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Binary Hack Research & Development Got a well-founded knack with your binary Pokémon hacks? Love reverse-engineering them? For the traditional Pokémon ROM hacker, this is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

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Old May 14th, 2014 (2:37 AM).
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anonyboy anonyboy is offline
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Quote:
Originally Posted by BIGFLASHER98 View Post
hello ^^

i have a big problem with this patch,there are some tiles are bugged,and i cant solve how to change them,i tried with a lot of fire red versions but nothing....

i verified and the tile that is bugged is the black tile,how can i change them to black?

ah,also A-map is not working well because the pallet town map in fire red,in the rom is bugged,but in A-map it seems normal..

how can i solve those two problems?
for the first change with the block editor.
for the second make sure you have a warp outside of the player's house and that he's connected to the one in the player's house. because if you get out of the house without a defined place to go to, you'll be stuck in border
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Old May 16th, 2014 (9:51 PM).
Darma_48 Darma_48 is offline
 
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how to use that? sorry i' newbie
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Old June 3rd, 2014 (11:51 AM).
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Quote:
Originally Posted by JPAN
Features
Support for over sixty thousand different OWs, as well as access to fourty-six hundred different palettes
JPAN, by this do you mean the pallets in Advance Map that you use to make new tilesets?
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Old June 3rd, 2014 (12:15 PM).
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No, the palettes for overworld sprites, like the sprite for the Hiker or the Bug Catcher, and so on.
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Old June 21st, 2014 (12:35 AM).
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I'm intrigued, but how do you change the deathpoint?
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Old July 15th, 2014 (1:46 PM).
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JPAN, if you ever come back to this patch, PLEASE make a cancel button for the patcher. I am tired of being met with unexpected dialogue boxes that I can't close.
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Old July 15th, 2014 (11:34 PM). Edited July 16th, 2014 by Cloudfury.
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This is so awesome, good thing I haven't really started much on my hack. I can still patch it :D

Edit: Nope, nevermind. My rom died on me after I applied it.. This patch seemed so awesome though. Oh well.
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Useful hack tutorials I use :)
-Voicegroups for Inserting Music (Firered)
-Custom Battle Backgrounds(Firered)
-Custom 256/240 color Titlescreen (Firered)
-Animated Tiles
-Overworld insert/size change
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Old July 16th, 2014 (5:09 PM).
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Originally Posted by Cloudfury View Post
This is so awesome, good thing I haven't really started much on my hack. I can still patch it :D

Edit: Nope, nevermind. My rom died on me after I applied it.. This patch seemed so awesome though. Oh well.
That's because the patch version clears all existing scripts and events. It's meant for clean ROMs. If you wanted to apply some of the stuff in the engine, use the program.
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Old July 21st, 2014 (6:35 PM).
Cloudfury Cloudfury is offline
 
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Originally Posted by Shiny Quagsire View Post
That's because the patch version clears all existing scripts and events. It's meant for clean ROMs. If you wanted to apply some of the stuff in the engine, use the program.
I patched it on a clean rom then tried to insert some music with sappy. The game started up as a white screen. Am I just inserting the music wrong? Or is it because the engine doesn't support music? I swear it plays correctly in sappy.
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Useful hack tutorials I use :)
-Voicegroups for Inserting Music (Firered)
-Custom Battle Backgrounds(Firered)
-Custom 256/240 color Titlescreen (Firered)
-Animated Tiles
-Overworld insert/size change
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Old July 21st, 2014 (8:57 PM).
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Shiny Quagsire Shiny Quagsire is offline
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Originally Posted by Cloudfury View Post
I patched it on a clean rom then tried to insert some music with sappy. The game started up as a white screen. Am I just inserting the music wrong? Or is it because the engine doesn't support music? I swear it plays correctly in sappy.
You probably inserted the song wrong. I've used the patch quite a few times and the music works fine. I can't say I know much about inserting music though so I can't be certain what you did right or wrong.
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Old July 23rd, 2014 (4:41 PM). Edited July 23rd, 2014 by Cloudfury.
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Quote:
Originally Posted by Shiny Quagsire View Post
You probably inserted the song wrong. I've used the patch quite a few times and the music works fine. I can't say I know much about inserting music though so I can't be certain what you did right or wrong.
Huh. Tried inserting again and it worked. The problem was that I used free space finder to find new offsets for the songs. Don't know why that would crash my rom, but yeah, that's what happened. Ironic, trying to do something right makes it end up wrong XD

Edit: Figured out why it crashed. Since the old scripts and stuff are gone, creating free space, nothing will repoint properly. I'm pretty sure I'll run into more problems later on, I'm pretty much a hacking noob, so I'll just stick with regular ol Firered.
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Useful hack tutorials I use :)
-Voicegroups for Inserting Music (Firered)
-Custom Battle Backgrounds(Firered)
-Custom 256/240 color Titlescreen (Firered)
-Animated Tiles
-Overworld insert/size change
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Old August 3rd, 2014 (4:03 AM). Edited August 3rd, 2014 by urzzz.
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Does anyone know whether the EV/IV read values have been changed/relocated in this tool?

I'm trying to insert the Trainers with EVs ASM by Doesntknowhowtoplay (link -> pokecommunity.com/showthread.php?t=307117) but its refusing to work. I've tried the method on a clean fire rom and it works flawlessly. I'm pretty sure the Hacked engine is the cause.

