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Old August 16th, 2009 (9:53 AM). Edited August 16th, 2009 by WhiteTux.
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WhiteTux WhiteTux is offline
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Join Date: Apr 2009
Location: Johto
Gender: Male
Nature: Bold
Posts: 62
Welcome, friends! Lets just say this is Wal-Mart for Pokemon, shall we? Here you will find a excellent variety of items from medicine to berries, with poke balls and tms too! Here is a list of the fine products you will find in this store:

Medicine:
Fresh Water
Lemonade
Soda
Moomoo Milk
EnergyPowder/Root
Revival Herb
Ether/Max
Elixer/Max
HP UP/PP UP
Protein
Iron
Carbos
Calcium
Rare Candies
Zinc
PP Max
Old Gateau-limited!
Sacred Ash
Lava Cookies

TMs:
TM01 - Focus Punch (Physical)

Type: Fighting
PP: 20
Power: 150
Accuracy: 100
Information: Attacks after turn is over. Flinches if hit.
Suggestion: Use this in combination with Substitute.

TM02 - Dragon Claw (Physical)

Type: Dragon
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: Good against dragon Pokemon.

TM03 - Water Pulse (Special)

Type: Water
PP: 20
Power: 60
Accuracy: 100
Information: 10% chance of confusion.
Suggestion: Good if you like confusing the foe.

TM04 - Calm Mind (Other)

Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This raises special attack and special defense.
Suggestion: If you can manage to do six of these, you will become nearly
invincible. Even one, though, can help.

TM05 - Roar (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Forces trainer to switch Pokemon. Also can be used to flee from
wild Pokemon.
Suggestion: A good counter for stat-increasing moves used on the foe.

TM06 - Toxic (Other)

Type: Poison
PP: 10
Power: ---
Accuracy: 85
Information: Poisons the foe. Poison gets stronger as turns progress.
Suggestion: Great if you can land it on all the opponent's Pokemon.

TM07 - Hail (Other)

Type: Ice
PP: 10
Power: ---
Accuracy: ---
Information: Hail starts. Hurts all Pokemon except ice Pokemon.
Suggestion: Use with caution. It can backfire.

TM08 - Bulk Up (Other)

Type: Fighting
PP: 20
Power: ---
Accuracy: ---
Information: Boosts both attack and defense.
Suggestion: Good for combo moves.

TM09 - Bullet Seed (Physical)

Type: Grass
PP: 30
Power: 10
Accuracy: 100
Information: This attacks 2-5 times per turn.
Suggestion: Good to start with, but you should not use it in competitive
battles.

TM10 - Hidden Power (Special)

Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Type and power depends on the Pokemon.
Suggestion: This can be good or bad depending on the opponent's Pokemon.

TM11 - Sunny Day (Other)

Type: Fire
PP: 5
Power: ---
Accuracy: ---
Information: This boosts fire-type moves for 5 turns. Only 1 turn required
for solarbeam.
Location: Route 212
Suggestion: Use with caution. It can backfire (but not too much).

TM12 - Taunt (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Taunts foe into using only attack-based moves.
Suggestion: Good way to prevent stat-increasing moves.

TM13 - Ice Beam (Special)

Type: Ice
PP: 10
Power: 95
Accuracy: 100
Information: 10% chance of becoming frozen.
Suggestion: Awesome. This should be your ice move of choice.

TM14 - Blizzard (Special)

Type: Ice
PP: 5
Power: 120
Accuracy: 70
Information: 10% chance of becoming frozen.
Suggestion: Great if you can land it.

TM15 - Hyper Beam (Special)

Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Suggestion: Should be used as a finishing move.

TM16 - Light Screen (Other)

Type: Psychic
PP: 30
Power: ---
Accuracy: ---
Information: This lowers special attack damage.
Suggestion: Great if you have a Blissey and all your opponent's Pokemon
use special attacks.

TM17 - Protect (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Prevents being attacked for that turn. It may fail if used
continuously.
Suggestion: A good stalling move.

