You make the Card! Page 31

Started by Kenny_C.002 November 4th, 2004 5:08 PM
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Gabri

m8

Age 29
Male
Portugal
Seen April 2nd, 2023
Posted July 2nd, 2022
3,937 posts
16.6 Years

Spirit Healer
Monster/Spellcaster/Dark/Effect/4*
Atk 1500/ Def 1000
As long as this monster remains face-up on the field, "Parasite Demon" monsters cannot declare an attack. Once per turn, if you are able, destroy one "Parasite Demon" monster on the opponent's side of the field (this effect is not optional).
If you are able? What do you mean with that? Meh, anyways, it is a good defense to those parasites.

My new cars (cars? No, cards :P):

Incendio Sorcerer
7 Stars
FIRE/Pyro/Effect
ATK: 2650 / DEF: 2000

Effect: Increases all Pyro-type monsters by 700. This effect remains active until the 5th turn this card is face-up on the field.
------------------------------------------------------------------------
Forest Fire
Field Magic Card

If you have an "Incendio Sorcerer" face-up on your side of the field, give him a 200 ATK bonus or decrease all non-Pyro type monsters' ATK by 500.

I know these ones will have bad taste to some people here (specially Greek people, half of their country's forests was burning this summer for almost a week) ,but...
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Hm...

Dirus Lycanthrope
Monster/Earth/Beast/Effect/7*
Atk 2500/ Def 1000
When this monster is tribute summoned succesfully, declare one card type (Monster, Spell, or Trap). Your opponent must discard cards from their deck until they draw a card of the selected type. Once per turn, you may discard one card from your hand in order to negate an attack against any other "Lycanthrope" monster on the field.

Lycanthrope Pup
Monster/Beast/Effect/Earth/3*
Atk 700/ Def 500
If there are any other "Lycanthrope" monsters on your side of the field, you may special summon this monster from your hand. If this monster is destroyed as a result of battle, draw a card.

Mountain Lycanthrope
Monster/Wind/Beast/Effect/4*
Atk 1500/ Def 1200
When this monster inflicts battle damage on the opponent's life points, you may destroy one spell or trap card on the field.

x x x x

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Hand of Mischief is broken... Trap Dustshoot on drugs o_O; If my opening hand has 2 of this, you're pretty doomed. It may not be confiscation, but it's great disturbance nevertheless.

As for the parasite demons, you really have to add the line how they cannot be tributed except for the summoning of a parasite demon just like what ACC said. Also, with such terrifying attack power and a lot less defensive spells/traps compare to the banlist which these cards are tailored for, parasite demons are pretty hard to use... Most likely, I'll try to special summon 2 parasites on the same turn, hopefully squeeze in Ojama Trio for field lock and hopefully see where to go from there. Just hard to use a very deck-space-consuming parasite demons and put in defenses as well.

Spirit Healer- Good defense, but counterproductive at the same time... o_O;



Yeah I really should make a theme before it's all taken =O A decktype that punishes what YGO does the most: play a lot of spell cards, and special summon a heck of a lot.



Snowhorn Sprite
Fairy / Effect / Snow
5 Star / Water
2100 Atk / 1900 Def

The controller of a special summoned monster cannot activate any spell cards.

Snowhorn Wolf
Beast / Effect
3 Star / Water
1200 Atk / 700 Def

If this card is sent from your hand to the graveyard, negate the effect of all spell cards and effect monster cards (except Snowhorn monsters) until the end of your next turn.

Snowhorn Yeti Fighter
Beast Warrior / Effect
4 Star / Water
1900 Atk / 1800 Def

When this card destroys a monster as a result of battle, your opponent choose a spell card from his or her deck and sends it to the graveyard.

Snowhorn Owl
Flying Beast / Effect
2 Star / Water
800 Atk / 600 Def

Flip: Until the end of your next turn, neither player can activate any spell cards or special summon any monsters.

Sage of Snowhorn
Spellcaster / Effect
4 Star / Water
1600 Atk / 1900 Def

Once per turn, you may look at one set spell or trap card on the field. If it is a spell card, destroy it (spell cards cannot be activated in response to this effect.) If it is a trap card, return it to the field in facedown position (its effect is not activated.)

Great Whale of Snowhorn
Fish / Effect
6 Star / Water
2500 Atk / 2200 Def

If your opponent activated any spell cards last turn, this card may attack your opponent directly with its original Atk.

Frozen Flame of Snowhorn
Pyro / Effect
1 Star / Water
0 Atk / 0 Def

When a spell card is activated, tribute this card on the field to negate the effect of the spell card (this is not an option.) If this card is destroyed, you may destroy another Snowhorn monster you control instead and reduce all battle damage to 0 this turn.

Snowhorn Spider
Insect / Effect
6 Star / Water
2500 Atk / 1400 Def

This card cannot be normal summoned or set summoned. When your opponent activates a spell card, you may special summon this card from your hand. If there is no Snowhorn monster on your side of the field besides this card or if there is a spell card in your graveyard, this card cannot attack.

