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  #1    
Old June 29th, 2010 (9:16 PM).
cesa cesa is offline
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    Hello PokeCommunity! I would like to announce Pokemon Poison Online! My game is development being writed in Visual Basic! I would like to announce it here because we just starting making progress in 26th June 2010! So we just started and we have around 2% of pre-beta made! The Map Editor is almost done! The team is here:

    Chuchoide: Founder/Administrator/Developer/Forum Management/Lead Mapper/Databaser
    Spectres: Lead Developer
    MistAssassin: Administrator/Wiki Management/Databaser
    Craig: Developer/Website Management/Forum Management/Designer
    Cruceo: Developer
    Kevin: Developer/Forum Management
    Skullslasher: Lead Global Moderator/Databaser
    Luke13: Global Moderator
    Orlandop1595: Moderator
    thafuture: Moderator
    TheElite: Databaser
    Sophiebear: Lead Designer
    Pikachu Bap: Lead Recolorer
    Tybee100: Recolorer

    We are currently in big search of:

    Spriters (A LOT)
    Mappers
    Visual Basic Coders (A FEW)
    NPC Scripers (A LOT)
    Quest Writers
    Website Coders

    The Future features:

    493 Pokemon
    Shadow Pokemon with stat boost
    Shiny pokemon with stat boost
    Pokemon Follows you
    Stats counted as EVs
    Chat Saving (If someone PMs you and you're offline, the thing he PMed you will be recorded)
    Multiple Servers
    And a some more I'll add as we get more progress

    So, you can visit the official forums in here

    The website is coming soon

    Game Progress: 2%

    Hope you like the forums and join as at helping us with Visual Basic if you know it

    Thanks,
    Cesa/Chuchoide
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      #2    
    Old June 29th, 2010 (9:58 PM). Edited June 30th, 2010 by mr. ck.
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    mr. ck mr. ck is offline
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      Like the idea... Get the Screen Shots up quick

      One question, Why visual basic? It's a lame language, you could have used something better like C# with XNA?

      Anyway, good luck with your project
        #3    
      Old June 30th, 2010 (12:38 AM).
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      help-14 help-14 is offline
         
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        Cool, i am making a battle simulate in visual basic too. But this is wrong place, this thread should go to drawing board.
        @ck: visual basic can use xna too.
          #4    
        Old June 30th, 2010 (1:42 AM).
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        mr. ck mr. ck is offline
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          Quote:
          Originally Posted by help-14 View Post
          Cool, i am making a battle simulate in visual basic too. But this is wrong place, this thread should go to drawing board.
          @ck: visual basic can use xna too.
          I never said it can't? VB is a lame excuse for a programming language
          There are so many options:
          C++ .NET
          C# .NET
          even F# .NET

          Why the lamest language?
            #5    
          Old June 30th, 2010 (2:58 AM).
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          help-14 help-14 is offline
             
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            I don't think it is lame. Lame or not depent on programmer. If the game is good, language is not the problem.
              #6    
            Old June 30th, 2010 (4:16 AM).
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            mr. ck mr. ck is offline
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              Quote:
              Originally Posted by help-14 View Post
              I don't think it is lame. Lame or not depent on programmer. If the game is good, language is not the problem.
              It's easy to switch from VB .NET to C# .NET, if you do, you'll understand what I meant.

              I would have linked to UrbanDictionary's definition of Visual Basic, but they are mostly stupid people flaming each other and stuff...
                #7    
              Old June 30th, 2010 (7:27 AM).
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              1ninjadude1701 1ninjadude1701 is offline
                 
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                i can probably map for you i am REALLY good and fast
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                  #8    
                Old June 30th, 2010 (8:46 AM).
                davidthefat davidthefat is offline
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                  LOL Why not ditch .net languages? First of all, the users have to install the .net framework and that causes lots of people not to even try at all, and its only on windows, having C++ using a GCC compiler is alot better, and I will tell you why C# is not a good idea; its only on the Microsoft family... SDL has socket functionality, SFML also has it, you can use OpenGL for rendering the images, or just do it straight with SDL or SFML or even Allegro...


                  Visual basic is limited, trust me, its why its called Basic, its a basic language, its a noob's language, or for some one that just wants fast GUI for simple tasks, not really good for full on game. Stay away from Visual anything and .Net, they are a pain in the ass to distribute correctly...
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                    #9    
                  Old June 30th, 2010 (9:06 AM).
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                  mr. ck mr. ck is offline
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                    Quote:
                    Originally Posted by davidthefat View Post
                    LOL Why not ditch .net languages? First of all, the users have to install the .net framework and that causes lots of people not to even try at all, and its only on windows, having C++ using a GCC compiler is alot better, and I will tell you why C# is not a good idea; its only on the Microsoft family... SDL has socket functionality, SFML also has it, you can use OpenGL for rendering the images, or just do it straight with SDL or SFML or even Allegro...