TM18 - Rain Dance (Other)

Type: Water
PP: 5
Power: ---
Accuracy: ---
Information: This boosts water-type moves for 5 turns. Thunder cannot miss.
Suggestion: Use with caution. It can backfire (but not too much).

TM19 - Giga Drain (Special)

Type: Grass
PP: 10
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Suggestion: Decent attack.

TM20 - Safeguard (Other)

Type: Normal
PP: 25
Power: ---
Accuracy: ---
Information: Prevents all status problems for the entire party.
Suggestion: Good move.

TM21 - Frustration (Physical)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon hates you.
Suggestion: Use if your Pokemon hate you a bunch.

TM22 - Solarbeam (Special)

Type: Grass
PP: 10
Power: 120
Accuracy: 100
Information: Charges up the first turn and strikes the second.
Suggestion: Good for grass-type Pokemon. Awesome when used with Sunny Day.

TM23 - Iron Tail (Physical)

Type: Steel
PP: 15
Power: 100
Accuracy: 75
Information: This may lower the foe's defense (10% chance).
Suggestion: Powerful, but not accurate enough.

TM24 - Thunderbolt (Special)

Type: Electric
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming paralyzed.
Suggestion: Awesome. This should be your electric move of choice.

TM25 - Thunder (Special)

Type: Electric
PP: 10
Power: 120
Accuracy: 70
Information: 10% chance of becoming paralyzed.
Suggestion: Great if you can land it. Awesome when used with Rain dance.

TM26 - Earthquake (Physical)

Type: Ground
PP: 10
Power: 100
Accuracy: 100
Information: If foe is using dig, damage is doubled.
Suggestion: Simply put, this move is quite incredible.


TM27 - Return (Physical)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: The power is stronger the more the Pokemon likes you.
Suggestion: Use if your Pokemon like you a bunch.

TM28 - Dig (Physical)

Type: Ground
PP: 10
Power: 80
Accuracy: 100
Information: Digs underground the first turn and attacks the second turn.
Suggestion: Good move to use if you want an earthquake alternative.

TM29 - Psychic (Special)

Type: Psychic
PP: 10
Power: 90
Accuracy: 100
Information: This may lower the foe's defense (10% chance).
Suggestion: Awesome. This should be your psychic move of choice.

TM30 - Shadow Ball (Special)

Type: Ghost
PP: 15
Power: 80
Accuracy: 100
Information: This may lower the foe's defense (20% chance).
Suggestion: Awesome. This should be your ghost move of choice.

TM31 - Brick Break (Physical)

Type: Fighting
PP: 15
Power: 75
Accuracy: 100
Information: Destroys Reflect and Light Screen
Suggestion: A decent fighting attack.

TM32 - Double Team (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: ---
Information: Increases evasiveness
Suggestion: A risky move, but it could pay off.

TM33 - Reflect (Other)

Type: Psychic
PP: 20
Power: ---
Accuracy: ---
Information: This lowers attack damage.
Suggestion: Decent defender.

TM34 - Shock Wave (Special)

Type: Electric
PP: 20
Power: 60
Accuracy: ---
Information: Never misses
Suggestion: If you like accuracy, this is for you.

TM35 - Flamethrower (Special)

Type: Fire
PP: 15
Power: 95
Accuracy: 100
Information: 10% chance of becoming burned.
Suggestion: Awesome. This should be your fire move of choice.

TM36 - Sludge Bomb (Special)

Type: Poison
PP: 10
Power: 90
Accuracy: 100
Information: 30% chance of becoming poisoned.
Suggestion: Awesome. This should be your poison move of choice.

TM37 - Sandstorm (Other)
Type: Rock
PP: 10
Power: ---
Accuracy: ---
Information: A sandstorm starts. Hurts all Pokemon except ground, rock, and
steel Pokemon.
Suggestion: Use with caution. It can backfire.