Snowhorn Trapper
Warrior / Effect
3 Star / Water
700 Atk / 1400 Def

If your opponent special summons a monster and there is a Snowhorn monster on your side of the field, you may discard this card from your hand in order to lower the Atk of the special summoned monster to 0. The special summoned monster cannot be tributed or change battle position until the end of your next turn.

Snowhorn Trickster
Fiend / Effect
4 Star / Water
1800 Atk / 1600 Def

When your opponent special summons a monster, you may choose a Snowhorn monster from your deck and add it to your hand.

Snowhorn Charger
Thunder / Effect
4 Star / Water
1700 Atk / 1200 Def

When your opponent activates a spell card and there are no spell cards in your graveyard, destroy one card on the opponent's side of the field.

Snowhorn Newt
Reptile / Effect
2 Star / Water
1300 Atk / 400 Def

When this card is flip summoned, look at your opponent's hand and discard a spell card from his or her hand. If there is a Snowhorn monster on your side of the field (excluding this card), flip this card facedown during your end phase.

Snowhorn Spell Cannon
Machine / Effect
5 Star / Water
? Atk / ? Def

The Atk and Def of this card is equal to the amount of spell cards in your opponent's graveyard x 500 (up to a maximum of 3000 Atk.) If there are no spell cards in your graveyard, when this card battles with a special summoned monster, destroy the monster with this card's effect without applying damage calculation.

Ocean Tunneler of Snowhorn
Sea-Serpent / Effect
7 Star / Water
2200 Atk / 2600 Def

If there are 4 cards in your graveyard and none of which are spell cards, you may normal summon or set summon this card without tributes. When your opponent plays a spell card or special summons a monster, you may special summon a Snowhorn monster from your graveyard.

Frozen Rose of Snowhorn
Normal Trap

When your opponent special summons a monster, send a Snowhorn monster from your deck to the graveyard in order to special summon 2 "Snowhorn Rose Token" (Plant/Water/Lv 1/Atk 0/Def 0) on your side of the field.

Blizzard Snowstorm
Continuous Trap

While there is a Snowhorn monster in play, destroy all continuous spell cards on the field and all set spell cannot be activated. Spell or trap cards cannot be activated in response to the activation of this card.

Tombstone of the Tundra
Normal Trap

Discard a Snowhorn monster from your hand in order to negate the special summon of a monster and destroy it. Your opponent cannot normal summon or special summon monster with the same name (including the destroyed monster) during the rest of this duel.

Snowhorn Dragon
Dragon / Effect / Snow
8 Star / Water
2900 Atk / 2600 Def

This card cannot be normal summoned or set summoned. This card cannot be special summoned except by tributing 2 Snowhorn monsters on your side of the field and there are no spell cards in your graveyard. Negate the effects of your opponent's spell cards and your opponent cannot special summon any monsters. Spell or trap cards cannot be activated in response to the special summoning of this card.


Whew that's one long post o_O

Forci Stikane

..

Seen August 11th, 2009
Posted August 11th, 2009
4,227 posts
18.2 Years
Yeah, thanks to the oh-so-convenient 20-counter kill. =P Seriously, even with barrel exploit that's how many it would take to deal, and at that point I think I'd sooner go for the kill with Cloudbreak Dragon.

With the speed that you'll be pulling out counters, that 20-counter kill really IS "oh-so-convenient".

Striker Master: I do believe that this one is meant to be played together with Miscount, eh? Ah well, a 10-card difference isn't that easy to build either. Yay for super special awesome situational win conditions. x3

Yes, indeed. Either that, or some really rogue crazy-draw deck (DD Turbo!!) with Infinite Cards.

...Now, I'm going to hop over the old Parasite monsters since I've done them already. :)


Also, two brand new ones for good measure:

Parasite Demon Ferdeuce
Fiend/Gemini
4 Star/Dark
1700 Atk / 1200 Def

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

-When this card is Normal Summoned successfully, control of this card is switched to your opponent. This card may not be offered as tribute except to Special Summon a "Parasite Demon" monster. During each of the controller's End Phases, the controller of this card must select and activate one of the following:

* Tribute one card on your Field.
* Discard one card from your Hand. (This is considered to be an activation cost)

I'll admit to being out of it, and I'm not quite sure how the Gemini cards are supposed to work with effects like this, but...it seems to me that the timing is a bit off for control to switch.

Parasite Infestation
Continuous Trap

Discard one "Parasite Demon" monster from your Hand to activate this card. Select one face-up monster on your opponent's Field and equip it with this card. A monster equipped with this card can not be offered as tribute under any circumstances and is considered to have "Parasite Demon" in its name. During each of his her Standby Phases, the controller of the equipped monster pays Life Points equal to 100 x the level stars of the equipped monster.

..."Equip"? Then just make it a Equip Trap (Metalmorph's done it before, so can you).

Oh, and something that isn't a parasite:

Hands of Mischief
Normal Spell

This card can only be activated while there are three or more cards in your opponent's Hand. Select a card at random from your opponent's Hand and shuffle it into his/her Deck.
Quick card loss without threats of recursion or anything...powerful. The name, though...

