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  #76    
Old May 15th, 2010 (1:02 PM).
dudleyspud's Avatar
dudleyspud dudleyspud is offline
     
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    Quote:
    ---------------------------
    Pokemon Promethium
    ---------------------------
    Exception: RuntimeError

    Message: Failed to load bitmap: Graphics/Characters/1_0.png

    BitmapCache:195:in `load_bitmap'

    BitmapCache:235:in `character'

    Sprite_Character:62:in `update_or'

    PerspectiveTilemap:408:in `shadow_update'

    Shadow:167:in `update'

    Sprite_Character:6:in `perspectivetilemap_initialize'

    PerspectiveTilemap:404:in `shadow_initialize'

    Shadow:143:in `initialize'

    DependentEvents:508:in `new'

    DependentEvents:508:in `refresh'



    This exception was logged in errorlog.txt.

    Press Ctrl+C to copy this message to the clipboard.
    ---------------------------
    OK
    ---------------------------
    I keep getting this, how can I fix this without renaming every Pokemon in the graphics folder?
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      #77    
    Old May 15th, 2010 (2:43 PM).
    infinity+1 infinity+1 is offline
       
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      Quote:
      Originally Posted by dudleyspud View Post
      I keep getting this, how can I fix this without renaming every Pokemon in the graphics folder?
      Crazyninjaguy posted a link on the previous page, containing them all named correctly.

      Also he modded the script to allow shiny sprites to show so check that out, only the images are in the file below.

      I cant post links proper links yet but here ya go.
      www(dot)mediafire.com/?qdn11ku4t0i
        #78    
      Old May 15th, 2010 (3:02 PM).
      nmorr's Avatar
      nmorr nmorr is offline
      Takin a brake. -_-
         
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        Waaa:'( I got this error, please help!

        Spoiler:
        Quote:
        Message: Script error within event 1, map 36 (MAP036):
        Exception: NoMethodError
        Message: Section135:465:in `addEvent2'undefined method `x' for nil:NilClass
        ***Full script:
        Kernel.pbAddPokemon(PBSpecies::MEW,20)
        auto_change_without_animation
        creat_6_dependent_event
        $Trainer.pokegear=true
        $PokemonGlobal.runningShoes=true

        Interpreter:239:in `pbExecuteScript'
        DependentEvents:33:in `pbAddDependen'
        PokemonFollowingCharacter:160:in `auto_change_without_animation'
        (eval)in `pbExecuteScript'
        Interpreter:1583:in `eval'
        Interpreter:239:in `pbExecuteScript'
        Interpreter:1583:in `command_355'
        Interpreter:492:in `execute_command'
        Interpreter:191:in `update'
        Interpreter:104:in `loop'

        Interpreter:274:in `pbExecuteScript'
        Interpreter:1583:in `command_355'
        Interpreter:492:in `execute_command'
        Interpreter:191:in `update'
        Interpreter:104:in `loop'
        Interpreter:196:in `update'
        Scene_Map:96:in `update'
        Scene_Map:94:in `loop'
        Scene_Map:107:in `update'
        Scene_Map:63:in `main'


        ...hope you can see what the teddiursa is. (CURSE YOU TEDDIURSA!!! LOL (No seriously, please help.))
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          #79    
        Old May 15th, 2010 (3:49 PM).
        carmaniac's Avatar
        carmaniac carmaniac is offline
        Where the pickle surprise at?
           
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          There's basically no point in trying to use this script anymore.
          It's got a compatibility issue with the latest versions of essentials and only seems to work properly from december-january's one.
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          Quote:
          Originally Posted by Luka S.J. View Post
          My balls seem to be fine.
            #80    
          Old May 15th, 2010 (4:40 PM).
          zingzags's Avatar
          zingzags zingzags is offline
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            Quote:
            Originally Posted by carmaniac View Post
            There's basically no point in trying to use this script anymore.
            It's got a compatibility issue with the latest versions of essentials and only seems to work properly from december-january's one.

            what do u mean compatibility issues? its working fine for me

            Only one glitch i found was the one were u spam enter and exit a place.
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              #81    
            Old May 15th, 2010 (4:55 PM).
            nmorr's Avatar
            nmorr nmorr is offline
            Takin a brake. -_-
               
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              Quote:
              Originally Posted by carmaniac View Post
              There's basically no point in trying to use this script anymore.
              It's got a compatibility issue with the latest versions of essentials and only seems to work properly from december-january's one.
              BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
              Spoiler:
              auto_change_without_animation

              and replace it with...
              Spoiler:
              auto_change_with_animation

              and TADAAH! Your pokemon appears without an error!

