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If Pokemon Ruby & Pokemon Sapphire was remade, would you buy it?

Male
Seen April 14th, 2013
Posted April 13th, 2013
283 posts
11.2 Years
Suicune's story was a bit altered in HG/SS but actually it was almost the same like in Crystal - you meet Suicune and Eusine few times during the storyline. The only difference is encounter with Suicune after League, not before. Actually, Suicune plays bigger role in HG/SS than Lugia and Ho-oh because it appears more times than Lugia and Ho-oh. Just like in Crystal. Ho-oh or Lugia encounters were just added to keep Gold and Silver difference more visible. They don't have much impact on overall storyline, they are just alternate events.

It's more likely that in R/S remakes they'll keep Emerald's storyline, just like they kept Crystal's storyline in HG/SS. And it's also likely that after Weather Crisis cutscene with Kyogre, Groudon and Rayquaza, one of remakes' mascots - Kyogre or Groudon will be catchable like Lugia or Ho-oh in HG/SS, even though Rayquaza would play bigger role in storyline, just like Suicune in HG/SS.

They also should keep some standard in making R/S remakes. B/W featured full 3d cutscenes with both Zekrom and Reshiram in both versions. To keep that standard, they should remake Weather Crisis cutscene from Emerald into 3D. It means the need of keeping Emerald's storyline to remake that cutscene.
This was what I meant. HG/SS had pretty much the same story, except they added a little more importance to Lugia and Ho-oh in them. But still, same story, and even Crystal had the basic same story, but Suicune was much more involved. But because those games all had very similar stories, Suicune's part in HG/SS didn't take away from the original games. Using Emerald's story in Ruby/Sapphire remakes would change them, and is something that Game Freak wouldn't want to do and fans wouldn't want to see it happen.

This is why I said that if they were to use Emerald's story they would be better off remaking one version based on Emerald. There's no point in remaking Ruby and Sapphire if the basic stories are going to change. There's no way to mix these stories to make sense and stay true the originals either. Scrapping the Rayquaza story sounds much better than having both games basically use the Emerald storyline.

That cutscene wasn't in Ruby or Sapphire, so Ruby and Sapphire remakes wouldn't need it. They could easily make cutscenes for Groudon and Kyogre to show their influence in the weather, just like in HG/SS where they animated the entrances of Lugia and Ho-oh and in B/W where they animated Reshiram and Zekrom.

This is another reason why I think we might possibly not get remakes at all. Some people want the games to be the same, while others want Emerald's story added (which makes no sense if these are to be RUBY and SAPPHIRE remakes). Regardless of what they do, Game Freak will receive backlash. It might be a better idea to just leave the games alone and not remake them.

C Payne

Hoenn in 3D!

Male
Va
Seen August 22nd, 2014
Posted October 10th, 2013
454 posts
11.7 Years
This was what I meant. HG/SS had pretty much the same story, except they added a little more importance to Lugia and Ho-oh in them. But still, same story, and even Crystal had the basic same story, but Suicune was much more involved. But because those games all had very similar stories, Suicune's part in HG/SS didn't take away from the original games. Using Emerald's story in Ruby/Sapphire remakes would change them, and is something that Game Freak wouldn't want to do and fans wouldn't want to see it happen.

This is why I said that if they were to use Emerald's story they would be better off remaking one version based on Emerald. There's no point in remaking Ruby and Sapphire if the basic stories are going to change. There's no way to mix these stories to make sense and stay true the originals either. Scrapping the Rayquaza story sounds much better than having both games basically use the Emerald storyline.

That cutscene wasn't in Ruby or Sapphire, so Ruby and Sapphire remakes wouldn't need it. They could easily make cutscenes for Groudon and Kyogre to show their influence in the weather, just like in HG/SS where they animated the entrances of Lugia and Ho-oh and in B/W where they animated Reshiram and Zekrom.

