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  #76    
Old May 6th, 2005 (2:58 PM).
Marauding Master's Avatar
Marauding Master Marauding Master is offline
Interdimensional.
     
    Join Date: May 2005
    Location: Panties.
    Age: 26
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      #77    
    Old May 6th, 2005 (8:42 PM).
    Kenny_C.002's Avatar
    Kenny_C.002 Kenny_C.002 is offline
    Welcome to Rokkenjima
       
      Join Date: Nov 2003
      Location: Rokkenjima
      Posts: 1,849
      Jaws: Yeah I like decoy. That sounds pretty good.

      Marauding Master:
      Yata's Reverse: First of all, the whole "end phase discard" thing looked weird, since it wasn't really specifying whether the person has to ENTER battle phase (in which they would have to discard every turn regardless) or otherwise. Also, the second ability has nothing to do with the first ability, and doesn't specify whether this ability applies to JUST you or all players (as the card seems to imply). That's all the bone/beef I have with that one.

      Serpent: There are 4 abilities in that single monster, with one of them being plain dumb (the attacking reptiles one) for being too specific. The other two abilities (the last 2) are alright (mind you, the whole "destroyed" thing doesn't specify when the ability goes on the chain), but they stick out like a sore thumb when combined together. My suggestion here is to split this into two cards (I guess both with the "can't be target" thing) and it'll be very good.

      Nile god: Looks alright to me. But it might be a little too much on pushing the borders in terms of brokenness.

      Ballista: Yeah yeah it's alright.

      Archangel: Broken.

      BLS: Broken.
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        #78    
      Old May 7th, 2005 (1:57 PM).
      Marauding Master's Avatar
      Marauding Master Marauding Master is offline
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        First of all, it's Yata's Inverse not Reverse. You can choose if you want to go from Main Phase 1 to your Battle Phase, or go from your Main Phase 1 to your End Phase(in which you wouldn't have to discard). That's plain old game rules, nothing special.

        Your kinda right on the Archleviathan.
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          #79    
        Old May 7th, 2005 (8:12 PM).
        Kenny_C.002's Avatar
        Kenny_C.002 Kenny_C.002 is offline
        Welcome to Rokkenjima
           
          Join Date: Nov 2003
          Location: Rokkenjima
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          I don't recall ever hearing that you don't enter phases even if you don't do anything in those phases. It's running the same principle that you HAVE to go through standby phase whether you like it or not, and even if nothing happens during standby phase. Simply said, even if you don't do anything during battle phase, you still have to go through battle phase regardless, because the game does (I don't know whether Upper Deck does the same as Konami tho, since I'm going by Konami rules, this may be why we're differing).

          Rather than confuse a good number of people with the inverse (sorry, I misread it), think it would just be better if you just state something along the lines of "declaring attack during battle phase" rather than just entering battle phase (where I've just explained how the GAME itself counts that you have entered battle phase regardless). I think this is a great idea tho, since you can somehow force their attack and then use tricks like negate attack to rob them of their offense after.

          Anywho, the whole Yata's Inverse card is still a mess, with two completely unrelated abilities and unclear explanations on them (okay, one where it ends up being that the opponent has to dicard every turn anyway and the other confusing). Although by Upper Deck's standards this is a card they'd likely use, let's keep the standards a little higher.
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            #80    
          Old May 7th, 2005 (8:52 PM).
          Venasaur's Avatar
          Venasaur Venasaur is offline
          Master of the Forest!!!!
             
            Join Date: Jan 2004
            Location: Anywhere, as long as it's here
            Age: 30
            Gender:
            Posts: 71
            Effect Monsters Galore!
            Set Number: EMG-ENXXX
            Picture on Pack: Screaming Banshee hovering in the graveyard from Call of the Haunted.
            Number of cards: 52 Cards

            EMG-EN001
            SCREAMING BANSHEE
            7 stars/Fiend/Dark
            ATK: 2100/ DEF:2500
            During either players Standby Phase, select one Effect monster in either your or your opponents Graveyard. If you pay 600 Life Points, treat this cards Effect as the selected monsters until the Endphase of the turn that this cards effect was activated. If you choose a Flip Effect, pay 1000 Life Points. The selected cards effect is activated after the activation of this cards effect
            (ULTRA RARE)

            EMG-EN002
            SHEATHED SWORD OF DEFENSE
            Quickplay Spell
            When your opponent declares an attack, switch the ATK of the attacking monster with the ATK of one of your face-up monsters on the field.
            (COMMON)

            EMG-EN003
            SECRET PASS TO THE GRAVE
            SPELL
            Select one monster on your side of the field. During this turn, the selected monster can attack your opponents Life Points directly. At the End Phase of the turn that this card was activated, the selected monster is destroyed and removed from play.
            (RARE)

            EMG-EN004
            CAMOUFLAGE SOLDIER
            4 Stars/Warrior/Earth
            ATK:1700/ DEF:1300
            When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, select one attribute. As long as this monster remains on the field, monsters of the same attribute cannot attack this monster
            (COMMON)

            EMG-EN005
            CAMOUFLAGE BEAST
            3 Stars/Beast/ Earth
            ATK: 1300/ DEF:1600
            When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned,select one monster type. As long as this card remains face-up on the field, monsters of the same type cannot attack this monster.
            (COMMON)

            EMG-EN006
            DNA Surgeon
            4 Stars/Fiend/Dark
            ATK:1600/ DEF:1000
            When this card is Normal Summoned, Flip Summoned, or Special Summoned, select one type. As long as this card remains face-up on the field, all monsters on the field (except for those Summoned after this card's effect) are treated as the type you selected.
            (RARE)

            EMG-EN007
            SHADOWS OF LIGHT
            Counter Trap
            Whenever a player declares an attack, select one of the following:
            Send all Spells and Traps on the field back to their owners hands. (You cannot select this card)
            Turn all monster cards of the field face-down.
            Return one monster back to its Respective owners hand.
            (SECRET RARE)

            EMG-EN008
            ANGEL OF LIFE
            10 Stars/Fairy/Light
            ATK: ?/ DEF: ?
            This card can only be Special Summoned by offering three monsters from your side of the field as Tributes. This cards ATK becomes the current Life Points of the player controlling this card. If the controller of this card takes any Damage to his/her Life Points, this card is automatically destroyed. Decrease the ATK of this card by 1000 whenever it attacks and successfully destroys a monster on your opponents side of the field.
            (ULTRA RARE)

            EMG-EN009
            SEALED ENERGY
            Equip Spell
            The equipped monster cannot attack. Increase the ATK and DEF of the equipped monster by 500 during each of your Standby Phases. If you successfully Tribute Summon a monster with the monster equipped to this card, increase the ATK and DEF of the Tribute monster by the ATK and DEF of the monster equipped with this card.
            (SUPER RARE)

            EMG-EN010
            LUCK OF THE DRAW
            Continuous Spell
            During each of your End Phases, pick up (Not Draw) a card from your Deck. If it is a monster card, discard it to the graveyard and increase your Life Points by the ATK of the picked up monster. If it is a Spell or Trap card, increase your Life Points by 100.
            (COMMON)

            EMG-EN011
            ANCIENT CREATURE OF THE NILE
            5 Stars/Aqua/Water
            ATK: 2000/ DEF: 1500
            This card can only be Special Summoned by removing five WATER monsters in your graveyard from play. As long as Umi or Umiruka remains face up on the field, increase the ATK of this monster by 500 during each of your Standby Phases. If your opponent activates a card that specifically designates WATER monsters on your side of the field, you can send one Umi or Umiruka from your side of the field to the Graveyard to negate the effect and destroy the card.
            (SUPER RARE)

            EMG-EN012
            PILLAR OF FLAMES
            Continuous Trap
            Once per turn, before you attack, you can pay 800 Life Points to see a Set Spell or Trap card on your opponents side of the field. If it is a Trap, Destroy it without activating its effect. If it is a Spell, increase your Life Points by 500. If your opponent doesnt have any Set Spell or Trap cards, Inflict 200 points of Damage to your opponent for each Set Spell and Trap on your side of the field.
            (RARE)

            EMG-EN013
            GOBLINS GOLD
            Trap
            Whenever one or more of your Spell or Trap cards are sent to the Graveyard, search your Deck for a Spell or Trap card and set it face-down on the field.
            (COMMON)

            EMG-EN014
            ULTIMATE INSECT QUEEN
            9 Stars/Insect/Earth
            ATK:2200/ DEF:2400
            This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Insect Queen" on your side of the field. You cannot declare an attack with this card without offering 1 monster on your side of the field as a Tribute. Increase the ATK and DEF of this card by 200 for each Insect-Type monster on the field. When this card attacks your opponent's Insect monsters with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
            (ULTRA RARE)

