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Old January 16th, 2017 (8:11 AM). Edited August 10th, 2017 by Spherical Ice.
Chacha Dinosaur's Avatar
Chacha Dinosaur Chacha Dinosaur is offline
Adamant and adaptive dinosaur.
     
    Join Date: Jul 2013
    Age: 23
    Gender: Male
    Posts: 454
    I present to you a bunch of features that some people were requesting and some that I decided to port/upgrade. Those are relatively small projects and I hope to add new ones as time goes on.

    Github page link


    Current features are: (thanks for Tetra for writing descriptions of some of them)
    Upgraded BW's Repel system
    Spoiler:
    Similarly as in the Black/White series, you will be prompted to use another repel upon expiring. I added an option to choose which kind of repel to use provided the player possesses at least two.
    Images:
    Spoiler:





    Playing specific music in a battle
    Spoiler:

    WildPokeBattleMusic - allows you to assign a song that will be always played upon coming across a pokemon.
    It uses the padding bytes in pokemon basestats. If 0 it'll play normal encounter music.
    TrainerMusicVar - a var of your choice, it should contain a song ID that you want to be played in a trainer battle. If the var is set to 0, music plays normally.

    Competitive Trainers:
    Spoiler:
    Similarly as Doesnt's EV Trainers my method works by setting the "EV" byte in trainer pokemon's data. It allows you to set pokemon's EVs, IVs, nature and pokeball. Only trainers that use pokemon with custom moves and custom items are affected(note that even if you assign custom items, a pokemon can still hold nothing).
    The layout is like this:
    Spoiler:
    hp/atk/def/spd/sp.atk/sp.def ev
    hp/atk/def/spd/sp.atk/sp.def iv
    ability(0 for first, 1 for second)
    nature (enumerated like this)
    Spoiler:

    0 HARDY
    1 LONELY
    2 BRAVE
    3 ADAMANT
    4 NAUGHTY
    5 BOLD
    6 DOCILE
    7 RELAXED
    8 IMPISH
    9 LAX
    10 TIMID
    11 HASTY
    12 SERIOUS
    13 JOLLY
    14 NAIVE
    15 MODEST
    16 MILD
    17 QUIET
    18 BASHFUL
    19 RASH
    20 CALM
    21 GENTLE
    22 SASSY
    23 CAREFUL
    24 QUIRKY
    Other values will make it random.

    pokeball
    padding byte

    You can have up to 255 different sets. Note that the first set is assigned by byte 0.
    The table of sets gets created upon building the project. You can find its location in the offsets.ini file by name "config_table".
    Here's an image of a trainer sending out his pokemon with a master ball:
    Spoiler:




    Max Money 9 999 999:
    Spoiler:
    Moves the money cap from 999 999 to 9 999 999. A simple hack, although required a hook for properly displaying money while buying items.
    Images:
    Spoiler:


    New Evolution Methods:
    Spoiler:
    All(I think) new evo methods have been implemented.
    If your hack has 8(or more) evolutions per pokemon change the "EvosPerPoke" line in the build.py script.
    However instead of expanding entries, I present a better solution below.

    Eeevee evolution Table:
    Spoiler:
    Instead of expanding the evolution table from 5 entries to 8, this feature now creates a new, special table that is used for
    Pokémon that need more than 5 entries. An example of this is Eevee, who has 8 evolutions. This feature was implemented to save space
    and only give more entries to Pokémon that need it.