This is another reason why I think we might possibly not get remakes at all. Some people want the games to be the same, while others want Emerald's story added (which makes no sense if these are to be RUBY and SAPPHIRE remakes). Regardless of what they do, Game Freak will receive backlash. It might be a better idea to just leave the games alone and not remake them.
That point about GF being backlashed isn't a reason to not make them either then; they are still going to get some crazy people who have been waiting forever and ever with the many 'hints' to flip out.(not saying they should 100% be seen as such, but you get my point).

Just because HGSS had less differences of the originals to deal with does not mean they would be forced to make the remakes 100% like the originals as that would mean nothing new at all would happen. Mixing new and old is what gives both veterans and new players something they can have fun with, and in this case it would also include throwing in Emerald elements so as to make them feel more...complete.

What was one of the main things separating Ruby and Sapphire again? Each's main team being more 'dominant' than the opposing game's main team. Does that mean the other team did not show up in the opposing game at all? Heck no. We still saw them, except on the more innocent side of things.

Imo, this is where they can keep the main idea intact, yet also add in some Emerald to it.

They can make us face the main team noticeably more than the opposite game's team(they could get the 'lesser' plans), but we could also get caught up in a little of their schemes as well. After facing a bit of each team, we realize we aren't able to keep up with both sides, so we decide to persue the more threatening team(the version's team you picked, one with bigger schemes). Being caught up with both teams for a bit, we get a little behind the main team and in the end they are able to wake their ancient. The opposing team, no longer being chased by us, are somehow able to awaken theirs as well.

Ya di da...the battle in Sootopolis. We get Rayquaza to calm them down. Ya di da...we beat the E4. Afterwards, *fill in the blank* happens and we are able to battle the game's mascot(whichever version you pick). We go to the Battle Frontier....The end, haha.

What is the difference in the games you may ask? If you actually bothered to read, each team would play a much bigger role in the story you're following than the other depending on the version you have, with the other's actions going almost unnoticed by yourself(a la Ruby and Sapphire-ish). In the end, they are combined and Rayquaza saves the day with a 3D cutscene(Emerald-ish), except it leaves and damage has been already done to the tower, so it is unaccessible until after the E4. For whatever reason, you are also only able to catch your version's mascot.

Both teams(in the different versions) can still have the same ideas like the obvious Weather institute and stuff, but the differences in other schemes would be Magma working more with the Earth, while Aqua is more involved with Water type stuff.

How does that sound?
Don't you think Hoenn deserves to be at least this beautiful?

Source: http://pokemon-diamond.deviantart.com/art/Hoenn-BW-styled-map-251951922
Male
Seen January 13th, 2013
Posted August 5th, 2012
497 posts
11.4 Years
This was what I meant. HG/SS had pretty much the same story, except they added a little more importance to Lugia and Ho-oh in them. But still, same story, and even Crystal had the basic same story, but Suicune was much more involved. But because those games all had very similar stories, Suicune's part in HG/SS didn't take away from the original games. Using Emerald's story in Ruby/Sapphire remakes would change them, and is something that Game Freak wouldn't want to do and fans wouldn't want to see it happen.

This is why I said that if they were to use Emerald's story they would be better off remaking one version based on Emerald. There's no point in remaking Ruby and Sapphire if the basic stories are going to change. There's no way to mix these stories to make sense and stay true the originals either. Scrapping the Rayquaza story sounds much better than having both games basically use the Emerald storyline.

That cutscene wasn't in Ruby or Sapphire, so Ruby and Sapphire remakes wouldn't need it. They could easily make cutscenes for Groudon and Kyogre to show their influence in the weather, just like in HG/SS where they animated the entrances of Lugia and Ho-oh and in B/W where they animated Reshiram and Zekrom.

This is another reason why I think we might possibly not get remakes at all. Some people want the games to be the same, while others want Emerald's story added (which makes no sense if these are to be RUBY and SAPPHIRE remakes). Regardless of what they do, Game Freak will receive backlash. It might be a better idea to just leave the games alone and not remake them.

