Quote:
Originally Posted by Spherical Ice
Um no, I was asking how could I use special 0xcb, its got nothing to do with you haha.
in any case, the GBA can only display sprites of 64x64, any larger and it has to be a tilemap. You just need to use the hidepokepic command to hide the sprites you display with special 0x188.
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I better use hidepokepic to close it... I having more question to ask... I want to make a script for example player battle with a Mew, after battle makesure player have catched Mew or not, if uncatched going to rebattle. How to make scripting it? I played Pokemon Ash Gray battle with Bulbasaur's it used this script, and I need it too. ><
Another question, how to make a uncatchable Pokemon? I played Pokemon Ash Gray it also having this function, I thinks JPAN Fire Red Engine can do it.
Sorry for my bad english. ><
Thanks you very very much. >< :)