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  #76    
Old March 20th, 2010 (4:08 PM).
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Daemon6 Daemon6 is offline
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    This is a nice tool you've made hear. I'm having some trouble finding the heroine backsprite offset, so might I ask for it? Thanks in advance if you do respond.
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      #77    
    Old March 20th, 2010 (5:56 PM).
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      I accidently turned my hero sprite into a tall orange box? How do I change it back?
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        #78    
      Old March 20th, 2010 (5:58 PM).
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        Quote:
        Originally Posted by Ty2 View Post
        I accidently turned my hero sprite into a tall orange box? How do I change it back?
        You would have to re-insert your hero sprite, once you've messed it up thats the only way to un-mess it up, that I'm aware of atleast XD
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          #79    
        Old March 20th, 2010 (6:00 PM).
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          The thing is, I just started using NSE and I don't know how to do that
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            #80    
          Old March 20th, 2010 (6:04 PM).
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          you gotta find the original sprite offset, and then modify the pointer yourself (i'm not doin much with NSE aotm, so idk if you can do that from within the program or not)
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            #81    
          Old March 21st, 2010 (3:47 AM).
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            good tools.you should give more tools.
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              #82    
            Old April 2nd, 2010 (7:25 AM).
            Croagunk Dude Croagunk Dude is offline
               
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              I need help! When i try to open a ROM in NSE they wont show up!
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                #83    
              Old April 2nd, 2010 (7:33 AM).
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              Shiny Quagsire Shiny Quagsire is offline
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                Can you upload an attachment pic or something? Does it give an error? Be specific!
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                  #84    
                Old April 2nd, 2010 (3:13 PM).
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                  Quote:
                  Originally Posted by Croagunk Dude View Post
                  I need help! When i try to open a ROM in NSE they wont show up!
                  Are you getting any error messages, like "... 'XXXX' can not be found..."
                  If not, you may not have the .net 3.5 framework installed. See the first post for details

                  UPDATE!
                  -Version 1.62[LIST][*]Fixed some annoying bugs...[*]In your settings.ini "start palette =" becomes "palette table =" [SIZE=1]
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                    #85    
                  Old April 3rd, 2010 (7:41 AM).
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                  I Love this tool, and i use it all the time! But how do you make a sprite library?
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                    #86    
                  Old April 3rd, 2010 (11:49 AM).
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                    The program is very good.
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                      #87    
                    Old April 4th, 2010 (7:45 AM).
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                    link12552 link12552 is offline
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                      Quote:
                      Originally Posted by Sora's Nobody View Post
                      I Love this tool, and i use it all the time! But how do you make a sprite library?
                      -Using a NSl-
                      NSL's are meant to be a faster ,cleaner way to backup, tranfer, upload ,or send sprites and their palettes.

                      Navigate to the sprite you want to export (ie, Index: 0, Index: 34, Index: 151)
                      In the file menu (top bar) select "export" and "export sprite library" or just press Crtrl-E
                      Save it somewhere

                      Navigate to the sprite you want to overwrite (Same examples as above)
                      When you want to use the NSL goto file (top bar) select "import" and "import sprite library"
                      Click load and then select your file,
                      You can save individual frames, the palette, or all frames and the palette.

                      If your wondering on the NSL format...
                      Quote:
                      Originally Posted by link12552 View Post

