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  #51    
Old March 8th, 2010 (12:52 PM).
Lord Varion's Avatar
Lord Varion Lord Varion is offline
Guess who's back?
     
    Join Date: Feb 2009
    Age: 23
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    Nature: Naughty
    Posts: 2,644
    Look everyone
    STOP ASKIN WHEN THE NEW VERSION WILL COME OUT
    these things take long time to make so be patient he cant just say when it will be out and poof it onto pc he needs to take time and fix any bugs >.<
    anyway sounds good
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    gone.

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      #52    
    Old March 10th, 2010 (12:38 PM).
    [email protected] VEGET@ is offline
       
      Join Date: Feb 2010
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      Hello guys.
      help 14.
      you can do a script for only 1 pokemon follow me.
      sorry for my english.
      good bye
        #53    
      Old March 17th, 2010 (12:41 AM).
      rm2kdude's Avatar
      rm2kdude rm2kdude is offline
      Advanced Pixel-Artist
         
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        Quote:
        Originally Posted by [email protected] View Post
        Hello guys.
        help 14.
        you can do a script for only 1 pokemon follow me.
        sorry for my english.
        good bye
        This supports it, have you even watched the video?...
        __________________
        Mother of god... it's almost been 12 years since I joined this community!!
        Damn, time sure does fly ^O^
          #54    
        Old March 17th, 2010 (11:49 AM).
        itaitai itaitai is offline
           
          Join Date: Feb 2010
          Posts: 2
          how I do that I can take my pokemon out without talking with the "creat_6_dependent_event" script?
          and how can I backing the pokemon in? sorry for my bad english :D
            #55    
          Old March 31st, 2010 (11:43 AM).
          Peeky Chew's Avatar
          Peeky Chew Peeky Chew is offline
          Master of Palettes
          • Crystal Tier
           
          Join Date: Sep 2009
          Location: Great Britain
          Age: 23
          Gender: Male
          Posts: 852
          [SPOILER]---------------------------
          Pokemon Essentials
          ---------------------------
          Exception: RuntimeError

          Message: Script error within event 4, map 31 (MAP031):

          Exception: NameError

          Message: (eval)in `pbExecuteScript'undefined local variable or method `auto_change_without_animation' for #
          __________________



          Demo Beta out Now!

            #56    
          Old April 3rd, 2010 (11:29 AM).
          Shun's Avatar
          Shun Shun is offline
          Started Project RGSShun
             
            Join Date: Oct 2008
            Location: ♪Finale Island♪ with Espeon ♀ and Umbreon ♂
            Age: 27
            Gender: Male
            Nature: Quiet
            Posts: 264
            How do I make it so it uses the Pokémon's Index number rather than the name?
            __________________
              #57    
            Old April 4th, 2010 (11:41 AM). Edited April 4th, 2010 by xblaze1234.
            xblaze1234 xblaze1234 is offline
               
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              hey I have been getting this message every time and have tried quite a few things do you know what the problem is
              ---------------------------
              Pokemon Essentials
              ---------------------------
              Exception: RuntimeError

              Message: Script error within event 6, map 36 (MAP036):

              Exception: NoMethodError

              Message: Section139:40:in `pbAddDependen'undefined method `addEvent2' for #
                #58    
              Old April 12th, 2010 (12:41 PM).
              zmajevi's Avatar
              zmajevi zmajevi is offline
                 
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                ---------------------------
                Pokemon Essentials
                ---------------------------
                Exception: NoMethodError

                Message: undefined method `x' for nil:NilClass

                Pokemon Following Character:34:in `auto_change_with_animation'

                PokemonScreen:1282:in `pbPokemonScreen'

                PokemonScreen:1182:in `loop'

                PokemonScreen:1429:in `pbPokemonScreen'

                PokemonMenu:155:in `pbStartPokemonMenu'

                PokemonMenu:154:in `pbFadeOutIn'

                PokemonMenu:154:in `pbStartPokemonMenu'

                PokemonMenu:139:in `loop'

                PokemonMenu:238:in `pbStartPokemonMenu'

                Scene_Map:180:in `call_menu'

                I get this and each the pokemon sprite doesn't show up when i get the first pokemon.
                  #59    
                Old April 28th, 2010 (6:24 PM).
                jd93 jd93 is offline
                   