While making remakes Game Freak always tends to base them on third versions (Yellow doesn't count because it was special version in Japan, Japanese Blue was third version) because they are more technically/story-wise updated. The only reason they split third versions' remakes into two versions is to sell more games. They don't care if remakes have EXACTLY the same story like their original "namesakes".

In HG/SS Game Freak's studio president says that about making remakes:

"We are remaking an old game, but this quite a challenge.

Old fans would not want us to mess with their good memories... but there is no point in just redoing the same thing, right?

We are working towards something that brings back memories, yet is also completely new!"


If Game Freak would care about making story exactly the same like in Gold/Silver, there would NOT be Suicune's story in HG/SS. They would have thought of something like this: "Suicune was one of roaming legendaries in original G/S, we can't change that, it will ruin G/S originality of all three Legendary Dogs roaming Johto." Did they care about G/S originality? No.

It's very likely they will make R/S remakes in the same way. They will not care about Magma being evil team only in Ruby and Aqua only in Sapphire. The most what they will probably do will be giving Magma more appearances in Ruby remake and more Aqua appearances in Sapphire remake.
The main difference should be also Groudon's or Kyogre's return to Cave of Origin to be encountered, after Rayquaza calms both Groudon and Kyogre.
Age 26
Male
Milford, NJ
Seen August 1st, 2013
Posted May 1st, 2012
3 posts
13.3 Years
what i think they should do to add an emerald effect to it is have both teams play and equal role in the game (just like in emerald) and you need to go through everything and awaken rayquaza to settle of the battle between groundon and kyogre but depending on the version you get rayquaza will battle with the pokemon (groundon for sapphire and kyogre for ruby) and the pokemon left standing you will battle in order to help rayquaza settle the battle and get a chance to catch the mascot pokemon. then maybe as a way of thanking you rayquaza will want to battle you (but that might come after the elite four) then after the elite four the opposite team will come back and reawaken the pokemon (groundon for sapphire kyogre for ruby) and then you will get the chance to catch the other legandary

blue

gucci

Male
United Kingdom
Seen September 26th, 2021
Posted August 7th, 2019
21,056 posts
15.4 Years
I'll buy it because I thank you can walk your pokemon.
I'd love for this to return in R/S remakes, I hope it's a remake exclusive feature excluding FRLG.

mikey

Age 30
Male
Seen 19 Hours Ago
Posted 4 Days Ago
6,227 posts
14.1 Years
I actually want to see Team Aqua and Magma again, im tired of Galactic and Plasma.

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of Brilliant Diamond & Shining Pearl
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Male
Seen January 13th, 2013
Posted August 5th, 2012
497 posts
11.4 Years


I love speculating about music for remakes, I'd love for it to be something like this (with a bit of BW mixed in):

http://www.youtube.com/watch?v=b4s3qk6x4tg

(Starts at 1:51)

I'm not sure how Elite Four should sound, but Champion theme should sound like this:
http://www.youtube.com/watch?v=PV7TRmEFqF4

And Ever Grande City like this:
http://www.youtube.com/watch?v=GZQLPRetC4w
Age 28
Male
Oregon
Seen September 24th, 2018
Posted July 3rd, 2018
17,520 posts
13.1 Years
I could see the plot play out like womba said, minus the evil team, instead the mascot could just have fled to Origin cave to avoid Rayquaza but the Drought (Ruby) or the Flood (Sapphire) still happen, the antagonist team (Like Magma with red Orb against Kyogre)opposite of the legendary could give the player their orb to stop the mascot causing the disaster. Then the two teams return the orbs. Post game they could add something with the Jade orb for Rayquaza.
I'm currently working on some novels. If you're interested you can read them here:
https://www.wattpad.com/user/ImperialSun

C Payne

Hoenn in 3D!

Male
Va
Seen August 22nd, 2014
Posted October 10th, 2013
454 posts
11.7 Years
Am I chops liver? Haha.

Also, I saw this one remix of Littleroot that I liked. I think I posted it somewhere on this thread a while back, guess I'll check.
Don't you think Hoenn deserves to be at least this beautiful?