Nevermind, I'm about to take that name ;) :

Pot of Mischief
Normal Spell

Each player selects up to two cards at random from his/her opponent's hand and shuffles them into his/her opponent's deck, then draws 1 card. You cannot activate this card if you have no cards in your hand other than this card.
----------------------------------------
Evolution Chain:
Ichapokemr -----2000 Posts-----> Ichaste Pekoni (5/8/2007) -----3500 Posts (12/29/08) -----> Forci Stikane
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
@Frostweaver's monsters: Do the words "Metagame Killer" mean anything to you? I can't think of a single decktype that won't be hurt by these cards. Of course, it would take a fairly dedicated "No Spells" player to use an entire deck's worth and you can't really swarm them, but they're definitely evil with capital letters and dark red font. 0_0;

@Mischief: So minus one CA for both players and no deck thinning? I'll pass, unless I'm playing Exodia or something where I really need specific cards in my hand at all times.

x x x x

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
If you only have one card with pot of mischief, then you technically got a +1. You send the only card in your hand, and you send 2 of theirs. Although it's 2-for-2, the opponent sends more valuable stuff than you though. The Pot of Mischief is useless except to do what it is intended to do anyway.


Yes I know. Snowhorn monsters are anti-metagame, but they can hardly swarm, can't use spells (or not suppose to o_o... i'm pretty sure i slipped and you can abuse them with spells somehow), and royal decree/jinzo kills your traps pretty easily. I like them though XD (duh i made them)

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
Well, Icha, by ruling being Second Summoned is analogous to being Normal Summoned (Stuff like Bottomless Trap Hole and Torrential Tribute can be activated in response) so as far as I can gather, Ferdeuce would switch controllers the moment it's second summoned. :3

Anyways, point taken about the parasites: the tribute restriction has been changed to reflect this.

I can't think of a single decktype that won't be hurt by these cards.
Counter-fairy can weather them fairly well. :3 But yeah, those Snowhorn monsters are tricky. The only problem is...it's tricky to build a deck that really uses them to the extreme. At any rate, I think they could still rush by a Skull Lair + Return From the Different Dimension combo. ;3

Anyways, in commemoration of Frostweaver's first true set:

Frost Specter of Snowhorn
Zombie/Effect
4 Star/Water
1600 Atk / 700 Def

Neither player can activate any Spell Cards or Special Summon any monsters from their Hands.


Hii Cyber Dragon and pals. x3 And yeah, the 'From their hands' condition applies to the spell cards as well, so you can still play them by making a set and then activating...unless of course we have a certain other card on the field as well. ;3

Moving on...

Spirit Healer: Yeah, counter-productive because of the destruction, not to mention that it's sort of a breach of the usual 'drop all my monsters to the opponent' stance of the set. Ahh...I should make some parasite stall cards. (Although personally, I think that a well-timed Spatial Collapse is all it takes to form a solid lock. :3)

Dirus Lycanthrope: Oh, this so kills Snowhorn. xD Anyways, it's another gear for the outdeck approach, but you have to be careful not to let your opponent dump what they want to dump. The protection effect is decent, but nothing to call home about.

Lycanthrope Pup: cheap tribute and swarm fodder. The draw effect definitely lets it earn its keep.

Mountain Lycanthrope: Fair enough. Pair it up with Pitch-Black Warwolf and it's murder on Mirror Force for a better chance to actually hit something.

Pot of Mischief: Heh, this looks fun. Definitely good if you're drawing a lot more cards than your opponent and it can really sting lategame if your opponent is down on hand size.


Aaanyways, I'm going to do something about the parasite stall problem tomorrow. Four-hour afternoon lectures in a different city = Inhumanity. T_T
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Gabri

m8

Age 29
Male
Portugal
Seen April 2nd, 2023
Posted July 2nd, 2022
3,937 posts
16.6 Years
Nothing to say about FSoSh...

Ok, my cards (I'm getting a bit annoying here, but I can still show my ideas, no?)

Transfalcon
4 Stars
WIND/Machine/Effect
ATK: 1500 / DEF: 1500

Effect: This monster can be treated as an Equip Magic Card for any Warrior-type monster. Increase that monster's ATK and DEF by 1500 by 3 turns.
-------------------------------------------------------------------------
Swordsboy
7 Stars
EARTH/Warrior
ATK: 2700 / DEF: 1800
-------------------------------------------------------------------------
Ivallia the Robot-Winged Warrior
9 Stars
WIND/Warior/Effect
ATK: 4200 / DEF: 3300

Effect: Special Summon this card from your hand or deck to your side of the field by offering "Swordsboy" equipped with "Transfalcon" as Tributes. This card cannot be equipped with "Transfalcon".

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
It's just that they are always forms of nomi beatsticks with attack increase/decreasing effects only o_O; not overly interesting nor is it useful. We really try to have fun and make the fake cards interesting, refreshing in its effects, and capable/usable with real cards too.

(well except for cards like... the following. Spoilers alert!)

