A collection of random tiles Page 6

Started by Alucus_Of_Borg August 14th, 2009 2:46 PM
  • 75172 views
  • 190 replies
Seen July 19th, 2022
Posted May 6th, 2018
918 posts
15.8 Years
Following on with the hoenn tiles iv decided to make the pokecenter mart and gym. So first off is the center and mart.



Thanks to Dew for sorting out the initial problums that I had with the pokecenter so partial credit goes to him on this one.
Hmm, this wil be a bit of a harsh critique but because you are such a good tile artist I think you could take this as a good thing and really improve these two buildings by a long shot.

Ok first off problems with both... They both look huge and very out of proportion. it looks as if the roofs were injected with steroids leaving the main body of the building shadowed under a behemoth. (mainly the PC.)

Now for solely the PC I really hate the roofs palettes. It is so bright compared to other colors used on the building leaving it almost glowing on the time. Also the proportions of the front to the sides do not quite match in either the semi circular top with the PokeBall insides and the roof under that. Everything but the roof is great.

On to the Mart. The roof is better on this due to a subtler palette and a slightly over proportioned rood compared to the other one. But usually the mart is smaller than the PC so it still looks awkward.

Overall the concept is nice. Sorry if this was to harsh :\
Hey
Seen April 28th, 2019
Posted December 5th, 2011
508 posts
15.5 Years
Hmm, this wil be a bit of a harsh critique but because you are such a good tile artist I think you could take this as a good thing and really improve these two buildings by a long shot.

Ok first off problems with both... They both look huge and very out of proportion. it looks as if the roofs were injected with steroids leaving the main body of the building shadowed under a behemoth. (mainly the PC.)

Now for solely the PC I really hate the roofs palettes. It is so bright compared to other colors used on the building leaving it almost glowing on the time. Also the proportions of the front to the sides do not quite match in either the semi circular top with the PokeBall insides and the roof under that. Everything but the roof is great.

On to the Mart. The roof is better on this due to a subtler palette and a slightly over proportioned rood compared to the other one. But usually the mart is smaller than the PC so it still looks awkward.

Overall the concept is nice. Sorry if this was to harsh :\

:D I love the way people are describing the roof, Kyle said It looked like a squashed mushroom lol. Anyway thanks for the crit, everything you have said is right, and Even I had a strange feeling about the roof of the PC, you know one of those, something is wrong but I cant quite make out what, sort of feelings. Anyway I have decided to work on a Hoenn tile project so I am planning to redo both of them anyway, taking into advice what people have said. Thanks a lot for the crit, it made me laugh, and the way I see it is that every bit of negative crit helps me make my work better.

Littleroot is now complete. Everything is origional except for the trees they are edits of CNC's

Age 29
Male
Croatia
Seen February 6th, 2023
Posted February 6th, 2023
1,270 posts
14.4 Years
WOW => simply WOW. I'm digging the new look alot. It just kicks everyone that has done Littleroot two in the face. I have to say that this is my favorite out of them all.I just love the new Hoenn trees and worship the fact that it's not the same tree over, and over again, which adds more dynamics to the whole map. The houses look amazing. Lastly the grass tiles and the dirt ones are superb. I think the dirt tiles are very original and haven't been seen before. This is just WOW.
Seen July 19th, 2022
Posted May 6th, 2018
918 posts
15.8 Years
:D I love the way people are describing the roof, Kyle said It looked like a squashed mushroom lol. Anyway thanks for the crit, everything you have said is right, and Even I had a strange feeling about the roof of the PC, you know one of those, something is wrong but I cant quite make out what, sort of feelings. Anyway I have decided to work on a Hoenn tile project so I am planning to redo both of them anyway, taking into advice what people have said. Thanks a lot for the crit, it made me laugh, and the way I see it is that every bit of negative crit helps me make my work better.

Littleroot is now complete. Everything is original except for the trees they are edits of CNC's

Redemption! (except those trees :\)... Wow I like the "rustic" vibe of this map, yet those trees ruin it a tad due to their IDK... plain-ness?(Is that a word :<). Anyways...

And the trees just may be my opinion with the simplicity and all... I can see Luka has taken a liking in them.

The environment

Very nice, I like your grass, flowers, and path. They blend in very well with the rustic scenery around the place. All I can say is that the trees look very 2D in the sense of spacing. The trunk feels like it bulges out a bit under the tree while the top looks like it is flat as a piece of paper (Yeah I suck at alliterations...XD)

The buildings

Hot damn! That lab is some smex :3. I really love the offset feel of its "stilts" which hold it up and the palette chosen feel like RSE in every way and form. With the regular houses the same applies. The "rustic" vibe makes it feel like your in a small town (like you are :D)

Overall

Overall these tiles are exceptional except for the trees. I mean they are not bad for the usual tile artist but seeing your work I expect a tad bit more. you have become a bit of a staple in this little petite section. And yes when I say petite I do not mean it lightly. Pixel art is not the easiest thing to do with shading and its color limits. But it has come a far way and with people like you helping innovation in just one of the fields you are doing your part for us all.

