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  #1051    
Old February 15th, 2012 (7:38 PM).
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Quote:
Originally Posted by Banjora Marxvile View Post
I'm not 100% sure on how much space a DS ROM has, so I don't know if it would all fit (though, in theory it could be expanded), the only issue I can think of is how will you do the Red battle on Mt. Silver, as you'd be Red...

Whilst we are asking questions, do people like those "crossover" hacks, as in Pokemon and another series (like TV series, other games, etc), just out of curiosity (as I have had a weird click to do a Firefly/Pokemon crossover, I just need to figure it out)?
They vary greatly in size, depending on the content. Some .NDS images have only 8MB of data, while others have 256MB of data, untrimmed. It more or less depends on what it has (ie. Music, 3D Models, images, textures, etc.)
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  #1052    
Old February 15th, 2012 (9:38 PM). Edited February 15th, 2012 by droomph.
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Originally Posted by -:- View Post
Thanks for the prompt response!

Are emulators native to the macintosh OS that much worse? You didn't really entertain the idea of using a program native to the system i.e. ConsoleTool/Tinke/NDS editor. From your statement about ROMs & binary, I gather that editing can occur regardless of generation of Pokémon? Also, no one seems to have an exhaustive collection of information detailing hex-editing the newest generational ROMs, might you be able to suggest such a source? Lastly, as these tasks("acquire any and every...splice") seem fairly simple in comparison to other mods, is hex editing the most efficient means of doing so?

Thanks again

-:-
Well there are none except Desmume and that sucks bollocks (NO$GBA has been optimized by the author a lot, and Desmume isn't even complete).

Yes, you can, but then you have to research the ROM file structure, and then that gets a little messy.

And ConsoleTool is a Java applet that runs fine on Mac. Search for "Lowlines" on Google. He's a wonderful guy from the Romhacking.net forums and he's made a couple tools in Java that will run on any system (provided you have the applet).

Seriously though, just get any PC ASAP (I got an old one that still runs on XP from my dad) and that will solve your problems. Trust me. You will still use your Mac for simple hex edits (for research & such), but you'll still need a PC to be able to function correctly.
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  #1053    
Old March 9th, 2012 (1:19 PM).
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midwest9285 midwest9285 is offline
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    Idk if im posting in the wrong thread if I am someone let me know lol. Im also new so don't really know how to use this forum at ALL. But I am making a ROM hack of FR and I'm wanting to do the journey of the character jimmy from the chronicles so its not a remake of any games nor is it based on the anime. So the story is gonna be based on the character jimmy and i already got a lot of the story planned but I am asking if anybody would like to help with the hack? Not help me try to understand things but to help with the hack. I don't really want or have the time to do everything. If anybody would like to help just PM me and tell me what you would like to do in the ROM and ill go into detail more if anybody is interested.
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      #1054    
    Old March 19th, 2012 (10:07 PM). Edited March 19th, 2012 by Teomat.
    Teomat Teomat is offline
       
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      Don't really shure did I choose right topic but still...

      I heard there was a gender bender hack for 4 gen game(Diamond, if I remeber correctly). All charecters were switched gender. Did anyone know how this hack called?

      P.S> Sorry for crappy English... I'm not native English speaker
        #1055    
      Old March 31st, 2012 (7:31 AM).
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        I have been around for a good year and I have never hear of any hack that sounds even vaguely like that...

        On a unrelated note, anyone want to insert some tiles for me?
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          #1056    
        Old March 31st, 2012 (8:40 AM).
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        droomph droomph is offline
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        Well there's some pretty self-explanatory tutorials of Tile-Inserting on PC...so....
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          #1057    
        Old March 31st, 2012 (9:43 AM).
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        jabberjabber8 jabberjabber8 is offline
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          Quote:
          Originally Posted by droomph View Post
          Well there's some pretty self-explanatory tutorials of Tile-Inserting on PC...so....
          And for reasons still unbeknown to me none of them work for me...so....

          Anyone Else?

          Spoiler:
          :D
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            #1058    
          Old April 19th, 2012 (9:03 PM).
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          Incineroar Incineroar is offline
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          Just curious, is VB.NET a good programming language for tools? It's what I am learning in school, but C# comes around next year.
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            #1059    
          Old April 28th, 2012 (1:45 AM).
          AvatarMew AvatarMew is offline
             
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            Can I remove Johto from HearGold and make Kanto the main reigon?
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              #1060    
            Old April 28th, 2012 (10:12 AM).
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            droomph droomph is offline
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            Quote:
            Originally Posted by AvatarMew View Post
            Can I remove Johto from HeartGold and make Kanto the main reigon?
            Yes, but you'll have to change some scripts. You simply change the player's room to link to Pallet Town.

            But why would you want to do that?
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              #1061    
            Old April 29th, 2012 (8:56 AM). Edited April 29th, 2012 by AvatarMew.
            AvatarMew AvatarMew is offline
               
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              Quote:
              Originally Posted by droomph View Post
              Yes, but you'll have to change some scripts. You simply change the player's room to link to Pallet Town.

              But why would you want to do that?
              I have a idea for a Pokmeon red 4th gen remake...

              Basically, I want to keep it to the orginal as possible, change the tms... Remove the physical/special spilt, redo the base stats... etc...
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                #1062    
              Old April 29th, 2012 (10:22 AM).
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              dragonlolz dragonlolz is offline
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                Quote:
                Originally Posted by AvatarMew View Post
                I have a idea for a Pokmeon red 4th gen remake...