...In America!
Continuous Spell Card

Activate this card if you wear sunglasses. Increase the Atk and Def of Yu-Gi-Oh TCG monsters by 500 and decrease the Atk and Def of Yu-Gi-Oh OCG monsters by 500. If the opponent can sing the French National Anthem, this card is destroyed and you lose the duel (unless you are Canadian.) This card is unaffected by Yu-Gi-Oh OCG card effects and its activation cannot be chained.

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
...In America!: OCG players, quake in fear! (or America, you decide =O) Hmm...I'd better go learn the French national anthem, just in case. xD

Anyways, before I get to the parasite problem:

Creation Rewoven
Normal Trap

This card can only be activated by discarding one card from your Hand when a Gemini monster on your Field (other than an Effect Monster) is destroyed. Special Summon the destroyed monster. A Gemini monster Special Summoned by this effect is treated as an Effect Monster, and gains its effect.

The wording on the last bit was taken from Blazewing Butterfly, so it should be correct. :3

Now then, back to the parasites:

Parasite Demon Jaboli
Fiend/Effect
7 Star/Earth
2700 Atk / 2100 Def

This card can only be Special Summoned by Tributing 2 monsters on your opponent's Field and is Special Summoned to your opponent's Field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. This card may not be offered as tribute except to Special Summon a "Parasite Demon" monster. Monsters on the controller's Field with a lower level than this card's may not Attack (Battle Positions can still be changed).

Parasite Demon Juncar
Fiend/Effect
3 Star/Dark
1400 Atk / 800 Def

This card can be Special Summoned from your Hand to your opponent's Field. This card may not be offered as tribute except to Special Summon a "Parasite Demon" monster. Whenever a monster is Summoned to the controller's Field (Including Flip Summon) the controller of this card discards three cards from the top of his/her Deck. (This is treated as an activation cost)

Guardian of the Sacred Seal
Fairy/Effect
7 Star/Light
2200 Atk / 1700 Def

While there are two or more "Parasite Demon" monster on your opponent's Field, this card can be Normal Summoned without tribute. When this card is Normal Summoned successfully, you may remove one "Cleansing Seal" in your Graveyard from play. If you do, "Parasite Demon" monsters on the Field may not attack or change their Battle Positions for as long as this card remains face-up on the Field. While this card is face-up on the Field "Cleansing Seal" can not be destroyed or removed from the Field.
Featured Theme: Patchouli Knowledge (Touhou Project)
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Scandalous Maido Love Affair and Pair: Phani
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In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
@Sacred Seal Guardian: Alright, two tributes and the requirement that the field spell be in the graveyard while this thing is in a Parasite Demon deck is a bit much. What are you going to summon it with? Parasite Demons? I mean, two tributes is quite enough to bring it out without you having to dump Cleansing Seal first, IMO.

@Jaboli: Well, he definitely helps set up a demon lock that'll be hard to break. I like him. I like him muchly. :3

@Juncar: Outdecking FTW!

Now, I'm going to round out the Lycanthrope fold...

Fang of the Lycan
Normal Trap
When your opponent activates a card effect that targets a "Lycanthrope" monster on your side of the field, negate the effect and discard cards from the top of his deck equal to the level stars of the targeted monster.

Howling Moon
Quickplay spell
Special summon as many Lycanthrope monsters from your deck as possible. The summoned monsters cannot attack your opponent directly, and are sent to the graveyard at the end of this turn.

In return for Frostweaver's little novelty...

Burn The Witch!
Normal Spell
If your opponent has any of the following traits, you win the duel
-Gorgeous green eyes
-Fangirls
-A Game of his own creation
-An annoying background theme song
-The ability to perform cheap parlor tricks.

BURN THE WITCH!

x x x x

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Creation Rewoven- 3x in Gemini decks, instantly. I like it (mainly cause recursion is nice, and I like Gemini cards)

Jaboli- the problem is, you may stop everyone else but Jaboli itself hurts a lot too... plus, no deckspace for it. On the other hand, this is a great replacement for Lava Golem in burn decks. Hey, it can't be get rid of unless you zaborg yourself or something. Nobody plays lv 7 or higher monsters. Now all you need to to nightmare wheel or stall out Jaboli and the entire field is locked. Basically, trading away lava golem's 1000 burn damage for the difficulty to get rid of it and for total lockdown except Jaboli itself.

Juncar- again not a parasite demon deck card, but mill deck... It's really hard for decks to deckout again not that trooper is one only (and even when trooper is here, only one game in SJC ever decked out anyway). Plus, I honestly consider non-dedicated mill to be helping the opponent more than harm.

Guardian of the Sacred Seal- It's actually a must have, and I'll even be insane enough to say Parasite Demons is a crazy deck where you shouldn't have monsters on your side of the field except this one, reaper, marshmellon and that sort of stuff. Cleansing Seal is your best bet (and almost the only choice) and it's searchable by terraforming too. You run Cleansing Seal anyway. You might as well run the card to protect it. It can still use more help but it's the best we got so far =O

Fang of the Lycanthrope- got better because of this format where warriors come back for their stability, and that means it doesn't only stop zaborg, raiza, but Zenji's effect and exiled force too. Not bad, not bad.