                  Join Date: Jul 2009
                  Gender: Male
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                  Everything was working but now if I talk to the pokemon it gives me this. I doesn't screw up at all unless I talk to them.
                  ---------------------------
                  Pokemon Essentials
                  ---------------------------
                  Exception: NoMethodError

                  Message: undefined method `unlock' for nil:NilClass

                  Interpreter:509:in `command_end'

                  Interpreter:293:in `execute_command'

                  Interpreter:191:in `update'

                  Interpreter:104:in `loop'

                  Interpreter:196:in `update'

                  Scene_Map:96:in `update'

                  Scene_Map:94:in `loop'

                  Scene_Map:107:in `update'

                  Scene_Map:63:in `main'

                  Scene_Map:60:in `loop'



                  This exception was logged in ./errorlog.txt.

                  Press Ctrl+C to copy this message to the clipboard.
                  ---------------------------
                  OK
                  ---------------------------
                    #60    
                  Old April 29th, 2010 (12:16 PM).
                  dudleyspud's Avatar
                  dudleyspud dudleyspud is offline
                     
                    Join Date: Feb 2009
                    Posts: 34
                    Quote:
                    ---------------------------
                    Pokemon Essentials
                    ---------------------------
                    Exception: RuntimeError

                    Message: Script error within event 8, map 5 (Oak's Lab):

                    Section126:445:in `addEvent2'undefined method `x' for nil:NilClass

                    ***Full script:

                    auto_change_without_animation


                    Interpreter:238:in `pbExecuteScript'

                    DependentEventsin `pbAddDependen'

                    Pokemonfollowcharacter:160:in `auto_change_without_animation'

                    (eval)in `pbExecuteScript'

                    Interpreter:1652:in `eval'

                    Interpreter:238:in `pbExecuteScript'

                    Interpreter:1652:in `command_355'

                    Interpreter:496:in `execute_command'

                    Interpreter:190:in `update'

                    Interpreter:104:in `loop'



                    Interpreter:279:in `pbExecuteScript'

                    Interpreter:1652:in `command_355'

                    Interpreter:496:in `execute_command'

                    Interpreter:190:in `update'

                    Interpreter:104:in `loop'

                    Interpreter:195:in `update'

                    Scene_Map:100:in `update'

                    Scene_Map:98:in `loop'

                    Scene_Map:111:in `update'

                    Scene_Map:67:in `main'



                    This exception was logged in errorlog.txt.

                    Press Ctrl+C to copy this message to the clipboard.
                    ---------------------------
                    OK
                    ---------------------------
                    What did I do wrong? Anyone mind giving me a hand?
                    __________________

                      #61    
                    Old April 29th, 2010 (10:52 PM).
                    Crazyninjaguy's Avatar
                    Crazyninjaguy Crazyninjaguy is offline
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                      Make sure you created the events with and id of over 200 on the map you get your pokemon, and then put these in a call script command after you add the first pokemon.

                      creat_6_dependent_event
                      autochange_without_animation

                      That should work
                        #62    
                      Old April 29th, 2010 (11:30 PM).
                      help-14's Avatar
                      help-14 help-14 is offline
                         
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                        Posts: 282
                        No no. That error will appear in some new version of starter kit. I am trying to change pokemon picture in different way.
                          #63    
                        Old April 29th, 2010 (11:37 PM).
                        Crazyninjaguy's Avatar
                        Crazyninjaguy Crazyninjaguy is offline
                        I'm back.
                           
                          Join Date: May 2008
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                          Hope you don't mind, but i did a little Mod of your script before to change the way pictures are displayed, and to allow Shiny forms