            EMG-EN015
            INSECT KING
            5 Stars/Isect/Earth
            ATK:2000/ DEF:1600
            When your opponent designates 1 or more Insect-Type monsters on your side of the field as a target of a Spell or Trap card effect, you may pay 800 Life points to negate the effect of the card.
            (SUPER RARE)

            EMG-EN016
            MUTANT MOSQUITO
            4 Stars/Insect/Wind
            ATK:1500/ DEF:400
            Whenever this card destroys an Insect-Type monster in battle, it can attack once again in a row.
            (COMMON)

            EMG-EN017
            EXOSKELTON
            Equip Spell
            This card can only be equipped to an Insect-Type monster. If the monster that this card is equipped to is destroyed, this card is destroyed instead.
            (RARE)

            EMG-EN018
            ROYAL HIVE
            Field Spell
            This card cannot be activated unless there is an "Insect Queen" or "Insect Princess" face-up on the field. Increase the ATK of all Insect-Type monsters on your side of the field by 400 points. When a monster on your side of the field is destroyed and sent to the Graveyard, select one Insect-Type monster from your Graveyard with an ATK of 1500 or less and Special Summon it to the field. (No Tribute is required for a monster with 5 stars or more) If "Insect Queen" or "Insect Princess" is destroyed or removed from the field, then this card is destroyed.
            (COMMON)

            EMG-EN019
            HIVE SOLDIER
            4 Stars/Insect/Earth
            ATK/1550 DEF/ 1500
            As long as this card remains face-up on the field, any Face-up "Insect Queen" or "Insect Princess" cannot be the target of effects of a Monster, Spell, or Trap card that specifically designates a target.
            (COMMON)

            EMG-EN020
            PHEROMONE TRAIL
            Continuous Spell
            If you have a Face-up Insect-type monster on your side of the field during each of your Standby Phases, Increase your Life Points by 200 for each Insect monster on your side of the field.
            (COMMON)

            EMG-EN021
            DEEP SEATED MONARCH
            4 Star/Warrior/Earth
            ATK:1400/ DEF:1500
            If a Sword of Deep Seated is Face-up on the Field, increase the ATK and DEF of this card by 500 points. If a Sword of Deep Seated is destroyed and sent to the Graveyard, it goes to the Respective Owners hand.
            (COMMON)

            EMG-EN022
            FIEND OF DESPAIR
            6 Stars/Fiend/Dark
            ATK/1500 DEF/1000
            If an Axe of Despair is Face-up on the field, increase the ATK of this card by 1000 points. If an Axe of Despair is sent to the Graveyard, you may pay 1000 Life Points to return it to the field and Equip it to this card
            (SUPER RARE)

            EMG-EN023
            PENDANT HOLDER
            3 Stars/Spellcaster/Dark
            ATK: 1000/ DEF:500
            If a Black Pendant is Face-up on the field, increase the ATK of this card by 500 points. If a Black Pendant is sent to the Graveyard, inflict 500 points of damage to your opponents Life Points.
            (COMMON)

            EMG-EN024
            MYSTICAL UNICORN
            4 Stars/Beast/Light
            ATK:1300/ DEF:1000
            If a Horn of the Unicorn is Face-up on the field, increase the ATK and DEF of this card by 700 points. If a Horn of the Unicorn is sent to the Graveyard, increase the ATK of this card by 700 points.
            (SUPER RARE)

            EMG-EN025
            MAGE OF POWER
            8 Stars/Spellcaster/Dark
            ATK: 0/ DEF: 0
            If a Mage Power is Face-Up on the field, increase the ATK and DEF of this card by 500 for each Spell and Trap card on your side of the field. If a Mage Power is destroyed, this card is destroyed and removed from play.
            (ULTRA RARE)

            EMG-EN026
            NIGHTMARE KING
            8 Stars/Fiend/Dark
            ATK: 0/ DEF: 0
            This card cannot attack a player directly. Increase the ATK of this card by 400 for each DARK monster in your Graveyard. Tribute one DARK monster on your side of the field to increase the ATK of this card by 600.
            (SUPER RARE)

            EMG-EN027
            SHADOW SPAWNING GENERATOR
            Continuous Spell
            Once per turn during your Mainphase, you can Special Summon one Shadow Token(Fiend-Type/DARK/3 Star/ATK 500/DEF500) to your side of the field in Face-up Attack Position.
            (COMMON)

            EMG-EN028
            BLAST BUG
            2 Stars/Insect/Fire
            ATK: 200/ DEF: 300
            When your opponent's monster attacks this card in face-down Defense Position, this card becomes an Equip Spell Card to a monster on your opponents side of the field (No damage calculation is conducted). If this card is destroyed on your opponents side of the field, destroy all Spell and Trap cards on your opponents side of the field.
            (SUPER RARE)

            EMG-EN029
            BOOM BUG
            3 Stars/Insect/Fire
            ATK: 600/ DEF: 200
            When your opponent's monster attacks this card in face-down Defense Position, Special Summon this card to your opponents side of the field(No damage calculation is conducted).If this card is destroyed on your opponents side of the field, destroy all monsters on your opponents side of the field.
            (SUPER RARE)

            EMG-EN030
            BURROWING PARASITE LEECH
            7 Stars/Insect/Earth
            ATK: 0/ DEF:900
            If this card is destroyed as a result of battle, it is Special summoned to the field at the End Phase of your opponents next turn. Increase the ATK of this card by 1000 Xs the number of times it was sent to the Graveyard as a result of battle.
            (SUPER RARE)

            EMG-EN031
            GIANT SLOTH
            4 Stars/Beast/Earth
            ATK/2200 DEF/1500
            This card cannot attack. If this card is destroyed as a result of battle, inflict Life Point damage to your opponent equal to half the ATK of this card.
            (COMMON)

            EMG-EN032
            FLAMING BOOMERANG
            Equip Spell
            This card can only be equipped to a monster with 2000 ATK points or less. If the monster equipped with this card is destroyed and sent to the Graveyard, inflict Life Point damage to your opponent equal to half the ATK of the destroyed monster. If this card is sent to the Graveyard, equip it to a monster on your side of the field.
            (COMMON)

            EMG-EN033
            GREAT APE
            4 Stars/Beast/Earth
            ATK:1500/ DEF:1350
            This card cannot be Special Summoned. If this card is destroyed as a result of battle, you can Special Summon one Beast-type monster from you hand or Graveyard. No Tribute is required for monsters Lv5 or higher.
            (COMMON)

            EMG-EN034
            SLIME MOLD
            3 Stars/Plant/Water
            ATK: 0/ DEF:0
            This card cannot be destroyed as a result of battle, though Damage Calculations are applied normally. If this card is attacked while in Defense Position, it is switched into Attack Position during the End Phase of your opponents turn and cannot be switched during your next turn.
            (COMMON)

            EMG-EN035
            MILLENNIUM EYE
            Continuous Spell
            As long as this card remains face-up on the field, your opponent must play with his/her hand face-up. Any card that your opponent Sets must be shown before they are placed on the field.
            (RARE)

            EMG-EN036
            MILLENNIUM ROD
            Trap
            This card can only be activated when your opponent successfully Summons a monster. Take control of your opponents monster and inflict damage to your opponents Life Points equal to half the Attack of the monster.
            (RARE)

            EMG-EN037
            MILLENNIUM NECKLACE
            Continuous Spell
            As long as this card remains face-up on the field, whenever your opponent draws a card(s), you may look at the top card of your opponents Deck. If it is a monster, Special Summon it to your side of the field in face-down Defense Position. Your opponent does not get to see the card.
            (RARE)

            EMG-EN038
            MILLENNIUM PUZZLE
            Trap
            Select and activate one of the following effects:
            Draw two cards from your Deck
            Any damage to your Life Points inflicted by an opponents monster or a card effect is treated as 0 during this turn.
            (RARE)

            EMG-EN039
            MILLENNIUM RING
            Continuous Trap
            When your opponent summons a monster, destroy the monster. Your opponent can Special Summon a monster from his/her Graveyard. If your opponent Special Summons a monster this way, randomly discard a card from his/her hand.
            (RARE)

            EMG-EN040
            MILLENNIUM KEY
            Trap
            Your opponent must discard a number of cards from his/her hand equal to the number of monsters that were sent to the Graveyard during the turn this card was activated.
            (COMMON)

            EMG-EN041
            MILLENNIUM SCALE
            Quick play
            This card can only be activated when your Life Points are lower than your opponents. Inflict Life Point damage to your opponent equal to the number of Life Points that you lost during the turn this card was activated.
            (RARE)

            EMG-EN042
            COCOON OF METAMORPHOSIS
            3 stars/Insect/Earth
            ATK/1350 DEF/500
            Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Insect-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, send both this card and the monster equipped to it to Special Summon 1 Insect-Type monster to your side of the field (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
            (RARE)

