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  #201    
Old March 20th, 2011 (5:58 AM).
Complans Complans is offline
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Wichu! Your programs are so useful! Thanks so much for them <3
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  #202    
Old March 25th, 2011 (11:46 AM).
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dustination dustination is offline
     
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    Ok, I know ive already posted about an error similar to this, but, I just tried to go and use the sprite editor. I opened the folder, and it was gone. I came here and downloaded it again, and it wont let me extract it. When I try to, it says "Cannot move file: Cannot read from the source file or disk" Then a Norton window pops up ans tells me it deleted Suspicious.Cloud.2. Im acctually pretty pissed, because this seems to ALWAYS happen to me. Its not your fault. Its probablly just me being retarded. Any help is appreciated guys :/
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      #203    
    Old March 25th, 2011 (12:41 PM).
    Complans Complans is offline
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    Quote:
    Originally Posted by dustination View Post
    Ok, I know ive already posted about an error similar to this, but, I just tried to go and use the sprite editor. I opened the folder, and it was gone. I came here and downloaded it again, and it wont let me extract it. When I try to, it says "Cannot move file: Cannot read from the source file or disk" Then a Norton window pops up ans tells me it deleted Suspicious.Cloud.2. Im acctually pretty pissed, because this seems to ALWAYS happen to me. Its not your fault. Its probablly just me being retarded. Any help is appreciated guys :/
    Because Norton is *cough*, your only option is to disable it. Not sure if Norton has it, but if there is an Ignore List add the Supsicious.Cloud.2 to it.
      #204    
    Old March 25th, 2011 (9:22 PM).
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    dustination dustination is offline
       
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      Quote:
      Originally Posted by Complans View Post
      Because Norton is *cough*, your only option is to disable it. Not sure if Norton has it, but if there is an Ignore List add the Supsicious.Cloud.2 to it.
      I just checked, and I found an exclusions list. I added the files to it, but I get the same thing :c
      I scanned the fies in a custom scan, but it says nothing detected. THanks for the help anyway.
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        #205    
      Old March 26th, 2011 (9:32 PM).
      londonpurdy londonpurdy is offline
         
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        I have abit of a problem with this program. when i import indexed or non indexed sprites to the program the finished product looks really glitchy. and when i try to sychronoize the palletes, it gives a error message and crashes. any ideas as to why?
          #206    
        Old March 27th, 2011 (5:31 AM).
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        tpmrpg tpmrpg is offline
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          64X64 = Good, 65X64 etc. = Bad
          16- coulours = Good, 17+ coulours = Bad
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          Working on Pokemon ShadowCanceled for now while I get my hacking skills back.
            #207    
          Old March 27th, 2011 (2:18 PM).
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          timson733333 timson733333 is offline
          Me gusta.
             
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            Can anybody tell me why the error message continues to show up even after all the proposed solutions have been attempted?
              #208    
            Old April 2nd, 2011 (12:05 PM). Edited April 2nd, 2011 by deoxys121.
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            deoxys121 deoxys121 is offline
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            So far I'm using the Icon Editor (as it's all I really need) and it works PERFECTLY for me. I just get the icons for Black and White Pokemon off the internet, extract the individual frames, and put them together in a bitmap in Paint using the greenish background color. Thank you!
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              #209    
            Old April 4th, 2011 (8:25 AM).
            Robey Robey is offline
               
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              Darn... I thought this would work with Pokémon Sapphire >.<
              Do you know where I can locate the offsets to write up another ini file for sapphire?
                #210    
              Old April 10th, 2011 (12:58 AM).
              Ran Yakumo69 Ran Yakumo69 is offline
                 
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                If possible, could someone make an .ini for the Japanese Fire Red roms? Or if its been done, could you post a link? You would be a god if you did.
                  #211    
                Old April 23rd, 2011 (1:19 PM).
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                deoxys121 deoxys121 is offline
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                I have a question about the Advanced Pokemon Sprite Editor. I notice it allows you to edit the sprite's palette, which is helpful, but is there a way to import the palette of an image so I don't have to edit it one color at a time? I already can easily edit the palettes of the images before inserting them, but if the palette is bigger than the one I'm overwriting, I have to use a combination of your program and PokePic.
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                  #212    
                Old May 14th, 2011 (5:23 PM).
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                BlazingMagmar BlazingMagmar is offline
                   