              (srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)
              __________________
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                #82    
              Old May 15th, 2010 (5:23 PM).
              zingzags's Avatar
              zingzags zingzags is offline
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                Quote:
                Originally Posted by nmorr View Post
                BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
                Spoiler:
                auto_change_without_animation

                and replace it with...
                Spoiler:
                auto_change_with_animation

                and TADAAH! Your pokemon appears without an error!

                (srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)

                Now learn how to make it remove a pokemon with the button S, its pretty easy
                __________________
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                  #83    
                Old May 15th, 2010 (6:08 PM).
                nmorr's Avatar
                nmorr nmorr is offline
                Takin a brake. -_-
                   
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                  .......heheh...kk....ooooh, I can't find how to. (I'm a newb to RGSS.)
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                    #84    
                  Old May 15th, 2010 (8:49 PM).
                  infinity+1 infinity+1 is offline
                     
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                    Quote:
                    Originally Posted by nmorr View Post
                    Waaa:'( I got this error, please help!



                    ...hope you can see what the teddiursa is. (CURSE YOU TEDDIURSA!!! LOL (No seriously, please help.))
                    Did u do see my post on the previos page, try that.. it seems to be the error for not having that part set up right, see the last step on installation
                      #85    
                    Old May 15th, 2010 (9:47 PM).
                    nmorr's Avatar
                    nmorr nmorr is offline
                    Takin a brake. -_-
                       
                      Join Date: May 2009
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                      Quote:
                      Originally Posted by nmorr View Post
                      BZZZZZZZZZT! Sorry, that's incorrect. I fixed it, just replace
                      Spoiler:
                      auto_change_without_animation

                      and replace it with...
                      Spoiler:
                      auto_change_with_animation

                      and TADAAH! Your pokemon appears without an error!

                      (srrry if that sounded too *IN YOUR FACE!*. But, I'm just happy I fixed it.)
                      ^
                      ^
                      ^
                      Thanks for caring enough to post, but I already figured it out. ^
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                        #86    
                      Old May 16th, 2010 (9:11 AM).
                      zingzags's Avatar
                      zingzags zingzags is offline
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                        Quote:
                        Originally Posted by nmorr View Post
                        ^
                        ^
                        ^
                        Thanks for caring enough to post, but I already figured it out. ^
                        Im a noob too but I can show u how to set it up just pm me, its really easy though u have to closely look through the scripts like if you was reading a book.
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                          #87    
                        Old May 18th, 2010 (12:34 PM).
                        zingzags's Avatar
                        zingzags zingzags is offline
                        PokemonGDX creator
                           
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                          a little script to create the effect to remove pokemon add it under:

                          def change_number
                          if $pokenum==nil
                          $pokenum=Default_Following_Pokemon_Number
                          end
                          $pokenum+=1
                          if $pokenum==7
                          $pokenum=0
                          end
                          end


                          add this

                          Spoiler:

                          def change_number_less
                          if $pokenum==nil
                          $pokenum=Default_Following_Pokemon_Number
                          end
                          $pokenum-=1
                          if $pokenum==7
                          $pokenum=0
                          end
                          end
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                            #88    
                          Old May 18th, 2010 (1:37 PM).
                          nmorr's Avatar
                          nmorr nmorr is offline
                          Takin a brake. -_-
                             
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                            I did that...but nothing happened. I even edited a common event for it.
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                              #89    
                            Old May 18th, 2010 (5:08 PM).
                            zingzags's Avatar
                            zingzags zingzags is offline
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                              Quote:
                              Originally Posted by nmorr View Post
                              I did that...but nothing happened. I even edited a common event for it.
                              you have to make a new common event like put it as they y button, then when u go in game click S if u have pokemon out
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                                #90    
                              Old May 19th, 2010 (1:41 AM).
                              infinity+1 infinity+1 is offline
                                 
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                                If you did what zinzags said then make the common event like this