            EMG-EN043
            ARAGOG THE FIERCE ARACHNID, LV2
            2 Stars/Insect/Dark
            ATK:600/ DEF:200
            As long as this card remains Face-up on the field, increase the ATK of all monsters on the field with Aragog in their card names by 400 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Aragog, the Fierce Arachnid, Lv4" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
            (COMMON)


            EMG-EN044
            ARAGOG, THE FIERCE ARACHNID, LV4
            4 Stars/Insect/Dark
            ATK:1200/ DEF:400
            If this card was Special Summoned by the effect of "Aragog, the Fierce Arachnid, LV2", as long as this card remains Face-up on the field, increase the ATK of all monsters on the field with Aragog in their card names by 600 points. During your Standby Phase, send this face-up card to the Graveyard to Special Summon 1 "Aragog, the Fierce Arachnid, LV6" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
            (COMMON)

            EMG-EN045
            ARAGOG, THE FIERCE ARACHNID, LV6
            6 Stars/Insect/Fiend
            ATK:1600/ DEF:600
            If this card was Special Summoned by the effect of "Aragog, the Fierce Arachnid, LV4", as long as this card remains Face-up on the field, increase the ATK of all monsters on the field with Aragog in their card names by 800 points.During the End Phase of a turn that this card destroyed a monster as a result of battle, send this card to the Graveyard to Special Summon 1 "Aragog, the Fierce Arachnid, LV8" from your hand or Deck.
            (RARE)

            EMG-EN046
            ARAGOG, THE FIERCE ARACHNID, LV8
            8 Stars/Insect/Dark
            ATK:2000/ DEF:800
            This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Aragog, the Fierce Arachnid, LV6." As long as this card remains on the field, increase the ATK of all monsters on the field with Aragog in their card names by 1000 points. During your End Phase, send this face-up card to the Graveyard to Special Summon 1 "Aragog, the Fierce Arachnid, LV10" from your hand or Deck.
            (SUPER RARE)

            EMG-EN047
            ARAGOG THE FIERCE ARACHNID, LV10
            10 Stars/Insect/Dark
            ATK:3000/ DEF:1000
            This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Aragog, the Fierce Arachnid, LV8." As long as this card remains on the field, increase the ATK of all monsters on your side of the field by 1000 points.This card cannot attack a player directly.
            (ULTRA RARE)

            EMG-EN048
            TANGLED WEB
            Counter Trap
            Negate the attack of 1 of your opponent's monsters and inflict damage equal to half the attacking monster's ATK to your opponent's Life Points.
            (COMMON)

            EMG-EN049
            RAMPAGING CYLINDRICAL MACHINE
            4 Stars/Machine/Dark
            ATK: 2400/ DEF:1300
            When this card destroys an opponents monster or inflicts Battle Damage to your opponents Life Points, inflict damage to your Life Points equal to half the ATK of this monster.
            (COMMON)

            EMG-EN050
            PINEAPPLE BEAST
            4 Stars/Plant/Earth
            ATK:1800/ DEF:400
            This card cannot attack your opponents monsters
            (COMMON)

            EMG-EN051
            DYNAMITE SOLDIER
            4 Stars/Warrior/Fire
            ATK:1800/ DEF:400
            If this card inflicts battle damage to your opponents Life Points, destroy it and send it to the graveyard.
            (COMMON)

            EMGEN052
            SOUL GATHERER
            4 Stars/Spellcaster/Light
            ATK: 1700/ DEF: 1200
            Whenever a monster is destroyed and sent to the Graveyard, Increase your Life Points by 500
            (COMOMON)

            ...have fun with this. Rate/Fixes... comments on anything... whatever
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              #81    
            Old May 20th, 2005 (7:55 PM).
            Kenny_C.002's Avatar
            Kenny_C.002 Kenny_C.002 is offline
            Welcome to Rokkenjima
               
              Join Date: Nov 2003
              Location: Rokkenjima
              Posts: 1,849
              Banshee:
              Interestingly enough I didn't like the whole flip effect part of the card's ability. Personally I'd rather just say "non-flip effect" or something like that. Either way, it looks good.

              Sword:
              Yeah that's alright for a little trick.

              Grave:
              Generally if there is an ability that prevents the destruction of the monster, you can avoid the drawback. If you wish for that to be not apparent, then just "remove it from the game" also works and makes the drawback "stronger".

              Soldier:
              I don't have much complaint for this card, although it may boarderline on the ability being a little too powerful for a 1700.

              I'll continue sometime later.
              __________________
                #82    
              Old May 21st, 2005 (1:47 AM).
              Golemaddon's Avatar
              Golemaddon Golemaddon is offline
              Gandalf
                 
                Join Date: Apr 2004
                Location: Transilvania O.o
                Age: 28
                Gender:
                Nature: Jolly
                Posts: 11
                dm :
                card name : Bombargeddon Crusher of Defenses
                creature type : rock beast
                effect : when this creature comes into play your opponent chooses 3 of his shields and sends them to the grave yard
                power : 2000
                mana cost :14
                  #83    
                Old May 22nd, 2005 (8:06 PM).
                Venasaur's Avatar
                Venasaur Venasaur is offline
                Master of the Forest!!!!
                   
                  Join Date: Jan 2004
                  Location: Anywhere, as long as it's here
                  Age: 30
                  Gender:
                  Posts: 71
                  Quote:
                  Originally Posted by Kenny_C.002
                  Banshee:
                  Interestingly enough I didn't like the whole flip effect part of the card's ability. Personally I'd rather just say "non-flip effect" or something like that. Either way, it looks good.

                  Sword:
                  Yeah that's alright for a little trick.

                  Grave:
                  Generally if there is an ability that prevents the destruction of the monster, you can avoid the drawback. If you wish for that to be not apparent, then just "remove it from the game" also works and makes the drawback "stronger".

                  Soldier:
                  I don't have much complaint for this card, although it may boarderline on the ability being a little too powerful for a 1700.

                  I'll continue sometime later.
                  Thanks! Now that you mention it, Secret Pass to the Grave could utilized a few loop holes... I'll fix it when I have some time. Any more suggestions, fixes, rates, or anything of the like?
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                    #84    
                  Old June 14th, 2005 (5:28 PM).
                  acehero's Avatar
                  acehero acehero is offline
                  Acehero
                     
                    Join Date: Jun 2005
                    Location: tracy,ca
                    Gender:
                    Posts: 8
                    Millennium Beast
                    Effect Monster
                    9/Dark/Fiend
                    Effect:When played regradless to any position, it gains 2500 points for every monster on the field and an additional 500 points each turn.
                    3000/2790
                    Ultra Rare
                      #85    
                    Old June 14th, 2005 (7:01 PM).
                    Kenny_C.002's Avatar
                    Kenny_C.002 Kenny_C.002 is offline
                    Welcome to Rokkenjima
                       
                      Join Date: Nov 2003
                      Location: Rokkenjima
                      Posts: 1,849
                      acehero: Broken since it can be reanimated like normal. Makes it insane with premature/call...too insane.

                      EMG-EN005
                      CAMOUFLAGE BEAST
                      3 Stars/Beast/ Earth
                      ATK: 1300/ DEF:1600
                      When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned,select one monster type. As long as this card remains face-up on the field, monsters of the same type cannot attack this monster.
                      (COMMON)

                      Good stuff. I'm liking this.

                      EMG-EN006
                      DNA Surgeon
                      4 Stars/Fiend/Dark
                      ATK:1600/ DEF:1000
                      When this card is Normal Summoned, Flip Summoned, or Special Summoned, select one type. As long as this card remains face-up on the field, all monsters on the field (except for those Summoned after this card's effect) are treated as the type you selected.
                      (RARE)

                      DNA surgeory with legs eh. Nothing too exciting, but good enough.

                      EMG-EN007
                      SHADOWS OF LIGHT
                      Counter Trap
                      Whenever a player declares an attack, select one of the following:
                      Send all Spells and Traps on the field back to their owners hands. (You cannot select this card)
                      Turn all monster cards of the field face-down.
                      Return one monster back to its Respective owners hand.
                      (SECRET RARE)

                      That's one versitile card. Not sure on its brokenness unless it's tested tho.

                      EMG-EN008
                      ANGEL OF LIFE
                      10 Stars/Fairy/Light
                      ATK: ?/ DEF: ?
                      This card can only be Special Summoned by offering three monsters from your side of the field as Tributes. This cards ATK becomes the current Life Points of the player controlling this card. If the controller of this card takes any Damage to his/her Life Points, this card is automatically destroyed. Decrease the ATK of this card by 1000 whenever it attacks and successfully destroys a monster on your opponents side of the field.
                      (ULTRA RARE)

                      This looks alright, and certainly it's a very dangerous card if summoned.
                      __________________
                        #86    
                      Old June 16th, 2005 (7:25 AM).
                      RaikouRider243's Avatar
                      RaikouRider243 RaikouRider243 is offline
                      Lightning Swordsman
                         
                        Join Date: Jun 2005
                        Age: 29
                        Gender:
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                        Posts: 216
                        Here's a Final Fantasy-like card for you...

