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  #26    
Old October 21st, 2009 (12:15 PM).
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NarutoActor NarutoActor is offline
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Quote:
Originally Posted by score_under View Post
Are you sure? My copy is 1.1.1, which still reports itself as latest, and it gives me this:
Code:
#org 0x165758
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements
you can define things maby his is step_up_normal but the normal xse is #raw 0x13
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  #27    
Old October 23rd, 2009 (1:40 AM).
mervyn797 mervyn797 is offline
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    Quote:
    Originally Posted by The blob of blobs View Post
    no, moving a sprite from one map to another is not possible (to my knowledge)
    However, creating the illusion is as easy as making a sprite on each map, with the same picture number, and the scripts make one dissapear and the other rea-apear (I'm working on this again, due to being in standby, i couldn't update the post
    bah, i donno, i use the disappear command but it wouldnt disappear untill we dont move out of the screen.
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      #28    
    Old October 23rd, 2009 (12:11 PM).
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    Full Metal Full Metal is offline
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    if ur using FR there might be a special for reloading the map...(i think, idk if it's in the list or not)
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      #29    
    Old October 24th, 2009 (5:30 AM).
    mervyn797 mervyn797 is offline
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      if there is, plz tell.
      yeah, im using firered rom
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        #30    
      Old October 24th, 2009 (10:43 AM).
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      Full Metal Full Metal is offline
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      special 0x8E
      T_T there IS A LIST of specials in lesson 6...
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        #31    
      Old October 25th, 2009 (1:22 PM).
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      Full Metal Full Metal is offline
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      Ok FINALLY! The CSS is finished!
      Final design i think, any suggestions, please leave a vm
      for a suggestion you need the following...
      a tiled image
      a color for the border of the entire post
      a color for the border of a lesson
      a color for the bg of a lesson
      and lastly, a (horizontally) tile image for the comments
      nao...i am making a new lesson for level scripts (finally) next is sprite dissapearance
      ALSO, don't feel shy people, submit a script or two for me to add to the collection (i also gotta re-add that...)
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        #32    
      Old October 26th, 2009 (7:38 AM).
      mervyn797 mervyn797 is offline
      What? I'm right here. >D
         
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        excellent work there, blob of blobs. lesson 6, thank god!
        i can give u some scripts, but which ones in particular do u need?
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          #33    
        Old October 26th, 2009 (2:02 PM).
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        Full Metal Full Metal is offline
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        any...these are just scripts submitted by people who like to share
        i didn't post this earlier...it was assumed that people would know this...
        MAKE SURE THAT THESE ARE PKSV SCRIPTS!
        o yea...lesson 6 has been there for long time....?
        also,lesson nine is what was added
        and i'll update that with type two when i get a break from all this homework >_
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          #34    
        Old October 26th, 2009 (2:26 PM).
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        NarutoActor NarutoActor is offline
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        o.o nice update i like how you incorporated the css from your sig to the thread and I like the snes script but why an old system why not a wii?
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          #35    
        Old October 26th, 2009 (9:27 PM).
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        Maxzeroedge Maxzeroedge is offline
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          Hey can u make the variables part a bit more easier?
          I mean I understand only the compare and storevar what's the use of others?
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            #36    
          Old October 27th, 2009 (5:55 AM).
          mervyn797 mervyn797 is offline
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            well,
            a small script from me to add for your collection, xD
            CLICK THE SPOILER
            Spoiler:
            Code:
            #dynamic 0x74000
            #org @start
            lock
            checkflag 0x8c3
            if true jump @end
            applymovement PLAYER @a1 ' look_left say_! end
            applymovement 0x4 @a2' look_down look_right...
            message @a3' \v\h06: Awesome weat...
            showmsg
            closemsg
            applymovement 0x4 @a4 ' run_down run_down ru...
            disappear 0x4
            setflag 0x8c3
            release
            end
            
            #org @end
            release
            end
            
            #org @a3
            = \v\h06: Awesome weather right?\nLet's hurry up!\p Don't want to be late\n for out first Pokemon!  
            
            #org @a1
            M look_left say_! end
            
            #org @a2
            M look_down look_right end
            
            #org @a4
            M run_down run_down run_down end
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              #37    
            Old October 28th, 2009 (1:18 PM). Edited October 28th, 2009 by Full Metal.
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            Full Metal Full Metal is offline
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            @max0edge- I think i'll update the variables section, OR add a second section for them, there is a lot of useage in them
            @mervyn-A few q's, do you want credits?,Care to give it a title or shall i?
            *edit*
            Also,mervyn here's a ...efficientized version 'o ur script
            Spoiler:

            #dynamic 0x74000
            #org @start
            lock
            checkflag 0x8C3
            if true jump :end
            applymovement PLAYER @a1
            applymovement 0x4 @a2
            message @a3'
            callstd MSG_NORMAL
            applymovement 0x4 @a4
            pauseevent 0x0
            disappear 0x4' Where 0x4 is event # of whoever is talking to you
            setflag 0x8C3
            :end
            release
            end

            #org @a3
            = \v\h06: Awesome weather right?\nLet's hurry up!\p Don't want to be late\n for out first Pokemon!

