Scarf's Pixels

Started by Esper August 12th, 2009 11:01 PM
  • 11121 views
  • 118 replies

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018

Welcome.

Thank you for viewing my fabulous humble collection of pixel work. Some of what you see below was made for hacks and other games, but mostly I do this for the fun of it. Please don't steal, but feel free to leave comments, constructive criticism, requests, insults, family recipes and anything else you can think of.



Fakémon:
Hover over them for the blurbs.


[???=Shuntose (Water) (Sea Cucumber Fakémon): When frightened it may expel its insides to ward off predators. It lives on the sea floor.][/???] [???=Dazetail (Normal) (Flower Tail Fakémon): It likes to lick the pollen left by bees attracted to its tail.][/???] [???=Mintorn (Ice/Fighting) (Candy Stick Fakémon): Its horns are made of hardened sugar. It often visits settled areas in search of sweet foods.][/???] [???=Marimon (Grass/Water) (Algae Fakémon): Groups of Marimon gather at the bottom of lakes in winter when the surface freezes.][/???] [???=Siliphone (Ground) (Sound Wave Fakémon): Siliphone smooth out tunnels to help communicate with each other over great distances.][/???] [???=Capricone (Rock) (Mountain Goat Fakémon): It will try to reach the top of any mountain. If it falls, it immediately gets up and tries again.][/???]
[???=Winkap (Poison/Psychic) (Bedtime Fakémon): People who sleep in the vicinity of this Pokemon often wake up feeling nauseous.][/???] [???=Gravikey (Psychic/Steel) (Doorway Fakémon): This Pokemon came from outer space. It is said to know the secrets of anyone it meets.][/???] [???=Jellusk (Water) (Jelly Fakémon): To keep from being carried away by currents a Jellusk uses its tentacles to latch onto stronger

Pokemon.][/???] [???=Cerispeck (Grass/Bug) (Planter Fakémon): It crawls along fields planting them with seeds from the grain that grows on its back.][/???] [???=Marchase (Dragon) (Running Fakémon): These Pokemon love to challenge each other to races. Large herds of Marchase sometimes cause earthquakes.][/???] [???=Abysail (Water) (Deep Sea Fakémon): This Pokemon lives near deep sea vents. It can withstand greater pressures than any creature.][/???]
[???=Littoril (Water) (Tide Pool Fakémon): A Littoril's entire body reacts very quickly to stimuli. It is easily frightened.][/???] [???=Chartail (Electric) (Guide Fakémon): The magnetic feather on its head always points north. It never gets lost.][/???] [???=Baubloat (Water) (Buoy Fakémon): (description pending)][/???] [???=Zardust (Ground) (Dirt Fakémon): (description pending)][/???] [???=Clocket (Grass) (Luck Fakémon): (description pending)][/???] [???=Clolly (Grass) (Rag Doll Fakémon): (description pending)][/???]

Now showing off backsprites





Fakémon for other folks:
Look, but don't touch.


[???=????: What is this unknown Fakémon? Even I don't know.][/???]
Made for [url-inline="member.php?u=86571"]PokemonOI[/url-inline] for Pokemon: Malachite!
design by Scarf


[???=????][/???] [???=???][/???] [???=????][/???] [???=????][/???] [???=????][/???]
Made for [url-inline="member.php?u=94305"]{Swan}[/url-inline]
designs by {Swan}


[???=Lickitung prevo][/???]
Made for [url-inline="member.php?u=119675"]Manipulation[/url-inline] for Pokémon Sienna
design by Scarf


[???=Aerodactyl prevo][/???] [???=???][/???] [???=???][/???]
Made for Pokémon Sienna
designs by ???



Other Sprites:
Nothing special.


[???=Much scratch work, originally based on a Cool Trainer][/???]

[???=Mill, Current, Park, Shore, Stage, Memory, Fuel, and Star badges.][/???]



Region Maps:
Still nothin' special.



D/P/P style map.


R/S/E style map and a failed attempt at an original mapping style.


Another evolving mapping style.



Fusions/Edits:
Always in a state of unfinishedness.