                                If you are still left with one pokemon out all the time then change this part of the script
                                Spoiler:
                                if $Trainer.party[0].isShiny?
                                pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                                else
                                pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                                end
                                else
                                if $pokenum==0
                                $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
                                end
                                if $Trainer.party[0].isShiny?
                                pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                                else
                                pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                                end


                                to this

                                Spoiler:
                                if $Trainer.party[0].isShiny?
                                pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                                else
                                pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                                end
                                else
                                if $pokenum==0
                                $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
                                end
                                if $Trainer.party[0].isShiny?
                                pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"nil.png",0,2,0])
                                else
                                pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"nil.png",0,2,0])
                                end
                                __________________
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                                  #91    
                                Old May 19th, 2010 (2:02 AM).
                                zingzags's Avatar
                                zingzags zingzags is offline
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                                  Quote:
                                  Originally Posted by infinity+1 View Post
                                  If you did what zinzags said then make the common event like this



                                  If you are still left with one pokemon out all the time then change this part of the script
                                  Spoiler:
                                  if $Trainer.party[0].isShiny?
                                  pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                                  else
                                  pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                                  end
                                  else
                                  if $pokenum==0
                                  $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
                                  end
                                  if $Trainer.party[0].isShiny?
                                  pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                                  else
                                  pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                                  end


                                  to this

                                  Spoiler:
                                  if $Trainer.party[0].isShiny?
                                  pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"s_0.png",0,2,0])
                                  else
                                  pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"_0.png",0,2,0])
                                  end
                                  else
                                  if $pokenum==0
                                  $scene.spriteset.addUserAnimation(Animation_Come_In,pbGetDependency("Dependent0").x,pbGetDependency("Dependent0").y)
                                  end
                                  if $Trainer.party[0].isShiny?
                                  pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"nil.png",0,2,0])
                                  else
                                  pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,$Trainer.party[0].species.to_s+"nil.png",0,2,0])
                                  end
                                  thanks for posting a picture i was going to do it but my internet left >:OD:
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                                    #92    
                                  Old May 19th, 2010 (12:15 PM).
                                  nmorr's Avatar
                                  nmorr nmorr is offline
                                  Takin a brake. -_-
                                     
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                                    There's a problem with the script, but thanks, the pokemon returns now. Anyways, even when your pokemon isn't out, the message when you're talking to it still appears. Though, thanks again!
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                                      #93    
                                    Old May 19th, 2010 (1:07 PM).
                                    zingzags's Avatar
                                    zingzags zingzags is offline
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                                      Quote:
                                      Originally Posted by ~Frozen Darkness~ View Post
                                      It could definitely work for alt. forms if you program the forms in the right way.

                                      As for shinies, I think it could be possible, say if the Filename had an "s" at the end, then I suppose in the new version, it could work, should help-14 want to do it.

                                      Just discovered a bug:

                                      Walked into a building, then went out, and it just warped me to a different spot on the same map, yet it said, "Oldale Town", which was the town that the house was in. (I named the building Oldale Pokemon Mart, BTW)

                                      I'm pretty sure this happens because of the pokemon still being in the mart while the player is outside.


                                      Just wanted to let help-14 know so he can fix it in the new version. Otherwise, I'm not encountering any other problems.

                                      EDIT: I decided to research the surf/fly glitch thing, and I fixed it!

                                      Spoiler:
                                      Step 1: First, go to the Script PokemonHiddenMovesand go to line 474 or near that.

                                      Step 2: Delete where it says something like "pbHasDependentEvents?" and delete everything past that until you reach an end a few lines down. Delete that end and stop. Now you can Fly!

                                      Step 3: This is just a bit more complicated. Go to line 262 of the same script. See where it says "pbHasDependentEvents?" Delete it until you meet and end and delete that end as well. But wait! There's more!

                                      Step 4: If you were to stop at Step 3, your Pokemon would glitch up when surfing. So, go to the line a few lines down that says:

                                      Kernel.pbMessage(_INTL("{1} used Surf!",speciesname))

                                      and paste this just below:

                                      pbMoveRoute(pbGetDependency("Dependent0"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                                      pbMoveRoute(pbGetDependency("Dependent1"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                                      pbMoveRoute(pbGetDependency("Dependent2"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                                      pbMoveRoute(pbGetDependency("Dependent3"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                                      pbMoveRoute(pbGetDependency("Dependent4"),[PBMoveRoute::Graphic,"nil.png",0,2,0])
                                      pbMoveRoute(pbGetDependency("Dependent5"),[PBMoveRoute::Graphic,"nil.png",0,2,0])

                                      This will allow you to surf!