                          Spoiler:
                          Code:
                          #===============================================================================
                          # * Pokemon Following By Help-14
                          # * Shiny Forms Added by Crazyninjaguy
                          #===============================================================================
                          ###########################################
                          #### Config Script For Your Game Here ####
                          ###########################################
                          Animation_Come_In = 22 #<= ID of Animation When Pokemon Come In PokeBall
                          Animation_Come_Out = 21 #<= ID of Animation When Pokemon Come Out PokeBall
                          Default_Following_Pokemon_Number = 1 #<= Default Number Of Following Pokemon
                          Pokemon_1_ID = 150 #<= ID Of Event Use To Make First Pokemon, Should Over 200
                          Pokemon_2_ID = 202 #<= ID Of Event Use To Make Second Pokemon, Should Over 200
                          Pokemon_3_ID = 203 #<= ID Of Event Use To Make Third Pokemon, Should Over 200
                          Pokemon_4_ID = 204 #<= ID Of Event Use To Make Fourth Pokemon, Should Over 200
                          Pokemon_5_ID = 205 #<= ID Of Event Use To Make Fifth Pokemon, Should Over 200
                          Pokemon_6_ID = 206 #<= ID Of Event Use To Make Sixth Pokemon, Should Over 200
                          Common_Event_1 = 3 #<= ID of Common Event When You Talk To First Pokemon
                          Common_Event_2 = 3 #<= ID of Common Event When You Talk To Second Pokemon
                          Common_Event_3 = 3 #<= ID of Common Event When You Talk To Third Pokemon
                          Common_Event_4 = 3 #<= ID of Common Event When You Talk To Fourth Pokemon
                          Common_Event_5 = 3 #<= ID of Common Event When You Talk To Fifth Pokemon
                          Common_Event_6 = 3 #<= ID of Common Event When You Talk To Sixth Pokemon
                          
