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  #276    
Old April 2nd, 2011 (3:35 PM).
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    Question! I can save my palette from my Fire Red to Ruby but not the Frame! Reply please!
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      #277    
    Old April 11th, 2011 (12:51 PM).
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      A quick question,when re-pointing sprites,does NSE search for free space,or does it overwrite other data.
      Just asking,my hack has crashed over 5 times while editing overworlds.
      and something else,can you add extra palletes?
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        #278    
      Old April 11th, 2011 (4:00 PM).
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        This tool Improve a lot since I last visited here. I feel very happy when I think that there are so many person who really helped us by making many tools for us.
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          #279    
        Old April 12th, 2011 (12:51 PM). Edited April 12th, 2011 by link12552.
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        link12552 link12552 is offline
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          Quote:
          Originally Posted by r0bert View Post
          A quick question,when re-pointing sprites,does NSE search for free space,or does it overwrite other data.
          Just asking,my hack has crashed over 5 times while editing overworlds.
          and something else,can you add extra palletes?
          Response to asker's question
          Spoiler:
          Yes NSE searches the ROM for free space before re-pointing anything.
          The process goes a little something like this:
          NSE figures out how much space is needed for the new or modified sprite.
          Next it searches the entire ROM for a suitable place to save the sprite.
          Then it saves the data.
          Finally, it searches the ROM for any pointers to the old sprite and replaces them with pointers to the new sprite.

          You can add extra palettes, but you have to use a hex editor.
          You have to save and re-point the OW palette table, to a new, larger location.
          Once you do that NSE will see any new palettes and allow you to edit/use/view them.


          Edit: Bugs and MORE (Read to find out)

          Okay so I found a bug regarding the NSL Importer.
          For some reason NSE won't save while in Frame mode.
          This only effects non-compressed sprites.

          The other bug, only effects those who have been writing NSE plug-ins.
          The "Image" command wont take a value, not loaded from memory as the image offset.
          What this means is that you can't go:

          Image(&h123ABC, &456DEF, 0020,0020)

          ... because it will fail while trying to load(&h123ABC).

          Also effecting NSE plug-in makers is an issue with the if> and if< commands,
          they act as if>= and if<=.

          Now here's the shpeel...

          A new super-enhanced version of NSE is in the works,
          so these bugs won't be fixed anytime too soon

          -----------------------------------------------------------------

          But seeing how I've probably just created some confused looks, I'll throw a couple of hints regarding the new NSE.

          For one it's a major release, so it's going to be NSE 2.0,
          Secondly, OW editing will not be it's primary function,
          Current NSE plug-ins will not be directly supported,
          There are high hopes for 256 color sprites,
          You'll be able to edit multiple sprites at once, think photoshop,
          and drum roll please....

          You will be able to directly program, new features, abilities, and anything else that can be programmed, as plug-ins now a.k.a as dll's in any .net language (C#, VB.net, C++ ect. ),
          NSE locates appropriate dll's and add's them, simple.


          NSE is allowing access to several of it's currently proprietary functions,

          Currently the newly accessible functions look like this:
          Code:
                  string Filename { get; }
          
                  Byte[] ReadBytes(int Offset, int Length);
                  void WriteBytes(Byte[] WriteBytes, int Offset);
          
                  int FindFreeSpace(int StartOffset, int Size);
                  int FindBytes(byte[] Bytes, byte[] SearchBytes, int Offset = 0);
                  void SearchAndReplace(byte[] Search, byte[] Replace, List 
                  void Draw(ref Bitmap bitmap, byte[] Data, NSE2.Data.SpritePalette Palette, Size size, Point Position, int Length = -1)Pointers = null);
          With things like:
          • Lz77 Decompression
          • Lz77 Compression
          • A super fancy editor
          • Access to things like ("Import Bitmap, Import NSL, Export...")
          • Self drawn and object populated win-forms
          All coming as accessible functions, with much more planned.

          Calling all developers:
          If you have any suggestions for functions that should be accessible, please PM me.