                                      Step 5: Use and enjoy! No credit needed, but is still appreciated.

                                      how exactly u add this i am kind of confused....
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                                        #94    
                                      Old May 20th, 2010 (12:25 PM).
                                      nmorr's Avatar
                                      nmorr nmorr is offline
                                      Takin a brake. -_-
                                         
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                                        What was the glitch?? for surf and fly? Did the pokemon move behind you with surf or get left behind or something?
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                                          #95    
                                        Old May 20th, 2010 (10:35 PM).
                                        infinity+1 infinity+1 is offline
                                           
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                                          Quote:
                                          Originally Posted by zingzags View Post
                                          thanks for posting a picture i was going to do it but my internet left >:OD:
                                          No problem

                                          Quote:
                                          Originally Posted by nmorr View Post
                                          There's a problem with the script, but thanks, the pokemon returns now. Anyways, even when your pokemon isn't out, the message when you're talking to it still appears. Though, thanks again!
                                          You'll need to make a conditional branch in the common event of when you talk to the pokemon so that if it isn't out then nothing happens... something along the lines if dependant0=graphic nil. Not exactly that but you get the idea.
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                                            #96    
                                          Old May 21st, 2010 (12:02 PM).
                                          nmorr's Avatar
                                          nmorr nmorr is offline
                                          Takin a brake. -_-
                                             
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                                            OH! Okay, I get it now! Thanks a bunch!
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                                              #97    
                                            Old May 22nd, 2010 (1:03 AM). Edited May 22nd, 2010 by Parismessios3.
                                            Parismessios3 Parismessios3 is offline
                                               
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                                              Hello, I'm new to pokemon making games. I tried to use this script but I'm getting this error:

                                              Exception: NoMethodError

                                              Message: undefined method `x' for nil:NilClass

                                              PokemonFollowingCharacter:34:in `auto_change_with_animation'

                                              PokemonScreen:1281:in `pbPokemonScreen'

                                              PokemonScreen:1181:in `loop'

                                              PokemonScreen:1439:in `pbPokemonScreen'

                                              PokemonMenu:155:in `pbStartPokemonMenu'

                                              PokemonMenu:154:in `pbFadeOutIn'

                                              PokemonMenu:154:in `pbStartPokemonMenu'

                                              PokemonMenu:139:in `loop'

                                              PokemonMenu:238:in `pbStartPokemonMenu'

                                              Scene_Map:180:in `call_menu'
                                                #98    
                                              Old May 25th, 2010 (7:41 PM).
                                              IceGod64's Avatar
                                              IceGod64 IceGod64 is offline
                                              In the Lost & Found bin!
                                                 
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                                                Posts: 623
                                                I skimmed through the thread and I don't beleive I saw any reports about this.

                                                If I go into any map other than the one the following Pokémon was originally spawned in and try to check it, I get this:
                                                Exception: NoMethodError
                                                Message: undefined method `unlock' for nil:NilClass
                                                Interpreter:509:in `command_end'
                                                Interpreter:293:in `execute_command'
                                                Interpreter:191:in `update'
                                                Interpreter:104:in `loop'
                                                Interpreter:196:in `update'
                                                Scene_Map:96:in `update'
                                                Scene_Map:94:in `loop'
                                                Scene_Map:107:in `update'
                                                Scene_Map:63:in `main'
                                                Scene_Map:60:in `loop'
                                                  #99    
                                                Old May 25th, 2010 (9:48 PM).
                                                help-14's Avatar
                                                help-14 help-14 is offline
                                                   
                                                  Join Date: Jul 2007
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                                                  I though i have said in other page: DON'T USE THIS SCRIPT UNTIL IT HAVE NEW VERSION.
                                                    #100    
                                                  Old May 26th, 2010 (1:35 AM).
                                                  zingzags's Avatar
                                                  zingzags zingzags is offline
                                                  PokemonGDX creator
                                                     
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                                                    Quote:
                                                    Originally Posted by help-14 View Post
                                                    I though i have said in other page: DON'T USE THIS SCRIPT UNTIL IT HAVE NEW VERSION.



                                                    No one really noticed i guess
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