TM38 - Fire Blast (Special)

Type: Fire
PP: 5
Power: 120
Accuracy: 85
Information: 10% chance of becoming burned.
Suggestion: Decent accuracy. Use only if you think your Pokemon is powerful
enough to knock out a foe in one hit with this move.

TM39 - Rock Tomb (Physical)

Type: Rock
PP: 10
Power: 50
Accuracy: 80
Information: This will lower the foe's speed
Suggestion: This can become quite annoying if you use it properly, but it
can easily be countered. Try not to use this more than a couple
of times unless you have to.

TM40 - Aerial Ace (Physical)

Type: Flying
PP: 20
Power: 60
Accuracy: ---
Information: Never misses.
Suggestion: If you like accuracy, this is for you.

TM41 - Torment (Other)

Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Foe is unable to use the same move twice in a row.
Suggestion: This can become a pain for the opponent if used correctly.

TM42 - Facade (Physical)

Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: Doubles attack if Burned, Poison, Paralyzed.
Suggestion: 130 Base Power Ursaring + Guts + Facade = Goodbye
(unless you're a Ghost, Steel, or Rock type)

TM43 - Secret Power (Physical)

Type: Normal
PP: 20
Power: 70
Accuracy: 100
Information: The effect of this move depends on the location.
Suggestion: If you know where you are, it's a good move.

TM44 - Rest (Other)

Type: Psychic
PP: 10
Power: ---
Accuracy: ---
Information: The user becomes asleep. Lasts 2 turns.
Suggestion: Great for Pokemon with high HP.

TM45 - Attract (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: 100
Information: Makes the opposite gender less likely to attack (50%).
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.

TM46 - Thief (Physical)

Type: Dark
PP: 10
Power: 40
Accuracy: 100
Information: Has a chance of taking the foe's held item.
Suggestion: Useful when trying to get a foe's held item.

TM47 - Steel Wing (Physical)

Type: Steel
PP: 25
Power: 70
Accuracy: 90
Information: This may increase the user's defense (10%).
Suggestion: Decent steel maneuver.

TM48 - Skill Swap (Other)

Type: Psychic
PP: 10
Power: ---
Accuracy: 100
Information: Switches abilities with foe.
Suggestion: Use strategically. It can backfire.

TM49 - Snatch (Other)

Type: Dark
PP: 10
Power: ---
Accuracy: 100
Information: This steals the effects of the foe's next move.
Suggestion: Good if the foe keeps using stat-increasing moves.

TM50 - Overheat (Special)

Type: Fire
PP: 5
Power: 140
Accuracy: 90
Information: This lowers the user's special attack.
Suggestion: This can be a good alternative to Fire Blast.

TM51 - Roost (Other)

Type: Flying
PP: 10
Power: ---
Accuracy: ---
Information: This restores half of Max HP.
Suggestion: Great recover move.

TM52 - Focus Blast (Special)

Type: Fighting
PP: 5
Power: 120
Accuracy: 70
Information: This may lower the foe's speed.
Suggestion: Great if you can land it.

TM53 - Energy Ball (Special)

Type: Grass
PP: 10
Power: 80
Accuracy: 100
Information: This may lower the foe's speed.
Suggestion: Great grass-based attack.

TM54 - False Swipe (Physical)

Type: Fighting
PP: 40
Power: 40
Accuracy: 100
Information: Always leaves the foe with at least 1 HP.
Suggestion: Incredible when lowering legendary's HP for capture.

TM55 - Brine (Special)

Type: Water
PP: 10
Power: 65
Accuracy: 100
Information: Power is 130 if Pokemon's HP is less than half.
Suggestion: Can be deadly if used strategically well.

TM56 - Fling (Physical)

Type: Dark
PP: 10
Power: ???
Accuracy: 100
Information: This move hurls out the item the Pokemon is holding. The power
of the move depends on the item.
Suggestion: Use if you have a good item.

TM57 - Charge Beam (Special)

Type: Electric
PP: 10
Power: 50
Accuracy: 90
Information: A high chance of raising the Pokemon's special attack.
Suggestion: A decent electric attack.