Howling Moon- someone tell me how that's not broken o_o So what if I can't attack directly. I can almost always wipe out the opponent's field with high level lycanthropes, and dump/revive or dump/remove/revive just got to be a child's play. Not to mention, summoning all 3 pups and I draw 3 cards from all 3 of them. D00med.

Burn the Witch- you forgot the line of "-if he or she uses dice"


Nothing better but to steal themes and randomly combine them, just like how ancient gears randomly took the gadgets.


Parasite Demon of Snowhorn
Fiend / Effect
5 Star / Water
2100 Atk / 1700 Def
This card can only be Special Summoned by Tributing 1 monsters on your opponent's Field and is Special Summoned to your opponent's Field. If you Special Summon this monster, you cannot Normal Summon or Set a monster during the same turn. This card may not be offered as tribute except to Special Summon a "Parasite Demon" monster. Decrease the Atk and Def of all monster cards on your opponent's side of the field by 200 x the amount of spell cards in your opponent's graveyard.


Lycanthrope of Snowhorn
Beast / Effect
4 Star / Water
1800 Atk / 1500 Def

If your opponent special summons a monster, you may tribute a Lycanthrope monster on your side of the field (except this card) to negate the special summon of a monster and remove it from play.


(I am not sure if there is a very united or dedicated approach to Lycanthrope decks unlike Parasite Demons... so yeah, a generic effect)
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Lycanthrope is field destruction and outdecking. Basically, every Lycanthrope is designed to take care of one of the major card types, while Dark Lycanthrope does the heavy hitting and goes in for Deck burn, Vulcan can limit the opponent's card options and Mountain decimates their backfield, while Frost takes care of any beatsticks that the others are having issues with. Pup is basically quick tribute+Deck Thinner, and Dirus is for shutting down Snowhorn and basically killing chain burn. :3

Howling Moon: Your field is left empty for a turn, and Pup's effect specifically states that it has to be destroyed by battle in order for you to get a card, so that settles that.

Anything else?

x x x x

Gabri

m8

Age 29
Male
Portugal
Seen April 2nd, 2023
Posted July 2nd, 2022
3,937 posts
16.6 Years
Lycanthrope is field destruction and outdecking. Basically, every Lycanthrope is designed to take care of one of the major card types, while Dark Lycanthrope does the heavy hitting and goes in for Deck burn, Vulcan can limit the opponent's card options and Mountain decimates their backfield, while Frost takes care of any beatsticks that the others are having issues with. Pup is basically quick tribute+Deck Thinner, and Dirus is for shutting down Snowhorn and basically killing chain burn. :3
I think you're right. All these Lycanthropes on your deck = Destruction.

My new cards (Now I'm sure I'm annoying here)

Blaze Lock
Continous Trap Card

While this card is face-up on the field, all Pyro-type monsters cannot attack.
--------------------------------------------------------------------------
Rampage Dragon
7 Stars
WIND/Dragon/Effect
ATK: 2600 / DEF: 2000

Effect: Flip a coin. If heads, destroy all monsters on the opponent's field. If tails, destroy all monsters on your side of the field (including this one).
--------------------------------------------------------------------------
Sword's Rock Ritual
Ritual Magic Card

This card is used to Ritual Summon "King Arthur". You must also offer monster whose total Level Stars equal 10 or more from the field or your hand as a Tribute.
--------------------------------------------------------------------------
King Arthur
10 Stars
EARTH/Warrior/Ritual/Effect
ATK: 4500 / DEF: 3800

Effect: Pay 1000 Life Points to destroy all cards on the opponent's field and remove them from play.
--------------------------------------------------------------------------
Merlin
5 Stars
LIGHT/Spellcaster/Effect
ATK: 1700 / DEF: 2300

Effect: If you have any "King Arthur" on your side of the field, increase "King Arthur"'s ATK by 600.
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
King Arthur: Zounds, it's the replacement Demise! Move over Demise OTK, you can now stock King Arthur and blow the opponent's field to smithereens! Seriously, he's a bit broken with Advanced Ritual Art. Switch the LP cost to something a bit higher and lower his attack by five hundred, and you've got a decent Ritual Summon there. ^_^

Merlin: Failure. Five star means he needs to be a tribute, and his effect is only any good if King Arthur is in play. I'll just as soon play a high-level Gemini and toss it for Arthur rather then make room in my deck for him. Monsters who link with other monsters have to be able to stand on their own, Y'know.

Rampage Dragon: -2 CA for a high-level Time Wizard. No thanks, the cost to my back row is too great. Maybe limit it to "all monsters on the field" instead of all cards and make it immune to its own effect...

Blaze Lock: Type-specific locks are no good unless it's a widely played type like Warrior or Machine. No thanks.

x x x x

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Regarding Lycanthrope "theme" that sounds like something most battle oriented deck is doing (stopping other decks, destroying cards on the field, and pull out big beaters to win)... I mean, monarchs are "the splash" cards in most cases and even they do that. Yeah not really too specific...

Rampage Dragon- yeah, if it's 2 tribute anyway, stick with barrel dragon. Blowback Dragon is generically better too, even though 1 target.