    Gen3Tools ini:
    Spoiler:
    Code:
    ...
    old ones remain unchanged
    ... 
    10=Knows Move
    11=In certain map
    12=Level-up at day
    13=Level-up at night
    14=Holding item at day
    15=Holding item at night
    16=Level-up if male
    17=Level-up if female
    18=Level-up if raining
    19=Specific Pokemon in party
    1A=Level-up if pokemon with type in party
    1B=Using item if male
    1C=Using item if female

    PGE ini, credits to Gamer2020:
    Spoiler:

    Code:
    EvolutionName16=Knows Move
    Evolution16Param=attack
    EvolutionName17=In certain map
    Evolution17Param=mapname
    EvolutionName18=Level-up at day
    Evolution18Param=level
    EvolutionName19=Level-up at night
    Evolution19Param=level
    EvolutionName20=Holding item at day
    Evolution20Param=item
    EvolutionName21=Holding item at night
    Evolution21Param=item
    EvolutionName22=Level-up if male
    Evolution22Param=level
    EvolutionName23=Level-up if female
    Evolution23Param=level
    EvolutionName24=Level-up if raining
    Evolution24Param=level
    EvolutionName25=Specific Pokemon in party
    Evolution25Param=species
    EvolutionName26=Level-up if pokemon with type in party
    Evolution26Param=bankandmap
    EvolutionName27=Using item if male
    Evolution27Param=item
    EvolutionName28=Using item if female
    Evolution28Param=item

    Here's an image of Illumise evolving by an item that works on only female species.
    Spoiler:


    Nature Colored Stats:
    Spoiler:
    I wrote an ASM routine(that can be found here) for this already. This one is in C. Reason why I bothered is because next feature uses a hook in the same location, so we'd have a conflict there.
    Images:
    Spoiler:




    Moving the level cap:
    Spoiler:
    Surprisingly people weren't as enthusiastic about this one as I thought. I moved the level cap four/five months ago I think, although it had few oddities and imperfections. This time I changed a bit the way I made it and used look-up tables instead of calculating values at run-time. Also made it a bit nicer to display 4-digit stats(sadly EM's stat display wasn't made in mind with such large stats, Fire Red's one is much better for that). I tested it and should work all fine except for displaying 4-digit HP in battle which I'm yet to figure out.
    You can choose the max level for pokemon, so theoretically instead of upping the cap you could bring it down to something like 50.
    Screenies:
    Spoiler:

    This Blissey is legit I swear


    Pokéball Expansion:
    Spoiler:
    Every Pokéball from Gen 4 onwards have been implemented. This means Kurt's Apricorn Balls have all been included with the correct effects, and the new Pokéball from Gen 7, the Beast Ball.
    You can enable this by going into the build.py file. There should be a label called
    "BallsExpansion" and "FirstNewBallID". To enable the ball expansion, simply change "False" to "True".
    The second label is where the first new ball's index will be. Make sure you choose a suitable place
    with several free indexes, as all the new balls will be given indexes here and afterwards.

    HUGE credits for: Tetra, AngryBird, Kabby and Bela who made all the sprites.
    Also thanks for Tetra who was kind enough to send me all the images in a hex format.

    Screenies:
    Spoiler:




    Menu options toggle:
    Spoiler:

    The options in the menu, such as Bag, Save, Exit and more can now be toggled with the use of a flag! Once again, in the build.py file, there should be several labels such as
    "FlagPokedex", "FlagBag", and "FlagTrainerCard" (There should be a flag for every menu option).
    You can change these to any free unused flags to avoid problems later on.

    Screenies:
    Spoiler:




    Fire Red style fishing:
    Spoiler:
    You can now enable Fire Red style fishing instead of the R/S/E style fishing. This means there will be no biting, but either
    an encounter or a fail. This can be enabled/disabled in the build.py file under the label "FireRedFishing", by setting it to
    "True" or "False".

    Chain fishing:
    Spoiler:
    From 6th Gen, chain fishing has been implemented. If you hook a fish several times in a row, the shiny rate will increase.
    To enable this, go to the build.py, and look for the label "Chain Fishing". Change "False" to "True" to enable this feature.

    Shiny Charm:
    Spoiler:
    Introduced in 5th Gen, the Shiny Charm is an item that increases shiny odds for every encounter by a specific amount.
    This effect can be assigned to an item ID, for which you are using for the Shiny Charm. To set the item ID, go to
    build.py, and look for the label "ShinyCharm". Set to what item ID you want it to be. (0x1 would be how you'd write 1 in hex, and
    if you want to write the item ID in decimal, don't use the 0x prefix.)

