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  #326    
Old August 7th, 2010 (12:11 AM).
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    Originally Posted by countryemo View Post


    Its not, their may be files that come with to be required i think, but you can download them seperatly idk. But the games are an .exe file so you nned rpg maker.

    Peeky whats up, its been a month :D *mouth waters*
    Don't you mean you DON'T need Rpg Maker? lol
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      #327    
    Old August 8th, 2010 (9:42 AM).
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      Quote:
      Originally Posted by countryemo View Post


      Its not, their may be files that come with to be required i think, but you can download them seperatly idk. But the games are an .exe file so you need rpg maker.
      Alright, now let me ask you this: which software development kit (SDK) are you guys using for Pokemon Xenotime? 'Coz I'd be interested in that, too.
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        #328    
      Old August 13th, 2010 (6:50 AM).
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      phosphate5 phosphate5 is offline
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        August 13th. Want demo. Now.
          #329    
        Old August 18th, 2010 (7:51 PM).
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          anyone gonna bother update?
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            #330    
          Old August 19th, 2010 (8:09 AM).
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          pikarich pikarich is offline
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            Hey everyone.
            I'm really sorry the demo hasn't been available yet, I was as psyched as you guys were when it was coming out, so I'd like to say sorry to all our followers and supporters and inform you that both myself and Peeky are working hard on the demo. When the original release date came, we both realized it wasn't quite finished, and Peeky won't mind me saying that everything has to be perfect, so he's been working extremely hard on the maps and eventing the stuff I've scripted, including dialogue, and also gym design. We're trying to make this demo as perfect as possible, and to make XENOTIME live up to your expectations. We aim to deliver nothing less than perfection and the demo, when it is eventually released, will be exactly what happens in the beginning stages of the game. We don't know when the official release date will be, but please bear with us and keep supporting the game. Thank you.

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              #331    
            Old August 19th, 2010 (9:28 PM).
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              Quote:
              Originally Posted by pikarich View Post
              Hey everyone.
              I'm really sorry the demo hasn't been available yet, I was as psyched as you guys were when it was coming out, so I'd like to say sorry to all our followers and supporters and inform you that both myself and Peeky are working hard on the demo. When the original release date came, we both realized it wasn't quite finished, and Peeky won't mind me saying that everything has to be perfect, so he's been working extremely hard on the maps and eventing the stuff I've scripted, including dialogue, and also gym design. We're trying to make this demo as perfect as possible, and to make XENOTIME live up to your expectations. We aim to deliver nothing less than perfection and the demo, when it is eventually released, will be exactly what happens in the beginning stages of the game. We don't know when the official release date will be, but please bear with us and keep supporting the game. Thank you.

              pikarich
              Nah.. Dont worry man I can wait, take your time. :D
                #332    
              Old August 19th, 2010 (9:39 PM).
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                Take as long as you need. ( looks for secret link to demo in post) but make sure to update and say hi we are here to say hi so hi! Or somthing. ( fail to fi f link the. Realized demo isn't out. Then remembers July and say oh right)
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                  #333    
                Old August 21st, 2010 (5:22 PM). Edited August 21st, 2010 by phosphate5.
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                phosphate5 phosphate5 is offline
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                  Quote:
                  Originally Posted by pikarich View Post
                  Hey everyone.
                  I'm really sorry the demo hasn't been available yet, I was as psyched as you guys were when it was coming out, so I'd like to say sorry to all our followers and supporters and inform you that both myself and Peeky are working hard on the demo. When the original release date came, we both realized it wasn't quite finished, and Peeky won't mind me saying that everything has to be perfect, so he's been working extremely hard on the maps and eventing the stuff I've scripted, including dialogue, and also gym design. We're trying to make this demo as perfect as possible, and to make XENOTIME live up to your expectations. We aim to deliver nothing less than perfection and the demo, when it is eventually released, will be exactly what happens in the beginning stages of the game. We don't know when the official release date will be, but please bear with us and keep supporting the game. Thank you.

                  pikarich
                  Ok...

                  Well, I think it'll be worth the wait

                  Also, PM me when the demo is out.
                    #334    
                  Old August 21st, 2010 (7:04 PM).
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                    I'm liking everything about it great work!
                      #335    
                    Old August 23rd, 2010 (3:33 AM).
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                    Why Is dew in the credit list?
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                      #336    
                    Old September 4th, 2010 (11:11 AM).
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                    Maybe because he/she did something to help out with the game?

