practical its use is specifically for Pokémon.
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              #669    
            Old April 10th, 2010 (10:51 AM).
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            I know This should be a simple question, but I never get any replies in that thread. My question is how does one make a rom hacking tool? I know quite a bit with Visual Basic. Also what programing tool do you use? (probably c++ isn't it) I have been interested in making a rom hacking tool for awhile now and would really would like to know how.
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              #670    
            Old April 10th, 2010 (10:56 AM).
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            Quote:
            Originally Posted by Aljam View Post
            I know This should be a simple question, but I never get any replies in that thread. My question is how does one make a rom hacking tool? I know quite a bit with Visual Basic. Also what programing tool do you use? (probably c++ isn't it) I have been interested in making a rom hacking tool for awhile now and would really would like to know how.
            ^ Same. It would be awesome to be able to create my own tools; it'd provide me the chance to learn tons of information about the games (and because I am a naturally lazy person, I really don't feel pressured to do so).
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              #671    
            Old April 10th, 2010 (11:34 AM).
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              There are a few tutorials in the Tutorial and Documents section. If you want to get started then I would advice you to see Dartharon's tutorial. It's a simple tutorial based on Visual Basic. I'm sure it'll help all those who want to get into programming.
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                #672    
              Old April 11th, 2010 (10:21 PM).
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                Quote:
                Originally Posted by Giga Universe
                I meant what are the advantages of ARM mode over THUMB mode pertaining to the Pokémon games. I already know THUMB, and I want to know if I should learn ARM mode sooner rather than later. I know ARM has conditional execution for every instruction, but it is twice as slow as THUMB. I don't know the other disadvantages/advantages though. I realise that the ARM7TDMI is a common choice for portable devices, and that is is useful to learn for other means, but I want to know how practical its use is specifically for Pokémon.
                Nah, I don't think it's practical unless you wanna write your routines and place them in the IRAM to overcome the speed issues but nearly all routines in Pokémon are THUMB. The ARM instruction set are only used where necessary.
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                  #673    
                Old April 12th, 2010 (9:15 AM).
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                  Hello guys, sorry for bumping in, but i didnt want to make a topic over what i think is an overrated hack :
                  Moemon Fire Red,

                  Thing is i want to play the Hard mode version of it, but i guess it will never will be ported to an english fire red rom , so i was thinking of going into the task of shamelessly rip the game hacked sprites and trainer's pokes (they have different move sets and hold items in this "hard version") and put them on a fire red rom,and only one thing is stopping me from doing that:
                  I SUCK AT HAXXING ,
                  I 've learned a few things over the time but only really basic stuff like advance mapping and using A-Trainer,Etc

                  So after all that long prayer , i just wanted to ask for some good tutorials on handling palettes and changing the main player sprites , also the trainer's because they have some nice ones like FAT MARIO, or LUCKY STAR KONATA , OLD RED, etc

                  Examples of my noobness:
                  whenever i try to change a poke with unlz gba it comes up with a different palette than the one i gave it,
                  Another trouble i have is that when i try to import the FR Jap main player sprite into a FR english rom with OverWrldEditor RE, it tells me the pallete slot it uses is not available (1) and i can only choose from (0,3,4,6,etc)

                  well hope someone understands what i mean and thanks in advance guys
                    #674    
                  Old April 12th, 2010 (7:29 PM).
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                  Quote:
                  Originally Posted by GAko View Post
                  Hello guys, sorry for bumping in, but i didnt want to make a topic over what i think is an overrated hack :
                  Moemon Fire Red,

                  Thing is i want to play the Hard mode version of it, but i guess it will never will be ported to an english fire red rom , so i was thinking of going into the task of shamelessly rip the game hacked sprites and trainer's pokes (they have different move sets and hold items in this "hard version") and put them on a fire red rom,and only one thing is stopping me from doing that:
                  I SUCK AT HAXXING ,
                  I 've learned a few things over the time but only really basic stuff like advance mapping and using A-Trainer,Etc

                  So after all that long prayer , i just wanted to ask for some good tutorials on handling palettes and changing the main player sprites , also the trainer's because they have some nice ones like FAT MARIO, or LUCKY STAR KONATA , OLD RED, etc

                  Examples of my noobness:
                  whenever i try to change a poke with unlz gba it comes up with a different palette than the one i gave it,
                  Another trouble i have is that when i try to import the FR Jap main player sprite into a FR english rom with OverWrldEditor RE, it tells me the pallete slot it uses is not available (1) and i can only choose from (0,3,4,6,etc)

                  well hope someone understands what i mean and thanks in advance guys
                  Well, for starters, I think I understand where you're coming from. But, my best guess is that it is in a foreign language, right? You can just translate it with either a hex editor or use a Text editor. But, you shouldn't have to rip everything and reinsert it...
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                    #675    
                  Old April 13th, 2010 (9:26 PM).
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                  Gosh, I hate double-posting... (Stupid DSi character limit...)

                  I was going to say...

                  It does seem there are indeed glitches in HG/SS. I call it "Pokegear Map error". It goes a little something like this:
                  In the Japanese (idk about english) version of HG/SS, when you select something on the map, it will turn orange, right? Well, press Y to go to the marking screen. Then, go back. The location you selected will be it's color before being selected (Red for large cities, green for small cities or important locations, or white for routes) until you deselect it and reselect it. I noticed it on my HG today, and thought there could be a fix for it. What do you think?
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