~Teh panda~
Hey
Seen April 28th, 2019
Posted December 5th, 2011
508 posts
15.5 Years
Redemption! (except those trees :\)... Wow I like the "rustic" vibe of this map, yet those trees ruin it a tad due to their IDK... plain-ness?(Is that a word :<). Anyways...

And the trees just may be my opinion with the simplicity and all... I can see Luka has taken a liking in them.

The environment

Very nice, I like your grass, flowers, and path. They blend in very well with the rustic scenery around the place. All I can say is that the trees look very 2D in the sense of spacing. The trunk feels like it bulges out a bit under the tree while the top looks like it is flat as a piece of paper (Yeah I suck at alliterations...XD)

The buildings

Hot damn! That lab is some smex :3. I really love the offset feel of its "stilts" which hold it up and the palette chosen feel like RSE in every way and form. With the regular houses the same applies. The "rustic" vibe makes it feel like your in a small town (like you are :D)

Overall

Overall these tiles are exceptional except for the trees. I mean they are not bad for the usual tile artist but seeing your work I expect a tad bit more. you have become a bit of a staple in this little petite section. And yes when I say petite I do not mean it lightly. Pixel art is not the easiest thing to do with shading and its color limits. But it has come a far way and with people like you helping innovation in just one of the fields you are doing your part for us all.

~Teh panda~
Thanks man but just a point, the trees arnt actually mine :D Im really quite bad at custom trees, so I found some that I thought looked similar to the hoenn set and edited them to fit in, so the credit for the trees is cnc's

GFA

Mega Blastoise is my homeboy

Male
Seen September 7th, 2018
Posted August 29th, 2018
1,830 posts
14.8 Years
Not t be rude, but Turquoise, if yours is the 'new' one, Alucus should keep it the same.

It's greatly improved from your prior Alucus, but the section with the Pokeball juts out a bit, then than that, it looks great! I would actually do what Turqoise told you to do, but keep the Poke Ball the same
Seen April 28th, 2019
Posted December 5th, 2011
508 posts
15.5 Years
Actually that's what I meant.
Not t be rude, but Turquoise, if yours is the 'new' one, Alucus should keep it the same.

It's greatly improved from your prior Alucus, but the section with the Pokeball juts out a bit, then than that, it looks great! I would actually do what Turqoise told you to do, but keep the Poke Ball the same
Thanks for the advice guys but I actually like it better like this, as it adds that slight bit of HG/SS look to it, with the bokeball sign section on to the overhang, That was my intention.
Seen April 28th, 2019
Posted December 5th, 2011
508 posts
15.5 Years
Oh. The angle of the Pokeball is still wrong though.
Look:

Fix this.
Like I said it is intentional.

Hey can i use the indoor tiles?
I know it's free but im just making sure.
Sure of cours you can, thanks for asking though.
Seen July 19th, 2022
Posted May 6th, 2018
918 posts
15.8 Years
No, but it's not right!
Unless the thing on the roof bends or something...
But it's not right.
The part with the pokeball on it sticking out is meant to be bigger. The regular roof curves and couples with it where it juts out.
Hey
Seen April 28th, 2019
Posted December 5th, 2011
508 posts
15.5 Years
Oh. That explains it then.
I hope you know that I was only criticizing your work so you could improve. I meant no harm
Na I enjoy criticizam it helps me improve my work, so its all welcome. It was my fault really I had a mental block and couldent think of how to put it :D
Seen April 28th, 2019
Posted December 5th, 2011
508 posts
15.5 Years
Update time guys the first one for a while, I have been buisy with tile requests aswell as other stuff so I have had the day off stuff like that to work on the HG/SS tile set, so here is a work in progress of the cave tiles. I found these a massive chalange as I strugle a bit with caves and mountains, so I am really happy with how they turned out, I still have a load more to do though, and I want to do some updated FR/LG cave detail tiles aswell, so keep an eye on this one cus it will keep changing.

Male
Seen August 16th, 2010
Posted March 17th, 2010
28 posts
13.8 Years
About your cave tiles.
The sidewall tiles. Those thick black lines they have. They look a bit misplaced. You should make them thinner like you did with the front wall.

One question about those rock tiles you used for your Knot Island map. Is there a cave entrance tile for these? I would really love to use them, but I am missing those cave entrance tiles.