Source: http://pokemon-diamond.deviantart.com/art/Hoenn-BW-styled-map-251951922
Male
Seen April 14th, 2013
Posted April 13th, 2013
283 posts
11.2 Years
When I said that Game Freak wouldn't change the story, I meant that they would want to keep the same BASIC story intact. I'm well aware that Suicune was not that important to the original Silver story.

However, using Emerald's story shifts the focus from Groudon and Kyogre to Rayquaza. It makes little sense to chase after Groudon or Kyogre first if Rayquaza has awakened to stop them. Rayquaza would be come the focus of the story. I can't find a reason to justify the thought of Rayquaza stopping Groudon and Kyogre and then NOT going after Rayquaza ASAP.

From the sound of it, you guys are actually wanting an Emerald remake, not Ruby and Sapphire. This is why they should only make 1 game. If they remake Emerald, then there are no complaints about story changes because Emerald was basically Ruby and Sapphire combined. All 3 Hoenn Legends will be available in-game and will have the story everyone seems to want. Sure it will disappoint people expecting "Whatever-Ruby" and "Whatever-Sapphire", but at least then the story won't have to change to that degree just to "complete" the saga.
Male
Seen January 13th, 2013
Posted August 5th, 2012
497 posts
11.4 Years
However, using Emerald's story shifts the focus from Groudon and Kyogre to Rayquaza. It makes little sense to chase after Groudon or Kyogre first if Rayquaza has awakened to stop them. Rayquaza would be come the focus of the story. I can't find a reason to justify the thought of Rayquaza stopping Groudon and Kyogre and then NOT going after Rayquaza ASAP.
Rayquaza is needed to stop fight between Kyogre and Groudon because player wouldn't be able to stop two legendaries at one time. After Rayquaza would fly away, Kyogre or Groudon (depending on version) would turn out to be still active for some reason. Rayquaza wouldn't be needed anymore because player would be able to stop one legendary. It all makes sense.


From the sound of it, you guys are actually wanting an Emerald remake, not Ruby and Sapphire. This is why they should only make 1 game. If they remake Emerald, then there are no complaints about story changes because Emerald was basically Ruby and Sapphire combined. All 3 Hoenn Legends will be available in-game and will have the story everyone seems to want. Sure it will disappoint people expecting "Whatever-Ruby" and "Whatever-Sapphire", but at least then the story won't have to change to that degree just to "complete" the saga.
I actually don't want exact copy of Ruby, Sapphire or Emerald. I want something mixed, that wasn't done before. Just like HG/SS are Crystal mixed with Gold or Silver. And I guess many people want something like that too. This is exactly what studio's president says in HG/SS:

"Old fans would not want us to mess with their good memories... but there is no point in just redoing the same thing, right?"
Female
Seen August 11th, 2016
Posted June 6th, 2012
102 posts
12.2 Years
I don't know, I think after playing the original Emerald, it'd ruin gameplay if the graphics were like black and white. Sure, I'd love to play the game on the DS, but Emerald could only be Emerald if it had the original graphics.
So, pretty much in conclusion, I'm going to say I really just don't care. =)

C Payne

Hoenn in 3D!

Male
Va
Seen August 22nd, 2014
Posted October 10th, 2013
454 posts
11.7 Years
However, using Emerald's story shifts the focus from Groudon and Kyogre to Rayquaza. It makes little sense to chase after Groudon or Kyogre first if Rayquaza has awakened to stop them. Rayquaza would be come the focus of the story. I can't find a reason to justify the thought of Rayquaza stopping Groudon and Kyogre and then NOT going after Rayquaza ASAP.
Simply make a change that Rayquaza be accessible after the E4. It already was awkward to be able to sweep the E4 if you chose to get it before, seeing how powerful it is.