                          #####################################################
                          #### Pokemon Following Character v2.0 By Help-14 ####
                          #####################################################
                          def auto_change_with_animation
                          if $pokenum==nil
                          $pokenum = Default_Following_Pokemon_Number
                          end
                          if $pokenum>=1
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          if $pokenum==1
                          $scene.spriteset.addUserAnimation(Animation_Come_Out,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
                          end
                          if $Trainer.party[0].isShiny?
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                          else
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                          end
                          else
                          if $pokenum==0
                          $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
                          end
                          if $Trainer.party[0].isShiny?
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                          else
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                          end
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent0"), "Dependent6", Common_Event_1)
                          Kernel.pbRemoveDependency2("Dependent0")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent0", Common_Event_1)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum>=2 && $Trainer.party.length >= 2
                          if $pokenum==2
                          $scene.spriteset.addUserAnimation(Animation_Come_Out,pbGetDependency("Dependent1").x,pbGetDependency("Dependent1").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent1"),[PBMoveRoute::Graphic,$Trainer.party[1].name.to_s+".png",0,2,0])
                          else
                          if $pokenum==0 && $Trainer.party.length >= 2
                          $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent1").x,pbGetDependency("Dependent1").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent1"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent1"), "Dependent6", Common_Event_2)
                          Kernel.pbRemoveDependency2("Dependent1")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent1", Common_Event_2)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum>=3 && $Trainer.party.length >= 3
                          if $pokenum==3
                          $scene.spriteset.addUserAnimation(Animation_Come_Out,pbGetDependency("Dependent2").x,pbGetDependency("Dependent2").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent2"),[PBMoveRoute::Graphic,$Trainer.party[2].name.to_s+".png",0,2,0])
                          else
                          if $pokenum==0 && $Trainer.party.length >= 3
                          $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent2").x,pbGetDependency("Dependent2").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent2"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent2"), "Dependent6", Common_Event_3)
                          Kernel.pbRemoveDependency2("Dependent2")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent2", Common_Event_3)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum>=4 && $Trainer.party.length >= 4
                          if $pokenum==4
                          $scene.spriteset.addUserAnimation(Animation_Come_Out,pbGetDependency("Dependent3").x,pbGetDependency("Dependent3").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent3"),[PBMoveRoute::Graphic,$Trainer.party[3].name.to_s+".png",0,2,0])
                          else
                          if $pokenum==0 && $Trainer.party.length >= 4
                          $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent3").x,pbGetDependency("Dependent3").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent3"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent3"), "Dependent6", Common_Event_4)
                          Kernel.pbRemoveDependency2("Dependent3")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent3", Common_Event_4)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum>=5 && $Trainer.party.length >= 5
                          if $pokenum==5
                          $scene.spriteset.addUserAnimation(Animation_Come_Out,pbGetDependency("Dependent4").x,pbGetDependency("Dependent4").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent4"),[PBMoveRoute::Graphic,$Trainer.party[4].name.to_s+".png",0,2,0])
                          else
                          if $pokenum==0 && $Trainer.party.length >= 5
                          $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent4").x,pbGetDependency("Dependent4").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent4"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent4"), "Dependent6", Common_Event_5)
                          Kernel.pbRemoveDependency2("Dependent4")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent4", Common_Event_5)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum==6 && $Trainer.party.length == 6
                          $scene.spriteset.addUserAnimation(Animation_Come_Out,pbGetDependency("Dependent5").x,pbGetDependency("Dependent5").y)
                          pbMoveRoute(pbGetDependency("Dependent5"),[PBMoveRoute::Graphic,$Trainer.party[5].name.to_s+".png",0,2,0])
                          else
                          if $pokenum==0 && $Trainer.party.length == 6
                          $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent5").x,pbGetDependency("Dependent5").y)
                          end
                          pbMoveRoute(pbGetDependency("Dependent5"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent5"), "Dependent6", Common_Event_6)
                          Kernel.pbRemoveDependency2("Dependent5")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent5", Common_Event_6)
                          Kernel.pbRemoveDependency2("Dependent6")
                          end
                          ################################################################################
                          def change_number
                          if $pokenum==nil
                          $pokenum=Default_Following_Pokemon_Number
                          end
                          $pokenum+=1
                          if $pokenum==7
                          $pokenum=0
                          end
                          end
                          ################################################################################
                          def auto_change_without_animation
                          if $pokenum==nil
                          $pokenum = Default_Following_Pokemon_Number
                          end
                          if $pokenum>=1
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          if $Trainer.party[0].isShiny?
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                          else
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                          end
                          else
                          pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent0"), "Dependent6", Common_Event_1)
                          Kernel.pbRemoveDependency2("Dependent0")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent0", Common_Event_1)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum>=2 && $Trainer.party.length >= 2
                          if $Trainer.party[0].isShiny?
                          pbMoveRoute(pbGetDependency("Dependent1"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                          else
                          pbMoveRoute(pbGetDependency("Dependent1"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                          end
                          else
                          pbMoveRoute(pbGetDependency("Dependent1"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent1"), "Dependent6", Common_Event_2)
                          Kernel.pbRemoveDependency2("Dependent1")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent1", Common_Event_2)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum>=3 && $Trainer.party.length >= 3
                          if $Trainer.party[0].isShiny?
                          pbMoveRoute(pbGetDependency("Dependent2"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                          else
                          pbMoveRoute(pbGetDependency("Dependent2"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                          end
                          else
                          pbMoveRoute(pbGetDependency("Dependent2"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent2"), "Dependent6", Common_Event_3)
                          Kernel.pbRemoveDependency2("Dependent2")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent2", Common_Event_3)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum>=4 && $Trainer.party.length >= 4
                          if $Trainer.party[0].isShiny?
                          pbMoveRoute(pbGetDependency("Dependent3"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                          else
                          pbMoveRoute(pbGetDependency("Dependent3"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                          end
                          else
                          pbMoveRoute(pbGetDependency("Dependent3"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent3"), "Dependent6", Common_Event_4)
                          Kernel.pbRemoveDependency2("Dependent3")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent3", Common_Event_4)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum>=5 && $Trainer.party.length >= 5
                          if $Trainer.party[0].isShiny?
                          pbMoveRoute(pbGetDependency("Dependent4"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                          else
                          pbMoveRoute(pbGetDependency("Dependent4"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                          end
                          else
                          pbMoveRoute(pbGetDependency("Dependent4"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent4"), "Dependent6", Common_Event_5)
                          Kernel.pbRemoveDependency2("Dependent4")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent4", Common_Event_5)
                          Kernel.pbRemoveDependency2("Dependent6")
                          if $pokenum==6 && $Trainer.party.length == 6
                          if $Trainer.party[0].isShiny?
                          pbMoveRoute(pbGetDependency("Dependent5"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                          else
                          pbMoveRoute(pbGetDependency("Dependent5"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                          end
                          else
                          pbMoveRoute(pbGetDependency("Dependent5"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                          end
                          Kernel.pbAddDependen(pbGetDependency("Dependent5"), "Dependent6", Common_Event_6)
                          Kernel.pbRemoveDependency2("Dependent5")
                          Kernel.pbAddDependen(pbGetDependency("Dependent6"), "Dependent5", Common_Event_6)
                          Kernel.pbRemoveDependency2("Dependent6")
                          end
                          ################################################################################
                          def creat_6_dependent_event
                          Kernel.pbAddDependency2(Pokemon_1_ID, "Dependent0", Common_Event_1)
                          Kernel.pbAddDependency2(Pokemon_2_ID, "Dependent1", Common_Event_2)
                          Kernel.pbAddDependency2(Pokemon_3_ID, "Dependent2", Common_Event_3)
                          Kernel.pbAddDependency2(Pokemon_4_ID, "Dependent3", Common_Event_4)
                          Kernel.pbAddDependency2(Pokemon_5_ID, "Dependent4", Common_Event_5)
                          Kernel.pbAddDependency2(Pokemon_6_ID, "Dependent5", Common_Event_6)
                          auto_change_without_animation
                          end


                          These pictures need to be put in the Graphics/Characters folder.