                        "Auto-Life"
                        [Magic Card]

                        Pay 800 Life Points. Select 1 monster on your side of the field. When the monster is destroyed and sent to the Graveyard, it is Special Summoned to the field immediately.
                        __________________
                        A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.

                        Banner designed by SB4 of High~Light Studios
                          #87    
                        Old June 16th, 2005 (8:29 PM).
                        Kenny_C.002's Avatar
                        Kenny_C.002 Kenny_C.002 is offline
                        Welcome to Rokkenjima
                           
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                          Location: Rokkenjima
                          Posts: 1,849
                          "Auto-Life"
                          [Quick Magic Card]

                          Pay 800 Life Points. Select 1 monster on your side of the field. until the end of turn, if the monster is destroyed and sent to the Graveyard, it is Special Summoned to the field instead.

                          I'm never a fan of the big "indefinite" spells where effects carry on for like 10 turns before it activates...and by that time people have forgotten about it. The solution to this was to add the "end of turn" clause to keep it on 1 turn, but change it to quick magic so you can save monsters still like normal. Functionally this card might be BETTER than the original version (due to it being of a faster spell speed), so I think this is a good shot. Now for the costing...might want to do discarding a card instead of paying premature life (get it? premature life? HAHAHA ). Not bad in concept, and definitely a worthy attempt.

                          EMG-EN009
                          SEALED ENERGY
                          Equip Spell
                          The equipped monster cannot attack. Increase the ATK and DEF of the equipped monster by 500 during each of your Standby Phases. If you successfully Tribute Summon a monster with the monster equipped to this card, increase the ATK and DEF of the Tribute monster by the ATK and DEF of the monster equipped with this card.
                          (SUPER RARE)

                          A more interesting thing IMO would be the transfer of the actual equip magic onto the new tributed monster. This card isn't going anywhere in terms of power anyway, so we're good.
                          __________________
                            #88    
                          Old June 19th, 2005 (2:43 AM).
                          Syousuke's Avatar
                          Syousuke Syousuke is offline
                          .
                             
                            Join Date: Feb 2005
                            Age: 32
                            Gender:
                            Nature: Quiet
                            Posts: 451
                            MM teach me how to make YGO fakes. Thankk you.

                            Being bored.

                            Silent Swordsman EX
                            ULTIMATE RARE/Ultra Rare
                            Effect Monster
                            Level 6
                            Light/Warrior
                            This card cannot be Tribute summoned or Set. This card can only be Special Summoned by removing 1 Silent Swordsman LV 5 in the graveyard from play. This card is unaffected by your opponent's Spell cards. When this card successfully inflicts Battle Damage, increase this card's ATK by 200.
                            ATK/2000
                            DEF/1000

                            Guilt the Legion Knight LV8
                            ULTIMATE RARE/Ultra Rare
                            Effect Monster
                            Level 8
                            Earth/Warrior
                            This card cannot be Tribute Summoned or Set. This card can only be Special Summoned by the effect of Guilt the Legion Knight LV5. You may destroy up to 2 monsters, you must pay 500 life points for each monster you destroy. You can only do this once per turn.
                            ATK/2900
                            DEF/1900

                            Guilt the Legion Knight LV5
                            Effect Monster
                            Level 5
                            Earth/Warrior
                            This card cannot be Special Summoned. Inflict 100 life points of direct damage for each monster on the field, once per turn. If this card inflicts damage to your opponent's Life points (in any way), you may send this face-up card to the Graveyard to Special Summon Guilt the Legion knight LV8 from your hand or deck.
                            ATK/2200
                            DEF/1500

                            Guilt the Legion knight LV2
                            Effect Monster
                            Level 3
                            Earth/Warrior
                            When this card destroys another monster as a result of battle, you may send this face-up card to the graveyard to Special Summon Guilt the Legion Knight LV5 from your hand or deck.
                            ATK/1000
                            DEF/900

                            Masamune
                            Equip Spell Card
                            This card can only be equipped to Warriors. The equipped mosnter can attack twice in one Battle Phase and each time it attacks, increase its ATK by 500.

                            Battle Axe
                            Equip Spell Card
                            This card can only be equipped to Beast-Warriors. Increase the ATK and DEF of the equipped monster by 1000 for each Beast-Warriro on the field.
                              #89    
                            Old June 19th, 2005 (7:00 PM).
                            Kenny_C.002's Avatar
                            Kenny_C.002 Kenny_C.002 is offline
                            Welcome to Rokkenjima
                               
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                              Posts: 1,849
                              Silent Swordsman EX
                              ULTIMATE RARE/Ultra Rare
                              Effect Monster
                              Level 6
                              Light/Warrior
                              This card cannot be Tribute summoned or Set. This card can only be Special Summoned by removing 1 Silent Swordsman LV 5 in the graveyard from play. This card is unaffected by your opponent's Spell cards. When this card successfully inflicts Battle Damage, increase this card's ATK by 200.
                              ATK/2000
                              DEF/1000

                              Dear lord the brokenness. Okay it's more like you can only kill him with combat, but then again when you're controlling the game, you've won the game. I'm not an avid fan of this card as it nears the broken range.

                              Guilt the Legion Knight LV5
                              Effect Monster
                              Level 5
                              Earth/Warrior
                              This card cannot be Special Summoned. Inflict 100 life points of direct damage for each monster on the field, once per turn. If this card inflicts damage to your opponent's Life points (in any way), you may send this face-up card to the Graveyard to Special Summon Guilt the Legion knight LV8 from your hand or deck.
                              ATK/2200
                              DEF/1500

                              By the way this card is worded, that means the turn it comes into play, it can immediately go to the highest level. Also, you did not specify what you can damage, so technically speaking you can "damage" magic on the field also. Remember to always specify that you have to deal damage to players each time. Again, the beef here is that it immediately goes to level 8, dealing at least 100 damage to boot.

                              Guilt the Legion Knight LV8
                              ULTIMATE RARE/Ultra Rare
                              Effect Monster
                              Level 8
                              Earth/Warrior
                              This card cannot be Tribute Summoned or Set. This card can only be Special Summoned by the effect of Guilt the Legion Knight LV5. You may destroy up to 2 monsters, you must pay 500 life points for each monster you destroy. You can only do this once per turn.
                              ATK/2900
                              DEF/1900

                              I've noticed that this card's power level is probably similar to that of the other big giants, so I tend not to care...except that a level 3 can immediately go to level 8 the turn it came into play, as long as it blew something up that turn. the level 3's okay, btw

                              Masamune
                              Equip Spell Card
                              This card can only be equipped to Warriors. The equipped mosnter can attack twice in one Battle Phase and each time it attacks, increase its ATK by 500.

                              It's good, but might be a little too good. Need testing to figure this one out.

                              EMG-EN010
                              LUCK OF THE DRAW
                              Continuous Spell
                              During each of your End Phases, pick up (Not Draw) a card from your Deck. If it is a monster card, discard it to the graveyard and increase your Life Points by the ATK of the picked up monster. If it is a Spell or Trap card, increase your Life Points by 100.
                              (COMMON)

                              Generally speaking, you should specify that you should reveal and that it's the top of your deck (to avoid deck shuffling and the like). Otherwise it's alright for a common.
                              __________________
                                #90    
                              Old June 20th, 2005 (6:13 PM).
                              Jack O'Neill's Avatar
                              Jack O'Neill Jack O'Neill is offline
                              Banned
                                 
                                Join Date: Jun 2005
                                Age: 27
                                Gender: Male
                                Nature: Quiet
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                                Too much Yu-Gi-Oh, not enough Magic: the Gathering. Oh well. >_<


                                Dawnwalker
                                2WW
                                Creature - Human Knight
                                2/2
                                Kicker W (You may pay an additional W as you play this spell.)
                                If you paid the kicker cost, Dawnwalker comes into play with a +1/+1 counter on it and has "Dawnwalker can't be blocked except by artifact creatures and/or white creatures."
                                Uncommon

                                Serra Bureaucrat
                                2WW
                                Creature - Human Cleric
                                2/2
                                When Serra Bureaucrat comes into play, put three white 1/1 Human Soldier creature tokens into play.
                                "'Good is relative. Do Phyrexians think anything better of Yawgmoth?' - Radiant, archangel"
                                Uncommon