Also, what if they made it so Rayquaza and the 'main 2' fight but it is only able to defeat one of them(the opposite to your version) leaving your version's mascot to be able to somewhat subdue Rayquaza after it's weakened from fighting both*it would still get some attacks in)? It could still have the 'flying to the crime' scene and all that, it just won't be able to finish the job alone. Before it is able to finish it though, that's where you come in(the 'hero') and see that it's up to you to calm down your mascot(by defeating it in a weakened state from battle, later being able to capture it after E4).

That would leave the basic part of it(Rayquaza entering the Colossal battle) yet still leave your mascot the 'dominant one' and the one you'd be up against. I think a little twist would make it all the better anyway.

Does that sound any better?


From the sound of it, you guys are actually wanting an Emerald remake, not Ruby and Sapphire. This is why they should only make 1 game. If they remake Emerald, then there are no complaints about story changes because Emerald was basically Ruby and Sapphire combined. All 3 Hoenn Legends will be available in-game and will have the story everyone seems to want. Sure it will disappoint people expecting "Whatever-Ruby" and "Whatever-Sapphire", but at least then the story won't have to change to that degree just to "complete" the saga.
Just as you think it makes little sense to have Rayquaza jump into the story and somehow become to 'main attraction', I think it'd be little sense to make RS remakes and then scrap the 3rd version's ideas near completely(if they decide to make the former 2).

Just as wombat pointed out, even GF thinks it would be a waste to make the exact same thing. I'm not completely out on 'one' Em remake though, as with BW2, we can't be sure if they are going to be surprising us with how things work from then on; I'm saying that Em would mean just as much to them as the originals, even if they decided to make the latter as the 'brand'.

This is why others and myself see them trying to combine the elements of both. We do not see only one team in both the originals, we see both, just one is the...more 'active' one. That's why some of us have suggested that both play a role like they have been, just one of them having a bigger presence(your version's team). It's why I also suggested what I did further up in this post; we could still have the huge battle scene, but either Groudon or Kyogre(depending on your version obviously) will be the last standing, leaving it for you.

The weird thing about that is having it take place in Sootopolis(although I think it fits best there, in the center of the crater). It would feel awkward taking out a legendary with many witnesses, haha. Anyone know of a way that they could end up starting in Soot, but taking the battle elsewhere outside of town? :d
Don't you think Hoenn deserves to be at least this beautiful?

Source: http://pokemon-diamond.deviantart.com/art/Hoenn-BW-styled-map-251951922
Male
Seen December 8th, 2016
Posted June 25th, 2012
11 posts
11.4 Years
I think GF should make ?S and ?R focus more on the version mascot and team, like make rayquaza calm down K and G then one of them faints while the other one goes back to the cave of origin for you to catch later, and rayquaza going back to the Sky Pillar. Then the version's team appears and gives you the orb to the Legendary that fainted (k/g) and tells you they sealed it so it only works after you've beat the E5 twice. so that you can still get all 3 legendaries but you have to complete the entire TL (trainer league) twice, just like in HGSS. And you should also be able to access regigas in ?S?R, or atleast allow you to trade with Gen IV, but that would take the point of PokeTransfer away.
[email protected] should be easier to track also, like make them appear in a certain area every ? hours.
dat ees all

blue

gucci

Male
United Kingdom
Seen September 26th, 2021
Posted August 7th, 2019
21,056 posts
15.4 Years
I think were drawing closer to those all important and inevitable remakes (assuming Hoenn doesn't crop up in B2W2) I think we are likely to hear something later this year after B2W2 has been released, that's what I'm hoping for anyhow.

skyluigi2

Male
United Kingdom
Seen October 4th, 2022
Posted July 21st, 2019
988 posts
13.6 Years
I'd hate to see Hoenn in Black2/White2. I don't really know why. I'd just rather have a Ruby/Sapphire remake.
Male
Hoenn, probably.
Seen December 31st, 2020
Posted January 26th, 2019
146 posts
11.3 Years
I'd hate to see Hoenn in Black2/White2. I don't really know why. I'd just rather have a Ruby/Sapphire remake.
I have the same feeling. If they were to put Hoenn into the remakes, I think it would just ruin the feeling of the whole game. It just wouldn't feel right to me. Having a Ruby/Sapphire/Emerald remake would be much better.
No need to worry.
Male
Seen April 14th, 2013
Posted April 13th, 2013
283 posts
11.2 Years
@C Payne & Wombateiro

Your ideas would make Rayquaza fail and not live up to its own legend. GF wouldn't cripple a Legendary just to "Justify" putting it in there.