    Hall of Fame Expanded Pokémon Fix:
    Spoiler:
    Expanded Pokémon from the Poké Expansion don't display properly when viewed in the Hall of Fame. A fix has been implemented.
    To apply this fix, go to build.py, and look for the "HallofFameFix" label. Change it to "True" if you want to enable it, and "False"
    for disabling it. (If you aren't using the expansion).

    New Specials:
    Spoiler:
    A bunch of new specials has been added to make it easier for romhackers to do things that are not possible just by using scripting commands.
    Here's the full list of them along with descriptions and script examples.
    Spoiler:

    0x20F check move compatibility
    Args: pokeID, moveID, to_check
    Returns: bitfield of moves that can learn set in to_check


    0x210 get attributes
    Args: pokeID, attribute
    Returns: attribute

    0x211 set attributes
    Args: pokeID, attribute, new value
    Returns: nothing

    0x212 ability switcher
    Args: pokeID
    Returns: 0 if didnt switch, because has only one ability, otherwise 1

    0x213 safariballs adder
    Args: amount to add/sub
    Returns: nothing

    0x214 safaristep adder
    Args: amount to add/sub
    Returns: nothing

    0x215 set player nick
    Args: none
    Returns: nothing
    Stores in 0x800D 0 if didnt change name, otherwise 1

    0x216 set timer
    Args: none
    Returns: nothing

    0x217 get timer
    Args: none
    Returns: time that passed in seconds

    0x218 buffer timer
    Args: none
    Returns: nothing

    0x219 stop timer
    Args: none
    Returns: nothing

    0x21A continue timer
    Args: none
    Returns: nothing

    0x21B new multichoice
    Args: no of options, pos X, pos Y
    PointerArgs: option text pointers (amount of them depends on the first argument)
    Returns: nothing

    0x21C prepare multichoice
    Args: none
    Returns: nothing

    0x21D add to prepared multichoice
    Args: no of options to add
    PointerArgs: option text pointers (amount of them depends on the first argument)
    Returns: nothing

    0x21E display prepared multichoice
    Args: posX, posY
    Returns: nothing

    0x21F display next message with text moving on its own
    Args: text speed(8 - slow, 4 - medium, 1 - fast, 0xFFFF use the one in the menu options)
    PointerArgs: pointer to text message
    Returns: nothing

    0x220 give pokeblock
    Args: none
    PointerArgs: pointer to pokeblock data
    Returns: 1 if pokeblock was given, 0 if no room for it

    0x221 create rbox
    Args: pos X, pos Y, width, height
    Returns: rboxID

    0x222 put text on rbox
    Args: rboxID
    PointerArgs: pointer to text message
    Returns: nothing

    0x223 delete rbox
    Args: rboxID
    Returns: nothing

    0x224 delete pokemon
    Args: pokeID
    Returns: nothing

    0x225 set lvl
    Args: pokeID, new level
    Returns: old level poke had

    0x226 setword
    Args: none
    PointerArgs: word to write, destination
    Returns: nothing

    0x227 get attributes2
    Args: pokeID, case(0 = nature, 1 = gender, 2 = shininess)
    Returns: value or 0xFFFF if the case was wrong

    0x228 set attributes2
    Args: pokeID, nature(0xFF to keep the current one), gender (0xFF to keep the current one), shininess
    Returns: nothing

    0x229 create custom pokemon
    Args: species, lvl, nature (0xFF random). shininess
    Returns: nothing

    0x22A set attributes of custom pokemon
    Args: attribute, new value
    Returns: nothing

    0x22B give custom pokemon
    Args: none
    Returns: 0 - poke was given to party, 1 - poke was transferred to PC, 2 - not enough space, poke could not be given


    Installation:
    Spoiler:
    - Download devkitpro from here.
    Follow the instructions.
    (Note: you can only install devkitARM)

    - Download the latest version of python(3.5).
    After downloading and before proceeding to install make sure that the 'add to path' checkbox is ticked, otherwise you'll have to add the python path in the environment variables manually.

