Challenges Play your Pokémon games in fresh new ways: anything from The Monotype Challenge to the popular Nuzlocke.

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View Poll Results: Do you feel more people should get into Nuzlockes?
Yes 7 36.84%
No 12 63.16%
Voters: 19. You may not vote on this poll

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  #4251    
Old October 21st, 2013 (11:24 AM).
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Not everything needs to be a locke you know. :P
Truer words have never been spoken. I reject SO many lockes.
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challenges | klippy

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  #4252    
Old October 21st, 2013 (3:30 PM).
dexter1o6 dexter1o6 is offline
     
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    I agree with that as well, the more variation the better, but still: at least the nuzlocke challenge is actually challenging. Back in the old days (first gen), I did a solo challenge (twice: Pidgeot and Beedrill) without knowing it because it was more easy than using a full team. Now I am doing a mono-colour challenge blue (heartgold), but it isn't hard at all (not with Weorr the Wobbuffet anyway, he takes out the tough guys at gyms, Poliwrath, Steelix, Piloswine, Kingdra)...

    Of course it is easy to think of a hard challenge, but it has to be fun as well. For example, I'm still thinking of doing a solo-challenge with Ditto, but I'm afraid it's going to be very boring.

    (if you know a challenge I missed that is actually hard, fun, and not a Nuzlocke, you're more than welcome to bring it to my attention)
      #4253    
    Old October 21st, 2013 (11:27 PM).
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      Well, you could try a survival run. No Pokecenters. And optionally, no pokemarkets either.
        #4254    
      Old October 22nd, 2013 (11:53 AM).
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        Hello! I just got another idea for a challenge, which I probably won't do for a while because I have around 4 on the go right now. I do want some way for Pokemon to die or become useless in it, though, and I don't want to do the standard Locke-death. Does anybody have any ideas on different ways for them to die/be put out of commission? If you could share them I would be eternally grateful Thanks!
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          #4255    
        Old October 22nd, 2013 (2:50 PM).
        dexter1o6 dexter1o6 is offline
           
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          @11wildy: sounds interesting. I will try that one day. Is there a thread for that?

          @MiniMinum: 'faint' = 'death' sounds so natural. I can't think of much more than just deviations from it, like, 'pkmn only dies if not revived on the spot', etc. You could also let them die of old age or something, but that doesn't add to the difficulty level of the game.
            #4256    
          Old October 23rd, 2013 (4:02 PM).
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          I'm back guys!

          And I also finished one of my two challenges, because I messed up the other one =/
          But I'll still try to finish it nonetheless. Also I'm also giving my first shot at the Trainer Type Challenge Since it's going to die in a few days and it would be a shame for such a good challenge to go to waste

          Challenge forum is gonna be active now with me back, woohoo! :D
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            #4257    
          Old October 23rd, 2013 (7:37 PM).
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          Welcome back ^-^ I need to get working on that SMT challenge and work on finishing some of mines too lol x.x
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            #4258    
          Old October 23rd, 2013 (10:09 PM).
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            Quote:
            Originally Posted by MiniMinum View Post
            Hello! I just got another idea for a challenge, which I probably won't do for a while because I have around 4 on the go right now. I do want some way for Pokemon to die or become useless in it, though, and I don't want to do the standard Locke-death. Does anybody have any ideas on different ways for them to die/be put out of commission? If you could share them I would be eternally grateful Thanks!
            Well there's a challenge I once played, but I don't think the thread is around anymore. It basically required you to release your higher leveled Pokemon after every second gym. (So 2nd, 4th, 6th, 8th). You could of course adapt this to highest after every gym or something like that.

            @Dexter, no I don't think there's a thread for it. Most people find it too difficult to casually play x]. And well... It's really difficult lol, you need to plan forward so much! And save before every trainer, as an unlucky crit can ruin the run already.
              #4259    
            Old October 24th, 2013 (5:18 AM).
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            molivious molivious is offline
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              Quote:
              Originally Posted by MiniMinum View Post
              Hello! I just got another idea for a challenge, which I probably won't do for a while because I have around 4 on the go right now. I do want some way for Pokemon to die or become useless in it, though, and I don't want to do the standard Locke-death. Does anybody have any ideas on different ways for them to die/be put out of commission? If you could share them I would be eternally grateful Thanks!
              hmm... death... Wildy gave me an idea. Put timers on the pokeballs. Something like a Death Capsule Pokemon Ranger Challenge. (since the pokemon rangers in the spinoffs and anime release their pokemon after they've done a favor)

              Whenever you capture a pokemon, his time with you is already predetermined, and it is up to you on how to put what's remaining of his life into good use. Every time a pokemon gains a level, one LP (life point) is deducted from the total.

              Pokeball = 12 LP
              Great Ball = 15 LP
              Ultra Ball = 18 LP
              Master Ball = 21 LP
              Other = 15 LP
              * Rare Candies = does not deduct LP

              So if you have a lv5 squirtle, you should release it (or store) once it reaches lv17, which is 0LP, unless you used a rare candy on it. It's candy, that pokemon now loves you. This also makes it a good reason to catch stronger pokemon to aid you in your quest.

