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  #126    
Old August 15th, 2010 (2:37 PM).
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nmorr nmorr is offline
Takin a brake. -_-
     
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    For those who wanted it, here's an example for the pokefollowing script. I also put in Help14's Unknown Puzzle.

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      #127    
    Old August 15th, 2010 (2:51 PM).
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    tomatoman tomatoman is offline
       
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      Thanks, The other link wad dead
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        #128    
      Old September 4th, 2010 (4:54 PM).
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      Tranitar Tranitar is offline
      Working on Pokémon Wraith
         
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        nmorr make another one and use Mediafire its completely free for mediafire, the 10 dls are over now...
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          #129    
        Old September 6th, 2010 (12:33 AM).
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        IceGod64 IceGod64 is offline
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          Agreed, re-upload this to mediafire. I'd like to see what you have, but I can't see it as rapidshare is terrible.
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            #130    
          Old September 6th, 2010 (4:28 PM).
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          nmorr nmorr is offline
          Takin a brake. -_-
             
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            Okay, I will in a few soon, but I'm busy now.
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              #131    
            Old September 26th, 2010 (4:52 PM).
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            JakeG JakeG is offline
            Pokemon Awakening-Coming Soon!
               
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              Still Awaiting the new link.
                #132    
              Old September 27th, 2010 (3:39 AM).
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              help-14 help-14 is offline
                 
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                Well i am working on a totally new script, hope it will work ~.~
                  #133    
                Old September 28th, 2010 (12:38 PM).
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                tylerab01 tylerab01 is offline
                Pokemon AquaHarmony
                   
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                  Help would you like me to help with making sprites for the new 5th gen pokemon?
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                    #134    
                  Old September 28th, 2010 (4:01 PM).
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                  help-14 help-14 is offline
                     
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                    Quote:
                    Originally Posted by tylerab01 View Post
                    Help would you like me to help with making sprites for the new 5th gen pokemon?
                    Go ahead if you want to do it ^^ But it is 156 sprites you know ~.~
                      #135    
                    Old October 7th, 2010 (4:58 AM).
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                    IceGod64 IceGod64 is offline
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                      Quote:
                      Originally Posted by help-14 View Post
                      Today gift is not really useable. Pokemon following character v3.0 beta: http://www.pokecommunity.com/showthread.php?p=5378759#post5378759
                      I need you to test it, if you found a bug, post it to Pokemon following topic, not in here. Thank
                      Nice! A new version!

                      Here's a bug: Leaving the party screen crashes for me on Windows XP, SP2.

                      Code:
                      Exception: NoMethodError
                      Message: undefined method `[]' for 0...1:Range
                      PokemonMenu:163:in `pbStartPokemonMenu'
                      PokemonMenu:139:in `loop'
                      PokemonMenu:238:in `pbStartPokemonMenu'
                      Scene_Map:183:in `call_menu'
                      Scene_Map:157:in `update'
                      Scene_Map:67:in `main'
                      Scene_Map:64:in `loop'
                      Scene_Map:71:in `main'
                      Main:56:in `mainFunctionDebug'
                      Main:31:in `mainFunction'
                      -Switching the first Pokemon in your party through a PC doesn't change it's overworld graphic, even when leaving the area. Their cry does change, however.
                      -The animation is inturruptable in that it doesn't halt your movement for any amount of time. Not really a big deal I know, since it's just to show off the cry function.
                      -When your Pokemon are fainted, they are still out. I like this, however, as fainted Pokemon can still use HMs and such, so it seems to me like all that it can't do is fight.

                      You did seem to fix the fix the main bug(Being unable to talk to pokemon correctly in other maps), so kudos on that. This is a huge improvement over your last revision. The party screen is the only severely hindering bug I've found.
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                        #136    
                      Old October 7th, 2010 (5:04 AM). Edited October 7th, 2010 by help-14.
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                      help-14 help-14 is offline
                         
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                        Quote:
                        Originally Posted by IceGod64 View Post
                        Nice! A new version!

                        Here's a bug: Leaving the party screen crashes for me on Windows XP, SP2.