    - Download the master folder from the github page here.
    (click 'Clone or Download', then 'Download Zip')

    - Place your rom it the main(master) folder.

    - Go into scripts folder and open 'build.py' with a text editor and modify it accordingly to your will.
    Graphical representation of what you're to do.
    You can apply any features you want, they're all compatible with each other and work on their own.

    - Run the cmd.exe in the main folder.
    You can do this by typing 'cmd' and hitting enter in the url address or selecting 'run command prompt from here' from right clciking on empty space while holding the shift key.

    - In command prompt window, type 'python scripts//build.py' and press enter.
    A new gba file will appear named as test.gba along with 'offsets.ini' that provides addresses of everything that was built.


    I'm open to any ideas, so if there's something you'd like to see in EM, tell.
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      #2    
    Old January 16th, 2017 (9:40 AM).
    Gamer2020's Avatar
    Gamer2020 Gamer2020 is offline
    Accept no Imitations!
       
      Join Date: Jun 2008
      Location: Distant Land
      Gender: Male
      Nature: Bold
      Posts: 910
      Quote:
      Originally Posted by DizzyEgg View Post
      Code:
      ...
      old ones remain unchanged
      ... 
      10=Knows Move
      11=In certain map
      12=Level-up at day
      13=Level-up at night
      14=Holding item at day
      15=Holding item at night
      16=Level-up if male
      17=Level-up if female
      18=Level-up if raining
      19=Specific Pokemon in party
      1A=Level-up if pokemon with type in party
      1B=Using item if male
      1C=Using item if female
      These should be the ones for PGE.

      Code:
      EvolutionName16=Knows Move
      Evolution16Param=attack
      EvolutionName17=In certain map
      Evolution17Param=mapname
      EvolutionName18=Level-up at day
      Evolution18Param=level
      EvolutionName19=Level-up at night
      Evolution19Param=level
      EvolutionName20=Holding item at day
      Evolution20Param=item
      EvolutionName21=Holding item at night
      Evolution21Param=item
      EvolutionName22=Level-up if male
      Evolution22Param=level
      EvolutionName23=Level-up if female
      Evolution23Param=level
      EvolutionName24=Level-up if raining
      Evolution24Param=level
      EvolutionName25=Specific Pokemon in party
      Evolution25Param=species
      EvolutionName26=Level-up if pokemon with type in party
      Evolution26Param=bankandmap
      EvolutionName27=Using item if male
      Evolution27Param=item
      EvolutionName28=Using item if female
      Evolution28Param=item
      __________________

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        #3    
      Old January 16th, 2017 (2:11 PM).
      jstolze jstolze is offline
         
        Join Date: Jun 2010
        Gender: Male
        Posts: 268
        Hey Dizzy, I used your previous Emerald patch that raises the max level to 255 but saw that it may not display a 4 digit stats correctly. If I reuse the new one on my already applied mod, would it work properly still?
        __________________
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        I believe in Jesus Christ my Savior. If you do too, and aren't too scared to admit it, then copy and paste this into your signature.

        Jesus is Lord!
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          #4    
        Old January 16th, 2017 (2:59 PM).
        LCCoolJ95's Avatar
        LCCoolJ95 LCCoolJ95 is offline
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          Join Date: May 2009
          Location: The World That Never Was
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          Posts: 528
          Very awesome my man, but why didn't you make it into an optional feature in the upgraded engine, like what you did with Capture EXP? And will this work together with the engine?
          __________________
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          Pokémon Theta Emerald EX: https://www.pokecommunity.com/showthread.php?t=386240
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            #5    
          Old January 16th, 2017 (3:11 PM).
          DizzyEgg's Avatar
          DizzyEgg DizzyEgg is offline
             