          I want to make NSE as feature full, and user friendly as possible.
          Expect a beta eventually
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            #280    
          Old April 18th, 2011 (1:46 PM). Edited April 18th, 2011 by DeathJusty.
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          DeathJusty DeathJusty is offline
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            there is the index witch has the first sprite of all the overworld sptites actulay all the sprites say u wanted to edit the mail sprite all the way click next frame and u get the rest of the sprite positons for him the same can be done for anything else

            hope this heped

            there is the index witch has the first sprite of all the overworld sptites actulay all the sprites say u wanted to edit the mail sprite all the way click next frame and u get the rest of the sprite positons for him the same can be done for anything else

            hope this helped
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              #281    
            Old April 24th, 2011 (4:33 AM).
            Meta Paradox Meta Paradox is offline
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              Um, I have HGSS overworlds in PNG format, and I can't seem to be able to import them into FireRed. I did try your NSL Editor, but it only accepts 16 Color Bitmaps, but if I convert them to .BMP they lose color. Do I have to manually edit the overworlds to import them to my FireRed ROM? Please help.
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                #282    
              Old April 27th, 2011 (4:26 PM).
              gris94 gris94 is offline
                 
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                so how do u edit more than just what you walking around. Like how do you edit the battle scene stuff, and can u edit icons and the map with this. If so how?
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                  #283    
                Old May 28th, 2011 (7:46 PM). Edited May 28th, 2011 by Hackun.
                Hackun Hackun is offline
                   
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                  Hi, I have a problem when editing the main character in Pokémon Rojo Fuego. (BPRS)
                  What better than a video to prove it:
                  ***.youtube.com/watch?v=9F224dO71ws
                  Greetings!
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                    #284    
                  Old May 29th, 2011 (3:48 PM). Edited June 2nd, 2011 by link12552.
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                  link12552 link12552 is offline
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                    Quote:
                    Originally Posted by Hackun View Post
                    Hi, I have a problem when editing the main character in Pokémon Rojo Fuego. (BPRS)
                    What better than a video to prove it:
                    ***.youtube.com/watch?v=9F224dO71ws
                    Greetings!
                    I'm not %100 sure as to why,
                    but NSE is not setting Pointers 1-3 correctly.

                    For now you can manually reset them with the Hex-editor, while I look for a solution.

                    Edit:


                    This version of NSE will now be referred to as "Nameless Sprite Editor [Classic]"

                    The 1.X family of NSE is done. NSE 2.X will serve as its succesor.
                    more info soon to come...
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                      #285    
                    Old June 20th, 2011 (6:32 AM).
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                    Pokeshadow13 Pokeshadow13 is offline
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                      umm i probably sound stupid for saying this but whenever i try to open the nse it gives me this error message:

                      NSE.exe - Application Error
                      The application failed to initialize properly (0xc00001350. Click OK to terminate the application.
                      OK

                      the only reason i could think of that it could be doing this is that I might not have the ".net frameware 3.5 or higher"

                      can you help?
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                        #286    
                      Old June 22nd, 2011 (5:19 AM).
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                      link12552 link12552 is offline
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                        Quote:
                        Originally Posted by Pokeshadow13 View Post
                        umm i probably sound stupid for saying this but whenever i try to open the nse it gives me this error message:

                        NSE.exe - Application Error
                        The application failed to initialize properly (0xc00001350. Click OK to terminate the application.
                        OK

                        the only reason i could think of that it could be doing this is that I might not have the ".net frameware 3.5 or higher"

                        can you help?
                        Nope you're exactly right. Go grab the latest .net framework (4.0) and It'll be smooth sailing from there.
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                          #287    
                        Old June 22nd, 2011 (8:03 AM).
                        ShinyDragonHunter ShinyDragonHunter is offline
                           
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                          Would be possible to make some bookmarks for Pokémon Emerald and all Pokémon GBA Roms of all languages including Japanese?
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                            #288    
                          Old July 29th, 2011 (7:29 AM).
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                          tpmrpg tpmrpg is offline
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                            Anyone else like classic more than v2(Which I call Beta)? I find classic more advanced right now Beta crashes to much for me With Windows 7 and NET 4.0
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                              #289    
                            Old July 30th, 2011 (9:18 AM).
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                            link12552 link12552 is offline
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                              Quote:
                              Originally Posted by tpmrpg View Post
                              Anyone else like classic more than v2(Which I call Beta)? I find classic more advanced right now Beta crashes to much for me With Windows 7 and NET 4.0
                              NSE 2.X isn't even a beta yet... it's an alpha (a test build by my definition)
                              Version 2 is taking a while to complete because I want to be innovative with features and not just port old slow code.
                              If you experience any crashes with NSE 2.X, let me know, either in the 2.X forum or in a VM / PM, so I can fix them.

