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Should i take a long time to figure out Tile Insertion?

Male
Seen July 25th, 2012
Posted November 26th, 2010
29 posts
13.2 Years
im going to start making a hack and i'm having trouble with only getting tilesets put into the game so i want to know if it is possible to make a good hack going without it?
what do you guys think? should i work on the hack now
or stop work on attempting the tile inserting?
In Desperate need of help
I don't have anyone to cover the following for a Pokemon hack (Citrus Orange)
takes place in the orange islands and I dont got any one to Sprite or music or Title screen I need all sorts of help. Any help is greatly appreciated and will be credited for
Shoot me a pm
Age 29
Male
Seen March 10th, 2023
Posted August 22nd, 2022
3,482 posts
15 Years
Woah, I say not. Despite being the thing I am greatest at, you do not need new tiles. Sure, it makes it look good, but story and scripts take prime place over anything.


Temmie vibrates intensely.

awwAwa cute!! (pets u)

OMG!! humans TOO CUTE (dies)

can't blame a BARK for tryin'...

RATED TEM OUTTA TEM.

simdu68

asleep all summer zzZZ

Age 28
Male
France
Seen January 6th, 2012
Posted November 7th, 2010
218 posts
13.3 Years
well, if you are really good scripter and bad at tiling then you can create a great hack without needing to insert tile....
for me it is different, I'm mainly taking care of the graphics how it looks like coz I can't script well, so for me inserting tiles and making great maps is the most important coz if I can't script at least the graphic looks great and the palyer is pleased to be in such a pretty world^^
so if you can script good you don't really need new tiles......
but if you can do both well this is the best^^
MY HACK:

Updated ;D



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PeregrineFig

Starting Pokémon Obsidian

Age 28
Male
Michigan, USA
Seen February 22nd, 2011
Posted June 5th, 2010
202 posts
13.3 Years
New tilesets are definitely NOT a necessity. For my hack, for example, I've only inserted a couple tiles, but I palette edited the default ones to give it a touch of originality. If you can't completely add tilesets, you could do that. AdvanceMap actually has a tool to make it easy in the block editor. Combine that and APE's color picker and gradient maker, and you're good to go.
Current Projects:
POKéMON AQUA SAPPHIRE
POKéMON OBSIDIAN

Mr. Magius

  

Male
... ;)
Seen 2 Days Ago
Posted May 21st, 2022
244 posts
15.8 Years
it is possible to make a good hack going without it?
Erm, are you serious? Mostly...actually, all of the good ROM hacks out there have no changes in tilesets, or even graphics, whatsoever. A good hack isn't judged for its looks, though it does make it look flashy, but scripting, mapping and overall quality and professionalism are what are judged for. If the original game was good with its plain graphics, then the hack will be good if you follow the correct procedure.

Don't judge a book by its cover.
:|

Mr. Magius

  

Male
... ;)
Seen 2 Days Ago
Posted May 21st, 2022
244 posts
15.8 Years
...Oh, and you'll probably end up with something even worse than what the ROM gave you in the first place. 99.9% of the hacks in the Tile/Palette Rating Thread use custom tiles, and it's clear that they don't work. Just use the default tiles, unless you're given something better!
:|

Penumbra

Do you enjoy reading this?

Male
Uranus, UP
Seen December 26th, 2010
Posted June 28th, 2010
373 posts
14.8 Years
Personally, I think some new tile insertions are disgusting, if done overboard. I hate the trend of trying to make everything 3D, like the new games. I mean, new tiles are nice. New tiles, no one said wannabe three-dimensionals.

In my opinion, I think new tilesets improve a game's overall appearance. DEFINITELY not necessary, but it is a big benefit if used properly. I wish I knew the works of tile insertion and the like, but I don't. Basically, if you can't do it, you have three options: A) Move on without it, B) Put yourself through rigorous training in order to learn a new thing C) get someone else to do it.

I'd choose B, but I flat out don't know how to learn about it. So I'm most likely going to do C). To answer the poll, move on if you can't do it. You can try, but don't lose hair over it. It really isn't worth it. After all, scripting and relatively new maps can compensate for the lack of new tiles. Scripts (used for a good storyline) > Anything else, in my opinion.
Age 31
barracuda, capital of the world
Seen August 28th, 2010
Posted July 2nd, 2010
264 posts
14.5 Years
yeh. new tiles are new. old tiles are old.

nah. for real, you don't need new tiles. the fire red tiles were used for a reason. they just have a perfect fit for a pokémon game. i personally like to insert new tiles though. i find it fun. :)
[ [???="Not so good artwork. If you can even call it that."]deviantART[/???] | [???="No thread yet. Maybe eventually."]Pokémon Apollo[/???] | [???="SkythurBathandBeyond151"]Pair[/???] ]

Alistair

Age 32
Male
United States
Seen 4 Weeks Ago
Posted October 3rd, 2021
2,243 posts
18.2 Years
No, they aren't needed. As stated many times before, you can make a good hack through scripting and the story, but you also have to include a playable world. I fully agree that lately, new tiles can make a hack look worse than what it would look like with official tiles. If you can insert tiles relatively well, I would say try it and ask for opinions. If not, don't worry about it.
No signature to be found here...