                          http://www.mediafire.com/?qdn11ku4t0i
                            #64    
                          Old April 30th, 2010 (6:03 AM).
                          help-14's Avatar
                          help-14 help-14 is offline
                             
                            Join Date: Jul 2007
                            Location: Viet Nam
                            Age: 25
                            Gender: Male
                            Nature: Adamant
                            Posts: 282
                            Oh, i have already did it. Well, noproblem.
                              #65    
                            Old April 30th, 2010 (6:22 AM). Edited April 30th, 2010 by dudleyspud.
                            dudleyspud's Avatar
                            dudleyspud dudleyspud is offline
                               
                              Join Date: Feb 2009
                              Posts: 34
                              Quote:
                              Originally Posted by Crazyninjaguy View Post
                              Make sure you created the events with and id of over 200 on the map you get your pokemon, and then put these in a call script command after you add the first pokemon.

                              creat_6_dependent_event
                              autochange_without_animation

                              That should work
                              Sorry for asking this as I think it's an extremely stupid question, but I am new to Game Development. How do you set the id of the event? Thanks for your help so far.

                              Edit: Ok that was an extremely stupid question, I got it now, however when I try choosing a Pokemon this comes up:
                              [quote]
                              ---------------------------
                              Pokemon Essentials
                              ---------------------------
                              Script 'Interpreter' line 279: RuntimeError occurred.

                              Script error within event 9, map 5 (Oak's Lab):

                              (eval)in `pbExecuteScript'undefined local variable or method `autochange_without_animation' for #
                              __________________

                                #66    
                              Old April 30th, 2010 (3:51 PM).
                              tylerab01's Avatar
                              tylerab01 tylerab01 is offline
                              Pokemon AquaHarmony
                                 
                                Join Date: Apr 2009
                                Location: France
                                Gender: Male
                                Nature: Bold
                                Posts: 165
                                This is amazing I GOT IT TO WORK!
                                __________________

                                  #67    
                                Old May 1st, 2010 (2:31 AM).
                                Crazyninjaguy's Avatar
                                Crazyninjaguy Crazyninjaguy is offline
                                I'm back.
                                   
                                  Join Date: May 2008
                                  Location: England
                                  Age: 25
                                  Gender: Male
                                  Posts: 663
                                  @dudleyspud, sorry i messed up a little in my other post.
                                  The problem is this

                                  You have autochange_without_animation

                                  It should be this

                                  auto_change_without_animation
                                    #68    
                                  Old May 1st, 2010 (5:46 AM). Edited May 1st, 2010 by dudleyspud.
                                  dudleyspud's Avatar
                                  dudleyspud dudleyspud is offline
                                     
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                                    Posts: 34
                                    Quote:
                                    Originally Posted by Crazyninjaguy View Post
                                    @dudleyspud, sorry i messed up a little in my other post.
                                    The problem is this

                                    You have autochange_without_animation

                                    It should be this

                                    auto_change_without_animation
                                    *sigh* seems like it's one problem after another. I now get;

                                    Quote:
                                    ---------------------------
                                    Pokemon Essentials
                                    ---------------------------
                                    Exception: RuntimeError

                                    Message: Failed to load bitmap: Graphics/Characters/4_0.png

                                    BitmapCache:195:in `load_bitmap'

                                    BitmapCache:235:in `character'

                                    Sprite_Character:62:in `update_or'

                                    PerspectiveTilemap:408:in `shadow_update'

                                    Shadow:167:in `update'

                                    Sprite_Character:6:in `perspectivetilemap_initialize'

                                    PerspectiveTilemap:404:in `shadow_initialize'

                                    Shadow:143:in `initialize'

                                    DependentEvents:508:in `new'

                                    DependentEvents:508:in `refresh'



                                    This exception was logged in errorlog.txt.