                              NSE classic is still a great tool to use, especially for OW's, and it may be a while before 2.X can match all of its features, but when it does, I'm expecting v2 to be much more reliable, powerful and faster than Classic.
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                                #290    
                              Old September 14th, 2011 (8:03 AM).
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                              Carlantian Carlantian is offline
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                                Where can you download the Pokémon Trainer Plugin for Nameless Sprite Editor? I have the Pokémon Editor but do not have the Trainer and Item Editor(s).
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                                  #291    
                                Old September 14th, 2011 (11:20 AM).
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                                link12552 link12552 is offline
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                                  Quote:
                                  Originally Posted by Carlantian View Post
                                  Where can you download the Pokémon Trainer Plugin for Nameless Sprite Editor? I have the Pokémon Editor but do not have the Trainer and Item Editor(s).
                                  It's part of the main download.
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                                    #292    
                                  Old September 15th, 2011 (6:14 AM).
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                                  Carlantian Carlantian is offline
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                                    It never came with my download. Where can I download it where I will get the full package and not parts of it?
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                                      #293    
                                    Old September 15th, 2011 (11:35 AM). Edited October 14th, 2011 by link12552.
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                                    link12552 link12552 is offline
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                                      Quote:
                                      Originally Posted by Carlantian View Post
                                      It never came with my download. Where can I download it where I will get the full package and not parts of it?
                                      Download and extract the entire zip in the attachments of the first post of this thread.
                                      If you just want plug-ins go to my website
                                      Note: I'm no longer developing plugins for NSE Classic
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                                        #294    
                                      Old September 16th, 2011 (1:31 PM). Edited September 16th, 2011 by thelonearcanine.
                                      thelonearcanine thelonearcanine is offline
                                         
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                                        Hi, when i download it, it opens a winrar zip, anyone helpme out please?

                                        never mind! i got it! im new to the rom thing, how/where do i make my own rom world and get something to run my rom, please help
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                                          #295    
                                        Old September 21st, 2011 (7:30 AM).
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                                        Carlantian Carlantian is offline
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                                          Thanks link12552. Download was a success.
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                                            #296    
                                          Old January 13th, 2012 (1:59 PM). Edited January 13th, 2012 by link12552.
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                                          link12552 link12552 is offline
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                                            Nameless Sprite Editor [Classic] is now open source.
                                            Here is one of my many gifts to you.
                                            NSE was a good program, feel free to make it better...