                                Serra's Edict
                                WW
                                Enchantment
                                Whenever an opponent plays a black spell, that player loses 1 life and you gain 1 life.
                                "'Serra's purity permits no other.' - Radiant, archangel"
                                Uncommon

                                Order of Radiant
                                3W
                                Creature - Human Knight
                                2/2
                                Order of Radiant can't be blocked except by artifact creatures and/or white creatures.
                                Whenever Order of Radiant deals damage to a player, you gain that much life.
                                Uncommon

                                Children of Radiant
                                2WWW
                                Creature - Angel
                                2/2
                                Flying, vigilance
                                2W, Tap an untapped creature you control: Put X +1/+1 counters on Children of Radiant, where X is the tapped creature's converted mana cost.
                                "With limited time and nearly unlimited resources, Radiant used the essence of one soldier to strengthen another."
                                Uncommon

                                Serra Revenant
                                1WW
                                Creature - Spirit
                                2/2
                                Flying
                                Tap an untapped creature you control: Serra Revenant gets +2/+2 until end of turn.
                                Common

                                Serra Infiltrator
                                2WW
                                Creature - Human Rogue
                                2/2
                                2U: Exchange control of Serra Infiltrator and target creature. (This effect doesn't end at end of turn.)
                                "'It is Serra's will incarnate: efficient flesh that replaces inefficient metal.' - Radiant, archangel"
                                Uncommon

                                Serra Reaper
                                3WW
                                Creature - Angel
                                3/3
                                Flying, vigilance
                                Whenever Serra Reaper blocks or becomes blocked by a non-white creature, remove that creature from the game.
                                "She desires only to help Phyrexians get rid of the dry, numb skin of undeath."
                                Common

                                Radiant's Slayer
                                2WW
                                Creature - Human Soldier
                                2/2
                                Whenever Radiant's Slayer blocks or becomes blocked by a non-white creature, remove that creature from the game.
                                "Urborg was only the first region terrorized by Radiant's specialized killers."
                                Common

                                Tribute to Serra
                                1WW
                                Instant
                                As an additional cost to play Tribute to Serra, tap two untapped creatures you control.
                                Choose one Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
                                "'Everybody's got something to offer to Serra.' - Radiant, archangel"
                                Common

                                Soratami Thunderer
                                1U
                                Creature - Moonfolk Soldier
                                2/2
                                Flying
                                1, Return a land you control to its owner's hand: Soratami Thunderer gets +2/+2 until end of turn. Play this ability only once per turn.
                                Common

                                Soratami Blizzard Shaper
                                1UU
                                Creature - Moonfolk Wizard
                                2/2
                                Flying
                                When Soratami Blizzard Shaper leaves play, target opponent returns a land he or she controls to its owner's hand.
                                Common

                                Soratami Fogmaker
                                2UU
                                Creature - Moonfolk Wizard
                                3/3
                                Flying
                                Soratami Fogmaker can't be the target of spells or abilities.
                                T, return two lands you control to their owner's hand: Creatures you control can't be the target of spells or abilities until end of turn.
                                "No matter where you find them, moonfolk love clouds."
                                Uncommon

                                Soratami Cloudtalker
                                1UU
                                Creature - Moonfolk Wizard
                                2/2
                                Flying
                                When Soratami Cloudtalker comes into play, add U to your mana pool.
                                Return a land you control to its owner's hand: Add U to your mana pool.
                                Common

                                Soratami Saboteur
                                3UU
                                Creature - Moonfolk Ninja
                                2/2
                                Flying, ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
                                Whenever Soratami Saboteur deals combat damage to a player, that player returns a land he or she controls to its owner's hand.
                                Uncommon

                                Shosura, Unseen Sniper
                                1UU
                                Legendary Creature - Moonfolk Rogue
                                2/2
                                Flying
                                Whenever an opponent plays a Spirit or Arcane spell, counter that spell unless that player returns two lands he or she controls to their owner's hand.
                                Rare

                                Naoko the Highblood
                                3W
                                Legendary Creature - Human Samurai
                                2/3
                                Naoko the Highblood has bushido X, where X is the number of Samurai you control. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
                                Creatures you control have vigilance.
                                Rare
                                  #91    
                                Old June 20th, 2005 (9:46 PM).
                                Kenny_C.002's Avatar
                                Kenny_C.002 Kenny_C.002 is offline
                                Welcome to Rokkenjima
                                   
                                  Join Date: Nov 2003
                                  Location: Rokkenjima
                                  Posts: 1,849
                                  Dawnwalker
                                  2WW
                                  Creature - Human Knight
                                  2/2
                                  Kicker W (You may pay an additional W as you play this spell.)
                                  If you paid the kicker cost, Dawnwalker comes into play with a +1/+1 counter on it and has "Dawnwalker can't be blocked except by artifact creatures and/or white creatures."
                                  Uncommon

                                  2/2 for 4 without much abilities isn't very attractive for an uncommon. with kicker, it's a 3/3 for 5 with reversed fear, which is a perfect common slotter.

                                  Serra Bureaucrat
                                  2WW
                                  Creature - Human Cleric
                                  2/2
                                  When Serra Bureaucrat comes into play, put three white 1/1 Human Soldier creature tokens into play.
                                  "'Good is relative. Do Phyrexians think anything better of Yawgmoth?' - Radiant, archangel"
                                  Uncommon

                                  Make it 2 tokens or even one. At this current moment, the card breaks white's weenies too much, since it's essentially a 5/5 for 4 without any drawback FOR WHITE, which is unheard of. Heck a 4/4 for 4 is rare with white.

                                  Serra's Edict
                                  WW
                                  Enchantment
                                  Whenever an opponent plays a black spell, that player loses 1 life and you gain 1 life.
                                  "'Serra's purity permits no other.' - Radiant, archangel"
                                  Uncommon

                                  No comment

                                  Order of Radiant
                                  3W
                                  Creature - Human Knight
                                  2/2
                                  Order of Radiant can't be blocked except by artifact creatures and/or white creatures.
                                  Whenever Order of Radiant deals damage to a player, you gain that much life.
                                  Uncommon

                                  It's pretty good. Not sure about rarity.

                                  Children of Radiant
                                  2WWW
                                  Creature - Angel
                                  2/2
                                  Flying, vigilance
                                  2W, Tap an untapped creature you control: Put X +1/+1 counters on Children of Radiant, where X is the tapped creature's converted mana cost.
                                  "With limited time and nearly unlimited resources, Radiant used the essence of one soldier to strengthen another."
                                  Uncommon

                                  Personally speaking, that ability is VERY powerful for a creature like that. Of course, among the many ways to break it, I'm only worried if it'll be too easily breakable. Either way, vigilance should be taken out.

                                  Serra Revenant
                                  1WW
                                  Creature - Spirit
                                  2/2
                                  Flying
                                  Tap an untapped creature you control: Serra Revenant gets +2/+2 until end of turn.
                                  Common

                                  Pretty standard stuff.

                                  Serra Infiltrator
                                  2WW
                                  Creature - Human Rogue
                                  2/2
                                  2U: Exchange control of Serra Infiltrator and target creature. (This effect doesn't end at end of turn.)
                                  "'It is Serra's will incarnate: efficient flesh that replaces inefficient metal.' - Radiant, archangel"
                                  Uncommon

                                  Cool

                                  Serra Reaper
                                  3WW
                                  Creature - Angel
                                  3/3
                                  Flying, vigilance
                                  Whenever Serra Reaper blocks or becomes blocked by a non-white creature, remove that creature from the game.
                                  "She desires only to help Phyrexians get rid of the dry, numb skin of undeath."
                                  Common

                                  Heck this is rare material baby! The ability is powerful, coupled with flying and vigilance on a 3/3 for 5 is more than a deal in mana cost. Again, vigilance shaves one cost off to make it at least close enough to what it should be costed.

                                  Radiant's Slayer
                                  2WW
                                  Creature - Human Soldier
                                  2/2
                                  Whenever Radiant's Slayer blocks or becomes blocked by a non-white creature, remove that creature from the game.
                                  "Urborg was only the first region terrorized by Radiant's specialized killers."
                                  Common

                                  No comment.

                                  Tribute to Serra
                                  1WW
                                  Instant
                                  As an additional cost to play Tribute to Serra, tap two untapped creatures you control.
                                  Choose one Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.
                                  "'Everybody's got something to offer to Serra.' - Radiant, archangel"
                                  Common

                                  I'm not sure what to think of with this card. This is due to the last part with BOTH artifact and enchantment. IT might be too powerful for a common tho.

                                  Soratami Thunderer
                                  1U
                                  Creature - Moonfolk Soldier
                                  2/2
                                  Flying
                                  1, Return a land you control to its owner's hand: Soratami Thunderer gets +2/+2 until end of turn. Play this ability only once per turn.
                                  Common

                                  Agressive blue flyer? 2/1 Also +1/+1, since blue sucks with creatures.