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                                    ---------------------------
                                    OK
                                    ---------------------------
                                    Edit: Argh, figured out the problem. I now have to trawl through my graphics folder and rename EVERY Pokemon with their respective number. Any easier way of doing this?
                                    __________________

                                      #69    
                                    Old May 1st, 2010 (6:41 AM).
                                    tylerab01's Avatar
                                    tylerab01 tylerab01 is offline
                                    Pokemon AquaHarmony
                                       
                                      Join Date: Apr 2009
                                      Location: France
                                      Gender: Male
                                      Nature: Bold
                                      Posts: 165
                                      Well it was working for me untill I tried to implement it into a script I was using for reviving the lab pokemon and i got this error

                                      ---------------------------
                                      Pokemon Essentials
                                      ---------------------------
                                      Exception: RuntimeError

                                      Message: Script error within event 202, map 36 (Palastine Town):

                                      Exception: NoMethodError

                                      Message: Section141:466:in `addEvent2'undefined method `x' for nil:NilClass

                                      ***Full script:

                                      creat_6_dependent_event


                                      Interpreter:239:in `pbExecuteScript'

                                      DependentEvents:33:in `pbAddDependen'

                                      PokemonFollowingCharacter:160:in `auto_change_without_animation'

                                      PokemonFollowingCharacter:231:in `creat_6_dependent_event'

                                      (eval)in `pbExecuteScript'

                                      Interpreter:1583:in `eval'

                                      Interpreter:239:in `pbExecuteScript'

                                      Interpreter:1583:in `command_355'

                                      Interpreter:492:in `execute_command'

                                      Interpreter:191:in `update'



                                      Interpreter:274:in `pbExecuteScript'

                                      Interpreter:1583:in `command_355'

                                      Interpreter:492:in `execute_command'

                                      Interpreter:191:in `update'

                                      Interpreter:104:in `loop'

                                      Interpreter:196:in `update'

                                      Scene_Map:96:in `update'

                                      Scene_Map:94:in `loop'

                                      Scene_Map:107:in `update'

                                      Scene_Map:63:in `main'



                                      This exception was logged in ./errorlog.txt.

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                                      ---------------------------
                                      OK
                                      ---------------------------
                                      __________________

                                        #70    
                                      Old May 8th, 2010 (4:25 PM).
                                      JakeG's Avatar
                                      JakeG JakeG is offline
                                      Pokemon Awakening-Coming Soon!
                                         
                                        Join Date: May 2010
                                        Location: NSW, Australia
                                        Gender: Male
                                        Nature: Brave
                                        Posts: 58
                                        I need help urgently! I was playing around with the scripts trying to get this to work and I have ruined them! Could somebody please Copy and paste the scripts needed for pokemon walking in full here? Thanks.
                                          #71    
                                        Old May 9th, 2010 (5:40 AM).
                                        Crazyninjaguy's Avatar
                                        Crazyninjaguy Crazyninjaguy is offline
                                        I'm back.
                                           
                                          Join Date: May 2008
                                          Location: England
                                          Age: 25
                                          Gender: Male
                                          Posts: 663
                                          Check the first post
                                          It's all on there.
                                            #72    
                                          Old May 9th, 2010 (2:18 PM).
                                          SpawnHyuuga's Avatar
                                          SpawnHyuuga SpawnHyuuga is offline
                                          Elite Four Spawn
                                             
                                            Join Date: Apr 2007
                                            Location: New Bark Town, Johto
                                            Gender: Male
                                            Nature: Timid
                                            Posts: 198
                                            @ Anyone:

                                            - How do I make the graphic for the animations transparent? The pink is getting in the way!

                                            - Do I need to copy a special event 200 times, or can it just be anything to take up space? And which maps need 200 events? O.o
                                            __________________
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                                              #73    
                                            Old May 13th, 2010 (5:38 PM). Edited May 16th, 2010 by victorspvl.
                                            victorspvl's Avatar
                                            victorspvl victorspvl is offline
                                               
                                              Join Date: Aug 2007
                                              Gender:
                                              Posts: 93
                                              I have some question, please somebody help-me, I need very much of this for my game:

                                              1)How could I do to the Pokémon disappear and after appear.
                                              For example.: To recover life in the Pokemon Center

                                              2)How could I make an event like this:

                                              When you talk to the Pokémon he respond as happiness:
                                              for example
                                              If happiness <= 0
                                              Pokémon says:I'm angry
                                              Happiness is> 0
                                              Pokémon says:I'm happy!

                                              3)How to make the script work only if the switch 99 is ON

                                              4)How I make to surf with this script?