              Only applicable to gen 3+ though, where you can see both which pokeball was used and what level it was caught in the status screen. LPs could be shorter if you want, but I'm thinking some post-game stuff won't be "freely" doable if you lower those numbers. Longer should probably be fine though.

              And by "freely", I mean allowing the player to use a wide selection of pokemon.
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                #4260    
              Old October 24th, 2013 (7:19 AM).
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                Hmm that's a cool idea actually! It would require you to swap around your team a lot. One problem I see though... Often wild Pokemon are much lower leveled than trainer Pokemon, so they would be nearing "death" when they are just getting battle ready. So maybe you should add a rule to start counting at a certain point below a gym leaders level or something like that? Maybe 5 levels under the previous leader's highest, just an example.
                  #4261    
                Old October 24th, 2013 (10:18 AM). Edited October 24th, 2013 by molivious.
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                molivious molivious is offline
                so much fail...
                   
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                  I guess you're right. Adjusting the LP values is the easier solution, though. Those numbers were just used as an example, after all.

                  Edit: and sorry Syd, I stole your "__ loves you now" catchphrase on my previous post. kehehe
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                    #4262    
                  Old October 24th, 2013 (2:23 PM).
                  dexter1o6 dexter1o6 is offline
                     
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                    I think it'll be alright until you find someone Red (or Steven [Emerald] or Cynthia [B/W]). Or can you beat him with just the pokemon available at mt silver at lv 62?

                    Furthermore, I would like to suggest turning the numbers around:
                    Pokeball = 21 LP
                    Greatball = 18 LP
                    Ultraball = 15 LP
                    Masterball = 12 LP

                    This way, it gets promoted to use weaker balls The fact that that means you can use your first pokemon longer doesn't really matter, because there's a long game ahead anyway.

                    Quote:
                    Originally Posted by 11wildy View Post
                    @Dexter, no I don't think there's a thread for it. Most people find it too difficult to casually play x]. And well... It's really difficult lol, you need to plan forward so much! And save before every trainer, as an unlucky crit can ruin the run already.
                    Actually, I don't think it is even possible. It's more like, 'how far can you get', than whether you will make it
                      #4263    
                    Old October 24th, 2013 (6:05 PM). Edited October 24th, 2013 by molivious.
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                    so much fail...
                       
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                      @dexter106
                      What's the point of promoting weaker balls? The challenge is not centered on capturing, you might as well make it friendly for anyone. You can add stuff such as "pokeball-only", "no legendaries" as optional rules if you were worried about the game being too easy in the case of those issues.
                      Then why else should you use any other ball?
                      What's the point of these balls becoming available much later in the game?
                      I initially wrote the values up the same way you did, before posting it. But when I asked those same questions to myself, I immediately got an answer by turning it around. It kinda makes sense to have it this way.

                      Also, just to point out a case, Master balls should definitely have the highest value, no matter what. It's one-of-a-kind (well, kinda) so it really makes the player think carefully which pokemon he/she should use it with.

                      As for the no pokecenter, no pokemart survival challenge. Someone actually pulled it off with a Feraligatr iirc (all the way until Red). It's mostly about choosing the best starter, and making use of TMs/HMs and the move deleter. It's possible considering that you can finish the game fighting less than 100 trainers, get a ton of TMs, Ethers, and Elixirs. Now to try it on Gen1 with a Venusaur... see, that's impossible XD

                      Edit: I'm currently testing the challenge I suggested, particularly for Pokemon Emerald as there are not much high-level wild pokemon to use as compared to the newer gens. Assuming that we could still get Lv3x pokemon end-game (with ultra balls, you could still reach level 5x) and a high-level Hariyama on Victory Road - not to mention that you could ask the help of the Legendaries as well! - Steven shouldn't be impossible to beat, even with his levels at 7x. Should be a great challenge to fight him at those levels, too, imo.
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                        #4264    
                      Old October 24th, 2013 (11:02 PM).
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                        Just saying, I did survival challenge on Leafgreen with Charizard (and later Zapdos), Crystal with Feraligatr and Ruby with Swampert. I made it to the end in all 3 cases! And well yes, you do have to use a lot of TMs wisely, save the ones you need the most etc. And you WILL use moves like Leer in the beginning, because it will save you Tackle PP.

                        Oh well, good luck if you try it, let me know how it goes .
                          #4265    
                        Old October 25th, 2013 (2:27 PM).
                        dexter1o6 dexter1o6 is offline
                           
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                          It'll be a while before I try it. But I might

                          I'm guessing you might have to wait for leppa/mystery berries to regrow, and from the fifth generation onwards, it'll be impossible (TM's don't recover PP because they can be used endlessly).