                    Hate to be rude, but why do you need to know? I mean, if these guys have to keep answering questions...it delays the demo, and you get people like the below quote:

                    Quote:
                    Originally Posted by phosphate5 View Post
                    August 13th. Want demo. Now.

                    Oh, btw, just wanted to say a few things:

                    1. I love your water tiles. I've only seen one lot I liked more, and you could see Chinchou etc. under the surfact at night in those...and they must be horrendously complex

                    2.
                    Is that ash? And as it resembles Hg/Ss grass, do you encounter wild pokemon? Very cool idea, either way.

                    3. Not a critiscism, as I don't know what's wrong...but the lava looks a little...odd, in the way if flashes in this image:


                    I think it should possibly be a slight bit duller.

                    Oh, and again, good luck with this project!
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                      #337    
                    Old September 10th, 2010 (9:24 AM). Edited September 14th, 2010 by Peeky Chew.
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                    Update:
                    Lots

                    Sorry for not updating for ages guys, I've been really busy starting college lately and other personal issues. Since I last updated, I have worked on the game quite a lot. I've mapped the whole of Ashflow Town, a small town sitting atop Mt. Kindle. The demo will arrive in December. Now onto the updates.

                    ---------------------------------------
                    Sugimori style Baby 'mon!


                    Pokemon-Diamond has made these great Sugimori style artworks for the three so far revealed Baby Pokémon. Haven't heard of the Babies yet? Each time you beat a gym, you'll be given a hint or a riddle to the where abouts of a Baby, once you find it it's yours!

                    ---------------------------------------
                    All maps edited!

                    Apart from the new Baby 'Mon art, I've changed every single map in some way or another; so there would be way too many screens to post. Instead, here's an animation showcasing small parts of every map that will be in the demo in December. These are being updated all of the time, so keep an eye on the front page. Which one is your favourite?

                    ---------------------------------------
                    New Support Banners!

                    Show your support for XENOTIME with these cool new banners.

                    ---------------------------------------
                    Apart from that, I've been making loads of small changes to the front page over the time inbetween updates. There's the new screen format, which Amore has nicely displayed above, which makes it a lot easier to display loads of info on all the towns and cities. And of course, the new Psychedelic logo, which you can see below.

                    ---------------------------------------
                    Update on update

                    The next update will be in a few days. It'll include the first three gyms badges, and revamps of the two other gyms like the one in Larcoon already has been.

                    ---------------------------------------
                    Comments: (only recent ones)

                    @pikarich: Thanks for the update there. And yeah, we really are working hard to make it perfect.

                    @Pichuichu: Glad to hear you aren't gonna go crazy over no demo xD Yeah, I'm gonna be updating a lot more now. At least once every three weeks.

                    @phosphate5: I hope it will. Ok, I'll make sure to tell you when it is.

                    @ProdigyX: Thanks!

                    @Ben.: Because I hadn't been online to update it.

                    @Amore: Yeah, I love them too, they're the best non-transparent ones around in my opinion. You're right, that sort of thing is extremely complicated to get right. I'll just leave mercurysky to that xD
                    Yeah, it is and you do. Thanks, but it looks way better now.
                    At first I thought it looked great, but as the games style evolved more, it started to look out of place. I'm currently looking for the R/S one, as that is really awesome.
                    Thanks for the luck and I'd just like to say I really appreciate your comment from a few pages ago saying this'll look better than B/W.


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                      #338    
                    Old September 10th, 2010 (11:36 AM).
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                    Ben. Ben. is offline
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                    Quote:
                    Originally Posted by Amore View Post
                    Maybe because he/she did something to help out with the game?
                    Dew banned him from using his tiles, public or not.
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                      #339    
                    Old September 10th, 2010 (2:39 PM).
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                      Nice Sufis and map pics they look awesome peeky chew going away come back soon! XD
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                        #340    
                      Old September 10th, 2010 (9:03 PM).
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                        Good maps! Can't wait for more and I like the Sugimori-style Babymon
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                          #341    
                        Old September 28th, 2010 (12:38 PM). Edited September 29th, 2010 by Amore.
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                        Quote:
                        Originally Posted by Amore View Post

                        OMGPSYCHEDELIC!!!!