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                  I have created a LeafGreen.ini for those of you who are looking for one, because sharing is caring :D
                  LeafGreen (U).ini
                    #213    
                  Old May 23rd, 2011 (5:24 PM).
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                  cbd98 cbd98 is offline
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                    i was looking over the screenshots (to see how easy it is to use) and i realized you have "altitude" and "y". but isnt y up and down on a coordinate plane? im just curious...
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                      #214    
                    Old June 19th, 2011 (10:17 AM). Edited June 19th, 2011 by kringlur.
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                    kringlur kringlur is offline
                    Velkominn í heim POKéMON!
                       
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                      APSE is really great, except I'm having a problem. Whenever I try to switch to a new sprite to edit and I haven't waited about ten seconds, I get this error, "Data is not LZ77 compressed!". By the way, this is before I do anything to change the sprites I'm trying to switch to, so the original Fire Red sprites are still there. Then I hit "okay" and the program crashes. It usually works fine if I wait for a while before switching to new sprite, but when you're trying to edit 151 sprites this is really time-consuming.

                      I'm also getting a problem where for no reason, on occasion, the thing totally crashes when I click "write to ROM". It's only happened a few times so far. I finally got an error when I tried to do this, and it's:
                      "fatal error in gc:
                      GetthreadContext failed"

                      Also, sometimes it deletes some of the colours in my palette after I've written it to the rom and check back on it later. For example, this:



                      Turns into:



                      And it's always the same kind of change, the first three colours are kept and any after that turn to black.
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                      RBGY: Compilation file with headers, how to edit, et cetera. Please message me with fixes/additions/whathave you. Newest version is 6th March 2011.
                      Tutorial: Replacing Fire Red tiles with RBY tiles in Advance Map
                        #215    
                      Old June 24th, 2011 (1:24 PM).
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                      timson733333 timson733333 is offline
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                        I've updated my .NET framework, closed every program involving hacking, and it still gives me the "Arithmetic Operation" error. Can somebody please find the cause of this or is APSE just incompatible with 64-bit Windows 7 operating systems?
                          #216    
                        Old June 24th, 2011 (2:59 PM).
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                        EdensElite EdensElite is offline
                        No0b, but getting there.
                           
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                          I have a problem with the icon editor. When I add icons to my extra pokemon (the ones between celibi and hoenn) the last sprite I put in, replaces all of fakemon sprites. How can I stop this!
                            #217    
                          Old June 27th, 2011 (4:54 PM).
                          jvpski3 jvpski3 is offline
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                            Did you create Advance Map? I need help! It won't work!
                              #218    
                            Old July 3rd, 2011 (4:58 PM).
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                            NDogg45 NDogg45 is offline
                            Skrillexmon is best Pokemon
                               
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                              Does anyone have a Sapphire ini? I am so freaking stressed out and have no clue how to make one!!! D:
                                #219    
                              Old July 7th, 2011 (12:32 PM).
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                              demondismon demondismon is offline
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                                anyone have or make a sapphire ini for this i really need one?
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                                  #220    
                                Old July 8th, 2011 (5:49 PM).
                                jvpski3 jvpski3 is offline
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                                  Nice. When you have, the complete package (to download) does that mean Advance Map or something? Or ones you created on your own?
                                    #221    
                                  Old July 8th, 2011 (6:40 PM).
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                                  Full Metal Full Metal is offline
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                                  ^ You.
                                  What the..no?
                                  I'm fairly certain there's a thread in the toolbox with "ADVANCE MAP" and the author's name below it. Since you aren't bright enough to look that far, I'm guessing AdvanceMap is working just fine, and there's just a problem with your ROM or there's been a user-error.
                                  Sorry for being blunt. I'm not an ass, I swear.
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                                    #222    
                                  Old July 12th, 2011 (4:10 PM).
                                  iRossy iRossy is offline
                                     
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                                    I try importing Serperior's Sprite (64x64) into Venasuar's place, the sprite's colors are all messed up so I click "Synchronize palettes" and it gives me this error:

                                    "Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

                                    Index was outside the bounds of the array."