            Join Date: Feb 2014
            Location: Poland
            Age: 20
            Gender: Male
            Nature: Quiet
            Posts: 716
            Quote:
            Originally Posted by jstolze View Post
            Hey Dizzy, I used your previous Emerald patch that raises the max level to 255 but saw that it may not display a 4 digit stats correctly. If I reuse the new one on my already applied mod, would it work properly still?
            There may be problems with hooks. Damn, I just deleted the repository so I may not remember all the hooks locations but if you still have it here's what you do. Check hooks file, go into every offset there is in a hex editor and replace bytes there with what was in the original rom.
            If you'll have problems, send me your rom via PM and I'll release a patch fix for it.

            Quote:
            Originally Posted by LCCoolJ95 View Post
            Very awesome my man, but why didn't you make it into an optional feature in the upgraded engine, like what you did with Capture EXP? And will this work together with the engine?
            Because Battle Engine is just that, a battle engine. I simply don't want to mix everything into one project. And Capture Exp is related to battles.
            All my works are compatible with each other.
            __________________
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            My works:
            Battle Engine Upgrade
            Pokemon Expansion
            Items/TMs/Tutors Expansion
            Various Features(Evo Methods, BW Repel, Levels Above 100, Trainers with EV, Nature Colored Stats)

            Emerald Features:
            Form Changes (KDS)
            Reply With Quote
              #6    
            Old January 16th, 2017 (7:47 PM).
            Froosty's Avatar
            Froosty Froosty is offline
            The_Learner
               
              Join Date: Sep 2014
              Location: Somewhere in this world.
              Age: 19
              Gender: Male
              Nature: Brave
              Posts: 542
              wanted to ask you one thing,
              is the coloured stats hook conflicting with the hook of level cap or some else feature ???
              __________________
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              Click here to get in the discord server here where rom-hacking is a everyday talk and task.

              Want to showcase your hack on discord server ??? Click here to get the dask done.

              My works:
              TOOL: TL's Quick Enhancer
              TUTORIAL: Fire red habitat editing
              TUTORIAL: Fire red Transparent text-box


              | |
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                #7    
              Old January 17th, 2017 (1:23 AM).
              DizzyEgg's Avatar
              DizzyEgg DizzyEgg is offline
                 
                Join Date: Feb 2014
                Location: Poland
                Age: 20
                Gender: Male
                Nature: Quiet
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                Quote:
                Originally Posted by The_learner View Post
                wanted to ask you one thing,
                is the coloured stats hook conflicting with the hook of level cap or some else feature ???
                Yeah, they both use the same hook location.
                __________________
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                My works:
                Battle Engine Upgrade
                Pokemon Expansion
                Items/TMs/Tutors Expansion
                Various Features(Evo Methods, BW Repel, Levels Above 100, Trainers with EV, Nature Colored Stats)

                Emerald Features:
                Form Changes (KDS)
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                  #8    
                Old January 17th, 2017 (7:39 AM).
                Froosty's Avatar
                Froosty Froosty is offline
                The_Learner
                   
                  Join Date: Sep 2014
                  Location: Somewhere in this world.
                  Age: 19
                  Gender: Male
                  Nature: Brave
                  Posts: 542
                  Hey just wanted to know how is your work of hidden ability going on???
                  __________________
                  Want to talk with me regarding Rom-hacking ??? Want to get access to my works exclusive than anywhere else ???
                  Click here to get in the discord server here where rom-hacking is a everyday talk and task.

                  Want to showcase your hack on discord server ??? Click here to get the dask done.

                  My works:
                  TOOL: TL's Quick Enhancer
                  TUTORIAL: Fire red habitat editing
                  TUTORIAL: Fire red Transparent text-box


                  | |
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                    #9    
                  Old January 17th, 2017 (2:48 PM).
                  Jeesh's Avatar
                  Jeesh Jeesh is offline
                  The Emerald Rights Activist.
                     