                                  Soratami Blizzard Shaper
                                  1UU
                                  Creature - Moonfolk Wizard
                                  2/2
                                  Flying
                                  When Soratami Blizzard Shaper leaves play, target opponent returns a land he or she controls to its owner's hand.
                                  Common

                                  Might want to cost 4...

                                  Soratami Fogmaker
                                  2UU
                                  Creature - Moonfolk Wizard
                                  3/3
                                  Flying
                                  Soratami Fogmaker can't be the target of spells or abilities.
                                  T, return two lands you control to their owner's hand: Creatures you control can't be the target of spells or abilities until end of turn.
                                  "No matter where you find them, moonfolk love clouds."
                                  Uncommon

                                  Sure. Make it a 3/1 or a 1/3 tho Moonfolk are notorious for crappy stats

                                  Soratami Cloudtalker
                                  1UU
                                  Creature - Moonfolk Wizard
                                  2/2
                                  Flying
                                  When Soratami Cloudtalker comes into play, add U to your mana pool.
                                  Return a land you control to its owner's hand: Add U to your mana pool.
                                  Common

                                  Uhhh....what's pretty insane mana acceleration there. This card needs to go back to the drawing board...

                                  Soratami Saboteur
                                  3UU
                                  Creature - Moonfolk Ninja
                                  2/2
                                  Flying, ninjutsu 1U (1U, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
                                  Whenever Soratami Saboteur deals combat damage to a player, that player returns a land he or she controls to its owner's hand.
                                  Uncommon

                                  No comment other than Ninjutsu for 1UU

                                  Shosura, Unseen Sniper
                                  1UU
                                  Legendary Creature - Moonfolk Rogue
                                  2/2
                                  Flying
                                  Whenever an opponent plays a Spirit or Arcane spell, counter that spell unless that player returns two lands he or she controls to their owner's hand.
                                  Rare

                                  Interesting. I kinda like that

                                  Naoko the Highblood
                                  3W
                                  Legendary Creature - Human Samurai
                                  2/3
                                  Naoko the Highblood has bushido X, where X is the number of Samurai you control. (When this blocks or becomes blocked, it gets +X/+X until end of turn.)
                                  Creatures you control have vigilance.
                                  Rare

                                  I feel that the vigilance again puts it out of the 4 range. You can a) make it 2WW or b) make it 4W. You just can't have this guy splashable IMO, so 2WW is the better choice. However, that only gives vigilance to just the samurai, and not the entire band of samurai. So 3WW is the safest choice. costed aggro you make it 2WW and hope for the best. (I prefer the aggro cost in this case.)

                                  Nice stuff there. Just minor fixes and stuff and we're all happy.
                                  __________________
                                    #92    
                                  Old June 20th, 2005 (11:10 PM). Edited June 21st, 2005 by KLS.
                                  KLS's Avatar
                                  KLS KLS is offline
                                  PC's Eternal Witness
                                     
                                    Join Date: Sep 2003
                                    Location: patiently waiting for zappy to come back
                                    Age: 26
                                    Gender:
                                    Nature: Relaxed
                                    Posts: 1,397
                                    Jack O Neill, some of your cards are WAY too strong.
                                    for example your "Serra Revenant", let's think about this for a second.
                                    For just essentially 3 mana you get a 2/2 flyer, that enough is decent as it is. But the effect just makes the card broken, if you had just 1 other creature, he's a 4/4 flyer, one more and he's a 6/6. That's 6 damage by turn 4 and what's scarier is that he's consistent....

                                    Next, "Tribute To Serra" should have an entwine effect and for 3 mana only.... it should be a rare (at least an uncommon).

                                    Lastly, "Soratami Thunderer" is too broken. I mean on turn 2 you get a 2/2 flyer, turn 3, your swinging with a 4/4 flyer. Not only is he consistent but because he's 1U, making him splashable (which is REALLY scary).

                                    Also, your "Reverse Fear" is interesting, however I standby a huge objection.

                                    1) When I think of White, I think of "Pro Colors" *cough*Glory*cough*. However, Reverse Fear is essentially fear for white, which is not good because all they need is pro-color. Sure, it's basically Pro-Colors other than white but then the effect "Reverse Fear" leeches cards like "Glory" dry because there's no use for them anymore.

                                    2) The main reason why I'm such against "Reverse Fear" is that it's not like Black. When I think of Black, I think about nutty 5/3's with fear on turn 2 or 3 that makes you lose 4 to 5 life every turn, cards like "Phyrexian Negator" and "Drinker Of Sorrow" but that's the difference between "White" and "Black". White is essentially overcosted creatures with low stats that have (shall we say) "Positive" effects (cards like Reya, Akroma or ever Serra Angel) and Black is exactly the opposite of that. So why would creatures like "Reya" need "Reverse Fear" when your not going to be swinging often with it.

                                    Although it is interesting that you try to bring out the aggresive side of "white" but unless it's "white weenies" your going to have a hard time. Props for the ideal.

                                    Now without further ado, I present to you

                                    Lord Of ****ations
                                    3BB
                                    Creature - Lord
                                    3/3
                                    When Lord Of ****ations is sent to the graveyard, you may choose a number, target opponent sacrifices everything but that many permanents or target opponent loses that much life and you gain that much.

                                    Not bad for 5 mana, since it feels like a "Choice Of ****ations"(which might I add is my favorite card from the set "Saviors of Kamigawa") on a stick. However, if you control "Lord Of ****ations" you'd mostly likely choose a number like 4 or 5 since if you choose a high number than your opponent will most definately sacrifice everything but that many permanents and if you choose a low number then your opponent will obviously lose the life instead.
                                    __________________

                                    Twins With Kenny_C.002 (he's teh eastside twin XD, Mod for Other Cards)
                                    Evil Twins With NiNGi (Ninja-sama on drugs)
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                                    My sidekick is Niko (lol, Simon Cowell, the mod of PFF and pokemon comics)
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                                    Reached 1000 posts (for the second time, XD) on 2/6/04
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                                      #93    
                                    Old June 21st, 2005 (4:15 PM).
                                    Jack O'Neill's Avatar
                                    Jack O'Neill Jack O'Neill is offline
                                    Banned
                                       
                                      Join Date: Jun 2005
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                                      Quote:
                                      Originally Posted by KLS
                                      Kenny, some of your cards are WAY too strong.
                                      for example your "Serra Revenant", let's think about this for a second.
                                      For just essentially 3 mana you get a 2/2 flyer, that enough is decent as it is. But the effect just makes the card broken, if you had just 1 other creature, he's a 4/4 flyer, one more and he's a 6/6. That's 6 damage by turn 4 and what's scarier is that he's consistent....

                                      Next, "Tribute To Serra" should have an entwine effect and for 3 mana only.... it should be a rare (at least an uncommon).

                                      Lastly, "Soratami Thunderer" is too broken. I mean on turn 2 you get a 2/2 flyer, turn 3, your swinging with a 4/4 flyer. Not only is he consistent but because he's 1U, making him splashable (which is REALLY scary).

                                      Also, your "Reverse Fear" is interesting, however I standby a huge objection.

                                      1) When I think of White, I think of "Pro Colors" *cough*Glory*cough*. However, Reverse Fear is essentially fear for white, which is not good because all they need is pro-color. Sure, it's basically Pro-Colors other than white but then the effect "Reverse Fear" leeches cards like "Glory" dry because there's no use for them anymore.

                                      2) The main reason why I'm such against "Reverse Fear" is that it's not like Black. When I think of Black, I think about nutty 5/3's with fear on turn 2 or 3 that makes you lose 4 to 5 life every turn, cards like "Phyrexian Negator" and "Drinker Of Sorrow" but that's the difference between "White" and "Black". White is essentially overcosted creatures with low stats that have (shall we say) "Positive" effects (cards like Reya, Akroma or ever Serra Angel) and Black is exactly the opposite of that. So why would creatures like "Reya" need "Reverse Fear" when your not going to be swinging often with it.

                                      Although it is interesting that you try to bring out the aggresive side of "white" but unless it's "white weenies" your going to have a hard time. Props for the ideal.

                                      Now without further ado, I present to you

                                      Lord Of ****ations
                                      3BB
                                      Creature - Lord
                                      3/3
                                      When Lord Of ****ations is sent to the graveyard, you may choose a number, target opponent sacrifices everything but that many permanents or target opponent loses that much life and you gain that much.