King Arthur- broken yeah -_-; 4500 is doom already, and with advanced ritual art, it's not too much of a problem. It's much harder to pull out 10 stars because it's just beyond 2 normal monsters, but now that you don't need doom dozer anymore (cause 4500 is barely lower than doom dozer and demise together), you can fit in more normal monsters along with being free of restriction for only insects.

Blaze Lock and Merlin are indeed not that useful at all. Merlin is something that a rush recklessly or united we stand totally replaces and do it far better too.
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
The difference with Lycanthrope is that it focuses on using Dark Lycanthrope's ability to burn away the opponent's deck while using the other Lycanthropes to control the hand and keep the field clear. Most beat-downs are LP damage hitters, Lycanthrope hits for big deck losses. That's pretty much the only difference between a Lycan and a Mini-Monarch.

S H U F F L E
Normal Spell
Activate only if you have watched at least one episode of "Yu-Gi-Oh" in the original Japanese. Choose one card from your deck and remove it from play, then shuffle your deck. During your next turn, add the card chosen by this card's effect to your hand.

Novelty cards FTW!

x x x x

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Yay Golden Sacrophage (spelling? or, Golden Chest of Sealing) just got an upgrade already from 2 turn to 1 =O

So there's sorta a card like that already XD;


The problem is, if you're trying to 'mill', the cards are very dedicated to milling then. Right now, if I'm clearing the field/hand with relative ease, I might as well attack directly then instead of sitting to mill XD;

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
What are you going to summon it with? Parasite Demons? I mean, two tributes is quite enough to bring it out without you having to dump Cleansing Seal first, IMO.!
So apparently you missed the "When there are two or more "Parasite Demon" monsters on your opponent's Field, this card can be Normal Summoned without tribute" bit?


Anyways, on Juncar: Well, it actually combos with Karasu for 600 burn per summon. But yeah, I just figured that since the parasites were sending stuff from every other place to the graveyard I might as well finish the dump. I did make it weak to reflect the effect.

Fang of the Lycan: Indeed, good protective effect and nice fuel for the outdeck side. :3

Howling Moon: Nyu, you are so upstaging the Wildkin monsters. ;.; The pups can be suicided against an opposing monster on the turn you summon them, but yeah...the fact that you can plunk down a fieldfull of monsters without any activation costs is pretty hefty. I mean, even if they can't attack directly, you can still tribute for Dirus or something. (Bypassing the attack limitation) Also, as long as you have a single monster on the field before you aren't left empty handed when they go bye-bye, and even if you are running an empty field it will have set up the graveyard for use of the ever-so-handy Pot of Avarice (Now at semi-limited again, remember? =O). Maybe restrict the summon to hand only or something?

Parasite Demon of Snowhorn: To stay true to the parasite theme, the target should be the card's controller rather than simply "your opponent". Useful card, though. =3

That aside, it's true that the lycanthropes seem to be a bit better at flat-out beatdown than outdecking. Hmm...this gives me an idea. >D

Exhaustion Battle
Continuous Trap

Whenever a player would receive Damage, reduce the Damage to zero. Then, for every 250 points of Damage the player would have received, he/she discards a card from the top of his/her Deck.


How's that for dedicated mill? xD In case you're wondering, the one card per 250 Life Points ratio is there to make a standard deck after first draws (34 cards) worth approximately 8000 Life Points.

And now for something rather silly. :3

March of the Normal
Normal Spell

Special Summon as many level 2 or lower Normal Monsters from your Hand as possible. On the End Phase of the turn this card is activated, return all monsters Special Summoned by this effect to your Hand.

Order to Sabotage
Normal Trap

Tribute one Level 2 or lower Normal Monster (Other than a token) on your Field. Until your second End Phase after this card's activation, negate the activation and effects of all Spell and Trap cards on your opponent's Field.

Ninja Master of Landstar
Warrior
2 Star/Dark
1400 Atk / 0 Def

A mysterious fairy warrior who has mastered the secrets of ninjutsu. His innocent appearance belies his peerless skill in battle.

Chibi Devil
Fiend
2 Star/Dark
1300 Atk / 800 Def

The most annoying denizen of the underworld. This insidious creature was exiled to the realm of mortals for pinning a "Kick Me" sign on the Dark Ruler.

Deathjester

Zombie
2 Star/Earth
1250 Atk / 300 Def

A disgraced court jester who was put to death for his crass sense of humor and now roams the lands in search of a new audience. His performance has not improved over the years, but the powers granted to him by undeath make him a force to be reckoned with.


I did warn you that it would be silly. *Shot*
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Scandalous Maido Love Affair and Pair: Phani
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Forci Stikane

..

Seen August 11th, 2009
Posted August 11th, 2009
4,227 posts
18.2 Years

Chibi Devil
Fiend
2 Star/Dark
1300 Atk / 800 Def

The most annoying denizen of the underworld. This insidious creature was exiled to the realm of mortals for pinning a "Kick Me" sign on the Dark Ruler.
ROFL

Now THAT'S silly text.