                    Join Date: Oct 2016
                    Gender: Male
                    Posts: 50
                    Quote:
                    Originally Posted by DizzyEgg View Post
                    All(I think) new evo methods have been implemented. I'll try to provide inis for them later(or if could someone else do it I'd be grateful ).
                    Heeeey,
                    I have a problem with the new evos.
                    When I try to evolve using a move, after the mon learns it from level up in battle, as the screen transitions to overworld it just stops and freezes on a black screen. Also, when I try to use an item on a specific gender mon, it says it won't have any effect. Levels above 100 and the nature colored boosts are operational, but NONE of the new evolutions are working. Is there something I did wrong?
                    __________________
                    >Emerald hacks need to come back.
                    >Make EMerica great again.
                    >I'm a Hoenn PROenn.
                    >Free the E.
                    >All hacks are created equal...but Emerald is cool.
                    >Charizard got nothin' on Rayquaza.
                    >Learn to hack the hard way. Go with Emerald.
                    Reply With Quote
                      #10    
                    Old January 17th, 2017 (3:48 PM).
                    DizzyEgg's Avatar
                    DizzyEgg DizzyEgg is offline
                       
                      Join Date: Feb 2014
                      Location: Poland
                      Age: 20
                      Gender: Male
                      Nature: Quiet
                      Posts: 716
                      Quote:
                      Originally Posted by Jeesh View Post
                      Heeeey,
                      I have a problem with the new evos.
                      When I try to evolve using a move, after the mon learns it from level up in battle, as the screen transitions to overworld it just stops and freezes on a black screen. Also, when I try to use an item on a specific gender mon, it says it won't have any effect. Levels above 100 and the nature colored boosts are operational, but NONE of the new evolutions are working. Is there something I did wrong?
                      Whoopsie! My bad, I forgot to update the linker file with given offset. The freezing was caused because the compiler assumed everything was being built at 0xF00000 even though the location may have differed.
                      I fixed it now, so re-download and it should work.
                      __________________
                      Support Pokeruby!

                      My works:
                      Battle Engine Upgrade
                      Pokemon Expansion
                      Items/TMs/Tutors Expansion
                      Various Features(Evo Methods, BW Repel, Levels Above 100, Trainers with EV, Nature Colored Stats)

                      Emerald Features:
                      Form Changes (KDS)
                      Reply With Quote
                        #11    
                      Old January 17th, 2017 (4:05 PM). Edited January 17th, 2017 by Jeesh.
                      Jeesh's Avatar
                      Jeesh Jeesh is offline
                      The Emerald Rights Activist.
                         
                        Join Date: Oct 2016
                        Gender: Male
                        Posts: 50
                        Quote:
                        Originally Posted by DizzyEgg View Post
                        Whoopsie! My bad, I forgot to update the linker file with given offset. The freezing was caused because the compiler assumed everything was being built at 0xF00000 even though the location may have differed.
                        I fixed it now, so re-download and it should work.
                        Oh, great! Thanks :D

                        EDIT: Actually, now theres a syntax error when I run the build script with a file in the devkit folder.
                        __________________
                        >Emerald hacks need to come back.
                        >Make EMerica great again.
                        >I'm a Hoenn PROenn.
                        >Free the E.
                        >All hacks are created equal...but Emerald is cool.
                        >Charizard got nothin' on Rayquaza.
                        >Learn to hack the hard way. Go with Emerald.
                        Reply With Quote
                          #12    
                        Old January 17th, 2017 (4:44 PM). Edited January 17th, 2017 by Jeesh.
                        Jeesh's Avatar
                        Jeesh Jeesh is offline
                        The Emerald Rights Activist.
                           
                          Join Date: Oct 2016
                          Gender: Male
                          Posts: 50
                          Quote:
                          Originally Posted by DizzyEgg View Post
                          Whoopsie! My bad, I forgot to update the linker file with given offset. The freezing was caused because the compiler assumed everything was being built at 0xF00000 even though the location may have differed.
                          I fixed it now, so re-download and it should work.
                          This thing:

                          Says it has a problem with line 30 and/or 32 in the linker.ld file, which is just a "}."