                                    I click "Details" and it gives a long error list or something that says:

                                    Code:
                                    See the end of this message for details on invoking 
                                    just-in-time (JIT) debugging instead of this dialog box.
                                    
                                    ************** Exception Text **************
                                    System.IndexOutOfRangeException: Index was outside the bounds of the array.
                                       at Sprite_Editor.EditSpriteDialog.SynchPalettes()
                                       at Sprite_Editor.EditSpriteDialog.SynchButton_Click(Object sender, EventArgs e)
                                       at System.Windows.Forms.Control.OnClick(EventArgs e)
                                       at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                                       at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                                       at System.Windows.Forms.Control.WndProc(Message& m)
                                       at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                                       at System.Windows.Forms.Button.WndProc(Message& m)
                                       at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                                       at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
                                    
                                    
                                    ************** Loaded Assemblies **************
                                    mscorlib
                                        Assembly Version: 2.0.0.0
                                        Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
                                        CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
                                    ----------------------------------------
                                    Advanced Pokémon Sprite Editor
                                        Assembly Version: 1.0.0.0
                                        Win32 Version: 1.0.0.0
                                        CodeBase: file:///C:/Users/Account/Downloads/Pokemon%20hack/AdvancedSprite/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
                                    ----------------------------------------
                                    Microsoft.VisualBasic
                                        Assembly Version: 8.0.0.0
                                        Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
                                        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
                                    ----------------------------------------
                                    System
                                        Assembly Version: 2.0.0.0
                                        Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900)
                                        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
                                    ----------------------------------------
                                    System.Windows.Forms
                                        Assembly Version: 2.0.0.0
                                        Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
                                        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                                    ----------------------------------------
                                    System.Drawing
                                        Assembly Version: 2.0.0.0
                                        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
                                        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                                    ----------------------------------------
                                    System.Runtime.Remoting
                                        Assembly Version: 2.0.0.0
                                        Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
                                        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
                                    ----------------------------------------
                                    System.Core
                                        Assembly Version: 3.5.0.0
                                        Win32 Version: 3.5.30729.4926 built by: NetFXw7
                                        CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
                                    ----------------------------------------
                                    
                                    ************** JIT Debugging **************
                                    To enable just-in-time (JIT) debugging, the .config file for this
                                    application or computer (machine.config) must have the
                                    jitDebugging value set in the system.windows.forms section.
                                    The application must also be compiled with debugging
                                    enabled.
                                    
                                    For example:
                                    
                                    <configuration>
                                        <system.windows.forms jitDebugging="true" />
                                    </configuration>
                                    
                                    When JIT debugging is enabled, any unhandled exception
                                    will be sent to the JIT debugger registered on the computer
                                    rather than be handled by this dialog box.
                                    This didn't happen with Snivy or Servine's sprites... they're all 64x64
                                      #223    
                                    Old July 16th, 2011 (6:54 AM).
                                    fallkitten's Avatar
                                    fallkitten fallkitten is offline
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                                      When I'm trying to insert bulbasaur b/w sprite in game it shows like this:




                                      What to do?X)
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                                        #224    
                                      Old July 16th, 2011 (12:01 PM).
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                                      Shinypoliwrath Shinypoliwrath is offline
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                                        These tools have been a massive help since I've started.
                                        For some reason UNLZ hates me and never seems to work right, but the advanced series tools are really easy to use, and haven't messed up yet.

                                        By the way, is there a way to change trainer sprites using the advanced tools? If not, are there plans to create such a feature?
                                          #225    
                                        Old July 16th, 2011 (12:09 PM).
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                                        ~Anbuja ~Anbuja is offline
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                                          Quote:
                                          Originally Posted by iRossy View Post
                                          I try importing Serperior's Sprite (64x64) into Venasuar's place, the sprite's colors are all messed up so I click "Synchronize palettes" and it gives me this error:

                                          "Unhandled exception has occured in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

                                          Index was outside the bounds of the array."