TM58 - Endure (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Always leaves the Pokemon with at least 1 HP. It may fail if
used continuously.
Suggestion: A good move for stalling.

TM59 - Dragon Pulse (Special)

Type: Dragon
PP: 10
Power: 90
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: An excellent dragon attack. Good against dragon Pokemon.

TM60 - Drain Punch (Physical)

Type: Fight
PP: 5
Power: 60
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP.
Suggestion: Decent attack.

TM61 - Will-O-Wisp (Other)

Type: Fire
PP: 15
Power: ---
Accuracy: 75
Information: Burns the foe.
Suggestion: Great if you can land it on all the opponent's Pokemon.

TM62 - Silver Wind (Special)

Type: Bug
PP: 5
Power: 60
Accuracy: 100
Information: May raise abilities.
Suggestion: Decent attack. Good if you can raise abilities.

TM63 - Embargo (Other)

Type: Dark
PP: 15
Power: ---
Accuracy: 100
Information: Prevents foe from using held items.
Suggestion: Great if you want to disable leftovers or other items.

TM64 - Explosion (Physical)

Type: Normal
PP: 5
Power: 250
Accuracy: 100
Information: User faints and flips over enemy for massive damage.
Suggestion: Use only as a last resort or as part of a strategic plan.

TM65 - Shadow Claw (Physical)

Type: Dark
PP: 15
Power: 70
Accuracy: 100
Information: Has a high chance of landing a critical hit.
Suggestion: Good if you can land critical hits.

TM66 - Payback (Physical)

Type: Dark
PP: 10
Power: 50
Accuracy: 100
Information: Power is 100 if foe attacks first.
Suggestion: Can be deadly if used strategically well.

TM67 - Recycle (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Recycles a used item for one more use.
Suggestion: Can be deadly if used strategically well.

TM68 - Giga Impact (Physical)

Type: Normal
PP: 5
Power: 150
Accuracy: 90
Information: Attacks for massive damage. Cannot attack second turn.
Suggestion: Should be used as a finishing move.

TM69 - Rock Polish (Other)

Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Greatly raises Pokemon's speed.
Suggestion: Decent move. Use on Pokemon who need a speed boost.

TM70 - Flash (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: Lowers the foe's accuracy.
Suggestion: Decent Move.

TM71 - Stone Edge (Physical)

Type: Rock
PP: 5
Power: 100
Accuracy: 80
Information: Has a high chance of landing a critical hit.
Suggestion: Great against flying Pokemon.

TM72 - Avalanche (Physical)

Type: Ice
PP: 10
Power: 60
Accuracy: 100
Information: Power is 120 if foe attacks first.
Suggestion: Can be deadly if used strategically well.

TM73 - Thunder Wave (Other)

Type: Electric
PP: 20
Power: ---
Accuracy: 100
Information: Paralyzes the foe.
Suggestion: Personally, I really like this move. Great as an annoyer.

TM74 - Gyro Ball (Physical)

Type: Steel
PP: 5
Power: ???
Accuracy: 100
Information: Power depends on the foe's speed.
Suggestion: Can be deadly if used strategically well.

TM75 - Swords Dance (Other)

Type: Normal
PP: 30
Power: ---
Accuracy: ---
Information: Sharply raises Pokemon's attack.
Suggestion: Can be deadly if used strategically well in combination with
attack moves.

TM76 - Stealth Rock (Other)

Type: Rock
PP: 20
Power: ---
Accuracy: ---
Information: Causes damage when opponent switches Pokemon.
Suggestion: Awesome move, especially to break opponents who use Focus Sash
on their team.

TM77 - Psych Up (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Copies the foe's effects and gives to the user.
Suggestion: Great to use if the foe has just used a lot of stat-increasing
moves.

TM78 - Captivate (Other)

Type: Normal
PP: 20
Power: ---
Accuracy: 100
Information: If the foe is the opposite gender of the user, then the foe's
special attack will be lowered.
Suggestion: Good if your opponent's Pokemon have the same gender and they
are opposite from the Pokemon on your team using charm.