Anyway, I was inspired to finally join the crowd...even though I'm much too late:

Elemental Hero Icha
4 Stars/LIGHT
Warrior/Effect
ATK: 1750 DEF: 1200
This card cannot be declared a target by your opponent's Spell or Trap cards. Each time this card destroys a monster in battle, place 1 Destruction Counter on this card (max: 2). During your Standby Phase, tribute this card with 2 counters on it to Special Summon 1 "Elemental Hero Ichaste" fron your hand or Deck.

E-Hero Ichaste will be added later on.
----------------------------------------
Evolution Chain:
Ichapokemr -----2000 Posts-----> Ichaste Pekoni (5/8/2007) -----3500 Posts (12/29/08) -----> Forci Stikane
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
And now for something completely different! (Btw, I'm almost sure there's already a march of the normal... almost.)

Fortress of the Old Gods
Field Spell
If you control any effect monsters that are not "Gemini", destroy this card. Both players may tribute normal monsters from their deck when tribute summoning a normal monster.

Wrath of the Old Gods
Normal Spell
You may activate this card only if you have at least three normal monsters in your graveyard and no effect monsters. Destroy all effect monsters on the field that are not Gemini.

Curse of the Old Gods
Continuous Spell
Activate only if you have two or more normal monsters or gemini monsters on your side of the field. Inflict five hundred points of damage to both players for each non-gemini effect monster that they control during your standby phase. If you control an effect monster that is not gemini, destroy this card.

Wealth of the Old Gods
Normal Spell
You may only activate this card if you have at least three normal monsters in your graveyard. Draw two cards.

Ancient Deity-Obelisk
Monster/Divine Beast/Gemini/Dark/12*
Atk 3000/ Def 3000
Three tributes are required in order to tribute summon this monster. When this monster is on your field or in your deck or graveyard, it is treated as a normal monster. Once per turn, during your main phase, you may normal summon this monster w/o tributes. If you do so, it becomes an effect mosnter with the following effect(s):
-This monster is immune to spell and trap cards that designate it as a target. Once per turn, discard one card from your hand in order to destroy one card of the same type on the opponent's side of the field (Monster, Spell, or Trap)

Ancient Deity-Slifer
Monster/Divine Beast/Fire/Gemini/12*
Atk 3000/ Def 3000
Three tributes are required in order to tribute summon this monster. When this monster is on your field or in your deck or graveyard, it is treated as a normal monster. Once per turn, during your main phase, you may normal summon this monster. If you do so, it becomes an effect mosnter with the following effect(s):
-This monster's attack becomes 1000x the number of cards in your hand. When your opponent normal summons or special summons an effect monster that is not "Gemini", pay half your life points in order to negate the summon and remove the monster from play.

Ancient Deity-Ra
Monster/Divine Beast/Gemini/Light/12*
Atk 3000/ Def 3000
Three tributes are required in order to tribute summon this monster. When this monster is on your field or in your deck or graveyard, it is treated as a normal monster. Once per turn, during your main phase, you may normal summon this monster. If you do so, it becomes an effect mosnter with the following effect(s):
-Once per turn by removing one normal monster in your graveyard from play, increase this monster's attack by the attack of the removed monster until the end of the turn. Once per turn, you may tribute this face-up monster in order to destroy all monsters on the opponent's side of the field.

Binding of the Old Gods
Continuous Trap
Effect monsters that are not gemini may no longer be special summoned. Once per turn, pay five hundred life points in order to keep this card in play. If you do not, this card is discarded.

x x x x

Frostweaver

Ancient + Prehistoric

Age 34
Male
Canada
Seen September 11th, 2016
Posted July 30th, 2016
8,246 posts
19.7 Years
Fortress of the Old Gods- slightly confusing wording... but either way, monarch abuse with normal monsters as the 4 star instead, really not helping Gemini (because it helps tribute monster the most, and monarchs are the king of tributes for now)

Wrath of the Old Gods- translation: dark hole/raigeki, banned ;;

Curse of the Old Gods- you can just say normal monsters and gemini monsters... either way, a not very useful card unless you're basing an entire burn deck using it, cause the backfire is insane... of course, barrel behind the door ehehehe

Charity of the Old Gods- Common Gift is a better card and does almost the same thing (it's draw 2, discard 1, but far far easier to use)

Obelisk, Ra, Slifer- not usable or too usable. No one in the right mind will tribute summon them, then normal summon it again for Gemini effect. So, these 3 are all Blazewing Butterfly's friends. Blazewing butterfly gives you Raigeki (Ra), some awkward sort of summon negation (Slifer), and Obelisk. Ra's atk will be 0 if it's special summoned, so that's one severe dead draw and its sole use is field destruction. Slifer's attack can fluctuate a lot so it's better as OTK revolving blazewing butterfly fetching slifer asap then use slifer with a lot of cards in hand for game. Obelisk is the only one that can operate "regularly" because although it is a dead draw, it actually has strong negation (can still block shrink and enemy controller even though the current trend is that nothing is targetting, mainly cause all the ones that do target got limited) and it can freely destroy cards like sniper hunter in a way.