[???=Rocket Grunt + Cool Trainer + some other stuff + scratch work.][/???] [???=Magnezone rescaled][/???]







Thanks to everyone who responds. You're most definitely awesome.
(probably)

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
Wow, these are really great. I don't know what to say.
You really know when and when not to checkerboard.
Thank you. I'm just pretending to know what I'm doing, though.

Those...are...awesome. I am speechless.


Could I use your fakemon sprites, and the D/P/Pt region styled map?
Thanks, but for now they're going to remain for show only. Sorry.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
Those are great! How long have you been doing spriting/art?
Thank you. I've been working since I came to this site.

The fakemons are amazing, they only need a basic idea with them. The shading is, perfect. And the world maps are great too, but the South part of the Sinnoh map is kinda empty. D=
Keep up! =>
Yay, critical response. Yeah, there is a glaring gap at the map's bottom. I based the D/P/P map on a piece of real geography, but it wasn't the best choice I could have made. If/when I get around to touching it up I'll definitely put an island or something there.

By basic idea do you mean giving them names and blurbs and that sort of thing?
An igloo in Canada
Seen December 17th, 2014
Posted July 20th, 2011
1,770 posts
16 Years
Thank you. I've been working since I came to this site.
Seriously? You've only been spriting for two months? That's unbelievable; if it's true. ;S

Anyway, your sprites are all brilliant. I especially like your "sea cucumber" sprite because it just looks so smooth. The black outlines add that extra roughness to make the sprite look a lot more distinct and better. It looks like it came right out of a Mother game. ;o

I like how you've based your sprites off of random objects, like an amplifier, or a key, or a pair of pajamas. A few of them need work; mainly the bull, the amp, the key and the jellyfish. All I can say is to work on your outlines on most of them. ;)
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Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
That's fantastic work! I love looking at pixel art!
Why thank you. I do as well.

Seriously? You've only been spriting for two months? That's unbelievable; if it's true. ;S

Anyway, your sprites are all brilliant. I especially like your "sea cucumber" sprite because it just looks so smooth. The black outlines add that extra roughness to make the sprite look a lot more distinct and better. It looks like it came right out of a Mother game. ;o

I like how you've based your sprites off of random objects, like an amplifier, or a key, or a pair of pajamas. A few of them need work; mainly the bull, the amp, the key and the jellyfish. All I can say is to work on your outlines on most of them. ;)
I thought my bull and amp were some of my better ones. I guess that's why I ask for others' opinions. Okay. Outlines. Check.

Seriously. Two months, though I've done other computer art stuff before and I'm a perfectionist patient, so don't think I'm some spriting prodigy. It took me a lot of time to make those.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
Reply and small update.
In wish the Pokemon games had as many cities and towns as you do on these, bravo! great job
Thanks. Didn't think I was putting in more than an average number.

Here's the update, a couple of tiny badges:


The Mill badge, Current badge, Park badge, Shore badge, Stage badge, Memory badge, Fuel badge, and Star badge

ThePastaThrower

...Is adding extra meatballs..

Male
Well... Umm... Yeah.
Seen June 22nd, 2012
Posted February 21st, 2010
103 posts
15.9 Years
Looks pretty damn awesome. For the Fakemon: A teeny tiny bit of polishing on the outlines. I'll go in order:

Spoiler:
Sea Cucumber: I really love the sea cucumber. Maybe make the end of the "tail" have a little lighter outline. Now you've got an almost black outline AND a dark shade right beside it. Or make the dark shade cover a little larger part.

Rat: The flower on the rat's tail needs a little stronger outline on the light part and on the body a little lighter on the dark parts.

Bull: This is maybe just me, but the arms don't look symmetrical. One arm becomes larger towards the hand in a slightly curvy way, and the other just goes straight.
Maybe add a darker shade going "behind" the head since your light-source seems to come straight at it.

Marimo: The "hands" maybe a little rounder?

Amp: The round mark on the stomach needs a lighter outline.

Goat: Hmm... Enlarge the light area so that it doesn't just follow the outline? I don't know. Looks good.

Pajamas: Not much to say here, round the outline more.

Key: This was my favorite. BUT give the other parts than the eye more shading. As you see the part with the eye is half dark, half light? Make the other parts follow the light-source.