                                              5)When I teleport to other map and talk with the pokémon in this other map, i got this error:
                                              Exception: NoMethodError
                                              Message: undefined method `unlock' for nil:NilClass
                                              Interpreter:509:in `command_end'
                                              Interpreter:293:in `execute_command'
                                              Interpreter:191:in `update'
                                              Interpreter:104:in `loop'
                                              Interpreter:196:in `update'
                                              Scene_Map:96:in `update'
                                              Scene_Map:94:in `loop'
                                              Scene_Map:107:in `update'
                                              Scene_Map:63:in `main'
                                              Scene_Map:60:in `loop'

                                              6)How I remove the Dependent events?

                                              I really need these answers...
                                              Btw, great script!
                                              Thanks!
                                              __________________
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                                              wait...
                                                #74    
                                              Old May 14th, 2010 (7:03 AM).
                                              Rafael-animal's Avatar
                                              Rafael-animal Rafael-animal is offline
                                              Pokémon DS Kit
                                                 
                                                Join Date: Jun 2009
                                                Gender: Male
                                                Posts: 20
                                                Good not if they will be able to help me, look I installed the following and it me goes perfectly except for two things: when I happen for for her boil one sees mas animations of which I tread (if I tread on 2 and I give another step there sees the animation of my step mas other 2) and another problem is that on having changed of pokémon it goes out for me a mistake which is this (and there does not go out for me the character of this pokémon):
                                                ---------------------------
                                                Pokemon Rubi
                                                ---------------------------
                                                Exception: NoMethodError

                                                Message: undefined method `erase' for nil:NilClass

                                                DependentEvents:545:in `refresh'

                                                DependentEvents:543:in `eachEvent'

                                                DependentEvents:385:in `each'

                                                DependentEvents:385:in `eachEvent'

                                                DependentEvents:543:in `refresh'

                                                DependentEvents:565:in `update'

                                                AnimationSprite:81:in `update'

                                                AnimationSprite:80:in `each'

                                                AnimationSprite:80:in `update'

                                                Scene_Map:47:in `updateSpritesets'



                                                This exception was logged in ./errorlog.txt.

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                                                ---------------------------
                                                Aceptar
                                                ---------------------------

                                                ¡Help! T_T.
                                                  #75    
                                                Old May 14th, 2010 (8:06 PM).
                                                infinity+1 infinity+1 is offline
                                                   
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                                                  For people having trouble check this
                                                  Spoiler:
                                                  ###########################################
                                                  #### Config Script For Your Game Here ####
                                                  ###########################################

                                                  Animation_Come_In = 447 #<= ID of Animation When Pokemon Come In PokeBall
                                                  Animation_Come_Out = 446 #<= ID of Animation When Pokemon Come Out PokeBall
                                                  Default_Following_Pokemon_Number = 1 #<= Default Number Of Following Pokemon
                                                  Pokemon_1_ID = 142 #<= ID Of Event Use To Make First Pokemon, Should Over 200
                                                  Pokemon_2_ID = 143 #<= ID Of Event Use To Make Second Pokemon, Should Over 200
                                                  Pokemon_3_ID = 144 #<= ID Of Event Use To Make Third Pokemon, Should Over 200
                                                  Pokemon_4_ID = 145 #<= ID Of Event Use To Make Fourth Pokemon, Should Over 200
                                                  Pokemon_5_ID = 146 #<= ID Of Event Use To Make Fifth Pokemon, Should Over 200
                                                  Pokemon_6_ID = 147 #<= ID Of Event Use To Make Sixth Pokemon, Should Over 200
                                                  Common_Event_1 = 3 #<= ID of Common Event When You Talk To First Pokemon
                                                  Common_Event_2 = 3 #<= ID of Common Event When You Talk To Second Pokemon
                                                  Common_Event_3 = 3 #<= ID of Common Event When You Talk To Third Pokemon
                                                  Common_Event_4 = 3 #<= ID of Common Event When You Talk To Fourth Pokemon
                                                  Common_Event_5 = 3 #<= ID of Common Event When You Talk To Fifth Pokemon
                                                  Common_Event_6 = 3 #<= ID of Common Event When You Talk To Sixth Pokemon


                                                  Thats the first lines of the actual script.. the numbers in red should match your event numbers

                                                  i.e. Dependent0 = Pokemon_1_ID
                                                  Dependent1 = Pokemon_2_ID etc..

                                                  This worked for me
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