            #org @a1
            M look_left say_! end

            #org @a2
            M look_down look_right end

            #org @a4
            M run_down run_down run_down end

            @narutoactor-XD all you have to do is change a word
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              #38    
            Old October 28th, 2009 (2:05 PM).
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            Mr.Silver Mr.Silver is offline
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              Here f-metal an eevee script!
              Spoiler:
              #dyn 0x740000
              #org @start
              lock
              checkflag 0xABC
              if 0x1 jump @geteevee
              faceplayer
              msgbox @eevee1
              callstd MSG_NORMAL
              release
              end

              #org @geteevee
              faceplayer
              checkflag 0xXYZ
              if 0x1 jump @eevee2
              msgbox @eevee3
              callstd MSG_NORMAL
              countpokemon
              compare LASTRESULT 0x6
              if == jump @toomany
              addpokemon EEVEE 6 NONE 0x0 0x0 0x0
              setflag 0xXYZ
              storepokemon 0x0 EEVEE
              message obtain
              fanfare 0x101
              showmsg
              waitfanfare
              waitbutton
              faceplayer
              msgbox @howseevee
              callstd MSG_NORMAL
              end

              #org @eevee2
              faceplayer
              msgbox @howseevee
              callstd MSG_NORMAL
              end

              #org @toomany
              msgbox @toomuch
              callstd MSG_NOCLOSE
              release
              end


              #org @eevee1
              =

              #org @howseevee
              =

              #org @eevee3
              =

              #org @toomany
              =

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                #39    
              Old October 29th, 2009 (2:18 AM). Edited October 29th, 2009 by mervyn797.
              mervyn797 mervyn797 is offline
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                @blob of blobs: oh thanks for that edit. and the title, i cant think of one. xD
                a small correction, make it Mervyn instead of mervn

                also, blob of blobs,
                that special thing isnt working for me, is there a particular way to use it?
                this is the last part of my script:
                Code:
                pauseevent 0x55
                setflag 0x201
                setflag 0x202
                setflag 0x203
                special 0x8E
                fadescreen FADEOUT_BLACK
                fadescreen FADEIN_BLACK
                release
                end
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                  #40    
                Old November 1st, 2009 (5:06 AM).
                Full Metal's Avatar
                Full Metal Full Metal is offline
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                try putting it in between the fadescreens
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                until my luck is over.
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                  #41    
                Old November 25th, 2009 (10:40 AM).
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                amoliski amoliski is offline
                   
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                  I am trying to make a script to replace the default oak walking you to the lab script.
                  I placed a dude blocking the right side of the path, and the left side I created this script, but it freezes when I get to that point... this language is VERY confusing!

                  Spoiler:
                  #dynamic 0x874009F
                  #org @start
                  lockall
                  countpokemon
                  compare 0x800D 0x0
                  if 0x1 goto @sorry
                  releaseall
                  end

                  #org @sorry
                  applymovement 0xFF @face
                  message @sorryMsg
                  showmsg
                  waitbutton
                  applymovement 0xFF @walk
                  releaseall
                  end

                  #org @sorryMsg
                  = You shouldn't go into the park\nwithout a pok\emon to\lprotect you!

                  #org @walk
                  M walk_down
                  return

                  #org @face
                  M walk_left
                  return


                  I know I have a lot wrong, what would it take to make this work? Would using flags make the script easier to write? Is this even the right place to be asking for help?
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                    #42    
                  Old November 25th, 2009 (12:55 PM).
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                  NarutoActor NarutoActor is offline
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                  well for one is the tile script set to unknow 3 and var number 4050(or something close)
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                    #43    
                  Old November 26th, 2009 (2:22 AM).
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                  amoliski amoliski is offline
                     
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                    Yes and yes. Strange thing is when I go to look at my script, it shows up as...

