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  #51    
Old October 25th, 2009 (5:14 PM).
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    can i join as a fakemon artist?
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      #52    
    Old October 26th, 2009 (12:07 PM). Edited October 26th, 2009 by Ty 101.
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      All help is greatly appreciated, I will be sending you a pm shortly.

      I ahve updated the members list.
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        #53    
      Old November 1st, 2009 (5:08 PM). Edited November 1st, 2009 by lx_theo.
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        Quote:
        Originally Posted by PyroDX View Post
        This game was poorly made, in my opinion. I was keeping notes through out the demo, and here's my thoughts.

        - Dialog sucked. There was no personality in it.
        - Minimal effort put into the game. Haven't even made an effort to change the titlescreen, or the entire introduction.
        - Maps are boring. Nothing interesting.
        - Water tile isn't properly animated.
        - First scene in Oak's lab is strange. Oak just automatically assumes that you want a Pokémon.
        - I could heal my non-existent Pokémon before getting one.
        - I was able to go around the wild grass before receiving a Pokémon.

        Yeah, I just stopped right there. I'm going to assume the rest of the game is like this; in the fact that you say 'go do this' and don't put restrictions for trying to skip it.
        From what you say, a bit of it is still a work in progress, so it seems normal enough to me (I'm going to try the demo after this), though it does strike me as odd in the sense that the demo would be released at such an early stage...


        EDIT:

        I'll jot down some problems I see as well so Ty101, can fix them.
        - Raining and Snowing in my house? *And many other buildings.
        -Your, I think mother, should talk to youir face, not the side of it.
        -There's a sand like pathway put near the shore, and it looks like its make to connect to grass, not the sandy shoreline.
        -I agree about the dialogue
        -Runtime error talking to someone in the house to the left, above the lab.
        -Amethyst Island, including its houses (inside), seems quite empty
        -The right foot forward frame of the upwards walk animation of the male hero seems off.
        -The dialogue also has a bit of spelling and grammatical errors, like "Meat me at my house"
        -There's a masterball symbol for the pokeball you get to catch a pokemon
        -I got stuck trying to catch my first Pokemon because even thought the Squirtle's HP was almost gone, it didn't catch it. So I was out of Pokeballs...

        All in all its definitely a work in progress. I would suggest making all accessible parts of the game up to a finished standard before releasing a demo.
          #54    
        Old November 3rd, 2009 (12:59 PM).
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          Quote:
          Originally Posted by PyroDX View Post
          This game was poorly made, in my opinion. I was keeping notes through out the demo, and here's my thoughts.

          - Dialog sucked. There was no personality in it.
          - Minimal effort put into the game. Haven't even made an effort to change the titlescreen, or the entire introduction.
          - Maps are boring. Nothing interesting.
          - Water tile isn't properly animated.
          - First scene in Oak's lab is strange. Oak just automatically assumes that you want a Pokémon.
          - I could heal my non-existent Pokémon before getting one.
          - I was able to go around the wild grass before receiving a Pokémon.

          Yeah, I just stopped right there. I'm going to assume the rest of the game is like this; in the fact that you say 'go do this' and don't put restrictions for trying to skip it.
          1. The character development part of the process is still going on. I have yet to develop many character traits.
          2. I will mention this at the end of the post.
          3. Could you please place some suggestions for the maps. If you did not play bvery far then you didn't make it to any good maps.
          4. Has been fixed.
          5. The text there was always kind of bad. I am rethinking it.
          6. I have fixed this.
          7. I have fixed this.

          Would you try to add a little more detail and a little less criticism in your next post. If you come back.

          Quote:
          Originally Posted by lx_theo View Post
          From what you say, a bit of it is still a work in progress, so it seems normal enough to me (I'm going to try the demo after this), though it does strike me as odd in the sense that the demo would be released at such an early stage...


          EDIT:

          I'll jot down some problems I see as well so Ty101, can fix them.
          - Raining and Snowing in my house? *And many other buildings.
          -Your, I think mother, should talk to youir face, not the side of it.
          -There's a sand like pathway put near the shore, and it looks like its make to connect to grass, not the sandy shoreline.
          -I agree about the dialogue
          -Runtime error talking to someone in the house to the left, above the lab.
          -Amethyst Island, including its houses (inside), seems quite empty
          -The right foot forward frame of the upwards walk animation of the male hero seems off.
          -The dialogue also has a bit of spelling and grammatical errors, like "Meat me at my house"
          -There's a masterball symbol for the pokeball you get to catch a pokemon
          -I got stuck trying to catch my first Pokemon because even thought the Squirtle's HP was almost gone, it didn't catch it. So I was out of Pokeballs...