                Basically, I want to keep it to the orginal as possible, change the tms... Remove the physical/special spilt, redo the base stats... etc...
                good luck with that, with the current tools it will be hard XD
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                  #1063    
                Old April 29th, 2012 (10:41 AM).
                AvatarMew AvatarMew is offline
                   
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                  Quote:
                  Originally Posted by dragonlolz View Post
                  good luck with that, with the current tools it will be hard XD
                  Aw, thanks, how do I start?...
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                    #1064    
                  Old May 5th, 2012 (10:37 AM).
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                  Quote:
                  Originally Posted by AvatarMew View Post
                  Aw, thanks, how do I start?...
                  Tinke. (google is your friend)

                  And please think about what you're doing before attempting any sort of remake. PC has had trouble with that in the past with GSC remakes.
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                    #1065    
                  Old June 3rd, 2012 (6:45 PM).
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                    Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

                    Thoughts?
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                      #1066    
                    Old June 15th, 2012 (3:01 AM).
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                    tajaros tajaros is offline
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                      Quote:
                      Originally Posted by ZodiacDaGreat View Post
                      Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

                      Thoughts?
                      Yeah much understandable and much easier ASM tutorials would be great...
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                        #1067    
                      Old June 15th, 2012 (3:40 AM).
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                      Satoshi Ookami Satoshi Ookami is offline
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                      Quote:
                      Originally Posted by ZodiacDaGreat View Post
                      Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

                      Thoughts?
                      It would be awesome! Especially what can be done with ASM in ROM hacking and how to implement it =)
                      It would surely bring new hackers to the scene
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                        #1068    
                      Old June 15th, 2012 (10:40 AM).
                      itman itman is offline
                      Back to ROM hacking. :D
                         
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                        Quote:
                        Originally Posted by ZodiacDaGreat View Post
                        Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

                        Thoughts?
                        That would be extremely beneficial to the ROM hacking community. :D

                        Like many others have said, I feel like the existing tutorials don't quite show us practical applications to Pokemon. I know ASM is a programming language that doesn't just include Pokemon ROMs, but there's a reason 99% of the hacks on POKEcommunity is Pokemon.
                          #1069    
                        Old June 15th, 2012 (1:19 PM).
                        RayEarly RayEarly is offline
                           
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                          hey guys do yopu think it would make sence to start with rom hacking if i no nearly nothing about scripting and all this stuff? because i relly want to design my own maps and everything but i always think its too camoplicated?
                            #1070    
                          Old June 15th, 2012 (1:40 PM).
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                            Yeah, go ahead and start one. I do suggest that you try and learn things by searching around in the tutorials section or something. It's never too complicated if you're committed/motivated enough, so go ahead and try it out!
                              #1071    
                            Old June 16th, 2012 (1:41 AM).
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                            ZodiacDaGreat ZodiacDaGreat is offline
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                              Quote:
                              Originally Posted by tajaros View Post
                              Yeah much understandable and much easier ASM tutorials would be great...
                              Quote:
                              Originally Posted by Ash493 View Post

                              It would be awesome! Especially what can be done with ASM in ROM hacking and how to implement it =)
                              It would surely bring new hackers to the scene
                              Quote:
                              Originally Posted by itman View Post
                              That would be extremely beneficial to the ROM hacking community. :D

                              Like many others have said, I feel like the existing tutorials don't quite show us practical applications to Pokemon. I know ASM is a programming language that doesn't just include Pokemon ROMs, but there's a reason 99% of the hacks on POKEcommunity is Pokemon.
                              Quote:
                              Originally Posted by Alignment View Post
                              Yeah, go ahead and start one. I do suggest that you try and learn things by searching around in the tutorials section or something. It's never too complicated if you're committed/motivated enough, so go ahead and try it out!
                              I tried to do that back then but never got to cover the application side. This time I'd write on GoogleDocs, by the way what do you guys think of the existing ones I wrote. Are they easy to follow? I plan to redo them but I need to know whether it is too hard, too easy, too much theory etc.
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                                #1072    
                              Old June 23rd, 2012 (4:19 PM).
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                              MrFantasy MrFantasy is offline
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                                This is a little off topic but has anyone heard of the Ash coma theroy? Because I'd like to see a hack based off of after he wakes up xD
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                                  #1073    
                                Old August 8th, 2012 (9:01 PM).
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                                Incineroar Incineroar is offline
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                                Quote:
                                Originally Posted by ZodiacDaGreat View Post
                                Hey everyone, its been a while since I've posted on PokeCommunity. It's been bothering me lately, I wonder if its a good idea to have like a standard set of ASM tutorials. Thing is, I find none of the tutorials so far are actually complete (including mine).

                                Thoughts?
                                Kinda late to the party but I wouldn't mind them. I'd love to learn ASM and write my own hooks and whatnot.

                                And I got a map viewer for the 4th Gen. Gotta love this view:

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                                  #1074    
                                Old August 9th, 2012 (12:07 AM).
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                                Satoshi Ookami Satoshi Ookami is offline
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                                Wow, this is awesome! I've always wondered what's behind the league's building.
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                                  #1075    
                                Old August 9th, 2012 (4:38 AM).
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                                Banjora Marxvile Banjora Marxvile is offline
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                                  By the looks of things (and this is me guessing), it's the Battle Island thing, Resort Gorgeous part me thinks, to keep in line with the Region Map and to allow The Underground to function properly.
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