                      NSL files are currently formatted as such:
                      • Source location or author, followed by a ":" x char(s)
                      • Palette in GBA format followed by a "#" 64 + 1 char(s)
                      • Image data for each frame in the GBA format but reversed for drawing speed, y char(s)
                      Final size: x + y + 64 + 1
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                        #88    
                      Old April 4th, 2010 (2:42 PM).
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                        I'd be nice if you could insert so many frames when importing nsl's. It's a pain porting overworlds to another game.
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                          #89    
                        Old April 7th, 2010 (9:18 AM).
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                        A really good feature to have would be not running of of settings.ini and starting off to the default sprite table. Users could be able to input their own sprite table directly in the program. Maybe palettes would still need a settings.ini, but otherwise...
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                          #90    
                        Old April 7th, 2010 (9:25 AM).
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                        Tropical Sunlight Tropical Sunlight is offline
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                          I'm really hoping to see an "add frames" function =)
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                            #91    
                          Old April 7th, 2010 (9:47 AM).
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                            This is very usefull tool for the hacker. Btw. Can I replace Player Backsprite and battle background sprite with it? Thanks for the tool.
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                              #92    
                            Old April 7th, 2010 (12:09 PM).
                            Liliana Vess Liliana Vess is offline
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                            Downoaded it and it looks kust like another OW editor, nothing special about it.
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                              #93    
                            Old April 7th, 2010 (12:12 PM).
                            PokemonRockstar PokemonRockstar is offline
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                              thank you! will try this later
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                                #94    
                              Old April 7th, 2010 (1:16 PM).
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                              link12552 link12552 is offline
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                                Quote:
                                Originally Posted by Hybrid Trainer View Post
                                Downoaded it and it looks kust like another OW editor, nothing special about it.
                                There's allot special about NSE,
                                Some of the most distinguishing features are:
                                • NSE uses the game's built in sprite table
                                • Editing a character's preferences(Size, Image pointers, and Display Data)
                                • A palette editor, with access to all sprite palettes
                                • Offset browsing (view any uncompressed image, optional palette(Which can then be changed) and gray scale) < Used from editing tiles and animations, to text boxes, back sprites and a ton of other things
                                • Import and export bitmaps to an offset or sprite
                                • A built in hex editor (Pointers for each sprite embedded)
                                • Dynamic pointers, for correct palette usage in game
                                • Support for re-pointed sprites, palettes and tables (even JPAN's engine)
                                • Embedded offsets and an optional settings.ini
                                • Access to every available sprite and several unavailable ones (ex. Dive in firered)
                                Not to mention NSE can do all the same things as any-other OW editor (in many cases in a better way), and NSE is still being actively worked on...


                                Quote:
                                Originally Posted by Darkerm View Post
                                This is very usefull tool for the hacker. Btw. Can I replace Player Backsprite and battle background sprite with it? Thanks for the tool.
                                1. Glad to hear you think its useful
                                2. Player backsprites, yes
                                3. Battle background sprites, possibly (certain parts can be edited, differences in different rom versions is a factor to consider)

                                Quote:
                                Originally Posted by diegoisawesome View Post
                                A really good feature to have would be not running of of settings.ini and starting off to the default sprite table. Users could be able to input their own sprite table directly in the program. Maybe palettes would still need a settings.ini, but otherwise...
                                \

                                Good to hear new ideas,
                                Part of the problem of loading from the default sprite table is, What if somebody has completely removed it.

                                Options to edit the pointers NSE is using ( Sprite Tables, Palette Tables, ect) could, and might be added soon
                                -Expect to see in 1.7 possibly

                                Quote:
                                Originally Posted by Tropical Sunlight View Post
                                I'm really hoping to see an "add frames" function =)
                                Me too,
                                but yeah, I'm working on it.
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                                  #95    
                                Old April 7th, 2010 (3:24 PM).
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                                TAKUORO TAKUORO is offline
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                                  I love this tool, It just keeps getting better and better.
                                  Kept up the good work, i love the dedication you put on this tool
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                                    #96    
                                  Old April 7th, 2010 (3:40 PM).
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                                  Diegoisawesome Diegoisawesome is offline
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                                  Quote:
                                  Originally Posted by link12552 View Post
                                  Good to hear new ideas,
                                  Part of the problem of loading from the default sprite table is, What if somebody has completely removed it.

                                  Options to edit the pointers NSE is using ( Sprite Tables, Palette Tables, ect) could, and might be added soon
                                  -Expect to see in 1.7 possibly
                                  Maybe you could use the table in settings.ini for that, or prompt for table on opening (while still having as choice later), or just saying "Load a table." on the blank sprite, directing people to the option. Any of those could work.
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                                    #97    
                                  Old April 8th, 2010 (2:21 AM).
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                                  Tropical Sunlight Tropical Sunlight is offline
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                                    I'm interested in replacing the Old man - the one that catches a Weedle - 's backsprite.
                                    How am I able to do that?
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                                      #98    
                                    Old April 8th, 2010 (3:32 AM).
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                                    Zeffy Zeffy is offline
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                                    So this is an OW Editor/unlz.gba/tile molester all in one?
                                    This is so awesome! I use the built in HEX Editor as the HEX editor I use.
                                    Great, wait no, AMAZING tool! Good luck with this.
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                                      #99    
                                    Old April 8th, 2010 (7:11 AM).
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                                    I just saw this and I'm amazed.
                                    I'll try this one soon.

                                    Good job, though~
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                                      #100    
                                    Old April 9th, 2010 (1:33 AM).
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                                      Hey Can you help me. I want to change the Backsprite of Red in Pokemon Fire red. I am using your NSE. I only know the first offset of red. Here it is: F69EFC.
                                      Here is the Screenshot from your post: . Can you give me the other 3 offset of Red?
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