                                      Not bad for 5 mana, since it feels like a "Choice Of ****ations"(which might I add is my favorite card from the set "Saviors of Kamigawa") on a stick. However, if you control "Lord Of ****ations" you'd mostly likely choose a number like 4 or 5 since if you choose a high number than your opponent will most definately sacrifice everything but that many permanents and if you choose a low number then your opponent will obviously lose the life instead.
                                      Uh, KLS, those aren't Kenny's cards; those are mine. He was merely reviewing them.

                                      BTW, why do they have to censor that word when it's not even that vulgar compared to other profanities?

                                      ===============

                                      Viridian Reclaimer
                                      2GG
                                      Creature - Elf Artificer
                                      2/2
                                      2GG, T, Sacrifice an artifact: Add X mana of the color of your choice to your mana pool, where X is the sacrificed artifact's converted mana cost.
                                      Uncommon

                                      Auriok Screamer
                                      2WW
                                      Creature - Human Soldier
                                      2/2
                                      1W, T: Target attacking or blocking creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
                                      Common

                                      Sylvok Harvester
                                      1GW
                                      Creature - Human Druid
                                      2/2
                                      Protection from black
                                      Whenever an artifact is put into a graveyard from play, you gain 1 life.

                                      Skyshroud Shinobi
                                      2G
                                      Creature - Elf Ninja
                                      1/2
                                      Ninjutsu 1G (1G, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
                                      Whenever Skyshroud Shinobi deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
                                      Uncommon

                                      Spellpurger Ronin
                                      2WW
                                      Creature - Nightmare Samurai
                                      2/2
                                      Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
                                      When Spellpurger Ronin comes into play, target player discards his or her hand.
                                      When Spellpurger Ronin leaves play, that player draws 7 cards.
                                      "The pandemic insanity had a lasting effect on certain samuraibut no one noticed."
                                      Common

                                      Soulpurger Titan
                                      4WW
                                      Creature - Nightmare Giant
                                      4/4
                                      Trample
                                      When Soulpurger Titan comes into play, target player loses all but 1 life.
                                      When Soulpurger Tutan leaves play, that player gains life equal to the life he or she lost when it came into play.
                                      Uncommon

                                      Worldpurger Seraph
                                      6WW
                                      Creature - Nightmare Angel
                                      6/6
                                      Flying, vigilance
                                      When Worldpurger Seraph comes into play, destroy all other permanents. They can't be regenerated.
                                      When Worldpurger Seraph leaves play, return all permanents in all graveyards to play under their owners' control.
                                      Rare

                                      Serra's Reclaimation
                                      1WW
                                      Enchantment
                                      1WW: Return target creature card in your graveyard to play.
                                      "'Not even death can stop us from fighting in Serra's name.' - Radiant, archangel"
                                      Uncommon
                                        #94    
                                      Old June 21st, 2005 (10:37 PM).
                                      KLS's Avatar
                                      KLS KLS is offline
                                      PC's Eternal Witness
                                         
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                                        haha, I'm sorry.
                                        Let me edit that out.
                                        Also, the word "d-a-m-n" censors by itself.
                                        __________________

                                        Twins With Kenny_C.002 (he's teh eastside twin XD, Mod for Other Cards)
                                        Evil Twins With NiNGi (Ninja-sama on drugs)
                                        Rivals With Kyosuke (the mod for other writing)
                                        My sidekick is Niko (lol, Simon Cowell, the mod of PFF and pokemon comics)
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                                        Reached 1000 posts (for the second time, XD) on 2/6/04
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                                          #95    
                                        Old June 24th, 2005 (5:12 AM).
                                        Syousuke's Avatar
                                        Syousuke Syousuke is offline
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                                          Uh, crap.
                                          Hmm..

                                          Blue-Eyes White Dragon EX
                                          Effect Monster
                                          Level 8
                                          Light/Dragon
                                          This card cannot be Tribute Summoned or Set. This card can only be Special Summoned by offering 1 'Blue-Eyes Whtie Dragon' from your side of the field from play. WHen this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict half of this card's ATK points to your opponent's Life points.
                                          ATK/3000
                                          DEF/2500

                                          Onslaught of Relentless Soldiers
                                          Effect Mosnter
                                          Level 4
                                          Earth/Warrior
                                          This card cannot be Set. You may pay 500 LP each time you enter your Battle phase to increase this card's ATK by 1000 until the End Phase of your turn.
                                          ATK/2000
                                          DEF/0

                                          Torture
                                          Continuoius Trap Card
                                          Pay 1000 life points. Designate 1 monster on the field, as long as this card remains on field, your opponent loses LP equal to the number of ATK points the designated monster has each Standby Phase.

                                          Falchion
                                          Equip Spell Card
                                          Incease the equipped monster's ATK by 500 for each Warrior on thte field. The equipped monster can attack twice in 1 battle phase.

                                          Sword of Seals
                                          Equip Spell Card
                                          Decrease the equipped monster's ATK by 500 for each Warrior on the field.
                                          The equipped monster attacks all the monsters on your opponent's side of the field in 1 battle phase.

                                          Master Sword
                                          Equip Spell Card
                                          Incrase the equipped monster's ATK by 500 for each Warrior on the field. Descrease the number of your LP equal to the number of ATK points the equipped monster has each standby phase. The equipped monster attacks your opponent's LP directly.
                                            #96    
                                          Old June 28th, 2005 (5:02 PM).
                                          Kenny_C.002's Avatar
                                          Kenny_C.002 Kenny_C.002 is offline
                                          Welcome to Rokkenjima
                                             
                                            Join Date: Nov 2003
                                            Location: Rokkenjima
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                                            KLS: Uhhhh...yeah I don't tend to do broken things here, tho I make enough mistakes in my time. btw, I'm alright with your lord, but it being a 3/3 for 5 isn't as acceptable as a 3/2 for 5. I'm cool with the rest of it.

                                            Jack:
                                            Viridian Reclaimer
                                            2GG
                                            Creature - Elf Artificer
                                            2/2
                                            2GG, T, Sacrifice an artifact: Add X mana of the color of your choice to your mana pool, where X is the sacrificed artifact's converted mana cost.
                                            Uncommon

                                            This is not a green card. Try red and just plain red mana.

                                            Auriok Screamer
                                            2WW
                                            Creature - Human Soldier
                                            2/2
                                            1W, T: Target attacking or blocking creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
                                            Common

                                            Meh I'm fine with it.

                                            Sylvok Harvester
                                            1GW
                                            Creature - Human Druid
                                            2/2
                                            Protection from black
                                            Whenever an artifact is put into a graveyard from play, you gain 1 life.

                                            Hmmmm....I don't generally like artifact-based cards like this one, so I'll leave it to KLS.

                                            Skyshroud Shinobi
                                            2G
                                            Creature - Elf Ninja
                                            1/2
                                            Ninjutsu 1G (1G, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
                                            Whenever Skyshroud Shinobi deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
                                            Uncommon

                                            That's a blue ability there. Ninja are not supposed to be green to begin with, so shifting it to the blue costs would make it good.

                                            Spellpurger Ronin
                                            2WW
                                            Creature - Nightmare Samurai
                                            2/2
                                            Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
                                            When Spellpurger Ronin comes into play, target player discards his or her hand.
                                            When Spellpurger Ronin leaves play, that player draws 7 cards.
                                            "The pandemic insanity had a lasting effect on certain samuraibut no one noticed."
                                            Common

                                            To begin, that's a rare effect there, and should not be in a common card. From what I'm seeing, this ability is more black than white. Not only that, the cost of 4 for such an effect completely warps all possible thoughts. Heck it's so efficient that it'll be in every single discard deck, and immediately 4-of. Sorry, but it's wayyyyyy too broken, since effectively you can force your opponent to discard their hand for massive damage from megrim, and then refill their hand so you can make them discard all of them again with massive damage from megrim again. Try costing it around 4BBB and make it a 3/3 while cutting out Bushido.

                                            Soulpurger Titan
                                            4WW
                                            Creature - Nightmare Giant
                                            4/4
                                            Trample
                                            When Soulpurger Titan comes into play, target player loses all but 1 life.
                                            When Soulpurger Tutan leaves play, that player gains life equal to the life he or she lost when it came into play.
                                            Uncommon

                                            There's a reason why an effect such as this doesn't exist: range. From what I can see, the effect literally makes any poker (pinger) a winning condition (or use the longbow), and red stopped needing all those burn cards because a single shock's enough to win the game. It's one thing that you're doing this to yourself, it's another when you're doing it to an opponent. The verdict? Broken beyond fixing (I seriously don't know how to fix this without reverting to the card you based this on)...and not white.