                          EDIT: I tried deleting and editing some charaters in the lines with errors. After a few tries, it made a rom. But the evolutions didn't work. They just went straight to overworld. This may have been made even worse, cuz I didn't have this error with the old one.
                          __________________
                          >Emerald hacks need to come back.
                          >Make EMerica great again.
                          >I'm a Hoenn PROenn.
                          >Free the E.
                          >All hacks are created equal...but Emerald is cool.
                          >Charizard got nothin' on Rayquaza.
                          >Learn to hack the hard way. Go with Emerald.
                          Reply With Quote
                            #13    
                          Old January 17th, 2017 (4:52 PM).
                          Thorec_G_A Thorec_G_A is offline
                             
                            Join Date: Nov 2016
                            Gender: Male
                            Posts: 13
                            You are amazing DizzyEgg! These features are great. I'm sure I'll use them. Thank you for contributing to Pokemon Emerald hacking
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                              #14    
                            Old January 18th, 2017 (7:37 AM).
                            DizzyEgg's Avatar
                            DizzyEgg DizzyEgg is offline
                               
                              Join Date: Feb 2014
                              Location: Poland
                              Age: 20
                              Gender: Male
                              Nature: Quiet
                              Posts: 716
                              Quote:
                              Originally Posted by Jeesh View Post
                              This thing:

                              Says it has a problem with line 30 and/or 32 in the linker.ld file, which is just a "}."

                              EDIT: I tried deleting and editing some charaters in the lines with errors. After a few tries, it made a rom. But the evolutions didn't work. They just went straight to overworld. This may have been made even worse, cuz I didn't have this error with the old one.
                              Seems to be a problem with newlines. Check it out now.
                              __________________
                              Support Pokeruby!

                              My works:
                              Battle Engine Upgrade
                              Pokemon Expansion
                              Items/TMs/Tutors Expansion
                              Various Features(Evo Methods, BW Repel, Levels Above 100, Trainers with EV, Nature Colored Stats)

                              Emerald Features:
                              Form Changes (KDS)
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                                #15    
                              Old January 18th, 2017 (12:16 PM).
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                              LCCoolJ95 LCCoolJ95 is offline
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                                Have this glitch when leveling up...empty spots in party level up:
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                                Pokémon Theta Emerald EX: https://www.pokecommunity.com/showthread.php?t=386240
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                                  #16    
                                Old January 18th, 2017 (12:35 PM).
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                                DizzyEgg DizzyEgg is offline
                                   
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                                  Quote:
                                  Originally Posted by LCCoolJ95 View Post
                                  Have this glitch when leveling up...empty spots in party level up:
                                  Tell what you applied that caused it. If you don't know, apply one thing after the other and see when the bug shows up.
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                                    #17    
                                  Old January 18th, 2017 (2:17 PM).
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                                  Jeesh Jeesh is offline
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                                    Quote:
                                    Originally Posted by DizzyEgg View Post
                                    Seems to be a problem with newlines. Check it out now.
                                    It still didn't work.
                                    Like, it doesn't even look implemented.
                                    To be specific, everything's operating. But the evolutions (I'm mainly testing the "Know Move" evolution type) are not. When I set it up in PGE, and have the mon learn the move on level up, it doesn't evolve when it LEARNS the move, and it doesn't evolve when it LEVELS UP knowing the move. Again, everything else works, but evolutions don't.
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                                      #18    
                                    Old January 18th, 2017 (2:33 PM). Edited January 18th, 2017 by LCCoolJ95.
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                                      Quote:
                                      Originally Posted by DizzyEgg View Post
                                      Tell what you applied that caused it. If you don't know, apply one thing after the other and see when the bug shows up.
                                      Apparently the engine is causing it. Do you want me to send you the ROM?
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                                      "The greatest obstacle in life is Yourself. Overcome it, and you will achieve the greatest accomplishment of all." -Art Beins, 1982