                                          I click "Details" and it gives a long error list or something that says:

                                          Code:
                                          See the end of this message for details on invoking 
                                          just-in-time (JIT) debugging instead of this dialog box.
                                          
                                          ************** Exception Text **************
                                          System.IndexOutOfRangeException: Index was outside the bounds of the array.
                                             at Sprite_Editor.EditSpriteDialog.SynchPalettes()
                                             at Sprite_Editor.EditSpriteDialog.SynchButton_Click(Object sender, EventArgs e)
                                             at System.Windows.Forms.Control.OnClick(EventArgs e)
                                             at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
                                             at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
                                             at System.Windows.Forms.Control.WndProc(Message& m)
                                             at System.Windows.Forms.ButtonBase.WndProc(Message& m)
                                             at System.Windows.Forms.Button.WndProc(Message& m)
                                             at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
                                             at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
                                          
                                          
                                          ************** Loaded Assemblies **************
                                          mscorlib
                                              Assembly Version: 2.0.0.0
                                              Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
                                              CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
                                          ----------------------------------------
                                          Advanced Pokémon Sprite Editor
                                              Assembly Version: 1.0.0.0
                                              Win32 Version: 1.0.0.0
                                              CodeBase: file:///C:/Users/Account/Downloads/Pokemon%20hack/AdvancedSprite/Advanced%20Pok%E9mon%20Sprite%20Editor.exe
                                          ----------------------------------------
                                          Microsoft.VisualBasic
                                              Assembly Version: 8.0.0.0
                                              Win32 Version: 8.0.50727.4927 (NetFXspW7.050727-4900)
                                              CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
                                          ----------------------------------------
                                          System
                                              Assembly Version: 2.0.0.0
                                              Win32 Version: 2.0.50727.4957 (win7RTMGDR.050727-4900)
                                              CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
                                          ----------------------------------------
                                          System.Windows.Forms
                                              Assembly Version: 2.0.0.0
                                              Win32 Version: 2.0.50727.4961 (win7RTMGDR.050727-4900)
                                              CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
                                          ----------------------------------------
                                          System.Drawing
                                              Assembly Version: 2.0.0.0
                                              Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
                                              CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
                                          ----------------------------------------
                                          System.Runtime.Remoting
                                              Assembly Version: 2.0.0.0
                                              Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
                                              CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
                                          ----------------------------------------
                                          System.Core
                                              Assembly Version: 3.5.0.0
                                              Win32 Version: 3.5.30729.4926 built by: NetFXw7
                                              CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
                                          ----------------------------------------
                                          
                                          ************** JIT Debugging **************
                                          To enable just-in-time (JIT) debugging, the .config file for this
                                          application or computer (machine.config) must have the
                                          jitDebugging value set in the system.windows.forms section.
                                          The application must also be compiled with debugging
                                          enabled.
                                          
                                          For example:
                                          
                                          <configuration>
                                              <system.windows.forms jitDebugging="true" />
                                          </configuration>
                                          
                                          When JIT debugging is enabled, any unhandled exception
                                          will be sent to the JIT debugger registered on the computer
                                          rather than be handled by this dialog box.
                                          This didn't happen with Snivy or Servine's sprites... they're all 64x64
                                          Well that means serperior have more than 16 colours!
                                          just click continoue and update sprite pallete after u press syncronise and continue than it should work after advance series kidna index it for u coz it's not indexed thats why it shows this error.

                                          Quote:
                                          Originally Posted by fallkitten View Post
                                          When I'm trying to insert bulbasaur b/w sprite in game it shows like this:





                                          What to do?X)
                                          after u edited it right and clicked okay and than write to rom there shoudl be a window where it shows an starting offsets kinda put there for example 900000 and than find free space and write to rom.
                                          and try again

                                          Quote:
                                          Originally Posted by Shinypoliwrath View Post
                                          These tools have been a massive help since I've started.
                                          For some reason UNLZ hates me and never seems to work right, but the advanced series tools are really easy to use, and haven't messed up yet.

                                          By the way, is there a way to change trainer sprites using the advanced tools? If not, are there plans to create such a feature?
                                          Uhmmm as far as i know u cant change trainer sprites through advance series:\
                                          for this u have to use unlz or NSE.
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