                                            Enjoy
                                            -Link12552

                                            Spoiler:
                                            NSE project started October 2009. - Here lies the log of NSE's growth
                                            ' Displays sprites based on index and frame.
                                            ' Uses proper palettes.
                                            ' Sprite Libraries working.
                                            ' All headers embedded into program.
                                            ' Preferences fully functional
                                            ' Transparency fixed.
                                            ' Hand made, awesome icon!
                                            ' Imports 16 color bitmaps! and palettes
                                            ' Exports 16 color bitmaps! and palettes (in correct order)
                                            ' Voluntary settings.ini
                                            ' Palette format different.
                                            ' Displays more info.
                                            ' Can read from sprite Table.
                                            ' Palette editor, basic...
                                            ' Offset browser, with option reverse.
                                            ' Fixed resize function (universal pointers embedded)
                                            ' Added save all function when importing libraries.
                                            ' Released version 1.0
                                            ' Fixed a fatal error that occurred when reading palettes with a "0" in the 7th index.
                                            ' Created a basic hex editor designed to optimize usage.
                                            ' Fixed palette index bug.
                                            ' Fixed the import sprite library "Save All" function.
                                            ' Fixed saving in offset browsing, same file version 1.52
                                            ' Added support for bitmap imports and exports during offset browsing.
                                            ' Defined Unknown 2 -> Palette Registers.
                                            ' Works with the "Pal Registers" dynamically.
                                            ' NSL 2.0 file type released. Cuts it's file size in half and fixes some other bugs.
                                            _The original NSL files are still supported under the "Type B" description.
                                            ' Completely uses the games stored sprite table. (aka: runs in "Sprite Table" mode)
                                            _Removed need for a "Start offset" pointer
                                            ' NSE operates while your rom is being used by another process. (aka: no more, "This file is being used by another process, Error")
                                            ' Palette offset and grayscale in offset browsing mode.
                                            ' Fixed an offset error, same file version 1.60
                                            ' Changed "start palette =" to "palette table =" in settings.ini
                                            ' Fixed a palette editing bug
                                            ' Fixed the "preferences are disabled" bug
                                            ' Fixed the import frame from NSL bug
                                            ' Added a bookmarking System
                                            ' NSL 3.0 file type released. Files are more size efficient than Bitmaps
                                            ' Preferences Revamp
                                            ' Add new frames functions added
                                            ' Animation Type Editing
                                            ' Freespace finding now auto configures to your ROM
                                            ' Fixed a bug in Bookmark browsing, New version 1.6.9.1
                                            ' Fixed a bug with reading info from a settings.ini file
                                            ' Better compatibility with roms with a moved palette table _Fixed
                                            ' Fixed a bug in bitmap imports.
                                            ' NSL "compression" options _Fixed
                                            ' Includes NSL Editor!
                                            [ NSE now supports compressed images!
                                            _Switch to advanced mode for more saving options
                                            _Compressed palettes.
                                            ' Better, faster freespace finding
                                            ' When repointing NSE will search and fix any pointer references.
                                            ' Fixed length and more dynamic pointer options in bookmark files
                                            ' Faster speed & bugfix
                                            Version 1.7 released ]
                                            ' Replaces old images (repointed) with free space
                                            ' Tweaked the lz compression algorithm
                                            ' Fixed a spelling mistake XD
                                            ' Fixed to "space saver option"
                                            ' Fixed a free space finding issue.
                                            ' Support for < 16 color bitmaps
                                            ' Added a plugin system (version 1.0, comes with example "pokemon" plugin)
                                            ' !!Draw mode added!!
                                            ' Better memory allocation
                                            ' Faster loading of large ,uncompressed, images up to 4x faster!
                                            ' Offset browsing max image size increased
                                            ' Adjusted plugin system
                                            ' Imports 16 color PNG's
                                            ' Plugin System New Commands! [while, fin, fout, #mem(), &mem(), jump...]
                                            ' Insert [Saves images or palettes to any location, toggles compression]
                                            ' NSL saving of any image
                                            ' NSL 3.1 filetype [minor changes literally like 7 bytes different]
                                            _NSE is still backwards compatible with older NSL's
                                            _NSL editor modified to read new NSL's << NSL EDITOR IS NOT BACKWARDS COMPATIBLE!

                                            January 2012, NSE Classic: open source...
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                                              #297    
                                            Old January 20th, 2012 (5:41 PM).
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                                            esperance esperance is offline
                                            • Platinum Tier
                                             
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                                            Thanks, link12552!
                                            The program is really a great tool, and it is interesting to see all the source behind it.
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                                              #298    
                                            Old January 22nd, 2012 (3:02 PM).
                                            mat1554 mat1554 is offline
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                                              Thank you Link12552, I will search how to show the worldmap in loading. I will try to inspire me that your code source and I credit you.

                                              Thank you again.
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                                                #299    
                                              Old March 27th, 2012 (7:10 AM).
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                                              Toph Toph is offline
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                                                I was wondering if someone could help me,
                                                I'm trying to edit the follow sprites:


                                                but I have no idea where to find them
                                                (mostly May's sprites, but Brendan's sprites could come in handy too)

                                                I've searched all over with NSE, but the included scripts don't work with Pokémon Emerald Version.

                                                If someone could help me with this, I'd be very grateful



                                                PS: I'm not very smart with the hacking shenanigans, that's why I use programs that make it simpler, thanks xD;
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                                                  #300    
                                                Old June 11th, 2012 (5:30 PM).
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                                                ADLFM14 ADLFM14 is offline
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                                                  one question please is there a possible way to add more valid palettes to the rom like im hacking fire red and it tells me that valid palettes are :
                                                  (3,4,5,6,7,8,9,A,0,1,2,B,C,10,11,13,15,14)
                                                  AND Palette number (10) and (11) is same palette (0) and (1) if i changed Palette number (10) palette (0) also changes and the same problem with (1) and (11) so now I've just about 17 palette to edit and my sprites takes more palettes and by the way this Hacking tool is very good and usefull and thnx for the tut :D
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