                                      Pokémon Theta Emerald EX: https://www.pokecommunity.com/showthread.php?t=386240
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                                        #19    
                                      Old January 18th, 2017 (2:47 PM).
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                                      DizzyEgg DizzyEgg is offline
                                         
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                                        Quote:
                                        Originally Posted by Jeesh View Post
                                        It still didn't work.
                                        Like, it doesn't even look implemented.
                                        To be specific, everything's operating. But the evolutions (I'm mainly testing the "Know Move" evolution type) are not. When I set it up in PGE, and have the mon learn the move on level up, it doesn't evolve when it LEARNS the move, and it doesn't evolve when it LEVELS UP knowing the move. Again, everything else works, but evolutions don't.
                                        Everything else works fine, right?
                                        Did you expand the evo slots from 5 to 8?
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                                          #20    
                                        Old January 18th, 2017 (3:33 PM).
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                                        Jeesh Jeesh is offline
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                                          Quote:
                                          Originally Posted by DizzyEgg View Post
                                          Everything else works fine, right?
                                          Did you expand the evo slots from 5 to 8?
                                          Yes. Is that a problem?
                                          I hope not, I want 8 evos.
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                                          >Make EMerica great again.
                                          >I'm a Hoenn PROenn.
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                                          >Charizard got nothin' on Rayquaza.
                                          >Learn to hack the hard way. Go with Emerald.
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                                            #21    
                                          Old January 19th, 2017 (9:41 AM).
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                                          DizzyEgg DizzyEgg is offline
                                             
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                                            Quote:
                                            Originally Posted by Jeesh View Post
                                            Yes. Is that a problem?
                                            I hope not, I want 8 evos.
                                            It was a problem. Now I added a line that lets you set number of evolutions.
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                                              #22    
                                            Old January 19th, 2017 (1:09 PM).
                                            Thorec_G_A Thorec_G_A is offline
                                               
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                                              DizzyEgg, could you explain how does "Music in a battle with a specific pokemon" feature work?. I would like to test it but I don't know what I should write in the padding bytes (music ID, offset...?). I guess I can use any song in the game. Could I use inserted songs?
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                                                #23    
                                              Old January 19th, 2017 (1:42 PM).
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                                              DizzyEgg DizzyEgg is offline
                                                 
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                                                Quote:
                                                Originally Posted by Thorec_G_A View Post
                                                DizzyEgg, could you explain how does "Music in a battle with a specific pokemon" feature work?. I would like to test it but I don't know what I should write in the padding bytes (music ID, offset...?). I guess I can use any song in the game. Could I use inserted songs?
                                                My bad for not specifying it.
                                                You store a halfword(a two-byte value) in the padding bytes. The value is a songID the same one you use for scripting commands like playsong or changesong that get the song from the songtable.
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                                                  #24    
                                                Old January 19th, 2017 (3:09 PM).
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                                                Jeesh Jeesh is offline
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                                                  Quote:
                                                  Originally Posted by DizzyEgg View Post
                                                  It was a problem. Now I added a line that lets you set number of evolutions.
                                                  New error, yaaay:
                                                  __________________
                                                  >Emerald hacks need to come back.
                                                  >Make EMerica great again.
                                                  >I'm a Hoenn PROenn.
                                                  >Free the E.
                                                  >All hacks are created equal...but Emerald is cool.
                                                  >Charizard got nothin' on Rayquaza.
                                                  >Learn to hack the hard way. Go with Emerald.
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                                                    #25    
                                                  Old January 19th, 2017 (3:22 PM).
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                                                  DizzyEgg DizzyEgg is offline
                                                     
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                                                    Quote:
                                                    Originally Posted by Jeesh View Post
                                                    New error, yaaay:
                                                    Seems to be a problem with newlines. Try it out now
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                                                    Emerald Features:
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                                                    Reply With Quote
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