TM79 - Dark Pulse (Special)

Type: Dark
PP: 15
Power: 80
Accuracy: 100
Information: May cause flinching.
Suggestion: Great dark-type attack.

TM80 - Rock Slide (Physical)

Type: Rock
PP: 10
Power: 75
Accuracy: 90
Information: May cause flinching.
Suggestion: Decent attack. Good against the flying types.

TM81 - X-Scissor (Physical)

Type: Bug
PP: 15
Power: 80
Accuracy: 100
Information: Nothing special as far as added effects go.
Suggestion: Great bug-type attack.

TM82 - Sleep Talk (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Uses a random move in its own moveset while asleep.
Suggestion: Great way to counter the effects of sleep.

TM83 - Nature Gift (Physical)

Type: Normal
PP: 15
Power: ???
Accuracy: 100
Information: The power of the move depends on the held berry.
Suggestion: Use if you have a good berry.

TM84 - Poison Jab (Physical)

Type: Poison
PP: 20
Power: 80
Accuracy: 100
Information: Foe may become poisoned.
Suggestion: Use on Poison Pokemon with a high attack.

TM85 - Dream Eater (Special)

Type: Psychic
PP: 15
Power: 100
Accuracy: 100
Information: Half of the inflicted damaged is restored to user's HP. This
attack only works while the foe is asleep.
Suggestion: Great if you can land a Hypnosis + Dream Eater combination.

TM86 - Grass Knot (Special)

Type: Grass
PP: 20
Power: ???
Accuracy: 100
Information: Power depends on the foe's weight.
Suggestion: Can be deadly if used strategically well.

TM87 - Swagger (Other)

Type: Normal
PP: 15
Power: ---
Accuracy: 90
Information: Raises the foe's attack but also causes confusion
Suggestion: Can be deadly if used strategically well.

TM88 - Pluck (Physical)

Type: Flying
PP: 20
Power: 60
Accuracy: 100
Information: Power is 120 if the foe is holding a berry.
Suggestion: Great if the foe is holding a berry.

TM89 - U-Turn (Physical)

Type: Bug
PP: 20
Power: 70
Accuracy: 100
Information: User switches out automatically after attack.
Suggestion: Can be deadly if used strategically well.

TM90 - Substitute (Other)

Type: Normal
PP: 10
Power: ---
Accuracy: ---
Information: Creates a substitute using 1/4 of user's Max HP.
Suggestion: Use this in combination with Focus Punch.

TM91 - Flash Cannon (Special)

Type: Steel
PP: 10
Power: 80
Accuracy: 100
Information: May lower the foe's special attack.
Suggestion: Use on a Steel Pokemon who has a high special attack.

TM92 - Trick Room (Other)

Type: Psychic
PP: 5
Power: ---
Accuracy: ---
Information: Slower Pokemon attack first for 5 turns.
Suggestion: Can be deadly if used strategically well in combination with
slow, high-attack Pokemon.


Berries:
#01: Cheri – Spicy: 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effects: Cures paralysis

# 02: Chesto Berry – Dry: 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Sleep

# 03: Pecha – Sweet 10
Stage: 3 hrs Maturity: 12hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Poison

# 04: Rawst – Bitter 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Burn

# 05: Aspear – Sour 10
Stage: 3 hrs Maturity: 12 hrs Feel: 25
Min: 1 Max: 5
Effect: Cures Frozen

# 06: Leppa – Spicy 10, Sweet 10, Bitter 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Restores a move’s PP by 10

# 07: Oran - Spicy 10, Dry 10, Bitter 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Heal user’s HP by 10

# 08: Persim – Spicy 10, Dry 10, Sweet 10, Sour 10
Stage: 4 hrs Maturity: 16 hrs Feel: 20
Min: 1 Max: 5
Effect: Recover from Confusion

# 09: Lum – Spicy 10, Dry 10, Sweet 10, Bitter 10
Stage: 12 hrs Maturity: 48 hrs Feel: 20
Min: 1 Max: 5
Effect: Cures any status problem