Jellyfish: Outline is good here, but a little jagged on the lower body between the legs (if a jellyfish can have legs). On the dark red part in the middle (with all the tentacles), maybe make the ends sharp instead of flat?

Spider: Make the green parts follow a light source. The golden leaf on the head needs a stronger outline.

Dragon/Dinosaur: Avoid dithering, use a shade instead. The outline is a bit jagged at the neck, and too black. Use dark gray or a dark color. Smoothen the outline up, give the tail a darker look, and smoothen the lightest shade on the neck a bit.

Deep water creature: Spread the dark outline a bit more, not just on one side. The outline is pretty awesome except for one little spot in the Mid-Low right. Smoothen that up.


Did I mention these are all awesome? If you need images to explain all this, please tell me. These are all superb, just a few minor complaints.

You are one of the best spriters I've seen lately. Keep up the awesome work!


I support these hacks:






My Hack:

Join Here:
Age 29
Male
Croatia
Seen February 6th, 2023
Posted February 6th, 2023
1,270 posts
14.4 Years
I like the fakemon, they look very much alive so I could kinda imagine them in real life. Although the amp one scares me, it looks at me like it's going to shoot me with a cannonball.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
Looks pretty damn awesome. For the Fakemon: A teeny tiny bit of polishing on the outlines. I'll go in order:

Spoiler:
Sea Cucumber: I really love the sea cucumber. Maybe make the end of the "tail" have a little lighter outline. Now you've got an almost black outline AND a dark shade right beside it. Or make the dark shade cover a little larger part.

Rat: The flower on the rat's tail needs a little stronger outline on the light part and on the body a little lighter on the dark parts.

Bull: This is maybe just me, but the arms don't look symmetrical. One arm becomes larger towards the hand in a slightly curvy way, and the other just goes straight.
Maybe add a darker shade going "behind" the head since your light-source seems to come straight at it.

Marimo: The "hands" maybe a little rounder?

Amp: The round mark on the stomach needs a lighter outline.

Goat: Hmm... Enlarge the light area so that it doesn't just follow the outline? I don't know. Looks good.

Pajamas: Not much to say here, round the outline more.

Key: This was my favorite. BUT give the other parts than the eye more shading. As you see the part with the eye is half dark, half light? Make the other parts follow the light-source.

Jellyfish: Outline is good here, but a little jagged on the lower body between the legs (if a jellyfish can have legs). On the dark red part in the middle (with all the tentacles), maybe make the ends sharp instead of flat?

Spider: Make the green parts follow a light source. The golden leaf on the head needs a stronger outline.

Dragon/Dinosaur: Avoid dithering, use a shade instead. The outline is a bit jagged at the neck, and too black. Use dark gray or a dark color. Smoothen the outline up, give the tail a darker look, and smoothen the lightest shade on the neck a bit.

Deep water creature: Spread the dark outline a bit more, not just on one side. The outline is pretty awesome except for one little spot in the Mid-Low right. Smoothen that up.


Did I mention these are all awesome? If you need images to explain all this, please tell me. These are all superb, just a few minor complaints.

You are one of the best spriters I've seen lately. Keep up the awesome work!
It's like I was blind to everything you've pointed out. Or maybe I didn't want to see. Thank you for all of that. I really appreciate the level detail you went to. I think I've understood everything.

I don't suppose I can hold off on fixing those outlines and shaded areas now.

I like the fakemon, they look very much alive so I could kinda imagine them in real life. Although the amp one scares me, it looks at me like it's going to shoot me with a cannonball.
I suppose realism is better than looking fake, even though they're fakemon. Thank you and don't worry, no cannonballs here.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
Update! Some retouched sprites with the originals for comparison. I will try to get all of them touched up eventually.


Changed the shading and outlines.


Changed the colors a bit, the angle of the head, the shape of the tail, and the outlines. And gave it teeth.