Binding of the Old Gods- basically, "no special summon" cause Gemini is just not popular enough... yet. Apprentice gets around it by summoning things facedown though.
In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Fortress can't be abused by Monarch because it only allows you to tribute for a normal monster (Or a gemini). So technically, they can't abuse it. I guess I slipped on the wording for curse: It's only supposed to damage your opponent, unless you have an effect monster in play as well. As for the old gods, I really just wanted to make them the closest things to the original god cards as possible, but I suppose I can edit.

x x x x

Alter Ego

that evil mod from hell

Age 35
Touhou land, grazing danmaku all the way
Seen August 8th, 2010
Posted June 4th, 2010
5,751 posts
18 Years
Btw, I'm almost sure there's already a march of the normal... almost.
Really? o.o I know there's a Law of the Normal (or was that rule? I forget, but it was one of the two) but I wasn't aware of a march.

Elemental Hero Icha: Big city likes, seeing as how badly e-heroes tend to fail on the beatstick front. Can't fully judge it without knowing the stronger form, though. :3

Old gods: Ehh...Frostweaver pretty much covered it, so I'm going to take the lazy way out this time and refer to his comments. xD

Anyways, just something really random:

Chaotic Commands

Continuous Trap

Whenever a player declares an attack, switch the Battle Positions of all monsters on the player's Field except the attacking monster.

Lul, just after posting that I suddenly realized that I should now do what I've been meaning to do for a long while. A card set based around my one true love (and one of the few remaining monsters sort of capable of abusing Machine Duplication): Satellite Cannon. xD *Shot*

Orbital Observation Satellite
Machine/Effect
3 Star/Light
0 Atk / 0 Def

This card can not be destroyed by battle with a Level 4 or lower monster. During each of your Standby Phases, if this card is face-up on the Field, turn all face-down cards on your opponent's Field face-up then place them back face-down. (Card effects are not activated)

Deflector Satellite
Machine/Effect
4 Star/Light
0 Atk / 0 Def

This card can not be destroyed by battle with a Level 5 or lower monster. During each of your Standby Phases, increase the Def of this card by 1500. When a "Satellite" monster on your Field other than "Deflector Satellite" is selected as the target of an attack or card effect, you may switch the target to this card. On the End Phase of a turn when this card was involved in Damage Calculation, the Def of this card is reduced to zero.

Sol Cannon
Machine/Effect
7 Star/Light
0 Atk / 0 Def

This card may not be Special Summoned except by tributing one "Satellite Cannon" on your Field while this card is in your Hand. While this card is on the Field or in your Graveyard, it is treated as "Satellite Cannon". This card can not be destroyed by battle under any circumstances although Damage Calculation is applied normally. During each of your Standby Phases, increase the Atk of this card by 1000 for each "Satellite Cannon" on your Field. When this card attacks with an Atk that is higher than the Def of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent. On the End Phase of a turn when this card attacked, the Atk of this card is reduced to zero.

Energy Spike
Normal Spell

This card can only be activated when there's at least one "Satellite Cannon" on your Field. Increase the Atk of all face-up "Satellite Cannon"s on the Field by 1000.

Tactical Laser Strike

Normal Trap

Select one face-up "Satellite Cannon" on your Field that hasn't attacked this turn. For every 2000 Atk that the selected monster has, select one card on the Field (Maximum 3) and destroy it, then reduce the Atk of the selected "Satellite Cannon" by 2000 for each card you selected.

Combined Fire

Continuous Spell

Once per turn, during your Main Phase, you may pay 800 Life Points select one face-up "Satellite Cannon" on the Field. The Atk of the selected monster becomes the combined Atk of all "Satellite Cannon"s on your Field. On the turn this card is activated, only the selected monster can attack. On the End Phase of the turn when this card's effect is activated, reduce the Atk of all face-up "Satellite Cannon"s on your Field to zero.


Practicality? Screw that; this is Satellite Cannon we're talking about. *Hugs Satellite Cannon* Satellite Cannon is a virtue unto itself. :3
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Scandalous Maido Love Affair and Pair: Phani
Estranged Ex: The RP Section Rules
Sworn Rival For All Eternity and about five minutes beyond: Chibi
Illegitimate Lovechild: Mika
Card-gaming Beta on a Leash: Scarlet

In a House
Seen March 20th, 2016
Posted January 22nd, 2010
1,823 posts
16.6 Years
Blazewing butterfly? Who? (JK, JK...)

Er... I suppose that this would be a good time to point out that I just gave AD-Ra an attack booster so it can be special summoned, and I'm just going to go out on a limb and say that I meant the old gods to not require tributes when you normal summon them on your next turn, and they completely abuse Fortress. (But hey, mimicking AE, I suppose I just wanted a set of god cards that aren't broken and could conceivably be used, even if they weren't in the middle of a normal format.)

Removing the Seal
Continuous Spell Card
Tribute this and one other "Removing the Seal" on your side of the field. Special summon one "Hamon, Lord of Striking Thunder", "Uria, Lord of Searing Flames" or "Raviel, Lord of Phantasms" from your hand or deck, ignoring summoning conditions.

x x x x