# 10: Sitrus – Dry 10, Sweet 10, Bitter 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Heals the user’s HP a little

# 11: Figy – Spicy 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature

# 12: Wiki – Dry 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature

# 13: Mago – Sweet 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature

# 14: Aguav – Bitter 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature

# 15: Iapapa – Sour 15
Stage: 5 hrs Maturity: 20 hrs Feel: 25
Min: 1 Max: 5
Effect: Will heal user in a pinch, but may cause confusion based on nature

# 16: Razz – Spicy 10, Dry 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient

# 17: Bluk – Dry 10, Sweet 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient

# 18: Nanab – Sweet 10, Bitter 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient

# 19: Wepear – Bitter 10, Sour 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 Max: 10
Effect: Poffin ingredient

# 20: Pinap - Sour 10, Spicy 10
Stage: 2 hrs Maturity: 8 hrs Feel: 20
Min: 2 hrs Max: 8 hrs
Effect: Poffin ingredient

# 21: Pomeg – Spicy 10, Sweet 10, Bitter 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base HP

# 22: Kelpsy – Dry 10, Bitter 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Attack

# 23: Qualot – Spicy 10, Sweet 10, Sour 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base defense

# 24: Hondew – Spicy 10, Dry 10, Bitter 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Sp. Attack

# 25: Grepa – Dry 10, Sour 10, Sweet 10
Stage: 8 hrs Maturity: 32 hrs Feel: 20
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Sp. Defense

# 26: Tamato – Spicy 20, Dry 10
Stage: 8 hrs Maturity: 32 hrs Feel: 30
Min: 1 Max: 5
Effect: Using this berry makes the Pokemon more friendly, but lowers its base Speed

# 27: Cornn – Dry 20, Sweet 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient

# 28: Magost – Sweet 20, Bitter 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient

# 29: Rabuta – Bitter 20, Sour 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient

# 30: Nomel – Spicy 20, Sour 10
Stage: 6 hrs Maturity: 24 hrs Feel: 30
Min: 2 Max: 10
Effect: Poffin ingredient

# 31: Spelon – Spicy 30, Dry 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient

# 32: Pamtre – Dry 30, Sweet 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient

# 33: Watmel - Sweet 30, Bitter 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient

# 34: Durin – Bitter 30, Sour 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient

# 35: Belue – Spicy 30, Sour 10
Stage: 15 hrs Maturity: 60 hrs Feel: 35
Min: 3 Max: 15
Effect: Poffin ingredient

# 36: Occa – Spicy 15, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Fire-Type Attack

# 37: Passho – Dry 15, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Water-type attack

# 38: Wacan – Sweet 15, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Electric-type attack

# 39: Rindo - Bitter 15, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Grass-type attack

# 40: Yache – Sour 15, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ice-type attack

# 41: Chople – Spicy 15, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Fighting-type attack

# 42: Kebia – Dry 15, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Poison-type attack

# 43: Shuca – Sweet 15, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ground-type attack

# 44: Coba – Bitter 15, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Flying-type attack

# 45: Payapa – Sour 15, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 30
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Psychic-type attack

# 46: Tanga – Spicy 20, Sour 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Bug-type attack

# 47: Charti – Dry 20, Spicy 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Rock-type attack

# 48: Kasib – Sweet 20, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Ghost-type attack

# 49: Haban – Bitter 20, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Dragon-type attack

# 50: Colbur – Sour 20, Bitter 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Dark-type attack

# 51: Babiri – Spicy 25, Dry 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Steel-type attack

# 52: Chilan – Dry 25, Sweet 10
Stage: 18 hrs Maturity: 72 hrs Feel: 35
Min: 1 Max: 5
Effect: Reduces the damage from a Super Effective Normal-type attack