Zeffy

g'day

Male
Seen December 1st, 2022
Posted January 30th, 2021
6,395 posts
14.1 Years
Well tiles are important for a hack. Also good story and good script. I think a hack without new tiles kinda boring to play. So I think new tiles make a hack better.
This is so not true. Tiles are not important, you can make a good quality hack with just great mapping and scripting. If you rely on the tiles that is boring.
Male
Seen October 24th, 2022
Posted September 19th, 2022
1,323 posts
16 Years
Woops, I voted without reading the polls carefully. I thought it meant, "Don't start tile editing until you know it".

Anyways, I'm fine with using the default Hoenn / Kanto tiles found in R/S/FR/LG/E, because most custom tiles look horrible, to be honest.
Age 29
Male
Ireland
Seen 1 Week Ago
Posted April 6th, 2023
1,655 posts
14.1 Years
...
It's a tricky one. I mean, you'll rarely find an RSE hack without a tileset change- but that's because people just generally find them horrible to look at. FR tiles are much better, so they're accepted better. However...
There are an awful lot of Fire Red hacks that use the default tileset. While I agree with what people said- "a hack just needs good maps, good scripts and originality"- it's kinda hard to look original when everyone's using the same tiles, is it not?
Having said that, though, if you can't come to grips with tile inserting right now, leave it. Continue the hack, then go back and try learning again, later.

- - - - - - - - - -

Shiny Quagsire

I'm Still Alive, Elsewhere

Age 25
Male
Hoenn Safari Zone
Seen August 7th, 2020
Posted April 17th, 2017
697 posts
14 Years
I think tiles are nice, but are not needed. However, Most people like a little originality. I you can't insert tiles, try editing the pallets to make it beam a little. A good hack has good scripts and good maps (Maybe some ASM too :)).
Male
Seen October 24th, 2022
Posted September 19th, 2022
1,323 posts
16 Years
It's your hack. Do what you want with it. Who cares about popular demand?
That's exactly what my philosophy is. That's why even if my thread dies, I'm going to continue working on my hack, after all, I still want to play it.

Penumbra

Do you enjoy reading this?

Male
Uranus, UP
Seen December 26th, 2010
Posted June 28th, 2010
373 posts
14.8 Years
I think, in some occasions (depending on your outlook of your hack's size) new tiles are 100% necessary. For example, let's say you want you region to have a giant bridge. Or you want some event to take place up in the sky with clouds. At times like these, you can't exactly rely on the archetypal tiles of Pokemon: Grass, Cave, City floor..

I mean, if your characters are babbling about this whole event taking place in the sky, and them referring to certain things that aren't even there, the scenario would just end up looking a bit... dumb..

"Oh my gosh, that's a beautifully shaped cloud! It looks like a Rayquaza! (character faces cloud' only to direct the player towards a tree)"

If you plan to make your hack big, as in by using different regions unfamiliar to the rather limited tiles granted upon you, only then should you turn that new tileset into a priority.

Sometimes people might just substitute things with the standard tiles, and it turns out okay. Decent. Not great, but satisfactory. That's the reaction you want to avoid. Pokemon maps are all about visuals, and if your story says something, yet the visuals are totally thrown in a different direction, signals will get crossed and it'll be overall unpleasant.

If you want your cave to have specific things, or a field to have specific tile, I suggest you just substitute it. Only if a MAJOR AREA is in need of tiles that aren't available, only then should you turn towards the looming thought of Tile Insertion.

Just my overwritten opinion.

Xela

Do you believe in yourself?

Seen November 28th, 2022
Posted May 3rd, 2015
349 posts
15.3 Years
In my opinion, no, you don't require new tiles to make a great hack. Sure, it makes it look good, but I only believe in hacks that are based of their features, storyline and scripts, that's what makes it a lot more interesting.

I find it hard to find the right tiles for a hack, and find it hard to insert them the "right" way, so I normally use the normal FR tiles, and maybe do some changes there and there. However, I'm kinda a perfectionist, so if the tile isn't perfect, I simply won't add it. :/

If you can't insert tiles, then don't. But if you can, but don't want new tiles, then don't.
It's your hack, it's your choice.

I've also noticed that when people are looking at screenshots they only care about graphics, and if it isn't good enough, they leave and don't bother. (I'm not pointing at PC members, but lazy visitors, etc.)