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  #551    
Old September 11th, 2013 (10:12 PM).
XeroNos's Avatar
XeroNos XeroNos is offline
     
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    Quote:
    Originally Posted by Skulle View Post
    How far is the game?
    Spoiler:
    I Hope it is Long
    The current beta goes as far as 4 dungeons I think.. Up to the point where you encounter Graveler Stones

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      #552    
    Old September 11th, 2013 (11:02 PM).
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    Reject217 Reject217 is offline
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      Quote:
      Originally Posted by alienhunterx View Post
      The current beta goes as far as 4 dungeons I think.. Up to the point where you encounter Graveler Stones
      wow, I guess I'm a bit behind I'll play the Alpha 2 now so I can catch up lol
        #553    
      Old September 11th, 2013 (11:15 PM).
      Satoshi Ookami's Avatar
      Satoshi Ookami Satoshi Ookami is offline
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      Quote:
      Originally Posted by alienhunterx View Post
      No one knows clearly about that as the creator seldom addresses her thread but I think she is still working on this hack slowly
      It's more like she randomly appears to bring updates
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        #554    
      Old September 12th, 2013 (4:55 PM).
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      TheSnivyMaster TheSnivyMaster is offline
      okey
         
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        This game is INCREDIBLE! I love it! Wish I could play farther than Rowan, but... well, I really hope that the game goes on! And if you need suggestions... let me know!
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          #555    
        Old September 20th, 2013 (4:04 AM).
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        UltraTopFan UltraTopFan is offline
           
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          nice hack going to try it out now
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            #556    
          Old September 30th, 2013 (7:45 PM).
          Kingsweeper Kingsweeper is offline
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            I am having trouble to patch this game, please help me
              #557    
            Old October 5th, 2013 (7:11 AM).
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            Anselour Anselour is offline
               
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              Just finished the Alpha.. Great so far! Can't wait to continue on in this game! =]

              -Decided not to steal any of the food items from the sleeping pokemon-
              Anyone know what happens if you do??
                #558    
              Old October 25th, 2013 (5:51 AM).
              Perri Lightfoot's Avatar
              Perri Lightfoot Perri Lightfoot is offline
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              As most of the work I've done on Super Rising Thunder! lately has been on the engine rather than progressing the actual game itself, I'm forced to acknowledge that even this close to the end of the year, and even this close to my normal beta release schedule, that I have virtually nothing to show anyone. There's a new dungeon with no scripts in it yet, one story-based script, and the aforementioned engine work. That's it. That's all I've really accomplished this year. I hate that I've done so little, but in between work, other projects, devoting time to friends, and just life in general...it's forcing me to realize something, and that's that this hack will never be finished in a timely manner if I continue to work on it entirely on my own, doing every single thing by myself. I'm just not a speedy worker...

              For this reason, do you guys think I should open a team thread? The main things that slow me down the most and are pretty much the biggest "barriers" to my work progress are mapping (dungeons and towns) and the accompanying puzzles. I'm not clever and it can be difficult to come up with a different puzzle gimmick every dungeon (especially ones that aren't made instantly easy with savestate scumming), so many heads may be better than one here, and mapping...well, my dislike of mapping is why this is a dungeon-based game in the first place, but even that hasn't lead to the desired result of faster progress. If I didn't have to worry about mapping or having to invent elaborate puzzles every time, I could work on progressing the game and playing to the parts of ROM hacking that I like the best - story, scripting, graphics and hex editing - and the things I need to do, like balancing the level curve and gameplay.

              If you guys think I should, I'll make a team thread later with a lot more detail and information, but if you think I should stay a solo project, I'll try my best but can't make any speed promises. I just hate to disappoint everyone...
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                #559    
              Old October 25th, 2013 (6:32 AM).
              Grandmasterboom Grandmasterboom is offline
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                a couple of the caves look slightly too mystery dungeon-like for my taste on a game like this, but it looks like it could be a lot of fun, will definitely try this out soon.