                        Code:
                        Exception: NoMethodError
                        Message: undefined method `[]' for 0...1:Range
                        PokemonMenu:163:in `pbStartPokemonMenu'
                        PokemonMenu:139:in `loop'
                        PokemonMenu:238:in `pbStartPokemonMenu'
                        Scene_Map:183:in `call_menu'
                        Scene_Map:157:in `update'
                        Scene_Map:67:in `main'
                        Scene_Map:64:in `loop'
                        Scene_Map:71:in `main'
                        Main:56:in `mainFunctionDebug'
                        Main:31:in `mainFunction'
                        -Switching the first Pokemon in your party through a PC doesn't change it's overworld graphic, even when leaving the area. Their cry does change, however.
                        -The -_- animation is inturruptable in that it doesn't halt your movement for any amount of time. Not really a big deal I know, since it's just to show off the cry function.
                        -When your Pokemon are fainted, they are still out. I like this, however, as fainted Pokemon can still use HMs and such, so it seems to me like all that it can't do is fight.

                        You did seem to fix the fix the main bug(Being unable to talk to pokemon correctly in other maps), so kudos on that. This is a huge improvement over your last revision. The party screen is the only severely hindering bug I've found.
                        Thank IceGod64, working on those bug ^^
                        Switching the first Pokemon in your party through a PC doesn't change it's overworld graphic because the pokemon you changed is not the current pokemon.
                        Update to v3.0.1 ^^
                          #137    
                        Old October 7th, 2010 (8:35 AM).
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                        Jefelin Jefelin is offline
                           
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                          Well here are some bugs:

                          1) The animations do not appear in my project (and are all configured properly)
                          2) When the hero runs, the sprite is lagging behind
                          3) When you go from one map to another (joined by conecting mapping), there is a moment in which the pokemon sprite disappears

                          Apart from that, everything is going great, this script is awesome hopefully soon you have the final version, will be one of the best contributions in years, do not give up XD
                            #138    
                          Old October 7th, 2010 (9:44 AM).
                          IceGod64's Avatar
                          IceGod64 IceGod64 is offline
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                            The bug with the PC boxes still happens where the following Pokemon's sprite doesn't update, but the party screen works now.
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                              #139    
                            Old October 7th, 2010 (11:03 AM).
                            zingzags's Avatar
                            zingzags zingzags is offline
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                              You know what will also be a great idea, for when the player talks to the pokemon it says there name and what ever the developer puts. EX i talk to charzard then it will say something like this "Charzard is happy that hes traviling with (said name player)"
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                                #140    
                              Old October 7th, 2010 (11:51 AM).
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                              IceGod64 IceGod64 is offline
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                                Quote:
                                Originally Posted by zingzags View Post
                                You know what will also be a great idea, for when the player talks to the pokemon it says there name and what ever the developer puts. EX i talk to charzard then it will say something like this "Charzard is happy that hes traviling with (said name player)"
                                You already can do that. \pn displays the players name.

                                Also, it's spelled "Traveling".
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                                  #141    
                                Old October 7th, 2010 (2:33 PM).
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                                zingzags zingzags is offline
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                                  i noe about the players name, i ment the pokemons name ty grammar nazi
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                                    #142    
                                  Old October 7th, 2010 (2:59 PM).
                                  Cilerba Cilerba is offline
                                  the hearts of lonely people
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                                  Quote:
                                  Originally Posted by zingzags View Post
                                  i noe about the players name, i ment the pokemons name ty grammar nazi
                                  I'm not sure about having it in a message. But it's easy to do it in a script:

                                  Code:
                                  Kernel.pbMessage(_INTL("{1}",$Trainer.party[0].name))
                                  That would only display the first Pokémon's name.
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                                    #143    
                                  Old October 7th, 2010 (3:24 PM).
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                                  IceGod64 IceGod64 is offline
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                                    Two bugs. Serious ones.

                                    -Start surfing without a Pokemon following you. First, you notice it says "?????????? used Surf!" This happens when you stop surfing:
                                    [code]Exception: NameError
                                    Message: undefined local variable or method `refresh_sprite' for #
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                                      #144    
                                    Old October 7th, 2010 (3:35 PM).
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                                    mattfriends mattfriends is offline
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                                      These scripts make people confuse yeah. But actually it work well sometime.