                                            Worldpurger Seraph
                                            6WW
                                            Creature - Nightmare Angel
                                            6/6
                                            Flying, vigilance
                                            When Worldpurger Seraph comes into play, destroy all other permanents. They can't be regenerated.
                                            When Worldpurger Seraph leaves play, return all permanents in all graveyards to play under their owners' control.
                                            Rare

                                            You do understand that with this you can effectively wrath, geddon, tempest of light, and shatterstorm with a beatstick 6/6 by turn 4 would effectively ruin the game (okay so I CAN push it to turn one, but that's not the point here), right? As we know, sometimes there are things that need certain wordings to make it even possible to play. Luckily this is fixable. To begin, pick either lands or creatures, but not permanents. This seriously cuts down on the cost of the card AND can make it effective still. The second thing is the almighty "if you've played it from your hand" clause. Problem solved on reanimation. Next, I would prefer to see that the second ability be just your opponents getting the actionand not you, since this adds a side effect that justifies the low cost of 8 for such a creature. Do note that there are wayyyy too many words for this card to work anyway. Oh if you still want the effects you mentioned, try a cost somewhere around 12WWWWWWW, and you still need that "played from hand" clause.

                                            Serra's Reclaimation
                                            1WW
                                            Enchantment
                                            1WW: Return target creature card in your graveyard to play.
                                            "'Not even death can stop us from fighting in Serra's name.' - Radiant, archangel"
                                            Uncommon

                                            Broken.
                                            __________________
                                              #97    
                                            Old July 11th, 2005 (10:29 AM).
                                            KLS's Avatar
                                            KLS KLS is offline
                                            PC's Eternal Witness
                                               
                                              Join Date: Sep 2003
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                                              Age: 26
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                                              Quote:
                                              Originally Posted by Jack O'Neill
                                              Uh, KLS, those aren't Kenny's cards; those are mine. He was merely reviewing them.

                                              BTW, why do they have to censor that word when it's not even that vulgar compared to other profanities?

                                              ===============

                                              Viridian Reclaimer
                                              2GG
                                              Creature - Elf Artificer
                                              2/2
                                              2GG, T, Sacrifice an artifact: Add X mana of the color of your choice to your mana pool, where X is the sacrificed artifact's converted mana cost.
                                              Uncommon

                                              hmm... doesn't seem bad but green and artifacts don't commune well (I know this because I specialize in green).

                                              Auriok Screamer
                                              2WW
                                              Creature - Human Soldier
                                              2/2
                                              1W, T: Target attacking or blocking creature gets -X/-0 until end of turn, where X is the number of artifacts you control.
                                              Common

                                              once again, white doesn't commune well with artifact (if anything in extended, white = artifact hate) so you put two and two together and you get utter chaos. Though I suppose if this was type 2 legal it STILL would not see play since the Mirrodin Block is getting cycled out

                                              Sylvok Harvester
                                              1GW
                                              Creature - Human Druid
                                              2/2
                                              Protection from black
                                              Whenever an artifact is put into a graveyard from play, you gain 1 life.

                                              fairly decent for a rainbow card since MOST white/green run naturalize, disenchants and artifact mutations in extended

                                              Skyshroud Shinobi
                                              2G
                                              Creature - Elf Ninja
                                              1/2
                                              Ninjutsu 1G (1G, Return an unblocked attacker you control to hand: Put this card into play from your hand tapped and attacking.)
                                              Whenever Skyshroud Shinobi deals combat damage to a player, that player puts the top card of his or her library into his or her graveyard.
                                              Uncommon

                                              what kenny said... Ninjutsu is for blue and black only. If green had ninjas, it would be.... funky

                                              Spellpurger Ronin
                                              2WW
                                              Creature - Nightmare Samurai
                                              2/2
                                              Bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)
                                              When Spellpurger Ronin comes into play, target player discards his or her hand.
                                              When Spellpurger Ronin leaves play, that player draws 7 cards.
                                              "The pandemic insanity had a lasting effect on certain samuraibut no one noticed."
                                              Common

                                              my goodness... you've got to be kidding me right? Screw getting rid of your opponent's hand, get rid of YOUR hand and block with so you can draw 7 fresh cards (meaning it's broken)

                                              Soulpurger Titan
                                              4WW
                                              Creature - Nightmare Giant
                                              4/4
                                              Trample
                                              When Soulpurger Titan comes into play, target player loses all but 1 life.
                                              When Soulpurger Tutan leaves play, that player gains life equal to the life he or she lost when it came into play.
                                              Uncommon

                                              no way.... for only 6 mana you get a 4/4 trample that get's your opponent down to 1.... I don't know about you but that means a single shock can win you the game. Fix this, this is too insane.

                                              Worldpurger Seraph
                                              6WW
                                              Creature - Nightmare Angel
                                              6/6
                                              Flying, vigilance
                                              When Worldpurger Seraph comes into play, destroy all other permanents. They can't be regenerated.
                                              When Worldpurger Seraph leaves play, return all permanents in all graveyards to play under their owners' control.
                                              Rare

                                              Ok, now this is beyond broken. word's can't describe how insane this card is. Let's think about it, destroying ALL permanents mean that your opponent can't play any spells since you got rid of their lands, they can't block nor attack since they're all dead. So, what your basically saying is that for 8 mana you win the game period.

                                              Serra's Reclaimation
                                              1WW
                                              Enchantment
                                              1WW: Return target creature card in your graveyard to play.
                                              "'Not even death can stop us from fighting in Serra's name.' - Radiant, archangel"
                                              Uncommon

                                              ... there's endless possibilities with this card, with witness you practically get every single card in your grave.. broken.
                                              point being, fix most of the cards here. They're just insane.
                                              __________________

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                                              Evil Twins With NiNGi (Ninja-sama on drugs)
                                              Rivals With Kyosuke (the mod for other writing)
                                              My sidekick is Niko (lol, Simon Cowell, the mod of PFF and pokemon comics)
                                              My Older Sister is Typhlozion (also a mod for other writing and New Users/Welcome)
                                              Reached 1000 posts (for the second time, XD) on 2/6/04
                                              Owner of The NiNGi Fanclub, XD.
                                                #98    
                                              Old July 11th, 2005 (2:57 PM).
                                              Syousuke's Avatar
                                              Syousuke Syousuke is offline
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                                                BTW These were made by me.. if you haven't noticed. jus dont steal huh
                                                  #99    
                                                Old July 19th, 2005 (7:16 PM).
                                                Kenny_C.002's Avatar
                                                Kenny_C.002 Kenny_C.002 is offline
                                                Welcome to Rokkenjima
                                                   
                                                  Join Date: Nov 2003
                                                  Location: Rokkenjima
                                                  Posts: 1,849
                                                  Okay. Converting first.

                                                  Ken 4R
                                                  Legendary Creature - Streetfighter
                                                  Streetfighters get +1/+1
                                                  Discard a card at random: Ken deals 2 damage to target creature or player.
                                                  5/3
                                                  Uncommon ...Rare you mean...

                                                  To begin, it's a 6/4 for 5 beatstick with a game-ending ability. Yup, more powerful than the slogger (as to be expected from the legendary clause I added). For that, just deleting the "streetfighter" clause and make it a 6/4 should make it geet down from brokenn stage. If it should still be too powerful, add R to the cost of the ability.

                                                  Cloud Strife 6W
                                                  Legendary Creature - Hero
                                                  First Strike
                                                  When Cloud Strife comes into play, remove all artifacts from the game if you played him from your hand.
                                                  5/4
                                                  Rare

                                                  ....sure I'm too lazy...
                                                  __________________
                                                    #100    
                                                  Old August 3rd, 2005 (3:06 PM).
                                                  VanirElf's Avatar
                                                  VanirElf VanirElf is offline
                                                  Dragon Trainer
                                                     
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                                                    here's my idea for a Monster card

                                                    (Name of Card)
                                                    (Card Type: ie. trap, spell, continuous trap, etc.)
                                                    (Level/Type/Attribute)
                                                    (Effects)
                                                    (ATK/DEF)
                                                    (Rarity)

                                                    Name: Athena's Apprentice
                                                    Card Type: Monster
                                                    Level: 5
                                                    Type: Fairy/Effect
                                                    Attribute: Light
                                                    Effect: at the beginning of your opponents stand by phase, flip a coin
                                                    if you call it right, your opponents monsters that are not Light
                                                    attribute cannot attack this turn. If you call it wrong, sacrifice
                                                    this card unless you sacrifice one monster on your side of the field.

                                                    Atk: 1000
                                                    Def: 2000
                                                    Rarity: Ultra Rare
                                                    __________________

                                                    "No rest, no mercy, no matter what"
                                                    Akroma, Angel of Wrath


                                                    VanirElf's Trade Thread

                                                    On Proginy

                                                    "Plant a raddish, get a raddish, never any doubt,
                                                    what's why I love vegetables, you know what they're
                                                    about"


                                                    Here's Help on Walda Sad Rustboro Girl



                                                    US Pokemon Diamond FC: 2749 7564 5956
                                                     
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