                in terms of teams, of course you should. look at a game like DR. it only had two people working on it. the result: a game with an incredible storyline and great gameplay hindered by glitches and hype hindered by slowness of progress. DR2 will be way better because IT IS A TEAM EFFORT. same goes for you. there are many dedicated people on this site that will help you in your quest of making a great pokemon game, although i unfortunately dont know very much about hacking so i cant help.
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                  #560    
                Old October 25th, 2013 (10:04 AM).
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                U.Flame U.Flame is offline
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                  As long as you're in charge of the story and main factors of the game, setting up a team shouldn't hurt. I think it'd be very helpful for you. Personally, I'd love to be a mapper, but my laptop is broken at the moment. T_T
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                    #561    
                  Old October 25th, 2013 (12:32 PM).
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                  Ace_Master_of_Turtles Ace_Master_of_Turtles is offline
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                    hmm been a year since i found this hack... was a good one! i guess i'l wait for an official release
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                      #562    
                    Old October 25th, 2013 (11:02 PM). Edited October 25th, 2013 by Reject217.
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                    Reject217 Reject217 is offline
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                      This may be a bit irrelevant (and/or repetitive) but I can't patch the game correctly. I know that some people have said that they had a bad ROM, but I've looked around in a lot of places, and I can't find a good one. Anyway, when I play (with the "bad" ROM), the intro screen would loop around from intro to the clear all data screen. I've bypassed that by holding B and going into the intro cutscene. There, when you have to pick your name by going to new name, the cursor automatically runs across the letters, making it hard to choose. Later, when Pirca talks to Space, when you're trying to pick a phrase, the cursor now moves up and down. After getting past that, I began the game with Pirca running up and never moving around to anywhere else. Here, I found that only the B button and the Up button work differently. Everything else works fine, aside from the movement. This is from the Alpha 2. Perhaps I need to search for more ROMs, but that's what I have seen so far.

                      EDIT: After doing another search, I've found a ROM that can actually support this hack. But if anyone out there still intends to try to play with a bad rom, you have been warned on what will come.
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                        #563    
                      Old November 23rd, 2013 (8:47 AM).
                      tgtgtg111 tgtgtg111 is offline
                         
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                        Why does it keep coming up with "Winners don't do drugs!"?
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                          #564    
                        Old November 23rd, 2013 (7:36 PM).
                        Perri Lightfoot's Avatar
                        Perri Lightfoot Perri Lightfoot is offline
                        Proud to hack Ruby Version!
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                        Quote:
                        Originally Posted by tgtgtg111 View Post
                        Why does it keep coming up with "Winners don't do drugs!"?
                        Just for fun! I wanted something that would overwrite the original Ruby intro, and there's several different patches you can apply to your ROM that will replace the game's opening cutscene with something else (I have neither the ASM skills to replace it with something entirely of my own creation, nor the patience/art skills to alter all the graphics in the original intro to try and produce something that makes sense for Super Rising Thunder!'s rather unusual concept). I could have gone with the more conventional Game Boy Player or the "if you paid money for this hack, you've been robbed" intro patches, but the "winners don't do drugs!" patch made me laugh - when I was a kid, a lot of arcade machines at pizza places and such would display that same image while they were in attract mode, as seen under the spoiler.

                        Spoiler:


                        I will probably replace this with one of the more conventional intros come the next game patch, however, as it's a joke that's rather lost on non-Americans; or Americans who aren't of a certain age and thus wouldn't remember this odd bit of early-to-mid 90's pop culture. While the thought didn't occur to me back then (I needed SOMETHING to overwrite the intro, and that was as good as any), I don't want people who don't get the joke to think that I'm seriously being preachy.

                        In other, sadder news; there's pretty much no way at this point where I'm going to be able to continue my tradition from the past two years of posting an updated release in December. Money issues (well, a lack of money issue) have forced me to focus on far more mundane things than ROM hacking as of late, and for that, I am really, truly sorry. I'm still thinking seriously over the question of whether or not to set up a team thread once I'm in a place to be able to work on this game again (which, on the bright side, is at least looking like it will be sooner rather than later) - while I recognize that having assistance would help the hack to be finished at a much quicker rate, some part of me still feels like it would be a cop-out, or a sign that I'm giving up...I'll worry about that when the time comes, however. In the meantime...you guys have been the most patient, understanding fans, and I love you all for it
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                          #565    
                        Old November 24th, 2013 (10:01 AM).
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                        Satoshi Ookami Satoshi Ookami is offline
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                        Not a bad joke... =D Still... pretty much what you said, not everyone can get it.
                        I had no idea to tell the truth =)

                        Common intro would totally be better alternative =))

                        It's kinda sad to see that no updates on SRT but it's understandable =) Good luck anyways.
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                          #566    
                        Old November 24th, 2013 (4:37 PM).
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                        LuxrayHacker LuxrayHacker is offline
                           
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                          This game was simply amazing I can't wait till it's finished
                            #567    
                          Old November 27th, 2013 (7:09 AM).
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                          Yukari Yukari is offline
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                          I like this hack Particularly the steeper Difficulty curve
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                            #568    
                          Old November 29th, 2013 (8:41 AM).
                          ✎ BlueFoxCreations's Avatar
                          ✎ BlueFoxCreations ✎ BlueFoxCreations is offline
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                            I really like the look of this, but I'm having troubles opening it, for example, when I try to use WinRAR to extract it, something pops up saying the format is either unknown or damaged.
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                              #569    
                            Old November 29th, 2013 (9:55 AM).
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                            karatekid552 karatekid552 is offline
                            What happens if I push it?....
                               