                          I'm also guessing PokeMarts were allowed?
                            #4266    
                          Old October 25th, 2013 (2:30 PM).
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                            I didn't spam time to get Leppa berries, just took them off the trees once. Also, no market.

                            Better know the game VERY VERY well
                              #4267    
                            Old October 26th, 2013 (2:51 PM).
                            dexter1o6 dexter1o6 is offline
                               
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                              I know Gold very very well. But, actually, I was thinking of trying, maybe, HeartGold, or Ruby, or LeafGreen.

                              Another question: did you run from wild pokemon? Cause I usually never ever do that, but it will probably be necessary if you don't want to waste, say, a slash attack of your Feraligatr against a sentret of level 2 when on your way to the pokemon league...
                                #4268    
                              Old October 26th, 2013 (3:21 PM).
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                              Oh hey Dexter! if you want another difficult challenge, the new Shin Megami Tensei one has a few requirements that might add some extra difficulty to it.
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                                #4269    
                              Old October 26th, 2013 (8:08 PM).
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                                Quote:
                                Originally Posted by Forever View Post
                                Idk someone should try just going through the main game up to Red on HG/SS with just shinies (including shiny starter.) That'd take a LOT of hours, but...kind of interesting if someone did pull off that challenge. Not that I have the patience to participate.. XD;

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                                Lol, that may be a lill too crazy for my liking
                                  #4270    
                                Old October 27th, 2013 (12:26 PM).
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                                Lol, that may be a lill too crazy for my liking
                                You know you just replied to a three year old post right?
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                                  #4271    
                                Old October 27th, 2013 (12:40 PM).
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                                  Quote:
                                  Originally Posted by dexter1o6 View Post
                                  This one sounds interesting. I have some questions/comments though...

                                  - Why the type restrictions?
                                  - I think you may want to include some limitations on catching pokemon (like in the nuzlocke challenge), to make it a bit more of a trade-off to sacrifice for an evolution. The nuzlocke challenge itself might be a bit to much though, because then you are already very restricted in numbers and may not want to sacrifice anything at all.
                                  - I would suggest to put in a rule that says the sacrificed pokemon must be of the same level or higher as the to be evolved pokemon. This is to avoid a quick 'catch and sacrifice'.

                                  For the rest, just some refinements of the conditions, make sure there are no gaps in the rules (for example, way it is stated now, the number of pokemon necessary to evolve for the second evolution could be interpreted as one, because you already sacrificed one for the first evolution).

                                  I would love to participate in this challenge someday (though there are others I want to participate in as well, and time is limiting). Keep up the good work


                                  1) Type Restrictions are me trying to emulate the types of Demons in the games, which are Fire, Elec, Ice, Light, Dark, Wind (Flying), Force (Fighting) . I guess Psychic could count as Light, but who knows :/

                                  2) Yeah, I think the level-scaling thing would work. The whole thing was inspired by the act of "fusing" demons to make more powerful demons.

                                  3) Yeah (again), I intended for it to be First Evolution: One pokemon must be sacrificed. Second Evolution: Two pokemon must be sacrificed.
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                                    #4272    
                                  Old October 27th, 2013 (1:24 PM).
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                                  Quote:
                                  Originally Posted by Whyvile View Post

                                  1) Type Restrictions are me trying to emulate the types of Demons in the games, which are Fire, Elec, Ice, Light, Dark, Wind (Flying), Force (Fighting) . I guess Psychic could count as Light, but who knows :/

                                  2) Yeah, I think the level-scaling thing would work. The whole thing was inspired by the act of "fusing" demons to make more powerful demons.

                                  3) Yeah (again), I intended for it to be First Evolution: One pokemon must be sacrificed. Second Evolution: Two pokemon must be sacrificed.

                                  Well, I kinda ended up taking your idea and turning it into something. Hope it was at least half as good as you expected xD

                                  Oh and, all my challenges now feature Fairy types and the Kalos region
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                                    #4273    
                                  Old October 28th, 2013 (6:05 AM).
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                                  I've been wanting to try the Legendary Trio challenge. But how can I get level 1 legendaries? I can't hack @[email protected]
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                                    #4274    
                                  Old October 28th, 2013 (9:51 AM).
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                                  Quote:
                                  Originally Posted by LilJz1234 View Post
                                  I've been wanting to try the Legendary Trio challenge. But how can I get level 1 legendaries? I can't hack @[email protected]
                                  Depends on the version you're playing I guess o.o
                                  For Gens 4 and 5, there's PokéSav. That's how I got mines in.
                                  You could also use the randomizer thingy to get one as a starter o.o
                                  There's also the AR/Gameshark option for some o.o

                                  You just need to google it a bit xD you'll find solutions in no time xD

                                  And I guess this is one challenge best played on emulators xD
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                                    #4275    
                                  Old October 28th, 2013 (2:23 PM).
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                                  I got a couple of event Pokemon which I got at level 1 such as Mew, Jirachi & Celebi. But I really wanted a Legendary Bird trio lmao. Guess I've gotta find an AR user that is able yo trade?
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