                    Spoiler:
                    #org 0x8740264
                    '-----------------------------------
                    #raw 0xFF
                    loadbytefrompointer 0x3 0xDCE700E9
                    #raw 0xE3
                    #raw 0xE9
                    #raw 0xE0
                    #raw 0xD8
                    #raw 0xE2
                    givetocoincase 232 ' Bear in mind, it's not in hex
                    #raw 0xDB
                    #raw 0xE3
                    nop0 ' #raw 0x0
                    #raw 0xDD
                    #raw 0xE2
                    #raw 0xE8
                    #raw 0xE3
                    nop0 ' #raw 0x0
                    #raw 0xE8
                    #raw 0xDC
                    #raw 0xD9
                    nop0 ' #raw 0x0
                    #raw 0xE4
                    #raw 0xD5
                    #raw 0xE6
                    #raw 0xDF
                    CMD_FE 0xEB
                    #raw 0xDD
                    #raw 0xE8
                    #raw 0xDC
                    #raw 0xE3
                    #raw 0xE9
                    #raw 0xE8
                    nop0 ' #raw 0x0
                    #raw 0xD5
                    nop0 ' #raw 0x0
                    #raw 0xE4
                    #raw 0xE3
                    #raw 0xDF
                    comparevars 0xE3E1 0xE2
                    #raw 0xE8
                    #raw 0xE3
                    #raw 0xFA
                    #raw 0xE4
                    #raw 0xE6
                    #raw 0xE3
                    #raw 0xE8
                    #raw 0xD9
                    #raw 0xD7
                    #raw 0xE8
                    nop0 ' #raw 0x0
                    #raw 0xED
                    #raw 0xE3
                    #raw 0xE9
                    tempspriteface 0xFF 0xFF
                    #raw 0xFF
                    #raw 0xFF
                    #raw 0xFF
                    #raw 0xFF (for a bazillion times)
                    'Decompiler stopped due to failsafe mechanism (too many #RAW 0xFF commands)
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                      #44    
                    Old November 27th, 2009 (5:58 AM).
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                    Full Metal Full Metal is offline
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                    ...ok...when this happens, it's usually a compiler error, try this
                    step one
                    compile this script in PKSV
                    #eorg 0x8740264
                    step two
                    re-compile the original script with dynamics
                    and see if it works.
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                    until my luck is over.
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                      #45    
                    Old November 28th, 2009 (7:41 PM).
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                    Jemzx Jemzx is offline
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                      I'm trying to change the text of Prof. Oak, but it always mix up all the words and when I fix and save the script, it turns out of order again...

                      Is there a way to change Oak's text as desired (It is when u walk to grass and he stops you.)
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                        #46    
                      Old November 29th, 2009 (9:20 AM).
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                      Full Metal Full Metal is offline
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                      My guess would be that you have no clue what you are doing.
                      Read the script, figure out the order the text is called in, edit
                      the text accordingly while also making sure that you keep the
                      length shorter/equal to the original text length. If this is a bit to complicated....
                      1)Start with a new ROM, don't do ANYTHING TO IT
                      2) The only thing you should do to it is....
                      2.A)Edit the text using a-text
                      3)Create yet another new ROM and make a patch
                      4)Delete the two ROMS u just created
                      5)Apply the patch to your ROM Hack
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                      ★ full metal.

                      I like to push it,
                      and push it,
                      until my luck is over.
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                        #47    
                      Old November 30th, 2009 (5:30 PM).
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                      Jemzx Jemzx is offline
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                        Quote:
                        Originally Posted by Full Metal View Post
                        My guess would be that you have no clue what you are doing.
                        Read the script, figure out the order the text is called in, edit
                        the text accordingly while also making sure that you keep the
                        length shorter/equal to the original text length. If this is a bit to complicated....
                        1)Start with a new ROM, don't do ANYTHING TO IT
                        2) The only thing you should do to it is....
                        2.A)Edit the text using a-text
                        3)Create yet another new ROM and make a patch
                        4)Delete the two ROMS u just created
                        5)Apply the patch to your ROM Hack
                        thank you Full Metal, but I'm still getting wrong the change with Prof. Oak...

                        Maybe I'll delete the original script and make a new one with Pokescript... So I should cut to the starter pokemon event, and make something else...
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                          #48    
                        Old December 1st, 2009 (5:32 AM).
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                        Full Metal Full Metal is offline
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                        O___O??
                        Pokescript.....
                        Use PKSV, trust me, it's much better
                        AND it's updated and has SG, plus it's own built in script generator
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                        ★ full metal.

                        I like to push it,
                        and push it,
                        until my luck is over.
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                          #49    
                        Old December 18th, 2009 (5:23 PM). Edited December 18th, 2009 by Jemzx.
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                        Jemzx Jemzx is offline
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                          Ok, I just saw the lesson 9, now I learn how to make the level scripts I wanted... Thanks a lot for the tutorial n_n
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                            #50    
                          Old December 18th, 2009 (7:14 PM).
                          Full Metal's Avatar
                          Full Metal Full Metal is offline
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                          thank u for teh complimentz...
                          i'm finking of making mawr......
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                          I like to push it,
                          and push it,
                          until my luck is over.
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