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                              Quote:
                              Originally Posted by CDChaser View Post
                              I really like the look of this, but I'm having troubles opening it, for example, when I try to use WinRAR to extract it, something pops up saying the format is either unknown or damaged.
                              Why are you attempting to extract it? It is a patch to be applied to a rom....
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                                #570    
                              Old December 15th, 2013 (1:27 PM). Edited January 19th, 2014 by SilvertheLugia.
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                              SilvertheLugia SilvertheLugia is offline
                                 
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                                Awesome game!!!!


                                Can't wait for the next release!!

                                Quote:
                                Originally Posted by Pink Parka Girl View Post
                                As most of the work I've done on Super Rising Thunder! lately has been on the engine rather than progressing the actual game itself, I'm forced to acknowledge that even this close to the end of the year, and even this close to my normal beta release schedule, that I have virtually nothing to show anyone. There's a new dungeon with no scripts in it yet, one story-based script, and the aforementioned engine work. That's it. That's all I've really accomplished this year. I hate that I've done so little, but in between work, other projects, devoting time to friends, and just life in general...it's forcing me to realize something, and that's that this hack will never be finished in a timely manner if I continue to work on it entirely on my own, doing every single thing by myself. I'm just not a speedy worker...

                                For this reason, do you guys think I should open a team thread? The main things that slow me down the most and are pretty much the biggest "barriers" to my work progress are mapping (dungeons and towns) and the accompanying puzzles. I'm not clever and it can be difficult to come up with a different puzzle gimmick every dungeon (especially ones that aren't made instantly easy with savestate scumming), so many heads may be better than one here, and mapping...well, my dislike of mapping is why this is a dungeon-based game in the first place, but even that hasn't lead to the desired result of faster progress. If I didn't have to worry about mapping or having to invent elaborate puzzles every time, I could work on progressing the game and playing to the parts of ROM hacking that I like the best - story, scripting, graphics and hex editing - and the things I need to do, like balancing the level curve and gameplay.

                                If you guys think I should, I'll make a team thread later with a lot more detail and information, but if you think I should stay a solo project, I'll try my best but can't make any speed promises. I just hate to disappoint everyone...


                                I think you should, That way you have help if you have a problem!


                                I personally am looking for some help since I'm hoping to do a game soon. ;
                                  #571    
                                Old December 28th, 2013 (5:02 PM).
                                Guido0 Guido0 is offline
                                   
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                                  Hello,
                                  I really want to plat this rom but the ups patcher doesn't let me patch the ruby rom that i have, someone can give me a link where i can download a ruby rom that works?
                                    #572    
                                  Old December 28th, 2013 (8:18 PM).
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                                  Reject217 Reject217 is offline
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                                    Quote:
                                    Originally Posted by Guido0 View Post
                                    Hello,
                                    I really want to plat this rom but the ups patcher doesn't let me patch the ruby rom that i have, someone can give me a link where i can download a ruby rom that works?
                                    your best bet to get ROMs is Google, that's all we can say
                                      #573    
                                    Old December 29th, 2013 (10:20 AM).
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                                    SilvertheLugia SilvertheLugia is offline
                                       
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                                      Quote:
                                      Originally Posted by Guido0 View Post
                                      Hello,
                                      I really want to plat this rom but the ups patcher doesn't let me patch the ruby rom that i have, someone can give me a link where i can download a ruby rom that works?


                                      Try Coolroms.com, they're pretty good for working roms.
                                        #574    
                                      Old December 29th, 2013 (7:23 PM).
                                      Guido0 Guido0 is offline
                                         
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                                        I've already tried them but i still have problems to patch it
                                          #575    
                                        Old December 29th, 2013 (9:08 PM).
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                                        Sniper Sniper is offline
                                        ふゆかい
                                           
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                                          Quote:
                                          Originally Posted by SilvertheLugia View Post
                                          Try Coolroms.com, they're pretty good for working roms.
                                          I think that site shouldn't be here and just say google at least
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