          All in all its definitely a work in progress. I would suggest making all accessible parts of the game up to a finished standard before releasing a demo.
          1. Fixed
          2. Fixed
          3. Will be fixed, I don't have any tiles that would look good there.
          4. So do I.
          5. I'll look into it.
          6. I will add some new tiles once the new tileset is done.
          7. I'll get another sprite.
          8. I'm not good at spelling but I can't believe I missed that.
          9. Default, I'll get the sprite now.
          10. There is a way to get more pokeballs, just go talk to the man again and he will give you another one. This is turned off after you get your first pokemon.

          And the three main points that I have made multiple times that need to be posted every single time.

          1. The purpose of this demo was to include length, not quality.
          2. I have no artistic talent at all and I have tried multiple times to make a new title screen and every time it is awful.
          3. The game is not tested due to the lack of help and of time when it was released.

          -------------------------------------------------------------------------------

          I'm back and progress has resumed.
          Not much progress on the length aspect has been made since the demo (about 5 minutes) Now I have started to add the next section of game.

          Even though these comments are kind of harsh I still like to see any posts what so ever and once again, PLEASE FOCUS ON THE STORY!
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            #55    
          Old November 5th, 2009 (1:26 PM).
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            Quote:
            Originally Posted by PyroDX View Post
            Are you really that prepubescent that you can't take criticism? If so, why did you even post your game on PC? Criticism is meant to help improve things, not hinder it.
            I got the impression he was referring how rudely you gave some of the criticism
              #56    
            Old November 5th, 2009 (1:47 PM).
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              I'm not referring to criticism in a way to put off help.
              I'm just saying that whether you ment it or not it sounded very harsh with comments like "This game is very poorly made."
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                #57    
              Old November 6th, 2009 (1:30 PM).
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                the game isnt done yet..so lets support and help till it does. I agree it was probably to early in development to release a demo, but at least we can tell ty what needs improvement.
                like the rain in building.....etc
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                  #58    
                Old November 7th, 2009 (1:06 AM).
                raziell raziell is offline
                   
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                  thx...................................................
                    #59    
                  Old November 7th, 2009 (3:59 PM).
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                    Quote:
                    Originally Posted by raziell View Post
                    thx...................................................
                    Posting like that on every thread is basicly spam.

                    Ty, with the quality being low and the quantity being quite high it can
                    attract and drive away people. Though this is a work in progress, try
                    to focus mainly on the how the gameplay is like.

                    p.s. got my data back so I can start mapping again for you.
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                      #60    
                    Old November 8th, 2009 (8:45 AM).
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                      Got some free time again.
                      My busy week is over.

                      I mainly released this demo as a way of showing that there is progress, how far the game has come (In the future), and for bug reports.

                      I was looking for beta testers a long time ago and nobody steeped up.
                      My way of getting bugs reported was releasing the demo and people will report the bugs.

                      -----------------------------------------------------------------------

                      There will be an update that I HOPE will be in the next week.
                      It will not focus on progress ,but on visuals and other graphics.

                      I havn't made much forward game progress because I've been working on features (as well as the hunt system for nebula) so I will be showing off that way of progress.
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                        #61    
                      Old November 12th, 2009 (12:58 PM).
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                        The update will probably not be this week.
                        The list of stuff seems to be getting longer not shorter.

                        The update will be out at the latest, mid next week.

                        As said before, the update will be mostly graphics.
                        A few minor other updates will be included too.

                        The update will be in a major addition top the first post.
                        To make all the new info easier on the eye, I will also post it in a new post.
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                          #62    
                        Old November 19th, 2009 (7:38 AM).
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                          Hey Ty! It's Kaoru :p
                          Long time no see man, glad to see the game's still running nice and strong.
                          PM me man so we can talk ^-^
                            #63    
                          Old November 19th, 2009 (2:07 PM).
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                            Sorry to break a promise.

                            The update scheduled for tomorrow will be postponed to monday due to unforseen events.

                            I will not be able to get on until then either.

                            Sorry about that.
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                              #64    
                            Old November 23rd, 2009 (12:47 PM).
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                              Here is the update that all of you have been so patiently waiting for.

                              This is a new fakemon called Lobsnip.


                              This is Lobsnip's evolution, Shelmet.