                                      But I fixed it.
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                                        #145    
                                      Old October 7th, 2010 (3:47 PM).
                                      tylerab01's Avatar
                                      tylerab01 tylerab01 is offline
                                      Pokemon AquaHarmony
                                         
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                                        When ever I try to surf you it says "you can do that with somebody following you"
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                                          #146    
                                        Old October 7th, 2010 (4:02 PM).
                                        help-14's Avatar
                                        help-14 help-14 is offline
                                           
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                                          Quote:
                                          Originally Posted by Jefelin View Post
                                          Well here are some bugs:

                                          1) The animations do not appear in my project (and are all configured properly)
                                          2) When the hero runs, the sprite is lagging behind
                                          3) When you go from one map to another (joined by conecting mapping), there is a moment in which the pokemon sprite disappears

                                          Apart from that, everything is going great, this script is awesome hopefully soon you have the final version, will be one of the best contributions in years, do not give up XD
                                          1) Haven't test with near May 7th version of starter kit
                                          2) That is not a bug, Poccil didn't make dependent event running
                                          3) Hmm, will check it.

                                          Quote:
                                          Originally Posted by IceGod64 View Post
                                          The bug with the PC boxes still happens where the following Pokemon's sprite doesn't update, but the party screen works now.
                                          I think you don't get it. if the following pokemon is the 6th pokemon and you change the first pokemon, sprite will not change.

                                          Quote:
                                          Originally Posted by zingzags View Post
                                          You know what will also be a great idea, for when the player talks to the pokemon it says there name and what ever the developer puts. EX i talk to charzard then it will say something like this "Charzard is happy that hes traviling with (said name player)"
                                          Will add in next version

                                          [QUOTE=IceGod64;6208321]Two bugs. Serious ones.

                                          -Start surfing without a Pokemon following you. First, you notice it says "?????????? used Surf!" This happens when you stop surfing:
                                          [code]Exception: NameError
                                          Message: undefined local variable or method `refresh_sprite' for #
                                            #147    
                                          Old October 7th, 2010 (4:33 PM).
                                          Pichuichu's Avatar
                                          Pichuichu Pichuichu is offline
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                                            how do you swich pokemon i talk to pro and it swiches between pikachu and piplup if i talk to bulbasaur it changes to piplup.
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                                              #148    
                                            Old October 7th, 2010 (4:50 PM).
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                                            IceGod64 IceGod64 is offline
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                                              Quote:
                                              Originally Posted by help-14 View Post
                                              I think you don't get it. if the following pokemon is the 6th pokemon and you change the first pokemon, sprite will not change.
                                              But that's not the case. My first Pokemon is following me.

                                              Let me explain through example. My party in order is:
                                              Pikachu
                                              Leafeon
                                              Vaporeon
                                              Flareon
                                              Turtwig
                                              Piplup

                                              Now, with my party in this order, and Pikachu following me, I go to the PC, select "Move Pokemon", open the party tab, and switch Pikachu and Turtwig. Turtwig is now first, where the Pikachu that was following me used to be.
                                              I exit out of the PC menu, and get back onto the map.
                                              I still have a Pikachu behind me. When I talk to it, it makes Turtwig's cry.

                                              That's that best I can explain it..
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                                                #149    
                                              Old October 7th, 2010 (6:31 PM).
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                                              zingzags zingzags is offline
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                                                I tested it with the brawly dependent event and it looks like its working fine i even went to battle with brawly (from the starter kit) but brawley was behind the pokemon. Is it possible to move that dependent event to the side of the trainer? wait what am I asking its okay like that....
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                                                  #150    
                                                Old October 7th, 2010 (6:48 PM).
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                                                mattfriends mattfriends is offline
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                                                  Quote:
                                                  Originally Posted by zingzags View Post
                                                  I tested it with the brawly dependent event and it looks like its working fine i even went to battle with brawly (from the starter kit) but brawley was behind the pokemon. Is it possible to move that dependent event to the side of the trainer? wait what am I asking its okay like that....
                                                  Yes, just remember the pokemon dependency name and remove then add it again.
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