In PMD: Red Rescue, the tilemap that contains the letters and symbols in the game is located at 302088 and is 9E0 bytes long.
This is a dump of the first tile, a
#, that fingerprints the sheet.
Code:
00 00 00 00 10 11 11 00 11 17 17 01 71 77 77 01 11 17 17 01 71 77 77 01 11 17 17 01 10 11 11 00
It appears to be formatted like this on a tile (Spaces separate pixels):
Code:
0 0 0 0 0 0 0 0
0 1 1 1 1 1 0 0
1 1 7 1 7 1 1 1
1 7 7 7 7 7 1 0
1 1 7 1 7 1 1 0
1 7 7 7 7 7 1 0
1 1 7 1 7 1 1 0
0 1 1 1 1 1 0 0
I have yet to find the palette.
EDIT: I suspect the Palette is controlled by ASM because I can't even find it saved in the rom.
There might be more tiles before and after but I'm not 100% sure about anything outside this range.
EDIT 2: I think I found the beginning of the tile map at 302048 which is just a one pixel column of black on the left and the rest is the transparent green.
Original:
Code:
03 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00 03 00 00 00
Decompiled:
Code:
3 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
3 0 0 0 0 0 0 0
There is this block-large section of 7s right after it which doesn't make sense.
Original:
Code:
77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77 77
Decompiled:
Code:
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
7 7 7 7 7 7 7 7
There is also a
48 20 30 at 147E5, the only instance of it but it's immediately followed by a
05 so I don't know if it's a pointer to the tilemap. There was no pointer to the # though.
EDIT 3: Changed
48 20 30 to
48 20 40, there doesn't seem to be a visual effect. Conclusion: this is not a pointer (probably).