                              Yet another new fakemon. It is named bluburi and does not evolve.


                              As you can see, I have also changed up the intro sequence.


                              With team rocket playing such a big part in this game, they will have many new sprites.
                              Here is a new male grunt sprite.


                              A set of graphics for a new summary screen are created.
                              I have not begun to create this summary screen.


                              I have a new banner.
                              It is featuring team rocket.


                              Other Stuff:

                              Shelmet has a new move called Pour Out.
                              A large amount of water is poured onto the foe.

                              Many of the bugs previously mentioned, have been fixed.

                              As previously mentioned, all of the things mentioned here will also be included in the original post.

                              The next update will have a small amount of stuff to show off but a lot of materials work will be done.

                              That is all.
                              Thanks for reading.
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                                #65    
                              Old November 30th, 2009 (6:30 AM).
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                                Nobody has posted since the last update.
                                What do you think of the art?
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                                  #66    
                                Old November 30th, 2009 (5:54 PM).
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                                  i think that death5 shadow dude can really do art lol except when it's changed lol
                                  oh and i think bluberry should evolve
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                                    #67    
                                  Old November 30th, 2009 (6:16 PM).
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                                    Sorry. I didn't notice the update
                                    Well, everything looks pretty good, but could you maybe shrink the Rocket to its regular size? From here it just looks really awkward.

                                    Edit: Just noticed something about the summary screen: Where it says Stats/Moves/etc., the little tabs look disordered. Was that intentional?
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                                      #68    
                                    Old November 30th, 2009 (6:32 PM).
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                                      what do you mean disordered? Cuz if it is something completely wrong i'll fix it oh and ty changed it to a jpeg and changed the size so it couldn't be stolen
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                                        #69    
                                      Old November 30th, 2009 (6:41 PM).
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                                        Well, now that I look at it again, it looks alright. It was just awkward at first. Nevermind.
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                                          #70    
                                        Old December 1st, 2009 (12:43 PM).
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                                          I don't have the original team rocket sprite to show you.
                                          I did not change the summary screen to a .jpg.
                                          I'm not going to worry about it being stolen until it is.
                                          At which time I will completely flip out and jpeg and watermark everything.
                                          Don't steal the stuff for my game.

                                          There is one exception though.
                                          If you are a member then you can have whatever you like as long as you ask me who to credit and you don't pass it on.

                                          The next update is on its way.
                                          I don't know when I will show it but it is almost halfway done.

                                          And on progress.
                                          I have finished 3 of the 5 main maps that you must cross to get to the third gym.
                                          I have finished a forest, route and village.
                                          I still need to map another (larger) route and a city.
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                                            #71    
                                          Old December 6th, 2009 (9:37 AM). Edited December 6th, 2009 by Ty 101.
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                                            Well, the game isn't getting that much attention.
                                            I guess it is because when the thread opened it was awful (Graphics wise).
                                            I am thinking about starting a new game showcase thread with a new name and better graphics.
                                            The name sandstone no longer has anything to do with the story.
                                            I might change the name.

                                            I made a little update to the first post.

                                            Could someone please tell me why I have all of the extra spoilers.
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                                              #72    
                                            Old December 6th, 2009 (7:30 PM).
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                                              u gonna restart the game bro???
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                                                #73    
                                              Old December 7th, 2009 (12:52 PM).
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                                                No.
                                                I am just thinking about changing the name.
                                                Sandstone doesn't really have anything to do with the game.
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                                                  #74    
                                                Old December 8th, 2009 (6:59 AM).
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                                                The storyline seems pretty good, it's quite a standard one for a few movies but seems to match a Pokemon game quite well. I'd say you need to improve your tile sets since by the time I'd got to posting a reply I've practically forggotten everything about them. I didn't try the demo btw since you said it's out dated.

                                                And you should change the name, sandstone just seems to be there for the sake of it.
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                                                  #75    
                                                Old December 8th, 2009 (1:37 PM).
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                                                  I am working on redoing the outdoor, indoor and cave tilesets.
                                                  I have enough new tiles to double the size of the outdoor tileset.

                                                  After I have added the first set of new tiles (Almost done) I will redo the cave tileset.

                                                  The name does not suit the game and does not fit.
                                                  After a few major updates, I will change the name and try to get a new fresh, graphically pleasing thread.

                                                  Any suggestions for names.
                                                  I am thinking along the lines of a forest or rocket related name.
                                                  Because the forest at the north west will be repetitively visited and used.
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