                        Nice logo. Next, you're going to reveal a city that changes colours like that...right? xD
                        Release it on January 1st, 2013 just to mock the apocalypse-believers, and I will cyber-kiss you xD
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                          #342    
                        Old September 28th, 2010 (8:04 PM).
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                        Cypher DS Cypher DS is offline
                           
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                          Quote:
                          Collect eight badges as you receive your first Pokémon reluctantly from Professor Larcoon, a woman with a stubborn side. On your adventure, meet countless Pokémon and journey through Okyto on your quest to become the Pokémon champion! It's a perilous journey. You and your Pokémon must be tough enough to take on the incredibly strong elite six then the double battle champion. You must protect the civilians from the evil team, made up of past characters and strengthen your Pokémon, beating several trainers on the way.
                          So it's just like Duel Monsters?

                          I do like the idea of the babymon quests and the integration of double battles into the main quest.


                          I apologize if this has been addressed five pages ago, but regarding the Pokedex on the first page - if a 'mon is highlighted in a dark square, can they only be caught after the Elite Six, or are they removed from Xenotime altogether?
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                            #343    
                          Old September 29th, 2010 (9:09 AM).
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                          pikarich pikarich is offline
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                            Quote:
                            Originally Posted by Cypher DS View Post
                            So it's just like Duel Monsters?

                            I do like the idea of the babymon quests and the integration of double battles into the main quest.


                            I apologize if this has been addressed five pages ago, but regarding the Pokedex on the first page - if a 'mon is highlighted in a dark square, can they only be caught after the Elite Six, or are they removed from Xenotime altogether?
                            No, not really. It's more like Pokemon.
                            The Pokedex is still being reworked, but the ones we are cutting out for the main quest will all be catchable after the Elite Six.

                            UPDATE

                            Still working hard on the demo, but we've still got a lot to do. Bear with us and it'll be here shortly.
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                              #344    
                            Old October 8th, 2010 (9:27 AM).
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                            Rahno Rahno is offline
                               
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                              hey, your games looking good. cant wait to try the game out. about your babymon, i have no idea why but i feel like ive seen them some where but i dont know where >.
                                #345    
                              Old October 8th, 2010 (9:49 AM).
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                                Hey! wow, you've made some progress...
                                It's good to see xenotime is going well
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                                  #346    
                                Old October 21st, 2010 (9:18 PM).
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                                的なインターネッ の最高級!
                                   
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                                  WOW! Awesome Game.Maps are Great, Baby Mon Idea is too.
                                  (Wait's patiently in the Corner of my room for December.)
                                  ~RulerArceus
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                                    #347    
                                  Old October 26th, 2010 (11:47 AM). Edited October 26th, 2010 by Peeky Chew.
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                                  Update



                                  Thanks to the brilliant PrinceLegendario, XENOTIME's gyms are now custom, instead of the boring changing colours of the official games. The ones shown are the first three, which will be in the demo. The first at the left is the Larcoon City Bug gym. But how, I hear you asking, do you enter? Well, you don't. Not at least until the water has drained. The second, in the center, is the Shrent City Rock gym. You'll have to challenge this gym first, even though it's the second. The third, at the right, is the Kindlewood Town Fire gym.

                                  Progress

                                  Progress on the upcoming demo is going well. Red-Gyrados is now our route mapper, and he has already mapped the route connecting Larcoon City and Shrent City. Apart from that, I've been able to fix a few errors, mainly in the battle systems layout, which will allow me more time to work on eventing Kindlewood Town and the new route.
                                  The next update will include a lot of new sprites, including the male and female protagonists in battle sprites, Professor Larcoon's and maybe even a gym leader or two. Expect it soon.
                                  And of course, thank you to everyone for your comments.
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                                    #348    
                                  Old October 26th, 2010 (12:44 PM).
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                                  me2hack me2hack is offline
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                                    You know for the fire gym, why not try adding a torch-like thing on the roof. Or bigger flames at the side. Overall quite cool!
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                                      #349    
                                    Old October 26th, 2010 (1:11 PM).
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                                    The flames around the fire gym are kinda hard to see... and that's the only negative thing I've got to say. You game looks fantastic, Looking forward to play the demo.
                                      #350    
                                    Old October 30th, 2010 (4:44 PM).
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                                      Less than 2 months left :D Awesome.
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