Smoothed out some of the rough edges.
Where The Carrots Be
Seen April 10th, 2019
Posted September 11th, 2013
583 posts
14.1 Years
Haha, wow... I remember in early June, when you said you'd made Shuntose using one of my tutorials... you've gotten a lot done since then! I especially like Dazetail... it kind of makes me wish I'd given Marchare a more jerboa-esque design. You also seem to have a knack for naming them the way Nintendo of America does; changing the names from Japanese, Marimon would probably have been one of the ones they left alone.

The only real problem I see is with outlines. The outlines on Mintorn's arms and Jellusk's tentacles get kind of iffy where thin, and there are a few spots on Marchase that look jaggy... though that may be due to the way it's shaded.

Unrelated to this thread... Location: ジパング? Puttin' on the old world charm, eh?

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
Haha, wow... I remember in early June, when you said you'd made Shuntose using one of my tutorials... you've gotten a lot done since then! I especially like Dazetail... it kind of makes me wish I'd given Marchare a more jerboa-esque design. You also seem to have a knack for naming them the way Nintendo of America does; changing the names from Japanese, Marimon would probably have been one of the ones they left alone.

The only real problem I see is with outlines. The outlines on Mintorn's arms and Jellusk's tentacles get kind of iffy where thin, and there are a few spots on Marchase that look jaggy... though that may be due to the way it's shaded.

Unrelated to this thread... Location: ジパング? Puttin' on the old world charm, eh?
Old world charm indeed. I'm glad you enjoyed the names, too. I spent more time than I probably should have coming up with them. And I was thinking more kangaroo rat than jerboa, but they're not really that different.

Like a wolf you've targeted the weakest of my herd. Jellusk and Marchase are likely to need overhauls whereas the rest are probably okay with touch-up work. Outlines seem to be my weak point :\ I think I'm getting better though.

Seriously, you can't undervalue a good tutorial.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
Updating to keep my dying thread alive.

As per suggestions, I did some outline work on this guy:


And raised an island or two on this map to fill it out:


New: Cool Trainer base with the leg from a Crush Girl, the arm from I-don't-remember, and quite a bit of scratch work.


More to come soon eventually!
Where The Carrots Be
Seen April 10th, 2019
Posted September 11th, 2013
583 posts
14.1 Years
I recognize the right arm and torso of the FR/LG Cool Trainer, along with the Crush Girl's left leg and what looks like an R/S/E Breeder's left arm... but I really don't know about the other leg. The closest I could find is the R/S/E Camper's leg, but there are a half dozen other bare legs it could have been modified from, if it's not from scratch.

It's a nice sprite, especially for people who like cheongsams (i.e. me)... but there's one thing bothering me about it. Look at the hips under the dress.

Now, look at the legs. Don't they seem a bit long and disjointed? Particularly the left leg... It doesn't really seem to flow from the hip.

Esper

California
Seen June 30th, 2018
Posted June 30th, 2018
I recognize the right arm and torso of the FR/LG Cool Trainer, along with the Crush Girl's left leg and what looks like an R/S/E Breeder's left arm... but I really don't know about the other leg. The closest I could find is the R/S/E Camper's leg, but there are a half dozen other bare legs it could have been modified from, if it's not from scratch.

It's a nice sprite, especially for people who like cheongsams (i.e. me)... but there's one thing bothering me about it. Look at the hips under the dress.

Now, look at the legs. Don't they seem a bit long and disjointed? Particularly the left leg... It doesn't really seem to flow from the hip.
That other leg might have once been from somewhere but I don't think anything from the original remains so I'm calling it scratched. You're right about that arm. That is definitely where I got it from now that I'm looking at the R/S/E sprites again.

I see what you mean about the legs and now I can't stop seeing it. I'm trying to learn how to scratch trainers so I started by fusing one to get my feet wet. I'll try applying more realistic anatomy to this one, but cross your fingers because I was always bad at figure drawing.

Thanks again for the input.
Age 31
Female
Bronx, New York
Seen September 4th, 2014
Posted September 4th, 2014
12,048 posts
17.3 Years

New: Cool Trainer base with the leg from a Crush Girl, the arm from I-don't-remember, and quite a bit of scratch work.


More to come soon eventually!
Nice job with the shading and coloring but for the left arm it's too straight it should show at least the elbow of her arm


:t354:TG

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