# 53: Liechi – Spicy 30, Sweet 30, Dry 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder’s attack in a pinch

# 54: Galon – Dry 30, Bitter 30, Sweet 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder’s Defense in a pinch

# 55: Salac – Sweet 30, Sour 30, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder’s Speed in a pinch

# 56: Petaya – Spicy 30, Bitter 30, Sour 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder’s Special Attack in a pinch

# 57: Apicot – Dry 30, Sour 30, Spicy 10
Stage: 24 hrs Maturity: 96 hrs Feel: 40
Min: 1 Max: 5
Effect: Raises holder’s Special Defense in a pinch

# 58: Lansat – Spicy 30, Sweet 30, Sour 30, Dry 10, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 50
Min: 1 Max: 5
Effect: Raises holder’s Critical Hit ratio in a pinch

# 59: Starf – Spicy 30, Sweet 30, Sour 30, Dry 10, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 50
Min: 1 Max: 5
Effect: Sharply raises one of the holder’s stats in a pinch

# 60: Enigma – Spicy 40, Dry 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: Restores HP when hit by a Super Effective attack

# 61: Micle – Dry 40, Sweet 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: One time boost to accuracy to a move in a pinch

# 62: Custap – Sweet 40, Bitter 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: One time, in a pinch, user’s move will go first

# 63: Jabco – Bitter 40, Sour 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: When held, if hit by a Foe’s physical move, they also take damage

# 64: Rowap – Sour 40, Spicy 10
Stage: 24 hrs Maturity: 96 hrs Feel: 60
Min: 1 Max: 5
Effect: When held, if hit by a Foe’s special attack move, they also take damage


Balls:
Every one!!!

What i am looking for is basically rare-legendary Pokemon. Shinies are preferred, but i know they are hard to get, so don't worry if you don't have them. Also, event Pokemon are also accepted! All of the types of Pokemon i just listed are the ones i am looking for. So now, please enjoy, and thank you for shopping at Wal-Mart!

UPDATE: I am looking for Lugia and Ho-Oh! I will trade well for these Pokemon!!! I also have a fire stone, magmarizer, dawn stone, a helix fossil, 2 moon stones, 2 metal coats, an up-grade, stone plate, dread plate, icicle plate, 10 green shards, dubious disc, 2 dusk stones, 10 red shards, 9 yellow shards, 3 nuggets, a thunderstone, and 7 blue shards. As you see these are limited, so get while u can!
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Old August 16th, 2009 (9:55 AM).
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Dark Nero Dark Nero is offline
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Most of the items you offer can be bought in store, and what you are looking for is ludacriss for simple items that people can buy that waste there time trading for.
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My Trade Center - Events Shinys Legendarys & EV'ed

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Old August 16th, 2009 (10:00 AM).
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Lady Gaga Lady Gaga is offline
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didnt you already make a thread like this a couple of days ago. it hasnt been a month...coud have just bumped that one back up. no need to make a new one =/ im just trying to help, since this may be closed. idk...sorry! anyways. if i ever need berries, ill come to you =D
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Old August 16th, 2009 (10:05 AM).
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JaydenTheDragonTamer JaydenTheDragonTamer is offline
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ooo give him a chance dudes :O

xD

so what specific tms have ya got? :)
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Old August 16th, 2009 (10:08 AM).
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Lady Gaga Lady Gaga is offline
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Quote:
Originally Posted by JaydenTheDragonTamer View Post
ooo give him a chance dudes :O

xD

so what specific tms have ya got? :)
haha we are. well, at least i am. im just thinking 2 threads may be alot XD but this one, i must say, is in a way better format then the other! =D

he has most, if not all. just ask him, itll most definatly be a yes. =D
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Old August 16th, 2009 (10:18 AM).
pinkpanther8u pinkpanther8u is offline
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do you have anyh heart scales?
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Old August 16th, 2009 (10:39 AM). Edited August 16th, 2009 by WhiteTux.
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WhiteTux WhiteTux is offline
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no srry, if you wants heart scales, go to "TheIndigoTMShop"

any offers? im ready to trade, just tell me wat u want

BUMP- Keep the trades coming!
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