Does anyone know if the EV/IV values have changed? and if so, what are the new offset locations so i can amend the Trainers with EVs routine?
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Old August 7th, 2014 (4:57 PM).
Eden's Zealot Eden's Zealot is offline
 
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So what variables do I use in all the prompts that pop-up when I attempt to use the program?
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Old November 4th, 2014 (9:50 AM).
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Quote:
Originally Posted by Eden's Zealot View Post
So what variables do I use in all the prompts that pop-up when I attempt to use the program?
4100 - 40FF are safe I guess. Just turn a few pages backwards, someone named karatekid or something (the one who gave guide about add more OWs) suggested but I already have that one figured out.
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Old November 4th, 2014 (9:54 AM). Edited December 6th, 2014 by divinemamgai.
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I want to know what is the new OW table pointer? The one with more no. of OW Sprites? I'm confused that it is not mentioned or is it not required? Sorry being a noob, cuz i am..... When it comes to this particular thing...

Never Mind...
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Old December 7th, 2014 (7:53 AM). Edited December 7th, 2014 by AriArk.
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I have a problem
I have directly copied a pokemoncenter nurse script from a clean rom to a rom with JPAN's engine on it but when I talk to the girl, she does everything right, she puts the pokeball in the machine, it glows and she gives it back but then it just messes up, it freezes then goes black then the music freezes too.
PS
This is what it goes like (not my video, but exactly same problem):
https://www.youtube.com/watch?v=qXsFkRcncEA
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Old December 7th, 2014 (3:57 PM).
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Quote:
Originally Posted by AriArk View Post
I have a problem
I have directly copied a pokemoncenter nurse script from a clean rom to a rom with JPAN's engine on it but when I talk to the girl, she does everything right, she puts the pokeball in the machine, it glows and she gives it back but then it just messes up, it freezes then goes black then the music freezes too.
PS
This is what it goes like (not my video, but exactly same problem):
https://www.youtube.com/watch?v=qXsFkRcncEA
Hi, I would just redo the whole script for her rather than re-using the old one.

From the looks of the video, JPAN hasn't overwritten or modified the PC specials. Which means the specials are still working as intended, however parts of the original script seems to be overwritten. So your best bet is just to write your own PC script, it's quite simple (ask in the script help thread if you're having troubles).
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Old December 7th, 2014 (7:41 PM).
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Quote:
Originally Posted by AriArk View Post
I have a problem
I have directly copied a pokemoncenter nurse script from a clean rom to a rom with JPAN's engine on it but when I talk to the girl, she does everything right, she puts the pokeball in the machine, it glows and she gives it back but then it just messes up, it freezes then goes black then the music freezes too.
PS
This is what it goes like (not my video, but exactly same problem):
https://www.youtube.com/watch?v=qXsFkRcncEA
The issue is the level scripts. You need to make set healing place scripts.
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Old January 31st, 2015 (9:29 PM). Edited January 31st, 2015 by jiangzhengwenjzw.
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I applied your firered clean patch and then applied this patch.
However, the map of pallet town messed up. Did this mean that I didn't apply the patches correctly?
This is my pallet town in the game

But in A-map it's all right.
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Old January 31st, 2015 (10:42 PM).
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Quote:
Originally Posted by jiangzhengwenjzw View Post
I applied your firered clean patch and then applied this patch.
However, the map of pallet town messed up. Did this mean that I didn't apply the patches correctly?
This is my pallet town in the game

But in A-map it's all right.
That's because the Warps are removed from Pallet town.
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Old February 1st, 2015 (12:01 AM).
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Originally Posted by DarkShedinja View Post
That's because the Warps are removed from Pallet town.
Then that is to say that I applied the patch correctly?
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Old February 1st, 2015 (7:09 PM).
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Originally Posted by jiangzhengwenjzw View Post
Then that is to say that I applied the patch correctly?
yeah, you just need to add a new warp to Pallet Town, and input that warp to the Door which you step out from your House
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Old February 1st, 2015 (7:15 PM).
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Originally Posted by DarkShedinja View Post
yeah, you just need to add a new warp to Pallet Town, and input that warp to the Door which you step out from your House
OK, I see. Thank you for your help!
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Old February 24th, 2015 (6:05 AM).
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Quote:
Originally Posted by HackMew View Post
I'll give you a little example: the sethealingplace command. In the hacked engine, it has changed and now requires three variables to be set in order to work properly.
Ummmm...... Just a question........ In the Fire Red hacked engine , once the player blacks out , the game doesn't take me to the place I last healed my Pokémon ! It takes me to map 0.0 of Pokémon Fire Red ! Can you please tell me how to fix this problem ? You can e-mail me at "[email protected]".
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Old February 25th, 2015 (2:21 AM).
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Quote:
Originally Posted by ShinyQuilava97(Gold) View Post
Ummmm...... Just a question........ In the Fire Red hacked engine , once the player blacks out , the game doesn't take me to the place I last healed my Pokémon ! It takes me to map 0.0 of Pokémon Fire Red ! Can you please tell me how to fix this problem ? You can e-mail me at "[email protected]".
If you applied the full patch, keep in mind that it removes all scripts. Open a vanilla ROM and look at the level scripts. You're interested in the sethealingplace one. Just a note, JPAN's hacked engine completely changes that command. Check the readme for that.
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