I just brainstormed an idea that would give us both stories.

For the Ruby remake, we battle Team Magma and Groudon, just like the originals. BUT, after you become champion, you learn that Team Aqua is reviving Kyogre and you are asked to stop them. When you get there, you'll have to have Groudon in your party, then you face Team Aqua's leader. After beating them, Kyogre awakens from Groudon's presence and the 3d cutscene begins and Rayquaza stops the battle. Afterwards, Rayquaza and possibly Kyogre are now available.

Would that work?
"Believe in yourself and create your own destiny. Don't fear failure." - Only Toonami
=====

Pokemon White 2 Team:
Male
Seen January 13th, 2013
Posted August 5th, 2012
497 posts
11.4 Years
Your ideas would make Rayquaza fail and not live up to its own legend.
Not really. Rayquaza's job is to stop battle between two mascots and it's done in our ideas. Stopping one still standing mascot would be player's job, not Rayquaza's. That's why in original Ruby or Sapphire Rayquaza doesn't show up because there is only one mascot to be stopped and it's up to player.

For the Ruby remake, we battle Team Magma and Groudon, just like the originals. BUT, after you become champion, you learn that Team Aqua is reviving Kyogre and you are asked to stop them. When you get there, you'll have to have Groudon in your party, then you face Team Aqua's leader. After beating them, Kyogre awakens from Groudon's presence and the 3d cutscene begins and Rayquaza stops the battle. Afterwards, Rayquaza and possibly Kyogre are now available.

Would that work?
There are reasons not to do that:

- In original Ruby or Sapphire, Aqua or Magma is good team, trying to explain the other team that their work is something bad. Keeping story exactly the same like in originals, Aqua or Magma can't try to to revive legendary at any point of game because they are good team. More of that, if Aqua or Magma would try to revive legendary in post-game, that would make them look like completely idiots because they knew and saw that it's bad idea. That's why story in remakes should be based on Emerald's story because both teams are evil.

- How would Aqua or Magma find Kyogre/Groudon in post-game without any preparations and actions? The main point of their actions is to find legendary they want. Making them find their legendary so easily in post-game would make most of opposing team's actions from main storyline look pointless because it would show that those actions can be simply omitted.

I think the best thing in Emerald's storyline is split of events between Aqua and Magma. That made storyline more logical. Imo remakes' storyline should be based on Emerald's just because of logical reasons. It's not appropriate for Aqua to work around volcano, because cooling down crater is less possible than making it erupt, the same like it's not appropriate for Magma to steal submarine and have hideout accessible only from water because they don't have any water Pokemon.
Male
Seen April 14th, 2013
Posted April 13th, 2013
283 posts
11.2 Years
Not really. Rayquaza's job is to stop battle between two mascots and it's done in our ideas. Stopping one still standing mascot would be player's job, not Rayquaza's. That's why in original Ruby or Sapphire Rayquaza doesn't show up because there is only one mascot to be stopped and it's up to player.



There are reasons not to do that:

- In original Ruby or Sapphire, Aqua or Magma is good team, trying to explain the other team that their work is something bad. Keeping story exactly the same like in originals, Aqua or Magma can't try to to revive legendary at any point of game because they are good team. More of that, if Aqua or Magma would try to revive legendary in post-game, that would make them look like completely idiots because they knew and saw that it's bad idea. That's why story in remakes should be based on Emerald's story because both teams are evil.