                    Visual basic is limited, trust me, its why its called Basic, its a basic language, its a noob's language, or for some one that just wants fast GUI for simple tasks, not really good for full on game. Stay away from Visual anything and .Net, they are a pain in the ass to distribute correctly...
                    Don't get me wrong, I love C++ just as much as you do... But in some cases you don't need to do C++.

                    If a game isn't intended for users other than Windows users, there's no need for cross compatibility.
                    .NET solves many problems for you. And the runtime solves another problem, it compiles the program in an Intermediate Language which you distribute. When someone runs it, a Just in Time compiler produces binaries, this ensure that your code runs on any platform that supports .NET. (Different versions of Windows and 32 and 64 bit) This doesn't lower the performance, since there are options that enable the JIT to compile them once into binaries and have them work for ever.
                    (much like how linux developers distribute source code with make scripts, just that this works with closed source software as well.)
                    It even allows you to link all the .NET languages together.
                    XNA genuinely makes things easy... I won't debate between OpenGL and DirectX, since that's going to be stupid... But you never know when Microsoft stops supporting OpenGL (remember, back when Vista was going to be released)
                    One thing though, you can expect your DirectX programs to run slower on old hardware or maybe not work with old software, but there is one thing, it looks the same on all computers. OpenGL does depend on Hardware to some extent (depending on the nature of OpenGL calls)

                    Performance-wise though, both C++ (without .NET) and OpenGL are faster any day.

                    And have a look at mono... It's a project I've heard of but I am not sure to how much extent that works.
                      #10    
                    Old June 30th, 2010 (9:10 AM).
                    davidthefat davidthefat is offline
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                      Quote:
                      Originally Posted by mr. ck View Post
                      Don't get me wrong, I love C++ just as much as you do... But in some cases you don't need to do C++.

                      If a game isn't intended for users other than Windows users, there's no need for cross compatibility.
                      .NET solves many problems for you. And the runtime solves another problem, it compiles the program in an Intermediate Language which you distribute. When someone runs it a Just in Time compiler produces binaries, this ensure that your code runs on any platform that supports .NET. (Different versions of Windows and 32 and 64 bit)
                      It even allows you to link all the .NET languages together.
                      XNA genuinely makes things easy... I won't debate between OpenGL and DirectX, since that's going to be stupid... But you never know when Microsoft stops supporting OpenGL (remember, back when Vista was going to be released)
                      One thing though, you can expect your DirectX programs to run slower on old hardware or maybe not work with old software, but there is one thing, it looks the same on all computers. OpenGL does depend on Hardware to some extent (depending on the nature of OpenGL calls)

                      Performance-wise though, both C++ (without .NET) and OpenGL are faster any day.

                      And have a look at mono... It's a project I've heard of but I am not sure to how much extent that works.
                      Now think, .Net is like 200-300 mb and that would mean that at least 50% of his fans will have to download that then download his game, just my thought, if I have to download a 300mb file to play it, it just seems like a turnoff and unless its like high quality game, I will never do that.
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                        #11    
                      Old June 30th, 2010 (9:22 AM).
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                      mr. ck mr. ck is offline
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                        Quote:
                        Originally Posted by davidthefat View Post
                        Now think, .Net is like 200-300 mb and that would mean that at least 50% of his fans will have to download that then download his game, just my thought, if I have to download a 300mb file to play it, it just seems like a turnoff and unless its like high quality game, I will never do that.
                        http://www.microsoft.com/downloads/details.aspx?familyid=0A391ABD-25C1-4FC0-919F-B21F31AB88B7&displaylang=en

                        That's only 48 MB?
                          #12    
                        Old June 30th, 2010 (12:00 PM).
                        davidthefat davidthefat is offline
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                          LOL Look at this:

                          http://www.youtube.com/watch?v=A1zySeNpW20

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                            #13    
                          Old June 30th, 2010 (8:50 PM).
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                          mr. ck mr. ck is offline
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                            Quote:
                            Originally Posted by davidthefat View Post
                            The video was hilarious..., but I don't see what you're trying to prove there.
                            Since you are all for C++... And against .NET O.o

                            But really all Java users say that the reason they use it is that it runs on most OSes, but they rarely ever release software on more than one platform.

                            And I have never said the .NET is better than C++ or Java for that matter, but I am saying that .NET is good enough. No reason to bash it up!
                            You are acting like a typical fanboy or are too ignorant.
                              #14    
                            Old July 2nd, 2010 (3:48 AM).
                            Morkula Morkula is offline
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                            This project doesn't seem to meet the requirements outlined in this thread, so you might want to read the rules and make sure your thread meets all the criteria next time.
                            *Locked*
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