- How would Aqua or Magma find Kyogre/Groudon in post-game without any preparations and actions? The main point of their actions is to find legendary they want. Making them find their legendary so easily in post-game would make most of opposing team's actions from main storyline look pointless because it would show that those actions can be simply omitted.

I think the best thing in Emerald's storyline is split of events between Aqua and Magma. That made storyline more logical. Imo remakes' storyline should be based on Emerald's just because of logical reasons. It's not appropriate for Aqua to work around volcano, because cooling down crater is less possible than making it erupt, the same like it's not appropriate for Magma to steal submarine and have hideout accessible only from water because they don't have any water Pokemon.
I admit my idea was right off the top of my head, so I didn't think it all the way through. Though, I still see flaws in trying to realistically have Emerald's story split in 2 for 2 remakes. There's just too many differences in the 3 stories to combine them in a way that makes everyone happy. Going with 1 Emerald remake would give everyone the story they want and access to both Groudon and Kyogre.

Emerald was a remake of Ruby and Sapphire anyway and combined those 2 stories. You can't really take the original stories of Ruby and Sapphire, AND combine them with the Emerald combination.

It just seems to me that a new Emerald would be GF's best bet in trying to make everyone happy. Though I personally would prefer a new Ruby, if they were to just make a new Emerald, I wouldn't mind. But that's just my thought on it.
"Believe in yourself and create your own destiny. Don't fear failure." - Only Toonami
=====

Pokemon White 2 Team:
Male
Seen January 13th, 2013
Posted August 5th, 2012
497 posts
11.4 Years
I admit my idea was right off the top of my head, so I didn't think it all the way through. Though, I still see flaws in trying to realistically have Emerald's story split in 2 for 2 remakes. There's just too many differences in the 3 stories to combine them in a way that makes everyone happy. Going with 1 Emerald remake would give everyone the story they want and access to both Groudon and Kyogre.

Emerald was a remake of Ruby and Sapphire anyway and combined those 2 stories. You can't really take the original stories of Ruby and Sapphire, AND combine them with the Emerald combination.

It just seems to me that a new Emerald would be GF's best bet in trying to make everyone happy. Though I personally would prefer a new Ruby, if they were to just make a new Emerald, I wouldn't mind. But that's just my thought on it.
Probably there won't be actual Emerald's remake because GF always prefers to make two paired games instead of one, for selling reasons. Also, making only Emerald's remake would mean that story would exactly the same like in original Emerald which is not really a good thing, even GF claims that there is no point in redoing the same game.

Xander Olivieri

Seen 2 Days Ago
Posted November 8th, 2022
5,616 posts
13 Years
Probably there won't be actual Emerald's remake because GF always prefers to make two paired games instead of one, for selling reasons. Also, making only Emerald's remake would mean that story would exactly the same like in original Emerald which is not really a good thing, even GF claims that there is no point in redoing the same game.
Not necessarily. Main story doesn't change. If they do Ruby/Sapphire, it'll be Ruby/Sapphire's story with extra mixed in, so Rayquaza would be supplemented and minor story mix, like how Magma attacks Moss Deep which I don't think was in Ruby. They could even take Emerald's two halves for the individual teams as they each had different conquests different from Ruby/Sapphire if only by a little bit.

Even if they remade Emerald, all they'd do is add small parts to either the main or after story, this would pretty much just include small side quest during the Main quest.

FR/LG it was the forced visit to the Sevii Islands mid story. In HG/SS you have Kimono Girls/Suicune add in. Neither were "important" but still served to change the original story even slightly.

I'm trying to remember all the side characters that appeared, and honestly, I can only really see more explanation of Wally's travels, more Scott interactions, and more in depth involvement with Gabby and her Camera man as I can't recall any other distinguished Side characters....oh there is Briney....They could also add to Hoen with a side trip like they did in FR/LG.



They had a leaf green and fire red!
Doesn't mean that it isn't possible that they won't remake them again. Its just not plausible and unlikely. They have been making us jump hoops like trained dogs through this Generation with all the unexpected turn of events. I'm not putting anything past them and viewing almost everything as possible.